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	 95ede7c4b8
			
		
	
	
		95ede7c4b8
		
	
	
	
	
		
			
			Removed dependency on Perl Math::PlanePath module. Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead. C++11 move semantics enabled.
		
			
				
	
	
		
			1275 lines
		
	
	
	
		
			60 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			1275 lines
		
	
	
	
		
			60 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Print::Object;
 | ||
| # extends c++ class Slic3r::PrintObject (Print.xsp)
 | ||
| use strict;
 | ||
| use warnings;
 | ||
| 
 | ||
| use List::Util qw(min max sum first);
 | ||
| use Slic3r::Flow ':roles';
 | ||
| use Slic3r::Geometry qw(X Y Z PI scale unscale chained_path epsilon);
 | ||
| use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex 
 | ||
|     offset offset_ex offset2 offset2_ex intersection_ppl CLIPPER_OFFSET_SCALE JT_MITER);
 | ||
| use Slic3r::Print::State ':steps';
 | ||
| use Slic3r::Surface ':types';
 | ||
| 
 | ||
| # If enabled, phases of prepare_infill will be written into SVG files to an "out" directory.
 | ||
| our $SLIC3R_DEBUG_SLICE_PROCESSING = 0;
 | ||
| 
 | ||
| sub region_volumes {
 | ||
|     my $self = shift;
 | ||
|     return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ];
 | ||
| }
 | ||
| 
 | ||
| sub layers {
 | ||
|     my $self = shift;
 | ||
|     return [ map $self->get_layer($_), 0..($self->layer_count - 1) ];
 | ||
| }
 | ||
| 
 | ||
| sub support_layers {
 | ||
|     my $self = shift;
 | ||
|     return [ map $self->get_support_layer($_), 0..($self->support_layer_count - 1) ];
 | ||
| }
 | ||
| 
 | ||
| # 1) Decides Z positions of the layers,
 | ||
| # 2) Initializes layers and their regions
 | ||
| # 3) Slices the object meshes
 | ||
| # 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
 | ||
| # 5) Applies size compensation (offsets the slices in XY plane)
 | ||
| # 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
 | ||
| # Resulting expolygons of layer regions are marked as Internal.
 | ||
| #
 | ||
| # this should be idempotent
 | ||
| sub slice {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     return if $self->step_done(STEP_SLICE);
 | ||
|     $self->set_step_started(STEP_SLICE);
 | ||
|     $self->print->status_cb->(10, "Processing triangulated mesh");
 | ||
|     
 | ||
|     # init layers
 | ||
|     {
 | ||
|         $self->clear_layers;
 | ||
|     
 | ||
|         # make layers taking custom heights into account
 | ||
|         my $id      = 0;
 | ||
|         my $print_z = 0;
 | ||
|         my $first_object_layer_height   = -1;
 | ||
|         my $first_object_layer_distance = -1;
 | ||
|     
 | ||
|         # add raft layers
 | ||
|         if ($self->config->raft_layers > 0) {
 | ||
|             # Reserve object layers for the raft. Last layer of the raft is the contact layer.
 | ||
|             $id += $self->config->raft_layers;
 | ||
|         
 | ||
|             # Raise first object layer Z by the thickness of the raft itself
 | ||
|             # plus the extra distance required by the support material logic.
 | ||
|             #FIXME The last raft layer is the contact layer, which shall be printed with a bridging flow for ease of separation. Currently it is not the case.
 | ||
|             my $first_layer_height = $self->config->get_value('first_layer_height');
 | ||
|             $print_z += $first_layer_height;
 | ||
|             
 | ||
|             # Use as large as possible layer height for the intermediate raft layers.
 | ||
|             my $support_material_layer_height;
 | ||
|             {
 | ||
|                 my @nozzle_diameters = (
 | ||
|                     map $self->print->config->get_at('nozzle_diameter', $_),
 | ||
|                         $self->config->support_material_extruder-1,
 | ||
|                         $self->config->support_material_interface_extruder-1,
 | ||
|                 );
 | ||
|                 $support_material_layer_height = 0.75 * min(@nozzle_diameters);
 | ||
|             }
 | ||
|             $print_z += $support_material_layer_height * ($self->config->raft_layers - 1);
 | ||
|         
 | ||
|             # compute the average of all nozzles used for printing the object
 | ||
|             #FIXME It is expected, that the 1st layer of the object is printed with a bridging flow over a full raft. Shall it not be vice versa?
 | ||
|             my $nozzle_diameter;
 | ||
|             {
 | ||
|                 my @nozzle_diameters = (
 | ||
|                     map $self->print->config->get_at('nozzle_diameter', $_), @{$self->print->object_extruders}
 | ||
|                 );
 | ||
|                 $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
 | ||
|             }
 | ||
|             $first_object_layer_distance = $self->_support_material->contact_distance($self->config->layer_height, $nozzle_diameter);
 | ||
|         
 | ||
|             # force first layer print_z according to the contact distance
 | ||
|             # (the loop below will raise print_z by such height)
 | ||
|             $first_object_layer_height = $first_object_layer_distance - $self->config->support_material_contact_distance;
 | ||
|         }
 | ||
|     
 | ||
|         # loop until we have at least one layer and the max slice_z reaches the object height
 | ||
|         my $slice_z = 0;
 | ||
|         my $height  = 0;
 | ||
|         my $max_z   = unscale($self->size->z);
 | ||
|         while (($slice_z - $height) <= $max_z) {
 | ||
|             # assign the default height to the layer according to the general settings
 | ||
|             $height = ($id == 0)
 | ||
|                 ? $self->config->get_value('first_layer_height')
 | ||
|                 : $self->config->layer_height;
 | ||
|         
 | ||
|             # look for an applicable custom range
 | ||
|             if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
 | ||
|                 $height = $range->[2];
 | ||
|         
 | ||
|                 # if user set custom height to zero we should just skip the range and resume slicing over it
 | ||
|                 if ($height == 0) {
 | ||
|                     $slice_z += $range->[1] - $range->[0];
 | ||
|                     next;
 | ||
|                 }
 | ||
|             }
 | ||
|             
 | ||
|             if ($first_object_layer_height != -1 && !@{$self->layers}) {
 | ||
|                 $height = $first_object_layer_height;
 | ||
|                 $print_z += ($first_object_layer_distance - $height);
 | ||
|             }
 | ||
|             
 | ||
|             $print_z += $height;
 | ||
|             $slice_z += $height/2;
 | ||
|         
 | ||
|             ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
 | ||
|         
 | ||
|             $self->add_layer($id, $height, $print_z, $slice_z);
 | ||
|             if ($self->layer_count >= 2) {
 | ||
|                 my $lc = $self->layer_count;
 | ||
|                 $self->get_layer($lc - 2)->set_upper_layer($self->get_layer($lc - 1));
 | ||
|                 $self->get_layer($lc - 1)->set_lower_layer($self->get_layer($lc - 2));
 | ||
|             }
 | ||
|             $id++;
 | ||
|         
 | ||
|             $slice_z += $height/2;   # add the other half layer
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # make sure all layers contain layer region objects for all regions
 | ||
|     my $regions_count = $self->print->region_count;
 | ||
|     foreach my $layer (@{ $self->layers }) {
 | ||
|         $layer->region($_) for 0 .. ($regions_count-1);
 | ||
|     }
 | ||
|     
 | ||
|     # get array of Z coordinates for slicing
 | ||
|     my @z = map $_->slice_z, @{$self->layers};
 | ||
|     
 | ||
|     # slice all non-modifier volumes
 | ||
|     for my $region_id (0..($self->region_count - 1)) {
 | ||
|         my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 0);
 | ||
|         for my $layer_id (0..$#$expolygons_by_layer) {
 | ||
|             my $layerm = $self->get_layer($layer_id)->regions->[$region_id];
 | ||
|             $layerm->slices->clear;
 | ||
|             foreach my $expolygon (@{ $expolygons_by_layer->[$layer_id] }) {
 | ||
|                 $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                     expolygon    => $expolygon,
 | ||
|                     surface_type => S_TYPE_INTERNAL,
 | ||
|                 ));
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # then slice all modifier volumes
 | ||
|     if ($self->region_count > 1) {
