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			569 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			569 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Model;
 | ||
| use Moo;
 | ||
| 
 | ||
| use List::Util qw(first max);
 | ||
| use Slic3r::Geometry qw(X Y Z MIN move_points);
 | ||
| 
 | ||
| has 'materials' => (is => 'ro', default => sub { {} });
 | ||
| has 'objects'   => (is => 'ro', default => sub { [] });
 | ||
| 
 | ||
| sub read_from_file {
 | ||
|     my $class = shift;
 | ||
|     my ($input_file) = @_;
 | ||
|     
 | ||
|     my $model = $input_file =~ /\.stl$/i            ? Slic3r::Format::STL->read_file($input_file)
 | ||
|               : $input_file =~ /\.obj$/i            ? Slic3r::Format::OBJ->read_file($input_file)
 | ||
|               : $input_file =~ /\.amf(\.xml)?$/i    ? Slic3r::Format::AMF->read_file($input_file)
 | ||
|               : die "Input file must have .stl, .obj or .amf(.xml) extension\n";
 | ||
|     
 | ||
|     $_->input_file($input_file) for @{$model->objects};
 | ||
|     return $model;
 | ||
| }
 | ||
| 
 | ||
| sub merge {
 | ||
|     my $class = shift;
 | ||
|     my @models = @_;
 | ||
|     
 | ||
|     my $new_model = ref($class)
 | ||
|         ? $class
 | ||
|         : $class->new;
 | ||
|     
 | ||
|     $new_model->add_object($_) for map @{$_->objects}, @models;
 | ||
|     return $new_model;
 | ||
| }
 | ||
| 
 | ||
| sub add_object {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my $new_object;
 | ||
|     if (@_ == 1) {
 | ||
|         # we have a Model::Object
 | ||
|         my ($object) = @_;
 | ||
|         
 | ||
|         $new_object = $self->add_object(
 | ||
|             input_file          => $object->input_file,
 | ||
|             config              => $object->config,
 | ||
|             layer_height_ranges => $object->layer_height_ranges,    # TODO: clone!
 | ||
|         );
 | ||
|         
 | ||
|         foreach my $volume (@{$object->volumes}) {
 | ||
|             $new_object->add_volume($volume);
 | ||
|         }
 | ||
|         
 | ||
|         $new_object->add_instance(
 | ||
|             offset              => $_->offset,
 | ||
|             rotation            => $_->rotation,
 | ||
|             scaling_factor      => $_->scaling_factor,
 | ||
|         ) for @{ $object->instances // [] };
 | ||
|     } else {
 | ||
|         push @{$self->objects}, $new_object = Slic3r::Model::Object->new(model => $self, @_);
 | ||
|     }
 | ||
|     
 | ||
|     return $new_object;
 | ||
| }
 | ||
| 
 | ||
| sub delete_object {
 | ||
|     my ($self, $obj_idx) = @_;
 | ||
|     splice @{$self->objects}, $obj_idx, 1;
 | ||
| }
 | ||
| 
 | ||
| sub delete_all_objects {
 | ||
|     my ($self) = @_;
 | ||
|     @{$self->objects} = ();
 | ||
| }
 | ||
| 
 | ||
| sub set_material {
 | ||
|     my $self = shift;
 | ||
|     my ($material_id, $attributes) = @_;
 | ||
|     
 | ||
|     return $self->materials->{$material_id} = Slic3r::Model::Material->new(
 | ||
|         model       => $self,
 | ||
|         attributes  => $attributes || {},
 | ||
|     );
 | ||
| }
 | ||
| 
 | ||
| sub duplicate_objects_grid {
 | ||
|     my ($self, $grid, $distance) = @_;
 | ||
|     
 | ||
|     die "Grid duplication is not supported with multiple objects\n"
 | ||
|         if @{$self->objects} > 1;
 | ||
|     
 | ||
|     my $object = $self->objects->[0];
 | ||
|     @{$object->instances} = ();
 | ||
|     
 | ||
|     my $size = $object->bounding_box->size;
 | ||
|     for my $x_copy (1..$grid->[X]) {
 | ||
|         for my $y_copy (1..$grid->[Y]) {
 | ||
|             $object->add_instance(
 | ||
|                 offset => [
