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			6780 lines
		
	
	
	
		
			213 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			6780 lines
		
	
	
	
		
			213 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "GLCanvas3D.hpp"
 | |
| 
 | |
| #include "../../admesh/stl.h"
 | |
| #include "../../libslic3r/libslic3r.h"
 | |
| #include "../../slic3r/GUI/3DScene.hpp"
 | |
| #include "../../slic3r/GUI/GLShader.hpp"
 | |
| #include "../../slic3r/GUI/GUI.hpp"
 | |
| #include "../../slic3r/GUI/PresetBundle.hpp"
 | |
| #include "../../slic3r/GUI/GLGizmo.hpp"
 | |
| #include "../../libslic3r/ClipperUtils.hpp"
 | |
| #include "../../libslic3r/PrintConfig.hpp"
 | |
| #include "../../libslic3r/GCode/PreviewData.hpp"
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| #include "../../libslic3r/Geometry.hpp"
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| #include "GUI_App.hpp"
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| #include "GUI_ObjectList.hpp"
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| #include "GUI_ObjectManipulation.hpp"
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| 
 | |
| #include <GL/glew.h>
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| 
 | |
| #include <wx/glcanvas.h>
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| #include <wx/timer.h>
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| #include <wx/bitmap.h>
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| #include <wx/dcmemory.h>
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| #include <wx/image.h>
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| #include <wx/settings.h>
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| 
 | |
| // Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
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| #include "../../libslic3r/Print.hpp"
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| 
 | |
| #include <tbb/parallel_for.h>
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| #include <tbb/spin_mutex.h>
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| 
 | |
| #include <boost/log/trivial.hpp>
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| #include <boost/algorithm/string/predicate.hpp>
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| 
 | |
| #include <iostream>
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| #include <float.h>
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| #include <algorithm>
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| 
 | |
| static const float TRACKBALLSIZE = 0.8f;
 | |
| static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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| static const float GROUND_Z = -0.02f;
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| 
 | |
| // phi / theta angles to orient the camera.
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| static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
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| static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
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| static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
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| static const float VIEW_TOP[2] = { 0.0f, 0.0f };
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| static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
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| static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
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| static const float VIEW_REAR[2] = { 180.0f, 90.0f };
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| 
 | |
| static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
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| static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
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| 
 | |
| static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
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|                                      0.0f, 1.0f, 0.0f, 0.0f,
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|                                      0.0f, 0.0f, 1.0f, 0.0f,
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|                                      0.0f, 0.0f, 0.0f, 1.0f };
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| 
 | |
| static const float DEFAULT_BG_COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
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| static const float ERROR_BG_COLOR[3] = { 144.0f / 255.0f, 49.0f / 255.0f, 10.0f / 255.0f };
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| 
 | |
| namespace Slic3r {
 | |
| namespace GUI {
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| 
 | |
| bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
 | |
| {
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|     m_vertices.clear();
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|     m_tex_coords.clear();
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| 
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|     unsigned int v_size = 9 * (unsigned int)triangles.size();
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|     unsigned int t_size = 6 * (unsigned int)triangles.size();
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|     if (v_size == 0)
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|         return false;
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| 
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|     m_vertices = std::vector<float>(v_size, 0.0f);
 | |
|     if (generate_tex_coords)
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|         m_tex_coords = std::vector<float>(t_size, 0.0f);
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| 
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|     float min_x = unscale<float>(triangles[0].points[0](0));
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|     float min_y = unscale<float>(triangles[0].points[0](1));
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|     float max_x = min_x;
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|     float max_y = min_y;
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| 
 | |
|     unsigned int v_coord = 0;
 | |
|     unsigned int t_coord = 0;
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|     for (const Polygon& t : triangles)
 | |
|     {
 | |
|         for (unsigned int v = 0; v < 3; ++v)
 | |
|         {
 | |
|             const Point& p = t.points[v];
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|             float x = unscale<float>(p(0));
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|             float y = unscale<float>(p(1));
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| 
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|             m_vertices[v_coord++] = x;
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|             m_vertices[v_coord++] = y;
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|             m_vertices[v_coord++] = z;
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| 
 | |
|             if (generate_tex_coords)
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|             {
 | |
|                 m_tex_coords[t_coord++] = x;
 | |
|                 m_tex_coords[t_coord++] = y;
 | |
| 
 | |
|                 min_x = std::min(min_x, x);
 | |
|                 max_x = std::max(max_x, x);
 | |
|                 min_y = std::min(min_y, y);
 | |
|                 max_y = std::max(max_y, y);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (generate_tex_coords)
 | |
|     {
 | |
|         float size_x = max_x - min_x;
 | |
|         float size_y = max_y - min_y;
 | |
| 
 | |
|         if ((size_x != 0.0f) && (size_y != 0.0f))
 | |
|         {
 | |
|             float inv_size_x = 1.0f / size_x;
 | |
|             float inv_size_y = -1.0f / size_y;
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|             for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
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|             {
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|                 m_tex_coords[i] *= inv_size_x;
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|                 m_tex_coords[i + 1] *= inv_size_y;
 | |
|             }
 | |
|         }
 | |
|     }
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| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
 | |
| {
 | |
|     m_vertices.clear();
 | |
|     m_tex_coords.clear();
 | |
| 
 | |
|     unsigned int size = 6 * (unsigned int)lines.size();
 | |
|     if (size == 0)
 | |
|         return false;
 | |
| 
 | |
|     m_vertices = std::vector<float>(size, 0.0f);
 | |
| 
 | |
|     unsigned int coord = 0;
 | |
|     for (const Line& l : lines)
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|     {
 | |
|         m_vertices[coord++] = unscale<float>(l.a(0));
 | |
|         m_vertices[coord++] = unscale<float>(l.a(1));
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|         m_vertices[coord++] = z;
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|         m_vertices[coord++] = unscale<float>(l.b(0));
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|         m_vertices[coord++] = unscale<float>(l.b(1));
 | |
|         m_vertices[coord++] = z;
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| const float* GeometryBuffer::get_vertices() const
 | |
| {
 | |
|     return m_vertices.data();
 | |
| }
 | |
| 
 | |
| const float* GeometryBuffer::get_tex_coords() const
 | |
| {
 | |
|     return m_tex_coords.data();
 | |
| }
 | |
| 
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| unsigned int GeometryBuffer::get_vertices_count() const
 | |
| {
 | |
|     return (unsigned int)m_vertices.size() / 3;
 | |
| }
 | |
| 
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| Size::Size()
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|     : m_width(0)
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|     , m_height(0)
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| {
 | |
| }
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| 
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| Size::Size(int width, int height)
 | |
|     : m_width(width)
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|     , m_height(height)
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| {
 | |
| }
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| 
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| int Size::get_width() const
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| {
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|     return m_width;
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| }
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| 
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| void Size::set_width(int width)
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| {
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|     m_width = width;
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| }
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| 
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| int Size::get_height() const
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| {
 | |
|     return m_height;
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| }
 | |
| 
 | |
| void Size::set_height(int height)
 | |
| {
 | |
|     m_height = height;
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| }
 | |
| 
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| Rect::Rect()
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|     : m_left(0.0f)
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|     , m_top(0.0f)
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|     , m_right(0.0f)
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|     , m_bottom(0.0f)
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| {
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| }
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| 
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| Rect::Rect(float left, float top, float right, float bottom)
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|     : m_left(left)
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|     , m_top(top)
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|     , m_right(right)
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|     , m_bottom(bottom)
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| {
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| }
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| 
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| float Rect::get_left() const
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| {
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|     return m_left;
 | |
| }
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| 
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| void Rect::set_left(float left)
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| {
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|     m_left = left;
 | |
| }
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| 
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| float Rect::get_top() const
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| {
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|     return m_top;
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| }
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| 
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| void Rect::set_top(float top)
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| {
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|     m_top = top;
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| }
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| 
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| float Rect::get_right() const
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| {
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|     return m_right;
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| }
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| 
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| void Rect::set_right(float right)
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| {
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|     m_right = right;
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| }
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| 
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| float Rect::get_bottom() const
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| {
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|     return m_bottom;
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| }
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| 
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| void Rect::set_bottom(float bottom)
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| {
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|     m_bottom = bottom;
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| }
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| 
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| GLCanvas3D::Camera::Camera()
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|     : type(Ortho)
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|     , zoom(1.0f)
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|     , phi(45.0f)
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| //    , distance(0.0f)
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|     , target(0.0, 0.0, 0.0)
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|     , m_theta(45.0f)
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| {
 | |
| }
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| 
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| std::string GLCanvas3D::Camera::get_type_as_string() const
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| {
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|     switch (type)
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|     {
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|     default:
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|     case Unknown:
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|         return "unknown";
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| //    case Perspective:
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| //        return "perspective";
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|     case Ortho:
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|         return "ortho";
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|     };
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| }
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| 
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| float GLCanvas3D::Camera::get_theta() const
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| {
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|     return m_theta;
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| }
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| 
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| void GLCanvas3D::Camera::set_theta(float theta)
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| {
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|     m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
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| }
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| 
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| GLCanvas3D::Bed::Bed()
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|     : m_type(Custom)
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| {
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| }
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| 
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| bool GLCanvas3D::Bed::is_prusa() const
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| {
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|     return (m_type == MK2) || (m_type == MK3);
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| }
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| 
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| bool GLCanvas3D::Bed::is_custom() const
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| {
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|     return m_type == Custom;
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| }
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| 
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| const Pointfs& GLCanvas3D::Bed::get_shape() const
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| {
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|     return m_shape;
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| }
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| 
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| bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
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| {
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|     EType new_type = _detect_type();
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|     if (m_shape == shape && m_type == new_type)
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|         // No change, no need to update the UI.
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|         return false;
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| 
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|     m_shape = shape;
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|     m_type = new_type;
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| 
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|     _calc_bounding_box();
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| 
 | |
|     ExPolygon poly;
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|     for (const Vec2d& p : m_shape)
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|     {
 | |
|         poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
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|     }
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| 
 | |
|     _calc_triangles(poly);
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| 
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|     const BoundingBox& bed_bbox = poly.contour.bounding_box();
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|     _calc_gridlines(poly, bed_bbox);
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| 
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|     m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
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|     // Let the calee to update the UI.
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|     return true;
 | |
| }
 | |
| 
 | |
| const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
 | |
| {
 | |
|     return m_bounding_box;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Bed::contains(const Point& point) const
 | |
| {
 | |
|     return m_polygon.contains(point);
 | |
| }
 | |
| 
 | |
| Point GLCanvas3D::Bed::point_projection(const Point& point) const
 | |
| {
 | |
|     return m_polygon.point_projection(point);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::render(float theta) const
 | |
| {
 | |
|     switch (m_type)
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|     {
 | |
|     case MK2:
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|     {
 | |
|         _render_mk2(theta);
 | |
|         break;
 | |
|     }
 | |
|     case MK3:
 | |
|     {
 | |
|         _render_mk3(theta);
 | |
|         break;
 | |
|     }
 | |
|     default:
 | |
|     case Custom:
 | |
|     {
 | |
|         _render_custom();
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_calc_bounding_box()
 | |
| {
 | |
|     m_bounding_box = BoundingBoxf3();
 | |
|     for (const Vec2d& p : m_shape)
 | |
|     {
 | |
|         m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
 | |
| {
 | |
|     Polygons triangles;
 | |
|     poly.triangulate(&triangles);
 | |
| 
 | |
|     if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
 | |
|         printf("Unable to create bed triangles\n");
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
 | |
| {
 | |
|     Polylines axes_lines;
 | |
|     for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
 | |
|     {
 | |
|         Polyline line;
 | |
|         line.append(Point(x, bed_bbox.min(1)));
 | |
|         line.append(Point(x, bed_bbox.max(1)));
 | |
|         axes_lines.push_back(line);
 | |
|     }
 | |
|     for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
 | |
|     {
 | |
|         Polyline line;
 | |
|         line.append(Point(bed_bbox.min(0), y));
 | |
|         line.append(Point(bed_bbox.max(0), y));
 | |
|         axes_lines.push_back(line);
 | |
|     }
 | |
| 
 | |
|     // clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
 | |
|     Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
 | |
| 
 | |
|     // append bed contours
 | |
|     Lines contour_lines = to_lines(poly);
 | |
|     std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
 | |
| 
 | |
|     if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
 | |
|         printf("Unable to create bed grid lines\n");
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
 | |
| {
 | |
|     EType type = Custom;
 | |
| 
 | |
|     auto bundle = wxGetApp().preset_bundle;
 | |
|     if (bundle != nullptr)
 | |
|     {
 | |
|         const Preset* curr = &bundle->printers.get_selected_preset();
 | |
|         while (curr != nullptr)
 | |
|         {
 | |
|             if (curr->config.has("bed_shape") && _are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
 | |
|             {
 | |
|                 if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
 | |
|                 {
 | |
|                     if (boost::contains(curr->name, "MK2"))
 | |
|                     {
 | |
|                         type = MK2;
 | |
|                         break;
 | |
|                     }
 | |
|                     else if (boost::contains(curr->name, "MK3"))
 | |
|                     {
 | |
|                         type = MK3;
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             curr = bundle->printers.get_preset_parent(*curr);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return type;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_render_mk2(float theta) const
 | |
| {
 | |
|     std::string filename = resources_dir() + "/icons/bed/mk2_top.png";
 | |
|     if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
 | |
|     {
 | |
|         if (!m_top_texture.load_from_file(filename, true))
 | |
|         {
 | |
|             _render_custom();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     filename = resources_dir() + "/icons/bed/mk2_bottom.png";
 | |
|     if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
 | |
|     {
 | |
|         if (!m_bottom_texture.load_from_file(filename, true))
 | |
|         {
 | |
|             _render_custom();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     _render_prusa(theta);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_render_mk3(float theta) const
 | |
| {
 | |
|     std::string filename = resources_dir() + "/icons/bed/mk3_top.png";
 | |
|     if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
 | |
|     {
 | |
|         if (!m_top_texture.load_from_file(filename, true))
 | |
|         {
 | |
|             _render_custom();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     filename = resources_dir() + "/icons/bed/mk3_bottom.png";
 | |
|     if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
 | |
|     {
 | |
|         if (!m_bottom_texture.load_from_file(filename, true))
 | |
|         {
 | |
|             _render_custom();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     _render_prusa(theta);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_render_prusa(float theta) const
 | |
| {
 | |
|     unsigned int triangles_vcount = m_triangles.get_vertices_count();
 | |
|     if (triangles_vcount > 0)
 | |
|     {
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|         ::glDepthMask(GL_FALSE);
 | |
| 
 | |
|         ::glEnable(GL_BLEND);
 | |
|         ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|         ::glEnable(GL_TEXTURE_2D);
 | |
|         ::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 | |
| 
 | |
|         ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|         ::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 
 | |
|         if (theta > 90.0f)
 | |
|             ::glFrontFace(GL_CW);
 | |
| 
 | |
|         ::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
 | |
|         ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
 | |
|         ::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
 | |
|         ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
 | |
| 
 | |
|         if (theta > 90.0f)
 | |
|             ::glFrontFace(GL_CCW);
 | |
| 
 | |
|         ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
|         ::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
|         ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 
 | |
|         ::glDisable(GL_TEXTURE_2D);
 | |
| 
 | |
|         ::glDisable(GL_BLEND);
 | |
|         ::glDepthMask(GL_TRUE);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Bed::_render_custom() const
 | |
| {
 | |
|     m_top_texture.reset();
 | |
|     m_bottom_texture.reset();
 | |
| 
 | |
|     unsigned int triangles_vcount = m_triangles.get_vertices_count();
 | |
|     if (triangles_vcount > 0)
 | |
|     {
 | |
|         ::glEnable(GL_LIGHTING);
 | |
|         ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|         ::glEnable(GL_BLEND);
 | |
|         ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|         ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 
 | |
|         ::glColor4f(0.8f, 0.6f, 0.5f, 0.4f);
 | |
|         ::glNormal3d(0.0f, 0.0f, 1.0f);
 | |
|         ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
 | |
|         ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
 | |
| 
 | |
|         // draw grid
 | |
|         unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
 | |
| 
 | |
|         // we need depth test for grid, otherwise it would disappear when looking the object from below
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|         ::glLineWidth(3.0f);
 | |
|         ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
 | |
|         ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices());
 | |
|         ::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
 | |
| 
 | |
|         ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 
 | |
|         ::glDisable(GL_BLEND);
 | |
|         ::glDisable(GL_LIGHTING);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
 | |
| {
 | |
|     if (bed_1.size() != bed_2.size())
 | |
|         return false;
 | |
| 
 | |
|     for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i)
 | |
|     {
 | |
|         if (bed_1[i] != bed_2[i])
 | |
|             return false;
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Axes::Axes()
 | |
|     : origin(Vec3d::Zero())
 | |
|     , length(0.0f)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Axes::render(bool depth_test) const
 | |
| {
 | |
|     if (depth_test)
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|     else
 | |
|         ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glLineWidth(2.0f);
 | |
|     ::glBegin(GL_LINES);
 | |
|     // draw line for x axis
 | |
|     ::glColor3f(1.0f, 0.0f, 0.0f);
 | |
|     ::glVertex3dv(origin.data());
 | |
|     ::glVertex3f((GLfloat)origin(0) + length, (GLfloat)origin(1), (GLfloat)origin(2));
 | |
|     // draw line for y axis
 | |
|     ::glColor3f(0.0f, 1.0f, 0.0f);
 | |
|     ::glVertex3dv(origin.data());
 | |
|     ::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1) + length, (GLfloat)origin(2));
 | |
|     ::glEnd();
 | |
|     // draw line for Z axis
 | |
|     // (re-enable depth test so that axis is correctly shown when objects are behind it)
 | |
|     if (!depth_test)
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glBegin(GL_LINES);
 | |
|     ::glColor3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glVertex3dv(origin.data());
 | |
|     ::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1), (GLfloat)origin(2) + length);
 | |
|     ::glEnd();
 | |
| }
 | |
| 
 | |
| GLCanvas3D::CuttingPlane::CuttingPlane()
 | |
|     : m_z(-1.0f)
 | |
| {
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
 | |
| {
 | |
|     m_z = z;
 | |
| 
 | |
|     // grow slices in order to display them better
 | |
|     ExPolygons expolygons = offset_ex(polygons, (float)scale_(0.1));
 | |
|     Lines lines = to_lines(expolygons);
 | |
|     return m_lines.set_from_lines(lines, m_z);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
 | |
| {
 | |
|     _render_plane(bb);
 | |
|     _render_contour();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) const
 | |
| {
 | |
|     if (m_z >= 0.0f)
 | |
|     {
 | |
|         ::glDisable(GL_CULL_FACE);
 | |
|         ::glEnable(GL_BLEND);
 | |
|         ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|         float margin = 20.0f;
 | |
|         float min_x = bb.min(0) - margin;
 | |
|         float max_x = bb.max(0) + margin;
 | |
|         float min_y = bb.min(1) - margin;
 | |
|         float max_y = bb.max(1) + margin;
 | |
| 
 | |
|         ::glBegin(GL_QUADS);
 | |
|         ::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
 | |
|         ::glVertex3f(min_x, min_y, m_z);
 | |
|         ::glVertex3f(max_x, min_y, m_z);
 | |
|         ::glVertex3f(max_x, max_y, m_z);
 | |
|         ::glVertex3f(min_x, max_y, m_z);
 | |
|         ::glEnd();
 | |
| 
 | |
|         ::glEnable(GL_CULL_FACE);
 | |
|         ::glDisable(GL_BLEND);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::CuttingPlane::_render_contour() const
 | |
| {
 | |
|     ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 
 | |
|     if (m_z >= 0.0f)
 | |
|     {
 | |
|         unsigned int lines_vcount = m_lines.get_vertices_count();
 | |
| 
 | |
|         ::glLineWidth(2.0f);
 | |
|         ::glColor3f(0.0f, 0.0f, 0.0f);
 | |
|         ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_lines.get_vertices());
 | |
|         ::glDrawArrays(GL_LINES, 0, (GLsizei)lines_vcount);
 | |
|     }
 | |
| 
 | |
|     ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Shader::Shader()
 | |
|     : m_shader(nullptr)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Shader::~Shader()
 | |
| {
 | |
|     _reset();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
 | |
| {
 | |
|     if (is_initialized())
 | |
|         return true;
 | |
| 
 | |
|     m_shader = new GLShader();
 | |
|     if (m_shader != nullptr)
 | |
|     {
 | |
|         if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
 | |
|         {
 | |
|             std::cout << "Compilaton of shader failed:" << std::endl;
 | |
|             std::cout << m_shader->last_error << std::endl;
 | |
|             _reset();
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Shader::is_initialized() const
 | |
| {
 | |
|     return (m_shader != nullptr);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Shader::start_using() const
 | |
| {
 | |
|     if (is_initialized())
 | |
|     {
 | |
|         m_shader->enable();
 | |
|         return true;
 | |
|     }
 | |
|     else
 | |
|         return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::stop_using() const
 | |
| {
 | |
|     if (m_shader != nullptr)
 | |
|         m_shader->disable();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
 | |
| {
 | |
|     if (m_shader != nullptr)
 | |
|         m_shader->set_uniform(name.c_str(), value);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
 | |
| {
 | |
|     if (m_shader != nullptr)
 | |
|         m_shader->set_uniform(name.c_str(), matrix);
 | |
| }
 | |
| 
 | |
| const GLShader* GLCanvas3D::Shader::get_shader() const
 | |
| {
 | |
|     return m_shader;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::_reset()
 | |
| {
 | |
|     if (m_shader != nullptr)
 | |
|     {
 | |
|         m_shader->release();
 | |
|         delete m_shader;
 | |
|         m_shader = nullptr;
 | |
|     }
 | |
| }
 | |
| 
 | |
| GLCanvas3D::LayersEditing::LayersEditing()
 | |
|     : m_use_legacy_opengl(false)
 | |
|     , m_enabled(false)
 | |
|     , m_z_texture_id(0)
 | |
|     , state(Unknown)
 | |
|     , band_width(2.0f)
 | |
|     , strength(0.005f)
 | |
|     , last_object_id(-1)
 | |
|     , last_z(0.0f)
 | |
|     , last_action(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::LayersEditing::~LayersEditing()
 | |
| {
 | |
|     if (m_z_texture_id != 0)
 | |
|     {
 | |
|         ::glDeleteTextures(1, &m_z_texture_id);
 | |
|         m_z_texture_id = 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
 | |
| {
 | |
|     if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
 | |
|         return false;
 | |
| 
 | |
|     ::glGenTextures(1, (GLuint*)&m_z_texture_id);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_allowed() const
 | |
| {
 | |
|     return !m_use_legacy_opengl && m_shader.is_initialized();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
 | |
| {
 | |
|     m_use_legacy_opengl = use_legacy_opengl;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_enabled() const
 | |
| {
 | |
|     return m_enabled;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
 | |
| {
 | |
|     m_enabled = is_allowed() && enabled;
 | |
| }
 | |
| 
 | |
| unsigned int GLCanvas3D::LayersEditing::get_z_texture_id() const
 | |
| {
 | |
|     return m_z_texture_id;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     const Rect& bar_rect = get_bar_rect_viewport(canvas);
 | |
|     const Rect& reset_rect = get_reset_rect_viewport(canvas);
 | |
| 
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     // The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth),
 | |
|     // where x, y is the window size divided by $self->_zoom.