 | ||
|         for my $region_id (0..$self->region_count) {
 | ||
|             my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 1);
 | ||
|             
 | ||
|             # loop through the other regions and 'steal' the slices belonging to this one
 | ||
|             for my $other_region_id (0..$self->region_count) {
 | ||
|                 next if $other_region_id == $region_id;
 | ||
|                 
 | ||
|                 for my $layer_id (0..$#$expolygons_by_layer) {
 | ||
|                     my $layerm = $self->get_layer($layer_id)->regions->[$region_id];
 | ||
|                     my $other_layerm = $self->get_layer($layer_id)->regions->[$other_region_id];
 | ||
|                     next if !defined $other_layerm;
 | ||
|                     
 | ||
|                     my $other_slices = [ map $_->p, @{$other_layerm->slices} ];  # Polygons
 | ||
|                     my $my_parts = intersection_ex(
 | ||
|                         $other_slices,
 | ||
|                         [ map @$_, @{ $expolygons_by_layer->[$layer_id] } ],
 | ||
|                     );
 | ||
|                     next if !@$my_parts;
 | ||
|                     
 | ||
|                     # append new parts to our region
 | ||
|                     foreach my $expolygon (@$my_parts) {
 | ||
|                         $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                             expolygon    => $expolygon,
 | ||
|                             surface_type => S_TYPE_INTERNAL,
 | ||
|                         ));
 | ||
|                     }
 | ||
|                     
 | ||
|                     # remove such parts from original region
 | ||
|                     $other_layerm->slices->clear;
 | ||
|                     $other_layerm->slices->append(Slic3r::Surface->new(
 | ||
|                         expolygon    => $_,
 | ||
|                         surface_type => S_TYPE_INTERNAL,
 | ||
|                     )) for @{ diff_ex($other_slices, [ map @$_, @$my_parts ]) };
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # remove last layer(s) if empty
 | ||
|     $self->delete_layer($self->layer_count - 1)
 | ||
|         while $self->layer_count && (!map @{$_->slices}, @{$self->get_layer($self->layer_count - 1)->regions});
 | ||
|     
 | ||
|     foreach my $layer (@{ $self->layers }) {
 | ||
|         # apply size compensation
 | ||
|         if ($self->config->xy_size_compensation != 0) {
 | ||
|             my $delta = scale($self->config->xy_size_compensation);
 | ||
|             if (@{$layer->regions} == 1) {
 | ||
|                 # single region
 | ||
|                 my $layerm = $layer->regions->[0];
 | ||
|                 my $slices = [ map $_->p, @{$layerm->slices} ];
 | ||
|                 $layerm->slices->clear;
 | ||
|                 $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                     expolygon    => $_,
 | ||
|                     surface_type => S_TYPE_INTERNAL,
 | ||
|                 )) for @{offset_ex($slices, $delta)};
 | ||
|             } else {
 | ||
|                 if ($delta < 0) {
 | ||
|                     # multiple regions, shrinking
 | ||
|                     # we apply the offset to the combined shape, then intersect it
 | ||
|                     # with the original slices for each region
 | ||
|                     my $slices = union([ map $_->p, map @{$_->slices}, @{$layer->regions} ]);
 | ||
|                     $slices = offset($slices, $delta);
 | ||
|                     foreach my $layerm (@{$layer->regions}) {
 | ||
|                         my $this_slices = intersection_ex(
 | ||
|                             $slices,
 | ||
|                             [ map $_->p, @{$layerm->slices} ],
 | ||
|                         );
 | ||
|                         $layerm->slices->clear;
 | ||
|                         $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                             expolygon    => $_,
 | ||
|                             surface_type => S_TYPE_INTERNAL,
 | ||
|                         )) for @$this_slices;
 | ||
|                     }
 | ||
|                 } else {
 | ||
|                     # multiple regions, growing
 | ||
|                     # this is an ambiguous case, since it's not clear how to grow regions where they are going to overlap
 | ||
|                     # so we give priority to the first one and so on
 | ||
|                     for my $i (0..$#{$layer->regions}) {
 | ||
|                         my $layerm = $layer->regions->[$i];
 | ||
|                         my $slices = offset_ex([ map $_->p, @{$layerm->slices} ], $delta);
 | ||
|                         if ($i > 0) {
 | ||
|                             $slices = diff_ex(
 | ||
|                                 [ map @$_, @$slices ],
 | ||
|                                 [ map $_->p, map @{$_->slices}, map $layer->regions->[$_], 0..($i-1) ],  # slices of already processed regions
 | ||
|                             );
 | ||
|                         }
 | ||
|                         $layerm->slices->clear;
 | ||
|                         $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                             expolygon    => $_,
 | ||
|                             surface_type => S_TYPE_INTERNAL,
 | ||
|                         )) for @$slices;
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|         
 | ||
|         # merge all regions' slices to get islands
 | ||
|         $layer->make_slices;
 | ||
|     }
 | ||
|     
 | ||
|     # detect slicing errors
 | ||
|     my $warning_thrown = 0;
 | ||
|     for my $i (0 .. ($self->layer_count - 1)) {
 | ||
|         my $layer = $self->get_layer($i);
 | ||
|         next unless $layer->slicing_errors;
 | ||
|         if (!$warning_thrown) {
 | ||
|             warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
 | ||
|                 . "however you might want to check the results or repair the input file and retry.\n";
 | ||
|             $warning_thrown = 1;
 | ||
|         }
 | ||
|         
 | ||
|         # try to repair the layer surfaces by merging all contours and all holes from
 | ||
|         # neighbor layers
 | ||
|         Slic3r::debugf "Attempting to repair layer %d\n", $i;
 | ||
|         
 | ||
|         foreach my $region_id (0 .. ($layer->region_count - 1)) {
 | ||
|             my $layerm = $layer->region($region_id);
 | ||
|             
 | ||
|             my (@upper_surfaces, @lower_surfaces);
 | ||
|             for (my $j = $i+1; $j < $self->layer_count; $j++) {
 | ||
|                 if (!$self->get_layer($j)->slicing_errors) {
 | ||
|                     @upper_surfaces = @{$self->get_layer($j)->region($region_id)->slices};
 | ||
|                     last;
 | ||
|                 }
 | ||
|             }
 | ||
|             for (my $j = $i-1; $j >= 0; $j--) {
 | ||
|                 if (!$self->get_layer($j)->slicing_errors) {
 | ||
|                     @lower_surfaces = @{$self->get_layer($j)->region($region_id)->slices};
 | ||
|                     last;
 | ||
|                 }
 | ||
|             }
 | ||
|             
 | ||
|             my $union = union_ex([
 | ||
|                 map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
 | ||
|             ]);
 | ||
|             my $diff = diff_ex(
 | ||
|                 [ map @$_, @$union ],
 | ||
|                 [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
 | ||
|             );
 | ||
|             
 | ||
|             $layerm->slices->clear;
 | ||
|             $layerm->slices->append($_)
 | ||
|                 for map Slic3r::Surface->new
 | ||
|                     (expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | ||
|                     @$diff;
 | ||
|         }
 | ||
|             
 | ||
|         # update layer slices after repairing the single regions
 | ||
|         $layer->make_slices;
 | ||
|     }
 | ||
|     
 | ||
|     # remove empty layers from bottom
 | ||
|     while (@{$self->layers} && !@{$self->get_layer(0)->slices}) {
 | ||
|         $self->delete_layer(0);
 | ||
|         for (my $i = 0; $i <= $#{$self->layers}; $i++) {
 | ||
|             $self->get_layer($i)->set_id( $self->get_layer($i)->id-1 );
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # simplify slices if required
 | ||
|     if ($self->print->config->resolution) {
 | ||
|         $self->_simplify_slices(scale($self->print->config->resolution));
 | ||
|     }
 | ||
