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			518 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			518 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Layer::PerimeterGenerator;
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use Moo;
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use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale chained_path);
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use Slic3r::Geometry::Clipper qw(union_ex diff diff_ex intersection_ex offset offset2
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    offset_ex offset2_ex intersection_ppl diff_ppl);
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use Slic3r::Surface ':types';
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has 'slices'                => (is => 'ro', required => 1);  # SurfaceCollection
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has 'lower_slices'          => (is => 'ro', required => 0);
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has 'layer_height'          => (is => 'ro', required => 1);
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has 'layer_id'              => (is => 'ro', required => 0, default => sub { -1 });
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has 'perimeter_flow'        => (is => 'ro', required => 1);
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has 'ext_perimeter_flow'    => (is => 'ro', required => 1);
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has 'overhang_flow'         => (is => 'ro', required => 1);
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has 'solid_infill_flow'     => (is => 'ro', required => 1);
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has 'config'                => (is => 'ro', default => sub { Slic3r::Config::PrintRegion->new });
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has 'object_config'         => (is => 'ro', default => sub { Slic3r::Config::PrintObject->new });
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has 'print_config'          => (is => 'ro', default => sub { Slic3r::Config::Print->new });
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has '_lower_slices_p'       => (is => 'rw', default => sub { [] });
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has '_holes_pt'             => (is => 'rw');
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has '_ext_mm3_per_mm'       => (is => 'rw');
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has '_mm3_per_mm'           => (is => 'rw');
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has '_mm3_per_mm_overhang'  => (is => 'rw');
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has '_thin_wall_polylines'  => (is => 'rw', default => sub { [] });
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# generated loops will be put here
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has 'loops'         => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Collection->new });
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# generated gap fills will be put here
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has 'gap_fill'      => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Collection->new });
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# generated fill surfaces will be put here
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has 'fill_surfaces' => (is => 'ro', default => sub { Slic3r::Surface::Collection->new });
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sub BUILDARGS {
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    my ($class, %args) = @_;
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    if (my $flow = delete $args{flow}) {
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        $args{perimeter_flow}       //= $flow;
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        $args{ext_perimeter_flow}   //= $flow;
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        $args{overhang_flow}        //= $flow;
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        $args{solid_infill_flow}    //= $flow;
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    }
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    return { %args };
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}
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sub process {
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    my ($self) = @_;
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    # other perimeters
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    $self->_mm3_per_mm($self->perimeter_flow->mm3_per_mm);
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    my $pwidth              = $self->perimeter_flow->scaled_width;
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    my $pspacing            = $self->perimeter_flow->scaled_spacing;
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    # external perimeters
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    $self->_ext_mm3_per_mm($self->ext_perimeter_flow->mm3_per_mm);
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    my $ext_pwidth          = $self->ext_perimeter_flow->scaled_width;
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    my $ext_pspacing        = scale($self->ext_perimeter_flow->spacing_to($self->perimeter_flow));
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    # overhang perimeters
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    $self->_mm3_per_mm_overhang($self->overhang_flow->mm3_per_mm);
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    # solid infill
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    my $ispacing            = $self->solid_infill_flow->scaled_spacing;
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    my $gap_area_threshold  = $pwidth ** 2;
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    # Calculate the minimum required spacing between two adjacent traces.
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    # This should be equal to the nominal flow spacing but we experiment
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    # with some tolerance in order to avoid triggering medial axis when
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    # some squishing might work. Loops are still spaced by the entire
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    # flow spacing; this only applies to collapsing parts.
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    my $min_spacing         = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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    my $ext_min_spacing     = $ext_pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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    # prepare grown lower layer slices for overhang detection
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    if ($self->lower_slices && $self->config->overhangs) {
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        # We consider overhang any part where the entire nozzle diameter is not supported by the
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        # lower layer, so we take lower slices and offset them by half the nozzle diameter used 
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        # in the current layer
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        my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->config->perimeter_extruder-1);
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        $self->_lower_slices_p(
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            offset([ map @$_, @{$self->lower_slices} ], scale +$nozzle_diameter/2)
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        );
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    }
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    # we need to process each island separately because we might have different
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    # extra perimeters for each one
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    foreach my $surface (@{$self->slices}) {
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        # detect how many perimeters must be generated for this island
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        my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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        $loop_number--;  # 0-indexed loops
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        my @gaps = ();   # ExPolygons
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        my @last = @{$surface->expolygon};
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        if ($loop_number >= 0) {  # no loops = -1
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            my @contours    = ();   # depth => [ Polygon, Polygon ... ]
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            my @holes       = ();   # depth => [ Polygon, Polygon ... ]
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            my @thin_walls  = ();   # Polylines
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            # we loop one time more than needed in order to find gaps after the last perimeter was applied
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            for my $i (0..($loop_number+1)) {  # outer loop is 0
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                my @offsets = ();
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                if ($i == 0) {
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                    # the minimum thickness of a single loop is:
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                    # ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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                    if ($self->config->thin_walls) {
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                        @offsets = @{offset2(
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                            \@last,
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                            -(0.5*$ext_pwidth + 0.5*$ext_min_spacing - 1),
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                            +(0.5*$ext_min_spacing - 1),
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                        )};
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                    } else {
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                        @offsets = @{offset(
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                            \@last,
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                            -0.5*$ext_pwidth,
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                        )};
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                    }
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                    # look for thin walls
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                    if ($self->config->thin_walls) {
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                        my $diff = diff(
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                            \@last,
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                            offset(\@offsets, +0.5*$ext_pwidth),
