OrcaSlicer/src/libslic3r/SLA/SLASupportTreeBuilder.hpp

495 lines
16 KiB
C++

#ifndef SUPPORTTREEBUILDER_HPP
#define SUPPORTTREEBUILDER_HPP
#include "SLAConcurrency.hpp"
#include "SLABoilerPlate.hpp"
#include "SLASupportTree.hpp"
#include "SLAPad.hpp"
#include <libslic3r/MTUtils.hpp>
namespace Slic3r {
namespace sla {
/**
* Terminology:
*
* Support point:
* The point on the model surface that needs support.
*
* Pillar:
* A thick column that spans from a support point to the ground and has
* a thick cone shaped base where it touches the ground.
*
* Ground facing support point:
* A support point that can be directly connected with the ground with a pillar
* that does not collide or cut through the model.
*
* Non ground facing support point:
* A support point that cannot be directly connected with the ground (only with
* the model surface).
*
* Head:
* The pinhead that connects to the model surface with the sharp end end
* to a pillar or bridge stick with the dull end.
*
* Headless support point:
* A support point on the model surface for which there is not enough place for
* the head. It is either in a hole or there is some barrier that would collide
* with the head geometry. The headless support point can be ground facing and
* non ground facing as well.
*
* Bridge:
* A stick that connects two pillars or a head with a pillar.
*
* Junction:
* A small ball in the intersection of two or more sticks (pillar, bridge, ...)
*
* CompactBridge:
* A bridge that connects a headless support point with the model surface or a
* nearby pillar.
*/
using Coordf = double;
using Portion = std::tuple<double, double>;
inline Portion make_portion(double a, double b) {
return std::make_tuple(a, b);
}
template<class Vec> double distance(const Vec& p) {
return std::sqrt(p.transpose() * p);
}
template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
auto p = pp2 - pp1;
return distance(p);
}
Contour3D sphere(double rho, Portion portion = make_portion(0.0, 2.0*PI),
double fa=(2*PI/360));
// Down facing cylinder in Z direction with arguments:
// r: radius
// h: Height
// ssteps: how many edges will create the base circle
// sp: starting point
Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp = {0,0,0});
const constexpr long ID_UNSET = -1;
struct Head {
Contour3D mesh;
size_t steps = 45;
Vec3d dir = {0, 0, -1};
Vec3d tr = {0, 0, 0};
double r_back_mm = 1;
double r_pin_mm = 0.5;
double width_mm = 2;
double penetration_mm = 0.5;
// For identification purposes. This will be used as the index into the
// container holding the head structures. See SLASupportTree::Impl
long id = ID_UNSET;
// If there is a pillar connecting to this head, then the id will be set.
long pillar_id = ID_UNSET;
long bridge_id = ID_UNSET;
inline void invalidate() { id = ID_UNSET; }
inline bool is_valid() const { return id >= 0; }
Head(double r_big_mm,
double r_small_mm,
double length_mm,
double penetration,
const Vec3d &direction = {0, 0, -1}, // direction (normal to the dull end)
const Vec3d &offset = {0, 0, 0}, // displacement
const size_t circlesteps = 45);
void transform()
{
using Quaternion = Eigen::Quaternion<double>;
// We rotate the head to the specified direction The head's pointing
// side is facing upwards so this means that it would hold a support
// point with a normal pointing straight down. This is the reason of
// the -1 z coordinate
auto quatern = Quaternion::FromTwoVectors(Vec3d{0, 0, -1}, dir);
for(auto& p : mesh.points) p = quatern * p + tr;
}
inline double fullwidth() const
{
return 2 * r_pin_mm + width_mm + 2*r_back_mm - penetration_mm;
}
inline Vec3d junction_point() const
{
return tr + ( 2 * r_pin_mm + width_mm + r_back_mm - penetration_mm)*dir;
}
inline double request_pillar_radius(double radius) const
{
const double rmax = r_back_mm;
return radius > 0 && radius < rmax ? radius : rmax;
}
};
struct Junction {
Contour3D mesh;
double r = 1;
size_t steps = 45;
Vec3d pos;
long id = ID_UNSET;
Junction(const Vec3d& tr, double r_mm, size_t stepnum = 45):
r(r_mm), steps(stepnum), pos(tr)
{
mesh = sphere(r_mm, make_portion(0, PI), 2*PI/steps);
for(auto& p : mesh.points) p += tr;
}
};
struct Pillar {
Contour3D mesh;
Contour3D base;
double r = 1;
size_t steps = 0;
Vec3d endpt;
double height = 0;
long id = ID_UNSET;
// If the pillar connects to a head, this is the id of that head
bool starts_from_head = true; // Could start from a junction as well
long start_junction_id = ID_UNSET;
// How many bridges are connected to this pillar
unsigned bridges = 0;
// How many pillars are cascaded with this one
unsigned links = 0;
Pillar(const Vec3d& jp, const Vec3d& endp,
double radius = 1, size_t st = 45);
Pillar(const Junction &junc, const Vec3d &endp)
: Pillar(junc.pos, endp, junc.r, junc.steps)
{}
Pillar(const Head &head, const Vec3d &endp, double radius = 1)
: Pillar(head.junction_point(), endp,
head.request_pillar_radius(radius), head.steps)
{}
inline Vec3d startpoint() const
{
return {endpt(X), endpt(Y), endpt(Z) + height};
}
inline const Vec3d& endpoint() const { return endpt; }
Pillar& add_base(double baseheight = 3, double radius = 2);
};
// A Bridge between two pillars (with junction endpoints)
struct Bridge {
Contour3D mesh;
double r = 0.8;
long id = ID_UNSET;
Vec3d startp = Vec3d::Zero(), endp = Vec3d::Zero();
Bridge(const Vec3d &j1,
const Vec3d &j2,
double r_mm = 0.8,
size_t steps = 45);
};
// A bridge that spans from model surface to model surface with small connecting
// edges on the endpoints. Used for headless support points.
