OrcaSlicer/src/slic3r/GUI/ImGuiWrapper.cpp
Joshua Wise ab64ae8c63 slic3r: address sanitizer cleanup in ImGuiWrapper::load_svg
ImGuiWrapper::load_svg previously could load an image that was not of the
aspect ratio specified by the target_width and target_height, and as a
result, could create an output vector that was smaller (or differently
shaped!) than the target_width and target_height.  GCC's Address Sanitizer
flagged this because init_font was reading over the end of the allocated
buffer, but this also meant that images with incorrect aspect ratios might
get rendered to the font canvas incorrectly.

To solve this, we pass the generated width and height out from load_svg, and
use it when copying images later.
2023-02-01 16:24:44 +08:00

2384 lines
101 KiB
C++

#include "ImGuiWrapper.hpp"
#include <cstdio>
#include <vector>
#include <cmath>
#include <stdexcept>
#include <boost/format.hpp>
#include <boost/log/trivial.hpp>
#include <boost/filesystem.hpp>
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
#include <boost/algorithm/string/predicate.hpp>
#include <boost/nowide/convert.hpp>
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
#include <wx/string.h>
#include <wx/event.h>
#include <wx/clipbrd.h>
#include <wx/debug.h>
#include <GL/glew.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <imgui/imgui_internal.h>
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Shape/TextShape.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "Search.hpp"
#include "BitmapCache.hpp"
#include "../Utils/MacDarkMode.hpp"
#include "nanosvg/nanosvg.h"
#include "nanosvg/nanosvgrast.h"
#include "OpenGLManager.hpp"
#include "GUI_App.hpp"
namespace Slic3r {
namespace GUI {
static const std::map<const wchar_t, std::string> font_icons = {
{ImGui::PrintIconMarker , "cog" },
{ImGui::PrinterIconMarker , "printer" },
// remove sla_printer
//{ImGui::PrinterSlaIconMarker , "sla_printer" },
{ImGui::FilamentIconMarker , "spool" },
{ImGui::MaterialIconMarker , "blank_16" },
{ImGui::MinimalizeButton , "notification_minimalize" },
{ImGui::MinimalizeHoverButton , "notification_minimalize_hover" },
{ImGui::RightArrowButton , "notification_right" },
{ImGui::RightArrowHoverButton , "notification_right_hover" },
{ImGui::PreferencesButton , "notification_preferences" },
{ImGui::PreferencesHoverButton , "notification_preferences_hover"},
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
{ImGui::SliderFloatEditBtnIcon, "edit_button" },
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
{ImGui::CircleButtonIcon , "circle_paint" },
{ImGui::TriangleButtonIcon , "triangle_paint" },
{ImGui::FillButtonIcon , "fill_paint" },
{ImGui::HeightRangeIcon , "height_range" },
{ImGui::GapFillIcon , "gap_fill" },
{ImGui::FoldButtonIcon , "im_fold" },
{ImGui::UnfoldButtonIcon , "im_unfold" },
{ImGui::SphereButtonIcon , "toolbar_modifier_sphere" },
// dark mode icon
{ImGui::MinimalizeDarkButton , "notification_minimalize_dark" },
{ImGui::MinimalizeHoverDarkButton , "notification_minimalize_hover_dark" },
{ImGui::RightArrowDarkButton , "notification_right_dark" },
{ImGui::RightArrowHoverDarkButton , "notification_right_hover_dark" },
{ImGui::PreferencesDarkButton , "notification_preferences_dark" },
{ImGui::PreferencesHoverDarkButton , "notification_preferences_hover_dark"},
{ImGui::CircleButtonDarkIcon , "circle_paint_dark" },
{ImGui::TriangleButtonDarkIcon , "triangle_paint_dark" },
{ImGui::FillButtonDarkIcon , "fill_paint_dark" },
{ImGui::HeightRangeDarkIcon , "height_range_dark" },
{ImGui::GapFillDarkIcon , "gap_fill_dark" },
{ImGui::SphereButtonDarkIcon , "toolbar_modifier_sphere_dark" },
};
static const std::map<const wchar_t, std::string> font_icons_large = {
{ImGui::CloseNotifButton , "notification_close" },
{ImGui::CloseNotifHoverButton , "notification_close_hover" },
//BBS removed
{ImGui::EjectButton , "notification_eject_sd" },
{ImGui::EjectHoverButton , "notification_eject_sd_hover" },
//{ImGui::WarningMarker , "notification_warning" },
//{ImGui::ErrorMarker , "notification_error" },
{ImGui::CancelButton , "notification_cancel" },
{ImGui::CancelHoverButton , "notification_cancel_hover" },
// {ImGui::SinkingObjectMarker , "move" },
// {ImGui::CustomSupportsMarker , "toolbar_support" },
// {ImGui::CustomSeamMarker , "seam" },
// {ImGui::MmuSegmentationMarker , "mmu_segmentation" },
// {ImGui::VarLayerHeightMarker , "layers" },
{ImGui::DocumentationButton , "notification_documentation" },
{ImGui::DocumentationHoverButton, "notification_documentation_hover"},
//{ImGui::InfoMarker , "notification_info" },
// dark mode icon
{ImGui::CloseNotifDarkButton , "notification_close_dark" },
{ImGui::CloseNotifHoverDarkButton , "notification_close_hover_dark" },
{ImGui::DocumentationDarkButton , "notification_documentation_dark" },
{ImGui::DocumentationHoverDarkButton, "notification_documentation_hover_dark"},
};
static const std::map<const wchar_t, std::string> font_icons_extra_large = {
//BBS do not use notification_clippy
//{ImGui::ClippyMarker , "notification_clippy" },
};
const ImVec4 ImGuiWrapper::COL_GREY_DARK = { 0.333f, 0.333f, 0.333f, 1.0f };
const ImVec4 ImGuiWrapper::COL_GREY_LIGHT = { 0.4f, 0.4f, 0.4f, 1.0f };
const ImVec4 ImGuiWrapper::COL_ORANGE_DARK = { 0.757f, 0.404f, 0.216f, 1.0f };