 | ||
|                     ($size->[X] + $distance) * ($x_copy-1),
 | ||
|                     ($size->[Y] + $distance) * ($y_copy-1),
 | ||
|                 ],
 | ||
|             );
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # this will append more instances to each object
 | ||
| # and then automatically rearrange everything
 | ||
| sub duplicate_objects {
 | ||
|     my ($self, $copies_num, $distance, $bb) = @_;
 | ||
|     
 | ||
|     foreach my $object (@{$self->objects}) {
 | ||
|         my @instances = @{$object->instances};
 | ||
|         foreach my $instance (@instances) {
 | ||
|             ### $object->add_instance($instance->clone);  if we had clone()
 | ||
|             $object->add_instance(
 | ||
|                 offset          => [ @{$instance->offset} ],
 | ||
|                 rotation        => $instance->rotation,
 | ||
|                 scaling_factor  => $instance->scaling_factor,
 | ||
|             ) for 2..$copies_num;
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     $self->arrange_objects($distance, $bb);
 | ||
| }
 | ||
| 
 | ||
| # arrange objects preserving their instance count
 | ||
| # but altering their instance positions
 | ||
| sub arrange_objects {
 | ||
|     my ($self, $distance, $bb) = @_;
 | ||
|     
 | ||
|     # get the (transformed) size of each instance so that we take
 | ||
|     # into account their different transformations when packing
 | ||
|     my @instance_sizes = ();
 | ||
|     foreach my $object (@{$self->objects}) {
 | ||
|         push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances};
 | ||
|     }
 | ||
|     
 | ||
|     my @positions = $self->_arrange(\@instance_sizes, $distance, $bb);
 | ||
|     
 | ||
|     foreach my $object (@{$self->objects}) {
 | ||
|         $_->offset([ @{shift @positions} ]) for @{$object->instances};
 | ||
|         $object->update_bounding_box;
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # duplicate the entire model preserving instance relative positions
 | ||
| sub duplicate {
 | ||
|     my ($self, $copies_num, $distance, $bb) = @_;
 | ||
|     
 | ||
|     my $model_size = $self->bounding_box->size;
 | ||
|     my @positions = $self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb);
 | ||
|     
 | ||
|     # note that this will leave the object count unaltered
 | ||
|     
 | ||
|     foreach my $object (@{$self->objects}) {
 | ||
|         my @instances = @{$object->instances};  # store separately to avoid recursion from add_instance() below
 | ||
|         foreach my $instance (@instances) {
 | ||
|             foreach my $pos (@positions) {
 | ||
|                 ### $object->add_instance($instance->clone);  if we had clone()
 | ||
|                 $object->add_instance(
 | ||
|                     offset          => [ $instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y] ],
 | ||
|                     rotation        => $instance->rotation,
 | ||
|                     scaling_factor  => $instance->scaling_factor,
 | ||
|                 );
 | ||
|             }
 | ||
|         }
 | ||
|         $object->update_bounding_box;
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub _arrange {
 | ||
|     my ($self, $sizes, $distance, $bb) = @_;
 | ||
|     
 | ||
|     return Slic3r::Geometry::arrange(
 | ||
|         scalar(@$sizes),                # number of parts
 | ||
|         max(map $_->x, @$sizes),        # cell width
 | ||
|         max(map $_->y, @$sizes),        # cell height ,
 | ||
|         $distance,                      # distance between cells
 | ||
|         $bb,                            # bounding box of the area to fill (can be undef)
