mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-18 22:31:13 -06:00

* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
401 lines
14 KiB
C++
401 lines
14 KiB
C++
///|/ Copyright (c) Prusa Research 2016 - 2023 Tomáš Mészáros @tamasmeszaros, Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena, Lukáš Hejl @hejllukas, Filip Sykala @Jony01, Oleksandra Iushchenko @YuSanka
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///|/ Copyright (c) Slic3r 2013 - 2016 Alessandro Ranellucci @alranel
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///|/
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///|/ ported from lib/Slic3r/Polygon.pm:
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///|/ Copyright (c) Prusa Research 2017 - 2022 Vojtěch Bubník @bubnikv
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///|/ Copyright (c) Slic3r 2011 - 2014 Alessandro Ranellucci @alranel
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///|/ Copyright (c) 2012 Mark Hindess
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef slic3r_Polygon_hpp_
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#define slic3r_Polygon_hpp_
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#include "libslic3r.h"
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#include <vector>
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#include <string>
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#include "Line.hpp"
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#include "Point.hpp"
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#include "MultiPoint.hpp"
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#include "Polyline.hpp"
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namespace Slic3r {
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class Polygon;
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using Polygons = std::vector<Polygon>;
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using PolygonPtrs = std::vector<Polygon*>;
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using ConstPolygonPtrs = std::vector<const Polygon*>;
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// Returns true if inside. Returns border_result if on boundary.
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bool contains(const Polygon& polygon, const Point& p, bool border_result = true);
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bool contains(const Polygons& polygons, const Point& p, bool border_result = true);
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class Polygon : public MultiPoint
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{
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public:
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Polygon() = default;
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explicit Polygon(const Points &points) : MultiPoint(points) {}
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Polygon(std::initializer_list<Point> points) : MultiPoint(points) {}
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Polygon(const Polygon &other) : MultiPoint(other.points) {}
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Polygon(Polygon &&other) : MultiPoint(std::move(other.points)) {}
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static Polygon new_scale(const std::vector<Vec2d> &points) {
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Polygon pgn;
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pgn.points.reserve(points.size());
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for (const Vec2d &pt : points)
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pgn.points.emplace_back(Point::new_scale(pt(0), pt(1)));
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return pgn;
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}
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Polygon& operator=(const Polygon &other) { points = other.points; return *this; }
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Polygon& operator=(Polygon &&other) { points = std::move(other.points); return *this; }
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Point& operator[](Points::size_type idx) { return this->points[idx]; }
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const Point& operator[](Points::size_type idx) const { return this->points[idx]; }
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// last point == first point for polygons
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const Point& last_point() const { return this->points.front(); }
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double length() const;
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Lines lines() const;
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Polyline split_at_vertex(const Point &point) const;
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// Split a closed polygon into an open polyline, with the split point duplicated at both ends.
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Polyline split_at_index(int index) const;
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// Split a closed polygon into an open polyline, with the split point duplicated at both ends.
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Polyline split_at_first_point() const { return this->split_at_index(0); }
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Points equally_spaced_points(double distance) const { return this->split_at_first_point().equally_spaced_points(distance); }
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static double area(const Points &pts);
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double area() const;
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bool is_counter_clockwise() const;
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bool is_clockwise() const;
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bool make_counter_clockwise();
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bool make_clockwise();
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bool is_valid() const { return this->points.size() >= 3; }
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void douglas_peucker(double tolerance);
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// Does an unoriented polygon contain a point?
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bool contains(const Point &point) const { return Slic3r::contains(*this, point, true); }
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// Approximate on boundary test.
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bool on_boundary(const Point &point, double eps) const
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{ return (this->point_projection(point) - point).cast<double>().squaredNorm() < eps * eps; }
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// Works on CCW polygons only, CW contour will be reoriented to CCW by Clipper's simplify_polygons()!
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Polygons simplify(double tolerance) const;
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void densify(float min_length, std::vector<float>* lengths = nullptr);
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void triangulate_convex(Polygons* polygons) const;
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Point centroid() const;
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bool intersection(const Line& line, Point* intersection) const;
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bool first_intersection(const Line& line, Point* intersection) const;
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bool intersections(const Line& line, Points* intersections) const;
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bool overlaps(const Polygons& other) const;
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// Considering CCW orientation of this polygon, find all convex resp. concave points
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// with the angle at the vertex larger than a threshold.
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// Zero angle_threshold means to accept all convex resp. concave points.
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Points convex_points(double angle_threshold = 0.) const;
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Points concave_points(double angle_threshold = 0.) const;
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// Projection of a point onto the polygon.
