mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-11-02 20:51:23 -07:00 
			
		
		
		
	Fixed some cracks in the fill surfaces created by rounding all surfaces inside detect_surface_type(). Fixed https://github.com/prusa3d/Slic3r/issues/12 Bridging-Angle not optimal Extended the "Ensure veritcal wall thickness" mode (merged with the original discover_horizontal_shells function), but this a work in progress. Already Slic3r with "ensure vertical wall thickness" produces less spurious infills inside solids.
		
			
				
	
	
		
			1129 lines
		
	
	
	
		
			53 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			1129 lines
		
	
	
	
		
			53 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Print::Object;
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# extends c++ class Slic3r::PrintObject (Print.xsp)
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use strict;
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use warnings;
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use List::Util qw(min max sum first);
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(X Y Z PI scale unscale chained_path epsilon);
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use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex 
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    offset offset_ex offset2 offset2_ex intersection_ppl CLIPPER_OFFSET_SCALE JT_MITER);
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use Slic3r::Print::State ':steps';
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use Slic3r::Surface ':types';
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# If enabled, phases of prepare_infill will be written into SVG files to an "out" directory.
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our $SLIC3R_DEBUG_SLICE_PROCESSING = 0;
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sub region_volumes {
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    my $self = shift;
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    return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ];
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}
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sub layers {
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    my $self = shift;
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    return [ map $self->get_layer($_), 0..($self->layer_count - 1) ];
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}
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sub support_layers {
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    my $self = shift;
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    return [ map $self->get_support_layer($_), 0..($self->support_layer_count - 1) ];
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}
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# 1) Decides Z positions of the layers,
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# 2) Initializes layers and their regions
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# 3) Slices the object meshes
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# 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
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# 5) Applies size compensation (offsets the slices in XY plane)
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# 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
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# Resulting expolygons of layer regions are marked as Internal.
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#
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# this should be idempotent
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sub slice {
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    my $self = shift;
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						||
    
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    return if $self->step_done(STEP_SLICE);
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    $self->set_step_started(STEP_SLICE);
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    $self->print->status_cb->(10, "Processing triangulated mesh");
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						||
    
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    # init layers
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    {
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        $self->clear_layers;
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						||
    
