mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			789 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			789 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLCanvas3D_hpp_
 | |
| #define slic3r_GLCanvas3D_hpp_
 | |
| 
 | |
| #include <stddef.h>
 | |
| #include <memory>
 | |
| 
 | |
| #include "3DScene.hpp"
 | |
| #include "GLToolbar.hpp"
 | |
| #include "Event.hpp"
 | |
| #include "3DBed.hpp"
 | |
| #include "Camera.hpp"
 | |
| #include "Selection.hpp"
 | |
| #include "Gizmos/GLGizmosManager.hpp"
 | |
| #include "GUI_ObjectLayers.hpp"
 | |
| #include "MeshUtils.hpp"
 | |
| 
 | |
| #include <float.h>
 | |
| 
 | |
| #include <wx/timer.h>
 | |
| 
 | |
| class wxWindow;
 | |
| class wxSizeEvent;
 | |
| class wxIdleEvent;
 | |
| class wxKeyEvent;
 | |
| class wxMouseEvent;
 | |
| class wxTimerEvent;
 | |
| class wxPaintEvent;
 | |
| class wxGLCanvas;
 | |
| 
 | |
| // Support for Retina OpenGL on Mac OS
 | |
| #define ENABLE_RETINA_GL __APPLE__
 | |
| 
 | |
| namespace Slic3r {
 | |
| 
 | |
| class GLShader;
 | |
| class ExPolygon;
 | |
| class BackgroundSlicingProcess;
 | |
| class GCodePreviewData;
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
| struct ThumbnailData;
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| struct SlicingParameters;
 | |
| enum LayerHeightEditActionType : unsigned int;
 | |
| 
 | |
| namespace GUI {
 | |
| 
 | |
| class GLGizmoBase;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
| class RetinaHelper;
 | |
| #endif
 | |
| 
 | |
| class Size
 | |
| {
 | |
|     int m_width;
 | |
|     int m_height;
 | |
|     float m_scale_factor;
 | |
| 
 | |
| public:
 | |
|     Size();
 | |
|     Size(int width, int height, float scale_factor = 1.0);
 | |
| 
 | |
|     int get_width() const;
 | |
|     void set_width(int width);
 | |
| 
 | |
|     int get_height() const;
 | |
|     void set_height(int height);
 | |
| 
 | |
|     int get_scale_factor() const;
 | |
|     void set_scale_factor(int height);
 | |
| };
 | |
| 
 | |
| 
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| 
 | |
| using Vec2dEvent = Event<Vec2d>;
 | |
| // _bool_ value is used as a indicator of selection in the 3DScene
 | |
| using RBtnEvent = Event<std::pair<Vec2d, bool>>;
 | |
| template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
 | |
| 
 | |
| using Vec3dEvent = Event<Vec3d>;
 | |
| template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
 | |
| 
 | |
| using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
 | |
| 
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
 | |
| 
 | |
| class GLCanvas3D
 | |
| {
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
|     static const double DefaultCameraZoomToBoxMarginFactor;
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
| public:
 | |
|     struct GCodePreviewVolumeIndex
 | |
|     {
 | |
|         enum EType
 | |
|         {
 | |
|             Extrusion,
 | |
|             Travel,
 | |
|             Retraction,
 | |
|             Unretraction,
 | |
|             Shell,
 | |
|             Num_Geometry_Types
 | |
|         };
 | |
| 
 | |
|         struct FirstVolume
 | |
|         {
 | |
|             EType type;
 | |
|             unsigned int flag;
 | |
|             // Index of the first volume in a GLVolumeCollection.
 | |
|             unsigned int id;
 | |
| 
 | |
|             FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
 | |
|         };
 | |
| 
 | |
|         std::vector<FirstVolume> first_volumes;
 | |
| 
 | |
|         void reset() { first_volumes.clear(); }
 | |
|     };
 | |
| 
 | |
| private:
 | |
|     class LayersEditing
 | |
|     {
 | |
|     public:
 | |
|         enum EState : unsigned char
 | |
|         {
 | |
|             Unknown,
 | |
|             Editing,
 | |
|             Completed,
 | |
|             Num_States
 | |
|         };
 | |
| 
 | |
|     private:
 | |
|         static const float THICKNESS_BAR_WIDTH;
 | |
| 
 | |
|         bool                        m_enabled;
 | |
|         Shader                      m_shader;
 | |
|         unsigned int                m_z_texture_id;
 | |
|         // Not owned by LayersEditing.