 | ||
|     );
 | ||
| }
 | ||
| 
 | ||
| sub has_objects_with_no_instances {
 | ||
|     my ($self) = @_;
 | ||
|     return (first { !defined $_->instances } @{$self->objects}) ? 1 : 0;
 | ||
| }
 | ||
| 
 | ||
| # this returns the bounding box of the *transformed* instances
 | ||
| sub bounding_box {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     return undef if !@{$self->objects};
 | ||
|     my $bb = $self->objects->[0]->bounding_box;
 | ||
|     $bb->merge($_->bounding_box) for @{$self->objects}[1..$#{$self->objects}];
 | ||
|     return $bb;
 | ||
| }
 | ||
| 
 | ||
| # input point is expressed in unscaled coordinates
 | ||
| sub center_instances_around_point {
 | ||
|     my ($self, $point) = @_;
 | ||
|     
 | ||
|     my $bb = $self->bounding_box;
 | ||
|     return if !defined $bb;
 | ||
|     
 | ||
|     my $size = $bb->size;
 | ||
|     my @shift = (
 | ||
|         -$bb->x_min + $point->[X] - $size->x/2,
 | ||
|         -$bb->y_min + $point->[Y] - $size->y/2,  #//
 | ||
|     );
 | ||
|     
 | ||
|     foreach my $object (@{$self->objects}) {
 | ||
|         foreach my $instance (@{$object->instances}) {
 | ||
|             $instance->offset->[X] += $shift[X];
 | ||
|             $instance->offset->[Y] += $shift[Y];
 | ||
|         }
 | ||
|         $object->update_bounding_box;
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub translate {
 | ||
|     my $self = shift;
 | ||
|     my @shift = @_;
 | ||
|     
 | ||
|     $_->translate(@shift) for @{$self->objects};
 | ||
| }
 | ||
| 
 | ||
| # flattens everything to a single mesh
 | ||
| sub mesh {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my $mesh = Slic3r::TriangleMesh->new;
 | ||
|     $mesh->merge($_->mesh) for @{$self->objects};
 | ||
|     return $mesh;
 | ||
| }
 | ||
| 
 | ||
| # this method splits objects into multiple distinct objects by walking their meshes
 | ||
| sub split_meshes {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my @objects = @{$self->objects};
 | ||
|     @{$self->objects} = ();
 | ||
|     
 | ||
|     foreach my $object (@objects) {
 | ||
|         if (@{$object->volumes} > 1) {
 | ||
|             # We can't split meshes if there's more than one material, because
 | ||
|             # we can't group the resulting meshes by object afterwards
 | ||
|             push @{$self->objects}, $object;
 | ||
|             next;
 | ||
|         }
 | ||
|         
 | ||
|         my $volume = $object->volumes->[0];
 | ||
|         foreach my $mesh (@{$volume->mesh->split}) {
 | ||
|             my $new_object = $self->add_object(
 | ||
|                 input_file          => $object->input_file,
 | ||
|                 config              => $object->config->clone,
 | ||
|                 layer_height_ranges => $object->layer_height_ranges,   # TODO: this needs to be cloned
 | ||
|             );
 | ||
|             $new_object->add_volume(
 | ||
|                 mesh        => $mesh,
 | ||
|                 material_id => $volume->material_id,
 | ||
|             );
 | ||
|             
 | ||
|             # add one instance per original instance
 | ||
|             $new_object->add_instance(
 | ||
|                 offset          => [ @{$_->offset} ],
 | ||
|                 rotation        => $_->rotation,
 | ||
|                 scaling_factor  => $_->scaling_factor,
 | ||
|             ) for @{ $object->instances // [] };
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub print_info {
 | ||
|     my $self = shift;
 | ||
|     $_->print_info for @{$self->objects};
 | ||
| }
 | ||
| 
 | ||
| sub get_material_name {
 | ||
|     my $self = shift;
 | ||
