mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-25 15:44:12 -06:00

Adjustment of GUI/3DBed.cpp,hpp to use the more stable triangulation algoritm derived from SGI glut. Fix of an extremely slow bridging calculation, caused by an extremely slow bridged area detection function, of which the results were never used. Fixes "slicing fails or takes too long #5974"
394 lines
13 KiB
C++
394 lines
13 KiB
C++
#include "BoundingBox.hpp"
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#include "ExPolygon.hpp"
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#include "Exception.hpp"
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#include "Geometry.hpp"
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#include "Polygon.hpp"
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#include "Line.hpp"
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#include "ClipperUtils.hpp"
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#include "SVG.hpp"
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#include <algorithm>
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#include <cassert>
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#include <list>
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namespace Slic3r {
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ExPolygon::operator Points() const
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{
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Points points;
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Polygons pp = *this;
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for (Polygons::const_iterator poly = pp.begin(); poly != pp.end(); ++poly) {
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for (Points::const_iterator point = poly->points.begin(); point != poly->points.end(); ++point)
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points.push_back(*point);
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}
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return points;
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}
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ExPolygon::operator Polygons() const
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{
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return to_polygons(*this);
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}
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ExPolygon::operator Polylines() const
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{
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return to_polylines(*this);
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}
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void ExPolygon::scale(double factor)
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{
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contour.scale(factor);
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for (Polygon &hole : holes)
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hole.scale(factor);
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}
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void ExPolygon::translate(const Point &p)
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{
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contour.translate(p);
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for (Polygon &hole : holes)
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hole.translate(p);
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}
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void ExPolygon::rotate(double angle)
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{
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contour.rotate(angle);
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for (Polygon &hole : holes)
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hole.rotate(angle);
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}
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void ExPolygon::rotate(double angle, const Point ¢er)
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{
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contour.rotate(angle, center);
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for (Polygon &hole : holes)
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hole.rotate(angle, center);
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}
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double ExPolygon::area() const
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{
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double a = this->contour.area();
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for (const Polygon &hole : holes)
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a -= - hole.area(); // holes have negative area
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return a;
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}
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bool ExPolygon::is_valid() const
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{
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if (!this->contour.is_valid() || !this->contour.is_counter_clockwise()) return false;
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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if (!(*it).is_valid() || (*it).is_counter_clockwise()) return false;
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}
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return true;
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}
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void ExPolygon::douglas_peucker(double tolerance)
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{
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this->contour.douglas_peucker(tolerance);
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for (Polygon &poly : this->holes)
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poly.douglas_peucker(tolerance);
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}
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bool ExPolygon::contains(const Line &line) const
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{
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return this->contains(Polyline(line.a, line.b));
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}
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bool ExPolygon::contains(const Polyline &polyline) const
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{
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return diff_pl((Polylines)polyline, *this).empty();
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}
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bool ExPolygon::contains(const Polylines &polylines) const
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{
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#if 0
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BoundingBox bbox = get_extents(polylines);
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bbox.merge(get_extents(*this));
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SVG svg(debug_out_path("ExPolygon_contains.svg"), bbox);
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svg.draw(*this);
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svg.draw_outline(*this);
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svg.draw(polylines, "blue");
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#endif
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Polylines pl_out = diff_pl(polylines, *this);
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#if 0
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svg.draw(pl_out, "red");
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#endif
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return pl_out.empty();
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}
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bool ExPolygon::contains(const Point &point) const
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{
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if (!this->contour.contains(point)) return false;
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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if (it->contains(point)) return false;
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}
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return true;
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}
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// inclusive version of contains() that also checks whether point is on boundaries
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bool ExPolygon::contains_b(const Point &point) const
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{
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return this->contains(point) || this->has_boundary_point(point);
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}
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bool
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ExPolygon::has_boundary_point(const Point &point) const
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{
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if (this->contour.has_boundary_point(point)) return true;
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for (Polygons::const_iterator h = this->holes.begin(); h != this->holes.end(); ++h) {
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if (h->has_boundary_point(point)) return true;
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}
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return false;
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}
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bool ExPolygon::overlaps(const ExPolygon &other) const
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{
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#if 0
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BoundingBox bbox = get_extents(other);
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bbox.merge(get_extents(*this));
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static int iRun = 0;
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SVG svg(debug_out_path("ExPolygon_overlaps-%d.svg", iRun ++), bbox);
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svg.draw(*this);
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svg.draw_outline(*this);
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svg.draw_outline(other, "blue");
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#endif
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Polylines pl_out = intersection_pl((Polylines)other, *this);
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#if 0
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svg.draw(pl_out, "red");
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#endif
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if (! pl_out.empty())
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return true;
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//FIXME ExPolygon::overlaps() shall be commutative, it is not!