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        # make layers taking custom heights into account
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        my $id      = 0;
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        my $print_z = 0;
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        my $first_object_layer_height   = -1;
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        my $first_object_layer_distance = -1;
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        # add raft layers
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        if ($self->config->raft_layers > 0) {
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            # Reserve object layers for the raft. Last layer of the raft is the contact layer.
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            $id += $self->config->raft_layers;
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            # Raise first object layer Z by the thickness of the raft itself
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            # plus the extra distance required by the support material logic.
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            #FIXME The last raft layer is the contact layer, which shall be printed with a bridging flow for ease of separation. Currently it is not the case.
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            my $first_layer_height = $self->config->get_value('first_layer_height');
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            $print_z += $first_layer_height;
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            # Use as large as possible layer height for the intermediate raft layers.
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            my $support_material_layer_height;
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            {
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                my @nozzle_diameters = (
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                    map $self->print->config->get_at('nozzle_diameter', $_),
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                        $self->config->support_material_extruder-1,
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                        $self->config->support_material_interface_extruder-1,
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						||
                );
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                $support_material_layer_height = 0.75 * min(@nozzle_diameters);
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            }
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            $print_z += $support_material_layer_height * ($self->config->raft_layers - 1);
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            # compute the average of all nozzles used for printing the object
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            #FIXME It is expected, that the 1st layer of the object is printed with a bridging flow over a full raft. Shall it not be vice versa?
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            my $nozzle_diameter;
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            {
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                my @nozzle_diameters = (
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                    map $self->print->config->get_at('nozzle_diameter', $_), @{$self->print->object_extruders}
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						||
                );
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                $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
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            }
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            $first_object_layer_distance = $self->_support_material->contact_distance($self->config->layer_height, $nozzle_diameter);
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            # force first layer print_z according to the contact distance
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            # (the loop below will raise print_z by such height)
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            $first_object_layer_height = $first_object_layer_distance - $self->config->support_material_contact_distance;
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        }
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        # loop until we have at least one layer and the max slice_z reaches the object height
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        my $slice_z = 0;
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        my $height  = 0;
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        my $max_z   = unscale($self->size->z);
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        while (($slice_z - $height) <= $max_z) {
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            # assign the default height to the layer according to the general settings
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            $height = ($id == 0)
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                ? $self->config->get_value('first_layer_height')
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                : $self->config->layer_height;
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            # look for an applicable custom range
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            if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
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                $height = $range->[2];
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                # if user set custom height to zero we should just skip the range and resume slicing over it
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                if ($height == 0) {
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                    $slice_z += $range->[1] - $range->[0];
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                    next;
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                }
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            }
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            if ($first_object_layer_height != -1 && !@{$self->layers}) {
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                $height = $first_object_layer_height;
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                $print_z += ($first_object_layer_distance - $height);
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            }
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            $print_z += $height;
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            $slice_z += $height/2;
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            ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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            $self->add_layer($id, $height, $print_z, $slice_z);
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            if ($self->layer_count >= 2) {
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                my $lc = $self->layer_count;
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                $self->get_layer($lc - 2)->set_upper_layer($self->get_layer($lc - 1));
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                $self->get_layer($lc - 1)->set_lower_layer($self->get_layer($lc - 2));
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            }
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            $id++;
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            $slice_z += $height/2;   # add the other half layer
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        }
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    }
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    # make sure all layers contain layer region objects for all regions
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    my $regions_count = $self->print->region_count;
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    foreach my $layer (@{ $self->layers }) {
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        $layer->region($_) for 0 .. ($regions_count-1);
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    }
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    # get array of Z coordinates for slicing
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    my @z = map $_->slice_z, @{$self->layers};
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    # slice all non-modifier volumes
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    for my $region_id (0..($self->region_count - 1)) {
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        my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 0);
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        for my $layer_id (0..$#$expolygons_by_layer) {
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            my $layerm = $self->get_layer($layer_id)->regions->[$region_id];
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            $layerm->slices->clear;
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            foreach my $expolygon (@{ $expolygons_by_layer->[$layer_id] }) {
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                $layerm->slices->append(Slic3r::Surface->new(
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                    expolygon    => $expolygon,
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                    surface_type => S_TYPE_INTERNAL,
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                ));
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            }
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        }
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    }
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    # then slice all modifier volumes
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    if ($self->region_count > 1) {
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        for my $region_id (0..$self->region_count) {
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            my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 1);
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            # loop through the other regions and 'steal' the slices belonging to this one
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            for my $other_region_id (0..$self->region_count) {
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                next if $other_region_id == $region_id;
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                for my $layer_id (0..$#$expolygons_by_layer) {
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                    my $layerm = $self->get_layer($layer_id)->regions->[$region_id];
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                    my $other_layerm = $self->get_layer($layer_id)->regions->[$other_region_id];
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                    next if !defined $other_layerm;
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                    my $other_slices = [ map $_->p, @{$other_layerm->slices} ];  # Polygons
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                    my $my_parts = intersection_ex(
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                        $other_slices,
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                        [ map @$_, @{ $expolygons_by_layer->[$layer_id] } ],
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                    );
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                    next if !@$my_parts;
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                    # append new parts to our region
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                    foreach my $expolygon (@$my_parts) {
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                        $layerm->slices->append(Slic3r::Surface->new(
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                            expolygon    => $expolygon,
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                            surface_type => S_TYPE_INTERNAL,
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                        ));
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                    }
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                    # remove such parts from original region
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                    $other_layerm->slices->clear;
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                    $other_layerm->slices->append(Slic3r::Surface->new(
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                        expolygon    => $_,
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                        surface_type => S_TYPE_INTERNAL,
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                    )) for @{ diff_ex($other_slices, [ map @$_, @$my_parts ]) };
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                }
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            }
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        }
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    }
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    # remove last layer(s) if empty
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    $self->delete_layer($self->layer_count - 1)
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        while $self->layer_count && (!map @{$_->slices}, @{$self->get_layer($self->layer_count - 1)->regions});
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    foreach my $layer (@{ $self->layers }) {
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        # apply size compensation
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        if ($self->config->xy_size_compensation != 0) {
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            my $delta = scale($self->config->xy_size_compensation);
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            if (@{$layer->regions} == 1) {
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                # single region
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                my $layerm = $layer->regions->[0];
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                my $slices = [ map $_->p, @{$layerm->slices} ];
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                $layerm->slices->clear;
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                $layerm->slices->append(Slic3r::Surface->new(
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                    expolygon    => $_,
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                    surface_type => S_TYPE_INTERNAL,
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                )) for @{offset_ex($slices, $delta)};
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            } else {
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                if ($delta < 0) {
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                    # multiple regions, shrinking
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                    # we apply the offset to the combined shape, then intersect it
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                    # with the original slices for each region
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                    my $slices = union([ map $_->p, map @{$_->slices}, @{$layer->regions} ]);
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                    $slices = offset($slices, $delta);
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                    foreach my $layerm (@{$layer->regions}) {
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                        my $this_slices = intersection_ex(
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                            $slices,
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                            [ map $_->p, @{$layerm->slices} ],
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                        );
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                        $layerm->slices->clear;
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                        $layerm->slices->append(Slic3r::Surface->new(
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						||
                            expolygon    => $_,
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						||
                            surface_type => S_TYPE_INTERNAL,
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                        )) for @$this_slices;
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                    }
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                } else {
 | 
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                    # multiple regions, growing
 | 
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                    # this is an ambiguous case, since it's not clear how to grow regions where they are going to overlap
 | 
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                    # so we give priority to the first one and so on
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                    for my $i (0..$#{$layer->regions}) {
 | 
						||
                        my $layerm = $layer->regions->[$i];
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						||
                        my $slices = offset_ex([ map $_->p, @{$layerm->slices} ], $delta);
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						||
                        if ($i > 0) {
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                            $slices = diff_ex(
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                                [ map @$_, @$slices ],
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						||
                                [ map $_->p, map @{$_->slices}, map $layer->regions->[$_], 0..($i-1) ],  # slices of already processed regions
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						||
                            );
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						||
                        }
 | 
						||
                        $layerm->slices->clear;
 | 
						||
                        $layerm->slices->append(Slic3r::Surface->new(
 | 
						||
                            expolygon    => $_,
 | 
						||
                            surface_type => S_TYPE_INTERNAL,
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						||
                        )) for @$slices;
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
        
 | 
						||
        # merge all regions' slices to get islands
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        $layer->make_slices;
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    }
 | 
						||
    
 | 
						||
    # detect slicing errors
 | 
						||
    my $warning_thrown = 0;
 | 
						||
    for my $i (0 .. ($self->layer_count - 1)) {
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						||
        my $layer = $self->get_layer($i);
 | 
						||
        next unless $layer->slicing_errors;
 | 
						||
        if (!$warning_thrown) {
 | 
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            warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
 | 
						||
                . "however you might want to check the results or repair the input file and retry.\n";
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						||
            $warning_thrown = 1;
 | 
						||
        }
 | 
						||
        
 | 
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        # try to repair the layer surfaces by merging all contours and all holes from
 | 
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        # neighbor layers
 | 
						||
        Slic3r::debugf "Attempting to repair layer %d\n", $i;
 | 
						||
        
 | 
						||
        foreach my $region_id (0 .. ($layer->region_count - 1)) {
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            my $layerm = $layer->region($region_id);
 | 
						||
            
 | 
						||
            my (@upper_surfaces, @lower_surfaces);
 | 
						||
            for (my $j = $i+1; $j < $self->layer_count; $j++) {
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						||
                if (!$self->get_layer($j)->slicing_errors) {
 | 
						||
                    @upper_surfaces = @{$self->get_layer($j)->region($region_id)->slices};
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						||
                    last;
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						||
                }
 | 
						||
            }
 | 
						||
            for (my $j = $i-1; $j >= 0; $j--) {
 | 
						||
                if (!$self->get_layer($j)->slicing_errors) {
 | 
						||
                    @lower_surfaces = @{$self->get_layer($j)->region($region_id)->slices};
 | 
						||
                    last;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            
 | 
						||
            my $union = union_ex([
 | 
						||
                map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
 | 
						||
            ]);
 | 
						||
            my $diff = diff_ex(
 | 
						||
                [ map @$_, @$union ],
 | 
						||
                [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
 | 
						||
            );
 | 
						||
            