|     my ($material_id) = @_;
 | ||
|     
 | ||
|     my $name;
 | ||
|     if (exists $self->materials->{$material_id}) {
 | ||
|         $name //= $self->materials->{$material_id}->attributes->{$_} for qw(Name name);
 | ||
|     }
 | ||
|     $name //= $material_id;
 | ||
|     return $name;
 | ||
| }
 | ||
| 
 | ||
| package Slic3r::Model::Material;
 | ||
| use Moo;
 | ||
| 
 | ||
| has 'model'         => (is => 'ro', weak_ref => 1, required => 1);
 | ||
| has 'attributes'    => (is => 'rw', default => sub { {} });
 | ||
| has 'config'        => (is => 'rw', default => sub { Slic3r::Config->new });
 | ||
| 
 | ||
| package Slic3r::Model::Object;
 | ||
| use Moo;
 | ||
| 
 | ||
| use File::Basename qw(basename);
 | ||
| use List::Util qw(first sum);
 | ||
| use Slic3r::Geometry qw(X Y Z MIN MAX);
 | ||
| 
 | ||
| has 'input_file'            => (is => 'rw');
 | ||
| has 'model'                 => (is => 'ro', weak_ref => 1, required => 1);
 | ||
| has 'volumes'               => (is => 'ro', default => sub { [] });
 | ||
| has 'instances'             => (is => 'rw');
 | ||
| has 'config'                => (is => 'rw', default => sub { Slic3r::Config->new });
 | ||
| has 'layer_height_ranges'   => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
 | ||
| has '_bounding_box'         => (is => 'rw');
 | ||
| has 'origin_translation'    => (is => 'ro', default => sub { Slic3r::Point->new });  # translation vector applied by center_around_origin() 
 | ||
| 
 | ||
| sub add_volume {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my $new_volume;
 | ||
|     if (@_ == 1) {
 | ||
|         # we have a Model::Volume
 | ||
|         my ($volume) = @_;
 | ||
|         
 | ||
|         $new_volume = Slic3r::Model::Volume->new(
 | ||
|             object      => $self,
 | ||
|             material_id => $volume->material_id,
 | ||
|             mesh        => $volume->mesh->clone,
 | ||
|             modifier    => $volume->modifier,
 | ||
|         );
 | ||
|         
 | ||
|         if (defined $volume->material_id) {
 | ||
|             #  merge material attributes and config (should we rename materials in case of duplicates?)
 | ||
|             if (my $material = $volume->object->model->materials->{$volume->material_id}) {
 | ||
|                 my %attributes = %{ $material->attributes };
 | ||
|                 if (exists $self->model->materials->{$volume->material_id}) {
 | ||
|                     %attributes = (%attributes, %{ $self->model->materials->{$volume->material_id}->attributes })
 | ||
|                 }
 | ||
|                 my $new_material = $self->model->set_material($volume->material_id, {%attributes});
 | ||
|                 $new_material->config->apply($material->config);
 | ||
|             }
 | ||
|         }
 | ||
|     } else {
 | ||
|         my %args = @_;
 | ||
|         $new_volume = Slic3r::Model::Volume->new(
 | ||
|             object => $self,
 | ||
|             %args,
 | ||
|         );
 | ||
|     }
 | ||
|     
 | ||
|     push @{$self->volumes}, $new_volume;
 | ||
|     
 | ||
|     # invalidate cached bounding box
 | ||
|     $self->_bounding_box(undef);
 | ||
|     
 | ||
|     return $new_volume;
 | ||
| }
 | ||
| 
 | ||
| sub delete_volume {
 | ||
|     my ($self, $i) = @_;
 | ||
|     splice @{$self->volumes}, $i, 1;
 | ||
| }
 | ||
| 
 | ||
| sub add_instance {
 | ||
|     my $self = shift;
 | ||
|     my %params = @_;
 | ||
|     
 | ||
|     $self->instances([]) if !defined $self->instances;
 | ||
|     push @{$self->instances}, my $i = Slic3r::Model::Instance->new(object => $self, %params);
 | ||
|     $self->_bounding_box(undef);
 | ||
|     return $i;
 | ||