|     
 | ||
|     die "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n"
 | ||
|         if !@{$self->layers};
 | ||
|     
 | ||
|     $self->set_typed_slices(0);
 | ||
|     $self->set_step_done(STEP_SLICE);
 | ||
| }
 | ||
| 
 | ||
| # called from slice()
 | ||
| sub _slice_region {
 | ||
|     my ($self, $region_id, $z, $modifier) = @_;
 | ||
| 
 | ||
|     return [] if !@{$self->get_region_volumes($region_id)};
 | ||
| 
 | ||
|     # compose mesh
 | ||
|     my $mesh;
 | ||
|     foreach my $volume_id (@{ $self->get_region_volumes($region_id) }) {
 | ||
|         my $volume = $self->model_object->volumes->[$volume_id];
 | ||
|         next if $volume->modifier && !$modifier;
 | ||
|         next if !$volume->modifier && $modifier;
 | ||
|         
 | ||
|         if (defined $mesh) {
 | ||
|             $mesh->merge($volume->mesh);
 | ||
|         } else {
 | ||
|             $mesh = $volume->mesh->clone;
 | ||
|         }
 | ||
|     }
 | ||
|     return if !defined $mesh;
 | ||
| 
 | ||
|     # transform mesh
 | ||
|     # we ignore the per-instance transformations currently and only 
 | ||
|     # consider the first one
 | ||
|     $self->model_object->instances->[0]->transform_mesh($mesh, 1);
 | ||
| 
 | ||
|     # align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
 | ||
|     $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
 | ||
|     
 | ||
|     # perform actual slicing
 | ||
|     return $mesh->slice($z);
 | ||
| }
 | ||
| 
 | ||
| sub make_perimeters {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # prerequisites
 | ||
|     $self->slice;
 | ||
|     
 | ||
|     return if $self->step_done(STEP_PERIMETERS);
 | ||
|     $self->set_step_started(STEP_PERIMETERS);
 | ||
|     $self->print->status_cb->(20, "Generating perimeters");
 | ||
|     
 | ||
|     # merge slices if they were split into types
 | ||
|     if ($self->typed_slices) {
 | ||
|         $_->merge_slices for @{$self->layers};
 | ||
|         $self->set_typed_slices(0);
 | ||
|         $self->invalidate_step(STEP_PREPARE_INFILL);
 | ||
|     }
 | ||
|     
 | ||
|     # compare each layer to the one below, and mark those slices needing
 | ||
|     # one additional inner perimeter, like the top of domed objects-
 | ||
|     
 | ||
|     # this algorithm makes sure that at least one perimeter is overlapping
 | ||
|     # but we don't generate any extra perimeter if fill density is zero, as they would be floating
 | ||
|     # inside the object - infill_only_where_needed should be the method of choice for printing
 | ||
|     # hollow objects
 | ||
|     for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|         my $region = $self->print->regions->[$region_id];
 | ||
|         my $region_perimeters = $region->config->perimeters;
 | ||
|         
 | ||
|         next if !$region->config->extra_perimeters;
 | ||
|         next if $region_perimeters == 0;
 | ||
|         next if $region->config->fill_density == 0;
 | ||
|         
 | ||
|         for my $i (0 .. ($self->layer_count - 2)) {
 | ||
|             my $layerm                  = $self->get_layer($i)->get_region($region_id);
 | ||
|             my $upper_layerm            = $self->get_layer($i+1)->get_region($region_id);
 | ||
|             my $upper_layerm_polygons   = [ map $_->p, @{$upper_layerm->slices} ];
 | ||
|             # Filter upper layer polygons in intersection_ppl by their bounding boxes?
 | ||
|             # my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
 | ||
|             my $total_loop_length       = sum(map $_->length, @$upper_layerm_polygons) // 0;
 | ||
|             
 | ||
|             my $perimeter_spacing       = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing;
 | ||
|             my $ext_perimeter_flow      = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER);
 | ||
|             my $ext_perimeter_width     = $ext_perimeter_flow->scaled_width;
 | ||
|             my $ext_perimeter_spacing   = $ext_perimeter_flow->scaled_spacing;
 | ||
|             
 | ||
|             foreach my $slice (@{$layerm->slices}) {
 | ||
|                 while (1) {
 | ||
|                     # compute the total thickness of perimeters
 | ||
|                     my $perimeters_thickness = $ext_perimeter_width/2 + $ext_perimeter_spacing/2
 | ||
|                         + ($region_perimeters-1 + $slice->extra_perimeters) * $perimeter_spacing;
 | ||
|                     
 | ||
|                     # define a critical area where we don't want the upper slice to fall into
 | ||
|                     # (it should either lay over our perimeters or outside this area)
 | ||
|                     my $critical_area_depth = $perimeter_spacing*1.5;
 | ||
|                     my $critical_area = diff(
 | ||
|                         offset($slice->expolygon->arrayref, -$perimeters_thickness),
 | ||
|                         offset($slice->expolygon->arrayref, -($perimeters_thickness + $critical_area_depth)),
 | ||
|                     );
 | ||
|                     
 | ||
|                     # check whether a portion of the upper slices falls inside the critical area
 | ||
|                     my $intersection = intersection_ppl(
 | ||
|                         $upper_layerm_polygons,
 | ||
|                         $critical_area,
 | ||
|                     );
 | ||
|                     
 | ||
|                     # only add an additional loop if at least 30% of the slice loop would benefit from it
 | ||
|                     my $total_intersection_length = sum(map $_->length, @$intersection) // 0;
 | ||
|                     last unless $total_intersection_length > $total_loop_length*0.3;
 | ||
|                     
 | ||
|                     if (0) {
 | ||
|                         require "Slic3r/SVG.pm";
 | ||
|                         Slic3r::SVG::output(
 | ||
|                             "extra.svg",
 | ||
|                             no_arrows   => 1,
 | ||
|                             expolygons  => union_ex($critical_area),
 | ||
|                             polylines   => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
 | ||
|                         );
 | ||
|                     }
 | ||
|                     
 | ||
|                     $slice->extra_perimeters($slice->extra_perimeters + 1);
 | ||
|                 }
 | ||
|                 Slic3r::debugf "  adding %d more perimeter(s) at layer %d\n",
 | ||
|                     $slice->extra_perimeters, $layerm->layer->id
 | ||
|                     if $slice->extra_perimeters > 0;
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     Slic3r::parallelize(
 | ||
|         threads => $self->print->config->threads,
 | ||
|         items => sub { 0 .. ($self->layer_count - 1) },
 | ||
|         thread_cb => sub {
 | ||
|             my $q = shift;
 | ||
|             while (defined (my $i = $q->dequeue)) {
 | ||
|                 $self->get_layer($i)->make_perimeters;
 | ||
|             }
 | ||
|         },
 | ||
|         no_threads_cb => sub {
 | ||
|             $_->make_perimeters for @{$self->layers};
 | ||
|         },
 | ||
|     );
 | ||
|     
 | ||
|     # simplify slices (both layer and region slices),
 | ||
|     # we only need the max resolution for perimeters
 | ||
|     ### This makes this method not-idempotent, so we keep it disabled for now.
 | ||
|     ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
 | ||
|     
 | ||
|     $self->set_step_done(STEP_PERIMETERS);
 | ||
| }
 | ||
| 
 | ||
| sub prepare_infill {
 | ||
|     my ($self) = @_;
 | ||
|     
 | ||
|     # prerequisites
 | ||
|     $self->make_perimeters;
 | ||
|     
 | ||
|     return if $self->step_done(STEP_PREPARE_INFILL);
 | ||
|     $self->set_step_started(STEP_PREPARE_INFILL);
 | ||
|     $self->print->status_cb->(30, "Preparing infill");
 | ||
|     
 | ||
|     # this will assign a type (top/bottom/internal) to $layerm->slices
 | ||
|     # and transform $layerm->fill_surfaces from expolygon 
 | ||
|     # to typed top/bottom/internal surfaces;
 | ||
|     $self->detect_surfaces_type;
 | ||
|     # Mark the object to have the slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
 | ||
|     $self->set_typed_slices(1);
 | ||
|     
 | ||
|     # Decide what surfaces are to be filled.
 | ||
|     # Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
 | ||
|     # Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
 | ||
|     $_->prepare_fill_surfaces for map @{$_->regions}, @{$self->layers};