 | 
						||
            $layerm->slices->clear;
 | 
						||
            $layerm->slices->append($_)
 | 
						||
                for map Slic3r::Surface->new
 | 
						||
                    (expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | 
						||
                    @$diff;
 | 
						||
        }
 | 
						||
            
 | 
						||
        # update layer slices after repairing the single regions
 | 
						||
        $layer->make_slices;
 | 
						||
    }
 | 
						||
    
 | 
						||
    # remove empty layers from bottom
 | 
						||
    while (@{$self->layers} && !@{$self->get_layer(0)->slices}) {
 | 
						||
        $self->delete_layer(0);
 | 
						||
        for (my $i = 0; $i <= $#{$self->layers}; $i++) {
 | 
						||
            $self->get_layer($i)->set_id( $self->get_layer($i)->id-1 );
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    # simplify slices if required
 | 
						||
    if ($self->print->config->resolution) {
 | 
						||
        $self->_simplify_slices(scale($self->print->config->resolution));
 | 
						||
    }
 | 
						||
    
 | 
						||
    die "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n"
 | 
						||
        if !@{$self->layers};
 | 
						||
    
 | 
						||
    $self->set_typed_slices(0);
 | 
						||
    $self->set_step_done(STEP_SLICE);
 | 
						||
}
 | 
						||
 | 
						||
# called from slice()
 | 
						||
sub _slice_region {
 | 
						||
    my ($self, $region_id, $z, $modifier) = @_;
 | 
						||
 | 
						||
    return [] if !@{$self->get_region_volumes($region_id)};
 | 
						||
 | 
						||
    # compose mesh
 | 
						||
    my $mesh;
 | 
						||
    foreach my $volume_id (@{ $self->get_region_volumes($region_id) }) {
 | 
						||
        my $volume = $self->model_object->volumes->[$volume_id];
 | 
						||
        next if $volume->modifier && !$modifier;
 | 
						||
        next if !$volume->modifier && $modifier;
 | 
						||
        
 | 
						||
        if (defined $mesh) {
 | 
						||
            $mesh->merge($volume->mesh);
 | 
						||
        } else {
 | 
						||
            $mesh = $volume->mesh->clone;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    return if !defined $mesh;
 | 
						||
 | 
						||
    # transform mesh
 | 
						||
    # we ignore the per-instance transformations currently and only 
 | 
						||
    # consider the first one
 | 
						||
    $self->model_object->instances->[0]->transform_mesh($mesh, 1);
 | 
						||
 | 
						||
    # align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
 | 
						||
    $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
 | 
						||
    
 | 
						||
    # perform actual slicing
 | 
						||
    return $mesh->slice($z);
 | 
						||
}
 | 
						||
 | 
						||
sub make_perimeters {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # prerequisites
 | 
						||
    $self->slice;
 | 
						||
    
 | 
						||
    return if $self->step_done(STEP_PERIMETERS);
 | 
						||
    $self->set_step_started(STEP_PERIMETERS);
 | 
						||
    $self->print->status_cb->(20, "Generating perimeters");
 | 
						||
    
 | 
						||
    # merge slices if they were split into types
 | 
						||
    if ($self->typed_slices) {
 | 
						||
        $_->merge_slices for @{$self->layers};
 | 
						||
        $self->set_typed_slices(0);
 | 
						||
        $self->invalidate_step(STEP_PREPARE_INFILL);
 | 
						||
    }
 | 
						||
    
 | 
						||
    # compare each layer to the one below, and mark those slices needing
 | 
						||
    # one additional inner perimeter, like the top of domed objects-
 | 
						||
    
 | 
						||
    # this algorithm makes sure that at least one perimeter is overlapping
 | 
						||
    # but we don't generate any extra perimeter if fill density is zero, as they would be floating
 | 
						||
    # inside the object - infill_only_where_needed should be the method of choice for printing
 | 
						||
    # hollow objects
 | 
						||
    for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
        my $region = $self->print->regions->[$region_id];
 | 
						||
        my $region_perimeters = $region->config->perimeters;
 | 
						||
        
 | 
						||
        next if !$region->config->extra_perimeters;
 | 
						||
        next if $region_perimeters == 0;
 | 
						||
        next if $region->config->fill_density == 0;
 | 
						||
        
 | 
						||
        for my $i (0 .. ($self->layer_count - 2)) {
 | 
						||
            my $layerm                  = $self->get_layer($i)->get_region($region_id);
 | 
						||
            my $upper_layerm            = $self->get_layer($i+1)->get_region($region_id);
 | 
						||
            my $upper_layerm_polygons   = [ map $_->p, @{$upper_layerm->slices} ];
 | 
						||
            # Filter upper layer polygons in intersection_ppl by their bounding boxes?
 | 
						||
            # my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
 | 
						||
            my $total_loop_length       = sum(map $_->length, @$upper_layerm_polygons) // 0;
 | 
						||
            
 | 
						||
            my $perimeter_spacing       = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing;
 | 
						||
            my $ext_perimeter_flow      = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER);
 | 
						||
            my $ext_perimeter_width     = $ext_perimeter_flow->scaled_width;
 | 
						||
            my $ext_perimeter_spacing   = $ext_perimeter_flow->scaled_spacing;
 | 
						||
            
 | 
						||
            foreach my $slice (@{$layerm->slices}) {
 | 
						||
                while (1) {
 | 
						||
                    # compute the total thickness of perimeters
 | 
						||
                    my $perimeters_thickness = $ext_perimeter_width/2 + $ext_perimeter_spacing/2
 | 
						||
                        + ($region_perimeters-1 + $slice->extra_perimeters) * $perimeter_spacing;
 | 
						||
                    
 | 
						||
                    # define a critical area where we don't want the upper slice to fall into
 | 
						||
                    # (it should either lay over our perimeters or outside this area)
 | 
						||
                    my $critical_area_depth = $perimeter_spacing*1.5;
 | 
						||
                    my $critical_area = diff(
 | 
						||
                        offset($slice->expolygon->arrayref, -$perimeters_thickness),
 | 
						||
                        offset($slice->expolygon->arrayref, -($perimeters_thickness + $critical_area_depth)),
 | 
						||
                    );
 | 
						||
                    
