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			96 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Polyline;
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use Moo;
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use Math::Clipper qw();
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use Sub::Quote;
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# arrayref of ordered points
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has 'points' => (
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    is          => 'rw',
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    required    => 1,
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    default     => sub { [] },
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    isa         => quote_sub q{ use Carp; confess "invalid points" if grep ref $_ ne 'Slic3r::Point', @{$_[0]} },
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);
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sub id {
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    my $self = shift;
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    return join ' - ', sort map $_->id, @{$self->points};
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}
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sub cast {
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    my $class = shift;
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    my ($points) = @_;
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    @$points = map { ref $_ eq 'ARRAY' ? Slic3r::Point->cast($_) : $_ } @$points;
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    return $class->new(points => $points);
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}
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sub lines {
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    my $self = shift;
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    my @lines = ();
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    my $previous_point;
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    foreach my $point (@{ $self->points }) {
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        if ($previous_point) {
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            push @lines, Slic3r::Line->new(points => [ $previous_point, $point ]);
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        }
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        $previous_point = $point;
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    }
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    return @lines;
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}
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sub p {
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    my $self = shift;
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    return [ map $_->p, @{$self->points} ];
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}
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sub merge_continuous_lines {
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    my $self = shift;
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    my $last_line;
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    foreach my $line ($self->lines) {
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        if (defined $last_line && $line->parallel_to($last_line)) {
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            # $line and $last_line are parallel and continuous,
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            # so we can remove their common point from our polyline
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            # find common point
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            my ($common_point) = grep $_ eq $line->a || $_ eq $line->b, @{$last_line->points};
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            # remove point from polyline
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            @{$self->points} = grep $_ ne $common_point, @{$self->points};
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        }
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        $last_line = $line;
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    }
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}
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sub reverse_points {
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    my $self = shift;
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    @{$self->points} = reverse @{$self->points};
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}
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sub is_counter_clockwise {
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    my $self = shift;
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    return Math::Clipper::is_counter_clockwise($self->p);
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}
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sub make_counter_clockwise {
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    my $self = shift;
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    $self->reverse_points if !$self->is_counter_clockwise;
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}
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sub make_clockwise {
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    my $self = shift;
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    $self->reverse_points if $self->is_counter_clockwise;
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}
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sub nearest_point_to {
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    my $self = shift;
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    my ($point) = @_;
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    # get point as arrayref
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    $point = ref $point eq 'ARRAY' ? $point : $point->p;
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    $point = Slic3r::Geometry::nearest_point($point, $self->p);
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    return Slic3r::Point->cast($point);
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}
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1;
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