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	 52db7b055a
			
		
	
	
		52db7b055a
		
	
	
	
	
		
			
			Changes in SupportMaterial.cpp, TriangleMesh.cpp and 01_trianglemesh.t are yet to be merged. WIP: Refactoring of layer height editing. Removed layer_height_ranges from PrintObject, as the Print/PrintObject now hold their copies of Model/ModelObject.
		
			
				
	
	
		
			129 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_MultiPoint_hpp_
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| #define slic3r_MultiPoint_hpp_
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| 
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| #include "libslic3r.h"
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| #include <algorithm>
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| #include <vector>
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| #include "Line.hpp"
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| #include "Point.hpp"
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| 
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| namespace Slic3r {
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| 
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| class BoundingBox;
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| class BoundingBox3;
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| 
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| class MultiPoint
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| {
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| public:
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|     Points points;
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|     
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|     operator Points() const;
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|     MultiPoint() {}
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|     MultiPoint(const MultiPoint &other) : points(other.points) {}
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|     MultiPoint(MultiPoint &&other) : points(std::move(other.points)) {}
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|     MultiPoint(std::initializer_list<Point> list) : points(list) {}
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|     explicit MultiPoint(const Points &_points) : points(_points) {}
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|     MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
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|     MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
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|     void scale(double factor);
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|     void scale(double factor_x, double factor_y);
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|     void translate(double x, double y);
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|     void translate(const Point &vector);
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|     void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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|     void rotate(double cos_angle, double sin_angle);
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|     void rotate(double angle, const Point ¢er);
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|     void reverse();
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|     Point first_point() const;
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|     virtual Point last_point() const = 0;
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|     virtual Lines lines() const = 0;
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|     size_t size() const { return points.size(); }
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|     bool   empty() const { return points.empty(); }
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|     double length() const;
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|     bool   is_valid() const { return this->points.size() >= 2; }
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| 
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|     int  find_point(const Point &point) const;
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|     bool has_boundary_point(const Point &point) const;
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|     int  closest_point_index(const Point &point) const {
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|         int idx = -1;
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|         if (! this->points.empty()) {
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|             idx = 0;
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|             double dist_min = (point - this->points.front()).cast<double>().norm();
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|             for (int i = 1; i < int(this->points.size()); ++ i) {
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|                 double d = (this->points[i] - point).cast<double>().norm();
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|                 if (d < dist_min) {
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|                     dist_min = d;
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|                     idx = i;
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|                 }
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|             }
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|         }
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|         return idx;
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|     }
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|     const Point* closest_point(const Point &point) const { return this->points.empty() ? nullptr : &this->points[this->closest_point_index(point)]; }
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|     BoundingBox bounding_box() const;
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|     // Return true if there are exact duplicates.
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|     bool has_duplicate_points() const;
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|     // Remove exact duplicates, return true if any duplicate has been removed.
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|     bool remove_duplicate_points();
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|     void append(const Point &point) { this->points.push_back(point); }
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|     void append(const Points &src) { this->append(src.begin(), src.end()); }
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|     void append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); }
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|     void append(Points &&src)
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|     {
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|         if (this->points.empty()) {
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|             this->points = std::move(src);
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|         } else {
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|             this->points.insert(this->points.end(), src.begin(), src.end());
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|             src.clear();
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|         }
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|     }
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| 
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|     bool intersection(const Line& line, Point* intersection) const;
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|     bool first_intersection(const Line& line, Point* intersection) const;
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|     
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|     static Points _douglas_peucker(const Points &points, const double tolerance);
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|     static Points visivalingam(const Points& pts, const double& tolerance);
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| };
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| 
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| class MultiPoint3
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| {
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| public:
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|     Points3 points;
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| 
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|     void append(const Vec3crd& point) { this->points.push_back(point); }
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| 
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|     void translate(double x, double y);
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|     void translate(const Point& vector);
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|     virtual Lines3 lines() const = 0;
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|     double length() const;
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|     bool is_valid() const { return this->points.size() >= 2; }
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| 
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|     BoundingBox3 bounding_box() const;
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| 
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|     // Remove exact duplicates, return true if any duplicate has been removed.
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|     bool remove_duplicate_points();
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| };
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| 
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| extern BoundingBox get_extents(const MultiPoint &mp);
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| extern BoundingBox get_extents_rotated(const std::vector<Point> &points, double angle);
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| extern BoundingBox get_extents_rotated(const MultiPoint &mp, double angle);
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| 
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| inline double length(const Points &pts) {
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|     double total = 0;
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|     if (! pts.empty()) {
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|         auto it = pts.begin();
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|         for (auto it_prev = it ++; it != pts.end(); ++ it, ++ it_prev)
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|             total += (*it - *it_prev).cast<double>().norm();
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|     }
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|     return total;
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| }
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| 
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| inline double area(const Points &polygon) {
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|     double area = 0.;
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|     for (size_t i = 0, j = polygon.size() - 1; i < polygon.size(); j = i ++)
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| 		area += double(polygon[i](0) + polygon[j](0)) * double(polygon[i](1) - polygon[j](1));
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|     return area;
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| }
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| 
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| } // namespace Slic3r
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| 
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| #endif
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