mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-11-02 20:51:23 -07:00 
			
		
		
		
	
		
			
				
	
	
		
			1060 lines
		
	
	
	
		
			48 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			1060 lines
		
	
	
	
		
			48 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Print::Object;
 | 
						||
use Moo;
 | 
						||
 | 
						||
use List::Util qw(min sum first);
 | 
						||
use Slic3r::ExtrusionPath ':roles';
 | 
						||
use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
 | 
						||
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex
 | 
						||
    offset2 diff intersection);
 | 
						||
use Slic3r::Surface ':types';
 | 
						||
 | 
						||
has 'print'             => (is => 'ro', weak_ref => 1, required => 1);
 | 
						||
has 'input_file'        => (is => 'rw', required => 0);
 | 
						||
has 'meshes'            => (is => 'rw', default => sub { [] });  # by region_id
 | 
						||
has 'size'              => (is => 'rw', required => 1); # XYZ in scaled coordinates
 | 
						||
has 'copies'            => (is => 'rw', trigger => 1);  # in scaled coordinates
 | 
						||
has 'layers'            => (is => 'rw', default => sub { [] });
 | 
						||
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
 | 
						||
has 'fill_maker'        => (is => 'lazy');
 | 
						||
has '_z_table'          => (is => 'lazy');
 | 
						||
 | 
						||
sub BUILD {
 | 
						||
    my $self = shift;
 | 
						||
 	 
 | 
						||
    # make layers taking custom heights into account
 | 
						||
    my $print_z = my $slice_z = my $height = 0;
 | 
						||
    
 | 
						||
    # add raft layers
 | 
						||
    for my $id (0 .. $Slic3r::Config->raft_layers-1) {
 | 
						||
        $height = ($id == 0)
 | 
						||
            ? $Slic3r::Config->get_value('first_layer_height')
 | 
						||
            : $Slic3r::Config->layer_height;
 | 
						||
        
 | 
						||
        $print_z += $height;
 | 
						||
        
 | 
						||
        push @{$self->layers}, Slic3r::Layer->new(
 | 
						||
            object  => $self,
 | 
						||
            id      => $id,
 | 
						||
            height  => $height,
 | 
						||
            print_z => scale $print_z,
 | 
						||
            slice_z => -1,
 | 
						||
        );
 | 
						||
    }
 | 
						||
    
 | 
						||
    # loop until we have at least one layer and the max slice_z reaches the object height
 | 
						||
    my $max_z = unscale $self->size->[Z];
 | 
						||
    while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
 | 
						||
        my $id = $#{$self->layers} + 1;
 | 
						||
        
 | 
						||
        # assign the default height to the layer according to the general settings
 | 
						||
        $height = ($id == 0)
 | 
						||
            ? $Slic3r::Config->get_value('first_layer_height')
 | 
						||
            : $Slic3r::Config->layer_height;
 | 
						||
        
 | 
						||
        # look for an applicable custom range
 | 
						||
        if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
 | 
						||
            $height = $range->[2];
 | 
						||
        
 | 
						||
            # if user set custom height to zero we should just skip the range and resume slicing over it
 | 
						||
            if ($height == 0) {
 | 
						||
                $slice_z += $range->[1] - $range->[0];
 | 
						||
                next;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        
 | 
						||
        $print_z += $height;
 | 
						||
        $slice_z += $height/2;
 | 
						||
        
 | 
						||
        ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
 | 
						||
        
 | 
						||
        push @{$self->layers}, Slic3r::Layer->new(
 | 
						||
            object  => $self,
 | 
						||
            id      => $id,
 | 
						||
            height  => $height,
 | 
						||
            print_z => scale $print_z,
 | 
						||
            slice_z => scale $slice_z,
 | 
						||
        );
 | 
						||
        
 | 
						||
        $slice_z += $height/2;   # add the other half layer
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub _build_fill_maker {
 | 
						||
    my $self = shift;
 | 
						||
    return Slic3r::Fill->new(object => $self);
 | 
						||
}
 | 
						||
 | 
						||
sub _build__z_table {
 | 
						||
    my $self = shift;
 | 
						||
    return Slic3r::Object::XS::ZTable->new([ map $_->slice_z, @{$self->layers} ]);
 | 
						||
}
 | 
						||
 | 
						||
# This should be probably moved in Print.pm at the point where we sort Layer objects
 | 
						||
sub _trigger_copies {
 | 
						||
    my $self = shift;
 | 
						||
    return unless @{$self->copies} > 1;
 | 
						||
    
 | 
						||
    # order copies with a nearest neighbor search
 | 
						||
    @{$self->copies} = @{chained_path_points($self->copies)}
 | 
						||
}
 | 
						||
 | 
						||
sub layer_count {
 | 
						||
    my $self = shift;
 | 
						||
    return scalar @{ $self->layers };
 | 
						||
}
 | 
						||
 | 
						||
sub get_layer_range {
 | 
						||
    my $self = shift;
 | 
						||
    return @{ $self->_z_table->get_range(@_) };
 | 
						||
}
 | 
						||
 | 
						||
sub bounding_box {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # since the object is aligned to origin, bounding box coincides with size
 | 
						||
    return Slic3r::Geometry::BoundingBox->new_from_points([ [0,0], $self->size ]);
 | 
						||
}
 | 
						||
 | 
						||
sub slice {
 | 
						||
    my $self = shift;
 | 
						||
    my %params = @_;
 | 
						||
    
 | 
						||
    # make sure all layers contain layer region objects for all regions
 | 
						||
    my $regions_count = $self->print->regions_count;
 | 
						||
    foreach my $layer (@{ $self->layers }) {
 | 
						||
        $layer->region($_) for 0 .. ($regions_count-1);
 | 
						||
    }
 | 
						||
    
 | 
						||
    # process facets
 | 
						||
    for my $region_id (0 .. $#{$self->meshes}) {
 | 
						||
        my $mesh = $self->meshes->[$region_id];  # ignore undef meshes
 | 
						||
        
