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			141 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Perimeter;
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use Moo;
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use Math::Clipper ':all';
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use Math::Geometry::Planar;
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*Math::Geometry::Planar::OffsetPolygon = *Math::Geometry::Planar::Offset::OffsetPolygon;
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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sub make_perimeter {
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    my $self = shift;
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    my ($layer) = @_;
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    printf "Making perimeter for layer %d:\n", $layer->id;
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    # at least one perimeter is required
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    die "Can't extrude object without any perimeter!\n"
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        if $Slic3r::perimeter_offsets == 0;
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    my (@perimeters, %contours, %holes) = ();
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    foreach my $surface (@{ $layer->surfaces }) {
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        $contours{$surface} = [];
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        $holes{$surface} = [];
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        # first perimeter
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        {
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            my $polygon = $surface->clipper_polygon;
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            my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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            push @{ $contours{$surface} }, $contour_p;
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            push @{ $holes{$surface} }, @holes_p;
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            push @perimeters, $polygon;
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        }
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        # create other offsets
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        for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) {
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            # offsetting a polygon can result in one or many offset polygons
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            my @offsets = $self->offset_polygon($perimeters[-1]);
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            foreach my $offset_polygon (@offsets) {
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                my ($contour_p, @holes_p) = ($offset_polygon->{outer}, @{$offset_polygon->{holes}});
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                push @{ $contours{$surface} }, $contour_p;
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                push @{ $holes{$surface} }, @holes_p;
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                push @perimeters, $offset_polygon;
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            }
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        }
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        # create one more offset to be used as boundary for fill
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        push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
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            surfaces => [
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                map Slic3r::Surface->new(
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                    surface_type => $surface->surface_type,
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                    contour      => Slic3r::Polyline::Closed->cast($_->{outer}),
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                    holes        => [
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                        map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
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                    ],
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                ), $self->offset_polygon($perimeters[-1]),
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            ],
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        );
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    }
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    # generate paths for holes:
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    # we start from innermost loops (that is, external ones), do them
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    # for all holes, than go on with inner loop and do that for all
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    # holes and so on;
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    # then we generate paths for contours:
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    # this time we do something different: we do contour loops for one
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    # shape (that is, one original surface) at a time: we start from the
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    # innermost loop (that is, internal one), then without interrupting 
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    # our path we go onto the outer loop and continue; this should ensure
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    # good surface quality
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    foreach my $p (map @$_, values %holes, values %contours) {
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        push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($p);
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    }
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    # generate skirt on bottom layer
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    if ($layer->id == 0 && $Slic3r::skirts > 0) {
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        # find out convex hull
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        my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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        my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;  # maybe Math::ConvexHull is faster?
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        my $convex_hull_points = ref $convex_hull eq 'ARRAY' ? $convex_hull : $convex_hull->points;
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        # draw outlines from outside to inside
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        for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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            my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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            my $outline = offset([$convex_hull_points], $distance, 0.1, JT_ROUND);
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            push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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        }
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    }
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}
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sub offset_polygon {
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    my $self = shift;
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    my ($polygon) = @_;
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    my $distance = $Slic3r::flow_width / $Slic3r::resolution;
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    # $polygon holds a Math::Clipper ExPolygon hashref representing 
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    # a polygon and its holes
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    my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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    # generate offsets
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    my $offsets = offset([ $contour_p, @holes_p ], -$distance, 100, JT_MITER, 2);
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    # defensive programming
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    my (@contour_offsets, @hole_offsets) = ();
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    for (@$offsets) {
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        if (is_counter_clockwise($_)) {
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            push @contour_offsets, $_;
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        } else {
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            push @hole_offsets, $_;
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        }
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    }
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    # apply all holes to all contours;
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    # this is improper, but Math::Clipper handles it
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    return map {{
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        outer => $_,
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        holes => [ @hole_offsets ],
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    }} @contour_offsets;
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}
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sub _mgp_from_points_ref {
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    my $self = shift;
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    my ($points) = @_;
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    my $p = Math::Geometry::Planar->new;
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    $p->points($points);
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    return $p;
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}
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sub _mgp_from_polygons_ref {
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    my $self = shift;
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    my ($polygons) = @_;
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    my $p = Math::Geometry::Planar->new;
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    $p->polygons($polygons);
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    return $p;
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}
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1;
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