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			14 lines
		
	
	
	
		
			207 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
	
		
			207 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 110
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| 
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| uniform vec4 uniform_color;
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| uniform bool viewed_from_top;
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| 
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| varying float world_pos_z;
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| 
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| void main()
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| {
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| 	if (viewed_from_top && world_pos_z < 0.0)
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| 		discard;
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| 	
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|     gl_FragColor = uniform_color;
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| }
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