 | 
						||
        my %lines = ();  # layer_id => [ lines ]
 | 
						||
        my $apply_lines = sub {
 | 
						||
            my $lines = shift;
 | 
						||
            foreach my $layer_id (keys %$lines) {
 | 
						||
                $lines{$layer_id} ||= [];
 | 
						||
                push @{$lines{$layer_id}}, @{$lines->{$layer_id}};
 | 
						||
            }
 | 
						||
        };
 | 
						||
        Slic3r::parallelize(
 | 
						||
            disable => ($#{$mesh->facets} < 500),  # don't parallelize when too few facets
 | 
						||
            items => [ 0..$#{$mesh->facets} ],
 | 
						||
            thread_cb => sub {
 | 
						||
                my $q = shift;
 | 
						||
                my $result_lines = {};
 | 
						||
                while (defined (my $facet_id = $q->dequeue)) {
 | 
						||
                    my $lines = $mesh->slice_facet($self, $facet_id);
 | 
						||
                    foreach my $layer_id (keys %$lines) {
 | 
						||
                        $result_lines->{$layer_id} ||= [];
 | 
						||
                        push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
 | 
						||
                    }
 | 
						||
                }
 | 
						||
                return $result_lines;
 | 
						||
            },
 | 
						||
            collect_cb => sub {
 | 
						||
                $apply_lines->($_[0]);
 | 
						||
            },
 | 
						||
            no_threads_cb => sub {
 | 
						||
                for (0..$#{$mesh->facets}) {
 | 
						||
                    my $lines = $mesh->slice_facet($self, $_);
 | 
						||
                    $apply_lines->($lines);
 | 
						||
                }
 | 
						||
            },
 | 
						||
        );
 | 
						||
        
 | 
						||
        # free memory
 | 
						||
        undef $mesh;
 | 
						||
        undef $self->meshes->[$region_id];
 | 
						||
        
 | 
						||
        foreach my $layer (@{ $self->layers }) {
 | 
						||
            Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
 | 
						||
                $layer->id, unscale $layer->slice_z if $Slic3r::debug;
 | 
						||
            
 | 
						||
            my $layerm = $layer->regions->[$region_id];
 | 
						||
            my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($lines{$layer->id});
 | 
						||
            $layer->slicing_errors(1) if $slicing_errors;
 | 
						||
            $layerm->make_surfaces($loops);
 | 
						||
            
 | 
						||
            # free memory
 | 
						||
            delete $lines{$layer->id};
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    # free memory
 | 
						||
    $self->meshes(undef);
 | 
						||
    
 | 
						||
    # remove last layer(s) if empty
 | 
						||
    pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
 | 
						||
    
 | 
						||
    foreach my $layer (@{ $self->layers }) {
 | 
						||
        # merge all regions' slices to get islands
 | 
						||
        $layer->make_slices;
 | 
						||
    }
 | 
						||
    
 | 
						||
    # detect slicing errors
 | 
						||
    my $warning_thrown = 0;
 | 
						||
    for my $i (0 .. $#{$self->layers}) {
 | 
						||
        my $layer = $self->layers->[$i];
 | 
						||
        next unless $layer->slicing_errors;
 | 
						||
        if (!$warning_thrown) {
 | 
						||
            warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
 | 
						||
                . "however you might want to check the results or repair the input file and retry.\n";
 | 
						||
            $warning_thrown = 1;
 | 
						||
        }
 | 
						||
        
 | 
						||
        # try to repair the layer surfaces by merging all contours and all holes from
 | 
						||
        # neighbor layers
 | 
						||
        Slic3r::debugf "Attempting to repair layer %d\n", $i;
 | 
						||
        
 | 
						||
        foreach my $region_id (0 .. $#{$layer->regions}) {
 | 
						||
            my $layerm = $layer->region($region_id);
 | 
						||
            
 | 
						||
            my (@upper_surfaces, @lower_surfaces);
 | 
						||
            for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
 | 
						||
                if (!$self->layers->[$j]->slicing_errors) {
 | 
						||
                    @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
 | 
						||
                    last;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            for (my $j = $i-1; $j >= 0; $j--) {
 | 
						||
                if (!$self->layers->[$j]->slicing_errors) {
 | 
						||
                    @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
 | 
						||
                    last;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            
 | 
						||
            my $union = union_ex([
 | 
						||
                map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
 | 
						||
            ]);
 | 
						||
            my $diff = diff_ex(
 | 
						||
                [ map @$_, @$union ],
 | 
						||
                [ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
 | 
						||
            );
 | 
						||
            
 | 
						||
            $layerm->slices->clear;
 | 
						||
            $layerm->slices->append(
 | 
						||
                map Slic3r::Surface->new
 | 
						||
                    (expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | 
						||
                    @$diff
 | 
						||
            );
 | 
						||
        }
 | 
						||
            
 | 
						||
        # update layer slices after repairing the single regions
 | 
						||
        $layer->make_slices;
 | 
						||
    }
 | 
						||
    
 | 
						||
    # remove empty layers from bottom
 | 
						||
    my $first_object_layer_id = $Slic3r::Config->raft_layers;
 | 
						||
    while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) {
 | 
						||
        splice @{$self->layers}, $first_object_layer_id, 1;
 | 
						||
        for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
 | 
						||
            $self->layers->[$i]->id($i);
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub make_perimeters {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # compare each layer to the one below, and mark those slices needing
 | 
						||
    # one additional inner perimeter, like the top of domed objects-
 | 
						||
    
 | 
						||
    # this algorithm makes sure that at least one perimeter is overlapping
 | 
						||
    # but we don't generate any extra perimeter if fill density is zero, as they would be floating
 | 
						||
    # inside the object - infill_only_where_needed should be the method of choice for printing
 | 
						||
    # hollow objects
 | 
						||
    if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0 && $Slic3r::Config->fill_density > 0) {
 | 
						||
        for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
            for my $layer_id (0 .. $self->layer_count-2) {
 | 
						||
                my $layerm          = $self->layers->[$layer_id]->regions->[$region_id];
 | 
						||
                my $upper_layerm    = $self->layers->[$layer_id+1]->regions->[$region_id];
 | 
						||
                my $perimeter_spacing       = $layerm->perimeter_flow->scaled_spacing;
 | 
						||
                
 | 
						||
                my $overlap = $perimeter_spacing;  # one perimeter
 | 
						||
                
 | 
						||
                my $diff = diff(
 | 
						||
                    offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($Slic3r::Config->perimeters * $perimeter_spacing)),
 | 
						||
                    offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap),
 | 
						||
                );
 | 
						||
                next if !@$diff;
 | 
						||
                # if we need more perimeters, $diff should contain a narrow region that we can collapse
 | 
						||
                