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return ! other.contour.points.empty() && this->contains_b(other.contour.points.front());
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}
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void ExPolygon::simplify_p(double tolerance, Polygons* polygons) const
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{
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Polygons pp = this->simplify_p(tolerance);
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polygons->insert(polygons->end(), pp.begin(), pp.end());
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}
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Polygons ExPolygon::simplify_p(double tolerance) const
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{
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Polygons pp;
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pp.reserve(this->holes.size() + 1);
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// contour
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{
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Polygon p = this->contour;
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.emplace_back(std::move(p));
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}
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// holes
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for (Polygon p : this->holes) {
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.emplace_back(std::move(p));
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}
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return simplify_polygons(pp);
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}
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ExPolygons ExPolygon::simplify(double tolerance) const
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{
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return union_ex(this->simplify_p(tolerance));
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}
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void ExPolygon::simplify(double tolerance, ExPolygons* expolygons) const
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{
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append(*expolygons, this->simplify(tolerance));
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}
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void
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ExPolygon::medial_axis(double max_width, double min_width, ThickPolylines* polylines) const
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{
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// init helper object
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Slic3r::Geometry::MedialAxis ma(max_width, min_width, this);
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ma.lines = this->lines();
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// compute the Voronoi diagram and extract medial axis polylines
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ThickPolylines pp;
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ma.build(&pp);
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/*
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SVG svg("medial_axis.svg");
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svg.draw(*this);
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svg.draw(pp);
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svg.Close();
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*/
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/* Find the maximum width returned; we're going to use this for validating and
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filtering the output segments. */
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double max_w = 0;
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for (ThickPolylines::const_iterator it = pp.begin(); it != pp.end(); ++it)
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max_w = fmaxf(max_w, *std::max_element(it->width.begin(), it->width.end()));
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/* Loop through all returned polylines in order to extend their endpoints to the
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expolygon boundaries */
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bool removed = false;
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for (size_t i = 0; i < pp.size(); ++i) {
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ThickPolyline& polyline = pp[i];
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// extend initial and final segments of each polyline if they're actual endpoints
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/* We assign new endpoints to temporary variables because in case of a single-line
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polyline, after we extend the start point it will be caught by the intersection()
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call, so we keep the inner point until we perform the second intersection() as well */
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Point new_front = polyline.points.front();
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Point new_back = polyline.points.back();
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if (polyline.endpoints.first && !this->has_boundary_point(new_front)) {
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Vec2d p1 = polyline.points.front().cast<double>();
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Vec2d p2 = polyline.points[1].cast<double>();
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// prevent the line from touching on the other side, otherwise intersection() might return that solution
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if (polyline.points.size() == 2)
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p2 = (p1 + p2) * 0.5;
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// Extend the start of the segment.
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p1 -= (p2 - p1).normalized() * max_width;
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this->contour.intersection(Line(p1.cast<coord_t>(), p2.cast<coord_t>()), &new_front);
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}
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if (polyline.endpoints.second && !this->has_boundary_point(new_back)) {
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Vec2d p1 = (polyline.points.end() - 2)->cast<double>();
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Vec2d p2 = polyline.points.back().cast<double>();
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// prevent the line from touching on the other side, otherwise intersection() might return that solution
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if (polyline.points.size() == 2)
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p1 = (p1 + p2) * 0.5;
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// Extend the start of the segment.
