OrcaSlicer/deps_src/libigl/igl/point_in_poly.h
SoftFever 883607e1d4
Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00

36 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_POINT_IN_POLY_H
#define IGL_POINT_IN_POLY_H
#include "igl_inline.h"
#include <vector>
namespace igl
{
// Determine if 2d point is inside a 2D polygon
// Inputs:
// poly vector of polygon points, [0]=x, [1]=y.
// Polyline need not be closed (i.e. first point != last point),
// the line segment between last and first selected points is constructed
// within this function.
// x x-coordinate of query point
// y y-coordinate of query point
// Returns true if query point is in polygon, false otherwise
// from http://www.visibone.com/inpoly/
bool IGL_INLINE point_in_poly( const std::vector<std::vector<unsigned int > >&poly,
const unsigned int xt,
const unsigned int yt);
}
#ifndef IGL_STATIC_LIBRARY
# include "point_in_poly.cpp"
#endif
#endif