OrcaSlicer/deps_src/libigl/igl/is_sparse.cpp
SoftFever 883607e1d4
Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00

28 lines
966 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "is_sparse.h"
template <typename T>
IGL_INLINE bool igl::is_sparse(
const Eigen::SparseMatrix<T> & A)
{
return true;
}
template <typename DerivedA>
IGL_INLINE bool igl::is_sparse(
const Eigen::PlainObjectBase<DerivedA>& A)
{
return false;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template bool igl::is_sparse<double>(Eigen::SparseMatrix<double, 0, int> const&);
// generated by autoexplicit.sh
template bool igl::is_sparse<Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&);
#endif