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     _render_tooltip_texture(canvas, bar_rect, reset_rect);
 | |
|     _render_reset_texture(reset_rect);
 | |
|     _render_active_object_annotations(canvas, volume, print_object, bar_rect);
 | |
|     _render_profile(print_object, bar_rect);
 | |
| 
 | |
|     // Revert the matrices.
 | |
|     ::glPopMatrix();
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::LayersEditing::get_shader_program_id() const
 | |
| {
 | |
|     const GLShader* shader = m_shader.get_shader();
 | |
|     return (shader != nullptr) ? shader->shader_program_id : -1;
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Point& mouse_pos = canvas.get_local_mouse_position();
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     float x = (float)mouse_pos(0);
 | |
|     float y = (float)mouse_pos(1);
 | |
|     float t = rect.get_top();
 | |
|     float b = rect.get_bottom();
 | |
| 
 | |
|     return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
 | |
|         // Inside the bar.
 | |
|         (b - y - 1.0f) / (b - t - 1.0f) :
 | |
|         // Outside the bar.
 | |
|         -1000.0f;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_reset_rect_screen(canvas);
 | |
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
|     return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
|     return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
| 
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
| 
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
 | |
| }
 | |
| 
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::_is_initialized() const
 | |
| {
 | |
|     return m_shader.is_initialized();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
 | |
| {
 | |
|     if (m_tooltip_texture.get_id() == 0)
 | |
|     {
 | |
|         std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
 | |
|         if (!m_tooltip_texture.load_from_file(filename, false))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|     float gap = 10.0f * inv_zoom;
 | |
| 
 | |
|     float bar_left = bar_rect.get_left();
 | |
|     float reset_bottom = reset_rect.get_bottom();
 | |
| 
 | |
|     float l = bar_left - (float)m_tooltip_texture.get_width() * inv_zoom - gap;
 | |
|     float r = bar_left - gap;
 | |
|     float t = reset_bottom + (float)m_tooltip_texture.get_height() * inv_zoom + gap;
 | |
|     float b = reset_bottom + gap;
 | |
| 
 | |
|     GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
 | |
| {
 | |
|     if (m_reset_texture.get_id() == 0)
 | |
|     {
 | |
|         std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
 | |
|         if (!m_reset_texture.load_from_file(filename, false))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const
 | |
| {
 | |
|     float max_z = print_object.model_object()->bounding_box().max(2);
 | |
| 
 | |
|     m_shader.start_using();
 | |
| 
 | |
|     m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id());
 | |
|     m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
 | |
|     m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
 | |
|     m_shader.set_uniform("z_cursor_band_width", band_width);
 | |
|     // The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
 | |
|     m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
 | |
| 
 | |
|     GLsizei w = (GLsizei)volume.layer_height_texture_width();
 | |
|     GLsizei h = (GLsizei)volume.layer_height_texture_height();
 | |
|     GLsizei half_w = w / 2;
 | |
|     GLsizei half_h = h / 2;
 | |
| 
 | |
|     ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
 | |
|     ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 | |
|     ::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 | |
|     ::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0());
 | |
|     ::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1());
 | |
| 
 | |
|     // Render the color bar
 | |
|     float l = bar_rect.get_left();
 | |
|     float r = bar_rect.get_right();
 | |
|     float t = bar_rect.get_top();
 | |
|     float b = bar_rect.get_bottom();
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     ::glVertex3f(l, b, 0.0f);
 | |
|     ::glVertex3f(r, b, 0.0f);
 | |
|     ::glVertex3f(r, t, max_z);
 | |
|     ::glVertex3f(l, t, max_z);
 | |
|     ::glEnd();
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     m_shader.stop_using();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, const Rect& bar_rect) const
 | |
| {
 | |
|     // FIXME show some kind of legend.
 | |
| 
 | |
|     // Get a maximum layer height value.
 | |
|     // FIXME This is a duplicate code of Slicing.cpp.
 | |
|     double layer_height_max = DBL_MAX;
 | |
|     const PrintConfig& print_config = print_object.print()->config();
 | |
|     const std::vector<double>& nozzle_diameters = dynamic_cast<const ConfigOptionFloats*>(print_config.option("nozzle_diameter"))->values;
 | |
|     const std::vector<double>& layer_heights_min = dynamic_cast<const ConfigOptionFloats*>(print_config.option("min_layer_height"))->values;
 | |
|     const std::vector<double>& layer_heights_max = dynamic_cast<const ConfigOptionFloats*>(print_config.option("max_layer_height"))->values;
 | |
|     for (unsigned int i = 0; i < (unsigned int)nozzle_diameters.size(); ++i)
 | |
|     {
 | |
|         double lh_min = (layer_heights_min[i] == 0.0) ? 0.07 : std::max(0.01, layer_heights_min[i]);
 | |
|         double lh_max = (layer_heights_max[i] == 0.0) ? (0.75 * nozzle_diameters[i]) : layer_heights_max[i];
 | |
|         layer_height_max = std::min(layer_height_max, std::max(lh_min, lh_max));
 | |
|     }
 | |
| 
 | |
|     // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
 | |
|     layer_height_max *= 1.12;
 | |
| 
 | |
|     double max_z = unscale<double>(print_object.size(2));
 | |
|     double layer_height = dynamic_cast<const ConfigOptionFloat*>(print_object.config().option("layer_height"))->value;
 | |
|     float l = bar_rect.get_left();
 | |
|     float w = bar_rect.get_right() - l;
 | |
|     float b = bar_rect.get_bottom();
 | |
|     float t = bar_rect.get_top();
 | |
|     float h = t - b;
 | |
|     float scale_x = w / (float)layer_height_max;
 | |
|     float scale_y = h / (float)max_z;
 | |
|     float x = l + (float)layer_height * scale_x;
 | |
| 
 | |
|     // Baseline
 | |
|     ::glColor3f(0.0f, 0.0f, 0.0f);
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     ::glVertex2f(x, b);
 | |
|     ::glVertex2f(x, t);
 | |
|     ::glEnd();
 | |
| 
 | |
|     // Curve
 | |
|     const ModelObject* model_object = print_object.model_object();
 | |
|     if (model_object->layer_height_profile_valid)
 | |
|     {
 | |
|         const std::vector<double>& profile = model_object->layer_height_profile;
 | |
| 
 | |
|         ::glColor3f(0.0f, 0.0f, 1.0f);
 | |
|         ::glBegin(GL_LINE_STRIP);
 | |
|         for (unsigned int i = 0; i < profile.size(); i += 2)
 | |
|         {
 | |
|             ::glVertex2f(l + (float)profile[i + 1] * scale_x, b + (float)profile[i] * scale_y);
 | |
|         }
 | |
|         ::glEnd();
 | |
|     }
 | |
| }
 | |
| 
 | |
| const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
 | |
| const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| 
 | |
| GLCanvas3D::Mouse::Drag::Drag()
 | |
|     : start_position_2D(Invalid_2D_Point)
 | |
|     , start_position_3D(Invalid_3D_Point)
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     , volume_center_offset(0, 0, 0)
 | |
|     , move_with_shift(false)
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|     , move_volume_idx(-1)
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     , gizmo_volume_idx(-1)
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Mouse::Mouse()
 | |
|     : dragging(false)
 | |
|     , position(DBL_MAX, DBL_MAX)
 | |
| #if ENABLE_GIZMOS_RESET
 | |
|     , ignore_up_event(false)
 | |
| #endif // ENABLE_GIZMOS_RESET
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Mouse::set_start_position_2D_as_invalid()
 | |
| {
 | |
|     drag.start_position_2D = Drag::Invalid_2D_Point;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Mouse::set_start_position_3D_as_invalid()
 | |
| {
 | |
|     drag.start_position_3D = Drag::Invalid_3D_Point;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Mouse::is_start_position_2D_defined() const
 | |
| {
 | |
|     return (drag.start_position_2D != Drag::Invalid_2D_Point);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
 | |
| {
 | |
|     return (drag.start_position_3D != Drag::Invalid_3D_Point);
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| GLCanvas3D::Selection::VolumeCache::VolumeCache()
 | |
|     : m_position(Vec3d::Zero())
 | |
|     , m_rotation(Vec3d::Zero())
 | |
|     , m_scaling_factor(Vec3d::Ones())
 | |
| {
 | |
|     m_rotation_matrix = Transform3d::Identity();
 | |
|     m_scale_matrix = Transform3d::Identity();
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor)
 | |
|     : m_position(position)
 | |
|     , m_rotation(rotation)
 | |
|     , m_scaling_factor(scaling_factor)
 | |
| {
 | |
|     m_rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), m_rotation);
 | |
|     m_scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_scaling_factor);
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Selection::Selection()
 | |
|     : m_volumes(nullptr)
 | |
|     , m_model(nullptr)
 | |
|     , m_mode(Instance)
 | |
|     , m_type(Empty)
 | |
|     , m_valid(false)
 | |
|     , m_bounding_box_dirty(true)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::set_volumes(GLVolumePtrs* volumes)
 | |
| {
 | |
|     m_volumes = volumes;
 | |
|     _update_valid();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::set_model(Model* model)
 | |
| {
 | |
|     m_model = model;
 | |
|     _update_valid();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::add(unsigned int volume_idx, bool as_single_selection)
 | |
| {
 | |
|     if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
 | |
|         return;
 | |
| 
 | |
|     // resets the current list if needed
 | |
|     const GLVolume* volume = (*m_volumes)[volume_idx];
 | |
|     if (as_single_selection || volume->is_wipe_tower || is_wipe_tower() || volume->is_modifier || is_modifier())
 | |
|         clear();
 | |
| 
 | |
|     switch (m_mode)
 | |
|     {
 | |
|     case Volume:
 | |
|     {
 | |
|         _add_volume(volume_idx);
 | |
|         break;
 | |
|     }
 | |
|     case Instance:
 | |
|     {
 | |
|         _add_instance(volume->object_idx(), volume->instance_idx());
 | |
|         break;
 | |
|     }
 | |
|     case Object:
 | |
|     {
 | |
|         _add_object(volume->object_idx());
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::remove(unsigned int volume_idx)
 | |
| {
 | |
|     if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = (*m_volumes)[volume_idx];
 | |
| 
 | |
|     switch (m_mode)
 | |
|     {
 | |
|     case Volume:
 | |
|     {
 | |
|         _remove_volume(volume_idx);
 | |
|         break;
 | |
|     }
 | |
|     case Instance:
 | |
|     {
 | |
|         _remove_instance(volume->object_idx(), volume->instance_idx());
 | |
|         break;
 | |
|     }
 | |
|     case Object:
 | |
|     {
 | |
|         _remove_object(volume->object_idx());
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::add_object(unsigned int object_idx, bool as_single_selection)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     // resets the current list if needed
 | |
|     if (as_single_selection)
 | |
|         clear();
 | |
| 
 | |
|     _add_object(object_idx);
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::remove_object(unsigned int object_idx)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     _remove_object(object_idx);
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     // resets the current list if needed
 | |
|     if (as_single_selection)
 | |
|         clear();
 | |
| 
 | |
|     _add_instance(object_idx, instance_idx);
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::remove_instance(unsigned int object_idx, unsigned int instance_idx)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     _remove_instance(object_idx, instance_idx);
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::add_volume(unsigned int object_idx, unsigned int volume_idx, bool as_single_selection)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     // resets the current list if needed
 | |
|     if (as_single_selection)
 | |
|         clear();
 | |
| 
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
 | |
|     {
 | |
|         GLVolume* v = (*m_volumes)[i];
 | |
|         if ((v->object_idx() == object_idx) && (v->volume_idx() == volume_idx))
 | |
|             _add_volume(i);
 | |
|     }
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::remove_volume(unsigned int object_idx, unsigned int volume_idx)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
 | |
|     {
 | |
|         GLVolume* v = (*m_volumes)[i];
 | |
|         if ((v->object_idx() == object_idx) && (v->volume_idx() == volume_idx))
 | |
|             _remove_volume(i);
 | |
|     }
 | |
| 
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::clear()
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         (*m_volumes)[i]->selected = false;
 | |
|     }
 | |
| 
 | |
|     m_list.clear();
 | |
|     _update_type();
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Selection::is_single_full_instance() const
 | |
| {
 | |
|     if (m_type == SingleFullInstance)
 | |
|         return true;
 | |
| 
 | |
|     int object_idx = m_valid ? get_object_idx() : -1;
 | |
|     if (object_idx != -1)
 | |
|     {
 | |
|         if ((object_idx != -1) && (object_idx < 1000))
 | |
|             return m_model->objects[object_idx]->volumes.size() == m_list.size();
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::Selection::get_object_idx() const
 | |
| {
 | |
|     return (m_cache.content.size() == 1) ? m_cache.content.begin()->first : -1;
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::Selection::get_instance_idx() const
 | |
| {
 | |
|     if (m_cache.content.size() == 1)
 | |
|     {
 | |
|         const InstanceIdxsList& idxs = m_cache.content.begin()->second;
 | |
|         if (idxs.size() == 1)
 | |
|             return *idxs.begin();
 | |
|     }
 | |
| 
 | |
|     return -1;
 | |
| }
 | |
| 
 | |
| const GLVolume* GLCanvas3D::Selection::get_volume(unsigned int volume_idx) const
 | |
| {
 | |
|     return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
 | |
| }
 | |
| 
 | |
| const BoundingBoxf3& GLCanvas3D::Selection::get_bounding_box() const
 | |
| {
 | |
|     if (m_bounding_box_dirty)
 | |
|         _calc_bounding_box();
 | |
| 
 | |
|     return m_bounding_box;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::start_dragging()
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     _set_caches();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::translate(const Vec3d& displacement)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         (*m_volumes)[i]->set_offset(m_cache.volumes_data[i].get_position() + displacement);
 | |
|     }
 | |
| 
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         if (is_single_full_instance())
 | |
|             (*m_volumes)[i]->set_rotation(rotation);
 | |
|         else
 | |
|         {
 | |
|             Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
 | |
|             // extracts rotations from the composed transformation
 | |
|             Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_rotation_matrix());
 | |
| 
 | |
|             (*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
 | |
|             (*m_volumes)[i]->set_rotation(new_rotation);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (m_mode == Instance)
 | |
|         _synchronize_unselected_instances();
 | |
| 
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::scale(const Vec3d& scale)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         if (is_single_full_instance())
 | |
|             (*m_volumes)[i]->set_scaling_factor(scale);
 | |
|         else
 | |
|         {
 | |
|             Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
 | |
|             Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_scale_matrix()).matrix().block(0, 0, 3, 3);
 | |
|             // extracts scaling factors from the composed transformation
 | |
|             Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
 | |
| 
 | |
|             (*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
 | |
|             (*m_volumes)[i]->set_scaling_factor(new_scale);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (m_mode == Instance)
 | |
|         _synchronize_unselected_instances();
 | |
| 
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| 
 | |
| #if ENABLE_MIRROR
 | |
| void GLCanvas3D::Selection::mirror(Axis axis)
 | |
| {
 | |
|     if (!m_valid)
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         if (is_single_full_instance())
 | |
|             (*m_volumes)[i]->set_mirror(axis, -(*m_volumes)[i]->get_mirror(axis));
 | |
|     }
 | |
| 
 | |
|     if (m_mode == Instance)
 | |
|         _synchronize_unselected_instances();
 | |
| 
 | |
|     m_bounding_box_dirty = true;
 | |
| }
 | |
| #endif // ENABLE_MIRROR
 | |
| 
 | |
| void GLCanvas3D::Selection::render(bool show_indirect_selection) const
 | |
| {
 | |
|     if (is_empty())
 | |
|         return;
 | |
| 
 | |
|     // render cumulative bounding box of selected volumes
 | |
|     _render_selected_volumes();
 | |
| 
 | |
|     // render bounding boxes of indirectly selected instances
 | |
|     if (show_indirect_selection && (m_mode == Instance))
 | |
|         _render_unselected_instances();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_update_valid()
 | |
| {
 | |
|     m_valid = (m_volumes != nullptr) && (m_model != nullptr);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_update_type()
 | |
| {
 | |
|     m_cache.content.clear();
 | |
|     m_type = Mixed;
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         const GLVolume* volume = (*m_volumes)[i];
 | |
|         int obj_idx = volume->object_idx();
 | |
|         int inst_idx = volume->instance_idx();
 | |
|         ObjectIdxsToInstanceIdxsMap::iterator obj_it = m_cache.content.find(obj_idx);
 | |
|         if (obj_it == m_cache.content.end())
 | |
|             obj_it = m_cache.content.insert(ObjectIdxsToInstanceIdxsMap::value_type(obj_idx, InstanceIdxsList())).first;
 | |
| 
 | |
|         obj_it->second.insert(inst_idx);
 | |
|     }
 | |
| 
 | |
|     if (!m_valid)
 | |
|         m_type = Invalid;
 | |
|     else
 | |
|     {
 | |
|         if (m_list.empty())
 | |
|             m_type = Empty;
 | |
|         else if (m_list.size() == 1)
 | |
|         {
 | |
|             const GLVolume* first = (*m_volumes)[*m_list.begin()];
 | |
|             if (first->is_wipe_tower)
 | |
|                 m_type = WipeTower;
 | |
|             else if (first->is_modifier)
 | |
|                 m_type = Modifier;
 | |
|             else
 | |
|             {
 | |
|                 const ModelObject* model_object = m_model->objects[first->object_idx()];
 | |
|                 unsigned int volumes_count = (unsigned int)model_object->volumes.size();
 | |
|                 unsigned int instances_count = (unsigned int)model_object->instances.size();
 | |
|                 if (volumes_count * instances_count == 1)
 | |
|                     m_type = SingleFullObject;
 | |
|                 else if (volumes_count == 1) // instances_count > 1
 | |
|                     m_type = SingleFullInstance;
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             if (m_cache.content.size() == 1) // single object
 | |
|             {
 | |
|                 const ModelObject* model_object = m_model->objects[m_cache.content.begin()->first];
 | |
|                 unsigned int volumes_count = (unsigned int)model_object->volumes.size();
 | |
|                 unsigned int instances_count = (unsigned int)model_object->instances.size();
 | |
|                 if (volumes_count * instances_count == (unsigned int)m_list.size())
 | |
|                     m_type = SingleFullObject;
 | |
|                 else if ((m_cache.content.begin()->second.size() == 1) && (volumes_count == (unsigned int)m_list.size()))
 | |
|                     m_type = SingleFullInstance;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     switch (m_type)
 | |
|     {
 | |
|     case Invalid:
 | |
|     {
 | |
|         std::cout << "selection type: Invalid" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     case Empty:
 | |
|     {
 | |
|         std::cout << "selection type: Empty" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     case WipeTower:
 | |
|     {
 | |
|         std::cout << "selection type: WipeTower" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     case Modifier:
 | |
|     {
 | |
|         std::cout << "selection type: Modifier" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     case SingleFullObject:
 | |
|     {
 | |
|         std::cout << "selection type: SingleFullObject" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     case SingleFullInstance:
 | |
|     {
 | |
|         std::cout << "selection type: SingleFullInstance" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     case Mixed:
 | |
|     {
 | |
|         std::cout << "selection type: Mixed" << std::endl;
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_set_caches()
 | |
| {
 | |
|     m_cache.volumes_data.clear();
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         const GLVolume* v = (*m_volumes)[i];
 | |
|         m_cache.volumes_data.emplace(i, VolumeCache(v->get_offset(), v->get_rotation(), v->get_scaling_factor()));
 | |
|     }
 | |
|     m_cache.dragging_center = get_bounding_box().center();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_add_volume(unsigned int volume_idx)
 | |
| {
 | |
|     // check if the given idx is already selected
 | |
|     if (m_list.find(volume_idx) != m_list.end())
 | |
|         return;
 | |
| 
 | |
|     m_list.insert(volume_idx);
 | |
|     (*m_volumes)[volume_idx]->selected = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_add_instance(unsigned int object_idx, unsigned int instance_idx)
 | |
| {
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
 | |
|     {
 | |
|         GLVolume* v = (*m_volumes)[i];
 | |
|         if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
 | |
|             _add_volume(i);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_add_object(unsigned int object_idx)
 | |
| {
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
 | |
|     {
 | |
|         GLVolume* v = (*m_volumes)[i];
 | |
|         if (v->object_idx() == object_idx)
 | |
|             _add_volume(i);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_remove_volume(unsigned int volume_idx)
 | |
| {
 | |
|     IndicesList::iterator v_it = m_list.find(volume_idx);
 | |
|     if (v_it == m_list.end())
 | |
|         return;
 | |
| 
 | |
|     m_list.erase(v_it);
 | |
| 
 | |
|     (*m_volumes)[volume_idx]->selected = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_remove_instance(unsigned int object_idx, unsigned int instance_idx)
 | |
| {
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
 | |
|     {
 | |
|         GLVolume* v = (*m_volumes)[i];
 | |
|         if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
 | |
|             _remove_volume(i);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_remove_object(unsigned int object_idx)
 | |
| {
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
 | |
|     {
 | |
|         GLVolume* v = (*m_volumes)[i];
 | |
|         if (v->object_idx() == object_idx)
 | |
|             _remove_volume(i);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_calc_bounding_box() const
 | |
| {
 | |
|     m_bounding_box = BoundingBoxf3();
 | |
|     if (m_valid)
 | |
|     {
 | |
|         for (unsigned int i : m_list)
 | |
|         {
 | |
|             m_bounding_box.merge((*m_volumes)[i]->transformed_convex_hull_bounding_box());
 | |
|         }
 | |
|     }
 | |
|     m_bounding_box_dirty = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_render_selected_volumes() const
 | |
| {
 | |
|     float color[3] = { 1.0f, 1.0f, 1.0f };
 | |
|     _render_bounding_box(get_bounding_box(), color);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_render_unselected_instances() const
 | |
| {
 | |
|     std::set<unsigned int> done;  // prevent processing volumes twice
 | |
|     done.insert(m_list.begin(), m_list.end());
 | |
| 
 | |
|     typedef std::map<std::pair<int, int>, BoundingBoxf3> InstanceToBoxMap;
 | |
|     InstanceToBoxMap boxes;
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         if (done.size() == m_volumes->size())
 | |
|             break;
 | |
| 
 | |
|         const GLVolume* volume = (*m_volumes)[i];
 | |
|         int object_idx = volume->object_idx();
 | |
|         if (object_idx >= 1000)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = volume->instance_idx();
 | |
| 
 | |
|         for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
 | |
|         {
 | |
|             if (done.size() == m_volumes->size())
 | |
|                 break;
 | |
| 
 | |
|             if (done.find(j) != done.end())
 | |
|                 continue;
 | |
| 
 | |
|             GLVolume* v = (*m_volumes)[j];
 | |
|             int i_idx = v->instance_idx();
 | |
|             if ((v->object_idx() != object_idx) || (i_idx == instance_idx))
 | |
|                 continue;
 | |
| 
 | |
|             std::pair<int, int> box_id(object_idx, i_idx);
 | |
|             InstanceToBoxMap::iterator it = boxes.find(box_id);
 | |
|             if (it == boxes.end())
 | |
|                 it = boxes.insert(InstanceToBoxMap::value_type(box_id, BoundingBoxf3())).first;
 | |
| 
 | |
|             it->second.merge(v->transformed_convex_hull_bounding_box());
 | |
| 
 | |
|             done.insert(j);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     float color[3] = { 1.0f, 1.0f, 0.0f };
 | |
|     for (const InstanceToBoxMap::value_type& box : boxes)
 | |
|     {
 | |
|         _render_bounding_box(box.second, color);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_render_bounding_box(const BoundingBoxf3& box, float* color) const
 | |
| {
 | |
|     if (color == nullptr)
 | |
|         return;
 | |
| 
 | |
|     Vec3f b_min = box.min.cast<float>();
 | |
|     Vec3f b_max = box.max.cast<float>();
 | |
|     Vec3f size = 0.25f * box.size().cast<float>();
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glColor3fv(color);
 | |
| 
 | |
|     ::glBegin(GL_LINES);
 | |
| 
 | |
|     ::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_min(2));
 | |
|     ::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_min(2));
 | |
|     ::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1), b_min(2) + size(2));
 | |
| 
 | |
|     ::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_min(2));
 | |
|     ::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_min(2));
 | |
|     ::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1), b_min(2) + size(2));
 | |
| 
 | |
|     ::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_min(2));
 | |
|     ::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_min(2));
 | |
|     ::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1), b_min(2) + size(2));
 | |
| 
 | |
|     ::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_min(2));
 | |
|     ::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_min(2));
 | |
|     ::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1), b_min(2) + size(2));
 | |
| 
 | |
|     ::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_max(2));
 | |
|     ::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_max(2));
 | |
|     ::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1), b_max(2) - size(2));
 | |
| 
 | |
|     ::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_max(2));
 | |
|     ::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_max(2));
 | |
|     ::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1), b_max(2) - size(2));
 | |
| 
 | |
|     ::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_max(2));
 | |
|     ::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_max(2));
 | |
|     ::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1), b_max(2) - size(2));
 | |
| 
 | |
|     ::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_max(2));
 | |
|     ::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_max(2));
 | |
|     ::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
 | |
| 
 | |
|     ::glEnd();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Selection::_synchronize_unselected_instances()
 | |
| {
 | |
|     std::set<unsigned int> done;  // prevent processing volumes twice
 | |
|     done.insert(m_list.begin(), m_list.end());
 | |
| 
 | |
|     for (unsigned int i : m_list)
 | |
|     {
 | |
|         if (done.size() == m_volumes->size())
 | |
|             break;
 | |
| 
 | |
|         const GLVolume* volume = (*m_volumes)[i];
 | |
|         int object_idx = volume->object_idx();
 | |
|         if (object_idx >= 1000)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = volume->instance_idx();
 | |
|         const Vec3d& rotation = volume->get_rotation();
 | |
|         const Vec3d& scaling_factor = volume->get_scaling_factor();
 | |
| #if ENABLE_MIRROR
 | |
|         const Vec3d& mirror = volume->get_mirror();
 | |
| #endif // ENABLE_MIRROR
 | |
| 
 | |
|         // Process unselected instances.
