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* Update malformation distance factors (curled edge detection) * Updated curled detection logic from latest prusa 2.7 release, including updated estimate_points_properties algorithm Updated curled detection logic from latest prusa 2.7 release, including updated estimate_points_properties algorithm * Curled distance expansion const introduction * Enable overhang fan speed logic for curled edges slow downs * Reverted erroneous change
398 lines
20 KiB
C++
398 lines
20 KiB
C++
#ifndef slic3r_ExtrusionProcessor_hpp_
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#define slic3r_ExtrusionProcessor_hpp_
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// This algorithm is copied from PrusaSlicer, original author is Pavel Mikus(pavel.mikus.mail@seznam.cz)
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#include "../AABBTreeLines.hpp"
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//#include "../SupportSpotsGenerator.hpp"
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#include "../libslic3r.h"
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#include "../ExtrusionEntity.hpp"
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#include "../Layer.hpp"
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#include "../Point.hpp"
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#include "../SVG.hpp"
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#include "../BoundingBox.hpp"
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#include "../Polygon.hpp"
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#include "../ClipperUtils.hpp"
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#include "../Flow.hpp"
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#include "../Config.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstddef>
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#include <limits>
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#include <numeric>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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namespace Slic3r {
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struct ExtendedPoint
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{
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Vec2d position;
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float distance;
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float curvature;
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};
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template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, typename POINTS, typename L>
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std::vector<ExtendedPoint> estimate_points_properties(const POINTS &input_points,
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const AABBTreeLines::LinesDistancer<L> &unscaled_prev_layer,
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float flow_width,
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float max_line_length = -1.0f)
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{
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bool looped = input_points.front() == input_points.back();
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std::function<size_t(size_t,size_t)> get_prev_index = [](size_t idx, size_t count) {
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if (idx > 0) {
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return idx - 1;
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} else
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return idx;
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};
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if (looped) {
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get_prev_index = [](size_t idx, size_t count) {
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if (idx == 0)
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idx = count;
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return --idx;
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};
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};
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std::function<size_t(size_t,size_t)> get_next_index = [](size_t idx, size_t size) {
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if (idx + 1 < size) {
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return idx + 1;
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} else
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return idx;
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};
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if (looped) {
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get_next_index = [](size_t idx, size_t count) {
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if (++idx == count)
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idx = 0;
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return idx;
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};
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};
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using P = typename POINTS::value_type;
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using AABBScalar = typename AABBTreeLines::LinesDistancer<L>::Scalar;
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if (input_points.empty())
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return {};
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float boundary_offset = PREV_LAYER_BOUNDARY_OFFSET ? 0.5 * flow_width : 0.0f;
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auto maybe_unscale = [](const P &p) { return SCALED_INPUT ? unscaled(p) : p.template cast<double>(); };
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std::vector<ExtendedPoint> points;
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points.reserve(input_points.size() * (ADD_INTERSECTIONS ? 1.5 : 1));
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{
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ExtendedPoint start_point{maybe_unscale(input_points.front())};
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auto [distance, nearest_line,
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x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(start_point.position.cast<AABBScalar>());
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start_point.distance = distance + boundary_offset;
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points.push_back(start_point);
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}
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for (size_t i = 1; i < input_points.size(); i++) {
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ExtendedPoint next_point{maybe_unscale(input_points[i])};
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auto [distance, nearest_line,
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x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(next_point.position.cast<AABBScalar>());
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next_point.distance = distance + boundary_offset;
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if (ADD_INTERSECTIONS &&
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((points.back().distance > boundary_offset + EPSILON) != (next_point.distance > boundary_offset + EPSILON))) {
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const ExtendedPoint &prev_point = points.back();
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auto intersections = unscaled_prev_layer.template intersections_with_line<true>(
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L{prev_point.position.cast<AABBScalar>(), next_point.position.cast<AABBScalar>()});
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for (const auto &intersection : intersections) {
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ExtendedPoint p{};
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p.position = intersection.first.template cast<double>();
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p.distance = boundary_offset;
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points.push_back(p);
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}
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}
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points.push_back(next_point);
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}
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if (PREV_LAYER_BOUNDARY_OFFSET && ADD_INTERSECTIONS) {
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std::vector<ExtendedPoint> new_points;
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new_points.reserve(points.size() * 2);
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new_points.push_back(points.front());
