mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-25 01:31:14 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			22 lines
		
	
	
	
		
			537 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
	
		
			537 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| // version 120 is needed for gl_PointCoord
 | |
| #version 120
 | |
| 
 | |
| uniform vec4 uniform_color;
 | |
| uniform float percent_outline_radius;
 | |
| uniform float percent_center_radius;
 | |
| 
 | |
| vec4 calc_color(float radius, vec4 color)
 | |
| {
 | |
|     return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
 | |
|             vec4(0.5 * color.rgb, color.a) : color;
 | |
| }
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     vec2 pos = (gl_PointCoord - 0.5) * 2.0;
 | |
|     float radius = length(pos);
 | |
|     if (radius > 1.0)
 | |
|         discard;
 | |
| 
 | |
|     gl_FragColor = calc_color(radius, uniform_color);
 | |
| }
 | 
