mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-29 11:41:20 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			734 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			734 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <iostream>
 | |
| #include <utility>
 | |
| #include <memory>
 | |
| 
 | |
| #include "Engine.hpp"
 | |
| #include "ShaderCSGDisplay.hpp"
 | |
| 
 | |
| #include <GL/glew.h>
 | |
| 
 | |
| #include <opencsg/opencsg.h>
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include <wx/wxprec.h>
 | |
| #ifndef WX_PRECOMP
 | |
| #include <wx/wx.h>
 | |
| #endif
 | |
| 
 | |
| #include <wx/slider.h>
 | |
| #include <wx/tglbtn.h>
 | |
| #include <wx/combobox.h>
 | |
| #include <wx/spinctrl.h>
 | |
| #include <wx/msgdlg.h>
 | |
| #include <wx/glcanvas.h>
 | |
| #include <wx/cmdline.h>
 | |
| 
 | |
| #include "libslic3r/Model.hpp"
 | |
| #include "libslic3r/Format/3mf.hpp"
 | |
| #include "libslic3r/SLAPrint.hpp"
 | |
| 
 | |
| #include "slic3r/GUI/Job.hpp"
 | |
| #include "slic3r/GUI/ProgressStatusBar.hpp"
 | |
| 
 | |
| using namespace Slic3r::GL;
 | |
| 
 | |
| class Renderer {
 | |
| protected:
 | |
|     wxGLCanvas *m_canvas;
 | |
|     shptr<wxGLContext> m_context;
 | |
| public:
 | |
|     
 | |
|     Renderer(wxGLCanvas *c): m_canvas{c} {
 | |
|         auto ctx = new wxGLContext(m_canvas);
 | |
|         if (!ctx || !ctx->IsOK()) {
 | |
|             wxMessageBox("Could not create OpenGL context.", "Error",
 | |
|                          wxOK | wxICON_ERROR);
 | |
|             return;
 | |
|         }
 | |
|         
 | |
|         m_context.reset(ctx);
 | |
|     }
 | |
|     
 | |
|     wxGLContext * context() { return m_context.get(); }
 | |
|     const wxGLContext * context() const { return m_context.get(); }
 | |
| };
 | |
| 
 | |
| // Tell the CSGDisplay how to swap buffers and set the gl context.
 | |
| class OCSGRenderer: public Renderer, public Slic3r::GL::CSGDisplay {
 | |
| public:
 | |
|     
 | |
|     OCSGRenderer(wxGLCanvas *c): Renderer{c} {}
 | |
|     
 | |
|     void set_active(long w, long h) override
 | |
|     {
 | |
|         m_canvas->SetCurrent(*m_context);
 | |
|         Slic3r::GL::Display::set_active(w, h);
 | |
|     }
 | |
|     
 | |
|     void swap_buffers() override { m_canvas->SwapBuffers(); }
 | |
| };
 | |
| 
 | |
| // Tell the CSGDisplay how to swap buffers and set the gl context.
 | |
| class ShaderCSGRenderer : public Renderer, public Slic3r::GL::ShaderCSGDisplay {
 | |
| public:
 | |
|     
 | |
|     ShaderCSGRenderer(wxGLCanvas *c): Renderer{c} {}
 | |
|     
 | |
|     void set_active(long w, long h) override
 | |
|     {
 | |
|         m_canvas->SetCurrent(*m_context);
 | |
|         Slic3r::GL::Display::set_active(w, h);
 | |
|     }
 | |
|     
 | |
|     void swap_buffers() override { m_canvas->SwapBuffers(); }
 | |
| };
 | |
| 
 | |
| // The opengl rendering facility. Here we implement the rendering objects.
 | |
| class Canvas: public wxGLCanvas
 | |
| {    
 | |
|     // One display is active at a time, the OCSGRenderer by default.
 | |
|     shptr<Slic3r::GL::Display> m_display;
 | |
|     
 | |
| public:
 | |
|     
 | |
|     template<class...Args>
 | |
|     Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...) {}
 | |
|     
 | |
|     shptr<Slic3r::GL::Display> get_display() const { return m_display; }
 | |
| 
 | |
|     void set_display(shptr<Slic3r::GL::Display> d) { m_display = d; }
 | |
| };
 | |
| 
 | |
| // Enumerate possible mouse events, we will record them.