 | 
						||
                $diff = diff(
 | 
						||
                    $diff,
 | 
						||
                    offset2($diff, -$perimeter_spacing, +$perimeter_spacing),
 | 
						||
                    1,
 | 
						||
                );
 | 
						||
                next if !@$diff;
 | 
						||
                # diff contains the collapsed area
 | 
						||
                
 | 
						||
                foreach my $slice (@{$layerm->slices}) {
 | 
						||
                    my $extra_perimeters = 0;
 | 
						||
                    CYCLE: while (1) {
 | 
						||
                        # compute polygons representing the thickness of the hypotetical new internal perimeter
 | 
						||
                        # of our slice
 | 
						||
                        $extra_perimeters++;
 | 
						||
                        my $hypothetical_perimeter = diff(
 | 
						||
                            offset($slice->expolygon->arrayref, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters-1))),
 | 
						||
                            offset($slice->expolygon->arrayref, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters))),
 | 
						||
                        );
 | 
						||
                        last CYCLE if !@$hypothetical_perimeter;  # no extra perimeter is possible
 | 
						||
                        
 | 
						||
                        # only add the perimeter if there's an intersection with the collapsed area
 | 
						||
                        last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
 | 
						||
                        Slic3r::debugf "  adding one more perimeter at layer %d\n", $layer_id;
 | 
						||
                        $slice->extra_perimeters($extra_perimeters);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    Slic3r::parallelize(
 | 
						||
        items => sub { 0 .. ($self->layer_count-1) },
 | 
						||
        thread_cb => sub {
 | 
						||
            my $q = shift;
 | 
						||
            $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
 | 
						||
            my $result = {};
 | 
						||
            while (defined (my $layer_id = $q->dequeue)) {
 | 
						||
                my $layer = $self->layers->[$layer_id];
 | 
						||
                $layer->make_perimeters;
 | 
						||
                $result->{$layer_id} ||= {};
 | 
						||
                foreach my $region_id (0 .. $#{$layer->regions}) {
 | 
						||
                    my $layerm = $layer->regions->[$region_id];
 | 
						||
                    $result->{$layer_id}{$region_id} = {
 | 
						||
                        perimeters      => $layerm->perimeters,
 | 
						||
                        fill_surfaces   => $layerm->fill_surfaces,
 | 
						||
                        thin_fills      => $layerm->thin_fills,
 | 
						||
                    };
 | 
						||
                }
 | 
						||
            }
 | 
						||
            return $result;
 | 
						||
        },
 | 
						||
        collect_cb => sub {
 | 
						||
            my $result = shift;
 | 
						||
            foreach my $layer_id (keys %$result) {
 | 
						||
                foreach my $region_id (keys %{$result->{$layer_id}}) {
 | 
						||
                    $self->layers->[$layer_id]->regions->[$region_id]->$_($result->{$layer_id}{$region_id}{$_})
 | 
						||
                        for qw(perimeters fill_surfaces thin_fills);
 | 
						||
                }
 | 
						||
            }
 | 
						||
        },
 | 
						||
        no_threads_cb => sub {
 | 
						||
            $_->make_perimeters for @{$self->layers};
 | 
						||
        },
 | 
						||
    );
 | 
						||
}
 | 
						||
 | 
						||
sub detect_surfaces_type {
 | 
						||
    my $self = shift;
 | 
						||
    Slic3r::debugf "Detecting solid surfaces...\n";
 | 
						||
    
 | 
						||
    # prepare a reusable subroutine to make surface differences
 | 
						||
    my $surface_difference = sub {
 | 
						||
        my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
 | 
						||
        my $expolygons = diff_ex(
 | 
						||
            [ map @$_, @$subject_surfaces ],
 | 
						||
            [ map @$_, @$clip_surfaces ],
 | 
						||
            1,
 | 
						||
        );
 | 
						||
        return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
 | 
						||
            @$expolygons;
 | 
						||
    };
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        for my $i (0 .. ($self->layer_count-1)) {
 | 
						||
            my $layerm = $self->layers->[$i]->regions->[$region_id];
 | 
						||
            
 | 
						||
            # comparison happens against the *full* slices (considering all regions)
 | 
						||
            my $upper_layer = $self->layers->[$i+1];
 | 
						||
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | 
						||
            
 | 
						||
            my (@bottom, @top, @internal) = ();
 | 
						||
            
 | 
						||
            # find top surfaces (difference between current surfaces
 | 
						||
            # of current layer and upper one)
 | 
						||
            if ($upper_layer) {
 | 
						||
                @top = $surface_difference->(
 | 
						||
                    [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                    $upper_layer->slices,
 | 
						||
                    S_TYPE_TOP,
 | 
						||
                    $layerm,
 | 
						||
                );
 | 
						||
            } else {
 | 
						||
                # if no upper layer, all surfaces of this one are solid
 | 
						||
                # we clone surfaces because we're going to clear the slices collection
 | 
						||
                @top = map $_->clone, @{$layerm->slices};
 | 
						||
                $_->surface_type(S_TYPE_TOP) for @top;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # find bottom surfaces (difference between current surfaces
 | 
						||
            # of current layer and lower one)
 | 
						||
            if ($lower_layer) {
 | 
						||
                # lower layer's slices are already Surface objects
 | 
						||
                @bottom = $surface_difference->(
 | 
						||
                    [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                    $lower_layer->slices,
 | 
						||
                    S_TYPE_BOTTOM,
 | 
						||
                    $layerm,
 | 
						||
                );
 | 
						||
            } else {
 | 
						||
                # if no lower layer, all surfaces of this one are solid
 | 
						||
                # we clone surfaces because we're going to clear the slices collection
 | 
						||
                @bottom = map $_->clone, @{$layerm->slices};
 | 
						||
                $_->surface_type(S_TYPE_BOTTOM) for @bottom;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # now, if the object contained a thin membrane, we could have overlapping bottom
 | 
						||
            # and top surfaces; let's do an intersection to discover them and consider them
 | 
						||
            # as bottom surfaces (to allow for bridge detection)
 | 
						||
            if (@top && @bottom) {
 | 
						||
                my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
 | 
						||
                Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
 | 
						||
                @top = $surface_difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP, $layerm);
 | 
						||
            }
 | 
						||
            