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for (int point_idx = 0; point_idx < int(points.size()) - 1; ++point_idx) {
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const ExtendedPoint &curr = points[point_idx];
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const ExtendedPoint &next = points[point_idx + 1];
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if ((curr.distance > -boundary_offset && curr.distance < boundary_offset + 2.0f) ||
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(next.distance > -boundary_offset && next.distance < boundary_offset + 2.0f)) {
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double line_len = (next.position - curr.position).norm();
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if (line_len > 4.0f) {
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double a0 = std::clamp((curr.distance + 3 * boundary_offset) / line_len, 0.0, 1.0);
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double a1 = std::clamp(1.0f - (next.distance + 3 * boundary_offset) / line_len, 0.0, 1.0);
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double t0 = std::min(a0, a1);
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double t1 = std::max(a0, a1);
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if (t0 < 1.0) {
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auto p0 = curr.position + t0 * (next.position - curr.position);
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auto [p0_dist, p0_near_l,
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p0_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(p0.cast<AABBScalar>());
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ExtendedPoint new_p{};
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new_p.position = p0;
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new_p.distance = float(p0_dist + boundary_offset);
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new_points.push_back(new_p);
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}
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if (t1 > 0.0) {
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auto p1 = curr.position + t1 * (next.position - curr.position);
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auto [p1_dist, p1_near_l,
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p1_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(p1.cast<AABBScalar>());
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ExtendedPoint new_p{};
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new_p.position = p1;
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new_p.distance = float(p1_dist + boundary_offset);
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new_points.push_back(new_p);
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}
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}
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}
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new_points.push_back(next);
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}
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points = std::move(new_points);
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}
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if (max_line_length > 0) {
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std::vector<ExtendedPoint> new_points;
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new_points.reserve(points.size() * 2);
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{
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for (size_t i = 0; i + 1 < points.size(); i++) {
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const ExtendedPoint &curr = points[i];
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const ExtendedPoint &next = points[i + 1];
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new_points.push_back(curr);
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double len = (next.position - curr.position).squaredNorm();
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double t = sqrt((max_line_length * max_line_length) / len);
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size_t new_point_count = 1.0 / t;
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for (size_t j = 1; j < new_point_count + 1; j++) {
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Vec2d pos = curr.position * (1.0 - j * t) + next.position * (j * t);
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auto [p_dist, p_near_l,
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p_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(pos.cast<AABBScalar>());
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ExtendedPoint new_p{};
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new_p.position = pos;
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new_p.distance = float(p_dist + boundary_offset);
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new_points.push_back(new_p);
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}
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}
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new_points.push_back(points.back());
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}
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points = std::move(new_points);
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}
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float accumulated_distance = 0;
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std::vector<float> distances_for_curvature(points.size());
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for (size_t point_idx = 0; point_idx < points.size(); ++point_idx) {
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const ExtendedPoint &a = points[point_idx];
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const ExtendedPoint &b = points[get_prev_index(point_idx, points.size())];
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distances_for_curvature[point_idx] = (b.position - a.position).norm();
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accumulated_distance += distances_for_curvature[point_idx];
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}
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if (accumulated_distance > EPSILON)
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for (float window_size : {3.0f, 9.0f, 16.0f}) {
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for (int point_idx = 0; point_idx < int(points.size()); ++point_idx) {
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ExtendedPoint ¤t = points[point_idx];
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Vec2d back_position = current.position;
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{
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size_t back_point_index = point_idx;
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float dist_backwards = 0;
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while (dist_backwards < window_size * 0.5 && back_point_index != get_prev_index(back_point_index, points.size())) {
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float line_dist = distances_for_curvature[get_prev_index(back_point_index, points.size())];
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if (dist_backwards + line_dist > window_size * 0.5) {
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back_position = points[back_point_index].position +
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(window_size * 0.5 - dist_backwards) *
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(points[get_prev_index(back_point_index, points.size())].position -
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points[back_point_index].position)
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.normalized();
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dist_backwards += window_size * 0.5 - dist_backwards + EPSILON;
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} else {
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dist_backwards += line_dist;
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back_point_index = get_prev_index(back_point_index, points.size());
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}
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}
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}
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Vec2d front_position = current.position;
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{
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size_t front_point_index = point_idx;
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float dist_forwards = 0;
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while (dist_forwards < window_size * 0.5 && front_point_index != get_next_index(front_point_index, points.size())) {