 | |
| enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV };
 | |
| struct Event
 | |
| {
 | |
|     EEvents type;
 | |
|     long    a, b;
 | |
|     Event(EEvents t, long x = 0, long y = 0) : type{t}, a{x}, b{y} {}
 | |
| };
 | |
| 
 | |
| // Create a special mouse input adapter, which can store (record) the received
 | |
| // mouse signals into a file and play back the stored events later.
 | |
| class RecorderMouseInput: public MouseInput {
 | |
|     std::vector<Event> m_events;
 | |
|     bool m_recording = false, m_playing = false;
 | |
|     
 | |
| public:
 | |
|     void left_click_down() override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(LCLK_D);
 | |
|         if (!m_playing) MouseInput::left_click_down();
 | |
|     }
 | |
|     void left_click_up() override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(LCLK_U);
 | |
|         if (!m_playing) MouseInput::left_click_up();
 | |
|     }
 | |
|     void right_click_down() override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(RCLK_D);
 | |
|         if (!m_playing) MouseInput::right_click_down();
 | |
|     }
 | |
|     void right_click_up() override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(RCLK_U);
 | |
|         if (!m_playing) MouseInput::right_click_up();
 | |
|     }
 | |
|     void double_click() override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(DDCLK);
 | |
|         if (!m_playing) MouseInput::double_click();
 | |
|     }
 | |
|     void scroll(long v, long d, WheelAxis wa) override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(SCRL, v, d);
 | |
|         if (!m_playing) MouseInput::scroll(v, d, wa);
 | |
|     }
 | |
|     void move_to(long x, long y) override
 | |
|     {
 | |
|         if (m_recording) m_events.emplace_back(MV, x, y);
 | |
|         if (!m_playing) MouseInput::move_to(x, y);
 | |
|     }
 | |
|     
 | |
|     void save(std::ostream &stream)
 | |
|     {
 | |
|         for (const Event &evt : m_events)
 | |
|             stream << evt.type << " " << evt.a << " " << evt.b << std::endl;
 | |
|     }
 | |
|     
 | |
|     void load(std::istream &stream)
 | |
|     {
 | |
|         m_events.clear();
 | |
|         while (stream.good()) {
 | |
|             int type; long a, b;
 | |
|             stream >> type >> a >> b;
 | |
|             m_events.emplace_back(EEvents(type), a, b);
 | |
|         }
 | |
|     }    
 | |
|     
 | |
|     void record(bool r) { m_recording = r; if (r) m_events.clear(); }
 | |
|     
 | |
|     void play()
 | |
|     {
 | |
|         m_playing = true;
 | |
|         for (const Event &evt : m_events) {
 | |
|             switch (evt.type) {
 | |
|             case LCLK_U: MouseInput::left_click_up(); break;
 | |
|             case LCLK_D: MouseInput::left_click_down(); break;
 | |
|             case RCLK_U: MouseInput::right_click_up(); break;
 | |
|             case RCLK_D: MouseInput::right_click_down(); break;
 | |
|             case DDCLK:  MouseInput::double_click(); break;
 | |
|             case SCRL:   MouseInput::scroll(evt.a, evt.b, WheelAxis::waVertical); break;
 | |
|             case MV:     MouseInput::move_to(evt.a, evt.b); break;
 | |
|             }
 | |
|             
 | |
|             wxTheApp->Yield();
 | |
|             if (!m_playing)
 | |
|                 break;
 | |
|         }
 | |
|         m_playing = false;
 | |
|     }
 | |
|     
 | |
|     void stop() { m_playing = false; }
 | |
|     bool is_playing() const { return m_playing; }
 | |
| };
 | |
| 
 | |
| // The top level frame of the application.
 | |
| class MyFrame: public wxFrame
 | |
| {
 | |
|     // Instantiate the 3D engine.