 | 
						||
            # find internal surfaces (difference between top/bottom surfaces and others)
 | 
						||
            @internal = $surface_difference->(
 | 
						||
                [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                [ map $_->expolygon, @top, @bottom ],
 | 
						||
                S_TYPE_INTERNAL,
 | 
						||
                $layerm,
 | 
						||
            );
 | 
						||
            
 | 
						||
            # save surfaces to layer
 | 
						||
            $layerm->slices->clear;
 | 
						||
            $layerm->slices->append(@bottom, @top, @internal);
 | 
						||
            
 | 
						||
            Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
 | 
						||
                $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
 | 
						||
        }
 | 
						||
        
 | 
						||
        # clip surfaces to the fill boundaries
 | 
						||
        foreach my $layer (@{$self->layers}) {
 | 
						||
            my $layerm = $layer->regions->[$region_id];
 | 
						||
            my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            foreach my $surface (@{$layerm->slices}) {
 | 
						||
                my $intersection = intersection_ex(
 | 
						||
                    [ $surface->p ],
 | 
						||
                    $fill_boundaries,
 | 
						||
                );
 | 
						||
                $layerm->fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                    (expolygon => $_, surface_type => $surface->surface_type),
 | 
						||
                    @$intersection);
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub clip_fill_surfaces {
 | 
						||
    my $self = shift;
 | 
						||
    return unless $Slic3r::Config->infill_only_where_needed;
 | 
						||
    
 | 
						||
    # We only want infill under ceilings; this is almost like an
 | 
						||
    # internal support material.
 | 
						||
    
 | 
						||
    my $additional_margin = scale 3;
 | 
						||
    
 | 
						||
    my @overhangs = ();
 | 
						||
    for my $layer_id (reverse 0..$#{$self->layers}) {
 | 
						||
        my $layer = $self->layers->[$layer_id];
 | 
						||
        
 | 
						||
        # clip this layer's internal surfaces to @overhangs
 | 
						||
        foreach my $layerm (@{$layer->regions}) {
 | 
						||
            my @new_internal = map Slic3r::Surface->new(
 | 
						||
                    expolygon       => $_,
 | 
						||
                    surface_type    => S_TYPE_INTERNAL,
 | 
						||
                ),
 | 
						||
                @{intersection_ex(
 | 
						||
                    [ map @$_, @overhangs ],
 | 
						||
                    [ map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
 | 
						||
                )};
 | 
						||
            my @new_surfaces = (
 | 
						||
                @new_internal,
 | 
						||
                (map $_->clone, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces}),
 | 
						||
            );
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            $layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
        }
 | 
						||
        
 | 
						||
        # get this layer's overhangs
 | 
						||
        if ($layer_id > 0) {
 | 
						||
            my $lower_layer = $self->layers->[$layer_id-1];
 | 
						||
            # loop through layer regions so that we can use each region's
 | 
						||
            # specific overhang width
 | 
						||
            foreach my $layerm (@{$layer->regions}) {
 | 
						||
                my $overhang_width = $layerm->overhang_width;
 | 
						||
                # we want to support any solid surface, not just tops
 | 
						||
                # (internal solids might have been generated)
 | 
						||
                push @overhangs, map @{$_->offset_ex($additional_margin)}, @{intersection_ex(
 | 
						||
                    [ map @{$_->expolygon}, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
 | 
						||
                    [ map @$_, map @{$_->offset_ex(-$overhang_width)}, @{$lower_layer->slices} ],
 | 
						||
                )};
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub bridge_over_infill {
 | 
						||
    my $self = shift;
 | 
						||
    return if $Slic3r::Config->fill_density == 1;
 | 
						||
    
 | 
						||
    for my $layer_id (1..$#{$self->layers}) {
 | 
						||
        my $layer       = $self->layers->[$layer_id];
 | 
						||
        my $lower_layer = $self->layers->[$layer_id-1];
 | 
						||
        
 | 
						||
        foreach my $layerm (@{$layer->regions}) {
 | 
						||
            # compute the areas needing bridge math 
 | 
						||
            my @internal_solid = grep $_->surface_type == S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
 | 
						||
            my @lower_internal = grep $_->surface_type == S_TYPE_INTERNAL, map @{$_->fill_surfaces}, @{$lower_layer->regions};
 | 
						||
            my $to_bridge = intersection_ex(
 | 
						||
                [ map $_->p, @internal_solid ],
 | 
						||
                [ map $_->p, @lower_internal ],
 | 
						||
            );
 | 
						||
            next unless @$to_bridge;
 | 
						||
            Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
 | 
						||
            
 | 
						||
            # build the new collection of fill_surfaces
 | 
						||
            {
 | 
						||
                my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
 | 
						||
                push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                        expolygon       => $_,
 | 
						||
                        surface_type    => S_TYPE_INTERNALBRIDGE,
 | 
						||
                    ), @$to_bridge;
 | 
						||
                push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                        expolygon       => $_,
 | 
						||
                        surface_type    => S_TYPE_INTERNALSOLID,
 | 
						||
                    ), @{diff_ex(
 | 
						||
                        [ map $_->p, @internal_solid ],
 | 
						||
                        [ map @$_, @$to_bridge ],
 | 
						||
                        1,
 | 
						||
                    )};
 | 
						||
                $layerm->fill_surfaces->clear;
 | 
						||
                $layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
            }
 | 
						||
            
 | 
						||
            # exclude infill from the layers below if needed
 | 
						||
            # see discussion at https://github.com/alexrj/Slic3r/issues/240
 | 
						||
            # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
 | 
						||
            if (0) {
 | 
						||
                my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
 | 
						||
                for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
 | 
						||
                    Slic3r::debugf "  skipping infill below those areas at layer %d\n", $i;
 | 
						||
                    foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
 | 
						||
                        my @new_surfaces = ();
 | 
						||
                        # subtract the area from all types of surfaces
 | 
						||
                        foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) {
 | 
						||
                            push @new_surfaces, map $group->[0]->clone(expolygon => $_),
 | 
						||
                                @{diff_ex(
 | 
						||
                                    [ map $_->p, @$group ],
 | 
						||
                                    [ map @$_, @$to_bridge ],
 | 
						||
                                )};
 | 
						||
                            push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                                expolygon       => $_,
 | 
						||
                                surface_type    => S_TYPE_INTERNALVOID,
 | 
						||
                            ), @{intersection_ex(
 | 
						||
                                [ map $_->p, @$group ],
 | 
						||
                                [ map @$_, @$to_bridge ],
 | 
						||
                            )};
 | 
						||
                        }
 | 
						||
                        $lower_layerm->fill_surfaces->clear;
 | 
						||
                        $lower_layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $excess -= $self->layers->[$i]->height;
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub discover_horizontal_shells {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
            my $layerm = $self->layers->[$i]->regions->[$region_id];
 | 
						||
            