 | |
|         const DynamicPrintConfig   *m_config;
 | |
|         // ModelObject for the currently selected object (Model::objects[last_object_id]).
 | |
|         const ModelObject          *m_model_object;
 | |
|         // Maximum z of the currently selected object (Model::objects[last_object_id]).
 | |
|         float                       m_object_max_z;
 | |
|         // Owned by LayersEditing.
 | |
|         SlicingParameters          *m_slicing_parameters;
 | |
|         std::vector<double>         m_layer_height_profile;
 | |
|         bool                        m_layer_height_profile_modified;
 | |
| 
 | |
|         mutable float               m_adaptive_quality;
 | |
|         mutable HeightProfileSmoothingParams m_smooth_params;
 | |
| 
 | |
|         class LayersTexture
 | |
|         {
 | |
|         public:
 | |
|             LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {}
 | |
| 
 | |
|             // Texture data
 | |
|             std::vector<char>   data;
 | |
|             // Width of the texture, top level.
 | |
|             size_t              width;
 | |
|             // Height of the texture, top level.
 | |
|             size_t              height;
 | |
|             // For how many levels of detail is the data allocated?
 | |
|             size_t              levels;
 | |
|             // Number of texture cells allocated for the height texture.
 | |
|             size_t              cells;
 | |
|             // Does it need to be refreshed?
 | |
|             bool                valid;
 | |
|         };
 | |
|         LayersTexture   m_layers_texture;
 | |
| 
 | |
|     public:
 | |
|         EState state;
 | |
|         float band_width;
 | |
|         float strength;
 | |
|         int last_object_id;
 | |
|         float last_z;
 | |
|         LayerHeightEditActionType last_action;
 | |
| 
 | |
|         LayersEditing();
 | |
|         ~LayersEditing();
 | |
| 
 | |
|         bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
 | |
| 		void set_config(const DynamicPrintConfig* config);
 | |
|         void select_object(const Model &model, int object_id);
 | |
| 
 | |
|         bool is_allowed() const;
 | |
| 
 | |
|         bool is_enabled() const;
 | |
|         void set_enabled(bool enabled);
 | |
| 
 | |
|         void render_overlay(const GLCanvas3D& canvas) const;
 | |
|         void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
 | |
| 
 | |
| 		void adjust_layer_height_profile();
 | |
| 		void accept_changes(GLCanvas3D& canvas);
 | |
|         void reset_layer_height_profile(GLCanvas3D& canvas);
 | |
|         void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor);
 | |
|         void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params);
 | |
| 
 | |
|         static float get_cursor_z_relative(const GLCanvas3D& canvas);
 | |
|         static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
 | |
|         static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
 | |
|         static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
 | |
| 
 | |
|         float object_max_z() const { return m_object_max_z; }
 | |
| 
 | |
|         std::string get_tooltip(const GLCanvas3D& canvas) const;
 | |
| 
 | |
|     private:
 | |
|         bool is_initialized() const;
 | |
|         void generate_layer_height_texture();
 | |
|         void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
 | |
|         void render_profile(const Rect& bar_rect) const;
 | |
|         void update_slicing_parameters();
 | |
| 
 | |
|         static float thickness_bar_width(const GLCanvas3D &canvas);
 | |
|     };
 | |
| 
 | |
|     struct Mouse
 | |
|     {
 | |
|         struct Drag
 | |
|         {
 | |
|             static const Point Invalid_2D_Point;