 | ||
| 
 | ||
|     # this will detect bridges and reverse bridges
 | ||
|     # and rearrange top/bottom/internal surfaces
 | ||
|     # It produces enlarged overlapping bridging areas.
 | ||
|     #
 | ||
|     # 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
 | ||
|     # 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
 | ||
|     # 3) Clip the internal surfaces by the grown top/bottom surfaces.
 | ||
|     # 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
 | ||
|     #FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
 | ||
|     $self->process_external_surfaces;
 | ||
| 
 | ||
|     # Add solid fills to ensure the shell vertical thickness.
 | ||
|     $self->discover_vertical_shells;
 | ||
| 
 | ||
|     # Debugging output.
 | ||
|     if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|         for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|             for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|                 my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|                 $layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
 | ||
|             } # for each layer
 | ||
|         } # for each region
 | ||
|     }
 | ||
| 
 | ||
|     # Detect, which fill surfaces are near external layers.
 | ||
|     # They will be split in internal and internal-solid surfaces.
 | ||
|     # The purpose is to add a configurable number of solid layers to support the TOP surfaces
 | ||
|     # and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
 | ||
|     # to close these surfaces reliably.
 | ||
|     #FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
 | ||
|     $self->discover_horizontal_shells;
 | ||
| 
 | ||
|     if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|         # Debugging output.
 | ||
|         for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|             for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|                 my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|                 $layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
 | ||
|             } # for each layer
 | ||
|         } # for each region
 | ||
|     }
 | ||
| 
 | ||
|     # Only active if config->infill_only_where_needed. This step trims the sparse infill,
 | ||
|     # so it acts as an internal support. It maintains all other infill types intact.
 | ||
|     # Here the internal surfaces and perimeters have to be supported by the sparse infill.
 | ||
|     #FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
 | ||
|     # Likely the sparse infill will not be anchored correctly, so it will not work as intended.
 | ||
|     # Also one wishes the perimeters to be supported by a full infill.
 | ||
|     $self->clip_fill_surfaces;
 | ||
| 
 | ||
|     if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|         # Debugging output.
 | ||
|         for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|             for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|                 my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|                 $layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
 | ||
|             } # for each layer
 | ||
|         } # for each region
 | ||
|     }
 | ||
|     
 | ||
|     # the following step needs to be done before combination because it may need
 | ||
|     # to remove only half of the combined infill
 | ||
|     $self->bridge_over_infill;
 | ||
| 
 | ||
|     # combine fill surfaces to honor the "infill every N layers" option
 | ||
|     $self->combine_infill;
 | ||
|     
 | ||
|     # Debugging output.
 | ||
|     if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|         for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|             for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|                 my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|                 $layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
 | ||
|             } # for each layer
 | ||
|         } # for each region
 | ||
|         for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|             my $layer = $self->get_layer($i);
 | ||
|             $layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
 | ||
|             $layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
 | ||
|         } # for each layer
 | ||
|     }
 | ||
| 
 | ||
|     $self->set_step_done(STEP_PREPARE_INFILL);
 | ||
| }
 | ||
| 
 | ||
| sub infill {
 | ||
|     my ($self) = @_;
 | ||
|     
 | ||
|     # prerequisites
 | ||
|     $self->prepare_infill;
 | ||
|     
 | ||
|     return if $self->step_done(STEP_INFILL);
 | ||
|     $self->set_step_started(STEP_INFILL);
 | ||
|     $self->print->status_cb->(70, "Infilling layers");
 | ||
|     
 | ||
|     Slic3r::parallelize(
 | ||
|         threads => $self->print->config->threads,
 | ||
|         items => sub { 0..$#{$self->layers} },
 | ||
|         thread_cb => sub {
 | ||
|             my $q = shift;
 | ||
|             while (defined (my $i = $q->dequeue)) {
 | ||
|                 $self->get_layer($i)->make_fills;
 | ||
|             }
 | ||
|         },
 | ||
|         no_threads_cb => sub {
 | ||
|             foreach my $layer (@{$self->layers}) {
 | ||
|                 $layer->make_fills;
 | ||
|             }
 | ||
|         },
 | ||
|     );
 | ||
| 
 | ||
|     ### we could free memory now, but this would make this step not idempotent
 | ||
|     ### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
 | ||
|     
 | ||
|     $self->set_step_done(STEP_INFILL);
 | ||
| }
 | ||
| 
 | ||
| sub generate_support_material {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # prerequisites
 | ||
|     $self->slice;
 | ||
|     
 | ||
|     return if $self->step_done(STEP_SUPPORTMATERIAL);
 | ||
|     $self->set_step_started(STEP_SUPPORTMATERIAL);
 | ||
|     
 | ||
|     $self->clear_support_layers;
 | ||
|     
 | ||
|     if ((!$self->config->support_material && $self->config->raft_layers == 0) || scalar(@{$self->layers}) < 2) {
 | ||
|         $self->set_step_done(STEP_SUPPORTMATERIAL);
 | ||
|         return;
 | ||
|     }
 | ||
|     $self->print->status_cb->(85, "Generating support material");
 | ||
|     
 | ||
|     $self->_support_material->generate($self);
 | ||
|     
 | ||
|     $self->set_step_done(STEP_SUPPORTMATERIAL);
 | ||
| }
 | ||
| 
 | ||
| sub _support_material {
 | ||
|     my ($self) = @_;
 | ||
|     
 | ||
|     my $first_layer_flow = Slic3r::Flow->new_from_width(
 | ||
|         width               => ($self->print->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width),
 | ||
|         role                => FLOW_ROLE_SUPPORT_MATERIAL,
 | ||
|         nozzle_diameter     => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ]
 | ||
|                                 // $self->print->config->nozzle_diameter->[0],
 | ||
|         layer_height        => $self->config->get_abs_value('first_layer_height'),
 | ||
|         bridge_flow_ratio   => 0,
 | ||
|     );
 | ||
|     
 | ||
|     if (1) {
 | ||
|         # Old supports, Perl implementation.
 | ||
|         return Slic3r::Print::SupportMaterial->new(
 | ||
|             print_config        => $self->print->config,
 | ||
|             object_config       => $self->config,
 | ||
|             first_layer_flow    => $first_layer_flow,
 | ||
|             flow                => $self->support_material_flow,
 | ||
|             interface_flow      => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE),
 | ||
|         );
 | ||
|     } else {
 | ||
|         # New supports, C++ implementation.
 | ||
|         return Slic3r::Print::SupportMaterial2->new($self);
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # This function analyzes slices of a region (SurfaceCollection slices).
 | ||
| # Each slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
 | ||
| # Initially all slices are of type S_TYPE_INTERNAL.
 | ||
| # Slices are compared against the top / bottom slices and regions and classified to the following groups:
 | ||
| # S_TYPE_TOP - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
 | ||
| # S_TYPE_BOTTOMBRIDGE - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
 | ||
| # S_TYPE_BOTTOM - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
 | ||
| # S_TYPE_INTERNAL - Part of a region, which is supported by the same region type.
 | ||
| # If a part of a region is of S_TYPE_BOTTOM and S_TYPE_TOP, the S_TYPE_BOTTOM wins.
 | ||
| sub detect_surfaces_type {
