OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmosCommon.hpp
Lukas Matena 13604469fd Painting gizmos and sinking objects:
1. Do not show what's below the bed when a gizmo is open
2. Triangulate the cut so people don't see inside
3. If regular clipping plane is used, the cuts are mutually clipped by one another
4. Painting itself ignores the hidden part of the object
2021-08-09 10:47:51 +02:00

317 lines
8.2 KiB
C++

#ifndef slic3r_GUI_GLGizmosCommon_hpp_
#define slic3r_GUI_GLGizmosCommon_hpp_
#include <memory>
#include <map>
#include "slic3r/GUI/MeshUtils.hpp"
#include "libslic3r/SLA/Hollowing.hpp"
namespace Slic3r {
class ModelObject;
namespace GUI {
class GLCanvas3D;
enum class SLAGizmoEventType : unsigned char {
LeftDown = 1,
LeftUp,
RightDown,
RightUp,
Dragging,
Delete,
SelectAll,
ShiftUp,
AltUp,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing,
MouseWheelUp,
MouseWheelDown,
ResetClippingPlane,
Moving
};
class CommonGizmosDataBase;
namespace CommonGizmosDataObjects {
class SelectionInfo;
class InstancesHider;
class HollowedMesh;
class Raycaster;
class ObjectClipper;
class SupportsClipper;
}
// Some of the gizmos use the same data that need to be updated ocassionally.
// It is also desirable that the data are not recalculated when the gizmos
// are just switched, but on the other hand, they should be released when
// they are not in use by any gizmo anymore.
// Enumeration of various data types that the data pool can contain.
// Each gizmo can tell which of the data it wants to use through
// on_get_requirements() method.
enum class CommonGizmosDataID {
None = 0,
SelectionInfo = 1 << 0,
InstancesHider = 1 << 1,
HollowedMesh = 1 << 2,
Raycaster = 1 << 3,
ObjectClipper = 1 << 4,
SupportsClipper = 1 << 5,
};
// Following class holds pointers to the common data objects and triggers
// their updating/releasing. There is just one object of this type (managed
// by GLGizmoManager, the gizmos keep a pointer to it.
class CommonGizmosDataPool {
public:
CommonGizmosDataPool(GLCanvas3D* canvas);
// Update all resources and release what is not used.
// Accepts a bitmask of currently required resources.
void update(CommonGizmosDataID required);
// Getters for the data that need to be accessed from the gizmos directly.
CommonGizmosDataObjects::SelectionInfo* selection_info() const;
CommonGizmosDataObjects::InstancesHider* instances_hider() const;
CommonGizmosDataObjects::HollowedMesh* hollowed_mesh() const;
CommonGizmosDataObjects::Raycaster* raycaster() const;
CommonGizmosDataObjects::ObjectClipper* object_clipper() const;
CommonGizmosDataObjects::SupportsClipper* supports_clipper() const;
GLCanvas3D* get_canvas() const { return m_canvas; }
private:
std::map<CommonGizmosDataID, std::unique_ptr<CommonGizmosDataBase>> m_data;
GLCanvas3D* m_canvas;
#ifndef NDEBUG
bool check_dependencies(CommonGizmosDataID required) const;
#endif
};
// Base class for a wrapper object managing a single resource.
// Each of the enum values above (safe None) will have an object of this kind.
class CommonGizmosDataBase {
public:
// Pass a backpointer to the pool, so the individual
// objects can communicate with one another.
explicit CommonGizmosDataBase(CommonGizmosDataPool* cgdp)
: m_common{cgdp} {}
virtual ~CommonGizmosDataBase() {}
// Update the resource.
void update() { on_update(); m_is_valid = true; }
// Release any data that are stored internally.
void release() { on_release(); m_is_valid = false; }
// Returns whether the resource is currently maintained.
bool is_valid() const { return m_is_valid; }
#ifndef NDEBUG
// Return a bitmask of all resources that this one relies on.
// The dependent resource must have higher ID than the one
// it depends on.
virtual CommonGizmosDataID get_dependencies() const { return CommonGizmosDataID::None; }
#endif // NDEBUG
protected:
virtual void on_release() = 0;
virtual void on_update() = 0;
CommonGizmosDataPool* get_pool() const { return m_common; }
private:
bool m_is_valid = false;
CommonGizmosDataPool* m_common = nullptr;
};
// The specializations of the CommonGizmosDataBase class live in this
// namespace to avoid clashes in GUI namespace.
namespace CommonGizmosDataObjects
{
class SelectionInfo : public CommonGizmosDataBase
{
public:
explicit SelectionInfo(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
ModelObject* model_object() const { return m_model_object; }
int get_active_instance() const;
float get_sla_shift() const { return m_z_shift; }
protected:
void on_update() override;
void on_release() override;
private:
ModelObject* m_model_object = nullptr;
// int m_active_inst = -1;
float m_z_shift = 0.f;
};
class InstancesHider : public CommonGizmosDataBase
{
public:
explicit InstancesHider(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
void show_supports(bool show);
bool are_supports_shown() const { return m_show_supports; }
void render_cut() const;
protected:
void on_update() override;
void on_release() override;
private:
bool m_show_supports = false;
std::vector<const TriangleMesh*> m_old_meshes;
std::vector<std::unique_ptr<MeshClipper>> m_clippers;
};
class HollowedMesh : public CommonGizmosDataBase
{
public:
explicit HollowedMesh(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
const sla::DrainHoles &get_drainholes() const { return m_drainholes; }
const TriangleMesh* get_hollowed_mesh() const;
const TriangleMesh* get_hollowed_interior() const;
protected:
void on_update() override;
void on_release() override;
private:
std::unique_ptr<TriangleMesh> m_hollowed_mesh_transformed;
std::unique_ptr<TriangleMesh> m_hollowed_interior_transformed;
size_t m_old_hollowing_timestamp = 0;
int m_print_object_idx = -1;
int m_print_objects_count = 0;
sla::DrainHoles m_drainholes;
};
class Raycaster : public CommonGizmosDataBase
{
public:
explicit Raycaster(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
const MeshRaycaster* raycaster() const { assert(m_raycasters.size() == 1); return m_raycasters.front().get(); }
std::vector<const MeshRaycaster*> raycasters() const;
protected:
void on_update() override;
void on_release() override;
private:
std::vector<std::unique_ptr<MeshRaycaster>> m_raycasters;
std::vector<const TriangleMesh*> m_old_meshes;
};
class ObjectClipper : public CommonGizmosDataBase
{
public:
explicit ObjectClipper(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
void set_position(double pos, bool keep_normal);
double get_position() const { return m_clp_ratio; }
ClippingPlane* get_clipping_plane() const { return m_clp.get(); }
void render_cut() const;
protected:
void on_update() override;
void on_release() override;
private:
std::vector<const TriangleMesh*> m_old_meshes;
std::vector<std::unique_ptr<MeshClipper>> m_clippers;
std::unique_ptr<ClippingPlane> m_clp;
double m_clp_ratio = 0.;
double m_active_inst_bb_radius = 0.;
};
class SupportsClipper : public CommonGizmosDataBase
{
public:
explicit SupportsClipper(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override {
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::ObjectClipper)
);
}
#endif // NDEBUG
void render_cut() const;
protected:
void on_update() override;
void on_release() override;
private:
size_t m_old_timestamp = 0;
int m_print_object_idx = -1;
int m_print_objects_count = 0;
std::unique_ptr<MeshClipper> m_clipper;
};
} // namespace CommonGizmosDataObjects
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_GLGizmosCommon_hpp_