 | |
|             static const Vec3d Invalid_3D_Point;
 | |
|             static const int MoveThresholdPx;
 | |
| 
 | |
|             Point start_position_2D;
 | |
|             Vec3d start_position_3D;
 | |
|             int move_volume_idx;
 | |
|             bool move_requires_threshold;
 | |
|             Point move_start_threshold_position_2D;
 | |
| 
 | |
|         public:
 | |
|             Drag();
 | |
|         };
 | |
| 
 | |
|         bool dragging;
 | |
|         Vec2d position;
 | |
|         Vec3d scene_position;
 | |
|         Drag drag;
 | |
|         bool ignore_left_up;
 | |
| 
 | |
|         Mouse();
 | |
| 
 | |
|         void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
 | |
|         void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
 | |
|         void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
 | |
| 
 | |
|         bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
 | |
|         bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
 | |
|         bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
 | |
|         bool is_move_threshold_met(const Point& mouse_pos) const {
 | |
|             return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
 | |
|                 || (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     struct SlaCap
 | |
|     {
 | |
|         struct Triangles
 | |
|         {
 | |
|             Pointf3s object;
 | |
|             Pointf3s supports;
 | |
|         };
 | |
|         typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
 | |
|         double z;
 | |
|         ObjectIdToTrianglesMap triangles;
 | |
| 
 | |
|         SlaCap() { reset(); }
 | |
|         void reset() { z = DBL_MAX; triangles.clear(); }
 | |
|         bool matches(double z) const { return this->z == z; }
 | |
|     };
 | |
| 
 | |
|     class WarningTexture : public GUI::GLTexture
 | |
|     {
 | |
|     public:
 | |
|         WarningTexture();
 | |
| 
 | |
|         enum Warning {
 | |
|             ObjectOutside,
 | |
|             ToolpathOutside,
 | |
|             SlaSupportsOutside,
 | |
|             SomethingNotShown,
 | |
|             ObjectClashed
 | |
|         };
 | |
| 
 | |
|         // Sets a warning of the given type to be active/inactive. If several warnings are active simultaneously,
 | |
|         // only the last one is shown (decided by the order in the enum above).
 | |
|         void activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas);
 | |
|         void render(const GLCanvas3D& canvas) const;
 | |
| 
 | |
|         // function used to get an information for rescaling of the warning
 | |
|         void msw_rescale(const GLCanvas3D& canvas);
 | |
| 
 | |
|     private:
 | |
|         static const unsigned char Background_Color[3];
 | |
|         static const unsigned char Opacity;
 | |
| 
 | |
|         int m_original_width;
 | |
|         int m_original_height;
 | |
| 
 | |
|         // information for rescaling of the warning legend
 | |
|         std::string     m_msg_text = "";
 | |
|         bool            m_is_colored_red{false};
 | |
| 
 | |
|         // Information about which warnings are currently active.
 | |
|         std::vector<Warning> m_warnings;
 | |
| 
 | |
|         // Generates the texture with given text.
 | |
|         bool generate(const std::string& msg, const GLCanvas3D& canvas, bool compress, bool red_colored = false);
 | |
|     };
 | |
| 
 | |
|     class LegendTexture : public GUI::GLTexture
 | |
|     {
 | |
|         static const int Px_Title_Offset = 5;
 | |
|         static const int Px_Text_Offset = 5;
 | |
|         static const int Px_Square = 20;
 | |
|         static const int Px_Square_Contour = 1;
 | |
|         static const int Px_Border = Px_Square / 2;
 | |