 | 
						||
            if ($Slic3r::Config->solid_infill_every_layers && $Slic3r::Config->fill_density > 0
 | 
						||
                && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
 | 
						||
                $_->surface_type(S_TYPE_INTERNALSOLID)
 | 
						||
                    for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
 | 
						||
            }
 | 
						||
            
 | 
						||
            foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
 | 
						||
                # find slices of current type for current layer
 | 
						||
                # get both slices and fill_surfaces before the former contains the perimeters area
 | 
						||
                # and the latter contains the enlarged external surfaces
 | 
						||
                my $solid = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerm->slices}, @{$layerm->fill_surfaces} ];
 | 
						||
                next if !@$solid;
 | 
						||
                Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
 | 
						||
                
 | 
						||
                my $solid_layers = ($type == S_TYPE_TOP)
 | 
						||
                    ? $Slic3r::Config->top_solid_layers
 | 
						||
                    : $Slic3r::Config->bottom_solid_layers;
 | 
						||
                for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | 
						||
                        abs($n - $i) <= $solid_layers-1; 
 | 
						||
                        ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | 
						||
                    
 | 
						||
                    next if $n < 0 || $n >= $self->layer_count;
 | 
						||
                    Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | 
						||
                    
 | 
						||
                    my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
 | 
						||
                    
 | 
						||
                    # find intersection between neighbor and current layer's surfaces
 | 
						||
                    # intersections have contours and holes
 | 
						||
                    my $new_internal_solid = intersection_ex(
 | 
						||
                        [ map @$_, @$solid ],
 | 
						||
                        [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    next if !@$new_internal_solid;
 | 
						||
                    
 | 
						||
                    # make sure the new internal solid is wide enough, as it might get collapsed when
 | 
						||
                    # spacing is added in Fill.pm
 | 
						||
                    {
 | 
						||
                        my $margin = 3 * $layerm->solid_infill_flow->scaled_width; # require at least this size
 | 
						||
                        my $too_narrow = diff_ex(
 | 
						||
                            [ map @$_, @$new_internal_solid ],
 | 
						||
                            offset(offset([ map @$_, @$new_internal_solid ], -$margin), +$margin),
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        
 | 
						||
                        # if some parts are going to collapse, let's grow them and add the extra area to the neighbor layer
 | 
						||
                        # as well as to our original surfaces so that we support this additional area in the next shell too
 | 
						||
                        if (@$too_narrow) {
 | 
						||
                            # consider the actual fill area
 | 
						||
                            my @fill_boundaries = $Slic3r::Config->fill_density > 0
 | 
						||
                                ? @neighbor_fill_surfaces
 | 
						||
                                : grep $_->surface_type != S_TYPE_INTERNAL, @neighbor_fill_surfaces;
 | 
						||
                            
 | 
						||
                            # make sure our grown surfaces don't exceed the fill area
 | 
						||
                            my @grown = map @$_, @{intersection_ex(
 | 
						||
                                offset([ map @$_, @$too_narrow ], +$margin),
 | 
						||
                                [ map $_->p, @fill_boundaries ],
 | 
						||
                            )};
 | 
						||
                            $new_internal_solid = union_ex([ @grown, (map @$_, @$new_internal_solid) ]);
 | 
						||
                            $solid = union_ex([ @grown, (map @$_, @$solid) ]);
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # internal-solid are the union of the existing internal-solid surfaces
 | 
						||
                    # and new ones
 | 
						||
                    my $internal_solid = union_ex([
 | 
						||
                        ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | 
						||
                        ( map @$_, @$new_internal_solid ),
 | 
						||
                    ]);
 | 
						||
                    
 | 
						||
                    # subtract intersections from layer surfaces to get resulting internal surfaces
 | 
						||
                    my $internal = diff_ex(
 | 
						||
                        [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | 
						||
                        [ map @$_, @$internal_solid ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | 
						||
                        scalar(@$internal_solid), scalar(@$internal);
 | 
						||
                    
 | 
						||
                    # assign resulting internal surfaces to layer
 | 
						||
                    my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
 | 
						||
                    $neighbor_fill_surfaces->clear;
 | 
						||
                    $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                        (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal);
 | 
						||
                    
 | 
						||
                    # assign new internal-solid surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                        (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid);
 | 
						||
                    
 | 
						||
                    # assign top and bottom surfaces to layer
 | 
						||
                    foreach my $s (Slic3r::Surface->group(grep { ($_->surface_type == S_TYPE_TOP) || ($_->surface_type == S_TYPE_BOTTOM) } @neighbor_fill_surfaces)) {
 | 
						||
                        my $solid_surfaces = diff_ex(
 | 
						||
                            [ map $_->p, @$s ],
 | 
						||
                            [ map @$_, @$internal_solid, @$internal ],
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
# combine fill surfaces across layers
 | 
						||
sub combine_infill {
 | 
						||
    my $self = shift;
 | 
						||
    return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
 | 
						||
    my $every = $Slic3r::Config->infill_every_layers;
 | 
						||
    
 | 
						||
    my $layer_count = $self->layer_count;
 | 
						||
    my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1;
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | 
						||
        my $nozzle_diameter = $self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter;
 | 
						||
        
 | 
						||
        # define the combinations
 | 
						||
        my @combine = ();   # layer_id => thickness in layers
 | 
						||
        {
 | 
						||
            my $current_height = my $layers = 0;
 | 
						||
            for my $layer_id (1 .. $#layer_heights) {
 | 
						||
                my $height = $self->layers->[$layer_id]->height;
 | 
						||
                
 | 
						||
                if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
 | 
						||
                    $combine[$layer_id-1] = $layers;
 | 
						||
                    $current_height = $layers = 0;
 | 
						||
                }
 | 
						||
                