 | 
						||
                    # check whether a portion of the upper slices falls inside the critical area
 | 
						||
                    my $intersection = intersection_ppl(
 | 
						||
                        $upper_layerm_polygons,
 | 
						||
                        $critical_area,
 | 
						||
                    );
 | 
						||
                    
 | 
						||
                    # only add an additional loop if at least 30% of the slice loop would benefit from it
 | 
						||
                    my $total_intersection_length = sum(map $_->length, @$intersection) // 0;
 | 
						||
                    last unless $total_intersection_length > $total_loop_length*0.3;
 | 
						||
                    
 | 
						||
                    if (0) {
 | 
						||
                        require "Slic3r/SVG.pm";
 | 
						||
                        Slic3r::SVG::output(
 | 
						||
                            "extra.svg",
 | 
						||
                            no_arrows   => 1,
 | 
						||
                            expolygons  => union_ex($critical_area),
 | 
						||
                            polylines   => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
 | 
						||
                        );
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $slice->extra_perimeters($slice->extra_perimeters + 1);
 | 
						||
                }
 | 
						||
                Slic3r::debugf "  adding %d more perimeter(s) at layer %d\n",
 | 
						||
                    $slice->extra_perimeters, $layerm->layer->id
 | 
						||
                    if $slice->extra_perimeters > 0;
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    Slic3r::parallelize(
 | 
						||
        threads => $self->print->config->threads,
 | 
						||
        items => sub { 0 .. ($self->layer_count - 1) },
 | 
						||
        thread_cb => sub {
 | 
						||
            my $q = shift;
 | 
						||
            while (defined (my $i = $q->dequeue)) {
 | 
						||
                $self->get_layer($i)->make_perimeters;
 | 
						||
            }
 | 
						||
        },
 | 
						||
        no_threads_cb => sub {
 | 
						||
            $_->make_perimeters for @{$self->layers};
 | 
						||
        },
 | 
						||
    );
 | 
						||
    
 | 
						||
    # simplify slices (both layer and region slices),
 | 
						||
    # we only need the max resolution for perimeters
 | 
						||
    ### This makes this method not-idempotent, so we keep it disabled for now.
 | 
						||
    ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
 | 
						||
    
 | 
						||
    $self->set_step_done(STEP_PERIMETERS);
 | 
						||
}
 | 
						||
 | 
						||
sub prepare_infill {
 | 
						||
    my ($self) = @_;
 | 
						||
    
 | 
						||
    # prerequisites
 | 
						||
    $self->make_perimeters;
 | 
						||
    
 | 
						||
    return if $self->step_done(STEP_PREPARE_INFILL);
 | 
						||
    $self->set_step_started(STEP_PREPARE_INFILL);
 | 
						||
    $self->print->status_cb->(30, "Preparing infill");
 | 
						||
    
 | 
						||
    # this will assign a type (top/bottom/internal) to $layerm->slices
 | 
						||
    # and transform $layerm->fill_surfaces from expolygon 
 | 
						||
    # to typed top/bottom/internal surfaces;
 | 
						||
    $self->detect_surfaces_type;
 | 
						||
    # Mark the object to have the slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
 | 
						||
    $self->set_typed_slices(1);
 | 
						||
    
 | 
						||
    # Decide what surfaces are to be filled.
 | 
						||
    # Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
 | 
						||
    # Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
 | 
						||
    $_->prepare_fill_surfaces for map @{$_->regions}, @{$self->layers};
 | 
						||
 | 
						||
    # this will detect bridges and reverse bridges
 | 
						||
    # and rearrange top/bottom/internal surfaces
 | 
						||
    # It produces enlarged overlapping bridging areas.
 | 
						||
    #
 | 
						||
    # 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
 | 
						||
    # 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
 | 
						||
    # 3) Clip the internal surfaces by the grown top/bottom surfaces.
 | 
						||
    # 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
 | 
						||
    #FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
 | 
						||
    $self->process_external_surfaces;
 | 
						||
 | 
						||
    # Add solid fills to ensure the shell vertical thickness.
 | 
						||
    $self->discover_vertical_shells;
 | 
						||
 | 
						||
    # Debugging output.
 | 
						||
    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						||
        for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
            for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
                my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						||
                $layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
 | 
						||
                $layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
 | 
						||
            } # for each layer
 | 
						||
        } # for each region
 | 
						||
    }
 | 
						||
 | 
						||
    # Detect, which fill surfaces are near external layers.
 | 
						||
    # They will be split in internal and internal-solid surfaces.
 | 
						||
    # The purpose is to add a configurable number of solid layers to support the TOP surfaces
 | 
						||
    # and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
 | 
						||
    # to close these surfaces reliably.
 | 
						||
    #FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
 | 
						||
    $self->discover_horizontal_shells;
 | 
						||
 | 
						||
    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						||
        # Debugging output.
 | 
						||
        for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
            for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
                my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						||
                $layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
 | 
						||
                $layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
 | 
						||
            } # for each layer
 | 
						||
        } # for each region
 | 
						||
    }
 | 
						||
 | 
						||
    # Only active if config->infill_only_where_needed. This step trims the sparse infill,
 | 
						||
    # so it acts as an internal support. It maintains all other infill types intact.
 | 
						||
    # Here the internal surfaces and perimeters have to be supported by the sparse infill.
 | 
						||
    #FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
 | 
						||
    # Likely the sparse infill will not be anchored correctly, so it will not work as intended.
 | 
						||
    # Also one wishes the perimeters to be supported by a full infill.
 | 
						||
    $self->clip_fill_surfaces;
 | 
						||
 | 
						||
    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						||
        # Debugging output.
 | 
						||
        for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
            for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
                my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						||
                $layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
 | 
						||
                $layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
 | 
						||
            } # for each layer
 | 
						||
        } # for each region
 | 
						||
    }
 | 
						||
    
 | 
						||
    # the following step needs to be done before combination because it may need
 | 
						||
    # to remove only half of the combined infill
 | 
						||
    $self->bridge_over_infill;
 | 
						||
 | 
						||
    # combine fill surfaces to honor the "infill every N layers" option
 | 
						||
    $self->combine_infill;
 | 
						||
    