 | |
|         for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
 | |
|         {
 | |
|             if (done.size() == m_volumes->size())
 | |
|                 break;
 | |
| 
 | |
|             if (done.find(j) != done.end())
 | |
|                 continue;
 | |
| 
 | |
|             GLVolume* v = (*m_volumes)[j];
 | |
|             if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
 | |
|                 continue;
 | |
| 
 | |
|             v->set_rotation(rotation);
 | |
|             v->set_scaling_factor(scaling_factor);
 | |
| #if ENABLE_MIRROR
 | |
|             v->set_mirror(mirror);
 | |
| #endif // ENABLE_MIRROR
 | |
| 
 | |
|             done.insert(j);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
 | |
| const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
 | |
| const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
 | |
| 
 | |
| GLCanvas3D::Gizmos::Gizmos()
 | |
|     : m_enabled(false)
 | |
|     , m_current(Undefined)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Gizmos::~Gizmos()
 | |
| {
 | |
|     _reset();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
 | |
| {
 | |
|     GLGizmoBase* gizmo = new GLGizmoMove3D(parent);
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init())
 | |
|         return false;
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
 | |
| 
 | |
|     gizmo = new GLGizmoScale3D(parent);
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init())
 | |
|         return false;
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
 | |
| 
 | |
|     gizmo = new GLGizmoRotate3D(parent);
 | |
|     if (gizmo == nullptr)
 | |
|     {
 | |
|         _reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if (!gizmo->init())
 | |
|     {
 | |
|         _reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
 | |
| 
 | |
|     gizmo = new GLGizmoFlatten(parent);
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init()) {
 | |
|         _reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
 | |
| 
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::is_enabled() const
 | |
| {
 | |
|     return m_enabled;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_enabled(bool enable)
 | |
| {
 | |
|     m_enabled = enable;
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const GLCanvas3D::Selection& selection)
 | |
| #else
 | |
| void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float height = _get_total_overlay_height();
 | |
|     float top_y = 0.5f * (cnv_h - height);
 | |
|     for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if (it->second == nullptr)
 | |
|             continue;
 | |
| 
 | |
|         float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
 | |
|         float half_tex_size = 0.5f * tex_size;
 | |
| 
 | |
|         // we currently use circular icons for gizmo, so we check the radius
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
 | |
| #else
 | |
|         if (it->second->get_state() != GLGizmoBase::On)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         {
 | |
|             bool inside = (mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size;
 | |
|             it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
 | |
|         }
 | |
|         top_y += (tex_size + OverlayGapY);
 | |
|     }
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const GLCanvas3D::Selection& selection)
 | |
| #else
 | |
| void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float height = _get_total_overlay_height();
 | |
|     float top_y = 0.5f * (cnv_h - height);
 | |
|     for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if (it->second == nullptr)
 | |
|             continue;
 | |
| 
 | |
|         float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
 | |
|         float half_tex_size = 0.5f * tex_size;
 | |
| 
 | |
|         // we currently use circular icons for gizmo, so we check the radius
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         if (it->second->is_activable(selection) && ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size))
 | |
| #else
 | |
|         if ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         {
 | |
|             if ((it->second->get_state() == GLGizmoBase::On))
 | |
|             {
 | |
|                 it->second->set_state(GLGizmoBase::Hover);
 | |
|                 m_current = Undefined;
 | |
|             }
 | |
|             else if ((it->second->get_state() == GLGizmoBase::Hover))
 | |
|             {
 | |
|                 it->second->set_state(GLGizmoBase::On);
 | |
|                 m_current = it->first;
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
| 
 | |
|         top_y += (tex_size + OverlayGapY);
 | |
|     }
 | |
| 
 | |
|     GizmosMap::iterator it = m_gizmos.find(m_current);
 | |
|     if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
 | |
|         it->second->set_state(GLGizmoBase::On);
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::update_on_off_state(const Selection& selection)
 | |
| {
 | |
|     GizmosMap::iterator it = m_gizmos.find(m_current);
 | |
|     if ((it != m_gizmos.end()) && (it->second != nullptr))
 | |
|     {
 | |
|         if (!it->second->is_activable(selection))
 | |
|         {
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
|             m_current = Undefined;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::Gizmos::reset_all_states()
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if (it->second != nullptr)
 | |
|         {
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
|             it->second->set_hover_id(-1);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     m_current = Undefined;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_hover_id(int id)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
 | |
|             it->second->set_hover_id(id);
 | |
|     }
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::enable_grabber(EType type, unsigned int id, bool enable)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(type);
 | |
|     if (it != m_gizmos.end())
 | |
|     {
 | |
|         if (enable)
 | |
|             it->second->enable_grabber(id);
 | |
|         else
 | |
|             it->second->disable_grabber(id);
 | |
|     }
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float height = _get_total_overlay_height();
 | |
|     float top_y = 0.5f * (cnv_h - height);
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if (it->second == nullptr)
 | |
|             continue;
 | |
| 
 | |
|         float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
 | |
|         float half_tex_size = 0.5f * tex_size;
 | |
| 
 | |
|         // we currently use circular icons for gizmo, so we check the radius
 | |
|         if ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size)
 | |
|             return true;
 | |
| 
 | |
|         top_y += (tex_size + OverlayGapY);
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->update(mouse_ray);
 | |
| }
 | |
| 
 | |
| #if ENABLE_GIZMOS_RESET
 | |
| void GLCanvas3D::Gizmos::process_double_click()
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->process_double_click();
 | |
| }
 | |
| #endif // ENABLE_GIZMOS_RESET
 | |
| 
 | |
| GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
 | |
| {
 | |
|     return m_current;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::is_running() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::is_dragging() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     return (curr != nullptr) ? curr->is_dragging() : false;
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::start_dragging(const GLCanvas3D::Selection& selection)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->start_dragging(selection);
 | |
| }
 | |
| #else
 | |
| void GLCanvas3D::Gizmos::start_dragging(const BoundingBoxf3& box)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->start_dragging(box);
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::Gizmos::stop_dragging()
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->stop_dragging();
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| Vec3d GLCanvas3D::Gizmos::get_displacement() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Move);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
 | |
| }
 | |
| #else
 | |
| Vec3d GLCanvas3D::Gizmos::get_position() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Move);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_position() : Vec3d::Zero();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Move);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_scale() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Ones();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Scale);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Scale);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_rotation() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Rotate);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Rotate);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Flatten);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Flatten);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::render_current_gizmo(const GLCanvas3D::Selection& selection) const
 | |
| #else
 | |
| void GLCanvas3D::Gizmos::render_current_gizmo(const BoundingBoxf3& box) const
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     _render_current_gizmo(selection);
 | |
| #else
 | |
|     if (box.radius() > 0.0)
 | |
|         _render_current_gizmo(box);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const GLCanvas3D::Selection& selection) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->render_for_picking(selection);
 | |
| }
 | |
| #else
 | |
| void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->render_for_picking(box);
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     _render_overlay(canvas);
 | |
| 
 | |
|     ::glPopMatrix();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::_reset()
 | |
| {
 | |
|     for (GizmosMap::value_type& gizmo : m_gizmos)
 | |
|     {
 | |
|         delete gizmo.second;
 | |
|         gizmo.second = nullptr;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.clear();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if (m_gizmos.empty())
 | |
|         return;
 | |
| 
 | |
|     float cnv_w = (float)canvas.get_canvas_size().get_width();
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     float height = _get_total_overlay_height();
 | |
|     float top_x = (OverlayOffsetX - 0.5f * cnv_w) * inv_zoom;
 | |
|     float top_y = 0.5f * height * inv_zoom;
 | |
|     float scaled_gap_y = OverlayGapY * inv_zoom;
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
 | |
|         GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
 | |
|         top_y -= (tex_size + scaled_gap_y);
 | |
|     }
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::Gizmos::_render_current_gizmo(const GLCanvas3D::Selection& selection) const
 | |
| {
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->render(selection);
 | |
| }
 | |
| #else
 | |
| void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const
 | |
| {
 | |
|     GLGizmoBase* curr = _get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->render(box);
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| float GLCanvas3D::Gizmos::_get_total_overlay_height() const
 | |
| {
 | |
|     float height = 0.0f;
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         height += (float)it->second->get_textures_size();
 | |
|         if (std::distance(it, m_gizmos.end()) > 1)
 | |
|             height += OverlayGapY;
 | |
|     }
 | |
| 
 | |
|     return height;
 | |
| }
 | |
| 
 | |
| GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
 | |
| {
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(m_current);
 | |
|     return (it != m_gizmos.end()) ? it->second : nullptr;
 | |
| }
 | |
| 
 | |
| const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 9, 91, 134 };
 | |
| const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
 | |
| 
 | |
| GLCanvas3D::WarningTexture::WarningTexture()
 | |
|     : GUI::GLTexture()
 | |
|     , m_original_width(0)
 | |
|     , m_original_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::WarningTexture::generate(const std::string& msg)
 | |
| {
 | |
|     reset();
 | |
| 
 | |
|     if (msg.empty())
 | |
|         return false;
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     // select default font
 | |
|     wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
 | |
|     font.MakeLarger();
 | |
|     font.MakeBold();
 | |
|     memDC.SetFont(font);
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetTextExtent(msg, &w, &h);
 | |
| 
 | |
|     int pow_of_two_size = next_highest_power_of_2(std::max<unsigned int>(w, h));
 | |
| 
 | |
|     m_original_width = (int)w;
 | |
|     m_original_height = (int)h;
 | |
|     m_width = pow_of_two_size;
 | |
|     m_height = pow_of_two_size;
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_width, m_height);
 | |
| 
 | |
| #if defined(__APPLE__) || defined(_MSC_VER)
 | |
|     bitmap.UseAlpha();
 | |
| #endif
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
 | |
|     memDC.Clear();
 | |
| 
 | |
|     memDC.SetTextForeground(*wxWHITE);
 | |
| 
 | |
|     // draw message
 | |
|     memDC.DrawText(msg, 0, 0);
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     wxImage image = bitmap.ConvertToImage();
 | |
|     image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
 | |
| 
 | |
|     // prepare buffer
 | |
|     std::vector<unsigned char> data(4 * m_width * m_height, 0);
 | |
|     for (int h = 0; h < m_height; ++h)
 | |
|     {
 | |
|         int hh = h * m_width;
 | |
|         unsigned char* px_ptr = data.data() + 4 * hh;
 | |
|         for (int w = 0; w < m_width; ++w)
 | |
|         {
 | |
|             *px_ptr++ = image.GetRed(w, h);
 | |
|             *px_ptr++ = image.GetGreen(w, h);
 | |
|             *px_ptr++ = image.GetBlue(w, h);
 | |
|             *px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends buffer to gpu
 | |
|     ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|     ::glGenTextures(1, &m_id);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
 | |
|     ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
 | |
|     {
 | |
|         ::glDisable(GL_DEPTH_TEST);
 | |
|         ::glPushMatrix();
 | |
|         ::glLoadIdentity();
 | |
| 
 | |
|         const Size& cnv_size = canvas.get_canvas_size();
 | |
|         float zoom = canvas.get_camera_zoom();
 | |
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|         float left = (-0.5f * (float)m_original_width) * inv_zoom;
 | |
|         float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
 | |
|         float right = left + (float)m_original_width * inv_zoom;
 | |
|         float bottom = top - (float)m_original_height * inv_zoom;
 | |
| 
 | |
|         float uv_left = 0.0f;
 | |
|         float uv_top = 0.0f;
 | |
|         float uv_right = (float)m_original_width / (float)m_width;
 | |
|         float uv_bottom = (float)m_original_height / (float)m_height;
 | |
| 
 | |
|         GLTexture::Quad_UVs uvs;
 | |
|         uvs.left_top = { uv_left, uv_top };
 | |
|         uvs.left_bottom = { uv_left, uv_bottom };
 | |
|         uvs.right_bottom = { uv_right, uv_bottom };
 | |
|         uvs.right_top = { uv_right, uv_top };
 | |
| 
 | |
|         GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
 | |
| 
 | |
|         ::glPopMatrix();
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|     }
 | |
| }
 | |
| 
 | |
| const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Background_Color[3] = { 9, 91, 134 };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
 | |
| 
 | |
| GLCanvas3D::LegendTexture::LegendTexture()
 | |
|     : GUI::GLTexture()
 | |
|     , m_original_width(0)
 | |
|     , m_original_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     reset();
 | |
| 
 | |
|     // collects items to render
 | |
|     auto title = _(preview_data.get_legend_title());
 | |
|     const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors);
 | |
| 
 | |
|     unsigned int items_count = (unsigned int)items.size();
 | |
|     if (items_count == 0)
 | |
|         // nothing to render, return
 | |
|         return false;
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     // select default font
 | |
|     memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetTextExtent(title, &w, &h);
 | |
|     int title_width = (int)w;
 | |
|     int title_height = (int)h;
 | |
| 
 | |
|     int max_text_width = 0;
 | |
|     int max_text_height = 0;
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
 | |
|         max_text_width = std::max(max_text_width, (int)w);
 | |
|         max_text_height = std::max(max_text_height, (int)h);
 | |
|     }
 | |
| 
 | |
|     m_original_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
 | |
|     m_original_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
 | |
|     if (items_count > 1)
 | |
|         m_original_height += (items_count - 1) * Px_Square_Contour;
 | |
| 
 | |
|     int pow_of_two_size = (int)next_highest_power_of_2(std::max<uint32_t>(m_original_width, m_original_height));
 | |
| 
 | |
|     m_width = pow_of_two_size;
 | |
|     m_height = pow_of_two_size;
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_width, m_height);
 | |
| 
 | |
| #if defined(__APPLE__) || defined(_MSC_VER)
 | |
|     bitmap.UseAlpha();
 | |
| #endif
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
 | |
|     memDC.Clear();
 | |
| 
 | |
|     memDC.SetTextForeground(*wxWHITE);
 | |
| 
 | |
|     // draw title
 | |
|     int title_x = Px_Border;
 | |
|     int title_y = Px_Border;
 | |
|     memDC.DrawText(title, title_x, title_y);
 | |
| 
 | |
|     // draw icons contours as background
 | |
|     int squares_contour_x = Px_Border;
 | |
|     int squares_contour_y = Px_Border + title_height + Px_Title_Offset;
 | |
|     int squares_contour_width = Px_Square + 2 * Px_Square_Contour;
 | |
|     int squares_contour_height = items_count * Px_Square + 2 * Px_Square_Contour;
 | |
|     if (items_count > 1)
 | |
|         squares_contour_height += (items_count - 1) * Px_Square_Contour;
 | |
| 
 | |
|     wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
 | |
|     wxPen pen(color);
 | |
|     wxBrush brush(color);
 | |
|     memDC.SetPen(pen);
 | |
|     memDC.SetBrush(brush);
 | |
|     memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
 | |
| 
 | |
|     // draw items (colored icon + text)
 | |
|     int icon_x = squares_contour_x + Px_Square_Contour;
 | |
|     int icon_x_inner = icon_x + 1;
 | |
|     int icon_y = squares_contour_y + Px_Square_Contour;
 | |
|     int icon_y_step = Px_Square + Px_Square_Contour;
 | |
| 
 | |
|     int text_x = icon_x + Px_Square + Px_Text_Offset;
 | |
|     int text_y_offset = (Px_Square - max_text_height) / 2;
 | |
| 
 | |
|     int px_inner_square = Px_Square - 2;
 | |
| 
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         // draw darker icon perimeter
 | |
|         const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
 | |
|         wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
 | |
|         dark_hsv.value *= 0.75;
 | |
|         wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
 | |
|         color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x, icon_y, Px_Square, Px_Square));
 | |
| 
 | |
|         // draw icon interior
 | |
|         color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
 | |
| 
 | |
|         // draw text
 | |
|         memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
 | |
| 
 | |
|         // update y
 | |
|         icon_y += icon_y_step;
 | |
|     }
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     wxImage image = bitmap.ConvertToImage();
 | |
|     image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
 | |
| 
 | |
|     // prepare buffer
 | |
|     std::vector<unsigned char> data(4 * m_width * m_height, 0);
 | |
|     for (int h = 0; h < m_height; ++h)
 | |
|     {
 | |
|         int hh = h * m_width;
 | |
|         unsigned char* px_ptr = data.data() + 4 * hh;
 | |
|         for (int w = 0; w < m_width; ++w)
 | |
|         {
 | |
|             *px_ptr++ = image.GetRed(w, h);
 | |
|             *px_ptr++ = image.GetGreen(w, h);
 | |
|             *px_ptr++ = image.GetBlue(w, h);
 | |
|             *px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends buffer to gpu
 | |
|     ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|     ::glGenTextures(1, &m_id);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
 | |
|     ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
 | |
|     {
 | |
|         ::glDisable(GL_DEPTH_TEST);
 | |
|         ::glPushMatrix();
 | |
|         ::glLoadIdentity();
 | |
| 
 | |
|         const Size& cnv_size = canvas.get_canvas_size();
 | |
|         float zoom = canvas.get_camera_zoom();
 | |
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|         float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
 | |
|         float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
 | |
|         float right = left + (float)m_original_width * inv_zoom;
 | |
|         float bottom = top - (float)m_original_height * inv_zoom;
 | |
| 
 | |
|         float uv_left = 0.0f;
 | |
|         float uv_top = 0.0f;
 | |
|         float uv_right = (float)m_original_width / (float)m_width;
 | |
|         float uv_bottom = (float)m_original_height / (float)m_height;
 | |
| 
 | |
|         GLTexture::Quad_UVs uvs;
 | |
|         uvs.left_top = { uv_left, uv_top };
 | |
|         uvs.left_bottom = { uv_left, uv_bottom };
 | |
|         uvs.right_bottom = { uv_right, uv_bottom };
 | |
|         uvs.right_top = { uv_right, uv_top };
 | |
| 
 | |
|         GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
 | |
| 
 | |
|         ::glPopMatrix();
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|     }
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| #else
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, ObjectSelectEvent);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_DOUBLE_CLICK, SimpleEvent);
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MODEL_UPDATE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ROTATE_OBJECT, Event<int>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SCALE_UNIFORMLY, SimpleEvent);
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| wxDEFINE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
 | |
|     : m_canvas(canvas)
 | |
|     , m_context(nullptr)
 | |
|     , m_timer(nullptr)
 | |
|     , m_toolbar(*this)
 | |
|     , m_config(nullptr)
 | |
|     , m_print(nullptr)
 | |
|     , m_model(nullptr)
 | |
|     , m_dirty(true)
 | |
|     , m_initialized(false)
 | |
|     , m_use_VBOs(false)
 | |
|     , m_force_zoom_to_bed_enabled(false)
 | |
|     , m_apply_zoom_to_volumes_filter(false)
 | |
|     , m_hover_volume_id(-1)
 | |
|     , m_toolbar_action_running(false)
 | |
|     , m_warning_texture_enabled(false)
 | |
|     , m_legend_texture_enabled(false)
 | |
|     , m_picking_enabled(false)
 | |
|     , m_moving_enabled(false)
 | |
|     , m_shader_enabled(false)
 | |
|     , m_dynamic_background_enabled(false)
 | |
|     , m_multisample_allowed(false)
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     , m_regenerate_volumes(true)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|     , m_color_by("volume")
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     , m_select_by("object")
 | |
|     , m_drag_by("instance")
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|     , m_reload_delayed(false)
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|         m_context = new wxGLContext(m_canvas);
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|         m_timer = new wxTimer(m_canvas);
 | |
|     }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     m_selection.set_volumes(&m_volumes.volumes);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| GLCanvas3D::~GLCanvas3D()
 | |
| {
 | |
|     reset_volumes();
 | |
| 
 | |
|     if (m_timer != nullptr)
 | |
|     {
 | |
|         delete m_timer;
 | |
|         m_timer = nullptr;
 | |
|     }
 | |
| 
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     if (m_context != nullptr)
 | |
|     {
 | |
|         delete m_context;
 | |
|         m_context = nullptr;
 | |
|     }
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::post_event(wxEvent &&event)
 | |
| {
 | |
|     event.SetEventObject(m_canvas);
 | |
|     wxPostEvent(m_canvas, event);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::viewport_changed()
 | |
| {
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_VIEWPORT_CHANGED));
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
 | |
| {
 | |
|     if (m_initialized)
 | |
|         return true;
 | |
| 
 | |
|     if ((m_canvas == nullptr) || (m_context == nullptr))
 | |
|         return false;
 | |
| 
 | |
|     ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
 | |
|     ::glClearDepth(1.0f);
 | |
| 
 | |
|     ::glDepthFunc(GL_LESS);
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
|     ::glEnable(GL_CULL_FACE);
 | |
|     ::glEnable(GL_BLEND);
 | |
|     ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|     // Set antialiasing / multisampling
 | |
|     ::glDisable(GL_LINE_SMOOTH);
 | |
|     ::glDisable(GL_POLYGON_SMOOTH);
 | |
| 
 | |
|     // ambient lighting
 | |
|     GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     ::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
 | |
| 
 | |
|     ::glEnable(GL_LIGHT0);
 | |
|     ::glEnable(GL_LIGHT1);
 | |
| 
 | |
|     // light from camera
 | |
|     GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam);
 | |
|     GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam);
 | |
| 
 | |
|     // light from above
 | |
|     GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top);
 | |
|     GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top);
 | |
| 
 | |
|     // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
 | |
|     ::glShadeModel(GL_SMOOTH);
 | |
| 
 | |
|     // A handy trick -- have surface material mirror the color.