|         static const unsigned char Squares_Border_Color[3];
 | |
|         static const unsigned char Default_Background_Color[3];
 | |
|         static const unsigned char Error_Background_Color[3];
 | |
|         static const unsigned char Opacity;
 | |
| 
 | |
|         int m_original_width;
 | |
|         int m_original_height;
 | |
| 
 | |
|     public:
 | |
|         LegendTexture();
 | |
|         void fill_color_print_legend_items(const GLCanvas3D& canvas,
 | |
|                                            const std::vector<float>& colors_in,
 | |
|                                            std::vector<float>& colors,
 | |
|                                            std::vector<std::string>& cp_legend_items);
 | |
| 
 | |
|         bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool compress);
 | |
| 
 | |
|         void render(const GLCanvas3D& canvas) const;
 | |
|     };
 | |
| 
 | |
| #if ENABLE_RENDER_STATISTICS
 | |
|     struct RenderStats
 | |
|     {
 | |
|         long long last_frame;
 | |
| 
 | |
|         RenderStats() : last_frame(0) {}
 | |
|     };
 | |
| #endif // ENABLE_RENDER_STATISTICS
 | |
| 
 | |
|     class Labels
 | |
|     {
 | |
|         bool m_enabled{ false };
 | |
|         bool m_shown{ false };
 | |
|         GLCanvas3D& m_canvas;
 | |
| 
 | |
|     public:
 | |
|         explicit Labels(GLCanvas3D& canvas) : m_canvas(canvas) {}
 | |
|         void enable(bool enable) { m_enabled = enable; }
 | |
|         void show(bool show) { m_shown = m_enabled ? show : false; }
 | |
|         bool is_shown() const { return m_shown; }
 | |
|         void render(const std::vector<const ModelInstance*>& sorted_instances) const;
 | |
|     };
 | |
| 
 | |
| public:
 | |
|     enum ECursorType : unsigned char
 | |
|     {
 | |
|         Standard,
 | |
|         Cross
 | |
|     };
 | |
| 
 | |
| private:
 | |
|     wxGLCanvas* m_canvas;
 | |
|     wxGLContext* m_context;
 | |
| #if ENABLE_RETINA_GL
 | |
|     std::unique_ptr<RetinaHelper> m_retina_helper;
 | |
| #endif
 | |
|     bool m_in_render;
 | |
|     LegendTexture m_legend_texture;
 | |
|     WarningTexture m_warning_texture;
 | |
|     wxTimer m_timer;
 | |
|     Bed3D& m_bed;
 | |
|     Camera& m_camera;
 | |
|     GLToolbar& m_view_toolbar;
 | |
|     LayersEditing m_layers_editing;
 | |
|     Shader m_shader;
 | |
|     Mouse m_mouse;
 | |
|     mutable GLGizmosManager m_gizmos;
 | |
|     mutable GLToolbar m_main_toolbar;
 | |
|     mutable GLToolbar m_undoredo_toolbar;
 | |
|     ClippingPlane m_clipping_planes[2];
 | |
|     mutable ClippingPlane m_camera_clipping_plane;
 | |
|     bool m_use_clipping_planes;
 | |
|     mutable SlaCap m_sla_caps[2];
 | |
|     std::string m_sidebar_field;
 | |
|     // when true renders an extra frame by not resetting m_dirty to false
 | |
|     // see request_extra_frame()
 | |
|     bool m_extra_frame_requested;
 | |
| 
 | |
|     mutable GLVolumeCollection m_volumes;
 | |
|     Selection m_selection;
 | |
|     const DynamicPrintConfig* m_config;
 | |
|     Model* m_model;
 | |
|     BackgroundSlicingProcess *m_process;
 | |
| 
 | |
|     // Screen is only refreshed from the OnIdle handler if it is dirty.
 | |
|     bool m_dirty;
 | |
|     bool m_initialized;
 | |
|     bool m_apply_zoom_to_volumes_filter;
 | |
|     mutable std::vector<int> m_hover_volume_idxs;
 | |
|     bool m_legend_texture_enabled;
 | |
|     bool m_picking_enabled;
 | |
|     bool m_moving_enabled;
 | |
|     bool m_dynamic_background_enabled;
 | |
|     bool m_multisample_allowed;
 | |
|     bool m_moving;
 | |
|     bool m_tab_down;
 | |
|     ECursorType m_cursor_type;
 | |
|     GLSelectionRectangle m_rectangle_selection;
 | |
| 
 | |
|     // Following variable is obsolete and it should be safe to remove it.
