mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	 d73142c2f9
			
		
	
	
		d73142c2f9
		
	
	
	
	
		
			
			As title. Thanks @Prusa Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I2fa177e27ac53211952ea9b6c62e98182b8f05ce
		
			
				
	
	
		
			16 lines
		
	
	
	
		
			735 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			735 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_
 | |
| #define SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_
 | |
| 
 | |
| #include "libslic3r/TriangleMesh.hpp"
 | |
| 
 | |
| namespace Slic3r{
 | |
| 
 | |
| // Decimates the model by collapsing short edges. It starts with very small edges and gradually increases the collapsible length,
 | |
| // until the target triangle count is reached (the algorithm will certainly undershoot the target count, result will have less triangles than target count)
 | |
| //  The algorithm does not check for triangle flipping, disconnections, self intersections or any other degeneration that can appear during mesh processing.
 | |
| void its_short_edge_collpase(indexed_triangle_set &mesh, size_t target_triangle_count);
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| #endif /* SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_ */
 |