OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp

50 lines
1.6 KiB
C++

#ifndef slic3r_GLGizmoFdmSupports_hpp_
#define slic3r_GLGizmoFdmSupports_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r::GUI {
class GLGizmoFdmSupports : public GLGizmoPainterBase
{
public:
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
void render_painter_gizmo() const override;
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
std::string get_gizmo_entering_text() const override { return _u8L("Entering Paint-on supports"); }
std::string get_gizmo_leaving_text() const override { return _u8L("Leaving Paint-on supports"); }
std::string get_action_snapshot_name() override { return _u8L("Paint-on supports editing"); }
private:
bool on_init() override;
void update_model_object() const override;
void update_from_model_object() override;
void on_opening() override {}
void on_shutdown() override;
PainterGizmoType get_painter_type() const override;
void select_facets_by_angle(float threshold, bool block);
float m_angle_threshold_deg = 0.f;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoFdmSupports_hpp_