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                            1,  # medial axis requires non-overlapping geometry
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                        );
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                        # the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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                        # (actually, something larger than that still may exist due to mitering or other causes)
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                        my $min_width = $pwidth / 4;
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                        @thin_walls = @{offset2_ex($diff, -$min_width/2, +$min_width/2)};
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                        # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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                        @thin_walls = grep $_->length > $pwidth*2,
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                            map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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                        Slic3r::debugf "  %d thin walls detected\n", scalar(@thin_walls) if $Slic3r::debug;
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                        if (0) {
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                            require "Slic3r/SVG.pm";
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                            Slic3r::SVG::output(
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                                "medial_axis.svg",
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                                no_arrows => 1,
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                                expolygons      => union_ex($diff),
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                                green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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                                red_polylines   => $self->_thin_wall_polylines,
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                            );
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                        }
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                    }
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                } else {
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                    my $distance = ($i == 1) ? $ext_pspacing : $pspacing;
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                    if ($self->config->thin_walls) {
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                        @offsets = @{offset2(
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                            \@last,
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                            -($distance + 0.5*$min_spacing - 1),
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                            +(0.5*$min_spacing - 1),
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                        )};
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                    } else {
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                        @offsets = @{offset(
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                            \@last,
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                            -$distance,
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                        )};
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                    }
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                    # look for gaps
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                    if ($self->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
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                        # not using safety offset here would "detect" very narrow gaps
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                        # (but still long enough to escape the area threshold) that gap fill
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                        # won't be able to fill but we'd still remove from infill area
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                        my $diff = diff_ex(
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                            offset(\@last, -0.5*$pspacing),
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                            offset(\@offsets, +0.5*$pspacing + 10),  # safety offset
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                        );
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                        push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
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                    }
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                }
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                last if !@offsets;
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                last if $i > $loop_number; # we were only looking for gaps this time
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                @last = @offsets;
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                $contours[$i]   = [];
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                $holes[$i]      = [];
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                foreach my $polygon (@offsets) {
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                    my $loop = Slic3r::Layer::PerimeterGenerator::Loop->new(
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                        polygon     => $polygon,
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                        is_contour  => $polygon->is_counter_clockwise,
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                        depth       => $i,
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                    );
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                    if ($loop->is_contour) {
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                        push @{$contours[$i]}, $loop;
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                    } else {
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                        push @{$holes[$i]}, $loop;
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                    }
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                }
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            }
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            # nest loops: holes first
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            for my $d (0..$loop_number) {
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                # loop through all holes having depth $d
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                LOOP: for (my $i = 0; $i <= $#{$holes[$d]}; ++$i) {
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                    my $loop = $holes[$d][$i];
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                    # find the hole loop that contains this one, if any
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                    for my $t (($d+1)..$loop_number) {
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                        for (my $j = 0; $j <= $#{$holes[$t]}; ++$j) {
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                            my $candidate_parent = $holes[$t][$j];
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                            if ($candidate_parent->polygon->contains_point($loop->polygon->first_point)) {
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                                $candidate_parent->add_child($loop);
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                                splice @{$holes[$d]}, $i, 1;
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                                --$i;
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                                next LOOP;
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                            }
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                        }
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                    }
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                    # if no hole contains this hole, find the contour loop that contains it
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                    for my $t (reverse 0..$loop_number) {
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                        for (my $j = 0; $j <= $#{$contours[$t]}; ++$j) {
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                            my $candidate_parent = $contours[$t][$j];
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                            if ($candidate_parent->polygon->contains_point($loop->polygon->first_point)) {
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                                $candidate_parent->add_child($loop);
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                                splice @{$holes[$d]}, $i, 1;
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                                --$i;
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                                next LOOP;
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                            }
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                        }
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                    }
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                }
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            }
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            # nest contour loops
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            for my $d (reverse 1..$loop_number) {
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                # loop through all contours having depth $d
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                LOOP: for (my $i = 0; $i <= $#{$contours[$d]}; ++$i) {
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                    my $loop = $contours[$d][$i];
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                    # find the contour loop that contains it
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                    for my $t (reverse 0..($d-1)) {
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                        for (my $j = 0; $j <= $#{$contours[$t]}; ++$j) {
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                            my $candidate_parent = $contours[$t][$j];
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                            if ($candidate_parent->polygon->contains_point($loop->polygon->first_point)) {
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                                $candidate_parent->add_child($loop);