 | |
|     shptr<Scene>             m_scene;             // Model
 | |
|     shptr<Canvas>            m_canvas;            // Views store
 | |
|     shptr<OCSGRenderer>      m_ocsgdisplay;       // View
 | |
|     shptr<ShaderCSGRenderer> m_shadercsg_display; // Another view
 | |
|     shptr<Controller>        m_ctl;               // Controller
 | |
| 
 | |
|     // Add a status bar with progress indication.
 | |
|     shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
 | |
|     
 | |
|     RecorderMouseInput m_mouse;
 | |
|     
 | |
|     // When loading a Model from 3mf and preparing it, we use a separate thread.
 | |
|     class SLAJob: public Slic3r::GUI::Job {
 | |
|         MyFrame *m_parent;
 | |
|         std::unique_ptr<Slic3r::SLAPrint> m_print;
 | |
|         std::string m_fname;
 | |
|         
 | |
|     public:
 | |
|         SLAJob(MyFrame *frame, const std::string &fname)
 | |
|             : Slic3r::GUI::Job{frame->m_stbar}
 | |
|             , m_parent{frame}
 | |
|             , m_fname{fname}
 | |
|         {}
 | |
|         
 | |
|         // Runs in separate thread
 | |
|         void process() override;
 | |
|         
 | |
|         const std::string & get_project_fname() const { return m_fname; }
 | |
|         
 | |
|     protected:
 | |
|         
 | |
|         // Runs in the UI thread.
 | |
|         void finalize() override 
 | |
|         {
 | |
|             m_parent->m_scene->set_print(std::move(m_print));
 | |
|             m_parent->m_stbar->set_status_text(
 | |
|                         wxString::Format("Model %s loaded.", m_fname));
 | |
|         }
 | |
|     };
 | |
|     
 | |
|     uqptr<SLAJob> m_ui_job;
 | |
|     
 | |
|     // To keep track of the running average of measured fps values.
 | |
|     double m_fps_avg = 0.;
 | |
|     
 | |
|     // We need the record button across methods
 | |
|     wxToggleButton *m_record_btn;
 | |
|     wxComboBox *    m_alg_select;
 | |
|     wxComboBox *    m_depth_select;
 | |
|     wxComboBox *    m_optimization_select;
 | |
|     wxSpinCtrl *    m_convexity_spin;
 | |
|     wxToggleButton *m_csg_toggle;
 | |
|     wxToggleButton *m_ms_toggle;
 | |
|     wxStaticText   *m_fpstext;
 | |
|     
 | |
|     CSGSettings     m_csg_settings;
 | |
|     
 | |
|     void read_csg_settings(const wxCmdLineParser &parser);
 | |
|     
 | |
|     void set_renderer_algorithm(const wxString &alg);
 | |
|     
 | |
|     void activate_canvas_display();
 | |
|     
 | |
| public:
 | |
|     MyFrame(const wxString &       title,
 | |
|             const wxPoint &        pos,
 | |
|             const wxSize &         size,
 | |
|             const wxCmdLineParser &parser);
 | |
| 
 | |
|     // Grab a 3mf and load (hollow it out) within the UI job.
 | |
|     void load_model(const std::string &fname) {
 | |
|         m_ui_job = std::make_unique<SLAJob>(this, fname);
 | |
|         m_ui_job->start();
 | |
|     }
 | |
|     
 | |
|     // Load a previously stored mouse event log and play it back.
 | |
|     void play_back_mouse(const std::string &events_fname)
 | |
|     {
 | |
|         std::fstream stream(events_fname, std::fstream::in);
 | |
| 
 | |
|         if (stream.good()) {
 | |
|             std::string model_name;
 | |
|             std::getline(stream, model_name);
 | |
|             load_model(model_name);
 | |
|             
 | |
|             while (!m_ui_job->is_finalized())
 | |
|                 wxTheApp->Yield();;
 | |
|             
 | |
|             int w, h;
 | |
|             stream >> w >> h;
 | |
|             SetSize(w, h);
 | |
|             
 | |
|             m_mouse.load(stream);
 | |
|             if (m_record_btn) m_record_btn->Disable();
 | |
|             m_mouse.play();
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     Canvas * canvas() { return m_canvas.get(); }
 | |
|     const Canvas * canvas() const { return m_canvas.get(); }
 | |
|     
 | |
|     // Bind the canvas mouse events to a class implementing MouseInput interface
 | |
|     void bind_canvas_events(MouseInput &msinput);
 | |
|     
 | |
|     double get_fps_average() const { return m_fps_avg; }
 | |
| };
 | |
| 
 | |
| // Possible OpenCSG configuration values. Will be used on the command line and
 | |
| // on the UI widgets.