 | 
						||
                $current_height += $height;
 | 
						||
                $layers++;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        
 | 
						||
        # skip bottom layer
 | 
						||
        for my $layer_id (1 .. $#combine) {
 | 
						||
            next unless ($combine[$layer_id] // 1) > 1;
 | 
						||
            my @layerms = map $self->layers->[$_]->regions->[$region_id],
 | 
						||
                ($layer_id - ($combine[$layer_id]-1) .. $layer_id);
 | 
						||
            
 | 
						||
            # only combine internal infill
 | 
						||
            for my $type (S_TYPE_INTERNAL) {
 | 
						||
                # we need to perform a multi-layer intersection, so let's split it in pairs
 | 
						||
                
 | 
						||
                # initialize the intersection with the candidates of the lowest layer
 | 
						||
                my $intersection = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerms[0]->fill_surfaces} ];
 | 
						||
                
 | 
						||
                # start looping from the second layer and intersect the current intersection with it
 | 
						||
                for my $layerm (@layerms[1 .. $#layerms]) {
 | 
						||
                    $intersection = intersection_ex(
 | 
						||
                        [ map @$_, @$intersection ],
 | 
						||
                        [ map @{$_->expolygon}, grep $_->surface_type == $type, @{$layerm->fill_surfaces} ],
 | 
						||
                    );
 | 
						||
                }
 | 
						||
                
 | 
						||
                my $area_threshold = $layerms[0]->infill_area_threshold;
 | 
						||
                @$intersection = grep $_->area > $area_threshold, @$intersection;
 | 
						||
                next if !@$intersection;
 | 
						||
                Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | 
						||
                    scalar(@$intersection),
 | 
						||
                    ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | 
						||
                    $layer_id-($every-1), $layer_id;
 | 
						||
                
 | 
						||
                # $intersection now contains the regions that can be combined across the full amount of layers
 | 
						||
                # so let's remove those areas from all layers
 | 
						||
                
 | 
						||
                 my @intersection_with_clearance = map @{$_->offset(
 | 
						||
                       $layerms[-1]->solid_infill_flow->scaled_width    / 2
 | 
						||
                     + $layerms[-1]->perimeter_flow->scaled_width / 2
 | 
						||
                     # Because fill areas for rectilinear and honeycomb are grown 
 | 
						||
                     # later to overlap perimeters, we need to counteract that too.
 | 
						||
                     + (($type == S_TYPE_INTERNALSOLID || $Slic3r::Config->fill_pattern =~ /(rectilinear|honeycomb)/)
 | 
						||
                       ? $layerms[-1]->solid_infill_flow->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
 | 
						||
                       : 0)
 | 
						||
                     )}, @$intersection;
 | 
						||
 | 
						||
                
 | 
						||
                foreach my $layerm (@layerms) {
 | 
						||
                    my @this_type   = grep $_->surface_type == $type, @{$layerm->fill_surfaces};
 | 
						||
                    my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | 
						||
                    
 | 
						||
                    my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | 
						||
                        @{diff_ex(
 | 
						||
                            [ map @{$_->expolygon}, @this_type ],
 | 
						||
                            [ @intersection_with_clearance ],
 | 
						||
                        )};
 | 
						||
                    
 | 
						||
                    # apply surfaces back with adjusted depth to the uppermost layer
 | 
						||
                    if ($layerm->id == $layer_id) {
 | 
						||
                        push @new_this_type,
 | 
						||
                            map Slic3r::Surface->new(
 | 
						||
                                expolygon        => $_,
 | 
						||
                                surface_type     => $type,
 | 
						||
                                thickness        => sum(map $_->height, @layerms),
 | 
						||
                                thickness_layers => scalar(@layerms),
 | 
						||
                            ),
 | 
						||
                            @$intersection;
 | 
						||
                    } else {
 | 
						||
                        # save void surfaces
 | 
						||
                        push @this_type,
 | 
						||
                            map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
 | 
						||
                            @{intersection_ex(
 | 
						||
                                [ map @{$_->expolygon}, @this_type ],
 | 
						||
                                [ @intersection_with_clearance ],
 | 
						||
                            )};
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $layerm->fill_surfaces->clear;
 | 
						||
                    $layerm->fill_surfaces->append(@new_this_type, @other_types);
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub generate_support_material {
 | 
						||
    my $self = shift;
 | 
						||
    return if $self->layer_count < 2;
 | 
						||
    
 | 
						||
    my $threshold_rad;
 | 
						||
    if ($Slic3r::Config->support_material_threshold) {
 | 
						||
        $threshold_rad = deg2rad($Slic3r::Config->support_material_threshold + 1);  # +1 makes the threshold inclusive
 | 
						||
        Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
 | 
						||
    }
 | 
						||
    my $flow                    = $self->print->support_material_flow;
 | 
						||
    my $distance_from_object    = 1.5 * $flow->scaled_width;
 | 
						||
    my $pattern_spacing = ($Slic3r::Config->support_material_spacing > $flow->spacing)
 | 
						||
        ? $Slic3r::Config->support_material_spacing
 | 
						||
        : $flow->spacing;
 | 
						||
    
 | 
						||
    # determine support regions in each layer (for upper layers)
 | 
						||
    Slic3r::debugf "Detecting regions\n";
 | 
						||
    my %layers = ();            # this represents the areas of each layer having to support upper layers (excluding interfaces)
 | 
						||
    my %layers_interfaces = (); # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
 | 
						||
    my %layers_contact_areas = (); # this represents the areas of each layer having an overhang in the immediately upper layer
 | 
						||
    {
 | 
						||
        my @current_support_regions = ();   # expolygons we've started to support (i.e. below the empty interface layers)
 | 
						||
        my @upper_layers_overhangs = (map [], 1..$Slic3r::Config->support_material_interface_layers);
 | 
						||
        for my $i (reverse 0 .. $#{$self->layers}) {
 | 
						||
            next unless $Slic3r::Config->support_material
 | 
						||
                || ($i <= $Slic3r::Config->raft_layers)  # <= because we need to start from the first non-raft layer
 | 
						||
                || ($i <= $Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers);
 | 
						||
            
 | 
						||
            my $layer = $self->layers->[$i];
 | 
						||
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | 
						||
            