 | ||
|     my $self = shift;
 | ||
|     Slic3r::debugf "Detecting solid surfaces...\n";
 | ||
|     
 | ||
|     for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|         for my $i (0 .. ($self->layer_count - 1)) {
 | ||
|             my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|         
 | ||
|             # prepare a reusable subroutine to make surface differences
 | ||
|             my $difference = sub {
 | ||
|                 my ($subject, $clip, $result_type) = @_;
 | ||
|                 my $diff = diff(
 | ||
|                     [ map @$_, @$subject ],
 | ||
|                     [ map @$_, @$clip ],
 | ||
|                     1,
 | ||
|                 );
 | ||
|                 
 | ||
|                 # collapse very narrow parts (using the safety offset in the diff is not enough)
 | ||
|                 my $offset = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width / 10;
 | ||
|                 return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
 | ||
|                     @{ offset2_ex($diff, -$offset, +$offset) };
 | ||
|             };
 | ||
|             
 | ||
|             # comparison happens against the *full* slices (considering all regions)
 | ||
|             # unless internal shells are requested
 | ||
|             my $upper_layer = $i < $self->layer_count - 1 ? $self->get_layer($i+1) : undef;
 | ||
|             my $lower_layer = $i > 0 ? $self->get_layer($i-1) : undef;
 | ||
|             
 | ||
|             # find top surfaces (difference between current surfaces
 | ||
|             # of current layer and upper one)
 | ||
|             my @top = ();
 | ||
|             if ($upper_layer) {
 | ||
|                 # Config value $self->config->interface_shells is true, if a support is separated from the object
 | ||
|                 # by a soluble material (for example a PVA plastic).
 | ||
|                 my $upper_slices = $self->config->interface_shells
 | ||
|                     ? [ map $_->expolygon, @{$upper_layer->regions->[$region_id]->slices} ]
 | ||
|                     : $upper_layer->slices;
 | ||
|                 
 | ||
|                 @top = $difference->(
 | ||
|                     [ map $_->expolygon, @{$layerm->slices} ],
 | ||
|                     $upper_slices,
 | ||
|                     S_TYPE_TOP,
 | ||
|                 );
 | ||
|             } else {
 | ||
|                 # if no upper layer, all surfaces of this one are solid
 | ||
|                 # we clone surfaces because we're going to clear the slices collection
 | ||
|                 @top = map $_->clone, @{$layerm->slices};
 | ||
|                 $_->surface_type(S_TYPE_TOP) for @top;
 | ||
|             }
 | ||
|             
 | ||
|             # find bottom surfaces (difference between current surfaces
 | ||
|             # of current layer and lower one)
 | ||
|             my @bottom = ();
 | ||
|             if ($lower_layer) {
 | ||
|                 # Any surface lying on the void is a true bottom bridge (an overhang)
 | ||
|                 push @bottom, $difference->(
 | ||
|                     [ map $_->expolygon, @{$layerm->slices} ],
 | ||
|                     $lower_layer->slices,
 | ||
|                     S_TYPE_BOTTOMBRIDGE,
 | ||
|                 );
 | ||
|                 
 | ||
|                 # If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
 | ||
|                 # the support from the print.
 | ||
|                 if ($self->config->support_material && $self->config->support_material_contact_distance == 0) {
 | ||
|                     $_->surface_type(S_TYPE_BOTTOM) for @bottom;
 | ||
|                 }
 | ||
|                 
 | ||
|                 # if user requested internal shells, we need to identify surfaces
 | ||
|                 # lying on other slices not belonging to this region
 | ||
|                 if ($self->config->interface_shells) {
 | ||
|                     # non-bridging bottom surfaces: any part of this layer lying 
 | ||
|                     # on something else, excluding those lying on our own region
 | ||
|                     my $supported = intersection_ex(
 | ||
|                         [ map @{$_->expolygon}, @{$layerm->slices} ],
 | ||
|                         [ map @$_, @{$lower_layer->slices} ],
 | ||
|                     );
 | ||
|                     push @bottom, $difference->(
 | ||
|                         $supported,
 | ||
|                         [ map $_->expolygon, @{$lower_layer->regions->[$region_id]->slices} ],
 | ||
|                         S_TYPE_BOTTOM,
 | ||
|                     );
 | ||
|                 }
 | ||
|             } else {
 | ||
|                 # if no lower layer, all surfaces of this one are solid
 | ||
|                 # we clone surfaces because we're going to clear the slices collection
 | ||
|                 @bottom = map $_->clone, @{$layerm->slices};
 | ||
|                 
 | ||
|                 # if we have raft layers, consider bottom layer as a bridge
 | ||
|                 # just like any other bottom surface lying on the void
 | ||
|                 if ($self->config->raft_layers > 0 && $self->config->support_material_contact_distance > 0) {
 | ||
|                     $_->surface_type(S_TYPE_BOTTOMBRIDGE) for @bottom;
 | ||
|                 } else {
 | ||
|                     $_->surface_type(S_TYPE_BOTTOM) for @bottom;
 | ||
|                 }
 | ||
|             }
 | ||
|             
 | ||
|             # now, if the object contained a thin membrane, we could have overlapping bottom
 | ||
|             # and top surfaces; let's do an intersection to discover them and consider them
 | ||
|             # as bottom surfaces (to allow for bridge detection)
 | ||
|             if (@top && @bottom) {
 | ||
|                 my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
 | ||
|                 Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
 | ||
|                     if $Slic3r::debug;
 | ||
|                 @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
 | ||
|             }
 | ||
|             
 | ||
|             # find internal surfaces (difference between top/bottom surfaces and others)
 | ||
|             my @internal = $difference->(
 | ||
|                 [ map $_->expolygon, @{$layerm->slices} ],
 | ||
|                 [ map $_->expolygon, @top, @bottom ],
 | ||
|                 S_TYPE_INTERNAL,
 | ||
|             );
 | ||
|             
 | ||
|             # save surfaces to layer
 | ||
|             $layerm->slices->clear;
 | ||
|             $layerm->slices->append($_) for (@bottom, @top, @internal);
 | ||
|             
 | ||
|             Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
 | ||
|                 $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
 | ||
| 
 | ||
|             if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|                 $layerm->export_region_slices_to_svg_debug("detect_surfaces_type-final");
 | ||
|             }
 | ||
|         } # for each layer of a region
 | ||
|         
 | ||
|         # clip surfaces to the fill boundaries
 | ||
|         foreach my $layer (@{$self->layers}) {
 | ||
|             my $layerm = $layer->regions->[$region_id];
 | ||
|             
 | ||
|             # Note: this method should be idempotent, but fill_surfaces gets modified 
 | ||
|             # in place. However we're now only using its boundaries (which are invariant)
 | ||
|             # so we're safe. This guarantees idempotence of prepare_infill() also in case
 | ||
|             # that combine_infill() turns some fill_surface into VOID surfaces.
 | ||
|             my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
 | ||
|             $layerm->fill_surfaces->clear;
 | ||
|             foreach my $surface (@{$layerm->slices}) {
 | ||
|                 my $intersection = intersection_ex(
 | ||
|                     [ $surface->p ],
 | ||
|                     $fill_boundaries,
 | ||
|                 );
 | ||
|                 $layerm->fill_surfaces->append($_)
 | ||
|                     for map Slic3r::Surface->new(expolygon => $_, surface_type => $surface->surface_type),
 | ||
|                         @$intersection;
 | ||
|             }
 | ||
| 
 | ||
|             if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-final");
 | ||
|             }
 | ||
|         } # for each layer of a region
 | ||
|     } # for each $self->print->region_count
 | ||