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                                splice @{$contours[$d]}, $i, 1;
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                                --$i;
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                                next LOOP;
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                            }
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                        }
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                    }
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                }
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            }
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            # at this point, all loops should be in $contours[0]
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            my @entities = $self->_traverse_loops($contours[0], \@thin_walls);
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            # if brim will be printed, reverse the order of perimeters so that
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            # we continue inwards after having finished the brim
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            # TODO: add test for perimeter order
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            @entities = reverse @entities
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                if $self->config->external_perimeters_first
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                    || ($self->layer_id == 0 && $self->print_config->brim_width > 0);
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            # append perimeters for this slice as a collection
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            $self->loops->append(Slic3r::ExtrusionPath::Collection->new(@entities))
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                if @entities;
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        }
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        # fill gaps
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        if (@gaps) {
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            if (0) {
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                require "Slic3r/SVG.pm";
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                Slic3r::SVG::output(
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                    "gaps.svg",
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                    expolygons => \@gaps,
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                );
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            }
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            # where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
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            # where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
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            my @gap_sizes = (
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                [ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
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                [ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
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            );
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            foreach my $gap_size (@gap_sizes) {
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                my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
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                $self->gap_fill->append($_) for @gap_fill;
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                # Make sure we don't infill narrow parts that are already gap-filled
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                # (we only consider this surface's gaps to reduce the diff() complexity).
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                # Growing actual extrusions ensures that gaps not filled by medial axis
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                # are not subtracted from fill surfaces (they might be too short gaps
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                # that medial axis skips but infill might join with other infill regions
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                # and use zigzag).
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                my $w = $gap_size->[2];
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                my @filled = map {
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                    @{($_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline)
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                        ->grow(scale $w/2)};
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                } @gap_fill;
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                @last = @{diff(\@last, \@filled)};
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            }
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        }
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        # create one more offset to be used as boundary for fill
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        # we offset by half the perimeter spacing (to get to the actual infill boundary)
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        # and then we offset back and forth by half the infill spacing to only consider the
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        # non-collapsing regions
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        my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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        $self->fill_surfaces->append($_)
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            for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),  # use a bogus surface type
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                @{offset2_ex(
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                    [ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
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                    -($pspacing/2 + $min_perimeter_infill_spacing/2),
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                    +$min_perimeter_infill_spacing/2,
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                )};
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    }
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}
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sub _traverse_loops {
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    my ($self, $loops, $thin_walls) = @_;
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    # loops is an arrayref of ::Loop objects
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    # turn each one into an ExtrusionLoop object
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    my $coll = Slic3r::ExtrusionPath::Collection->new;
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    foreach my $loop (@$loops) {
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        my $is_external = $loop->is_external;
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        my ($role, $loop_role);
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        if ($is_external) {
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            $role = EXTR_ROLE_EXTERNAL_PERIMETER;
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        } else {
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            $role = EXTR_ROLE_PERIMETER;
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        }
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        if ($loop->is_internal_contour) {
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            # Note that we set loop role to ContourInternalPerimeter
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            # also when loop is both internal and external (i.e.
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            # there's only one contour loop).
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            $loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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        } else {
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            $loop_role = EXTR_ROLE_PERIMETER;
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        }
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        # detect overhanging/bridging perimeters
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        my @paths = ();
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        if ($self->config->overhangs && $self->layer_id > 0
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            && !($self->object_config->support_material && $self->object_config->support_material_contact_distance == 0)) {
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            # get non-overhang paths by intersecting this loop with the grown lower slices
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            foreach my $polyline (@{ intersection_ppl([ $loop->polygon ], $self->_lower_slices_p) }) {
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                push @paths, Slic3r::ExtrusionPath->new(
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                    polyline        => $polyline,
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                    role            => $role,
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                    mm3_per_mm      => ($is_external ? $self->_ext_mm3_per_mm : $self->_mm3_per_mm),
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                    width           => ($is_external ? $self->ext_perimeter_flow->width : $self->perimeter_flow->width),
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                    height          => $self->layer_height,
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                );
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            }
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            # get overhang paths by checking what parts of this loop fall 
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            # outside the grown lower slices (thus where the distance between
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            # the loop centerline and original lower slices is >= half nozzle diameter
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            foreach my $polyline (@{ diff_ppl([ $loop->polygon ], $self->_lower_slices_p) }) {
 | 
						||
                push @paths, Slic3r::ExtrusionPath->new(
 | 
						||
                    polyline        => $polyline,
 | 
						||
                    role            => EXTR_ROLE_OVERHANG_PERIMETER,
 | 
						||
                    mm3_per_mm      => $self->_mm3_per_mm_overhang,
 | 
						||
                    width           => $self->overhang_flow->width,
 | 
						||
                    height          => $self->overhang_flow->height,
 | 
						||
                );
 | 
						||
            }
 | 
						||
            