 | |
| static const std::vector<wxString> CSG_ALGS  = {"Auto", "Goldfeather", "SCS", "EnricoShader"};
 | |
| static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
 | |
| static const std::vector<wxString> CSG_OPT   = { "Default", "ForceOn", "On", "Off" };
 | |
| 
 | |
| inline long get_idx(const wxString &a, const std::vector<wxString> &v)
 | |
| {
 | |
|     auto it = std::find(v.begin(), v.end(), a.ToStdString());
 | |
|     return it - v.begin();
 | |
| };
 | |
| 
 | |
| class App : public wxApp {
 | |
|     MyFrame *m_frame = nullptr;
 | |
|     wxString m_fname;
 | |
| public:
 | |
|     bool OnInit() override {
 | |
|         
 | |
|         wxCmdLineParser parser(argc, argv);
 | |
|         
 | |
|         parser.AddOption("p", "play", "play back file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
 | |
|         parser.AddOption("a", "algorithm", "OpenCSG algorithm [Auto|Goldfeather|SCS]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
 | |
|         parser.AddOption("d", "depth", "OpenCSG depth strategy [Off|OcclusionQuery|On]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
 | |
|         parser.AddOption("o", "optimization", "OpenCSG optimization strategy [Default|ForceOn|On|Off]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
 | |
|         parser.AddOption("c", "convexity", "OpenCSG convexity parameter for generic meshes", wxCMD_LINE_VAL_NUMBER, wxCMD_LINE_PARAM_OPTIONAL);
 | |
|         parser.AddSwitch("", "disable-csg", "Disable csg rendering", wxCMD_LINE_PARAM_OPTIONAL);
 | |
|         
 | |
|         parser.Parse();
 | |
|         
 | |
|         bool is_play = parser.Found("play", &m_fname);
 | |
|         
 | |
|         m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768), parser);
 | |
| 
 | |
|         if (is_play) {
 | |
|             Bind(wxEVT_IDLE, &App::Play, this);
 | |
|             m_frame->Show( true );
 | |
|         } else m_frame->Show( true );
 | |
|         
 | |
|         return true;
 | |
|     }
 | |
|     
 | |
|     void Play(wxIdleEvent &) {
 | |
|         Unbind(wxEVT_IDLE, &App::Play, this);
 | |
|         m_frame->play_back_mouse(m_fname.ToStdString());
 | |
|         m_frame->Destroy();
 | |
|     }
 | |
| };
 | |
| 
 | |
| wxIMPLEMENT_APP(App);
 | |
| 
 | |
| void MyFrame::read_csg_settings(const wxCmdLineParser &parser)
 | |
| {
 | |
|     wxString alg;
 | |
|     parser.Found("algorithm", &alg);
 | |
|     
 | |
|     wxString depth;
 | |
|     parser.Found("depth", &depth);
 | |
|     
 | |
|     wxString opt;
 | |
|     parser.Found("optimization", &opt);
 | |
|     
 | |
|     long convexity = 1;
 | |
|     parser.Found("convexity", &convexity);
 | |
|     
 | |
|     bool csg_off = parser.Found("disable-csg");
 | |
|     
 | |
|     if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused) 
 | |
|             m_csg_settings.set_algo(OpenCSG::Algorithm(a));
 | |
|     
 | |
|     if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused) 
 | |
|             m_csg_settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
 | |
|     
 | |
|     if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused) 
 | |
|             m_csg_settings.set_optimization(OpenCSG::Optimization(a));
 | |
|     
 | |
|     m_csg_settings.set_convexity(unsigned(convexity));
 | |
|     m_csg_settings.enable_csg(!csg_off);
 | |
|     
 | |
|     if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | |
| }
 | |
| 
 | |
| void MyFrame::set_renderer_algorithm(const wxString &alg)
 | |
| {
 | |
|     long alg_idx = get_idx(alg, CSG_ALGS);
 | |
|     if (alg_idx < 0 || alg_idx >= long(CSG_ALGS.size())) return;
 | |
|     
 | |
|     // If there is a valid display in place, save its camera.