 | |
|     ::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
 | |
|     ::glEnable(GL_COLOR_MATERIAL);
 | |
| 
 | |
|     if (m_multisample_allowed)
 | |
|         ::glEnable(GL_MULTISAMPLE);
 | |
| 
 | |
|     if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs"))
 | |
|         return false;
 | |
| 
 | |
|     if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
 | |
|         return false;
 | |
| 
 | |
|     m_use_VBOs = useVBOs;
 | |
|     m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);
 | |
| 
 | |
|     // on linux the gl context is not valid until the canvas is not shown on screen
 | |
|     // we defer the geometry finalization of volumes until the first call to render()
 | |
|     if (!m_volumes.empty())
 | |
|         m_volumes.finalize_geometry(m_use_VBOs);
 | |
| 
 | |
|     if (m_gizmos.is_enabled() && !m_gizmos.init(*this))
 | |
|         return false;
 | |
| 
 | |
|     if (!_init_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     m_initialized = true;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| bool GLCanvas3D::set_current()
 | |
| {
 | |
|     if ((m_canvas != nullptr) && (m_context != nullptr))
 | |
|         return m_canvas->SetCurrent(*m_context);
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
| void GLCanvas3D::set_as_dirty()
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| unsigned int GLCanvas3D::get_volumes_count() const
 | |
| {
 | |
|     return (unsigned int)m_volumes.volumes.size();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_volumes()
 | |
| {
 | |
|     if (!m_volumes.empty())
 | |
|     {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|         // ensures this canvas is current
 | |
|         if (!set_current())
 | |
|             return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         m_selection.clear();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         m_volumes.release_geometry();
 | |
|         m_volumes.clear();
 | |
|         m_dirty = true;
 | |
|     }
 | |
| 
 | |
|     enable_warning_texture(false);
 | |
|     _reset_warning_texture();
 | |
| }
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::deselect_volumes()
 | |
| {
 | |
|     for (GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
|         if (vol != nullptr)
 | |
|             vol->selected = false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_volume(unsigned int id)
 | |
| {
 | |
|     if (id < (unsigned int)m_volumes.volumes.size())
 | |
|     {
 | |
|         GLVolume* vol = m_volumes.volumes[id];
 | |
|         if (vol != nullptr)
 | |
|             vol->selected = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (selections.empty())
 | |
|         return;
 | |
| 
 | |
|     for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
 | |
|     {
 | |
|         if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size()))
 | |
|         {
 | |
|             const std::vector<int>& volume_idxs = m_objects_volumes_idxs[obj_idx];
 | |
|             for (int v : volume_idxs)
 | |
|             {
 | |
|                 select_volume(v);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| int GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const
 | |
| {
 | |
|     ModelInstance::EPrintVolumeState state;
 | |
|     m_volumes.check_outside_state(config, &state);
 | |
|     return (int)state;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::move_volume_up(unsigned int id)
 | |
| {
 | |
|     if ((id > 0) && (id < (unsigned int)m_volumes.volumes.size()))
 | |
|     {
 | |
|         std::swap(m_volumes.volumes[id - 1], m_volumes.volumes[id]);
 | |
|         std::swap(m_volumes.volumes[id - 1]->composite_id, m_volumes.volumes[id]->composite_id);
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         std::swap(m_volumes.volumes[id - 1]->select_group_id, m_volumes.volumes[id]->select_group_id);
 | |
|         std::swap(m_volumes.volumes[id - 1]->drag_group_id, m_volumes.volumes[id]->drag_group_id);
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::move_volume_down(unsigned int id)
 | |
| {
 | |
|     if ((id >= 0) && (id + 1 < (unsigned int)m_volumes.volumes.size()))
 | |
|     {
 | |
|         std::swap(m_volumes.volumes[id + 1], m_volumes.volumes[id]);
 | |
|         std::swap(m_volumes.volumes[id + 1]->composite_id, m_volumes.volumes[id]->composite_id);
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         std::swap(m_volumes.volumes[id + 1]->select_group_id, m_volumes.volumes[id]->select_group_id);
 | |
|         std::swap(m_volumes.volumes[id + 1]->drag_group_id, m_volumes.volumes[id]->drag_group_id);
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::set_objects_selections(const std::vector<int>& selections)
 | |
| {
 | |
|     m_objects_selections = selections;
 | |
| }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::set_config(DynamicPrintConfig* config)
 | |
| {
 | |
|     m_config = config;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_print(Print* print)
 | |
| {
 | |
|     m_print = print;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_model(Model* model)
 | |
| {
 | |
|     m_model = model;
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     m_selection.set_model(m_model);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_bed_shape(const Pointfs& shape)
 | |
| {
 | |
|     bool new_shape = m_bed.set_shape(shape);
 | |
| 
 | |
|     // Set the origin and size for painting of the coordinate system axes.
 | |
|     m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
 | |
|     set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
 | |
| 
 | |
|     if (new_shape)
 | |
|     {
 | |
|         // forces the selection of the proper camera target
 | |
|         if (m_volumes.volumes.empty())
 | |
|             zoom_to_bed();
 | |
|         else
 | |
|             zoom_to_volumes();
 | |
|     }
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_auto_bed_shape()
 | |
| {
 | |
|     // draw a default square bed around object center
 | |
|     const BoundingBoxf3& bbox = volumes_bounding_box();
 | |
|     double max_size = bbox.max_size();
 | |
|     const Vec3d center = bbox.center();
 | |
| 
 | |
|     Pointfs bed_shape;
 | |
|     bed_shape.reserve(4);
 | |
|     bed_shape.emplace_back(center(0) - max_size, center(1) - max_size);
 | |
|     bed_shape.emplace_back(center(0) + max_size, center(1) - max_size);
 | |
|     bed_shape.emplace_back(center(0) + max_size, center(1) + max_size);
 | |
|     bed_shape.emplace_back(center(0) - max_size, center(1) + max_size);
 | |
| 
 | |
|     set_bed_shape(bed_shape);
 | |
| 
 | |
|     // Set the origin for painting of the coordinate system axes.
 | |
|     m_axes.origin = Vec3d(center(0), center(1), (double)GROUND_Z);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_axes_length(float length)
 | |
| {
 | |
|     m_axes.length = length;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons)
 | |
| {
 | |
|     m_cutting_plane.set(z, polygons);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_color_by(const std::string& value)
 | |
| {
 | |
|     m_color_by = value;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::set_select_by(const std::string& value)
 | |
| {
 | |
|     m_select_by = value;
 | |
|     m_volumes.set_select_by(value);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_drag_by(const std::string& value)
 | |
| {
 | |
|     m_drag_by = value;
 | |
|     m_volumes.set_drag_by(value);
 | |
| }
 | |
| 
 | |
| const std::string& GLCanvas3D::get_select_by() const
 | |
| {
 | |
|     return m_select_by;
 | |
| }
 | |
| 
 | |
| const std::string& GLCanvas3D::get_drag_by() const
 | |
| {
 | |
|     return m_drag_by;
 | |
| }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| float GLCanvas3D::get_camera_zoom() const
 | |
| {
 | |
|     return m_camera.zoom;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb;
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
 | |
|             bb.merge(volume->transformed_bounding_box());
 | |
|     }
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_enabled() const
 | |
| {
 | |
|     return m_layers_editing.is_enabled();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_allowed() const
 | |
| {
 | |
|     return m_layers_editing.is_allowed();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_shader_enabled() const
 | |
| {
 | |
|     return m_shader_enabled;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_reload_delayed() const
 | |
| {
 | |
|     return m_reload_delayed;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_layers_editing(bool enable)
 | |
| {
 | |
|     m_layers_editing.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_warning_texture(bool enable)
 | |
| {
 | |
|     m_warning_texture_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_legend_texture(bool enable)
 | |
| {
 | |
|     m_legend_texture_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_picking(bool enable)
 | |
| {
 | |
|     m_picking_enabled = enable;
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     m_selection.set_mode(Selection::Instance);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_moving(bool enable)
 | |
| {
 | |
|     m_moving_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_gizmos(bool enable)
 | |
| {
 | |
|     m_gizmos.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_toolbar(bool enable)
 | |
| {
 | |
|     m_toolbar.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_shader(bool enable)
 | |
| {
 | |
|     m_shader_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
 | |
| {
 | |
|     m_force_zoom_to_bed_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_dynamic_background(bool enable)
 | |
| {
 | |
|     m_dynamic_background_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::allow_multisample(bool allow)
 | |
| {
 | |
|     m_multisample_allowed = allow;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_toolbar_item(const std::string& name, bool enable)
 | |
| {
 | |
|     if (enable)
 | |
|         m_toolbar.enable_item(name);
 | |
|     else
 | |
|         m_toolbar.disable_item(name);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
 | |
| {
 | |
|     return m_toolbar.is_item_pressed(name);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_bed()
 | |
| {
 | |
|     _zoom_to_bounding_box(m_bed.get_bounding_box());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_volumes()
 | |
| {
 | |
|     m_apply_zoom_to_volumes_filter = true;
 | |
|     _zoom_to_bounding_box(volumes_bounding_box());
 | |
|     m_apply_zoom_to_volumes_filter = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_view(const std::string& direction)
 | |
| {
 | |
|     const float* dir_vec = nullptr;
 | |
| 
 | |
|     if (direction == "iso")
 | |
|         dir_vec = VIEW_DEFAULT;
 | |
|     else if (direction == "left")
 | |
|         dir_vec = VIEW_LEFT;
 | |
|     else if (direction == "right")
 | |
|         dir_vec = VIEW_RIGHT;
 | |
|     else if (direction == "top")
 | |
|         dir_vec = VIEW_TOP;
 | |
|     else if (direction == "bottom")
 | |
|         dir_vec = VIEW_BOTTOM;
 | |
|     else if (direction == "front")
 | |
|         dir_vec = VIEW_FRONT;
 | |
|     else if (direction == "rear")
 | |
|         dir_vec = VIEW_REAR;
 | |
| 
 | |
|     if (dir_vec != nullptr)
 | |
|     {
 | |
|         m_camera.phi = dir_vec[0];
 | |
|         m_camera.set_theta(dir_vec[1]);
 | |
| 
 | |
|         viewport_changed();
 | |
|         
 | |
|         if (m_canvas != nullptr)
 | |
|             m_canvas->Refresh();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_viewport_from_scene(const GLCanvas3D& other)
 | |
| {
 | |
|     m_camera.phi = other.m_camera.phi;
 | |
|     m_camera.set_theta(other.m_camera.get_theta());
 | |
|     m_camera.target = other.m_camera.target;
 | |
|     m_camera.zoom = other.m_camera.zoom;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_volumes_colors_by_extruder()
 | |
| {
 | |
|     if (m_config != nullptr)
 | |
|         m_volumes.update_colors_by_extruder(m_config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_gizmos_data()
 | |
| {
 | |
|     if (!m_gizmos.is_enabled())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     bool enable_move_z = !m_selection.is_wipe_tower();
 | |
|     m_gizmos.enable_grabber(Gizmos::Move, 2, enable_move_z);
 | |
|     bool enable_scale_xyz = m_selection.is_single_full_instance();
 | |
|     for (int i = 0; i < 6; ++i)
 | |
|     {
 | |
|         m_gizmos.enable_grabber(Gizmos::Scale, i, enable_scale_xyz);
 | |
|     }
 | |
| 
 | |
|     if (m_selection.is_single_full_instance())
 | |
|     {
 | |
|         ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
 | |
|         ModelInstance* model_instance = model_object->instances[m_selection.get_instance_idx()];
 | |
|         m_gizmos.set_scale(model_instance->get_scaling_factor());
 | |
|         m_gizmos.set_rotation(model_instance->get_rotation());
 | |
|         m_gizmos.set_flattening_data(model_object);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         m_gizmos.set_scale(Vec3d::Ones());
 | |
|         m_gizmos.set_rotation(Vec3d::Zero());
 | |
|         m_gizmos.set_flattening_data(nullptr);
 | |
|     }
 | |
| #else
 | |
|     int id = _get_first_selected_object_id();
 | |
|     if ((id != -1) && (m_model != nullptr))
 | |
|     {
 | |
|         ModelObject* model_object = m_model->objects[id];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             ModelInstance* model_instance = model_object->instances[0];
 | |
|             if (model_instance != nullptr)
 | |
|             {
 | |
|                 m_gizmos.set_position(model_instance->get_offset());
 | |
|                 m_gizmos.set_scale(model_instance->get_scaling_factor());
 | |
|                 m_gizmos.set_rotation(model_instance->get_rotation());
 | |
|                 m_gizmos.set_flattening_data(model_object);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         m_gizmos.set_position(Vec3d::Zero());
 | |
|         m_gizmos.set_scale(Vec3d::Ones());
 | |
|         m_gizmos.set_rotation(Vec3d::Zero());
 | |
|         m_gizmos.set_flattening_data(nullptr);
 | |
|     }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::render()
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!_is_shown_on_screen())
 | |
|         return;
 | |
| 
 | |
|     // ensures this canvas is current and initialized
 | |
| #if ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     if (!_set_current() || !_3DScene::init(m_canvas))
 | |
| #else
 | |
|     if (!set_current() || !_3DScene::init(m_canvas))
 | |
| #endif // ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|         return;
 | |
| 
 | |
|     if (m_force_zoom_to_bed_enabled)
 | |
|         _force_zoom_to_bed();
 | |
| 
 | |
|     _camera_tranform();
 | |
| 
 | |
|     GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
 | |
|     ::glLightfv(GL_LIGHT1, GL_POSITION, position_cam);
 | |
|     GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
 | |
|     ::glLightfv(GL_LIGHT0, GL_POSITION, position_top);
 | |
| 
 | |
|     float theta = m_camera.get_theta();
 | |
|     bool is_custom_bed = m_bed.is_custom();
 | |
| 
 | |
|     // picking pass
 | |
|     _picking_pass();
 | |
| 
 | |
|     // draw scene
 | |
|     _render_background();
 | |
| 
 | |
|     if (is_custom_bed) // untextured bed needs to be rendered before objects
 | |
|     {
 | |
|         _render_bed(theta);
 | |
|         // disable depth testing so that axes are not covered by ground
 | |
|         _render_axes(false);
 | |
|     }
 | |
|     _render_objects();
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     _render_selection();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|     if (!is_custom_bed) // textured bed needs to be rendered after objects
 | |
|     {
 | |
|         _render_axes(true);
 | |
|         _render_bed(theta);
 | |
|     }
 | |
| 
 | |
|     _render_current_gizmo();
 | |
|     _render_cutting_plane();
 | |
| 
 | |
|     // draw overlays
 | |
|     _render_gizmos_overlay();
 | |
|     _render_warning_texture();
 | |
|     _render_legend_texture();
 | |
|     _render_toolbar();
 | |
|     _render_layer_editing_overlay();
 | |
| 
 | |
|     m_canvas->SwapBuffers();
 | |
| }
 | |
| 
 | |
| std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
 | |
| {
 | |
|     return m_volumes.get_current_print_zs(active_only);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_toolpaths_range(double low, double high)
 | |
| {
 | |
|     m_volumes.set_range(low, high);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
 | |
| {
 | |
|     if (instance_idxs.empty())
 | |
|     {
 | |
|         for (unsigned int i = 0; i < model_object.instances.size(); ++i)
 | |
|         {
 | |
|             instance_idxs.push_back(i);
 | |
|         }
 | |
|     }
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_use_VBOs && m_initialized);
 | |
| #else
 | |
|     return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
 | |
| {
 | |
|     if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
 | |
|     {
 | |
|         const ModelObject* model_object = model.objects[obj_idx];
 | |
|         if (model_object != nullptr)
 | |
|             return load_object(*model_object, obj_idx, std::vector<int>());
 | |
|     }
 | |
| 
 | |
|     return std::vector<int>();
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::get_first_volume_id(int obj_idx) const
 | |
| {
 | |
|     for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
 | |
|     {
 | |
|         if ((m_volumes.volumes[i] != nullptr) && (m_volumes.volumes[i]->object_idx() == obj_idx))
 | |
|             return i;
 | |
|     }
 | |
| 
 | |
|     return -1;
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
 | |
| {
 | |
|     return ((0 <= scene_vol_idx) && (scene_vol_idx < (int)m_volumes.volumes.size())) ? m_volumes.volumes[scene_vol_idx]->volume_idx() : -1;
 | |
| }
 | |
| 
 | |
| #if ENABLE_MIRROR
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::mirror_selection(Axis axis)
 | |
| {
 | |
|     m_selection.mirror(axis);
 | |
|     _on_mirror();
 | |
|     wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| #endif // ENABLE_MIRROR
 | |
| 
 | |
| void GLCanvas3D::reload_scene(bool force)
 | |
| {
 | |
|     if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
 | |
|         return;
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     reset_volumes();
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     // ensures this canvas is current
 | |
|     if (!set_current())
 | |
|         return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     if (m_regenerate_volumes)
 | |
|     {
 | |
|         reset_volumes();
 | |
| 
 | |
|         // to update the toolbar
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|     }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|     set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
 | |
| 
 | |
|     if (!m_canvas->IsShown() && !force)
 | |
|     {
 | |
|         m_reload_delayed = true;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     m_reload_delayed = false;
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     if (m_regenerate_volumes)
 | |
|     {
 | |
|         for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
 | |
|         {
 | |
|             load_object(*m_model, obj_idx);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     update_gizmos_data();
 | |
| #else
 | |
|     m_objects_volumes_idxs.clear();
 | |
| 
 | |
|     for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
 | |
|     {
 | |
|         m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
 | |
|     }
 | |
| 
 | |
|     // 1st call to reset if no objects left
 | |
|     update_gizmos_data();
 | |
|     update_volumes_selection(m_objects_selections);
 | |
|     // 2nd call to restore selection, if any
 | |
|     if (!m_objects_selections.empty())
 | |
|         update_gizmos_data();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     if (m_regenerate_volumes)
 | |
|     {
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         if (m_config->has("nozzle_diameter"))
 | |
|         {
 | |
|             // Should the wipe tower be visualized ?