 | 
						||
    # Debugging output.
 | 
						||
    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						||
        for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
            for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
                my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						||
                $layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
 | 
						||
                $layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
 | 
						||
            } # for each layer
 | 
						||
        } # for each region
 | 
						||
        for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
            my $layer = $self->get_layer($i);
 | 
						||
            $layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
 | 
						||
            $layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
 | 
						||
        } # for each layer
 | 
						||
    }
 | 
						||
 | 
						||
    $self->set_step_done(STEP_PREPARE_INFILL);
 | 
						||
}
 | 
						||
 | 
						||
sub infill {
 | 
						||
    my ($self) = @_;
 | 
						||
    
 | 
						||
    # prerequisites
 | 
						||
    $self->prepare_infill;
 | 
						||
    
 | 
						||
    return if $self->step_done(STEP_INFILL);
 | 
						||
    $self->set_step_started(STEP_INFILL);
 | 
						||
    $self->print->status_cb->(70, "Infilling layers");
 | 
						||
    
 | 
						||
    Slic3r::parallelize(
 | 
						||
        threads => $self->print->config->threads,
 | 
						||
        items => sub { 0..$#{$self->layers} },
 | 
						||
        thread_cb => sub {
 | 
						||
            my $q = shift;
 | 
						||
            while (defined (my $i = $q->dequeue)) {
 | 
						||
                $self->get_layer($i)->make_fills;
 | 
						||
            }
 | 
						||
        },
 | 
						||
        no_threads_cb => sub {
 | 
						||
            foreach my $layer (@{$self->layers}) {
 | 
						||
                $layer->make_fills;
 | 
						||
            }
 | 
						||
        },
 | 
						||
    );
 | 
						||
 | 
						||
    ### we could free memory now, but this would make this step not idempotent
 | 
						||
    ### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
 | 
						||
    
 | 
						||
    $self->set_step_done(STEP_INFILL);
 | 
						||
}
 | 
						||
 | 
						||
sub generate_support_material {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # prerequisites
 | 
						||
    $self->slice;
 | 
						||
    
 | 
						||
    return if $self->step_done(STEP_SUPPORTMATERIAL);
 | 
						||
    $self->set_step_started(STEP_SUPPORTMATERIAL);
 | 
						||
    
 | 
						||
    $self->clear_support_layers;
 | 
						||
    
 | 
						||
    if ((!$self->config->support_material && $self->config->raft_layers == 0) || scalar(@{$self->layers}) < 2) {
 | 
						||
        $self->set_step_done(STEP_SUPPORTMATERIAL);
 | 
						||
        return;
 | 
						||
    }
 | 
						||
    $self->print->status_cb->(85, "Generating support material");
 | 
						||
    
 | 
						||
    $self->_support_material->generate($self);
 | 
						||
    
 | 
						||
    $self->set_step_done(STEP_SUPPORTMATERIAL);
 | 
						||
}
 | 
						||
 | 
						||
sub _support_material {
 | 
						||
    my ($self) = @_;
 | 
						||
    
 | 
						||
    my $first_layer_flow = Slic3r::Flow->new_from_width(
 | 
						||
        width               => ($self->print->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width),
 | 
						||
        role                => FLOW_ROLE_SUPPORT_MATERIAL,
 | 
						||
        nozzle_diameter     => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ]
 | 
						||
                                // $self->print->config->nozzle_diameter->[0],
 | 
						||
        layer_height        => $self->config->get_abs_value('first_layer_height'),
 | 
						||
        bridge_flow_ratio   => 0,
 | 
						||
    );
 | 
						||
    
 | 
						||
    if (1) {
 | 
						||
        # Old supports, Perl implementation.
 | 
						||
        return Slic3r::Print::SupportMaterial->new(
 | 
						||
            print_config        => $self->print->config,
 | 
						||
            object_config       => $self->config,
 | 
						||
            first_layer_flow    => $first_layer_flow,
 | 
						||
            flow                => $self->support_material_flow,
 | 
						||
            interface_flow      => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE),
 | 
						||
        );
 | 
						||
    } else {
 | 
						||
        # New supports, C++ implementation.
 | 
						||
        return Slic3r::Print::SupportMaterial2->new($self);
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
# Idempotence of this method is guaranteed by the fact that we don't remove things from
 | 
						||
# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
 | 
						||
sub clip_fill_surfaces {
 | 
						||
    my $self = shift;
 | 
						||
    return unless $self->config->infill_only_where_needed;
 | 
						||
    
 | 
						||
    # We only want infill under ceilings; this is almost like an
 | 
						||
    # internal support material.
 | 
						||
    
 | 
						||
    # proceed top-down skipping bottom layer
 | 
						||
    my $upper_internal = [];
 | 
						||
    for my $layer_id (reverse 1..($self->layer_count - 1)) {
 | 
						||
        my $layer       = $self->get_layer($layer_id);
 | 
						||
        my $lower_layer = $self->get_layer($layer_id-1);
 | 
						||
        
 | 
						||
        # detect things that we need to support
 | 
						||
        my $overhangs = [];  # Polygons
 | 
						||
        
 | 
						||
        # we need to support any solid surface
 | 
						||
        push @$overhangs, map $_->p,
 | 
						||
            grep $_->is_solid, map @{$_->fill_surfaces}, @{$layer->regions};
 | 
						||
        
 | 
						||
        # we also need to support perimeters when there's at least one full
 | 
						||
        # unsupported loop
 | 
						||
        {
 | 
						||
            # get perimeters area as the difference between slices and fill_surfaces
 | 
						||
            my $perimeters = diff(
 | 
						||
                [ map @$_, @{$layer->slices} ],
 | 
						||
                [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ],
 | 
						||
            );
 | 
						||
            
 | 
						||
            # only consider the area that is not supported by lower perimeters
 | 
						||
            $perimeters = intersection(
 | 
						||
                $perimeters,
 | 
						||
                [ map $_->p, map @{$_->fill_surfaces}, @{$lower_layer->regions} ],
 | 
						||
                1,
 | 
						||
            );
 | 
						||
            
 | 
						||
            # only consider perimeter areas that are at least one extrusion width thick
 | 
						||
            #FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
 | 
						||
            #Should the $pw not be half of the current value?
 | 
						||
            my $pw = min(map $_->flow(FLOW_ROLE_PERIMETER)->scaled_width, @{$layer->regions});
 | 
						||
            $perimeters = offset2($perimeters, -$pw, +$pw);
 | 
						||
            