| }
 | ||
| 
 | ||
| sub delete_last_instance {
 | ||
|     my ($self) = @_;
 | ||
|     pop @{$self->instances};
 | ||
|     $self->_bounding_box(undef);
 | ||
| }
 | ||
| 
 | ||
| sub instances_count {
 | ||
|     my $self = shift;
 | ||
|     return scalar(@{ $self->instances // [] });
 | ||
| }
 | ||
| 
 | ||
| sub raw_mesh {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my $mesh = Slic3r::TriangleMesh->new;
 | ||
|     $mesh->merge($_->mesh) for grep !$_->modifier, @{ $self->volumes };
 | ||
|     return $mesh;
 | ||
| }
 | ||
| 
 | ||
| # flattens all volumes and instances into a single mesh
 | ||
| sub mesh {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my $mesh = $self->raw_mesh;
 | ||
|     
 | ||
|     my @instance_meshes = ();
 | ||
|     foreach my $instance (@{ $self->instances }) {
 | ||
|         my $m = $mesh->clone;
 | ||
|         $instance->transform_mesh($m);
 | ||
|         push @instance_meshes, $m;
 | ||
|     }
 | ||
|     
 | ||
|     my $full_mesh = Slic3r::TriangleMesh->new;
 | ||
|     $full_mesh->merge($_) for @instance_meshes;
 | ||
|     return $full_mesh;
 | ||
| }
 | ||
| 
 | ||
| sub update_bounding_box {
 | ||
|     my ($self) = @_;
 | ||
|     $self->_bounding_box($self->mesh->bounding_box);
 | ||
| }
 | ||
| 
 | ||
| # this returns the bounding box of the *transformed* instances
 | ||
| sub bounding_box {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     $self->update_bounding_box if !defined $self->_bounding_box;
 | ||
|     return $self->_bounding_box->clone;
 | ||
| }
 | ||
| 
 | ||
| # this returns the bounding box of the *transformed* given instance
 | ||
| sub instance_bounding_box {
 | ||
|     my ($self, $instance_idx) = @_;
 | ||
|     
 | ||
|     my $mesh = $self->raw_mesh;
 | ||
|     $self->instances->[$instance_idx]->transform_mesh($mesh);
 | ||
|     return $mesh->bounding_box;
 | ||
| }
 | ||
| 
 | ||
| sub center_around_origin {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # calculate the displacements needed to 
 | ||
|     # center this object around the origin
 | ||
|     my $bb = $self->raw_mesh->bounding_box;
 | ||
|     
 | ||
|     # first align to origin on XY
 | ||
|     my @shift = (
 | ||
|         -$bb->x_min,
 | ||
|         -$bb->y_min,
 | ||
|         0,
 | ||
|     );
 | ||
|     
 | ||
|     # then center it on XY
 | ||
|     my $size = $bb->size;
 | ||
|     $shift[X] -= $size->x/2;
 | ||
|     $shift[Y] -= $size->y/2;  #//
 | ||
|     
 | ||
|     $self->translate(@shift);
 | ||
|     $self->origin_translation->translate(@shift[X,Y]);
 | ||
|     
 | ||
|     if (defined $self->instances) {
 | ||
|         foreach my $instance (@{ $self->instances }) {
 | ||
|             $instance->offset->[X] -= $shift[X];
 | ||
|             $instance->offset->[Y] -= $shift[Y];
 | ||
|         }
 | ||
|         $self->update_bounding_box;
 | ||
|     }
 | ||
|     
 | ||
|     return @shift;
 | ||
| }
 | ||
| 
 | ||
| sub translate {
 | ||
|     my $self = shift;
 | ||
|     my @shift = @_;
 | ||
|     
 | ||
|     $_->mesh->translate(@shift) for @{$self->volumes};
 | ||
|     $self->_bounding_box->translate(@shift) if defined $self->_bounding_box;
 | ||
| }
 | ||
| 
 | ||
| sub materials_count {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes};
 | ||
|     return scalar keys %materials;
 | ||
| }
 | ||
| 
 | ||
| sub unique_materials {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my %materials = ();
 | ||
|     $materials{ $_->material_id } = 1
 | ||
|         for grep { defined $_->material_id } @{$self->volumes};
 | ||
|     return sort keys %materials;
 | ||
| }
 | ||
| 
 | ||
| sub facets_count {