struct CompactBridge {
Contour3D mesh;
long id = ID_UNSET;
CompactBridge(const Vec3d& sp,
const Vec3d& ep,
const Vec3d& n,
double r,
bool endball = true,
size_t steps = 45);
};
// A wrapper struct around the pad
struct Pad {
TriangleMesh tmesh;
PadConfig cfg;
double zlevel = 0;
Pad() = default;
Pad(const TriangleMesh &support_mesh,
const ExPolygons & model_contours,
double ground_level,
const PadConfig & pcfg,
ThrowOnCancel thr);
bool empty() const { return tmesh.facets_count() == 0; }
};
// This class will hold the support tree meshes with some additional
// bookkeeping as well. Various parts of the support geometry are stored
// separately and are merged when the caller queries the merged mesh. The
// merged result is cached for fast subsequent delivery of the merged mesh
// which can be quite complex. The support tree creation algorithm can use an
// instance of this class as a somewhat higher level tool for crafting the 3D
// support mesh. Parts can be added with the appropriate methods such as
// add_head or add_pillar which forwards the constructor arguments and fills
// the IDs of these substructures. The IDs are basically indices into the
// arrays of the appropriate type (heads, pillars, etc...). One can later query
// e.g. a pillar for a specific head...
//
// The support pad is considered an auxiliary geometry and is not part of the
// merged mesh. It can be retrieved using a dedicated method (pad())
class SupportTreeBuilder: public SupportTree {
// For heads it is beneficial to use the same IDs as for the support points.
std::vector<Head> m_heads;
std::vector<size_t> m_head_indices;
std::vector<Pillar> m_pillars;
std::vector<Junction> m_junctions;
std::vector<Bridge> m_bridges;
std::vector<Bridge> m_crossbridges;
std::vector<CompactBridge> m_compact_bridges;
Pad m_pad;
using Mutex = ccr::SpinningMutex;
mutable TriangleMesh m_meshcache;
mutable Mutex m_mutex;
mutable bool m_meshcache_valid = false;
mutable double m_model_height = 0; // the full height of the model
template<class...Args>
const Bridge& _add_bridge(std::vector<Bridge> &br, Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
br.emplace_back(std::forward<Args>(args)...);
br.back().id = long(br.size() - 1);
m_meshcache_valid = false;
return br.back();
}
public:
double ground_level = 0;
SupportTreeBuilder() = default;
SupportTreeBuilder(SupportTreeBuilder &&o);
SupportTreeBuilder(const SupportTreeBuilder &o);
SupportTreeBuilder& operator=(SupportTreeBuilder &&o);
SupportTreeBuilder& operator=(const SupportTreeBuilder &o);
template<class...Args> Head& add_head(unsigned id, Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
m_heads.emplace_back(std::forward<Args>(args)...);
m_heads.back().id = id;
if (id >= m_head_indices.size()) m_head_indices.resize(id + 1);
m_head_indices[id] = m_heads.size() - 1;
m_meshcache_valid = false;
return m_heads.back();
}
template<class...Args> long add_pillar(long headid, Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
if (m_pillars.capacity() < m_heads.size())
m_pillars.reserve(m_heads.size() * 2);
assert(headid >= 0 && headid < m_head_indices.size());
Head &head = m_heads[m_head_indices[size_t(headid)]];
m_pillars.emplace_back(head, std::forward<Args>(args)...);
Pillar& pillar = m_pillars.back();
pillar.id = long(m_pillars.size() - 1);
head.pillar_id = pillar.id;
pillar.start_junction_id = head.id;
pillar.starts_from_head = true;
m_meshcache_valid = false;
return pillar.id;
}
void add_pillar_base(long pid, double baseheight = 3, double radius = 2)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(pid >= 0 && pid < m_pillars.size());
m_pillars[size_t(pid)].add_base(baseheight, radius);
}
void increment_bridges(const Pillar& pillar)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(pillar.id >= 0 && size_t(pillar.id) < m_pillars.size());
if(pillar.id >= 0 && size_t(pillar.id) < m_pillars.size())
m_pillars[size_t(pillar.id)].bridges++;
}
void increment_links(const Pillar& pillar)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(pillar.id >= 0 && size_t(pillar.id) < m_pillars.size());
