mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2026-01-09 00:07:45 -07:00
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
24 lines
702 B
C++
24 lines
702 B
C++
#include "bind_vertex_attrib_array.h"
|
|
|
|
IGL_INLINE GLint igl::opengl::bind_vertex_attrib_array(
|
|
const GLuint program_shader,
|
|
const std::string &name,
|
|
GLuint bufferID,
|
|
const Eigen::Matrix<float,Eigen::Dynamic,Eigen::Dynamic,Eigen::RowMajor> &M,
|
|
bool refresh)
|
|
{
|
|
GLint id = glGetAttribLocation(program_shader, name.c_str());
|
|
if (id < 0)
|
|
return id;
|
|
if (M.size() == 0)
|
|
{
|
|
glDisableVertexAttribArray(id);
|
|
return id;
|
|
}
|
|
glBindBuffer(GL_ARRAY_BUFFER, bufferID);
|
|
if (refresh)
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*M.size(), M.data(), GL_DYNAMIC_DRAW);
|
|
glVertexAttribPointer(id, M.cols(), GL_FLOAT, GL_FALSE, 0, 0);
|
|
glEnableVertexAttribArray(id);
|
|
return id;
|
|
}
|