 | |
|             unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
 | |
| 
 | |
|             bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
 | |
|             bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
 | |
|             bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
 | |
| 
 | |
|             if ((extruders_count > 1) && semm && wt && !co)
 | |
|             {
 | |
|                 // Height of a print (Show at least a slab)
 | |
|                 double height = std::max(m_model->bounding_box().max(2), 10.0);
 | |
| 
 | |
|                 float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
 | |
|                 float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
 | |
|                 float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
 | |
|                 float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
 | |
| 
 | |
|                 float depth = m_print->get_wipe_tower_depth();
 | |
|                 if (!m_print->is_step_done(psWipeTower))
 | |
|                     depth = (900.f/w) * (float)(extruders_count - 1) ;
 | |
| 
 | |
|                 m_volumes.load_wipe_tower_preview(1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !m_print->is_step_done(psWipeTower),
 | |
|                                                   m_print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         update_volumes_colors_by_extruder();
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|     // checks for geometry outside the print volume to render it accordingly
 | |
|     if (!m_volumes.empty())
 | |
|     {
 | |
|         ModelInstance::EPrintVolumeState state;
 | |
|         bool contained = m_volumes.check_outside_state(m_config, &state);
 | |
| 
 | |
|         if (!contained)
 | |
|         {
 | |
|             enable_warning_texture(true);
 | |
|             _generate_warning_texture(L("Detected object outside print volume"));
 | |
|             post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             enable_warning_texture(false);
 | |
|             m_volumes.reset_outside_state();
 | |
|             _reset_warning_texture();
 | |
|             post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         enable_warning_texture(false);
 | |
|         _reset_warning_texture();
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
 | |
|     }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     // restore to default value
 | |
|     m_regenerate_volumes = true;
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     if ((m_canvas != nullptr) && (m_print != nullptr))
 | |
|     {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|         // ensures that this canvas is current
 | |
|         if (!set_current())
 | |
|             return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|         if (m_volumes.empty())
 | |
|         {
 | |
|             std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
|             
 | |
|             m_gcode_preview_volume_index.reset();
 | |
|             
 | |
|             _load_gcode_extrusion_paths(preview_data, tool_colors);
 | |
|             _load_gcode_travel_paths(preview_data, tool_colors);
 | |
|             _load_gcode_retractions(preview_data);
 | |
|             _load_gcode_unretractions(preview_data);
 | |
|             
 | |
|             if (m_volumes.empty())
 | |
|                 reset_legend_texture();
 | |
|             else
 | |
|             {
 | |
|                 _generate_legend_texture(preview_data, tool_colors);
 | |
| 
 | |
|                 // removes empty volumes
 | |
|                 m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
 | |
|                     [](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
 | |
| 
 | |
|                 _load_shells();
 | |
|             }
 | |
|             _update_toolpath_volumes_outside_state();
 | |
|         }
 | |
|         
 | |
|         _update_gcode_volumes_visibility(preview_data);
 | |
|         _show_warning_texture_if_needed();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     if (m_print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     _load_print_toolpaths();
 | |
|     _load_wipe_tower_toolpaths(str_tool_colors);
 | |
|     for (const PrintObject* object : m_print->objects())
 | |
|     {
 | |
|         if (object != nullptr)
 | |
|             _load_print_object_toolpaths(*object, str_tool_colors);
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         volume->is_extrusion_path = true;
 | |
|     }
 | |
| 
 | |
|     _update_toolpath_volumes_outside_state();
 | |
|     _show_warning_texture_if_needed();
 | |
|     reset_legend_texture();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::unbind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_size(wxSizeEvent& evt)
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_idle(wxIdleEvent& evt)
 | |
| {
 | |
|     if (!m_dirty)
 | |
|         return;
 | |
| 
 | |
|     _refresh_if_shown_on_screen();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_char(wxKeyEvent& evt)
 | |
| {
 | |
|     if (evt.HasModifiers())
 | |
|         evt.Skip();
 | |
|     else
 | |
|     {
 | |
|         int keyCode = evt.GetKeyCode();
 | |
|         switch (keyCode - 48)
 | |
|         {
 | |
|         // numerical input
 | |
|         case 0: { select_view("iso"); break; }
 | |
|         case 1: { select_view("top"); break; }
 | |
|         case 2: { select_view("bottom"); break; }
 | |
|         case 3: { select_view("front"); break; }
 | |
|         case 4: { select_view("rear"); break; }
 | |
|         case 5: { select_view("left"); break; }
 | |
|         case 6: { select_view("right"); break; }
 | |
|         default:
 | |
|             {
 | |
|                 // text input
 | |
|                 switch (keyCode)
 | |
|                 {
 | |
|                 // key +
 | |
|                 case 43: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; }
 | |
|                 // key -
 | |
|                 case 45: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
 | |
|                 // key A/a
 | |
|                 case 65:
 | |
|                 case 97: { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
 | |
|                 // key B/b
 | |
|                 case 66:
 | |
|                 case 98: { zoom_to_bed(); break; }
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|                 // key L/l
 | |
|                 case 76:
 | |
|                 case 108: { post_event(Event<int>(EVT_GLCANVAS_ROTATE_OBJECT, -1)); break; }
 | |
|                           // key R/r
 | |
|                 case 82:
 | |
|                 case 114: { post_event(Event<int>(EVT_GLCANVAS_ROTATE_OBJECT, +1)); break; }
 | |
|                           // key S/s
 | |
|                 case 83:
 | |
|                 case 115: { post_event(SimpleEvent(EVT_GLCANVAS_SCALE_UNIFORMLY)); break; }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|                 // key Z/z
 | |
|                 case 90:
 | |
|                 case 122: { zoom_to_volumes(); break; }
 | |
|                 default:
 | |
|                 {
 | |
|                     evt.Skip();
 | |
|                     break;
 | |
|                 }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
 | |
| {
 | |
|     // Ignore the wheel events if the middle button is pressed.
 | |
|     if (evt.MiddleIsDown())
 | |
|         return;
 | |
| 
 | |
|     // Performs layers editing updates, if enabled
 | |
|     if (is_layers_editing_enabled())
 | |
|     {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         int object_idx_selected = m_selection.get_object_idx();
 | |
| #else
 | |
|         int object_idx_selected = _get_first_selected_object_id();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         if (object_idx_selected != -1)
 | |
|         {
 | |
|             // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|             if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
 | |
|             {
 | |
|                 // Adjust the width of the selection.
 | |
|                 m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
 | |
|                 if (m_canvas != nullptr)
 | |
|                     m_canvas->Refresh();
 | |
|                 
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Calculate the zoom delta and apply it to the current zoom factor
 | |
|     float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
 | |
|     zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
 | |
|     zoom = get_camera_zoom() / (1.0f - zoom);
 | |
|     
 | |
|     // Don't allow to zoom too far outside the scene.
 | |
|     float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box());
 | |
|     if (zoom_min > 0.0f)
 | |
|         zoom = std::max(zoom, zoom_min * 0.8f);
 | |
|     
 | |
|     m_camera.zoom = zoom;
 | |
|     viewport_changed();
 | |
| 
 | |
|     _refresh_if_shown_on_screen();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_timer(wxTimerEvent& evt)
 | |
| {
 | |
|     if (m_layers_editing.state != LayersEditing::Editing)
 | |
|         return;
 | |
| 
 | |
|     _perform_layer_editing_action();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_mouse(wxMouseEvent& evt)
 | |
| {
 | |
|     Point pos(evt.GetX(), evt.GetY());
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     int selected_object_idx = m_selection.get_object_idx();
 | |
|     int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
 | |
| #else
 | |
|     int selected_object_idx = _get_first_selected_object_id();
 | |
|     int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|     m_layers_editing.last_object_id = layer_editing_object_idx;
 | |
|     bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
 | |
|     int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position);
 | |
| 
 | |
|     if (evt.Entering())
 | |
|     {
 | |
| #if defined(__WXMSW__) || defined(__linux__)
 | |
|         // On Windows and Linux needs focus in order to catch key events
 | |
|         if (m_canvas != nullptr)
 | |
|             m_canvas->SetFocus();
 | |
| 
 | |
|         m_mouse.set_start_position_2D_as_invalid();
 | |
| #endif
 | |
|     }
 | |
|     else if (evt.Leaving())
 | |
|     {
 | |
|         // to remove hover on objects when the mouse goes out of this canvas
 | |
|         m_mouse.position = Vec2d(-1.0, -1.0);
 | |
|         m_dirty = true;
 | |
|     }
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     else if (evt.LeftDClick() && (m_hover_volume_id != -1) && !gizmos_overlay_contains_mouse && (toolbar_contains_mouse == -1))
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_DOUBLE_CLICK));
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|     else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
 | |
|     {
 | |
|         m_toolbar_action_running = true;
 | |
|         m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
 | |
|     }
 | |
| #if ENABLE_GIZMOS_RESET
 | |
|     else if (evt.LeftDClick() && m_gizmos.grabber_contains_mouse())
 | |
|     {
 | |
|         m_mouse.ignore_up_event = true;
 | |
|         m_gizmos.process_double_click();
 | |
|         switch (m_gizmos.get_current_type())
 | |
|         {
 | |
|         case Gizmos::Scale:
 | |
|         {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_selection.scale(m_gizmos.get_scale());
 | |
|             _on_scale();
 | |
| #else
 | |
|             post_event(Vec3dEvent(EVT_GIZMO_SCALE, m_gizmos.get_scale()));
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             wxGetApp().obj_manipul()->update_scale_values();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             m_dirty = true;
 | |
|             break;
 | |
|         }
 | |
|         case Gizmos::Rotate:
 | |
|         {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_selection.rotate(m_gizmos.get_rotation());
 | |
|             _on_rotate();
 | |
| #else
 | |
|             post_event(Vec3dEvent(EVT_GIZMO_ROTATE, std::move(m_gizmos.get_rotation())));
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             wxGetApp().obj_manipul()->update_rotation_values();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             m_dirty = true;
 | |
|             break;
 | |
|         }
 | |
|         default:
 | |
|         {
 | |
|             break;
 | |
|         }
 | |
|         }
 | |
|     }
 | |
| #endif // ENABLE_GIZMOS_RESET
 | |
|     else if (evt.LeftDown() || evt.RightDown())
 | |
|     {
 | |
|         // If user pressed left or right button we first check whether this happened
 | |
|         // on a volume or not.
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         int volume_idx = m_hover_volume_id;
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|         m_layers_editing.state = LayersEditing::Unknown;
 | |
|         if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
 | |
|         {
 | |
|             // A volume is selected and the mouse is inside the layer thickness bar.
 | |
|             // Start editing the layer height.
 | |
|             m_layers_editing.state = LayersEditing::Editing;
 | |
|             _perform_layer_editing_action(&evt);
 | |
|         }
 | |
|         else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
 | |
|         {
 | |
|             if (evt.LeftDown())
 | |
|             {
 | |
|                 // A volume is selected and the mouse is inside the reset button.
 | |
|                 // The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself,
 | |
|                 // therefore it is safe to call it while the background processing is running.
 | |
|                 const_cast<PrintObject*>(m_print->get_object(layer_editing_object_idx))->reset_layer_height_profile();
 | |
|                 // Index 2 means no editing, just wait for mouse up event.
 | |
|                 m_layers_editing.state = LayersEditing::Completed;
 | |
| 
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|         }
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         else if (!m_selection.is_empty() && gizmos_overlay_contains_mouse)
 | |
|         {
 | |
|             m_gizmos.update_on_off_state(*this, m_mouse.position, m_selection);
 | |
|             update_gizmos_data();
 | |
|             m_dirty = true;
 | |
|         }
 | |
| #else
 | |
|         else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
 | |
|         {
 | |
|             update_gizmos_data();
 | |
|             m_gizmos.update_on_off_state(*this, m_mouse.position);
 | |
|             m_dirty = true;
 | |
|         }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         else if (evt.LeftDown() && !m_selection.is_empty() && m_gizmos.grabber_contains_mouse())
 | |
| #else
 | |
|         else if (evt.LeftDown() && (selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         {
 | |
|             update_gizmos_data();
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_selection.start_dragging();
 | |
|             m_gizmos.start_dragging(m_selection);
 | |
| #else
 | |
|             m_gizmos.start_dragging(_selected_volumes_bounding_box());
 | |
|             m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|             if (m_gizmos.get_current_type() == Gizmos::Flatten) {
 | |
|                 // Rotate the object so the normal points downward:
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 m_selection.rotate(m_gizmos.get_flattening_rotation());
 | |
|                 _on_flatten();
 | |
|                 wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|                 post_event(Vec3dEvent(EVT_GIZMO_FLATTEN, m_gizmos.get_flattening_rotation()));
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             }
 | |
| 
 | |
|             m_dirty = true;
 | |
|         }
 | |
|         else if (toolbar_contains_mouse != -1)
 | |
|         {
 | |
|             m_toolbar_action_running = true;
 | |
|             m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // Select volume in this 3D canvas.
 | |
|             // Don't deselect a volume if layer editing is enabled. We want the object to stay selected
 | |
|             // during the scene manipulation.
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             if (m_picking_enabled && ((m_hover_volume_id != -1) || !is_layers_editing_enabled()))
 | |
| #else
 | |
|             if (m_picking_enabled && ((volume_idx != -1) || !is_layers_editing_enabled()))
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 if (evt.LeftDown() && (m_hover_volume_id != -1))
 | |
|                 {
 | |
|                     if (!evt.ShiftDown() || !m_selection.contains_volume(m_hover_volume_id))
 | |
|                         m_selection.add(m_hover_volume_id, !evt.ShiftDown());
 | |
|                     else
 | |
|                         m_selection.remove(m_hover_volume_id);
 | |
| 
 | |
|                     m_gizmos.update_on_off_state(m_selection);
 | |
|                     update_gizmos_data();
 | |
|                     wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                     m_dirty = true;
 | |
|                 }
 | |
| #else
 | |
|                 if (volume_idx != -1)
 | |
|                 {
 | |
|                     deselect_volumes();
 | |
|                     select_volume(volume_idx);
 | |
|                     int group_id = m_volumes.volumes[volume_idx]->select_group_id;
 | |
|                     if (group_id != -1)
 | |
|                     {
 | |
|                         for (GLVolume* vol : m_volumes.volumes)
 | |
|                         {
 | |
|                             if ((vol != nullptr) && (vol->select_group_id == group_id))
 | |
|                                 vol->selected = true;
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     update_gizmos_data();
 | |
|                     m_dirty = true;
 | |
|                 }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             }
 | |
| 
 | |
|             // propagate event through callback
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|             if (m_picking_enabled && (volume_idx != -1))
 | |
|                 _on_select(volume_idx, selected_object_idx);
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             if (m_hover_volume_id != -1)
 | |
| #else
 | |
|             if (volume_idx != -1)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
 | |
| #else
 | |
|                 if (evt.LeftDown() && m_moving_enabled)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                 {
 | |
|                     // The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
 | |
|                     // an converts the screen space coordinate to unscaled object space.
 | |
|                     Vec3d pos3d = _mouse_to_3d(pos);
 | |
| 
 | |
|                     // Only accept the initial position, if it is inside the volume bounding box.
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                     BoundingBoxf3 volume_bbox = m_volumes.volumes[m_hover_volume_id]->transformed_bounding_box();
 | |
| #else
 | |
|                     BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                     volume_bbox.offset(1.0);
 | |
|                     if (volume_bbox.contains(pos3d))
 | |
|                     {
 | |
|                         // The dragging operation is initiated.
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                         m_mouse.drag.move_volume_idx = m_hover_volume_id;
 | |
|                         m_selection.start_dragging();
 | |
| #else
 | |
|                         m_mouse.drag.move_with_shift = evt.ShiftDown();
 | |
|                         m_mouse.drag.move_volume_idx = volume_idx;
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                         m_mouse.drag.start_position_3D = pos3d;
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|                         // Remember the shift to to the object center.The object center will later be used
 | |
|                         // to limit the object placement close to the bed.
 | |
|                         m_mouse.drag.volume_center_offset = volume_bbox.center() - pos3d;
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|                     }
 | |
|                 }
 | |
|                 else if (evt.RightDown())
 | |
|                 {
 | |
|                     // forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
 | |
|                     // the context menu is already shown, ensuring it to disappear if the mouse is outside any volume
 | |
|                     m_mouse.position = Vec2d((double)pos(0), (double)pos(1));
 | |
|                     render();
 | |
|                     if (m_hover_volume_id != -1)
 | |
|                     {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                         // if right clicking on volume, propagate event through callback (shows context menu)
 | |
|                         if (m_volumes.volumes[m_hover_volume_id]->hover && !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower)
 | |
|                         {
 | |
|                             // forces the selection of the volume
 | |
|                             m_selection.add(m_hover_volume_id);
 | |
|                             m_gizmos.update_on_off_state(m_selection);
 | |
|                             update_gizmos_data();
 | |
|                             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|                             // forces a frame render to update the view before the context menu is shown
 | |
|                             render();
 | |
|                             post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, pos.cast<double>()));
 | |
|                         }
 | |
| #else
 | |
|                         // if right clicking on volume, propagate event through callback (shows context menu)
 | |
|                         if (m_volumes.volumes[volume_idx]->hover)
 | |
|                             post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, pos.cast<double>()));
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
 | |
|     {
 | |
|         m_mouse.dragging = true;
 | |
| 
 | |
|         // Get new position at the same Z of the initial click point.
 | |
|         float z0 = 0.0f;
 | |
|         float z1 = 1.0f;
 | |
|         Vec3d cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         // Clip the new position, so the object center remains close to the bed.
 | |
|         cur_pos += m_mouse.drag.volume_center_offset;
 | |
|         Point cur_pos2(scale_(cur_pos(0)), scale_(cur_pos(1)));
 | |
|         if (!m_bed.contains(cur_pos2))
 | |
|         {
 | |
|             Point ip = m_bed.point_projection(cur_pos2);
 | |
|             cur_pos(0) = unscale<double>(ip(0));
 | |
|             cur_pos(1) = unscale<double>(ip(1));
 | |
|         }
 | |
|         cur_pos -= m_mouse.drag.volume_center_offset;
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         // Calculate the translation vector.
 | |
|         Vec3d displacement = cur_pos - m_mouse.drag.start_position_3D;
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         m_selection.translate(displacement);
 | |
|         wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|         // Get the volume being dragged.
 | |
|         GLVolume* volume = m_volumes.volumes[m_mouse.drag.move_volume_idx];
 | |
|         // Get all volumes belonging to the same group, if any.
 | |
|         std::vector<GLVolume*> volumes;
 | |
|         int group_id = m_mouse.drag.move_with_shift ? volume->select_group_id : volume->drag_group_id;
 | |
|         if (group_id == -1)
 | |
|             volumes.push_back(volume);
 | |
|         else
 | |
|         {
 | |
|             for (GLVolume* v : m_volumes.volumes)
 | |
|             {
 | |
|                 if (v != nullptr)
 | |
|                 {
 | |
|                     if ((m_mouse.drag.move_with_shift && (v->select_group_id == group_id)) || (!m_mouse.drag.move_with_shift && (v->drag_group_id == group_id)))
 | |
|                         volumes.push_back(v);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // Apply new temporary volume origin and ignore Z.
 | |
|         for (GLVolume* v : volumes)
 | |
|         {
 | |
|             v->set_offset(v->get_offset() + Vec3d(displacement(0), displacement(1), 0.0));
 | |
|         }
 | |
| 
 | |
|         wxGetApp().obj_manipul()->update_position_value(volume->get_offset());
 | |
|         m_mouse.drag.start_position_3D = cur_pos;
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.Dragging() && m_gizmos.is_dragging())
 | |
|     {
 | |
|         if (!m_canvas->HasCapture())
 | |
|             m_canvas->CaptureMouse();
 | |
| 
 | |
|         m_mouse.dragging = true;
 | |
|         m_gizmos.update(mouse_ray(pos));
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         std::vector<GLVolume*> volumes;
 | |
|         if (m_mouse.drag.gizmo_volume_idx != -1)
 | |
|         {
 | |
|             GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
 | |
|             // Get all volumes belonging to the same group, if any.