 | 
						||
            # append such thick perimeters to the areas that need support
 | 
						||
            push @$overhangs, @$perimeters;
 | 
						||
        }
 | 
						||
        
 | 
						||
        # find new internal infill
 | 
						||
        $upper_internal = my $new_internal = intersection(
 | 
						||
            [
 | 
						||
                @$overhangs,
 | 
						||
                @$upper_internal,
 | 
						||
            ],
 | 
						||
            [
 | 
						||
                # our current internal fill boundaries
 | 
						||
                map $_->p,
 | 
						||
                    grep $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALVOID,
 | 
						||
                        map @{$_->fill_surfaces}, @{$lower_layer->regions}
 | 
						||
            ],
 | 
						||
        );
 | 
						||
        
 | 
						||
        # apply new internal infill to regions
 | 
						||
        foreach my $layerm (@{$lower_layer->regions}) {
 | 
						||
            my (@internal, @other) = ();
 | 
						||
            foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
 | 
						||
                if ($surface->surface_type == S_TYPE_INTERNAL || $surface->surface_type == S_TYPE_INTERNALVOID) {
 | 
						||
                    push @internal, $surface;
 | 
						||
                } else {
 | 
						||
                    push @other, $surface;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            
 | 
						||
            my @new = map Slic3r::Surface->new(
 | 
						||
                expolygon       => $_,
 | 
						||
                surface_type    => S_TYPE_INTERNAL,
 | 
						||
            ),
 | 
						||
                @{intersection_ex(
 | 
						||
                    [ map $_->p, @internal ],
 | 
						||
                    $new_internal,
 | 
						||
                    1,
 | 
						||
                )};
 | 
						||
            
 | 
						||
            push @other, map Slic3r::Surface->new(
 | 
						||
                expolygon       => $_,
 | 
						||
                surface_type    => S_TYPE_INTERNALVOID,
 | 
						||
            ),
 | 
						||
                @{diff_ex(
 | 
						||
                    [ map $_->p, @internal ],
 | 
						||
                    $new_internal,
 | 
						||
                    1,
 | 
						||
                )};
 | 
						||
            
 | 
						||
            # If there are voids it means that our internal infill is not adjacent to
 | 
						||
            # perimeters. In this case it would be nice to add a loop around infill to
 | 
						||
            # make it more robust and nicer. TODO.
 | 
						||
            
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            $layerm->fill_surfaces->append($_) for (@new, @other);
 | 
						||
 | 
						||
            if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						||
                $layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub discover_horizontal_shells {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
        for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
            my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						||
            
 | 
						||
            if ($layerm->region->config->solid_infill_every_layers && $layerm->region->config->fill_density > 0
 | 
						||
                && ($i % $layerm->region->config->solid_infill_every_layers) == 0) {
 | 
						||
                # This is the layer to put the sparse infill in. Mark S_TYPE_INTERNAL surfaces as S_TYPE_INTERNALSOLID or S_TYPE_INTERNALBRIDGE.
 | 
						||
                # If the sparse infill is not active, the internal surfaces are of type S_TYPE_INTERNAL.
 | 
						||
                my $type = $layerm->region->config->fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE;
 | 
						||
                $_->surface_type($type) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
 | 
						||
            }
 | 
						||
 | 
						||
            # If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
 | 
						||
            next if ($layerm->region->config->ensure_vertical_shell_thickness);
 | 
						||
            
 | 
						||
            EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
 | 
						||
                # find slices of current type for current layer
 | 
						||
                # use slices instead of fill_surfaces because they also include the perimeter area
 | 
						||
                # which needs to be propagated in shells; we need to grow slices like we did for
 | 
						||
                # fill_surfaces though.  Using both ungrown slices and grown fill_surfaces will
 | 
						||
                # not work in some situations, as there won't be any grown region in the perimeter 
 | 
						||
                # area (this was seen in a model where the top layer had one extra perimeter, thus
 | 
						||
                # its fill_surfaces were thinner than the lower layer's infill), however it's the best
 | 
						||
                # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
 | 
						||
                # too much solid infill inside nearly-vertical slopes.
 | 
						||
                my $solid = [
 | 
						||
                    # Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
 | 
						||
                    # (not covered by a layer above / below).
 | 
						||
                    # This does not contain the areas covered by perimeters!
 | 
						||
                    (map $_->p, @{$layerm->slices->filter_by_type($type)}),
 | 
						||
                    # Infill areas (slices without the perimeters).
 | 
						||
                    (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
 | 
						||
                ];
 | 
						||
                next if !@$solid;
 | 
						||
                Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
 | 
						||
                
 | 
						||
                my $solid_layers = ($type == S_TYPE_TOP)
 | 
						||
                    ? $layerm->region->config->top_solid_layers
 | 
						||
                    : $layerm->region->config->bottom_solid_layers;
 | 
						||
                NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | 
						||
                                abs($n - $i) < $solid_layers;
 | 
						||
                                ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | 
						||
                    
 | 
						||
                    next if $n < 0 || $n >= $self->layer_count;
 | 
						||
                    Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | 
						||
                    
 | 
						||
                    # Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
 | 
						||
                    my $neighbor_layerm = $self->get_layer($n)->regions->[$region_id];
 | 
						||
                    # Reference to the neighbour fill surfaces.
 | 
						||
                    my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
 | 
						||
                    # Clone because we will use these surfaces even after clearing the collection.
 | 
						||
                    my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;
 | 
						||
                    
 | 
						||
                    # find intersection between neighbor and current layer's surfaces
 | 
						||
                    # intersections have contours and holes
 | 
						||
                    # we update $solid so that we limit the next neighbor layer to the areas that were
 | 
						||
                    # found on this one - in other words, solid shells on one layer (for a given external surface)
 | 
						||
                    # are always a subset of the shells found on the previous shell layer
 | 
						||
                    # this approach allows for DWIM in hollow sloping vases, where we want bottom
 | 
						||
                    # shells to be generated in the base but not in the walls (where there are many
 | 
						||
                    # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
 | 
						||
                    # upper perimeter as an obstacle and shell will not be propagated to more upper layers
 | 
						||
                    #FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
 | 
						||
                    my $new_internal_solid = $solid = intersection(
 | 
						||
                        $solid,
 | 
						||
                        [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    next EXTERNAL if !@$new_internal_solid;
 | 
						||
                    