if(pillar.id >= 0 && size_t(pillar.id) < m_pillars.size())
m_pillars[size_t(pillar.id)].links++;
}
unsigned bridgecount(const Pillar &pillar) const {
std::lock_guard<Mutex> lk(m_mutex);
assert(pillar.id >= 0 && size_t(pillar.id) < m_pillars.size());
return pillar.bridges;
}
template<class...Args> long add_pillar(Args&&...args)
{
std::lock_guard<Mutex> lk(m_mutex);
if (m_pillars.capacity() < m_heads.size())
m_pillars.reserve(m_heads.size() * 2);
m_pillars.emplace_back(std::forward<Args>(args)...);
Pillar& pillar = m_pillars.back();
pillar.id = long(m_pillars.size() - 1);
pillar.starts_from_head = false;
m_meshcache_valid = false;
return pillar.id;
}
const Pillar& head_pillar(unsigned headid) const
{
std::lock_guard<Mutex> lk(m_mutex);
assert(headid < m_head_indices.size());
const Head& h = m_heads[m_head_indices[headid]];
assert(h.pillar_id >= 0 && h.pillar_id < long(m_pillars.size()));
return m_pillars[size_t(h.pillar_id)];
}
template<class...Args> const Junction& add_junction(Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
m_junctions.emplace_back(std::forward<Args>(args)...);
m_junctions.back().id = long(m_junctions.size() - 1);
m_meshcache_valid = false;
return m_junctions.back();
}
const Bridge& add_bridge(const Vec3d &s, const Vec3d &e, double r, size_t n = 45)
{
return _add_bridge(m_bridges, s, e, r, n);
}
const Bridge& add_bridge(long headid, const Vec3d &endp, size_t s = 45)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(headid >= 0 && headid < m_head_indices.size());
Head &h = m_heads[m_head_indices[size_t(headid)]];
m_bridges.emplace_back(h.junction_point(), endp, h.r_back_mm, s);
m_bridges.back().id = long(m_bridges.size() - 1);
h.bridge_id = m_bridges.back().id;
m_meshcache_valid = false;
return m_bridges.back();
}
template<class...Args> const Bridge& add_crossbridge(Args&&... args)
{
return _add_bridge(m_crossbridges, std::forward<Args>(args)...);
}
template<class...Args> const CompactBridge& add_compact_bridge(Args&&...args)
{
std::lock_guard<Mutex> lk(m_mutex);
m_compact_bridges.emplace_back(std::forward<Args>(args)...);
m_compact_bridges.back().id = long(m_compact_bridges.size() - 1);
m_meshcache_valid = false;
return m_compact_bridges.back();
}
Head &head(unsigned id)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(id < m_head_indices.size());
m_meshcache_valid = false;
return m_heads[m_head_indices[id]];
}
inline size_t pillarcount() const {
std::lock_guard<Mutex> lk(m_mutex);
return m_pillars.size();
}
inline const std::vector<Pillar> &pillars() const { return m_pillars; }
inline const std::vector<Head> &heads() const { return m_heads; }
inline const std::vector<Bridge> &bridges() const { return m_bridges; }
inline const std::vector<Bridge> &crossbridges() const { return m_crossbridges; }
template<class T> inline IntegerOnly<T, const Pillar&> pillar(T id) const
{
std::lock_guard<Mutex> lk(m_mutex);
assert(id >= 0 && size_t(id) < m_pillars.size() &&
size_t(id) < std::numeric_limits<size_t>::max());
return m_pillars[size_t(id)];
}
template<class T> inline IntegerOnly<T, Pillar&> pillar(T id)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(id >= 0 && size_t(id) < m_pillars.size() &&
size_t(id) < std::numeric_limits<size_t>::max());
return m_pillars[size_t(id)];
}
const Pad& pad() const { return m_pad; }
// WITHOUT THE PAD!!!
const TriangleMesh &merged_mesh() const;
// WITH THE PAD
double full_height() const;
// WITHOUT THE PAD!!!
inline double mesh_height() const
{
if (!m_meshcache_valid) merged_mesh();
return m_model_height;
}
// Intended to be called after the generation is fully complete
const TriangleMesh & merge_and_cleanup();
// Implement SupportTree interface:
const TriangleMesh &add_pad(const ExPolygons &modelbase,
const PadConfig & pcfg) override;
void remove_pad() override { m_pad = Pad(); }
virtual const TriangleMesh &retrieve_mesh(
MeshType meshtype = MeshType::Support) const override;
bool build(const SupportableMesh &supportable_mesh);
};
}} // namespace Slic3r::sla
#endif // SUPPORTTREEBUILDER_HPP