 | |
|     // I just don't want to do it now before a release (Lukas Matena 24.3.2019)
 | |
|     bool m_render_sla_auxiliaries;
 | |
| 
 | |
|     std::string m_color_by;
 | |
| 
 | |
|     bool m_reload_delayed;
 | |
| 
 | |
|     GCodePreviewVolumeIndex m_gcode_preview_volume_index;
 | |
| 
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     bool m_show_picking_texture;
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
| 
 | |
| #if ENABLE_RENDER_STATISTICS
 | |
|     RenderStats m_render_stats;
 | |
| #endif // ENABLE_RENDER_STATISTICS
 | |
| 
 | |
|     mutable int m_imgui_undo_redo_hovered_pos{ -1 };
 | |
|     int m_selected_extruder;
 | |
| 
 | |
|     Labels m_labels;
 | |
| 
 | |
| public:
 | |
|     GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
 | |
|     ~GLCanvas3D();
 | |
| 
 | |
|     void set_context(wxGLContext* context) { m_context = context; }
 | |
| 
 | |
|     wxGLCanvas* get_wxglcanvas() { return m_canvas; }
 | |
| 	const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
 | |
| 
 | |
|     bool init();
 | |
|     void post_event(wxEvent &&event);
 | |
| 
 | |
|     void set_as_dirty();
 | |
| 
 | |
|     unsigned int get_volumes_count() const;
 | |
|     const GLVolumeCollection& get_volumes() const { return m_volumes; }
 | |
|     void reset_volumes();
 | |
|     int check_volumes_outside_state() const;
 | |
| 
 | |
|     void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
 | |
|     void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
 | |
|     void update_instance_printable_state_for_object(size_t obj_idx);
 | |
|     void update_instance_printable_state_for_objects(std::vector<size_t>& object_idxs);
 | |
| 
 | |
|     void set_config(const DynamicPrintConfig* config);
 | |
|     void set_process(BackgroundSlicingProcess* process);
 | |
|     void set_model(Model* model);
 | |
|     const Model* get_model() const { return m_model; }
 | |
| 
 | |
|     const Selection& get_selection() const { return m_selection; }
 | |
|     Selection& get_selection() { return m_selection; }
 | |
| 
 | |
|     const GLGizmosManager& get_gizmos_manager() const { return m_gizmos; }
 | |
|     GLGizmosManager& get_gizmos_manager() { return m_gizmos; }
 | |
| 
 | |
|     void bed_shape_changed();
 | |
| 
 | |
|     void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
 | |
|     {
 | |
|         if (id < 2)
 | |
|         {
 | |
|             m_clipping_planes[id] = plane;
 | |
|             m_sla_caps[id].reset();
 | |
|         }
 | |
|     }
 | |
|     void reset_clipping_planes_cache() { m_sla_caps[0].triangles.clear(); m_sla_caps[1].triangles.clear(); }
 | |
|     void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
 | |
| 
 | |
|     void set_color_by(const std::string& value);
 | |
| 
 | |
|     const Camera& get_camera() const { return m_camera; }
 | |
|     const Shader& get_shader() const { return m_shader; }
 | |
|     Camera& get_camera() { return m_camera; }
 | |
| 
 | |
|     BoundingBoxf3 volumes_bounding_box() const;
 | |
|     BoundingBoxf3 scene_bounding_box() const;
 | |
| 
 | |
|     bool is_layers_editing_enabled() const;
 | |
|     bool is_layers_editing_allowed() const;
 | |
| 
 | |
|     void reset_layer_height_profile();
 | |
|     void adaptive_layer_height_profile(float quality_factor);
 | |
|     void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
 | |
| 
 | |
|     bool is_reload_delayed() const;
 | |
| 
 | |
|     void enable_layers_editing(bool enable);
 | |
|     void enable_legend_texture(bool enable);
 | |
|     void enable_picking(bool enable);
 | |
|     void enable_moving(bool enable);
 | |
|     void enable_gizmos(bool enable);
 | |
|     void enable_selection(bool enable);
 | |
|     void enable_main_toolbar(bool enable);
 | |
|     void enable_undoredo_toolbar(bool enable);
 | |
|     void enable_dynamic_background(bool enable);
 | |
|     void enable_labels(bool enable) { m_labels.enable(enable); }
 | |
|     void allow_multisample(bool allow);
 | |
| 
 | |
|     void zoom_to_bed();
 | |
|     void zoom_to_volumes();
 | |
|     void zoom_to_selection();
 | |
|     void select_view(const std::string& direction);
 | |
| 
 | |
|     void update_volumes_colors_by_extruder();
 | |
| 
 | |
|     bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
 | |
| 
 | |
|     void render();
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
|     // printable_only == false -> render also non printable volumes as grayed
 | |
|     // parts_only == false -> render also sla support and pad
 | |
|     void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
|     void select_all();
 | |
|     void deselect_all();
 | |
|     void delete_selected();
 | |
|     void ensure_on_bed(unsigned int object_idx);
 | |
| 
 | |
|     std::vector<double> get_current_print_zs(bool active_only) const;