 | 
						||
                    if ($layerm->region->config->fill_density == 0) {
 | 
						||
                        # if we're printing a hollow object we discard any solid shell thinner
 | 
						||
                        # than a perimeter width, since it's probably just crossing a sloping wall
 | 
						||
                        # and it's not wanted in a hollow print even if it would make sense when
 | 
						||
                        # obeying the solid shell count option strictly (DWIM!)
 | 
						||
                        my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
 | 
						||
                        my $regularized = offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5);
 | 
						||
                        my $too_narrow = diff(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            $regularized,
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        # Trim the regularized region by the original region.
 | 
						||
                        $new_internal_solid = $solid = intersection(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            $regularized,
 | 
						||
                        ) if @$too_narrow;
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # make sure the new internal solid is wide enough, as it might get collapsed
 | 
						||
                    # when spacing is added in Fill.pm
 | 
						||
                    if ($layerm->region->config->ensure_vertical_shell_thickness) {
 | 
						||
                        # The possible thin sickles of top / bottom surfaces on steeply sloping surfaces touch
 | 
						||
                        # the projections of top / bottom perimeters, therefore they will be sufficiently inflated by
 | 
						||
                        # merging them with the projections of the top / bottom perimeters.
 | 
						||
                    } else {
 | 
						||
                        #FIXME Vojtech: Disable this and you will be sorry.
 | 
						||
                        # https://github.com/prusa3d/Slic3r/issues/26 bottom
 | 
						||
                        my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
 | 
						||
                        # we use a higher miterLimit here to handle areas with acute angles
 | 
						||
                        # in those cases, the default miterLimit would cut the corner and we'd
 | 
						||
                        # get a triangle in $too_narrow; if we grow it below then the shell
 | 
						||
                        # would have a different shape from the external surface and we'd still
 | 
						||
                        # have the same angle, so the next shell would be grown even more and so on.
 | 
						||
                        my $too_narrow = diff(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        
 | 
						||
                        if (@$too_narrow) {
 | 
						||
                            # grow the collapsing parts and add the extra area to  the neighbor layer 
 | 
						||
                            # as well as to our original surfaces so that we support this 
 | 
						||
                            # additional area in the next shell too
 | 
						||
                        
 | 
						||
                            # make sure our grown surfaces don't exceed the fill area
 | 
						||
                            my @grown = @{intersection(
 | 
						||
                                offset($too_narrow, +$margin),
 | 
						||
                                # Discard bridges as they are grown for anchoring and we can't
 | 
						||
                                # remove such anchors. (This may happen when a bridge is being 
 | 
						||
                                # anchored onto a wall where little space remains after the bridge
 | 
						||
                                # is grown, and that little space is an internal solid shell so 
 | 
						||
                                # it triggers this too_narrow logic.)
 | 
						||
                                [ map $_->p, grep { $_->is_internal && !$_->is_bridge } @neighbor_fill_surfaces ],
 | 
						||
                            )};
 | 
						||
                            $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # internal-solid are the union of the existing internal-solid surfaces
 | 
						||
                    # and new ones
 | 
						||
                    my $internal_solid = union_ex([
 | 
						||
                        ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | 
						||
                        @$new_internal_solid,
 | 
						||
                    ]);
 | 
						||
                    
 | 
						||
                    # subtract intersections from layer surfaces to get resulting internal surfaces
 | 
						||
                    my $internal = diff_ex(
 | 
						||
                        [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | 
						||
                        [ map @$_, @$internal_solid ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | 
						||
                        scalar(@$internal_solid), scalar(@$internal);
 | 
						||
                    
 | 
						||
                    # assign resulting internal surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->clear;
 | 
						||
                    $neighbor_fill_surfaces->append($_)
 | 
						||
                        for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | 
						||
                            @$internal;
 | 
						||
                    
 | 
						||
                    # assign new internal-solid surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->append($_)
 | 
						||
                        for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID),
 | 
						||
                        @$internal_solid;
 | 
						||
                    
 | 
						||
                    # assign top and bottom surfaces to layer
 | 
						||
                    foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
 | 
						||
                        my $solid_surfaces = diff_ex(
 | 
						||
                            [ map $_->p, @$s ],
 | 
						||
                            [ map @$_, @$internal_solid, @$internal ],
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        $neighbor_fill_surfaces->append($_)
 | 
						||
                            for map $s->[0]->clone(expolygon => $_), @$solid_surfaces;
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            } # foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE)
 | 
						||
        } # for each layer
 | 
						||
    } # for each region
 | 
						||
 | 
						||
    # Debugging output.
 | 
						||
    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						||
        for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
            for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
                my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						||
                $layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells");
 | 
						||
                $layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells");
 | 
						||
            } # for each layer
 | 
						||
        } # for each region
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
# combine fill surfaces across layers to honor the "infill every N layers" option
 | 
						||
# Idempotence of this method is guaranteed by the fact that we don't remove things from
 | 
						||
# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
 | 
						||
sub combine_infill {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # define the type used for voids
 | 
						||
    my %voidtype = (
 | 
						||
        &S_TYPE_INTERNAL() => S_TYPE_INTERNALVOID,
 | 
						||
    );
 | 
						||
    
 | 
						||
    # work on each region separately
 | 
						||
    for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						||
        my $region = $self->print->get_region($region_id);
 | 
						||
        my $every = $region->config->infill_every_layers;
 | 
						||
        next unless $every > 1 && $region->config->fill_density > 0;
 | 
						||
        
 | 
						||
        # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | 
						||
        my $nozzle_diameter = min(
 | 
						||
            $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1),
 | 
						||
            $self->print->config->get_at('nozzle_diameter', $region->config->solid_infill_extruder-1),
 | 
						||
        );
 | 
						||
        
 | 
						||
        # define the combinations
 | 
						||
        my %combine = ();   # layer_idx => number of additional combined lower layers
 | 
						||
        {
 | 
						||
            my $current_height = my $layers = 0;
 | 
						||
            for my $layer_idx (0 .. ($self->layer_count-1)) {
 | 
						||
                my $layer = $self->get_layer($layer_idx);
 | 
						||
                next if $layer->id == 0;  # skip first print layer (which may not be first layer in array because of raft)
 | 
						||
                my $height = $layer->height;
 | 
						||
                