 | 
						||
            my @current_layer_offsetted_slices = map @{$_->offset_ex($distance_from_object)}, @{$layer->slices};
 | 
						||
            
 | 
						||
            # $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
 | 
						||
            # $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
 | 
						||
            
 | 
						||
            # we only consider the overhangs of the upper layer to define contact areas of the current one
 | 
						||
            $layers_contact_areas{$i} = diff_ex(
 | 
						||
                [ map @$_, @{ $upper_layers_overhangs[-1] || [] } ],
 | 
						||
                [ map @$_, @current_layer_offsetted_slices ],
 | 
						||
            );
 | 
						||
            $layers_contact_areas{$i} = [
 | 
						||
                @{collapse_ex([ map @$_, @{$layers_contact_areas{$i}} ], $flow->scaled_width)},
 | 
						||
            ];
 | 
						||
            
 | 
						||
            # to define interface regions of this layer we consider the overhangs of all the upper layers
 | 
						||
            # minus the first one
 | 
						||
            $layers_interfaces{$i} = diff_ex(
 | 
						||
                [ map @$_, map @$_, @upper_layers_overhangs[0 .. $#upper_layers_overhangs-1] ],
 | 
						||
                [
 | 
						||
                    (map @$_, @current_layer_offsetted_slices),
 | 
						||
                    (map @$_, @{ $layers_contact_areas{$i} }),
 | 
						||
                ],
 | 
						||
            );
 | 
						||
            $layers_interfaces{$i} = [
 | 
						||
                @{collapse_ex([ map @$_, @{$layers_interfaces{$i}} ], $flow->scaled_width)},
 | 
						||
            ];
 | 
						||
            
 | 
						||
            # generate support material in current layer (for upper layers)
 | 
						||
            @current_support_regions = @{diff_ex(
 | 
						||
                [
 | 
						||
                    (map @$_, @current_support_regions),
 | 
						||
                    (map @$_, @{ $upper_layers_overhangs[-1] || [] }),   # only considering -1 instead of the whole array contents is just an optimization
 | 
						||
                ],
 | 
						||
                [ map @$_, @{$layer->slices} ],
 | 
						||
            )};
 | 
						||
            shift @upper_layers_overhangs;
 | 
						||
            
 | 
						||
            $layers{$i} = diff_ex(
 | 
						||
                [ map @$_, @current_support_regions ],
 | 
						||
                [
 | 
						||
                    (map @$_, @current_layer_offsetted_slices),
 | 
						||
                    (map @$_, @{ $layers_interfaces{$i} }),
 | 
						||
                ],
 | 
						||
            );
 | 
						||
            $layers{$i} = [
 | 
						||
                @{collapse_ex([ map @$_, @{$layers{$i}} ], $flow->scaled_width)},
 | 
						||
            ];
 | 
						||
            
 | 
						||
            # get layer overhangs and put them into queue for adding support inside lower layers;
 | 
						||
            # we need an angle threshold for this
 | 
						||
            my @overhangs = ();
 | 
						||
            if ($lower_layer) {
 | 
						||
                # consider all overhangs regardless of their angle if we're told to enforce support on this layer
 | 
						||
                my $distance = $i <= ($Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers)
 | 
						||
                    ? 0
 | 
						||
                    : $Slic3r::Config->support_material_threshold
 | 
						||
                        ? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
 | 
						||
                        : $self->layers->[1]->regions->[0]->overhang_width;
 | 
						||
                
 | 
						||
                @overhangs = map @{$_->offset_ex(+$distance)}, @{diff_ex(
 | 
						||
                    [ map @$_, @{$layer->slices} ],
 | 
						||
                    [ map @$_, @{$lower_layer->slices} ],
 | 
						||
                    1,
 | 
						||
                )};
 | 
						||
            }
 | 
						||
            push @upper_layers_overhangs, [@overhangs];
 | 
						||
            
 | 
						||
            if ($Slic3r::debug) {
 | 
						||
                printf "Layer %d (z = %.2f) has %d generic support areas, %d normal interface areas, %d contact areas\n",
 | 
						||
                    $i, unscale($layer->print_z), scalar(@{$layers{$i}}), scalar(@{$layers_interfaces{$i}}), scalar(@{$layers_contact_areas{$i}});
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    return if !map @$_, values %layers;
 | 
						||
    
 | 
						||
    # generate paths for the pattern that we're going to use
 | 
						||
    Slic3r::debugf "Generating patterns\n";
 | 
						||
    my $support_patterns = [];
 | 
						||
    my $support_interface_patterns = [];
 | 
						||
    {
 | 
						||
        # 0.5 ensures the paths don't get clipped externally when applying them to layers
 | 
						||
        my @areas = map @{$_->offset_ex(- 0.5 * $flow->scaled_width)},
 | 
						||
            @{union_ex([ map $_->contour, map @$_, values %layers, values %layers_interfaces, values %layers_contact_areas ])};
 | 
						||
        
 | 
						||
        my $pattern = $Slic3r::Config->support_material_pattern;
 | 
						||
        my @angles = ($Slic3r::Config->support_material_angle);
 | 
						||
        if ($pattern eq 'rectilinear-grid') {
 | 
						||
            $pattern = 'rectilinear';
 | 
						||
            push @angles, $angles[0] + 90;
 | 
						||
        }
 | 
						||
        
 | 
						||
        my $filler = $self->fill_maker->filler($pattern);
 | 
						||
        my $make_pattern = sub {
 | 
						||
            my ($expolygon, $density) = @_;
 | 
						||
            
 | 
						||
            my @paths = $filler->fill_surface(
 | 
						||
                Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
 | 
						||
                density         => $density,
 | 
						||
                flow_spacing    => $flow->spacing,
 | 
						||
            );
 | 
						||
            my $params = shift @paths;
 | 
						||
            
 | 
						||
            return map Slic3r::ExtrusionPath->new(
 | 
						||
                polyline        => Slic3r::Polyline->new(@$_),
 | 
						||
                role            => EXTR_ROLE_SUPPORTMATERIAL,
 | 
						||
                height          => undef,
 | 
						||
                flow_spacing    => $params->{flow_spacing},
 | 
						||
            ), @paths;
 | 
						||
        };
 | 
						||
        foreach my $angle (@angles) {
 | 
						||
            $filler->angle($angle);
 | 
						||
            {
 | 
						||
                my $density = $flow->spacing / $pattern_spacing;
 | 
						||
                push @$support_patterns, [ map $make_pattern->($_, $density), @areas ];
 | 
						||
            }
 | 
						||
            