const ImVec4 ImGuiWrapper::COL_ORANGE_LIGHT = { 1.0f, 0.49f, 0.216f, 1.0f };
const ImVec4 ImGuiWrapper::COL_WINDOW_BACKGROUND = { 0.133f, 0.133f, 0.133f, 0.8f };
const ImVec4 ImGuiWrapper::COL_BUTTON_BACKGROUND = COL_ORANGE_DARK;
const ImVec4 ImGuiWrapper::COL_BUTTON_HOVERED = COL_ORANGE_LIGHT;
const ImVec4 ImGuiWrapper::COL_BUTTON_ACTIVE = ImGuiWrapper::COL_BUTTON_HOVERED;
//BBS
const ImVec4 ImGuiWrapper::COL_BLUE_LIGHT = ImVec4(0.122f, 0.557f, 0.918f, 1.0f);
const ImVec4 ImGuiWrapper::COL_GREEN_LIGHT = ImVec4(0.86f, 0.99f, 0.91f, 1.0f);
const ImVec4 ImGuiWrapper::COL_HOVER = { 0.933f, 0.933f, 0.933f, 1.0f };
const ImVec4 ImGuiWrapper::COL_ACTIVE = { 0.675f, 0.675f, 0.675f, 1.0f };
const ImVec4 ImGuiWrapper::COL_SEPARATOR = { 0.93f, 0.93f, 0.93f, 1.0f };
const ImVec4 ImGuiWrapper::COL_SEPARATOR_DARK = { 0.24f, 0.24f, 0.27f, 1.0f };
const ImVec4 ImGuiWrapper::COL_TITLE_BG = { 0.745f, 0.745f, 0.745f, 1.0f };
const ImVec4 ImGuiWrapper::COL_WINDOW_BG = { 1.000f, 1.000f, 1.000f, 1.0f };
const ImVec4 ImGuiWrapper::COL_WINDOW_BG_DARK = { 45 / 255.f, 45 / 255.f, 49 / 255.f, 1.f };
int ImGuiWrapper::TOOLBAR_WINDOW_FLAGS = ImGuiWindowFlags_AlwaysAutoResize
| ImGuiWindowFlags_NoMove
| ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoCollapse
| ImGuiWindowFlags_NoTitleBar;
bool get_data_from_svg(const std::string &filename, unsigned int max_size_px, ThumbnailData &thumbnail_data)
{
bool compression_enabled = false;
NSVGimage *image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr) { return false; }
float scale = (float) max_size_px / std::max(image->width, image->height);
thumbnail_data.width = (int) (scale * image->width);
thumbnail_data.height = (int) (scale * image->height);
int n_pixels = thumbnail_data.width * thumbnail_data.height;
if (n_pixels <= 0) {
nsvgDelete(image);
return false;
}
NSVGrasterizer *rast = nsvgCreateRasterizer();
if (rast == nullptr) {
nsvgDelete(image);
return false;
}
// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
std::vector<unsigned char> data(n_pixels * 4, 0);
thumbnail_data.pixels = data;
nsvgRasterize(rast, image, 0, 0, scale, thumbnail_data.pixels.data(), thumbnail_data.width, thumbnail_data.height, thumbnail_data.width * 4);
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
int lod_w = thumbnail_data.width;
int lod_h = thumbnail_data.height;
GLint level = 0;
while (lod_w > 1 || lod_h > 1) {
++level;
lod_w = std::max(lod_w / 2, 1);
lod_h = std::max(lod_h / 2, 1);
scale /= 2.0f;
data.resize(lod_w * lod_h * 4);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
}
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
return true;
}
bool slider_behavior(ImGuiID id, const ImRect& region, const ImS32 v_min, const ImS32 v_max, ImS32* out_value, ImRect* out_handle, ImGuiSliderFlags flags/* = 0*/, const int fixed_value/* = -1*/, const ImVec4& fixed_rect/* = ImRect()*/)
{
ImGuiContext& context = *GImGui;
ImGuiIO& io = ImGui::GetIO();
const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
const ImVec2 handle_sz = out_handle->GetSize();
ImS32 v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
const float region_usable_sz = (region.Max[axis] - region.Min[axis]);
const float region_usable_pos_min = region.Min[axis];
const float region_usable_pos_max = region.Max[axis];
// Process interacting with the slider
ImS32 v_new = *out_value;
bool value_changed = false;
// drag behavior
if (context.ActiveId == id)
{
float mouse_pos_ratio = 0.0f;
if (context.ActiveIdSource == ImGuiInputSource_Mouse)
{
if (context.IO.MouseReleased[0])
{
ImGui::ClearActiveID();
}
if (context.IO.MouseDown[0])
{
const float mouse_abs_pos = context.IO.MousePos[axis];
mouse_pos_ratio = (region_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - region_usable_pos_min) / region_usable_sz, 0.0f, 1.0f) : 0.0f;
if (axis == ImGuiAxis_Y)
mouse_pos_ratio = 1.0f - mouse_pos_ratio;
v_new = v_min + (ImS32)(v_range * mouse_pos_ratio + 0.5f);
}
}
}
// click in fixed_rect behavior
if (ImGui::ItemHoverable(fixed_rect, id) && context.IO.MouseReleased[0])
{
v_new = fixed_value;
}
// apply result, output value
if (*out_value != v_new)
{
*out_value = v_new;
value_changed = true;
}
// Output handle position so it can be displayed by the caller
const ImS32 v_clamped = (v_min < v_max) ? ImClamp(*out_value, v_min, v_max) : ImClamp(*out_value, v_max, v_min);
float handle_pos_ratio = v_range != 0 ? ((float)(v_clamped - v_min) / (float)v_range) : 0.0f;
handle_pos_ratio = axis == ImGuiAxis_Y ? 1.0f - handle_pos_ratio : handle_pos_ratio;
const float handle_pos = region_usable_pos_min + (region_usable_pos_max - region_usable_pos_min) * handle_pos_ratio;
ImVec2 new_handle_center = axis == ImGuiAxis_Y ? ImVec2(out_handle->GetCenter().x, handle_pos) : ImVec2(handle_pos, out_handle->GetCenter().y);
*out_handle = ImRect(new_handle_center - handle_sz * 0.5f, new_handle_center + handle_sz * 0.5f);
return value_changed;
}
bool button_with_pos(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &pos, const ImVec2 &uv0, const ImVec2 &uv1, int frame_padding, const ImVec4 &bg_col, const ImVec4 &tint_col, const ImVec2 &margin)
{
ImGuiContext &g = *GImGui;
ImGuiWindow * window = g.CurrentWindow;
if (window->SkipItems) return false;
// Default to using texture ID as ID. User can still push string/integer prefixes.