 | |
|     void set_toolpaths_range(double low, double high);
 | |
| 
 | |
|     std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
 | |
|     std::vector<int> load_object(const Model& model, int obj_idx);
 | |
| 
 | |
|     void mirror_selection(Axis axis);
 | |
| 
 | |
|     void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
 | |
| 
 | |
|     void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
 | |
|     void load_sla_preview();
 | |
|     void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
 | |
|     void bind_event_handlers();
 | |
|     void unbind_event_handlers();
 | |
| 
 | |
|     void on_size(wxSizeEvent& evt);
 | |
|     void on_idle(wxIdleEvent& evt);
 | |
|     void on_char(wxKeyEvent& evt);
 | |
|     void on_key(wxKeyEvent& evt);
 | |
|     void on_mouse_wheel(wxMouseEvent& evt);
 | |
|     void on_timer(wxTimerEvent& evt);
 | |
|     void on_mouse(wxMouseEvent& evt);
 | |
|     void on_paint(wxPaintEvent& evt);
 | |
| 
 | |
|     Size get_canvas_size() const;
 | |
|     Vec2d get_local_mouse_position() const;
 | |
| 
 | |
|     void reset_legend_texture();
 | |
| 
 | |
|     void set_tooltip(const std::string& tooltip) const;
 | |
| 
 | |
|     // the following methods add a snapshot to the undo/redo stack, unless the given string is empty
 | |
|     void do_move(const std::string& snapshot_type);
 | |
|     void do_rotate(const std::string& snapshot_type);
 | |
|     void do_scale(const std::string& snapshot_type);
 | |
|     void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
 | |
|     void do_mirror(const std::string& snapshot_type);
 | |
| 
 | |
|     void update_gizmos_on_off_state();
 | |
|     void reset_all_gizmos() { m_gizmos.reset_all_states(); }
 | |
| 
 | |
|     void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
 | |
|     void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
 | |
| 
 | |
|     void update_ui_from_settings();
 | |
| 
 | |
|     float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
 | |
| 
 | |
|     int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
 | |
|     int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
 | |
|     void set_selected_extruder(int extruder) { m_selected_extruder = extruder;}
 | |
|     
 | |
|     class WipeTowerInfo {
 | |
|     protected:
 | |
|         Vec2d m_pos = {std::nan(""), std::nan("")};
 | |
|         Vec2d m_bb_size = {0., 0.};
 | |
|         double m_rotation = 0.;
 | |
|         friend class GLCanvas3D;
 | |
|     public:
 | |
|         
 | |
|         inline operator bool() const
 | |
|         {
 | |
|             return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
 | |
|         }
 | |
|         
 | |
|         inline const Vec2d& pos() const { return m_pos; }
 | |
|         inline double rotation() const { return m_rotation; }
 | |
|         inline const Vec2d bb_size() const { return m_bb_size; }
 | |
|         
 | |
|         void apply_wipe_tower() const;
 | |
|     };
 | |
|     
 | |
|     WipeTowerInfo get_wipe_tower_info() const;
 | |
| 
 | |
|     // Returns the view ray line, in world coordinate, at the given mouse position.
 | |
|     Linef3 mouse_ray(const Point& mouse_pos);
 | |
| 
 | |
|     void set_mouse_as_dragging() { m_mouse.dragging = true; }
 | |
|     void refresh_camera_scene_box() { m_camera.set_scene_box(scene_bounding_box()); }
 | |
|     bool is_mouse_dragging() const { return m_mouse.dragging; }
 | |
| 
 | |
|     double get_size_proportional_to_max_bed_size(double factor) const;
 | |
| 
 | |
|     void set_cursor(ECursorType type);
 | |
|     void msw_rescale();
 | |
| 
 | |
|     void request_extra_frame() { m_extra_frame_requested = true; }
 | |
| 
 | |
|     int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); }
 | |
|     void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); }
 | |
|     void force_main_toolbar_right_action(int item_id) { m_main_toolbar.force_right_action(item_id, *this); }
 | |
| 
 | |
|     bool has_toolpaths_to_export() const;
 | |
|     void export_toolpaths_to_obj(const char* filename) const;
 | |
| 
 | |
|     void mouse_up_cleanup();
 | |
| 
 | |
|     bool are_labels_shown() const { return m_labels.is_shown(); }
 | |
|     void show_labels(bool show) { m_labels.show(show); }
 | |
| 
 | |
| private:
 | |
|     bool _is_shown_on_screen() const;
 | |
| 
 | |
|     bool _init_toolbars();
 | |
|     bool _init_main_toolbar();
 | |
|     bool _init_undoredo_toolbar();
 | |
|     bool _init_view_toolbar();
 | |
| 
 | |
|     bool _set_current();
 | |
|     void _resize(unsigned int w, unsigned int h);
 | |
| 
 | |
|     BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
|     void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
 | |
| #else
 | |
|     void _zoom_to_box(const BoundingBoxf3& box);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