| }
 | ||
| 
 | ||
| # Idempotence of this method is guaranteed by the fact that we don't remove things from
 | ||
| # fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
 | ||
| sub clip_fill_surfaces {
 | ||
|     my $self = shift;
 | ||
|     return unless $self->config->infill_only_where_needed;
 | ||
|     
 | ||
|     # We only want infill under ceilings; this is almost like an
 | ||
|     # internal support material.
 | ||
|     
 | ||
|     # proceed top-down skipping bottom layer
 | ||
|     my $upper_internal = [];
 | ||
|     for my $layer_id (reverse 1..($self->layer_count - 1)) {
 | ||
|         my $layer       = $self->get_layer($layer_id);
 | ||
|         my $lower_layer = $self->get_layer($layer_id-1);
 | ||
|         
 | ||
|         # detect things that we need to support
 | ||
|         my $overhangs = [];  # Polygons
 | ||
|         
 | ||
|         # we need to support any solid surface
 | ||
|         push @$overhangs, map $_->p,
 | ||
|             grep $_->is_solid, map @{$_->fill_surfaces}, @{$layer->regions};
 | ||
|         
 | ||
|         # we also need to support perimeters when there's at least one full
 | ||
|         # unsupported loop
 | ||
|         {
 | ||
|             # get perimeters area as the difference between slices and fill_surfaces
 | ||
|             my $perimeters = diff(
 | ||
|                 [ map @$_, @{$layer->slices} ],
 | ||
|                 [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ],
 | ||
|             );
 | ||
|             
 | ||
|             # only consider the area that is not supported by lower perimeters
 | ||
|             $perimeters = intersection(
 | ||
|                 $perimeters,
 | ||
|                 [ map $_->p, map @{$_->fill_surfaces}, @{$lower_layer->regions} ],
 | ||
|                 1,
 | ||
|             );
 | ||
|             
 | ||
|             # only consider perimeter areas that are at least one extrusion width thick
 | ||
|             #FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
 | ||
|             #Should the $pw not be half of the current value?
 | ||
|             my $pw = min(map $_->flow(FLOW_ROLE_PERIMETER)->scaled_width, @{$layer->regions});
 | ||
|             $perimeters = offset2($perimeters, -$pw, +$pw);
 | ||
|             
 | ||
|             # append such thick perimeters to the areas that need support
 | ||
|             push @$overhangs, @$perimeters;
 | ||
|         }
 | ||
|         
 | ||
|         # find new internal infill
 | ||
|         $upper_internal = my $new_internal = intersection(
 | ||
|             [
 | ||
|                 @$overhangs,
 | ||
|                 @$upper_internal,
 | ||
|             ],
 | ||
|             [
 | ||
|                 # our current internal fill boundaries
 | ||
|                 map $_->p,
 | ||
|                     grep $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALVOID,
 | ||
|                         map @{$_->fill_surfaces}, @{$lower_layer->regions}
 | ||
|             ],
 | ||
|         );
 | ||
|         
 | ||
|         # apply new internal infill to regions
 | ||
|         foreach my $layerm (@{$lower_layer->regions}) {
 | ||
|             my (@internal, @other) = ();
 | ||
|             foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
 | ||
|                 if ($surface->surface_type == S_TYPE_INTERNAL || $surface->surface_type == S_TYPE_INTERNALVOID) {
 | ||
|                     push @internal, $surface;
 | ||
|                 } else {
 | ||
|                     push @other, $surface;
 | ||
|                 }
 | ||
|             }
 | ||
|             
 | ||
|             my @new = map Slic3r::Surface->new(
 | ||
|                 expolygon       => $_,
 | ||
|                 surface_type    => S_TYPE_INTERNAL,
 | ||
|             ),
 | ||
|                 @{intersection_ex(
 | ||
|                     [ map $_->p, @internal ],
 | ||
|                     $new_internal,
 | ||
|                     1,
 | ||
|                 )};
 | ||
|             
 | ||
|             push @other, map Slic3r::Surface->new(
 | ||
|                 expolygon       => $_,
 | ||
|                 surface_type    => S_TYPE_INTERNALVOID,
 | ||
|             ),
 | ||
|                 @{diff_ex(
 | ||
|                     [ map $_->p, @internal ],
 | ||
|                     $new_internal,
 | ||
|                     1,
 | ||
|                 )};
 | ||
|             
 | ||
|             # If there are voids it means that our internal infill is not adjacent to
 | ||
|             # perimeters. In this case it would be nice to add a loop around infill to
 | ||
|             # make it more robust and nicer. TODO.
 | ||
|             
 | ||
|             $layerm->fill_surfaces->clear;
 | ||
|             $layerm->fill_surfaces->append($_) for (@new, @other);
 | ||
| 
 | ||
|             if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub discover_horizontal_shells {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
 | ||
|     
 | ||
|     for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|         for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|             my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|             
 | ||
|             if ($layerm->region->config->solid_infill_every_layers && $layerm->region->config->fill_density > 0
 | ||
|                 && ($i % $layerm->region->config->solid_infill_every_layers) == 0) {
 | ||
|                 # This is the layer to put the sparse infill in. Mark S_TYPE_INTERNAL surfaces as S_TYPE_INTERNALSOLID or S_TYPE_INTERNALBRIDGE.
 | ||
|                 # If the sparse infill is not active, the internal surfaces are of type S_TYPE_INTERNAL.
 | ||
|                 my $type = $layerm->region->config->fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE;
 | ||
|                 $_->surface_type($type) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
 | ||
|             }
 | ||
|             
 | ||
|             EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
 | ||
|                 # find slices of current type for current layer
 | ||
|                 # use slices instead of fill_surfaces because they also include the perimeter area
 | ||
|                 # which needs to be propagated in shells; we need to grow slices like we did for
 | ||
|                 # fill_surfaces though.  Using both ungrown slices and grown fill_surfaces will
 | ||
|                 # not work in some situations, as there won't be any grown region in the perimeter 
 | ||
|                 # area (this was seen in a model where the top layer had one extra perimeter, thus
 | ||
|                 # its fill_surfaces were thinner than the lower layer's infill), however it's the best
 | ||
|                 # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
 | ||
|                 # too much solid infill inside nearly-vertical slopes.
 | ||
|                 my $solid = [
 | ||
|                     (map $_->p, @{$layerm->slices->filter_by_type($type)}),
 | ||
|                     (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
 | ||
|                 ];
 | ||
|                 next if !@$solid;
 | ||
|                 Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
 | ||
|                 
 | ||
|                 my $solid_layers = ($type == S_TYPE_TOP)
 | ||
|                     ? $layerm->region->config->top_solid_layers
 | ||
|                     : $layerm->region->config->bottom_solid_layers;
 | ||
|                 NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | ||
|                                 abs($n - $i) < $solid_layers;
 | ||
|                                 ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | ||
|                     
 | ||
|                     next if $n < 0 || $n >= $self->layer_count;
 | ||
|                     Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | ||
|                     
 | ||
|                     # Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
 | ||
|                     my $neighbor_layerm = $self->get_layer($n)->regions->[$region_id];
 | ||
|                     # Reference to the neighbour fill surfaces.
 | ||
|                     my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
 | ||
|                     # Clone because we will use these surfaces even after clearing the collection.
 | ||
|                     my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;
 | ||
|                     