ImGui::PushID((void *) (intptr_t) user_texture_id);
const ImGuiID id = window->GetID("#image");
ImGui::PopID();
const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float) frame_padding, (float) frame_padding) : g.Style.FramePadding;
const ImRect bb(pos, pos + size + padding * 2 + margin * 2);
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
// Render
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
ImGui::RenderNavHighlight(bb, id);
const float border_size = g.Style.FrameBorderSize;
if (border_size > 0.0f) {
window->DrawList->AddRect(bb.Min + ImVec2(1, 1), bb.Max + ImVec2(1, 1), col, g.Style.FrameRounding, 0, border_size);
window->DrawList->AddRect(bb.Min, bb.Max, col, g.Style.FrameRounding, 0, border_size);
}
if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui::GetColorU32(bg_col));
window->DrawList->AddImage(user_texture_id, bb.Min + padding + margin, bb.Max - padding - margin, uv0, uv1, ImGui::GetColorU32(tint_col));
return pressed;
}
ImGuiWrapper::ImGuiWrapper()
{
ImGui::CreateContext();
init_input();
init_style();
ImGui::GetIO().IniFilename = nullptr;
}
ImGuiWrapper::~ImGuiWrapper()
{
//destroy_fonts_texture();
destroy_font();
ImGui::DestroyContext();
}
void ImGuiWrapper::set_language(const std::string &language)
{
if (m_new_frame_open) {
// ImGUI internally locks the font between NewFrame() and EndFrame()
// NewFrame() might've been called here because of input from the 3D scene;
// call EndFrame()
ImGui::EndFrame();
m_new_frame_open = false;
}
const ImWchar *ranges = nullptr;
size_t idx = language.find('_');
std::string lang = (idx == std::string::npos) ? language : language.substr(0, idx);
static const ImWchar ranges_latin2[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0100, 0x017F, // Latin Extended-A
0,
};
static const ImWchar ranges_turkish[] = {
0x0020, 0x01FF, // Basic Latin + Latin Supplement
0x0100, 0x017F, // Latin Extended-A
0x0180, 0x01FF, // Turkish
0,
};
static const ImWchar ranges_vietnamese[] =
{
0x0020, 0x00FF, // Basic Latin
0x0102, 0x0103,
0x0110, 0x0111,
0x0128, 0x0129,
0x0168, 0x0169,
0x01A0, 0x01A1,
0x01AF, 0x01B0,
0x1EA0, 0x1EF9,
0,
};
m_font_cjk = false;
if (lang == "cs" || lang == "pl") {
ranges = ranges_latin2;
} else if (lang == "ru" || lang == "uk") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
} else if (lang == "tr") {
ranges = ranges_turkish;
} else if (lang == "vi") {
ranges = ranges_vietnamese;
} else if (lang == "ja") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
m_font_cjk = true;
} else if (lang == "ko") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesKorean(); // Default + Korean characters
m_font_cjk = true;
} else if (lang == "zh") {
ranges = (language == "zh_TW") ?