 | |
|     auto cam = m_canvas->get_display() ?
 | |
|                    m_canvas->get_display()->get_camera() : nullptr;
 | |
| 
 | |
|     if (alg == "EnricoShader") {
 | |
|         m_alg_select->SetSelection(int(alg_idx));
 | |
|         m_depth_select->Disable();
 | |
|         m_optimization_select->Disable();
 | |
|         m_csg_toggle->Disable();
 | |
|         
 | |
|         m_ocsgdisplay.reset();
 | |
|         canvas()->set_display(nullptr);
 | |
|         m_shadercsg_display = std::make_shared<ShaderCSGRenderer>(canvas());
 | |
|         canvas()->set_display(m_shadercsg_display);
 | |
|     } else {
 | |
|         if (m_csg_settings.get_algo() > 0) m_depth_select->Enable(true);
 | |
|         m_alg_select->SetSelection(m_csg_settings.get_algo());
 | |
|         m_depth_select->SetSelection(m_csg_settings.get_depth_algo());
 | |
|         m_optimization_select->SetSelection(m_csg_settings.get_optimization());
 | |
|         m_convexity_spin->SetValue(int(m_csg_settings.get_convexity()));
 | |
|         m_csg_toggle->SetValue(m_csg_settings.is_enabled());
 | |
|         m_optimization_select->Enable();
 | |
|         m_csg_toggle->Enable();
 | |
|         
 | |
|         m_shadercsg_display.reset();
 | |
|         canvas()->set_display(nullptr);
 | |
|         m_ocsgdisplay = std::make_shared<OCSGRenderer>(canvas());
 | |
|         m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | |
|         canvas()->set_display(m_ocsgdisplay);
 | |
|     }
 | |
|     
 | |
|     if (cam)
 | |
|         m_canvas->get_display()->set_camera(cam);
 | |
|     
 | |
|     m_ctl->remove_displays();
 | |
|     m_ctl->add_display(m_canvas->get_display());
 | |
|     m_canvas->get_display()->get_fps_counter().add_listener([this](double fps) {
 | |
|         m_fpstext->SetLabel(wxString::Format("fps: %.2f", fps));
 | |
|         m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
 | |
|     });
 | |
|     
 | |
|     if (IsShown()) {
 | |
|         activate_canvas_display();
 | |
|         m_canvas->get_display()->on_scene_updated(*m_scene);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void MyFrame::activate_canvas_display()
 | |
| {
 | |
|     const wxSize ClientSize = m_canvas->GetClientSize();
 | |
|     m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
 | |
|     enable_multisampling(m_ms_toggle->GetValue());
 | |
|     
 | |
|     m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
 | |
|         // This is required even though dc is not used otherwise.