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float line_dist = distances_for_curvature[front_point_index];
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if (dist_forwards + line_dist > window_size * 0.5) {
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front_position = points[front_point_index].position +
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(window_size * 0.5 - dist_forwards) *
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(points[get_next_index(front_point_index, points.size())].position -
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points[front_point_index].position)
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.normalized();
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dist_forwards += window_size * 0.5 - dist_forwards + EPSILON;
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} else {
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dist_forwards += line_dist;
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front_point_index = get_next_index(front_point_index, points.size());
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}
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}
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}
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float new_curvature = angle(current.position - back_position, front_position - current.position) / window_size;
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if (abs(current.curvature) < abs(new_curvature)) {
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current.curvature = new_curvature;
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}
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}
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}
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return points;
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}
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struct ProcessedPoint
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{
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Point p;
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float speed = 1.0f;
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float overlap = 1.0f;
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};
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class ExtrusionQualityEstimator
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{
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> prev_layer_boundaries;
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> next_layer_boundaries;
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<CurledLine>> prev_curled_extrusions;
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<CurledLine>> next_curled_extrusions;
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const PrintObject *current_object;
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public:
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void set_current_object(const PrintObject *object) { current_object = object; }
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void prepare_for_new_layer(const PrintObject * obj, const Layer *layer)
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{
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if (layer == nullptr) return;
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const PrintObject *object = obj;
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prev_layer_boundaries[object] = next_layer_boundaries[object];
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next_layer_boundaries[object] = AABBTreeLines::LinesDistancer<Linef>{to_unscaled_linesf(layer->lslices)};
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prev_curled_extrusions[object] = next_curled_extrusions[object];
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next_curled_extrusions[object] = AABBTreeLines::LinesDistancer<CurledLine>{layer->curled_lines};
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}
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std::vector<ProcessedPoint> estimate_extrusion_quality(const ExtrusionPath &path,
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const ConfigOptionPercents &overlaps,
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const ConfigOptionFloatsOrPercents &speeds,
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float ext_perimeter_speed,
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float original_speed,
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bool slowdown_for_curled_edges)
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{
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size_t speed_sections_count = std::min(overlaps.values.size(), speeds.values.size());
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std::vector<std::pair<float, float>> speed_sections;
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for (size_t i = 0; i < speed_sections_count; i++) {
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float distance = path.width * (1.0 - (overlaps.get_at(i) / 100.0));
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float speed = speeds.get_at(i).percent ? (ext_perimeter_speed * speeds.get_at(i).value / 100.0) : speeds.get_at(i).value;
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speed_sections.push_back({distance, speed});
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}
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std::sort(speed_sections.begin(), speed_sections.end(),
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[](const std::pair<float, float> &a, const std::pair<float, float> &b) {
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if (a.first == b.first) {
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return a.second > b.second;
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}
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return a.first < b.first; });
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std::pair<float, float> last_section{INFINITY, 0};
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for (auto §ion : speed_sections) {
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if (section.first == last_section.first) {
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section.second = last_section.second;
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} else {
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last_section = section;
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}
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}
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std::vector<ExtendedPoint> extended_points =
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estimate_points_properties<true, true, true, true>(path.polyline.points, prev_layer_boundaries[current_object], path.width);
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const auto width_inv = 1.0f / path.width;
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std::vector<ProcessedPoint> processed_points;
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processed_points.reserve(extended_points.size());
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for (size_t i = 0; i < extended_points.size(); i++) {
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const ExtendedPoint &curr = extended_points[i];
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const ExtendedPoint &next = extended_points[i + 1 < extended_points.size() ? i + 1 : i];
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float artificial_distance_to_curled_lines = 0.0;
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if(slowdown_for_curled_edges) {
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// The following code artifically increases the distance to provide slowdown for extrusions that are over curled lines
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const double dist_limit = 10.0 * path.width;
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{
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Vec2d middle = 0.5 * (curr.position + next.position);
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auto line_indices = prev_curled_extrusions[current_object].all_lines_in_radius(Point::new_scale(middle), scale_(dist_limit));
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if (!line_indices.empty()) {
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double len = (next.position - curr.position).norm();
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// For long lines, there is a problem with the additional slowdown. If by accident, there is small curled line near the middle of this long line
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// The whole segment gets slower unnecesarily. For these long lines, we do additional check whether it is worth slowing down.