// Traditional Chinese
// Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs
ImGui::GetIO().Fonts->GetGlyphRangesChineseFull() :
// Simplified Chinese
// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
ImGui::GetIO().Fonts->GetGlyphRangesChineseSimplifiedCommon();
m_font_cjk = true;
} else if (lang == "th") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesThai(); // Default + Thai characters
}
else if (lang == "en") {
ranges = ImGui::GetIO().Fonts->GetGlyphRangesEnglish(); // Basic Latin
}
else{
ranges = ImGui::GetIO().Fonts->GetGlyphRangesOthers();
}
if (ranges != m_glyph_ranges) {
m_glyph_ranges = ranges;
//destroy_fonts_texture();
destroy_font();
}
m_glyph_basic_ranges = ImGui::GetIO().Fonts->GetGlyphRangesBasic();
}
void ImGuiWrapper::set_display_size(float w, float h)
{
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(w, h);
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
}
void ImGuiWrapper::set_scaling(float font_size, float scale_style, float scale_both)
{
font_size *= scale_both;
scale_style *= scale_both;
if (m_font_size == font_size && m_style_scaling == scale_style) {
return;
}
m_font_size = font_size;
ImGui::GetStyle().ScaleAllSizes(scale_style / m_style_scaling);
m_style_scaling = scale_style;
//destroy_fonts_texture();
destroy_font();
}
bool ImGuiWrapper::update_mouse_data(wxMouseEvent& evt)
{
if (! display_initialized()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2((float)evt.GetX(), (float)evt.GetY());
io.MouseDown[0] = evt.LeftIsDown();
io.MouseDown[1] = evt.RightIsDown();
io.MouseDown[2] = evt.MiddleIsDown();
float wheel_delta = static_cast<float>(evt.GetWheelDelta());
if (wheel_delta != 0.0f) {
io.MouseWheel = evt.GetWheelRotation() > 0 ? 1.f : -1.f;
}
unsigned buttons = (evt.LeftIsDown() ? 1 : 0) | (evt.RightIsDown() ? 2 : 0) | (evt.MiddleIsDown() ? 4 : 0);
m_mouse_buttons = buttons;
if (want_mouse())
new_frame();
return want_mouse();
}
bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
{
if (! display_initialized()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
if (evt.GetEventType() == wxEVT_CHAR) {
// Char event
const auto key = evt.GetUnicodeKey();
if (key != 0) {
io.AddInputCharacter(key);
}
} else {
// Key up/down event
int key = evt.GetKeyCode();
wxCHECK_MSG(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown), false, "Received invalid key code");
io.KeysDown[key] = evt.GetEventType() == wxEVT_KEY_DOWN;
io.KeyShift = evt.ShiftDown();
io.KeyCtrl = evt.ControlDown();
io.KeyAlt = evt.AltDown();
io.KeySuper = evt.MetaDown();
}
bool ret = want_keyboard() || want_text_input();
if (ret)
new_frame();
return ret;
}
void ImGuiWrapper::new_frame()
{
if (m_new_frame_open) {
return;
}
if (m_font_texture == 0) {
init_font(true);
}
ImGui::NewFrame();
m_new_frame_open = true;
}
void ImGuiWrapper::render()
{
ImGui::Render();
render_draw_data(ImGui::GetDrawData());
m_new_frame_open = false;
}
ImVec2 ImGuiWrapper::calc_text_size(const wxString &text, float wrap_width) const
{
auto text_utf8 = into_u8(text);
ImVec2 size = ImGui::CalcTextSize(text_utf8.c_str(), NULL, false, wrap_width);
/*#ifdef __linux__
size.x *= m_style_scaling;
size.y *= m_style_scaling;
#endif*/
return size;
}
ImVec2 ImGuiWrapper::calc_button_size(const wxString &text, const ImVec2 &button_size) const
{
const ImVec2 text_size = this->calc_text_size(text);
const ImGuiContext &g = *GImGui;
const ImGuiStyle &style = g.Style;
return ImGui::CalcItemSize(button_size, text_size.x + style.FramePadding.x * 2.0f, text_size.y + style.FramePadding.y * 2.0f);
}
ImVec2 ImGuiWrapper::get_item_spacing() const
{
const ImGuiContext &g = *GImGui;
const ImGuiStyle &style = g.Style;
return style.ItemSpacing;
}
float ImGuiWrapper::get_slider_float_height() const
{
const ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
return g.FontSize + style.FramePadding.y * 2.0f + style.ItemSpacing.y;
}
void ImGuiWrapper::set_next_window_pos(float x, float y, int flag, float pivot_x, float pivot_y)
{
ImGui::SetNextWindowPos(ImVec2(x, y), (ImGuiCond)flag, ImVec2(pivot_x, pivot_y));
ImGui::SetNextWindowSize(ImVec2(0.0, 0.0));
}
void ImGuiWrapper::set_next_window_bg_alpha(float alpha)
{
ImGui::SetNextWindowBgAlpha(alpha);
}
void ImGuiWrapper::set_next_window_size(float x, float y, ImGuiCond cond)
{
ImGui::SetNextWindowSize(ImVec2(x, y), cond);
}
/* BBL style widgets */
bool ImGuiWrapper::bbl_input_double(const wxString& label, const double& value, const std::string& format)
{
//return ImGui::InputDouble(label.c_str(), const_cast<double *>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
return ImGui::InputDouble(label.c_str(), const_cast<double *>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
}
bool ImGuiWrapper::bbl_slider_float_style(const std::string &label, float *v, float v_min, float v_max, const char *format, float power, bool clamp, const wxString &tooltip)
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.81f, 0.81f, 0.81f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
bool ret = bbl_slider_float(label, v, v_min,v_max, format, power, clamp,tooltip);
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(1);
return ret;
}
bool ImGuiWrapper::bbl_slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format, float power, bool clamp, const wxString& tooltip)
{
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
// let the label string start with "##" to hide the automatic label from ImGui::SliderFloat()
bool label_visible = !boost::algorithm::istarts_with(label, "##");
std::string str_label = label_visible ? std::string("##") + std::string(label) : std::string(label);
// removes 2nd evenience of "##", if present
std::string::size_type pos = str_label.find("##", 2);
if (pos != std::string::npos)
str_label = str_label.substr(0, pos) + str_label.substr(pos + 2);
bool ret = ImGui::BBLSliderFloat(str_label.c_str(), v, v_min, v_max, format, power);
m_last_slider_status.hovered = ImGui::IsItemHovered();
m_last_slider_status.clicked = ImGui::IsItemClicked();