|     void _update_camera_zoom(double zoom);
 | |
| 
 | |
|     void _refresh_if_shown_on_screen();
 | |
| 
 | |
|     void _picking_pass() const;
 | |
|     void _rectangular_selection_picking_pass() const;
 | |
|     void _render_background() const;
 | |
|     void _render_bed(float theta, bool show_axes) const;
 | |
|     void _render_objects() const;
 | |
|     void _render_selection() const;
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|     void _render_selection_center() const;
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
|     void _render_overlays() const;
 | |
|     void _render_warning_texture() const;
 | |
|     void _render_legend_texture() const;
 | |
|     void _render_volumes_for_picking() const;
 | |
|     void _render_current_gizmo() const;
 | |
|     void _render_gizmos_overlay() const;
 | |
|     void _render_main_toolbar() const;
 | |
|     void _render_undoredo_toolbar() const;
 | |
|     void _render_view_toolbar() const;
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
|     void _render_camera_target() const;
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
|     void _render_sla_slices() const;
 | |
|     void _render_selection_sidebar_hints() const;
 | |
|     void _render_undo_redo_stack(const bool is_undo, float pos_x) const;
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
|     void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
 | |
|     // render thumbnail using an off-screen framebuffer
 | |
|     void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
 | |
|     // render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
 | |
|     void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
 | |
|     // render thumbnail using the default framebuffer
 | |
|     void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
|     void _update_volumes_hover_state() const;
 | |
| 
 | |
|     void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
 | |
| 
 | |
|     // Convert the screen space coordinate to an object space coordinate.
 | |
|     // If the Z screen space coordinate is not provided, a depth buffer value is substituted.
 | |
|     Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
 | |
| 
 | |
|     // Convert the screen space coordinate to world coordinate on the bed.
 | |
|     Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
 | |
| 
 | |
|     void _start_timer();
 | |
|     void _stop_timer();
 | |
| 
 | |
|     // Create 3D thick extrusion lines for a skirt and brim.
 | |
|     // Adds a new Slic3r::GUI::3DScene::Volume to volumes.
 | |
|     void _load_print_toolpaths();
 | |
|     // Create 3D thick extrusion lines for object forming extrusions.
 | |
|     // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
 | |
|     // one for perimeters, one for infill and one for supports.
 | |
|     void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
 | |
|                                       const std::vector<CustomGCode::Item>& color_print_values);
 | |
|     // Create 3D thick extrusion lines for wipe tower extrusions
 | |
|     void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
 | |
| 
 | |
|     // generates gcode extrusion paths geometry
 | |
|     void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
|     // generates gcode travel paths geometry
 | |
|     void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
|     // generates objects and wipe tower geometry
 | |
|     void _load_fff_shells();
 | |
|     // Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
 | |
| 	void _load_sla_shells();
 | |
|     // sets gcode geometry visibility according to user selection
 | |
|     void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
 | |
|     void _update_toolpath_volumes_outside_state();
 | |
|     void _update_sla_shells_outside_state();
 | |
|     void _show_warning_texture_if_needed(WarningTexture::Warning warning);
 | |
| 
 | |
|     // generates the legend texture in dependence of the current shown view type
 | |
|     void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
| 
 | |
|     // generates a warning texture containing the given message
 | |
|     void _set_warning_texture(WarningTexture::Warning warning, bool state);
 | |
| 
 | |
|     bool _is_any_volume_outside() const;
 | |
| 
 | |
|     // updates the selection from the content of m_hover_volume_idxs
 | |
|     void _update_selection_from_hover();
 | |
| 
 | |
|     bool _deactivate_undo_redo_toolbar_items();
 | |
| 
 | |
|     static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
 | |
| 
 | |
| public:
 | |
|     const Print* fff_print() const;
 | |
|     const SLAPrint* sla_print() const;
 | |
| };
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | |
| 
 | |
| #endif // slic3r_GLCanvas3D_hpp_
 | 