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Point point_projection(const Point &point) const;
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std::vector<float> parameter_by_length() const;
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//BBS
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Polygon transform(const Transform3d& trafo) const;
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using iterator = Points::iterator;
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using const_iterator = Points::const_iterator;
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};
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inline bool operator==(const Polygon &lhs, const Polygon &rhs) { return lhs.points == rhs.points; }
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inline bool operator!=(const Polygon &lhs, const Polygon &rhs) { return lhs.points != rhs.points; }
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BoundingBox get_extents(const Polygon &poly);
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BoundingBox get_extents(const Polygons &polygons);
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BoundingBox get_extents_rotated(const Polygon &poly, double angle);
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BoundingBox get_extents_rotated(const Polygons &polygons, double angle);
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std::vector<BoundingBox> get_extents_vector(const Polygons &polygons);
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// Polygon must be valid (at least three points), collinear points and duplicate points removed.
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bool polygon_is_convex(const Points &poly);
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inline bool polygon_is_convex(const Polygon &poly) { return polygon_is_convex(poly.points); }
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// Test for duplicate points. The points are copied, sorted and checked for duplicates globally.
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inline bool has_duplicate_points(Polygon &&poly) { return has_duplicate_points(std::move(poly.points)); }
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inline bool has_duplicate_points(const Polygon &poly) { return has_duplicate_points(poly.points); }
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bool has_duplicate_points(const Polygons &polys);
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// Return True when erase some otherwise False.
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bool remove_same_neighbor(Polygon &polygon);
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bool remove_same_neighbor(Polygons &polygons);
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inline double total_length(const Polygons &polylines) {
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double total = 0;
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for (Polygons::const_iterator it = polylines.begin(); it != polylines.end(); ++it)
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total += it->length();
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return total;
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}
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inline double area(const Polygon &poly) { return poly.area(); }
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inline double area(const Polygons &polys)
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{
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double s = 0.;
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for (auto &p : polys) s += p.area();
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return s;
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}
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// Remove sticks (tentacles with zero area) from the polygon.
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bool remove_sticks(Polygon &poly);
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bool remove_sticks(Polygons &polys);
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// Remove polygons with less than 3 edges.
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bool remove_degenerate(Polygons &polys);
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bool remove_small(Polygons &polys, double min_area);
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void remove_collinear(Polygon &poly);
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void remove_collinear(Polygons &polys);
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// Append a vector of polygons at the end of another vector of polygons.
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inline void polygons_append(Polygons &dst, const Polygons &src) { dst.insert(dst.end(), src.begin(), src.end()); }
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inline void polygons_append(Polygons &dst, Polygons &&src)
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{
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if (dst.empty()) {
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dst = std::move(src);
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} else {
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std::move(std::begin(src), std::end(src), std::back_inserter(dst));
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src.clear();
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}
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}
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Polygons polygons_simplify(const Polygons &polys, double tolerance, bool strictly_simple = true);
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inline void polygons_rotate(Polygons &polys, double angle)
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{
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const double cos_angle = cos(angle);
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const double sin_angle = sin(angle);
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for (Polygon &p : polys)
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p.rotate(cos_angle, sin_angle);
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}
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inline void polygons_reverse(Polygons &polys)
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{
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for (Polygon &p : polys)
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p.reverse();
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}
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inline Points to_points(const Polygon &poly)
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{
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return poly.points;
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}
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inline size_t count_points(const Polygons &polys) {
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size_t n_points = 0;
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for (const auto &poly: polys) n_points += poly.points.size();
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return n_points;
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}
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inline Points to_points(const Polygons &polys)
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{
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Points points;
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points.reserve(count_points(polys));
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for (const Polygon &poly : polys)
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append(points, poly.points);
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return points;
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}
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inline Lines to_lines(const Polygon &poly)
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{
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Lines lines;
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lines.reserve(poly.points.size());
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if (poly.points.size() > 2) {
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for (Points::const_iterator it = poly.points.begin(); it != poly.points.end()-1; ++it)
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lines.push_back(Line(*it, *(it + 1)));
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lines.push_back(Line(poly.points.back(), poly.points.front()));
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}
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return lines;
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}
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inline Lines to_lines(const Polygons &polys)
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{
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Lines lines;
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lines.reserve(count_points(polys));
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for (size_t i = 0; i < polys.size(); ++ i) {
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const Polygon &poly = polys[i];
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for (Points::const_iterator it = poly.points.begin(); it != poly.points.end()-1; ++it)
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lines.push_back(Line(*it, *(it + 1)));
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lines.push_back(Line(poly.points.back(), poly.points.front()));
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}
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return lines;
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}
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inline Polyline to_polyline(const Polygon &polygon)
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{
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Polyline out;
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out.points.reserve(polygon.size() + 1);
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out.points.assign(polygon.points.begin(), polygon.points.end());
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out.points.push_back(polygon.points.front());
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return out;
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}
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inline Polylines to_polylines(const Polygons &polygons)
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{
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Polylines out;
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out.reserve(polygons.size());
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for (const Polygon &polygon : polygons)
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out.emplace_back(to_polyline(polygon));
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return out;
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}
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inline Polylines to_polylines(Polygons &&polys)
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{
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Polylines polylines;
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polylines.assign(polys.size(), Polyline());
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size_t idx = 0;
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for (auto it = polys.begin(); it != polys.end(); ++ it) {
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Polyline &pl = polylines[idx ++];
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pl.points = std::move(it->points);
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pl.points.push_back(pl.points.front());
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}
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assert(idx == polylines.size());
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return polylines;
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}
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// close polyline to polygon (connect first and last point in polyline)
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inline Polygons to_polygons(const Polylines &polylines)
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{
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Polygons out;
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out.reserve(polylines.size());
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for (const Polyline &polyline : polylines) {
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if (polyline.size())
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out.emplace_back(polyline.points);
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}
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return out;
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}
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inline Polygons to_polygons(const VecOfPoints &paths)
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{
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Polygons out;
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out.reserve(paths.size());
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for (const Points &path : paths)
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out.emplace_back(path);
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return out;
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}
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inline Polygons to_polygons(VecOfPoints &&paths)
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{
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Polygons out;
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out.reserve(paths.size());
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for (Points &path : paths)
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out.emplace_back(std::move(path));
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return out;
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}
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// Do polygons match? If they match, they must have the same topology,
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// however their contours may be rotated.