m_last_slider_status.deactivated_after_edit = ImGui::IsItemDeactivatedAfterEdit();
if (!tooltip.empty() && ImGui::IsItemHovered())
this->tooltip(into_u8(tooltip).c_str(), max_tooltip_width);
if (clamp)
*v = std::clamp(*v, v_min, v_max);
const ImGuiStyle& style = ImGui::GetStyle();
if (label_visible) {
// if the label is visible, hide the part of it that should be hidden
std::string out_label = std::string(label);
std::string::size_type pos = out_label.find("##");
if (pos != std::string::npos)
out_label = out_label.substr(0, pos);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine();
this->text(out_label.c_str());
ImGui::PopStyleVar();
}
return ret;
}
bool ImGuiWrapper::begin(const std::string &name, int flags)
{
return ImGui::Begin(name.c_str(), nullptr, (ImGuiWindowFlags)flags);
}
bool ImGuiWrapper::begin(const wxString &name, int flags)
{
return begin(into_u8(name), flags);
}
bool ImGuiWrapper::begin(const std::string& name, bool* close, int flags)
{
return ImGui::Begin(name.c_str(), close, (ImGuiWindowFlags)flags);
}
bool ImGuiWrapper::begin(const wxString& name, bool* close, int flags)
{
return begin(into_u8(name), close, flags);
}
void ImGuiWrapper::end()
{
ImGui::End();
}
bool ImGuiWrapper::button(const wxString &label)
{
auto label_utf8 = into_u8(label);
return ImGui::Button(label_utf8.c_str());
}
bool ImGuiWrapper::bbl_button(const wxString &label)
{
auto label_utf8 = into_u8(label);
return ImGui::BBLButton(label_utf8.c_str());
}
bool ImGuiWrapper::button(const wxString& label, float width, float height)
{
auto label_utf8 = into_u8(label);
return ImGui::Button(label_utf8.c_str(), ImVec2(width, height));
}
bool ImGuiWrapper::radio_button(const wxString &label, bool active)
{
auto label_utf8 = into_u8(label);
return ImGui::RadioButton(label_utf8.c_str(), active);
}
bool ImGuiWrapper::image_button()
{
return false;
}
bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
{
return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
}
bool ImGuiWrapper::input_double(const wxString &label, const double &value, const std::string &format)
{
auto label_utf8 = into_u8(label);
return input_double(label_utf8, value, format);
}
bool ImGuiWrapper::input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format)
{
bool value_changed = false;
ImGui::BeginGroup();
for (int i = 0; i < 3; ++i)
{
std::string item_label = (i == 0) ? "X" : ((i == 1) ? "Y" : "Z");
ImGui::PushID(i);
ImGui::PushItemWidth(width);
value_changed |= ImGui::InputDouble(item_label.c_str(), const_cast<double*>(&value(i)), 0.0f, 0.0f, format.c_str());
ImGui::PopID();
}
ImGui::EndGroup();
return value_changed;
}
bool ImGuiWrapper::checkbox(const wxString &label, bool &value)
{
auto label_utf8 = into_u8(label);
return ImGui::Checkbox(label_utf8.c_str(), &value);
}
bool ImGuiWrapper::bbl_checkbox(const wxString &label, bool &value)
{
bool result;
bool b_value = value;
if (b_value) {
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
}
auto label_utf8 = into_u8(label);
result = ImGui::BBLCheckbox(label_utf8.c_str(), &value);
if (b_value) { ImGui::PopStyleColor(3);}
return result;
}
bool ImGuiWrapper::bbl_radio_button(const char *label, bool active)
{
bool result;
bool b_value = active;
if (b_value) {
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
}
result = ImGui::BBLRadioButton(label,active);
if (b_value) { ImGui::PopStyleColor(3); }
return result;
}
bool ImGuiWrapper::bbl_sliderin(const char *label, int *v, int v_min, int v_max, const char *format, ImGuiSliderFlags flags)
{
return ImGui::BBLSliderScalarIn(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags);
}
void ImGuiWrapper::text(const char *label)
{
ImGui::Text("%s", label);
}
void ImGuiWrapper::text(const std::string &label)
{
this->text(label.c_str());
}
void ImGuiWrapper::text(const wxString &label)
{
auto label_utf8 = into_u8(label);
this->text(label_utf8.c_str());
}
void ImGuiWrapper::text_colored(const ImVec4& color, const char* label)
{
ImGui::TextColored(color, "%s", label);
}
void ImGuiWrapper::text_colored(const ImVec4& color, const std::string& label)
{
this->text_colored(color, label.c_str());
}
void ImGuiWrapper::text_colored(const ImVec4& color, const wxString& label)
{
auto label_utf8 = into_u8(label);
this->text_colored(color, label_utf8.c_str());
}
void ImGuiWrapper::text_wrapped(const char *label, float wrap_width)
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
this->text(label);
ImGui::PopTextWrapPos();
}
void ImGuiWrapper::text_wrapped(const std::string &label, float wrap_width)
{
this->text_wrapped(label.c_str(), wrap_width);
}
void ImGuiWrapper::text_wrapped(const wxString &label, float wrap_width)
{
auto label_utf8 = into_u8(label);
this->text_wrapped(label_utf8.c_str(), wrap_width);
}
void ImGuiWrapper::tooltip(const char *label, float wrap_width)
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(wrap_width);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
ImGui::TextUnformatted(label);
ImGui::PopStyleColor(1);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
void ImGuiWrapper::tooltip(const wxString &label, float wrap_width)
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(wrap_width);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
ImGui::TextUnformatted(label.ToUTF8().data());
ImGui::PopStyleColor(1);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
ImVec2 ImGuiWrapper::get_slider_icon_size() const
{
return this->calc_button_size(std::wstring(&ImGui::SliderFloatEditBtnIcon, 1));
}
bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/, const wxString& tooltip /*= ""*/, bool show_edit_btn /*= true*/)
{
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
// let the label string start with "##" to hide the automatic label from ImGui::SliderFloat()
bool label_visible = !boost::algorithm::istarts_with(label, "##");
std::string str_label = label_visible ? std::string("##") + std::string(label) : std::string(label);
// removes 2nd evenience of "##", if present
std::string::size_type pos = str_label.find("##", 2);
if (pos != std::string::npos)