 | 
						||
            # reapply the nearest point search for starting point
 | 
						||
            # (clone because the collection gets DESTROY'ed)
 | 
						||
            # We allow polyline reversal because Clipper may have randomly
 | 
						||
            # reversed polylines during clipping.
 | 
						||
            my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
 | 
						||
            @paths = map $_->clone, @{$collection->chained_path(0)};
 | 
						||
        } else {
 | 
						||
            push @paths, Slic3r::ExtrusionPath->new(
 | 
						||
                polyline        => $loop->polygon->split_at_first_point,
 | 
						||
                role            => $role,
 | 
						||
                mm3_per_mm      => $self->_mm3_per_mm,
 | 
						||
                width           => $self->perimeter_flow->width,
 | 
						||
                height          => $self->layer_height,
 | 
						||
            );
 | 
						||
        }
 | 
						||
        my $eloop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
 | 
						||
        $eloop->role($loop_role);
 | 
						||
        $coll->append($eloop);
 | 
						||
    }
 | 
						||
    
 | 
						||
    # append thin walls to the nearest-neighbor search (only for first iteration)
 | 
						||
    if (@$thin_walls) {
 | 
						||
        foreach my $polyline (@$thin_walls) {
 | 
						||
            $coll->append(Slic3r::ExtrusionPath->new(
 | 
						||
                polyline        => $polyline,
 | 
						||
                role            => EXTR_ROLE_EXTERNAL_PERIMETER,
 | 
						||
                mm3_per_mm      => $self->_mm3_per_mm,
 | 
						||
                width           => $self->perimeter_flow->width,
 | 
						||
                height          => $self->layer_height,
 | 
						||
            ));
 | 
						||
        }
 | 
						||
        