 | |
|             if (volume->select_group_id == -1)
 | |
|                 volumes.push_back(volume);
 | |
|             else
 | |
|             {
 | |
|                 for (GLVolume* v : m_volumes.volumes)
 | |
|                 {
 | |
|                     if ((v != nullptr) && (v->select_group_id == volume->select_group_id))
 | |
|                         volumes.push_back(v);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         switch (m_gizmos.get_current_type())
 | |
|         {
 | |
|         case Gizmos::Move:
 | |
|         {
 | |
|             // Apply new temporary offset
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_selection.translate(m_gizmos.get_displacement());
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
 | |
|             Vec3d offset = m_gizmos.get_position() - volume->get_offset();
 | |
|             for (GLVolume* v : volumes)
 | |
|             {
 | |
|                 v->set_offset(v->get_offset() + offset);
 | |
|             }
 | |
|             wxGetApp().obj_manipul()->update_position_value(volume->get_offset());
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             break;
 | |
|         }
 | |
|         case Gizmos::Scale:
 | |
|         {
 | |
|             // Apply new temporary scale factors
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_selection.scale(m_gizmos.get_scale());
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             const Vec3d& scale = m_gizmos.get_scale();
 | |
|             for (GLVolume* v : volumes)
 | |
|             {
 | |
|                 v->set_scaling_factor(scale);
 | |
|             }
 | |
|             wxGetApp().obj_manipul()->update_scale_value(scale);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             break;
 | |
|         }
 | |
|         case Gizmos::Rotate:
 | |
|         {
 | |
|             // Apply new temporary rotations
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_selection.rotate(m_gizmos.get_rotation());
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             // Apply new temporary rotation
 | |
|             const Vec3d& rotation = m_gizmos.get_rotation();
 | |
|             for (GLVolume* v : volumes)
 | |
|             {
 | |
|                 v->set_rotation(rotation);
 | |
|             }
 | |
|             wxGetApp().obj_manipul()->update_rotation_value(rotation);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             break;
 | |
|         }
 | |
|         default:
 | |
|             break;
 | |
|         }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| #else
 | |
|         if (!volumes.empty())
 | |
|         {
 | |
|             BoundingBoxf3 bb;
 | |
|             for (const GLVolume* volume : volumes)
 | |
|             {
 | |
|                 bb.merge(volume->transformed_bounding_box());
 | |
|             }
 | |
|             const Vec3d& size = bb.size();
 | |
|             const Vec3d& scale = m_gizmos.get_scale();
 | |
|             post_event(Vec3dsEvent<2>(EVT_GLCANVAS_UPDATE_GEOMETRY, {size, scale}));
 | |
|         }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
 | |
|     {
 | |
|         m_mouse.dragging = true;
 | |
| 
 | |
|         if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
 | |
|         {
 | |
|             if (m_layers_editing.state == LayersEditing::Editing)
 | |
|                 _perform_layer_editing_action(&evt);
 | |
|         }
 | |
|         else if (evt.LeftIsDown())
 | |
|         {
 | |
|             // if dragging over blank area with left button, rotate
 | |
|             if (m_mouse.is_start_position_3D_defined())
 | |
|             {
 | |
|                 const Vec3d& orig = m_mouse.drag.start_position_3D;
 | |
|                 m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
 | |
|                 m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE);
 | |
| 
 | |
|                 viewport_changed();
 | |
| 
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
 | |
|         }
 | |
|         else if (evt.MiddleIsDown() || evt.RightIsDown())
 | |
|         {
 | |
|             // If dragging over blank area with right button, pan.
 | |
|             if (m_mouse.is_start_position_2D_defined())
 | |
|             {
 | |
|                 // get point in model space at Z = 0
 | |
|                 float z = 0.0f;
 | |
|                 const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
 | |
|                 Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
 | |
|                 m_camera.target += orig - cur_pos;
 | |
| 
 | |
|                 viewport_changed();
 | |
| 
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             
 | |
|             m_mouse.drag.start_position_2D = pos;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|     {
 | |
|         if (m_layers_editing.state != LayersEditing::Unknown)
 | |
|         {
 | |
|             m_layers_editing.state = LayersEditing::Unknown;
 | |
|             _stop_timer();
 | |
| 
 | |
|             if (layer_editing_object_idx != -1)
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_MODEL_UPDATE));
 | |
|         }
 | |
|         else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
 | |
|         {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             m_regenerate_volumes = false;
 | |
|             _on_move();
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             // get all volumes belonging to the same group, if any
 | |
|             std::vector<int> volume_idxs;
 | |
|             int vol_id = m_mouse.drag.move_volume_idx;
 | |
|             int group_id = m_mouse.drag.move_with_shift ? m_volumes.volumes[vol_id]->select_group_id : m_volumes.volumes[vol_id]->drag_group_id;
 | |
|             if (group_id == -1)
 | |
|                 volume_idxs.push_back(vol_id);
 | |
|             else
 | |
|             {
 | |
|                 for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
 | |
|                 {
 | |
|                     if ((m_mouse.drag.move_with_shift && (m_volumes.volumes[i]->select_group_id == group_id)) || (m_volumes.volumes[i]->drag_group_id == group_id))
 | |
|                         volume_idxs.push_back(i);
 | |
|                 }
 | |
|             }
 | |
|             
 | |
|             _on_move(volume_idxs);
 | |
| 
 | |
|             // force re-selection of the wipe tower, if needed
 | |
|             if ((volume_idxs.size() == 1) && m_volumes.volumes[volume_idxs[0]]->is_wipe_tower)
 | |
|                 select_volume(volume_idxs[0]);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         }
 | |
|         else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
 | |
|         {
 | |
|             // deselect and propagate event through callback
 | |
| #if ENABLE_GIZMOS_RESET
 | |
|             if (!m_mouse.ignore_up_event && m_picking_enabled && !m_toolbar_action_running)
 | |
| #else
 | |
|             if (m_picking_enabled && !m_toolbar_action_running)
 | |
| #endif // ENABLE_GIZMOS_RESET
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 m_selection.clear();
 | |
|                 wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
| #else
 | |
|                 deselect_volumes();
 | |
|                 _on_select(-1, -1);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                 update_gizmos_data();
 | |
|             }
 | |
| #if ENABLE_GIZMOS_RESET
 | |
|             else if (m_mouse.ignore_up_event)
 | |
|                 m_mouse.ignore_up_event = false;
 | |
| #endif // ENABLE_GIZMOS_RESET
 | |
|         }
 | |
|         else if (evt.LeftUp() && m_gizmos.is_dragging())
 | |
|         {
 | |
|             switch (m_gizmos.get_current_type())
 | |
|             {
 | |
|             case Gizmos::Move:
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 m_regenerate_volumes = false;
 | |
|                 _on_move();
 | |
| #else
 | |
|                 // get all volumes belonging to the same group, if any
 | |
|                 std::vector<int> volume_idxs;
 | |
|                 int vol_id = m_mouse.drag.gizmo_volume_idx;
 | |
|                 int group_id = m_volumes.volumes[vol_id]->select_group_id;
 | |
|                 if (group_id == -1)
 | |
|                     volume_idxs.push_back(vol_id);
 | |
|                 else
 | |
|                 {
 | |
|                     for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
 | |
|                     {
 | |
|                         if (m_volumes.volumes[i]->select_group_id == group_id)
 | |
|                             volume_idxs.push_back(i);
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 _on_move(volume_idxs);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case Gizmos::Scale:
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 _on_scale();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                 break;
 | |
|             }
 | |
|             case Gizmos::Rotate:
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 _on_rotate();
 | |
| #else
 | |
|                 post_event(Vec3dEvent(EVT_GIZMO_ROTATE, m_gizmos.get_rotation()));
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|                 break;
 | |
|             }
 | |
|             m_gizmos.stop_dragging();
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| #else
 | |
|             wxGetApp().obj_manipul()->update_values();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         }
 | |
| 
 | |
|         m_mouse.drag.move_volume_idx = -1;
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         m_mouse.drag.gizmo_volume_idx = -1;
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         m_mouse.set_start_position_2D_as_invalid();
 | |
|         m_mouse.dragging = false;
 | |
|         m_toolbar_action_running = false;
 | |
|         m_dirty = true;
 | |
| 
 | |
|         if (m_canvas->HasCapture())
 | |
|             m_canvas->ReleaseMouse();
 | |
|     }
 | |
|     else if (evt.Moving())
 | |
|     {
 | |
|         m_mouse.position = Vec2d((double)pos(0), (double)pos(1));
 | |
|         // Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
 | |
|         if (m_picking_enabled)
 | |
|             m_dirty = true;
 | |
|     }
 | |
|     else
 | |
|         evt.Skip();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_paint(wxPaintEvent& evt)
 | |
| {
 | |
|     render();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_key_down(wxKeyEvent& evt)
 | |
| {
 | |
|     if (evt.HasModifiers())
 | |
|         evt.Skip();
 | |
|     else
 | |
|     {
 | |
|         int key = evt.GetKeyCode();
 | |
|         if (key == WXK_DELETE)
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_REMOVE_OBJECT));
 | |
|         else
 | |
| 		{
 | |
| #ifdef __WXOSX__
 | |
| 			if (key == WXK_BACK)
 | |
| 				post_event(SimpleEvent(EVT_GLCANVAS_REMOVE_OBJECT));
 | |
| #endif
 | |
| 			evt.Skip();
 | |
| 		}
 | |
|     }
 | |
| }
 | |
| 
 | |
| Size GLCanvas3D::get_canvas_size() const
 | |
| {
 | |
|     int w = 0;
 | |
|     int h = 0;
 | |
| 
 | |
|     if (m_canvas != nullptr)
 | |
|         m_canvas->GetSize(&w, &h);
 | |
| 
 | |
|     return Size(w, h);
 | |
| }
 | |
| 
 | |
| Point GLCanvas3D::get_local_mouse_position() const
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return Point();
 | |
| 
 | |
|     wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
 | |
|     return Point(mouse_pos.x, mouse_pos.y);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_legend_texture()
 | |
| {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     if (!set_current())
 | |
|         return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     m_legend_texture.reset();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_tooltip(const std::string& tooltip)
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|         m_canvas->SetToolTip(tooltip);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_shown_on_screen() const
 | |
| {
 | |
|     return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_force_zoom_to_bed()
 | |
| {
 | |
|     zoom_to_bed();
 | |
|     m_force_zoom_to_bed_enabled = false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_toolbar()
 | |
| {
 | |
|     if (!m_toolbar.is_enabled())
 | |
|         return true;
 | |
| 
 | |
|     if (!m_toolbar.init("toolbar.png", 36, 1, 1))
 | |
|     {
 | |
|         // unable to init the toolbar texture, disable it
 | |
|         m_toolbar.set_enabled(false);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
| //    m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
 | |
|     m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
 | |
|     m_toolbar.set_separator_size(5);
 | |
|     m_toolbar.set_gap_size(2);
 | |
| 
 | |
|     GLToolbarItem::Data item;
 | |
| 
 | |
|     item.name = "add";
 | |
|     item.tooltip = GUI::L_str("Add...");
 | |
|     item.sprite_id = 0;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_ADD;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "delete";
 | |
|     item.tooltip = GUI::L_str("Delete");
 | |
|     item.sprite_id = 1;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_DELETE;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "deleteall";
 | |
|     item.tooltip = GUI::L_str("Delete all");
 | |
|     item.sprite_id = 2;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_DELETE_ALL;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "arrange";
 | |
|     item.tooltip = GUI::L_str("Arrange");
 | |
|     item.sprite_id = 3;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_ARRANGE;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "more";
 | |
|     item.tooltip = GUI::L_str("Add instance");
 | |
|     item.sprite_id = 4;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_MORE;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "fewer";
 | |
|     item.tooltip = GUI::L_str("Remove instance");
 | |
|     item.sprite_id = 5;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_FEWER;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitobjects";
 | |
|     item.tooltip = GUI::L_str("Split to objects");
 | |
|     item.sprite_id = 6;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_SPLIT_OBJECTS;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitvolumes";
 | |
|     item.tooltip = GUI::L_str("Split to parts");
 | |
|     item.sprite_id = 6;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_SPLIT_VOLUMES;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "cut";
 | |
|     item.tooltip = GUI::L_str("Cut...");
 | |
|     item.sprite_id = 7;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_CUT;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     item.name = "settings";
 | |
|     item.tooltip = GUI::L_str("Settings...");
 | |
|     item.sprite_id = 8;
 | |
|     item.is_toggable = false;
 | |
|     item.action_event = EVT_GLTOOLBAR_SETTINGS;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|     item.name = "layersediting";
 | |
|     item.tooltip = GUI::L_str("Layers editing");
 | |
|     item.sprite_id = 9;
 | |
|     item.is_toggable = true;
 | |
|     item.action_event = EVT_GLTOOLBAR_LAYERSEDITING;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|     item.name = "selectbyparts";
 | |
|     item.tooltip = GUI::L_str("Select by parts");
 | |
|     item.sprite_id = 10;
 | |
|     item.is_toggable = true;
 | |
|     item.action_event = EVT_GLTOOLBAR_SELECTBYPARTS;
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|     enable_toolbar_item("add", true);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| #if ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| bool GLCanvas3D::_set_current()
 | |
| {
 | |
|     if ((m_canvas != nullptr) && (m_context != nullptr))
 | |
|         return m_canvas->SetCurrent(*m_context);
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| #endif ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
| void GLCanvas3D::_resize(unsigned int w, unsigned int h)
 | |
| {
 | |
|     if ((m_canvas == nullptr) && (m_context == nullptr))
 | |
|         return;
 | |
| 
 | |
|     // ensures that this canvas is current
 | |
| #if ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     _set_current();
 | |
| #else
 | |
|     set_current();
 | |
| #endif // ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     ::glViewport(0, 0, w, h);
 | |
| 
 | |
|     ::glMatrixMode(GL_PROJECTION);
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     const BoundingBoxf3& bbox = _max_bounding_box();
 | |
| 
 | |
|     switch (m_camera.type)
 | |
|     {
 | |
|     case Camera::Ortho:
 | |
|     {
 | |
|         float w2 = w;
 | |
|         float h2 = h;
 | |
|         float two_zoom = 2.0f * get_camera_zoom();
 | |
|         if (two_zoom != 0.0f)
 | |
|         {
 | |
|             float inv_two_zoom = 1.0f / two_zoom;
 | |
|             w2 *= inv_two_zoom;
 | |
|             h2 *= inv_two_zoom;
 | |
|         }
 | |
| 
 | |
|         // FIXME: calculate a tighter value for depth will improve z-fighting
 | |
|         float depth = 5.0f * (float)bbox.max_size();
 | |
|         ::glOrtho(-w2, w2, -h2, h2, -depth, depth);
 | |
| 
 | |
|         break;
 | |
|     }
 | |
| //    case Camera::Perspective:
 | |
| //    {
 | |
| //        float bbox_r = (float)bbox.radius();
 | |
| //        float fov = PI * 45.0f / 180.0f;
 | |
| //        float fov_tan = tan(0.5f * fov);
 | |
| //        float cam_distance = 0.5f * bbox_r / fov_tan;
 | |
| //        m_camera.distance = cam_distance;
 | |
| //
 | |
| //        float nr = cam_distance - bbox_r * 1.1f;
 | |
| //        float fr = cam_distance + bbox_r * 1.1f;
 | |
| //        if (nr < 1.0f)
 | |
| //            nr = 1.0f;
 | |
| //
 | |
| //        if (fr < nr + 1.0f)
 | |
| //            fr = nr + 1.0f;
 | |
| //
 | |
| //        float h2 = fov_tan * nr;
 | |
| //        float w2 = h2 * w / h;
 | |
| //        ::glFrustum(-w2, w2, -h2, h2, nr, fr);
 | |
| //
 | |
| //        break;
 | |
| //    }
 | |
|     default:
 | |
|     {
 | |
|         throw std::runtime_error("Invalid camera type.");
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     ::glMatrixMode(GL_MODELVIEW);
 | |
| 
 | |
|     m_dirty = false;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb = m_bed.get_bounding_box();
 | |
|     bb.merge(volumes_bounding_box());
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb;
 | |
| 
 | |
|     std::vector<const GLVolume*> selected_volumes;
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if ((volume != nullptr) && !volume->is_wipe_tower && volume->selected)
 | |
|             selected_volumes.push_back(volume);
 | |
|     }
 | |
| 
 | |
|     bool use_drag_group_id = selected_volumes.size() > 1;
 | |
|     if (use_drag_group_id)
 | |
|     {
 | |
|         int drag_group_id = selected_volumes[0]->drag_group_id;
 | |
|         for (const GLVolume* volume : selected_volumes)
 | |
|         {
 | |
|             if (drag_group_id != volume->drag_group_id)
 | |
|             {
 | |
|                 use_drag_group_id = false;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (use_drag_group_id)
 | |
|     {
 | |
|         for (const GLVolume* volume : selected_volumes)
 | |
|         {
 | |
|             bb.merge(volume->bounding_box);
 | |
|         }
 | |
| 
 | |
|         bb = bb.transformed(selected_volumes[0]->world_matrix().cast<double>());
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         for (const GLVolume* volume : selected_volumes)
 | |
|         {
 | |
|             bb.merge(volume->transformed_bounding_box());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return bb;
 | |
| }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
 | |
| {
 | |
|     // Calculate the zoom factor needed to adjust viewport to bounding box.
 | |
|     float zoom = _get_zoom_to_bounding_box_factor(bbox);
 | |
|     if (zoom > 0.0f)
 | |
|     {
 | |
|         m_camera.zoom = zoom;
 | |
|         // center view around bounding box center
 | |
|         m_camera.target = bbox.center();
 | |
| 
 | |
|         viewport_changed();
 | |
| 
 | |
|         _refresh_if_shown_on_screen();
 | |
|     }
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
 | |
| {
 | |
|     float max_bb_size = bbox.max_size();
 | |
|     if (max_bb_size == 0.0f)
 | |
|         return -1.0f;
 | |
| 
 | |
|     // project the bbox vertices on a plane perpendicular to the camera forward axis
 | |
|     // then calculates the vertices coordinate on this plane along the camera xy axes
 | |
| 
 | |
|     // we need the view matrix, we let opengl calculate it (same as done in render())
 | |
|     _camera_tranform();
 | |
| 
 | |
|     // get the view matrix back from opengl
 | |
|     GLfloat matrix[16];
 | |
|     ::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
 | |
| 
 | |
|     // camera axes
 | |
|     Vec3d right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
 | |
|     Vec3d up((double)matrix[1], (double)matrix[5], (double)matrix[9]);
 | |
|     Vec3d forward((double)matrix[2], (double)matrix[6], (double)matrix[10]);
 | |
| 
 | |
|     Vec3d bb_min = bbox.min;
 | |
|     Vec3d bb_max = bbox.max;
 | |
|     Vec3d bb_center = bbox.center();
 | |
| 
 | |
|     // bbox vertices in world space
 | |
|     std::vector<Vec3d> vertices;
 | |
|     vertices.reserve(8);
 | |
|     vertices.push_back(bb_min);
 | |
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
 | |
|     vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
 | |
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
 | |
|     vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
 | |
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
 | |
|     vertices.push_back(bb_max);
 | |
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));
 | |
| 
 | |
|     double max_x = 0.0;
 | |
|     double max_y = 0.0;
 | |
| 
 | |
|     // margin factor to give some empty space around the bbox
 | |
|     double margin_factor = 1.25;
 | |
| 
 | |
|     for (const Vec3d v : vertices)
 | |
|     {
 | |
|         // project vertex on the plane perpendicular to camera forward axis
 | |
|         Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
 | |
|         Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
 | |
| 
 | |
|         // calculates vertex coordinate along camera xy axes
 | |
|         double x_on_plane = proj_on_plane.dot(right);
 | |
|         double y_on_plane = proj_on_plane.dot(up);
 | |
| 
 | |
|         max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
 | |
|         max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
 | |
|     }
 | |
| 
 | |
|     if ((max_x == 0.0) || (max_y == 0.0))
 | |
|         return -1.0f;
 | |
| 
 | |
|     max_x *= 2.0;
 | |
|     max_y *= 2.0;
 | |
| 
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_mark_volumes_for_layer_height() const
 | |
| {
 | |
|     if (m_print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     for (GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         int object_id = vol->object_idx();
 | |
| #else
 | |
|         int object_id = int(vol->select_group_id / 1000000);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         int shader_id = m_layers_editing.get_shader_program_id();
 | |
| 
 | |
|         if (is_layers_editing_enabled() && (shader_id != -1) && vol->selected &&
 | |
|             vol->has_layer_height_texture() && (object_id < (int)m_print->objects().size()))
 | |
|         {
 | |
|             vol->set_layer_height_texture_data(m_layers_editing.get_z_texture_id(), shader_id,
 | |
|                 m_print->get_object(object_id), _get_layers_editing_cursor_z_relative(), m_layers_editing.band_width);
 | |
|         }
 | |
|         else
 | |
|             vol->reset_layer_height_texture_data();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_refresh_if_shown_on_screen()
 | |
| {
 | |
|     if (_is_shown_on_screen())
 | |
|     {
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
|         if (m_canvas != nullptr)
 | |
|             m_canvas->Refresh();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_camera_tranform() const
 | |
| {
 | |
|     ::glMatrixMode(GL_MODELVIEW);
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     ::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch
 | |
|     ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f);          // yaw
 | |
| 
 | |
|     Vec3d neg_target = - m_camera.target;
 | |
|     ::glTranslated(neg_target(0), neg_target(1), neg_target(2));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_picking_pass() const
 | |
| {
 | |
|     const Vec2d& pos = m_mouse.position;
 | |
| 
 | |
|     if (m_picking_enabled && !m_mouse.dragging && (pos != Vec2d(DBL_MAX, DBL_MAX)))
 | |
|     {
 | |
|         // Render the object for picking.
 | |
|         // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
 | |
|         // Better to use software ray - casting on a bounding - box hierarchy.