str_label = str_label.substr(0, pos) + str_label.substr(pos + 2);
bool ret = ImGui::SliderFloat(str_label.c_str(), v, v_min, v_max, format, power);
m_last_slider_status.hovered = ImGui::IsItemHovered();
m_last_slider_status.edited = ImGui::IsItemEdited();
m_last_slider_status.clicked = ImGui::IsItemClicked();
m_last_slider_status.deactivated_after_edit = ImGui::IsItemDeactivatedAfterEdit();
if (!tooltip.empty() && ImGui::IsItemHovered())
this->tooltip(into_u8(tooltip).c_str(), max_tooltip_width);
if (clamp)
*v = std::clamp(*v, v_min, v_max);
const ImGuiStyle& style = ImGui::GetStyle();
if (show_edit_btn) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine();
std::wstring btn_name = ImGui::SliderFloatEditBtnIcon + boost::nowide::widen(str_label);
ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.5f, 0.5f, 0.5f, 1.0f });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.5f, 0.5f, 0.5f, 1.0f });
if (ImGui::Button(into_u8(btn_name).c_str())) {
ImGui::SetKeyboardFocusHere(-1);
this->set_requires_extra_frame();
}
ImGui::PopStyleColor(3);
if (ImGui::IsItemHovered())
this->tooltip(into_u8(_L("Edit")).c_str(), max_tooltip_width);
ImGui::PopStyleVar();
}
if (label_visible) {
// if the label is visible, hide the part of it that should be hidden
std::string out_label = std::string(label);
std::string::size_type pos = out_label.find("##");
if (pos != std::string::npos)
out_label = out_label.substr(0, pos);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
ImGui::SameLine();
this->text(out_label.c_str());
ImGui::PopStyleVar();
}
return ret;
}
bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/, const wxString& tooltip /*= ""*/, bool show_edit_btn /*= true*/)
{
return this->slider_float(label.c_str(), v, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
}
bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/, const wxString& tooltip /*= ""*/, bool show_edit_btn /*= true*/)
{
auto label_utf8 = into_u8(label);
return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
}
#else
bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
{
bool ret = ImGui::SliderFloat(label, v, v_min, v_max, format, power);
if (clamp)
*v = std::clamp(*v, v_min, v_max);
return ret;
}
bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
{
return this->slider_float(label.c_str(), v, v_min, v_max, format, power, clamp);
}
bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
{
auto label_utf8 = into_u8(label);
return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power, clamp);
}
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
bool ImGuiWrapper::combo(const wxString& label, const std::vector<std::string>& options, int& selection)
{
// this is to force the label to the left of the widget:
text(label);
ImGui::SameLine();
int selection_out = selection;
bool res = false;
const char *selection_str = selection < int(options.size()) && selection >= 0 ? options[selection].c_str() : "";
if (ImGui::BeginCombo("", selection_str)) {
for (int i = 0; i < (int)options.size(); i++) {
if (ImGui::Selectable(options[i].c_str(), i == selection)) {
selection_out = i;
}
}
ImGui::EndCombo();
res = true;
}
selection = selection_out;
return res;
}
// Scroll up for one item
static void scroll_up()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
float win_top = window->Scroll.y;
ImGui::SetScrollY(win_top - item_size_y);
}
// Scroll down for one item
static void scroll_down()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
float win_top = window->Scroll.y;
ImGui::SetScrollY(win_top + item_size_y);
}
static void process_mouse_wheel(int& mouse_wheel)
{
if (mouse_wheel > 0)
scroll_up();
else if (mouse_wheel < 0)
scroll_down();
mouse_wheel = 0;
}
bool ImGuiWrapper::undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool , int , const char**), int& hovered, int& selected, int& mouse_wheel)
{
bool is_hovered = false;
ImGui::ListBoxHeader("", size);
int i=0;
const char* item_text;
while (items_getter(is_undo, i, &item_text)) {
ImGui::Selectable(item_text, i < hovered);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", item_text);
hovered = i;
is_hovered = true;
}
if (ImGui::IsItemClicked())
selected = i;
i++;
}
if (is_hovered)
process_mouse_wheel(mouse_wheel);
ImGui::ListBoxFooter();
return is_hovered;
}
// It's a copy of IMGui::Selactable function.
// But a little beat modified to change a label text.
// If item is hovered we should use another color for highlighted letters.
// To do that we push a ColorMarkerHovered symbol at the very beginning of the label
// This symbol will be used to a color selection for the highlighted letters.
// see imgui_draw.cpp, void ImFont::RenderText()
static bool selectable(const char* label, bool selected, ImGuiSelectableFlags flags = 0, const ImVec2& size_arg = ImVec2(0, 0))
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
ImGuiID id = window->GetID(label);
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
ImVec2 pos = window->DC.CursorPos;
pos.y += window->DC.CurrLineTextBaseOffset;
ImGui::ItemSize(size, 0.0f);
// Fill horizontal space
// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets.
const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
size.x = ImMax(label_size.x, max_x - min_x);
// Text stays at the submission position, but bounding box may be extended on both sides
const ImVec2 text_min = pos;
const ImVec2 text_max(min_x + size.x, pos.y + size.y);
// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
ImRect bb(min_x, pos.y, text_max.x, text_max.y);
if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0)
{
const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x;
const float spacing_y = style.ItemSpacing.y;
const float spacing_L = IM_FLOOR(spacing_x * 0.50f);
const float spacing_U = IM_FLOOR(spacing_y * 0.50f);
bb.Min.x -= spacing_L;
bb.Min.y -= spacing_U;
bb.Max.x += (spacing_x - spacing_L);
bb.Max.y += (spacing_y - spacing_U);
}
//if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); }
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable..