 | 
						||
        @$thin_walls = ();
 | 
						||
    }
 | 
						||
    
 | 
						||
    # sort entities
 | 
						||
    my $sorted_coll = $coll->chained_path_indices(0);
 | 
						||
    my @indices = @{$sorted_coll->orig_indices};
 | 
						||
    
 | 
						||
    # traverse children
 | 
						||
    my @entities = ();
 | 
						||
    for my $i (0..$#indices) {
 | 
						||
        my $idx = $indices[$i];
 | 
						||
        if ($idx > $#$loops) {
 | 
						||
            # this is a thin wall
 | 
						||
            # let's get it from the sorted collection as it might have been reversed
 | 
						||
            push @entities, $sorted_coll->[$i]->clone;
 | 
						||
        } else {
 | 
						||
            my $loop = $loops->[$idx];
 | 
						||
            my $eloop = $coll->[$idx]->clone;
 | 
						||
        
 | 
						||
            my @children = $self->_traverse_loops($loop->children, $thin_walls);
 | 
						||
            if ($loop->is_contour) {
 | 
						||
                $eloop->make_counter_clockwise;
 | 
						||
                push @entities, @children, $eloop;
 | 
						||
            } else {
 | 
						||
                $eloop->make_clockwise;
 | 
						||
                push @entities, $eloop, @children;
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    return @entities;
 | 
						||
}
 | 
						||
 | 
						||
sub _fill_gaps {
 | 
						||
    my ($self, $min, $max, $w, $gaps) = @_;
 | 
						||
    
 | 
						||
    my $this = diff_ex(
 | 
						||
        offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
 | 
						||
        offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
 | 
						||
        1,
 | 
						||
    );
 | 
						||
    my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
 | 
						||
    return if !@polylines;
 | 
						||
    
 | 
						||
    Slic3r::debugf "  %d gaps filled with extrusion width = %s\n", scalar @$this, $w
 | 
						||
        if @$this;
 | 
						||
 | 
						||
    #my $flow = $layerm->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
 | 
						||
    my $flow = Slic3r::Flow->new(
 | 
						||
        width           => $w,
 | 
						||
        height          => $self->layer_height,
 | 
						||
        nozzle_diameter => $self->solid_infill_flow->nozzle_diameter,
 | 
						||
    );
 | 
						||
    
 | 
						||
    my %path_args = (
 | 
						||
        role        => EXTR_ROLE_GAPFILL,
 | 
						||
        mm3_per_mm  => $flow->mm3_per_mm,
 | 
						||
        width       => $flow->width,
 | 
						||
        height      => $self->layer_height,
 | 
						||
    );
 | 
						||
    
 | 
						||
    my @entities = ();
 | 
						||
    foreach my $polyline (@polylines) {
 | 
						||
        #if ($polylines[$i]->isa('Slic3r::Polygon')) {
 | 
						||
        #    my $loop = Slic3r::ExtrusionLoop->new;
 | 
						||
        #    $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
 | 
						||
        #    $polylines[$i] = $loop;
 | 
						||
        if ($polyline->is_valid && $polyline->first_point->coincides_with($polyline->last_point)) {
 | 
						||
            # since medial_axis() now returns only Polyline objects, detect loops here
 | 
						||
            push @entities, my $loop = Slic3r::ExtrusionLoop->new;
 | 
						||
            $loop->append(Slic3r::ExtrusionPath->new(polyline => $polyline, %path_args));
 | 
						||
        } else {
 | 
						||
            push @entities, Slic3r::ExtrusionPath->new(polyline => $polyline, %path_args);
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    return @entities;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
package Slic3r::Layer::PerimeterGenerator::Loop;
 | 
						||
use Moo;
 | 
						||
 | 
						||
has 'polygon'       => (is => 'ro', required => 1);
 | 
						||
has 'is_contour'    => (is => 'ro', required => 1);
 | 
						||
has 'depth'         => (is => 'ro', required => 1);
 | 
						||
has 'children'      => (is => 'ro', default => sub { [] });
 | 
						||
 | 
						||
use List::Util qw(first);
 | 
						||
 | 
						||
sub add_child {
 | 
						||
    my ($self, $child) = @_;
 | 
						||
    push @{$self->children}, $child;
 | 
						||
}
 | 
						||
 | 
						||
sub is_external {
 | 
						||
    my ($self) = @_;
 | 
						||
    return $self->depth == 0;
 | 
						||
}
 | 
						||
 | 
						||
sub is_internal_contour {
 | 
						||
    my ($self) = @_;
 | 
						||
    
 | 
						||
    if ($self->is_contour) {
 | 
						||
        # an internal contour is a contour containing no other contours
 | 
						||
        return !defined first { $_->is_contour } @{$self->children};
 | 
						||
    }
 | 
						||
    return 0;
 | 
						||
}
 | 
						||
 | 
						||
1;
 |