 | |
|         wxPaintDC dc(m_canvas.get());
 | |
|         const wxSize csize = m_canvas->GetClientSize();
 | |
|         m_canvas->get_display()->set_screen_size(csize.x, csize.y);
 | |
|         m_canvas->get_display()->repaint();
 | |
|     });
 | |
|     
 | |
|     m_canvas->Bind(wxEVT_SIZE, [this](wxSizeEvent &) {
 | |
|         const wxSize csize = m_canvas->GetClientSize();
 | |
|         m_canvas->get_display()->set_screen_size(csize.x, csize.y);
 | |
|         m_canvas->get_display()->repaint();
 | |
|     });
 | |
|     
 | |
|     // Do the repaint continuously
 | |
|     m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
 | |
|         m_canvas->get_display()->repaint();
 | |
|         evt.RequestMore();
 | |
|     });
 | |
|     
 | |
|     bind_canvas_events(m_mouse);
 | |
| }
 | |
| 
 | |
| MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size, 
 | |
|                  const wxCmdLineParser &parser):
 | |
|     wxFrame(nullptr, wxID_ANY, title, pos, size)
 | |
| {
 | |
|     wxMenu *menuFile = new wxMenu;
 | |
|     menuFile->Append(wxID_OPEN);
 | |
|     menuFile->Append(wxID_EXIT);
 | |
|     wxMenuBar *menuBar = new wxMenuBar;
 | |
|     menuBar->Append( menuFile, "&File" );
 | |
|     SetMenuBar( menuBar );
 | |
|     
 | |
|     m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
 | |
|     m_stbar->embed(this);
 | |
|     
 | |
|     SetStatusText( "Welcome to wxWidgets!" );
 | |
|     
 | |
|     int attribList[] =
 | |
|     {WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
 | |
|      // RGB channels each should be allocated with 8 bit depth. One
 | |
|      // should almost certainly get these bit depths by default.
 | |
|      WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
 | |
|      // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
 | |
|      // drivers would most likely work with some alpha plane, but
 | |
|      // glReadPixels would not return the alpha channel on NVIDIA if
 | |
|      // not requested when the GL context is created.
 | |
|      WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
 | |
|      WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
 | |
|     
 | |
|     m_scene = std::make_shared<Scene>();
 | |
|     m_ctl = std::make_shared<Controller>();
 | |
|     m_ctl->set_scene(m_scene);
 | |
|     
 | |
|     m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
 | |
|                                         wxDefaultPosition, wxDefaultSize,
 | |
|                                         wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
 | |
|     
 | |
|     read_csg_settings(parser);
 | |
| 
 | |
|     wxPanel *control_panel = new wxPanel(this);
 | |
| 
 | |
|     auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
 | |
|     auto slider_sizer = new wxBoxSizer(wxVERTICAL);
 | |
|     auto console_sizer = new wxBoxSizer(wxVERTICAL);
 | |
|     
 | |
|     auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
 | |
|                                wxDefaultPosition, wxDefaultSize,
 | |
|                                wxSL_VERTICAL);
 | |
|     slider_sizer->Add(slider, 1, wxEXPAND);
 | |
|     
 | |
|     m_ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
 | |
|     console_sizer->Add(m_ms_toggle, 0, wxALL | wxEXPAND, 5);
 | |
|     
 | |
|     m_csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
 | |
|     m_csg_toggle->SetValue(true);
 | |
|     console_sizer->Add(m_csg_toggle, 0, wxALL | wxEXPAND, 5);
 | |
|     
 | |
|     auto add_combobox = [control_panel, console_sizer]
 | |
|             (const wxString &label, const std::vector<wxString> &list)
 | |
|     {
 | |
|         auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
 | |
|                 wxDefaultPosition, wxDefaultSize,
 | |
|                 int(list.size()), list.data());
 | |
|         
 | |
|         auto sz = new wxBoxSizer(wxHORIZONTAL);
 | |
|         sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
 | |
|                 wxALL | wxALIGN_CENTER, 5);
 | |
|         sz->Add(widget, 1, wxALL | wxEXPAND, 5);
 | |