const float backup_clip_rect_min_x = window->ClipRect.Min.x;
const float backup_clip_rect_max_x = window->ClipRect.Max.x;
if (span_all_columns)
{
window->ClipRect.Min.x = window->ParentWorkRect.Min.x;
window->ClipRect.Max.x = window->ParentWorkRect.Max.x;
}
bool item_add;
if (flags & ImGuiSelectableFlags_Disabled)
{
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
g.CurrentItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
item_add = ImGui::ItemAdd(bb, id);
g.CurrentItemFlags = backup_item_flags;
}
else
{
item_add = ImGui::ItemAdd(bb, id);
}
if (span_all_columns)
{
window->ClipRect.Min.x = backup_clip_rect_min_x;
window->ClipRect.Max.x = backup_clip_rect_max_x;
}
if (!item_add)
return false;
// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
// which would be advantageous since most selectable are not selected.
if (span_all_columns && window->DC.CurrentColumns)
ImGui::PushColumnsBackground();
else if (span_all_columns && g.CurrentTable)
ImGui::TablePushBackgroundChannel();
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
ImGuiButtonFlags button_flags = 0;
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; }
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; }
if (flags & ImGuiSelectableFlags_Disabled)
selected = false;
const bool was_selected = selected;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, button_flags);
// Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard
if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover)))
{
if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
{
ImGui::SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos));
g.NavDisableHighlight = true;
}
}
if (pressed)
ImGui::MarkItemEdited(id);
if (flags & ImGuiSelectableFlags_AllowItemOverlap)
ImGui::SetItemAllowOverlap();
// In this branch, Selectable() cannot toggle the selection so this will never trigger.
if (selected != was_selected) //-V547
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
// Render
if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
hovered = true;
if (hovered || selected)
{
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
ImGui::RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
ImGui::RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
}
if (span_all_columns && window->DC.CurrentColumns)
ImGui::PopColumnsBackground();
else if (span_all_columns && g.CurrentTable)
ImGui::TablePopBackgroundChannel();
// mark a label with a ColorMarkerHovered, if item is hovered
char marked_label[512]; //255 symbols is not enough for translated string (e.t. to Russian)
if (hovered || selected) {
sprintf(marked_label, "%c%s", ImGui::ColorMarkerHovered, label);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
}
else
strcpy(marked_label, label);
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
ImGui::RenderTextClipped(text_min, text_max, marked_label, NULL, &label_size, style.SelectableTextAlign, &bb);
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
if (hovered || selected) ImGui::PopStyleColor();
// Automatically close popups
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
ImGui::CloseCurrentPopup();
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
return pressed;
}
bool begin_menu(const char *label, bool enabled)
{
ImGuiWindow *window = ImGui::GetCurrentWindow();
if (window->SkipItems) return false;
ImGuiContext & g = *GImGui;
const ImGuiStyle &style = g.Style;
const ImGuiID id = window->GetID(label);
bool menu_is_open = ImGui::IsPopupOpen(id, ImGuiPopupFlags_None);
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) flags |= ImGuiWindowFlags_ChildWindow;
// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
// We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame.
// If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used.
if (g.MenusIdSubmittedThisFrame.contains(id)) {
if (menu_is_open)
menu_is_open = ImGui::BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
else
g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values
return menu_is_open;
}
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
g.MenusIdSubmittedThisFrame.push_back(id);
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
bool pressed;
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) &&
(g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
ImGuiWindow *backed_nav_window = g.NavWindow;
if (menuset_is_open) g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
// e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering.
ImVec2 popup_pos, pos = window->DC.CursorPos;
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) {
// Menu inside an horizontal menu bar
// Selectable extend their highlight by half ItemSpacing in each direction.
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
float w = label_size.x;
pressed = selectable(label, menu_is_open,
ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups |
(!enabled ? ImGuiSelectableFlags_Disabled : 0),
ImVec2(w, 0.0f));
ImGui::PopStyleVar();
window->DC.CursorPos.x += IM_FLOOR(
style.ItemSpacing.x *
(-1.0f +
0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
} else {
// Menu inside a menu
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame
float extra_w = ImMax(0.0f, ImGui::GetContentRegionAvail().x - min_w);
pressed = selectable(label, menu_is_open,
ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups |
ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0),
ImVec2(min_w, 0.0f));
ImU32 text_col = ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
ImGui::RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
}
const bool hovered = enabled && ImGui::ItemHoverable(window->DC.LastItemRect, id);
if (menuset_is_open) g.NavWindow = backed_nav_window;
bool want_open = false;
bool want_close = false;
if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
{
// Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
bool moving_toward_other_child_menu = false;
ImGuiWindow *child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ?
g.OpenPopupStack[g.BeginPopupStack.Size].Window :
NULL;
if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) {
// FIXME-DPI: Values should be derived from a master "scale" factor.