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             ::glDisable(GL_MULTISAMPLE);
 | |
| 
 | |
|         ::glDisable(GL_BLEND);
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|         ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | |
| 
 | |
|         _render_volumes(true);
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         m_gizmos.render_current_gizmo_for_picking_pass(m_selection);
 | |
| #else
 | |
|         m_gizmos.render_current_gizmo_for_picking_pass(_selected_volumes_bounding_box());
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             ::glEnable(GL_MULTISAMPLE);
 | |
| 
 | |
|         int volume_id = -1;
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|         for (GLVolume* vol : m_volumes.volumes)
 | |
|         {
 | |
|             vol->hover = false;
 | |
|         }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         GLubyte color[4] = { 0, 0, 0, 0 };
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
 | |
|         if (inside)
 | |
|         {
 | |
|             ::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
 | |
|             volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
 | |
|         }
 | |
| 
 | |
|         if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
 | |
|         {
 | |
|             m_hover_volume_id = volume_id;
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
|             m_volumes.volumes[volume_id]->hover = true;
 | |
|             int group_id = m_volumes.volumes[volume_id]->select_group_id;
 | |
|             if (group_id != -1)
 | |
|             {
 | |
|                 for (GLVolume* vol : m_volumes.volumes)
 | |
|                 {
 | |
|                     if (vol->select_group_id == group_id)
 | |
|                         vol->hover = true;
 | |
|                 }
 | |
|             }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
|             m_gizmos.set_hover_id(-1);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             m_hover_volume_id = -1;
 | |
|             m_gizmos.set_hover_id(inside ? (254 - (int)color[2]) : -1);
 | |
|         }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         _update_volumes_hover_state();
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         // updates gizmos overlay
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         if (!m_selection.is_empty())
 | |
|             m_gizmos.update_hover_state(*this, pos, m_selection);
 | |
| #else
 | |
|         if (_get_first_selected_object_id() != -1)
 | |
|             m_gizmos.update_hover_state(*this, pos);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         else
 | |
|             m_gizmos.reset_all_states();
 | |
| 
 | |
|         m_toolbar.update_hover_state(pos);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_background() const
 | |
| {
 | |
|     ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | |
| 
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
|     ::glMatrixMode(GL_PROJECTION);
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     // Draws a bluish bottom to top gradient over the complete screen.
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     ::glColor3f(0.0f, 0.0f, 0.0f);
 | |
|     ::glVertex2f(-1.0f, -1.0f);
 | |
|     ::glVertex2f(1.0f, -1.0f);
 | |
| 
 | |
|     if (m_dynamic_background_enabled && _is_any_volume_outside())
 | |
|         ::glColor3fv(ERROR_BG_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_COLOR);
 | |
| 
 | |
|     ::glVertex2f(1.0f, 1.0f);
 | |
|     ::glVertex2f(-1.0f, 1.0f);
 | |
|     ::glEnd();
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glPopMatrix();
 | |
|     ::glMatrixMode(GL_MODELVIEW);
 | |
|     ::glPopMatrix();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_bed(float theta) const
 | |
| {
 | |
|     m_bed.render(theta);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_axes(bool depth_test) const
 | |
| {
 | |
|     m_axes.render(depth_test);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_objects() const
 | |
| {
 | |
|     if (m_volumes.empty())
 | |
|         return;
 | |
| 
 | |
|     ::glEnable(GL_LIGHTING);
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|     if (!m_shader_enabled)
 | |
|         _render_volumes(false);
 | |
|     else if (m_use_VBOs)
 | |
|     {
 | |
|         if (m_picking_enabled)
 | |
|         {
 | |
|             _mark_volumes_for_layer_height();
 | |
| 
 | |
|             if (m_config != nullptr)
 | |
|             {
 | |
|                 const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
 | |
|                 m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
 | |
|                 m_volumes.check_outside_state(m_config, nullptr);
 | |
|             }
 | |
|             // do not cull backfaces to show broken geometry, if any
 | |
|             ::glDisable(GL_CULL_FACE);
 | |
|         }
 | |
| 
 | |
|         m_shader.start_using();
 | |
|         m_volumes.render_VBOs();
 | |
|         m_shader.stop_using();
 | |
| 
 | |
|         if (m_picking_enabled)
 | |
|             ::glEnable(GL_CULL_FACE);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         // do not cull backfaces to show broken geometry, if any
 | |
|         if (m_picking_enabled)
 | |
|             ::glDisable(GL_CULL_FACE);
 | |
| 
 | |
|         m_volumes.render_legacy();
 | |
| 
 | |
|         if (m_picking_enabled)
 | |
|             ::glEnable(GL_CULL_FACE);
 | |
|     }
 | |
| 
 | |
|     ::glDisable(GL_LIGHTING);
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::_render_selection() const
 | |
| {
 | |
|     Gizmos::EType type = m_gizmos.get_current_type();
 | |
|     bool show_indirect_selection = m_gizmos.is_running() && ((type == Gizmos::Rotate) || (type == Gizmos::Scale) || (type == Gizmos::Flatten));
 | |
|     m_selection.render(show_indirect_selection);
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::_render_cutting_plane() const
 | |
| {
 | |
|     m_cutting_plane.render(volumes_bounding_box());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_warning_texture() const
 | |
| {
 | |
|     if (!m_warning_texture_enabled)
 | |
|         return;
 | |
| 
 | |
|     m_warning_texture.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_legend_texture() const
 | |
| {
 | |
|     if (!m_legend_texture_enabled)
 | |
|         return;
 | |
| 
 | |
|     m_legend_texture.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_layer_editing_overlay() const
 | |
| {
 | |
|     if ((m_print == nullptr) || m_print->objects().empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = nullptr;
 | |
| 
 | |
|     for (GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
|         if ((vol != nullptr) && vol->selected && vol->has_layer_height_texture())
 | |
|         {
 | |
|             volume = vol;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (volume == nullptr)
 | |
|         return;
 | |
| 
 | |
|     // If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion
 | |
|     // and an update by Platter::async_apply_config.
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     int object_idx = volume->object_idx();
 | |
| #else
 | |
|     int object_idx = int(volume->select_group_id / 1000000);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|     if ((int)m_print->objects().size() <= object_idx)
 | |
|         return;
 | |
| 
 | |
|     const PrintObject* print_object = m_print->get_object(object_idx);
 | |
|     if (print_object == nullptr)
 | |
|         return;
 | |
| 
 | |
|     m_layers_editing.render(*this, *print_object, *volume);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_volumes(bool fake_colors) const
 | |
| {
 | |
|     static const GLfloat INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     if (!fake_colors)
 | |
|         ::glEnable(GL_LIGHTING);
 | |
| 
 | |
|     // do not cull backfaces to show broken geometry, if any
 | |
|     ::glDisable(GL_CULL_FACE);
 | |
| 
 | |
|     ::glEnable(GL_BLEND);
 | |
|     ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|     ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|     ::glEnableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|     unsigned int volume_id = 0;
 | |
|     for (GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
|         if (fake_colors)
 | |
|         {
 | |
|             // Object picking mode. Render the object with a color encoding the object index.
 | |
|             unsigned int r = (volume_id & 0x000000FF) >> 0;
 | |
|             unsigned int g = (volume_id & 0x0000FF00) >> 8;
 | |
|             unsigned int b = (volume_id & 0x00FF0000) >> 16;
 | |
|             ::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             vol->set_render_color();
 | |
|             ::glColor4fv(vol->render_color);
 | |
|         }
 | |
| 
 | |
|         vol->render();
 | |
|         ++volume_id;
 | |
|     }
 | |
| 
 | |
|     ::glDisableClientState(GL_NORMAL_ARRAY);
 | |
|     ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
|     ::glDisable(GL_BLEND);
 | |
| 
 | |
|     ::glEnable(GL_CULL_FACE);
 | |
| 
 | |
|     if (!fake_colors)
 | |
|         ::glDisable(GL_LIGHTING);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_current_gizmo() const
 | |
| {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|     m_gizmos.render_current_gizmo(m_selection);
 | |
| #else
 | |
|     m_gizmos.render_current_gizmo(_selected_volumes_bounding_box());
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_gizmos_overlay() const
 | |
| {
 | |
|     m_gizmos.render_overlay(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_toolbar() const
 | |
| {
 | |
|     _resize_toolbar();
 | |
|     m_toolbar.render();
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::_update_volumes_hover_state() const
 | |
| {
 | |
|     for (GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         v->hover = false;
 | |
|     }
 | |
| 
 | |
|     if (m_hover_volume_id == -1)
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = m_volumes.volumes[m_hover_volume_id];
 | |
| 
 | |
|     switch (m_selection.get_mode())
 | |
|     {
 | |
|     case Selection::Volume:
 | |
|     {
 | |
|         volume->hover = true;
 | |
|         break;
 | |
|     }
 | |
|     case Selection::Instance:
 | |
|     {
 | |
|         int object_idx = volume->object_idx();
 | |
|         int instance_idx = volume->instance_idx();
 | |
| 
 | |
|         for (GLVolume* v : m_volumes.volumes)
 | |
|         {
 | |
|             if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
 | |
|                 v->hover = true;
 | |
|         }
 | |
| 
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
 | |
| {
 | |
|     return m_layers_editing.get_cursor_z_relative(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
 | |
| {
 | |
|     int object_idx_selected = m_layers_editing.last_object_id;
 | |
|     if (object_idx_selected == -1)
 | |
|         return;
 | |
| 
 | |
|     if (m_print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     const PrintObject* selected_obj = m_print->get_object(object_idx_selected);
 | |
|     if (selected_obj == nullptr)
 | |
|         return;
 | |
| 
 | |
|     // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|     if (evt != nullptr)
 | |
|     {
 | |
|         const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
 | |
|         float b = rect.get_bottom();
 | |
|         m_layers_editing.last_z = unscale<double>(selected_obj->size(2)) * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
 | |
|         m_layers_editing.last_action = evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1);
 | |
|     }
 | |
| 
 | |
|     // Mark the volume as modified, so Print will pick its layer height profile ? Where to mark it ?
 | |
|     // Start a timer to refresh the print ? schedule_background_process() ?
 | |
|     // The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself,
 | |
|     // therefore it is safe to call it while the background processing is running.
 | |
|     const_cast<PrintObject*>(selected_obj)->adjust_layer_height_profile(m_layers_editing.last_z, m_layers_editing.strength, m_layers_editing.band_width, m_layers_editing.last_action);
 | |
| 
 | |
|     // searches the id of the first volume of the selected object
 | |
|     int volume_idx = 0;
 | |
|     for (int i = 0; i < object_idx_selected; ++i)
 | |
|     {
 | |
|         const PrintObject* obj = m_print->get_object(i);
 | |
|         if (obj != nullptr)
 | |
|         {
 | |
|             for (int j = 0; j < (int)obj->region_volumes.size(); ++j)
 | |
|             {
 | |
|                 volume_idx += (int)obj->region_volumes[j].size();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     m_volumes.volumes[volume_idx]->generate_layer_height_texture(selected_obj, 1);
 | |
|     _refresh_if_shown_on_screen();
 | |
| 
 | |
|     // Automatic action on mouse down with the same coordinate.
 | |
|     _start_timer();
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| 
 | |
|     _camera_tranform();
 | |
| 
 | |
|     GLint viewport[4];
 | |
|     ::glGetIntegerv(GL_VIEWPORT, viewport);
 | |
|     GLdouble modelview_matrix[16];
 | |
|     ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
 | |
|     GLdouble projection_matrix[16];
 | |
|     ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
 | |
| 
 | |
|     GLint y = viewport[3] - (GLint)mouse_pos(1);
 | |
|     GLfloat mouse_z;
 | |
|     if (z == nullptr)
 | |
|         ::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
 | |
|     else
 | |
|         mouse_z = *z;
 | |
| 
 | |
|     GLdouble out_x, out_y, out_z;
 | |
|     ::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
 | |
|     return Vec3d((double)out_x, (double)out_y, (double)out_z);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
 | |
| {
 | |
|     return mouse_ray(mouse_pos).intersect_plane(0.0);
 | |
| }
 | |
| 
 | |
| Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
 | |
| {
 | |
|     float z0 = 0.0f;
 | |
|     float z1 = 1.0f;
 | |
|     return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_start_timer()
 | |
| {
 | |
|     if (m_timer != nullptr)
 | |
|         m_timer->Start(100, wxTIMER_CONTINUOUS);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_stop_timer()
 | |
| {
 | |
|     if (m_timer != nullptr)
 | |
|         m_timer->Stop();
 | |
| }
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| int GLCanvas3D::_get_first_selected_object_id() const
 | |
| {
 | |
|     if (m_print != nullptr)
 | |
|     {
 | |
|         int objects_count = (int)m_print->objects().size();
 | |
| 
 | |
|         for (const GLVolume* vol : m_volumes.volumes)
 | |
|         {
 | |
|             if ((vol != nullptr) && vol->selected)
 | |
|             {
 | |
|                 int object_id = vol->select_group_id / 1000000;
 | |
|                 // Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
 | |
|                 if (object_id < 10000)
 | |
|                     return (object_id >= objects_count) ? -1 : object_id;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return -1;
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::_get_first_selected_volume_id(int object_id) const
 | |
| {
 | |
|     int volume_id = -1;
 | |
| 
 | |
|     for (const GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
|         ++volume_id;
 | |
|         if ((vol != nullptr) && vol->selected && (object_id == vol->select_group_id / 1000000))
 | |
|             return volume_id;
 | |
|     }
 | |
| 
 | |
|     return -1;
 | |
| }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| void GLCanvas3D::_load_print_toolpaths()
 | |
| {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     // ensures this canvas is current
 | |
|     if (!set_current())
 | |
|         return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     if (m_print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!m_print->is_step_done(psSkirt) || !m_print->is_step_done(psBrim))
 | |
|         return;
 | |
| 
 | |
|     if (!m_print->has_skirt() && (m_print->config().brim_width.value == 0))
 | |
|         return;
 | |
| 
 | |
|     const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
 | |
| 
 | |
|     // number of skirt layers
 | |
|     size_t total_layer_count = 0;
 | |
|     for (const PrintObject* print_object : m_print->objects())
 | |
|     {
 | |
|         total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
 | |
|     }
 | |
|     size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(m_print->config().skirt_height.value, total_layer_count);
 | |
|     if ((skirt_height == 0) && (m_print->config().brim_width.value > 0))
 | |
|         skirt_height = 1;
 | |
| 
 | |
|     // get first skirt_height layers (maybe this should be moved to a PrintObject method?)
 | |
|     const PrintObject* object0 = m_print->objects().front();
 | |
|     std::vector<float> print_zs;
 | |
|     print_zs.reserve(skirt_height * 2);
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
 | |
|     {
 | |
|         print_zs.push_back(float(object0->layers()[i]->print_z));
 | |
|     }
 | |
|     //FIXME why there are support layers?
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
 | |
|     {
 | |
|         print_zs.push_back(float(object0->support_layers()[i]->print_z));
 | |
|     }
 | |
|     sort_remove_duplicates(print_zs);
 | |
|     if (print_zs.size() > skirt_height)
 | |
|         print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
 | |
| 
 | |
|     m_volumes.volumes.emplace_back(new GLVolume(color));
 | |
|     GLVolume& volume = *m_volumes.volumes.back();
 | |
|     for (size_t i = 0; i < skirt_height; ++i) {
 | |
|         volume.print_zs.push_back(print_zs[i]);
 | |
|         volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
 | |
|         volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
 | |
|         if (i == 0)
 | |
|             _3DScene::extrusionentity_to_verts(m_print->brim(), print_zs[i], Point(0, 0), volume);
 | |
| 
 | |
|         _3DScene::extrusionentity_to_verts(m_print->skirt(), print_zs[i], Point(0, 0), volume);
 | |
|     }
 | |
|     volume.bounding_box = volume.indexed_vertex_array.bounding_box();
 | |
|     volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Points                *shifted_copies;
 | |
|         std::vector<const Layer*>    layers;
 | |
|         bool                         has_perimeters;
 | |
|         bool                         has_infill;
 | |
|         bool                         has_support;
 | |
|         const std::vector<float>*    tool_colors;
 | |
| 
 | |
|         // Number of vertices (each vertex is 6x4=24 bytes long)
 | |
|         static const size_t          alloc_size_max() { return 131072; } // 3.15MB
 | |
|         //        static const size_t          alloc_size_max    () { return 65536; } // 1.57MB 
 | |
|         //        static const size_t          alloc_size_max    () { return 32768; } // 786kB
 | |
|         static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }
 | |
| 
 | |
|         static const float*          color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
 | |
|         static const float*          color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
 | |
|         static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int extruder, int feature) const
 | |
|         {
 | |
|             return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
 | |
|         }
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.shifted_copies = &print_object.copies();
 | |
| 
 | |
|     // order layers by print_z
 | |
|     ctxt.layers.reserve(print_object.layers().size() + print_object.support_layers().size());
 | |
|     for (const Layer *layer : print_object.layers())
 | |
|         ctxt.layers.push_back(layer);
 | |
|     for (const Layer *layer : print_object.support_layers())
 | |
|         ctxt.layers.push_back(layer);
 | |
|     std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
 | |
| 
 | |
|     // Maximum size of an allocation block: 32MB / sizeof(float)
 | |
|     ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
 | |
|     ctxt.has_infill = print_object.is_step_done(posInfill);
 | |
|     ctxt.has_support = print_object.is_step_done(posSupportMaterial);
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
|         new_volume_mutex.lock();
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         new_volume_mutex.unlock();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         GLVolumePtrs vols;
 | |
| #else
 | |
|         std::vector<GLVolume*> vols;
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         if (ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *vol : vols)
 | |
|             vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
 | |
|             const Layer *layer = ctxt.layers[idx_layer];
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
 | |
|                     vol.print_zs.push_back(layer->print_z);
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             }
 | |
|             for (const Point © : *ctxt.shifted_copies) {
 | |
|                 for (const LayerRegion *layerm : layer->regions()) {
 | |
|                     if (ctxt.has_perimeters)
 | |
|                         _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
 | |
|                         *vols[ctxt.volume_idx(layerm->region()->config().perimeter_extruder.value, 0)]);
 | |
|                     if (ctxt.has_infill) {
 | |
|                         for (const ExtrusionEntity *ee : layerm->fills.entities) {
 | |
|                             // fill represents infill extrusions of a single island.
 | |
|                             const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
 | |
|                             if (!fill->entities.empty())
 | |
|                                 _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
 | |
|                                 *vols[ctxt.volume_idx(
 | |
|                                 is_solid_infill(fill->entities.front()->role()) ?
 | |
|                                 layerm->region()->config().solid_infill_extruder :
 | |
|                                 layerm->region()->config().infill_extruder,
 | |
|                                 1)]);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 if (ctxt.has_support) {
 | |
|                     const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
 | |
|                     if (support_layer) {
 | |
|                         for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
 | |
|                             _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
 | |
|                             *vols[ctxt.volume_idx(
 | |
|                             (extrusion_entity->role() == erSupportMaterial) ?
 | |
|                             support_layer->object()->config().support_material_extruder :
 | |
|                             support_layer->object()->config().support_material_interface_extruder,
 | |
|                             2)]);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
 | |
|                     // Store the vertex arrays and restart their containers, 
 | |
|                     vols[i] = new_volume(vol.color);
 | |
|                     GLVolume &vol_new = *vols[i];
 | |
|                     // Assign the large pre-allocated buffers to the new GLVolume.
 | |
|                     vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
 | |
|                     // Copy the content back to the old GLVolume.
 | |
|                     vol.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
|                     // Finalize a bounding box of the old GLVolume.
 | |
|                     vol.bounding_box = vol.indexed_vertex_array.bounding_box();
 | |
|                     // Clear the buffers, but keep them pre-allocated.
 | |
|                     vol_new.indexed_vertex_array.clear();
 | |
|                     // Just make sure that clear did not clear the reserved memory.
 | |
|                     vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         for (GLVolume *vol : vols) {
 | |
|             vol->bounding_box = vol->indexed_vertex_array.bounding_box();
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     if ((m_print == nullptr) || m_print->wipe_tower_data().tool_changes.empty())
 | |
|         return;
 | |
| 
 | |
|     if (!m_print->is_step_done(psWipeTower))
 | |
|         return;
 | |
| 
 | |
|     std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Print                 *print;
 | |
|         const std::vector<float>    *tool_colors;
 | |
|         WipeTower::xy                wipe_tower_pos;
 | |
|         float                        wipe_tower_angle;
 | |
| 
 | |
|         // Number of vertices (each vertex is 6x4=24 bytes long)
 | |
|         static const size_t          alloc_size_max() { return 131072; } // 3.15MB
 | |
|         static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }
 | |
| 
 | |
|         static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int tool, int feature) const
 | |
|         {
 | |
|             return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
 | |
|         }
 | |
| 
 | |
|         const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
 | |
|             const auto &tool_changes = print->wipe_tower_data().tool_changes;
 | |
|             return priming.empty() ?
 | |
|                 ((idx == tool_changes.size()) ? final : tool_changes[idx]) :
 | |
|                 ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
 | |
|         }
 | |
|         std::vector<WipeTower::ToolChangeResult> priming;
 | |
|         std::vector<WipeTower::ToolChangeResult> final;
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.print = m_print;
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     if (m_print->wipe_tower_data().priming && m_print->config().single_extruder_multi_material_priming)
 | |
|         ctxt.priming.emplace_back(*m_print->wipe_tower_data().priming.get());
 | |
|     if (m_print->wipe_tower_data().final_purge)
 | |
|         ctxt.final.emplace_back(*m_print->wipe_tower_data().final_purge.get());
 | |
| 
 | |
|     ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
 | |
|     ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          n_items = m_print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
 | |
|     size_t          grain_size = std::max(n_items / 128, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
|         new_volume_mutex.lock();
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         new_volume_mutex.unlock();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(n_items);
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, n_items, grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|         // Bounding box of this slab of a wipe tower.