 | 
						||
            if ($Slic3r::Config->support_material_interface_layers > 0) {
 | 
						||
                # if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
 | 
						||
                $filler->angle($angle + 90) if @angles == 1;
 | 
						||
                
 | 
						||
                my $spacing = $Slic3r::Config->support_material_interface_spacing;
 | 
						||
                my $density = $spacing == 0 ? 1 : $flow->spacing / $spacing;
 | 
						||
                push @$support_interface_patterns, [ map $make_pattern->($_, $density), @areas ];
 | 
						||
            }
 | 
						||
        }
 | 
						||
    
 | 
						||
        if (0) {
 | 
						||
            require "Slic3r/SVG.pm";
 | 
						||
            Slic3r::SVG::output("support_$_.svg",
 | 
						||
                polylines        => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
 | 
						||
                red_polylines    => [ map $_->polyline, map @$_, $support_interface_patterns->[$_] ],
 | 
						||
                polygons         => [ map @$_, @areas ],
 | 
						||
            ) for 0 .. $#$support_patterns;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    # apply the pattern to layers
 | 
						||
    Slic3r::debugf "Applying patterns\n";
 | 
						||
    {
 | 
						||
        my $clip_pattern = sub {
 | 
						||
            my ($layer_id, $expolygons, $height, $is_interface) = @_;
 | 
						||
            my @paths = ();
 | 
						||
            foreach my $expolygon (@$expolygons) {
 | 
						||
                push @paths,
 | 
						||
                    map {
 | 
						||
                        $_->height($height);
 | 
						||
                        
 | 
						||
                        # useless line because this coderef isn't called for layer 0 anymore;
 | 
						||
                        # let's keep it here just in case we want to make the base flange optional
 | 
						||
                        # in the future
 | 
						||
                        $_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
 | 
						||
                            if $layer_id == 0;
 | 
						||
                        
 | 
						||
                        $_;
 | 
						||
                    }
 | 
						||
                    map $_->clip_with_expolygon($expolygon),
 | 
						||
                    ###map $_->clip_with_polygon($expolygon->bounding_box->polygon),  # currently disabled as a workaround for Boost failing at being idempotent
 | 
						||
                    ($is_interface && @$support_interface_patterns)
 | 
						||
                        ? @{$support_interface_patterns->[ $layer_id % @$support_interface_patterns ]}
 | 
						||
                        : @{$support_patterns->[ $layer_id % @$support_patterns ]};
 | 
						||
            };
 | 
						||
            return @paths;
 | 
						||
        };
 | 
						||
        my %layer_paths             = ();
 | 
						||
        my %layer_contact_paths     = ();
 | 
						||
        my %layer_islands           = ();
 | 
						||
        my $process_layer = sub {
 | 
						||
            my ($layer_id) = @_;
 | 
						||
            my $layer = $self->layers->[$layer_id];
 | 
						||
            
 | 
						||
            my ($paths, $contact_paths) = ([], []);
 | 
						||
            my $islands = union_ex([ map @$_, map @$_, $layers{$layer_id}, $layers_contact_areas{$layer_id} ]);
 | 
						||
            
 | 
						||
            # make a solid base on bottom layer
 | 
						||
            if ($layer_id == 0) {
 | 
						||
                my $filler = $self->fill_maker->filler('rectilinear');
 | 
						||
                $filler->angle($Slic3r::Config->support_material_angle + 90);
 | 
						||
                foreach my $expolygon (@$islands) {
 | 
						||
                    my @paths = $filler->fill_surface(
 | 
						||
                        Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
 | 
						||
                        density         => 0.5,
 | 
						||
                        flow_spacing    => $self->print->first_layer_support_material_flow->spacing,
 | 
						||
                    );
 | 
						||
                    my $params = shift @paths;
 | 
						||
                    
 | 
						||
                    push @$paths, map Slic3r::ExtrusionPath->new(
 | 
						||
                        polyline        => Slic3r::Polyline->new(@$_),
 | 
						||
                        role            => EXTR_ROLE_SUPPORTMATERIAL,
 | 
						||
                        height          => undef,
 | 
						||
                        flow_spacing    => $params->{flow_spacing},
 | 
						||
                    ), @paths;
 | 
						||
                }
 | 
						||
            } else {
 | 
						||
                $paths           = [
 | 
						||
                    $clip_pattern->($layer_id, $layers{$layer_id}, $layer->height),
 | 
						||
                    $clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->height, 1),
 | 
						||
                ];
 | 
						||
                $contact_paths   = [ $clip_pattern->($layer_id, $layers_contact_areas{$layer_id}, $layer->support_material_contact_height, 1) ];
 | 
						||
            }
 | 
						||
            return ($paths, $contact_paths, $islands);
 | 
						||
        };
 | 
						||
        Slic3r::parallelize(
 | 
						||
            items => [ keys %layers ],
 | 
						||
            thread_cb => sub {
 | 
						||
                my $q = shift;
 | 
						||
                $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
 | 
						||
                my $result = {};
 | 
						||
                while (defined (my $layer_id = $q->dequeue)) {
 | 
						||
                    $result->{$layer_id} = [ $process_layer->($layer_id) ];
 | 
						||
                }
 | 
						||
                return $result;
 | 
						||
            },
 | 
						||
            collect_cb => sub {
 | 
						||
                my $result = shift;
 | 
						||
                ($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = @{$result->{$_}} for keys %$result;
 | 
						||
            },
 | 
						||
            no_threads_cb => sub {
 | 
						||
                ($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = $process_layer->($_) for keys %layers;
 | 
						||
            },
 | 
						||
        );
 | 
						||
        
 | 
						||
        foreach my $layer_id (keys %layer_paths) {
 | 
						||
            my $layer = $self->layers->[$layer_id];
 | 
						||
            $layer->support_islands($layer_islands{$layer_id});
 | 
						||
            $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
 | 
						||
            $layer->support_contact_fills(Slic3r::ExtrusionPath::Collection->new);
 | 
						||
            push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
 | 
						||
            push @{$layer->support_contact_fills->paths}, @{$layer_contact_paths{$layer_id}};
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
1;
 |