OrcaSlicer/deps_src/libigl/igl/max.h
SoftFever 883607e1d4
Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00

27 lines
702 B
C++

#ifndef IGL_MAX_H
#define IGL_MAX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
// Inputs:
// X m by n matrix
// dim dimension along which to take max
// Outputs:
// Y n-long vector (if dim == 1)
// or
// Y m-long vector (if dim == 2)
// I vector the same size as Y containing the indices along dim of maximum
// entries
template <typename AType, typename DerivedB, typename DerivedI>
IGL_INLINE void max(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedI> & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "max.cpp"
#endif
#endif