 | ||
|                     # find intersection between neighbor and current layer's surfaces
 | ||
|                     # intersections have contours and holes
 | ||
|                     # we update $solid so that we limit the next neighbor layer to the areas that were
 | ||
|                     # found on this one - in other words, solid shells on one layer (for a given external surface)
 | ||
|                     # are always a subset of the shells found on the previous shell layer
 | ||
|                     # this approach allows for DWIM in hollow sloping vases, where we want bottom
 | ||
|                     # shells to be generated in the base but not in the walls (where there are many
 | ||
|                     # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
 | ||
|                     # upper perimeter as an obstacle and shell will not be propagated to more upper layers
 | ||
|                     #FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
 | ||
|                     my $new_internal_solid = $solid = intersection(
 | ||
|                         $solid,
 | ||
|                         [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | ||
|                         1,
 | ||
|                     );
 | ||
|                     next EXTERNAL if !@$new_internal_solid;
 | ||
|                     
 | ||
|                     if ($layerm->region->config->fill_density == 0) {
 | ||
|                         # if we're printing a hollow object we discard any solid shell thinner
 | ||
|                         # than a perimeter width, since it's probably just crossing a sloping wall
 | ||
|                         # and it's not wanted in a hollow print even if it would make sense when
 | ||
|                         # obeying the solid shell count option strictly (DWIM!)
 | ||
|                         my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
 | ||
|                         my $too_narrow = diff(
 | ||
|                             $new_internal_solid,
 | ||
|                             offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | ||
|                             1,
 | ||
|                         );
 | ||
|                         $new_internal_solid = $solid = diff(
 | ||
|                             $new_internal_solid,
 | ||
|                             $too_narrow,
 | ||
|                         ) if @$too_narrow;
 | ||
|                     }
 | ||
|                     
 | ||
|                     # make sure the new internal solid is wide enough, as it might get collapsed
 | ||
|                     # when spacing is added in Fill.pm
 | ||
|                     if (0) {
 | ||
|                         my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
 | ||
|                         # we use a higher miterLimit here to handle areas with acute angles
 | ||
|                         # in those cases, the default miterLimit would cut the corner and we'd
 | ||
|                         # get a triangle in $too_narrow; if we grow it below then the shell
 | ||
|                         # would have a different shape from the external surface and we'd still
 | ||
|                         # have the same angle, so the next shell would be grown even more and so on.
 | ||
|                         my $too_narrow = diff(
 | ||
|                             $new_internal_solid,
 | ||
|                             offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | ||
|                             1,
 | ||
|                         );
 | ||
|                         
 | ||
|                         if (@$too_narrow) {
 | ||
|                             # grow the collapsing parts and add the extra area to  the neighbor layer 
 | ||
|                             # as well as to our original surfaces so that we support this 
 | ||
|                             # additional area in the next shell too
 | ||
|                         
 | ||
|                             # make sure our grown surfaces don't exceed the fill area
 | ||
|                             my @grown = @{intersection(
 | ||
|                                 offset($too_narrow, +$margin),
 | ||
|                                 # Discard bridges as they are grown for anchoring and we can't
 | ||
|                                 # remove such anchors. (This may happen when a bridge is being 
 | ||
|                                 # anchored onto a wall where little space remains after the bridge
 | ||
|                                 # is grown, and that little space is an internal solid shell so 
 | ||
|                                 # it triggers this too_narrow logic.)
 | ||
|                                 [ map $_->p, grep { $_->is_internal && !$_->is_bridge } @neighbor_fill_surfaces ],
 | ||
|                             )};
 | ||
|                             $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
 | ||
|                         }
 | ||
|                     }
 | ||
|                     
 | ||
|                     # internal-solid are the union of the existing internal-solid surfaces
 | ||
|                     # and new ones
 | ||
|                     my $internal_solid = union_ex([
 | ||
|                         ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | ||
|                         @$new_internal_solid,
 | ||
|                     ]);
 | ||
|                     
 | ||
|                     # subtract intersections from layer surfaces to get resulting internal surfaces
 | ||
|                     my $internal = diff_ex(
 | ||
|                         [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | ||
|                         [ map @$_, @$internal_solid ],
 | ||
|                         1,
 | ||
|                     );
 | ||
|                     Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | ||
|                         scalar(@$internal_solid), scalar(@$internal);
 | ||
|                     
 | ||
|                     # assign resulting internal surfaces to layer
 | ||
|                     $neighbor_fill_surfaces->clear;
 | ||
|                     $neighbor_fill_surfaces->append($_)
 | ||
|                         for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | ||
|                             @$internal;
 | ||
|                     
 | ||
|                     # assign new internal-solid surfaces to layer
 | ||
|                     $neighbor_fill_surfaces->append($_)
 | ||
|                         for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID),
 | ||
|                         @$internal_solid;
 | ||
|                     
 | ||
|                     # assign top and bottom surfaces to layer
 | ||
|                     foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
 | ||
|                         my $solid_surfaces = diff_ex(
 | ||
|                             [ map $_->p, @$s ],
 | ||
|                             [ map @$_, @$internal_solid, @$internal ],
 | ||
|                             1,
 | ||
|                         );
 | ||
|                         $neighbor_fill_surfaces->append($_)
 | ||
|                             for map $s->[0]->clone(expolygon => $_), @$solid_surfaces;
 | ||
|                     }
 | ||
|                 }
 | ||
|             } # foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE)
 | ||
|         } # for each layer
 | ||
|     } # for each region
 | ||
| 
 | ||
|     # Debugging output.
 | ||
|     if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | ||
|         for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|             for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|                 my $layerm = $self->get_layer($i)->regions->[$region_id];
 | ||
|                 $layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells");
 | ||
|                 $layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells");
 | ||
|             } # for each layer
 | ||
|         } # for each region
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # combine fill surfaces across layers to honor the "infill every N layers" option
 | ||
| # Idempotence of this method is guaranteed by the fact that we don't remove things from
 | ||
| # fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
 | ||
| sub combine_infill {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # define the type used for voids
 | ||
|     my %voidtype = (
 | ||