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         GLVolumePtrs vols;
 | |
| #else
 | |
|         std::vector<GLVolume*> vols;
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         if (ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *volume : vols)
 | |
|             volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
 | |
|             const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
 | |
|                     vol.print_zs.push_back(layer.front().print_z);
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             }
 | |
|             for (const WipeTower::ToolChangeResult &extrusions : layer) {
 | |
|                 for (size_t i = 1; i < extrusions.extrusions.size();) {
 | |
|                     const WipeTower::Extrusion &e = extrusions.extrusions[i];
 | |
|                     if (e.width == 0.) {
 | |
|                         ++i;
 | |
|                         continue;
 | |
|                     }
 | |
|                     size_t j = i + 1;
 | |
|                     if (ctxt.color_by_tool())
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     else
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     size_t              n_lines = j - i;
 | |
|                     Lines               lines;
 | |
|                     std::vector<double> widths;
 | |
|                     std::vector<double> heights;
 | |
|                     lines.reserve(n_lines);
 | |
|                     widths.reserve(n_lines);
 | |
|                     heights.assign(n_lines, extrusions.layer_height);
 | |
|                     WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
 | |
| 
 | |
|                     if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
 | |
|                         e_prev.pos.rotate(ctxt.wipe_tower_angle);
 | |
|                         e_prev.pos.translate(ctxt.wipe_tower_pos);
 | |
|                     }
 | |
| 
 | |
|                     for (; i < j; ++i) {
 | |
|                         WipeTower::Extrusion e = extrusions.extrusions[i];
 | |
|                         assert(e.width > 0.f);
 | |
|                         if (!extrusions.priming) {
 | |
|                             e.pos.rotate(ctxt.wipe_tower_angle);
 | |
|                             e.pos.translate(ctxt.wipe_tower_pos);
 | |
|                         }
 | |
| 
 | |
|                         lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
 | |
|                         widths.emplace_back(e.width);
 | |
| 
 | |
|                         e_prev = e;
 | |
|                     }
 | |
|                     _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
 | |
|                         *vols[ctxt.volume_idx(e.tool, 0)]);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         for (size_t i = 0; i < vols.size(); ++i) {
 | |
|             GLVolume &vol = *vols[i];
 | |
|             if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
 | |
|                 // Store the vertex arrays and restart their containers, 
 | |
|                 vols[i] = new_volume(vol.color);
 | |
|                 GLVolume &vol_new = *vols[i];
 | |
|                 // Assign the large pre-allocated buffers to the new GLVolume.
 | |
|                 vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
 | |
|                 // Copy the content back to the old GLVolume.
 | |
|                 vol.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
|                 // Finalize a bounding box of the old GLVolume.
 | |
|                 vol.bounding_box = vol.indexed_vertex_array.bounding_box();
 | |
|                 // Clear the buffers, but keep them pre-allocated.
 | |
|                 vol_new.indexed_vertex_array.clear();
 | |
|                 // Just make sure that clear did not clear the reserved memory.
 | |
|                 vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|             }
 | |
|         }
 | |
|         for (GLVolume *vol : vols) {
 | |
|             vol->bounding_box = vol->indexed_vertex_array.bounding_box();
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
 | |
| }
 | |
| 
 | |
| static inline int hex_digit_to_int(const char c)
 | |
| {
 | |
|     return
 | |
|         (c >= '0' && c <= '9') ? int(c - '0') :
 | |
|         (c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
 | |
|         (c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     // helper functions to select data in dependence of the extrusion view type
 | |
|     struct Helper
 | |
|     {
 | |
|         static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
 | |
|         {
 | |
|             switch (type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return (float)path.role();
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return path.height;
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return path.width;
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return path.feedrate;
 | |
|             case GCodePreviewData::Extrusion::VolumetricRate:
 | |
|                 return path.feedrate * (float)path.mm3_per_mm;
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|                 return (float)path.extruder_id;
 | |
|             default:
 | |
|                 return 0.0f;
 | |
|             }
 | |
| 
 | |
|             return 0.0f;
 | |
|         }
 | |
| 
 | |
|         static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
 | |
|         {
 | |
|             switch (data.extrusion.view_type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return data.get_extrusion_role_color((ExtrusionRole)(int)value);
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return data.get_height_color(value);
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return data.get_width_color(value);
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return data.get_feedrate_color(value);
 | |
|             case GCodePreviewData::Extrusion::VolumetricRate:
 | |
|                 return data.get_volumetric_rate_color(value);
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|             {
 | |
|                 GCodePreviewData::Color color;
 | |
|                 ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
 | |
|                 return color;
 | |
|             }
 | |
|             default:
 | |
|                 return GCodePreviewData::Color::Dummy;
 | |
|             }
 | |
| 
 | |
|             return GCodePreviewData::Color::Dummy;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     // Helper structure for filters
 | |
|     struct Filter
 | |
|     {
 | |
|         float value;
 | |
|         ExtrusionRole role;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         Filter(float value, ExtrusionRole role)
 | |
|             : value(value)
 | |
|             , role(role)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Filter& other) const
 | |
|         {
 | |
|             if (value != other.value)
 | |
|                 return false;
 | |
| 
 | |
|             if (role != other.role)
 | |
|                 return false;
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Filter> FiltersList;
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
| 
 | |
|     // detects filters
 | |
|     FiltersList filters;
 | |
|     for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
|     {
 | |
|         for (const ExtrusionPath& path : layer.paths)
 | |
|         {
 | |
|             ExtrusionRole role = path.role();
 | |
|             float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
 | |
|             if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
 | |
|                 filters.emplace_back(path_filter, role);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (filters.empty())
 | |
|         return;
 | |
| 
 | |
|     // creates a new volume for each filter
 | |
|     for (Filter& filter : filters)
 | |
|     {
 | |
|         m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size());
 | |
|         GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
 | |
|         if (volume != nullptr)
 | |
|         {
 | |
|             filter.volume = volume;
 | |
|             volume->is_extrusion_path = true;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // an error occourred - restore to previous state and return
 | |
|             m_gcode_preview_volume_index.first_volumes.pop_back();
 | |
|             if (initial_volumes_count != m_volumes.volumes.size())
 | |
|             {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|                 GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|                 GLVolumePtrs::iterator end = m_volumes.volumes.end();
 | |
|                 for (GLVolumePtrs::iterator it = begin; it < end; ++it)
 | |
| #else
 | |
|                 std::vector<GLVolume*>::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|                 std::vector<GLVolume*>::iterator end = m_volumes.volumes.end();
 | |
|                 for (std::vector<GLVolume*>::iterator it = begin; it < end; ++it)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|                 {
 | |
|                     GLVolume* volume = *it;
 | |
|                     delete volume;
 | |
|                 }
 | |
|                 m_volumes.volumes.erase(begin, end);
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
|     {
 | |
|         for (const ExtrusionPath& path : layer.paths)
 | |
|         {
 | |
|             float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
 | |
|             FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
 | |
|             if (filter != filters.end())
 | |
|             {
 | |
|                 filter->volume->print_zs.push_back(layer.z);
 | |
|                 filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
 | |
|                 filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|                 _3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // finalize volumes and sends geometry to gpu
 | |
|     if (m_volumes.volumes.size() > initial_volumes_count)
 | |
|     {
 | |
|         for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             GLVolume* volume = m_volumes.volumes[i];
 | |
|             volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|             volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     bool res = true;
 | |
|     switch (preview_data.extrusion.view_type)
 | |
|     {
 | |
|     case GCodePreviewData::Extrusion::Feedrate:
 | |
|     {
 | |
|         res = _travel_paths_by_feedrate(preview_data);
 | |
|         break;
 | |
|     }
 | |
|     case GCodePreviewData::Extrusion::Tool:
 | |
|     {
 | |
|         res = _travel_paths_by_tool(preview_data, tool_colors);
 | |
|         break;
 | |
|     }
 | |
|     default:
 | |
|     {
 | |
|         res = _travel_paths_by_type(preview_data);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     if (!res)
 | |
|     {
 | |
|         // an error occourred - restore to previous state and return
 | |
|         if (initial_volumes_count != m_volumes.volumes.size())
 | |
|         {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|             GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|             GLVolumePtrs::iterator end = m_volumes.volumes.end();
 | |
|             for (GLVolumePtrs::iterator it = begin; it < end; ++it)
 | |
| #else
 | |
|             std::vector<GLVolume*>::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|             std::vector<GLVolume*>::iterator end = m_volumes.volumes.end();
 | |
|             for (std::vector<GLVolume*>::iterator it = begin; it < end; ++it)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|             {
 | |
|                 GLVolume* volume = *it;
 | |
|                 delete volume;
 | |
|             }
 | |
|             m_volumes.volumes.erase(begin, end);
 | |
|         }
 | |
| 
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // finalize volumes and sends geometry to gpu
 | |
|     if (m_volumes.volumes.size() > initial_volumes_count)
 | |
|     {
 | |
|         for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             GLVolume* volume = m_volumes.volumes[i];
 | |
|             volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|             volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     // Helper structure for types
 | |
|     struct Type
 | |
|     {
 | |
|         GCodePreviewData::Travel::EType value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Type(GCodePreviewData::Travel::EType value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Type& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Type> TypesList;
 | |
| 
 | |
|     // colors travels by travel type
 | |
| 
 | |
|     // detects types
 | |
|     TypesList types;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
 | |
|             types.emplace_back(polyline.type);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (types.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each type
 | |
|     for (Type& type : types)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             type.volume = volume;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
 | |
|         if (type != types.end())
 | |
|         {
 | |
|             type->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
|             type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
 | |
|             type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     // Helper structure for feedrate
 | |
|     struct Feedrate
 | |
|     {
 | |
|         float value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Feedrate(float value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Feedrate& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Feedrate> FeedratesList;
 | |
| 
 | |
|     // colors travels by feedrate
 | |
| 
 | |
|     // detects feedrates
 | |
|     FeedratesList feedrates;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
 | |
|             feedrates.emplace_back(polyline.feedrate);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (feedrates.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each feedrate
 | |
|     for (Feedrate& feedrate : feedrates)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             feedrate.volume = volume;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
 | |
|         if (feedrate != feedrates.end())
 | |
|         {
 | |
|             feedrate->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
|             feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
 | |
|             feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     // Helper structure for tool
 | |
|     struct Tool
 | |
|     {
 | |
|         unsigned int value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Tool(unsigned int value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Tool& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Tool> ToolsList;
 | |
| 
 | |
|     // colors travels by tool
 | |
| 
 | |
|     // detects tools
 | |
|     ToolsList tools;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
 | |
|             tools.emplace_back(polyline.extruder_id);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (tools.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each tool
 | |
|     for (Tool& tool : tools)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             tool.volume = volume;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
 | |
|         if (tool != tools.end())
 | |
|         {
 | |
|             tool->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
|             tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
 | |
|             tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size());
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (preview_data.retraction.positions.empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
 | |
|     if (volume != nullptr)
 | |
|     {
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
| 
 | |
|         GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
 | |
|         std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
 | |
| 
 | |
|         for (const GCodePreviewData::Retraction::Position& position : copy)
 | |
|         {
 | |
|             volume->print_zs.push_back(unscale<double>(position.position(2)));
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
 | |
|         }
 | |
| 
 | |
|         // finalize volumes and sends geometry to gpu
 | |
|         volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|         volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size());
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (preview_data.unretraction.positions.empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
 | |
|     if (volume != nullptr)
 | |
|     {
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
| 
 | |
|         GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
 | |
|         std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
 | |
| 
 | |
|         for (const GCodePreviewData::Retraction::Position& position : copy)
 | |
|         {
 | |
|             volume->print_zs.push_back(unscale<double>(position.position(2)));
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
 | |
|         }
 | |
| 
 | |
|         // finalize volumes and sends geometry to gpu
 | |
|         volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|         volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_shells()
 | |
| {
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     if (m_print->objects().empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     unsigned int object_id = 0;
 | |
|     for (const PrintObject* obj : m_print->objects())
 | |
|     {
 | |
|         const ModelObject* model_obj = obj->model_object();
 | |
| 
 | |
|         std::vector<int> instance_ids(model_obj->instances.size());
 | |
|         for (int i = 0; i < (int)model_obj->instances.size(); ++i)
 | |
|         {
 | |
|             instance_ids[i] = i;
 | |
|         }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_use_VBOs && m_initialized);
 | |
| #else
 | |
|         m_volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized);
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
|         ++object_id;
 | |
|     }
 | |
| 
 | |
|     // adds wipe tower's volume
 | |
|     double max_z = m_print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
 | |
|     const PrintConfig& config = m_print->config();
 | |
|     unsigned int extruders_count = config.nozzle_diameter.size();
 | |
|     if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
 | |
|         float depth = m_print->get_wipe_tower_depth();
 | |
|         if (!m_print->is_step_done(psWipeTower))
 | |
|             depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
 | |
|         m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
 | |
|                                           m_use_VBOs && m_initialized, !m_print->is_step_done(psWipeTower), m_print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
 | |
|     for (unsigned int i = 0; i < size; ++i)
 | |
|     {
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
|         GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
 | |
|         GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
 | |
| 
 | |
|         for (GLVolumePtrs::iterator it = begin; it != end; ++it)
 | |
| #else
 | |
|         std::vector<GLVolume*>::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
 | |
|         std::vector<GLVolume*>::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
 | |
| 
 | |
|         for (std::vector<GLVolume*>::iterator it = begin; it != end; ++it)
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
|         {
 | |
|             GLVolume* volume = *it;
 | |
| 
 | |
|             switch (m_gcode_preview_volume_index.first_volumes[i].type)
 | |
|             {
 | |
|             case GCodePreviewVolumeIndex::Extrusion:
 | |
|             {
 | |
|                 if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
 | |
|                     volume->zoom_to_volumes = false;
 | |
| 
 | |
|                 volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Travel:
 | |
|             {
 | |
|                 volume->is_active = preview_data.travel.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Retraction:
 | |
|             {
 | |
|                 volume->is_active = preview_data.retraction.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Unretraction:
 | |
|             {
 | |
|                 volume->is_active = preview_data.unretraction.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Shell:
 | |
|             {
 | |
|                 volume->is_active = preview_data.shell.is_visible;
 | |
|                 volume->color[3] = 0.25f;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|             {
 | |
|                 volume->is_active = false;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_toolpath_volumes_outside_state()
 | |
| {
 | |
|     // tolerance to avoid false detection at bed edges
 | |
|     static const double tolerance_x = 0.05;
 | |
|     static const double tolerance_y = 0.05;
 | |
| 
 | |
|     BoundingBoxf3 print_volume;
 | |
|     if (m_config != nullptr)
 | |
|     {
 | |
|         const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
 | |
|         if (opt != nullptr)
 | |
|         {
 | |
|             BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
 | |
|             print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
 | |
|             // Allow the objects to protrude below the print bed
 | |
|             print_volume.min(2) = -1e10;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box) : false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_show_warning_texture_if_needed()
 | |
| {
 | |
|     if (_is_any_volume_outside())
 | |
|     {
 | |
|         enable_warning_texture(true);
 | |
|         _generate_warning_texture(L("Detected toolpath outside print volume"));
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         enable_warning_texture(false);
 | |
|         _reset_warning_texture();
 | |
|     }
 | |
| }
 | |
| 
 | |
| #if ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::_on_move()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // prevent moving instances twice
 | |
|     bool object_moved = false;
 | |
|     Vec3d wipe_tower_origin = Vec3d::Zero();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         int instance_idx = v->instance_idx();
 | |
| 
 | |
|         // prevent moving instances twice
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
|         if (done.find(done_id) != done.end())
 | |
|             continue;
 | |
| 
 | |
|         done.insert(done_id);
 | |
| 
 | |
|         if (object_idx < 1000)
 | |
|         {
 | |
|             // Move instances.
 | |
|             ModelObject* model_object = m_model->objects[object_idx];
 | |
|             if (model_object != nullptr)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_offset());
 | |
|                 model_object->invalidate_bounding_box();
 | |
|                 object_moved = true;
 | |
|             }
 | |
|         }
 | |
|         else if (object_idx == 1000)
 | |
|             // Move a wipe tower proxy.
 | |
|             wipe_tower_origin = v->get_offset();
 | |
|     }
 | |
| 
 | |
|     if (object_moved)
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
 | |
| 
 | |
|     if (wipe_tower_origin != Vec3d::Zero())
 | |
|         post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_on_rotate()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // prevent rotating instances twice
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx >= 1000)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
| 
 | |
|         // prevent rotating instances twice
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
|         if (done.find(done_id) != done.end())
 | |
|             continue;
 | |
| 
 | |
|         done.insert(done_id);
 | |
| 
 | |
|         // Rotate instances.
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             model_object->instances[instance_idx]->set_rotation(v->get_rotation());
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
| // schedule_background_process
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_on_scale()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // prevent scaling instances twice
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx >= 1000)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
| 
 | |
|         // prevent scaling instances twice
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
|         if (done.find(done_id) != done.end())
 | |
|             continue;
 | |
| 
 | |
|         done.insert(done_id);
 | |
| 
 | |
|         // Rotate instances.
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // schedule_background_process
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_on_flatten()
 | |
| {
 | |
|     _on_rotate();
 | |
| }
 | |
| 
 | |
| #if ENABLE_MIRROR
 | |
| void GLCanvas3D::_on_mirror()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // prevent mirroring instances twice
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx >= 1000)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
| 
 | |
|         // prevent mirroring instances twice
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
|         if (done.find(done_id) != done.end())
 | |
|             continue;
 | |
| 
 | |
|         done.insert(done_id);
 | |
| 
 | |
|         // Mirror instances.
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             model_object->instances[instance_idx]->set_mirror(v->get_mirror());
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // schedule_background_process
 | |
| }
 | |
| #endif // ENABLE_MIRROR
 | |
| #else
 | |
| void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::string> done;  // prevent moving instances twice
 | |
|     bool object_moved = false;
 | |
|     Vec3d wipe_tower_origin = Vec3d::Zero();
 | |
|     for (int volume_idx : volume_idxs)
 | |
|     {
 | |
|         GLVolume* volume = m_volumes.volumes[volume_idx];
 | |
|         int obj_idx = volume->object_idx();
 | |
|         int instance_idx = volume->instance_idx();
 | |
| 
 | |
|         // prevent moving instances twice
 | |
|         char done_id[64];
 | |
|         ::sprintf(done_id, "%d_%d", obj_idx, instance_idx);
 | |
|         if (done.find(done_id) != done.end())
 | |
|             continue;
 | |
| 
 | |
|         done.insert(done_id);
 | |
| 
 | |
|         if (obj_idx < 1000)
 | |
|         {
 | |
|             // Move a regular object.
 | |
|             ModelObject* model_object = m_model->objects[obj_idx];
 | |
|             if (model_object != nullptr)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_offset(volume->get_offset());
 | |
|                 model_object->invalidate_bounding_box();
 | |
|                 wxGetApp().obj_manipul()->update_position_values();
 | |
|                 object_moved = true;
 | |
|             }
 | |
|         }
 | |
|         else if (obj_idx == 1000)
 | |
|             // Move a wipe tower proxy.
 | |
|             wipe_tower_origin = volume->get_offset();
 | |
|     }
 | |
| 
 | |
|     if (object_moved)
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
 | |
| 
 | |
|     if (wipe_tower_origin != Vec3d::Zero())
 | |
|         post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
 | |
| }
 | |
| #endif // ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| #if !ENABLE_EXTENDED_SELECTION
 | |
| void GLCanvas3D::_on_select(int volume_idx, int object_idx)
 | |
| {
 | |
|     int vol_id = -1;
 | |
|     int obj_id = -1;
 | |
| 
 | |
|     if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size()))
 | |
|     {
 | |
|         if (m_select_by == "volume")
 | |
|         {
 | |
|             if (m_volumes.volumes[volume_idx]->object_idx() != object_idx)
 | |
|             {
 | |
|                 set_select_by("object");
 | |
|                 obj_id = m_volumes.volumes[volume_idx]->object_idx();
 | |
|                 vol_id = -1;
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 obj_id = object_idx;
 | |
|                 vol_id = m_volumes.volumes[volume_idx]->volume_idx();
 | |
|             }
 | |
|         }
 | |
|         else if (m_select_by == "object")
 | |
|         {
 | |
|             obj_id = m_volumes.volumes[volume_idx]->object_idx();
 | |
|             vol_id = -1;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     post_event(ObjectSelectEvent(obj_id, vol_id));
 | |
|     wxGetApp().obj_list()->select_current_volume(obj_id, vol_id);
 | |
| }
 | |
| #endif // !ENABLE_EXTENDED_SELECTION
 | |
| 
 | |
| std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
 | |
| {
 | |
|     static const float INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     std::vector<float> output(colors.size() * 4, 1.0f);
 | |
|     for (size_t i = 0; i < colors.size(); ++i)
 | |
|     {
 | |
|         const std::string& color = colors[i];
 | |
|         const char* c = color.data() + 1;
 | |
|         if ((color.size() == 7) && (color.front() == '#'))
 | |
|         {
 | |
|             for (size_t j = 0; j < 3; ++j)
 | |
|             {
 | |
|                 int digit1 = hex_digit_to_int(*c++);
 | |
|                 int digit2 = hex_digit_to_int(*c++);
 | |
|                 if ((digit1 == -1) || (digit2 == -1))
 | |
|                     break;
 | |
| 
 | |
|                 output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return output;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     if (!set_current())
 | |
|         return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     m_legend_texture.generate(preview_data, tool_colors);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_generate_warning_texture(const std::string& msg)
 | |
| {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     if (!set_current())
 | |
|         return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     m_warning_texture.generate(msg);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_reset_warning_texture()
 | |
| {
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     if (!set_current())
 | |
|         return;
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     m_warning_texture.reset();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_any_volume_outside() const
 | |
| {
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if ((volume != nullptr) && volume->is_outside)
 | |
|             return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_resize_toolbar() const
 | |
| {
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     switch (m_toolbar.get_layout_type())
 | |
|     {
 | |
|     default:
 | |
|     case GLToolbar::Layout::Horizontal:
 | |
|     {
 | |
|         // centers the toolbar on the top edge of the 3d scene
 | |
|         unsigned int toolbar_width = m_toolbar.get_width();
 | |
|         float top = (0.5f * (float)cnv_size.get_height() - 2.0f) * inv_zoom;
 | |
|         float left = -0.5f * (float)toolbar_width * inv_zoom;
 | |
|         m_toolbar.set_position(top, left);
 | |
|         break;
 | |
|     }
 | |
|     case GLToolbar::Layout::Vertical:
 | |
|     {
 | |
|         // centers the toolbar on the right edge of the 3d scene
 | |
|         unsigned int toolbar_width = m_toolbar.get_width();
 | |
|         unsigned int toolbar_height = m_toolbar.get_height();
 | |
|         float top = 0.5f * (float)toolbar_height * inv_zoom;
 | |
|         float left = (0.5f * (float)cnv_size.get_width() - toolbar_width - 2.0f) * inv_zoom;
 | |
|         m_toolbar.set_position(top, left);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | 