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// NOTE that this is still quite rough approximation, e.g. we are still checking lines only near the middle point
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// TODO maybe split the lines into smaller segments before running this alg? but can be demanding, and GCode will be huge
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if (len > 8) {
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Vec2d dir = Vec2d(next.position - curr.position) / len;
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Vec2d right = Vec2d(-dir.y(), dir.x());
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Polygon box_of_influence = {
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scaled(Vec2d(curr.position + right * dist_limit)),
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scaled(Vec2d(next.position + right * dist_limit)),
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scaled(Vec2d(next.position - right * dist_limit)),
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scaled(Vec2d(curr.position - right * dist_limit)),
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};
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double projected_lengths_sum = 0;
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for (size_t idx : line_indices) {
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const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
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Lines inside = intersection_ln({{line.a, line.b}}, {box_of_influence});
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if (inside.empty())
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continue;
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double projected_length = abs(dir.dot(unscaled(Vec2d((inside.back().b - inside.back().a).cast<double>()))));
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projected_lengths_sum += projected_length;
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}
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if (projected_lengths_sum < 0.4 * len) {
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line_indices.clear();
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}
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}
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for (size_t idx : line_indices) {
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const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
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float distance_from_curled = unscaled(line_alg::distance_to(line, Point::new_scale(middle)));
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float dist = path.width * (1.0 - (distance_from_curled / dist_limit)) *
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(1.0 - (distance_from_curled / dist_limit)) *
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(line.curled_height / (path.height * 10.0f)); // max_curled_height_factor from SupportSpotGenerator
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artificial_distance_to_curled_lines = std::max(artificial_distance_to_curled_lines, dist);
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}
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}
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}
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}
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auto calculate_speed = [&speed_sections, &original_speed](float distance) {
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float final_speed;
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if (distance <= speed_sections.front().first) {
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final_speed = original_speed;
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} else if (distance >= speed_sections.back().first) {
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final_speed = speed_sections.back().second;
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} else {
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size_t section_idx = 0;
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while (distance > speed_sections[section_idx + 1].first) {
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section_idx++;
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}
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float t = (distance - speed_sections[section_idx].first) /
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(speed_sections[section_idx + 1].first - speed_sections[section_idx].first);
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t = std::clamp(t, 0.0f, 1.0f);
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final_speed = (1.0f - t) * speed_sections[section_idx].second + t * speed_sections[section_idx + 1].second;
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}
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return final_speed;
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};
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float extrusion_speed = std::min(calculate_speed(curr.distance), calculate_speed(next.distance));
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if(slowdown_for_curled_edges) {
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float curled_speed = calculate_speed(artificial_distance_to_curled_lines);
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extrusion_speed = std::min(curled_speed, extrusion_speed); // adjust extrusion speed based on what is smallest - the calculated overhang speed or the artificial curled speed
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}
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float overlap = std::min(1 - (curr.distance+artificial_distance_to_curled_lines) * width_inv, 1 - (next.distance+artificial_distance_to_curled_lines) * width_inv);
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processed_points.push_back({ scaled(curr.position), extrusion_speed, overlap });
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}
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return processed_points;
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}
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};
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} // namespace Slic3r
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#endif // slic3r_ExtrusionProcessor_hpp_
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