|         console_sizer->Add(sz, 0, wxEXPAND);
 | |
|         return widget;
 | |
|     };
 | |
|     
 | |
|     auto add_spinctl = [control_panel, console_sizer]
 | |
|             (const wxString &label, int initial, int min, int max)
 | |
|     {    
 | |
|         auto widget = new wxSpinCtrl(
 | |
|                     control_panel, wxID_ANY,
 | |
|                     wxString::Format("%d", initial),
 | |
|                     wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
 | |
|                     initial);
 | |
|         
 | |
|         auto sz = new wxBoxSizer(wxHORIZONTAL);
 | |
|         sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
 | |
|                 wxALL | wxALIGN_CENTER, 5);
 | |
|         sz->Add(widget, 1, wxALL | wxEXPAND, 5);
 | |
|         console_sizer->Add(sz, 0, wxEXPAND);
 | |
|         return widget;
 | |
|     };
 | |
|     
 | |
|     m_convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
 | |
|     
 | |
|     m_alg_select = add_combobox("Algorithm", CSG_ALGS);
 | |
|     m_depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
 | |
|     m_optimization_select = add_combobox("Optimization", CSG_OPT);
 | |
|     
 | |
|     m_fpstext = new wxStaticText(control_panel, wxID_ANY, "");
 | |
|     console_sizer->Add(m_fpstext, 0, wxALL, 5);
 | |
|     
 | |
|     m_record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
 | |
|     console_sizer->Add(m_record_btn, 0, wxALL | wxEXPAND, 5);
 | |
|     
 | |
|     controlsizer->Add(slider_sizer, 0, wxEXPAND);
 | |
|     controlsizer->Add(console_sizer, 1, wxEXPAND);
 | |
|     
 | |
|     control_panel->SetSizer(controlsizer);
 | |
|     
 | |
|     auto sizer = new wxBoxSizer(wxHORIZONTAL);
 | |
|     sizer->Add(m_canvas.get(), 1, wxEXPAND);
 | |
|     sizer->Add(control_panel, 0, wxEXPAND);
 | |
|     SetSizer(sizer);
 | |
|     
 | |
|     wxString alg;
 | |
|     if (!parser.Found("algorithm", &alg)) alg = "Auto";
 | |
|     
 | |
|     set_renderer_algorithm(alg);
 | |
|     
 | |
|     Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt){
 | |
|         if (m_canvas) RemoveChild(m_canvas.get());
 | |
|         m_canvas.reset();
 | |
|         if (!m_mouse.is_playing()) evt.Skip();
 | |
|         else m_mouse.stop();
 | |
|     });    
 | |
|     
 | |
|     Bind(wxEVT_MENU, [this](wxCommandEvent &) {
 | |
|         wxFileDialog dlg(this, "Select project file",  wxEmptyString,
 | |
|                          wxEmptyString, "*.3mf", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
 | |
| 
 | |
|         if (dlg.ShowModal() == wxID_OK) load_model(dlg.GetPath().ToStdString());
 | |
|     }, wxID_OPEN);
 | |
|     
 | |
|     Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
 | |
|     
 | |
|     Bind(wxEVT_SHOW, [this](wxShowEvent &) {
 | |
|         activate_canvas_display();
 | |
|     });
 | |
|     
 | |
|     Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
 | |
|         m_ctl->move_clip_plane(double(slider->GetValue()));
 | |
|     });
 | |
|     
 | |
|     m_ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
 | |
|         enable_multisampling(m_ms_toggle->GetValue());
 | |
|         m_canvas->get_display()->repaint();
 | |
|     });
 | |
|     
 | |
|     m_csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
 | |
|         CSGSettings stt = m_ocsgdisplay->get_csgsettings();
 | |
|         stt.enable_csg(m_csg_toggle->GetValue());
 | |
|         m_ocsgdisplay->apply_csgsettings(stt);
 | |
|     });
 | |
|     
 | |
|     m_alg_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
 | |
|         wxString alg = m_alg_select->GetValue();
 | |
|         int sel = m_alg_select->GetSelection();
 | |
|         m_csg_settings.set_algo(sel);
 | |
|         set_renderer_algorithm(alg);
 | |
|     });
 | |
|     
 | |
|     m_depth_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
 | |
|         int sel = m_depth_select->GetSelection();
 | |
|         m_csg_settings.set_depth_algo(sel);
 | |
|         if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | |
|     });
 | |
|     
 | |
