OrcaSlicer/deps_src/libigl/igl/mod.h
SoftFever 883607e1d4
Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00

33 lines
974 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MOD_H
#define IGL_MOD_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute elementwise mod: B = A % base
//
// Inputs:
// A m by n matrix
// base number to mod against
// Outputs:
// B m by n matrix
template <typename DerivedA, typename DerivedB>
IGL_INLINE void mod(
const Eigen::PlainObjectBase<DerivedA> & A,
const int base,
Eigen::PlainObjectBase<DerivedB> & B);
template <typename DerivedA>
IGL_INLINE DerivedA mod(
const Eigen::PlainObjectBase<DerivedA> & A, const int base);
}
#ifndef IGL_STATIC_LIBRARY
#include "mod.cpp"
#endif
#endif