|         &S_TYPE_INTERNAL() => S_TYPE_INTERNALVOID,
 | ||
|     );
 | ||
|     
 | ||
|     # work on each region separately
 | ||
|     for my $region_id (0 .. ($self->print->region_count-1)) {
 | ||
|         my $region = $self->print->get_region($region_id);
 | ||
|         my $every = $region->config->infill_every_layers;
 | ||
|         next unless $every > 1 && $region->config->fill_density > 0;
 | ||
|         
 | ||
|         # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | ||
|         my $nozzle_diameter = min(
 | ||
|             $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1),
 | ||
|             $self->print->config->get_at('nozzle_diameter', $region->config->solid_infill_extruder-1),
 | ||
|         );
 | ||
|         
 | ||
|         # define the combinations
 | ||
|         my %combine = ();   # layer_idx => number of additional combined lower layers
 | ||
|         {
 | ||
|             my $current_height = my $layers = 0;
 | ||
|             for my $layer_idx (0 .. ($self->layer_count-1)) {
 | ||
|                 my $layer = $self->get_layer($layer_idx);
 | ||
|                 next if $layer->id == 0;  # skip first print layer (which may not be first layer in array because of raft)
 | ||
|                 my $height = $layer->height;
 | ||
|                 
 | ||
|                 # check whether the combination of this layer with the lower layers' buffer
 | ||
|                 # would exceed max layer height or max combined layer count
 | ||
|                 if ($current_height + $height >= $nozzle_diameter + epsilon || $layers >= $every) {
 | ||
|                     # append combination to lower layer
 | ||
|                     $combine{$layer_idx-1} = $layers;
 | ||
|                     $current_height = $layers = 0;
 | ||
|                 }
 | ||
|                 
 | ||
|                 $current_height += $height;
 | ||
|                 $layers++;
 | ||
|             }
 | ||
|             
 | ||
|             # append lower layers (if any) to uppermost layer
 | ||
|             $combine{$self->layer_count-1} = $layers;
 | ||
|         }
 | ||
|         
 | ||
|         # loop through layers to which we have assigned layers to combine
 | ||
|         for my $layer_idx (sort keys %combine) {
 | ||
|             next unless $combine{$layer_idx} > 1;
 | ||
|             
 | ||
|             # get all the LayerRegion objects to be combined
 | ||
|             my @layerms = map $self->get_layer($_)->get_region($region_id),
 | ||
|                 ($layer_idx - ($combine{$layer_idx}-1) .. $layer_idx);
 | ||
|             
 | ||
|             # only combine internal infill
 | ||
|             for my $type (S_TYPE_INTERNAL) {
 | ||
|                 # we need to perform a multi-layer intersection, so let's split it in pairs
 | ||
|                 
 | ||
|                 # initialize the intersection with the candidates of the lowest layer
 | ||
|                 my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
 | ||
|                 
 | ||
|                 # start looping from the second layer and intersect the current intersection with it
 | ||
|                 for my $layerm (@layerms[1 .. $#layerms]) {
 | ||
|                     $intersection = intersection_ex(
 | ||
|                         [ map @$_, @$intersection ],
 | ||
|                         [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
 | ||
|                     );
 | ||
|                 }
 | ||
|                 
 | ||
|                 my $area_threshold = $layerms[0]->infill_area_threshold;
 | ||
|                 @$intersection = grep $_->area > $area_threshold, @$intersection;
 | ||
|                 next if !@$intersection;
 | ||
|                 Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | ||
|                     scalar(@$intersection),
 | ||
|                     ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | ||
|                     $layer_idx-($every-1), $layer_idx;
 | ||
|                 
 | ||
|                 # $intersection now contains the regions that can be combined across the full amount of layers
 | ||
|                 # so let's remove those areas from all layers
 | ||
|                 
 | ||
|                  my @intersection_with_clearance = map @{$_->offset(
 | ||
|                        $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width    / 2
 | ||
|                      + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
 | ||
|                      # Because fill areas for rectilinear and honeycomb are grown 
 | ||
|                      # later to overlap perimeters, we need to counteract that too.
 | ||
|                      + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|grid|line|honeycomb)/)
 | ||
|                        ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width
 | ||
|                        : 0)
 | ||
|                      )}, @$intersection;
 | ||
| 
 | ||
|                 
 | ||
|                 foreach my $layerm (@layerms) {
 | ||
|                     my @this_type   = @{$layerm->fill_surfaces->filter_by_type($type)};
 | ||
|                     my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | ||
|                     
 | ||
|                     my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | ||
|                         @{diff_ex(
 | ||
|                             [ map $_->p, @this_type ],
 | ||
|                             [ @intersection_with_clearance ],
 | ||
|                         )};
 | ||
|                     
 | ||
|                     # apply surfaces back with adjusted depth to the uppermost layer
 | ||
|                     if ($layerm->layer->id == $self->get_layer($layer_idx)->id) {
 | ||
|                         push @new_this_type,
 | ||
|                             map Slic3r::Surface->new(
 | ||
|                                 expolygon        => $_,
 | ||
|                                 surface_type     => $type,
 | ||
|                                 thickness        => sum(map $_->layer->height, @layerms),
 | ||
|                                 thickness_layers => scalar(@layerms),
 | ||
|                             ),
 | ||
|                             @$intersection;
 | ||
|                     } else {
 | ||
|                         # save void surfaces
 | ||
|                         push @new_this_type,
 | ||
|                             map Slic3r::Surface->new(expolygon => $_, surface_type => $voidtype{$type}),
 | ||
|                             @{intersection_ex(
 | ||
|                                 [ map @{$_->expolygon}, @this_type ],
 | ||
|                                 [ @intersection_with_clearance ],
 | ||
|                             )};
 | ||
|                     }
 | ||
|                     
 | ||
|                     $layerm->fill_surfaces->clear;
 | ||
|                     $layerm->fill_surfaces->append($_) for (@new_this_type, @other_types);
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # Simplify the sliced model, if "resolution" configuration parameter > 0.
 | ||
| # The simplification is problematic, because it simplifies the slices independent from each other,
 | ||
| # which makes the simplified discretization visible on the object surface.
 | ||
| sub _simplify_slices {
 | ||
|     my ($self, $distance) = @_;
 | ||
|     
 | ||
|     foreach my $layer (@{$self->layers}) {
 | ||
|         $layer->slices->simplify($distance);
 | ||
|         $_->slices->simplify($distance) for @{$layer->regions};
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub support_material_flow {
 | ||
|     my ($self, $role) = @_;
 | ||
|     
 | ||
|     $role //= FLOW_ROLE_SUPPORT_MATERIAL;
 | ||
|     my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL)
 | ||
|         ? $self->config->support_material_extruder
 | ||
|         : $self->config->support_material_interface_extruder;
 | ||
|     
 | ||
|     # we use a bogus layer_height because we use the same flow for all
 | ||
|     # support material layers
 | ||
|     return Slic3r::Flow->new_from_width(
 | ||
|         width               => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
 | ||
|         role                => $role,
 | ||
|         nozzle_diameter     => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0],
 | ||
|         layer_height        => $self->config->layer_height,
 | ||
|         bridge_flow_ratio   => 0,
 | ||
|     );
 | ||
| }
 | ||
| 
 | ||
| 1;
 |