 | 
						||
                # check whether the combination of this layer with the lower layers' buffer
 | 
						||
                # would exceed max layer height or max combined layer count
 | 
						||
                if ($current_height + $height >= $nozzle_diameter + epsilon || $layers >= $every) {
 | 
						||
                    # append combination to lower layer
 | 
						||
                    $combine{$layer_idx-1} = $layers;
 | 
						||
                    $current_height = $layers = 0;
 | 
						||
                }
 | 
						||
                
 | 
						||
                $current_height += $height;
 | 
						||
                $layers++;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # append lower layers (if any) to uppermost layer
 | 
						||
            $combine{$self->layer_count-1} = $layers;
 | 
						||
        }
 | 
						||
        
 | 
						||
        # loop through layers to which we have assigned layers to combine
 | 
						||
        for my $layer_idx (sort keys %combine) {
 | 
						||
            next unless $combine{$layer_idx} > 1;
 | 
						||
            
 | 
						||
            # get all the LayerRegion objects to be combined
 | 
						||
            my @layerms = map $self->get_layer($_)->get_region($region_id),
 | 
						||
                ($layer_idx - ($combine{$layer_idx}-1) .. $layer_idx);
 | 
						||
            
 | 
						||
            # only combine internal infill
 | 
						||
            for my $type (S_TYPE_INTERNAL) {
 | 
						||
                # we need to perform a multi-layer intersection, so let's split it in pairs
 | 
						||
                
 | 
						||
                # initialize the intersection with the candidates of the lowest layer
 | 
						||
                my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
 | 
						||
                
 | 
						||
                # start looping from the second layer and intersect the current intersection with it
 | 
						||
                for my $layerm (@layerms[1 .. $#layerms]) {
 | 
						||
                    $intersection = intersection_ex(
 | 
						||
                        [ map @$_, @$intersection ],
 | 
						||
                        [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
 | 
						||
                    );
 | 
						||
                }
 | 
						||
                
 | 
						||
                my $area_threshold = $layerms[0]->infill_area_threshold;
 | 
						||
                @$intersection = grep $_->area > $area_threshold, @$intersection;
 | 
						||
                next if !@$intersection;
 | 
						||
                Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | 
						||
                    scalar(@$intersection),
 | 
						||
                    ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | 
						||
                    $layer_idx-($every-1), $layer_idx;
 | 
						||
                
 | 
						||
                # $intersection now contains the regions that can be combined across the full amount of layers
 | 
						||
                # so let's remove those areas from all layers
 | 
						||
                
 | 
						||
                 my @intersection_with_clearance = map @{$_->offset(
 | 
						||
                       $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width    / 2
 | 
						||
                     + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
 | 
						||
                     # Because fill areas for rectilinear and honeycomb are grown 
 | 
						||
                     # later to overlap perimeters, we need to counteract that too.
 | 
						||
                     + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|grid|line|honeycomb)/)
 | 
						||
                       ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width
 | 
						||
                       : 0)
 | 
						||
                     )}, @$intersection;
 | 
						||
 | 
						||
                
 | 
						||
                foreach my $layerm (@layerms) {
 | 
						||
                    my @this_type   = @{$layerm->fill_surfaces->filter_by_type($type)};
 | 
						||
                    my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | 
						||
                    
 | 
						||
                    my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | 
						||
                        @{diff_ex(
 | 
						||
                            [ map $_->p, @this_type ],
 | 
						||
                            [ @intersection_with_clearance ],
 | 
						||
                        )};
 | 
						||
                    
 | 
						||
                    # apply surfaces back with adjusted depth to the uppermost layer
 | 
						||
                    if ($layerm->layer->id == $self->get_layer($layer_idx)->id) {
 | 
						||
                        push @new_this_type,
 | 
						||
                            map Slic3r::Surface->new(
 | 
						||
                                expolygon        => $_,
 | 
						||
                                surface_type     => $type,
 | 
						||
                                thickness        => sum(map $_->layer->height, @layerms),
 | 
						||
                                thickness_layers => scalar(@layerms),
 | 
						||
                            ),
 | 
						||
                            @$intersection;
 | 
						||
                    } else {
 | 
						||
                        # save void surfaces
 | 
						||
                        push @new_this_type,
 | 
						||
                            map Slic3r::Surface->new(expolygon => $_, surface_type => $voidtype{$type}),
 | 
						||
                            @{intersection_ex(
 | 
						||
                                [ map @{$_->expolygon}, @this_type ],
 | 
						||
                                [ @intersection_with_clearance ],
 | 
						||
                            )};
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $layerm->fill_surfaces->clear;
 | 
						||
                    $layerm->fill_surfaces->append($_) for (@new_this_type, @other_types);
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
# Simplify the sliced model, if "resolution" configuration parameter > 0.
 | 
						||
# The simplification is problematic, because it simplifies the slices independent from each other,
 | 
						||
# which makes the simplified discretization visible on the object surface.
 | 
						||
sub _simplify_slices {
 | 
						||
    my ($self, $distance) = @_;
 | 
						||
    
 | 
						||
    foreach my $layer (@{$self->layers}) {
 | 
						||
        $layer->slices->simplify($distance);
 | 
						||
        $_->slices->simplify($distance) for @{$layer->regions};
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub support_material_flow {
 | 
						||
    my ($self, $role) = @_;
 | 
						||
    
 | 
						||
    $role //= FLOW_ROLE_SUPPORT_MATERIAL;
 | 
						||
    my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL)
 | 
						||
        ? $self->config->support_material_extruder
 | 
						||
        : $self->config->support_material_interface_extruder;
 | 
						||
    
 | 
						||
    # we use a bogus layer_height because we use the same flow for all
 | 
						||
    # support material layers
 | 
						||
    return Slic3r::Flow->new_from_width(
 | 
						||
        width               => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
 | 
						||
        role                => $role,
 | 
						||
        nozzle_diameter     => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0],
 | 
						||
        layer_height        => $self->config->layer_height,
 | 
						||
        bridge_flow_ratio   => 0,
 | 
						||
    );
 | 
						||
}
 | 
						||
 | 
						||
1;
 |