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bool polygons_match(const Polygon &l, const Polygon &r);
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Polygon make_circle(double radius, double error);
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Polygon make_circle_num_segments(double radius, size_t num_segments);
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/// <summary>
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/// Define point laying on polygon
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/// keep index of polygon line and point coordinate
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/// </summary>
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struct PolygonPoint
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{
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// index of line inside of polygon
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// 0 .. from point polygon[0] to polygon[1]
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size_t index;
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// Point, which lay on line defined by index
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Point point;
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};
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using PolygonPoints = std::vector<PolygonPoint>;
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bool overlaps(const Polygons& polys1, const Polygons& polys2);
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} // Slic3r
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// start Boost
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#include <boost/polygon/polygon.hpp>
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namespace boost { namespace polygon {
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template <>
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struct geometry_concept<Slic3r::Polygon>{ typedef polygon_concept type; };
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template <>
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struct polygon_traits<Slic3r::Polygon> {
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typedef coord_t coordinate_type;
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typedef Slic3r::Points::const_iterator iterator_type;
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typedef Slic3r::Point point_type;
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// Get the begin iterator
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static inline iterator_type begin_points(const Slic3r::Polygon& t) {
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return t.points.begin();
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}
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// Get the end iterator
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static inline iterator_type end_points(const Slic3r::Polygon& t) {
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return t.points.end();
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}
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// Get the number of sides of the polygon
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static inline std::size_t size(const Slic3r::Polygon& t) {
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return t.points.size();
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}
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// Get the winding direction of the polygon
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static inline winding_direction winding(const Slic3r::Polygon& /* t */) {
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return unknown_winding;
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}
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};
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template <>
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struct polygon_mutable_traits<Slic3r::Polygon> {
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// expects stl style iterators
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template <typename iT>
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static inline Slic3r::Polygon& set_points(Slic3r::Polygon& polygon, iT input_begin, iT input_end) {
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polygon.points.clear();
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while (input_begin != input_end) {
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polygon.points.push_back(Slic3r::Point());
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boost::polygon::assign(polygon.points.back(), *input_begin);
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++input_begin;
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}
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// skip last point since Boost will set last point = first point
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polygon.points.pop_back();
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return polygon;
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}
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};
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template <>
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struct geometry_concept<Slic3r::Polygons> { typedef polygon_set_concept type; };
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//next we map to the concept through traits
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template <>
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struct polygon_set_traits<Slic3r::Polygons> {
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typedef coord_t coordinate_type;
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typedef Slic3r::Polygons::const_iterator iterator_type;
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typedef Slic3r::Polygons operator_arg_type;
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static inline iterator_type begin(const Slic3r::Polygons& polygon_set) {
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return polygon_set.begin();
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}
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static inline iterator_type end(const Slic3r::Polygons& polygon_set) {
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return polygon_set.end();
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}
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//don't worry about these, just return false from them
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static inline bool clean(const Slic3r::Polygons& /* polygon_set */) { return false; }
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static inline bool sorted(const Slic3r::Polygons& /* polygon_set */) { return false; }
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};
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template <>
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struct polygon_set_mutable_traits<Slic3r::Polygons> {
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template <typename input_iterator_type>
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static inline void set(Slic3r::Polygons& polygons, input_iterator_type input_begin, input_iterator_type input_end) {
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polygons.assign(input_begin, input_end);
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}
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};
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} }
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// end Boost
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#endif
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