|     m_optimization_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
 | |
|         int sel = m_optimization_select->GetSelection();
 | |
|         m_csg_settings.set_optimization(sel);
 | |
|         if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | |
|     });
 | |
|     
 | |
|     m_convexity_spin->Bind(wxEVT_SPINCTRL, [this](wxSpinEvent &) {
 | |
|         int c = m_convexity_spin->GetValue();
 | |
|         if (c > 0) {
 | |
|             m_csg_settings.set_convexity(unsigned(c));
 | |
|             if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | |
|         }
 | |
|     });
 | |
|     
 | |
|     m_record_btn->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &) {
 | |
|         if (!m_ui_job) {
 | |
|             m_stbar->set_status_text("No project loaded!");
 | |
|             return;
 | |
|         }
 | |
|         
 | |
|         if (m_record_btn->GetValue()) {
 | |
|             if (auto c = m_canvas->get_display()->get_camera()) reset(*c);
 | |
|             m_ctl->on_scene_updated(*m_scene);
 | |
|             m_mouse.record(true);
 | |
|         } else {
 | |
|             m_mouse.record(false);
 | |
|             wxFileDialog dlg(this, "Select output file",
 | |
|                              wxEmptyString, wxEmptyString, "*.events",
 | |
|                              wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
 | |
|             
 | |
|             if (dlg.ShowModal() == wxID_OK) {
 | |
|                 std::fstream stream(dlg.GetPath().ToStdString(),
 | |
|                                     std::fstream::out);
 | |
|                 
 | |
|                 if (stream.good()) {
 | |
|                     stream << m_ui_job->get_project_fname() << "\n";
 | |
|                     wxSize winsize = GetSize();
 | |
|                     stream << winsize.x << " " << winsize.y << "\n";
 | |
|                     m_mouse.save(stream);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     });
 | |
| }
 | |
| 
 | |
| void MyFrame::bind_canvas_events(MouseInput &ms)
 | |
| {
 | |
|     m_canvas->Bind(wxEVT_MOUSEWHEEL, [&ms](wxMouseEvent &evt) {
 | |
|         ms.scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
 | |
|                   evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
 | |
|                       Slic3r::GL::MouseInput::waVertical :
 | |
|                       Slic3r::GL::MouseInput::waHorizontal);
 | |
|     });
 | |
| 
 | |
|     m_canvas->Bind(wxEVT_MOTION, [&ms](wxMouseEvent &evt) {
 | |
|         ms.move_to(evt.GetPosition().x, evt.GetPosition().y);
 | |
|     });
 | |
| 
 | |
|     m_canvas->Bind(wxEVT_RIGHT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
 | |
|         ms.right_click_down();
 | |
|     });
 | |
| 
 | |
|     m_canvas->Bind(wxEVT_RIGHT_UP, [&ms](wxMouseEvent & /*evt*/) {
 | |
|         ms.right_click_up();
 | |
|     });
 | |
| 
 | |
|     m_canvas->Bind(wxEVT_LEFT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
 | |
|         ms.left_click_down();
 | |
|     });
 | |
| 
 | |
|     m_canvas->Bind(wxEVT_LEFT_UP, [&ms](wxMouseEvent & /*evt*/) {
 | |
|         ms.left_click_up();
 | |
|     });
 | |
|     
 | |
|     ms.add_listener(m_ctl);
 | |
| }
 | |
| 
 | |
| void MyFrame::SLAJob::process() 
 | |
| {
 | |
|     using SlStatus = Slic3r::PrintBase::SlicingStatus;
 | |
|     
 | |
|     Slic3r::DynamicPrintConfig cfg;
 | |
|     auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
 | |
|     
 | |
|     m_print = std::make_unique<Slic3r::SLAPrint>();
 | |
|     m_print->apply(model, cfg);
 | |
|     
 | |
|     Slic3r::PrintBase::TaskParams params;
 | |
|     params.to_object_step = Slic3r::slaposHollowing;
 | |
|     m_print->set_task(params);
 | |
|     
 | |
|     m_print->set_status_callback([this](const SlStatus &status) {
 | |
|         update_status(status.percent, status.text);
 | |
|     });
 | |
|     
 | |
|     try {
 | |
|         m_print->process();
 | |
|     } catch(std::exception &e) {
 | |
|         update_status(0, wxString("Exception during processing: ") + e.what());
 | |
|     }
 | |
| }
 | |
| 
 | |
| //int main() {}
 | 