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p2 += (p2 - p1).normalized() * max_width;
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this->contour.intersection(Line(p1.cast<coord_t>(), p2.cast<coord_t>()), &new_back);
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}
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polyline.points.front() = new_front;
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polyline.points.back() = new_back;
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/* remove too short polylines
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(we can't do this check before endpoints extension and clipping because we don't
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know how long will the endpoints be extended since it depends on polygon thickness
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which is variable - extension will be <= max_width/2 on each side) */
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if ((polyline.endpoints.first || polyline.endpoints.second)
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&& polyline.length() < max_w*2) {
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pp.erase(pp.begin() + i);
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--i;
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removed = true;
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continue;
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}
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}
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/* If we removed any short polylines we now try to connect consecutive polylines
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in order to allow loop detection. Note that this algorithm is greedier than
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MedialAxis::process_edge_neighbors() as it will connect random pairs of
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polylines even when more than two start from the same point. This has no
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drawbacks since we optimize later using nearest-neighbor which would do the
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same, but should we use a more sophisticated optimization algorithm we should
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not connect polylines when more than two meet. */
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if (removed) {
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for (size_t i = 0; i < pp.size(); ++i) {
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ThickPolyline& polyline = pp[i];
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if (polyline.endpoints.first && polyline.endpoints.second) continue; // optimization
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// find another polyline starting here
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for (size_t j = i+1; j < pp.size(); ++j) {
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ThickPolyline& other = pp[j];
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if (polyline.last_point() == other.last_point()) {
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other.reverse();
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} else if (polyline.first_point() == other.last_point()) {
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polyline.reverse();
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other.reverse();
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} else if (polyline.first_point() == other.first_point()) {
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polyline.reverse();
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} else if (polyline.last_point() != other.first_point()) {
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continue;
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}
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polyline.points.insert(polyline.points.end(), other.points.begin() + 1, other.points.end());
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polyline.width.insert(polyline.width.end(), other.width.begin(), other.width.end());
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polyline.endpoints.second = other.endpoints.second;
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assert(polyline.width.size() == polyline.points.size()*2 - 2);
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pp.erase(pp.begin() + j);
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j = i; // restart search from i+1
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}
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}
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}
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polylines->insert(polylines->end(), pp.begin(), pp.end());
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}
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void
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ExPolygon::medial_axis(double max_width, double min_width, Polylines* polylines) const
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{
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ThickPolylines tp;
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this->medial_axis(max_width, min_width, &tp);
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polylines->insert(polylines->end(), tp.begin(), tp.end());
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}
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Lines ExPolygon::lines() const
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{
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Lines lines = this->contour.lines();
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for (Polygons::const_iterator h = this->holes.begin(); h != this->holes.end(); ++h) {
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Lines hole_lines = h->lines();
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lines.insert(lines.end(), hole_lines.begin(), hole_lines.end());
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}
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return lines;
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}
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BoundingBox get_extents(const ExPolygon &expolygon)
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{
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return get_extents(expolygon.contour);
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}
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BoundingBox get_extents(const ExPolygons &expolygons)
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{
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BoundingBox bbox;
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if (! expolygons.empty()) {
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for (size_t i = 0; i < expolygons.size(); ++ i)
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if (! expolygons[i].contour.points.empty())
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bbox.merge(get_extents(expolygons[i]));
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}
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return bbox;
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}
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BoundingBox get_extents_rotated(const ExPolygon &expolygon, double angle)
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{
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return get_extents_rotated(expolygon.contour, angle);
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}
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BoundingBox get_extents_rotated(const ExPolygons &expolygons, double angle)
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{
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BoundingBox bbox;
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if (! expolygons.empty()) {
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bbox = get_extents_rotated(expolygons.front().contour, angle);
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for (size_t i = 1; i < expolygons.size(); ++ i)
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bbox.merge(get_extents_rotated(expolygons[i].contour, angle));
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}
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return bbox;
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}
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extern std::vector<BoundingBox> get_extents_vector(const ExPolygons &polygons)
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{
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std::vector<BoundingBox> out;
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out.reserve(polygons.size());
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for (ExPolygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it)
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out.push_back(get_extents(*it));
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return out;
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}
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bool remove_sticks(ExPolygon &poly)
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{
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return remove_sticks(poly.contour) || remove_sticks(poly.holes);
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}
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void keep_largest_contour_only(ExPolygons &polygons)
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{
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if (polygons.size() > 1) {
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double max_area = 0.;
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ExPolygon* max_area_polygon = nullptr;
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for (ExPolygon& p : polygons) {
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double a = p.contour.area();
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if (a > max_area) {
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max_area = a;
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max_area_polygon = &p;
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}
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}
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assert(max_area_polygon != nullptr);
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ExPolygon p(std::move(*max_area_polygon));
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polygons.clear();
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polygons.emplace_back(std::move(p));
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}
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}
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} // namespace Slic3r
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