 | ||
|     my $self = shift;
 | ||
|     return sum(map $_->mesh->facets_count, grep !$_->modifier, @{$self->volumes});
 | ||
| }
 | ||
| 
 | ||
| sub needed_repair {
 | ||
|     my $self = shift;
 | ||
|     return (first { !$_->mesh->needed_repair } grep !$_->modifier, @{$self->volumes}) ? 0 : 1;
 | ||
| }
 | ||
| 
 | ||
| sub mesh_stats {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # TODO: sum values from all volumes
 | ||
|     return $self->volumes->[0]->mesh->stats;
 | ||
| }
 | ||
| 
 | ||
| sub print_info {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     printf "Info about %s:\n", basename($self->input_file);
 | ||
|     printf "  size:              x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size};
 | ||
|     if (my $stats = $self->mesh_stats) {
 | ||
|         printf "  number of facets:  %d\n", $stats->{number_of_facets};
 | ||
|         printf "  number of shells:  %d\n", $stats->{number_of_parts};
 | ||
|         printf "  volume:            %.3f\n", $stats->{volume};
 | ||
|         if ($self->needed_repair) {
 | ||
|             printf "  needed repair:     yes\n";
 | ||
|             printf "  degenerate facets: %d\n", $stats->{degenerate_facets};
 | ||
|             printf "  edges fixed:       %d\n", $stats->{edges_fixed};
 | ||
|             printf "  facets removed:    %d\n", $stats->{facets_removed};
 | ||
|             printf "  facets added:      %d\n", $stats->{facets_added};
 | ||
|             printf "  facets reversed:   %d\n", $stats->{facets_reversed};
 | ||
|             printf "  backwards edges:   %d\n", $stats->{backwards_edges};
 | ||
|         } else {
 | ||
|             printf "  needed repair:     no\n";
 | ||
|         }
 | ||
|     } else {
 | ||
|         printf "  number of facets:  %d\n", scalar(map @{$_->facets}, grep !$_->modifier, @{$self->volumes});
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| package Slic3r::Model::Volume;
 | ||
| use Moo;
 | ||
| 
 | ||
| has 'object'            => (is => 'ro', weak_ref => 1, required => 1);
 | ||
| has 'material_id'       => (is => 'rw');
 | ||
| has 'mesh'              => (is => 'rw', required => 1);
 | ||
| has 'modifier'          => (is => 'rw', defualt => sub { 0 });
 | ||
| 
 | ||
| sub assign_unique_material {
 | ||
|     my ($self) = @_;
 | ||
|     
 | ||
|     my $model = $self->object->model;
 | ||
|     my $material_id = 1 + scalar keys %{$model->materials};
 | ||
|     $self->material_id($material_id);
 | ||
|     return $model->set_material($material_id);
 | ||
| }
 | ||
| 
 | ||
| package Slic3r::Model::Instance;
 | ||
| use Moo;
 | ||
| 
 | ||
| has 'object'            => (is => 'ro', weak_ref => 1, required => 1);
 | ||
| has 'rotation'          => (is => 'rw', default => sub { 0 });  # around mesh center point
 | ||
| has 'scaling_factor'    => (is => 'rw', default => sub { 1 });
 | ||
| has 'offset'            => (is => 'rw');  # must be arrayref in *unscaled* coordinates
 | ||
| 
 | ||
| sub transform_mesh {
 | ||
|     my ($self, $mesh, $dont_translate) = @_;
 | ||
|     
 | ||
|     $mesh->rotate($self->rotation, Slic3r::Point->new(0,0));   # rotate around mesh origin
 | ||
|     $mesh->scale($self->scaling_factor);                       # scale around mesh origin
 | ||
|     $mesh->translate(@{$self->offset}, 0) unless $dont_translate;
 | ||
| }
 | ||
| 
 | ||
| sub transform_polygon {
 | ||
|     my ($self, $polygon) = @_;
 | ||
|     
 | ||
|     $polygon->rotate($self->rotation, Slic3r::Point->new(0,0));   # rotate around origin
 | ||
|     $polygon->scale($self->scaling_factor);                       # scale around origin
 | ||
| }
 | ||
| 
 | ||
| 1;
 | 