ImRect next_window_rect = child_menu_window->Rect();
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
tb.y = ta.y +
ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
// GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
}
if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
want_close = true;
if (!menu_is_open && hovered && pressed) // Click to open
want_open = true;
else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open
want_open = true;
if (g.NavActivateId == id) {
want_close = menu_is_open;
want_open = !menu_is_open;
}
if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
{
want_open = true;
ImGui::NavMoveRequestCancel();
}
} else {
// Menu bar
if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it
{
want_close = true;
want_open = menu_is_open = false;
} else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others
{
want_open = true;
} else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open
{
want_open = true;
ImGui::NavMoveRequestCancel();
}
}
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
want_close = true;
if (want_close && ImGui::IsPopupOpen(id, ImGuiPopupFlags_None)) ImGui::ClosePopupToLevel(g.BeginPopupStack.Size, true);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) {
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
ImGui::OpenPopup(label);
return false;
}
menu_is_open |= want_open;
if (want_open) ImGui::OpenPopup(label);
if (menu_is_open) {
ImGui::SetNextWindowPos(popup_pos,
ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
menu_is_open = ImGui::BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
} else {
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
}
return menu_is_open;
}
void end_menu()
{
ImGui::EndMenu();
}
bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_size /* = ImVec2(0, 0)*/, ImU32 icon_color /* = 0*/, bool selected /* = false*/, bool enabled /* = true*/)
{
ImGuiWindow *window = ImGui::GetCurrentWindow();
if (window->SkipItems) return false;
ImGuiContext &g = *GImGui;
ImGuiStyle & style = g.Style;
ImVec2 pos = window->DC.CursorPos;
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
bool pressed;
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) {
// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
// Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
float w = label_size.x;
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
pressed = ImGui::Selectable(label, selected, flags, ImVec2(w, 0.0f));
ImGui::PopStyleVar();
window->DC.CursorPos.x += IM_FLOOR(
style.ItemSpacing.x *
(-1.0f +
0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
} else {
// Menu item inside a vertical menu
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
float shortcut_w = shortcut ? ImGui::CalcTextSize(shortcut, NULL).x : 0.0f;
float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = std::max(0.0f, ImGui::GetContentRegionAvail().x - min_w);
pressed = selectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
if (icon_size.x != 0 && icon_size.y != 0) {
float selectable_pos_y = pos.y + -0.5f * style.ItemSpacing.y;
float icon_pos_y = selectable_pos_y + (label_size.y + style.ItemSpacing.y - icon_size.y) / 2;
float icon_pos_x = pos.x + window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f;
ImVec2 icon_pos = ImVec2(icon_pos_x, icon_pos_y);
ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
}
if (shortcut_w > 0.0f) {
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
ImGui::RenderText(pos + ImVec2(window->DC.MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
ImGui::PopStyleColor();
}
if (selected) {
//ImGui::RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f),
// ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
}
}
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
return pressed;
}
// Scroll so that the hovered item is at the top of the window
static void scroll_y(int hover_id)
{
if (hover_id < 0)
return;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
float item_delta = 0.5 * item_size_y;
float item_top = item_size_y * hover_id;
float item_bottom = item_top + item_size_y;
float win_top = window->Scroll.y;
float win_bottom = window->Scroll.y + window->Size.y;
if (item_bottom + item_delta >= win_bottom)
ImGui::SetScrollY(win_top + item_size_y);
else if (item_top - item_delta <= win_top)
ImGui::SetScrollY(win_top - item_size_y);
}
// Use this function instead of ImGui::IsKeyPressed.
// ImGui::IsKeyPressed is related for *GImGui.IO.KeysDownDuration[user_key_index]
// And after first key pressing IsKeyPressed() return "true" always even if key wasn't pressed
static void process_key_down(ImGuiKey imgui_key, std::function<void()> f)
{
if (ImGui::IsKeyDown(ImGui::GetKeyIndex(imgui_key)))
{
f();
// set KeysDown to false to avoid redundant key down processing
ImGuiContext& g = *GImGui;
g.IO.KeysDown[ImGui::GetKeyIndex(imgui_key)] = false;
}
}
void ImGuiWrapper::search_list(const ImVec2& size_, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str,
Search::OptionViewParameters& view_params, int& selected, bool& edited, int& mouse_wheel, bool is_localized)
{
int& hovered_id = view_params.hovered_id;
// ImGui::ListBoxHeader("", size);
{
// rewrote part of function to add a TextInput instead of label Text
ImGuiContext& g = *GImGui;
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return ;
const ImGuiStyle& style = g.Style;
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
ImVec2 size = ImGui::CalcItemSize(size_, ImGui::CalcItemWidth(), ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
ImRect frame_bb(window->DC.CursorPos, ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y + size.y));
ImRect bb(frame_bb.Min, frame_bb.Max);
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
g.NextItemData.ClearFlags();
if (!ImGui::IsRectVisible(bb.Min, bb.Max))
{
ImGui::ItemSize(bb.GetSize(), style.FramePadding.y);
ImGui::ItemAdd(bb, 0, &frame_bb);
return ;
}
ImGui::BeginGroup();
const ImGuiID id = ImGui::GetID(search_str);
ImVec2 search_size = ImVec2(size.x, ImGui::GetTextLineHeightWithSpacing() + style.ItemSpacing.y);
if (!ImGui::IsAnyItemFocused() && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0))
ImGui::SetKeyboardFocusHere(0);
// The press on Esc key invokes editing of InputText (removes last changes)
// So we should save previous value...
std::string str = search_str;
ImGui::InputTextEx("", NULL, search_str, 40, search_size, ImGuiInputTextFlags_AutoSelectAll, NULL, NULL);
edited = ImGui::IsItemEdited();
if (edited)
hovered_id = 0;
process_key_down(ImGuiKey_Escape, [&selected, search_str, str]() {
// use 9999 to mark selection as a Esc key
selected = 9999;
// ... and when Esc key was pressed, than revert search_str value
strcpy(search_str, str.c_str());
});
ImGui::BeginChildFrame(id, frame_bb.GetSize());
}
int i = 0;
const char* item_text;
const char* tooltip;
int mouse_hovered = -1;
while (items_getter(i, &item_text, &tooltip))
{
selectable(item_text, i == hovered_id);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", /*item_text*/tooltip);
hovered_id = -1;
mouse_hovered = i;
}
if (ImGui::IsItemClicked())
selected = i;
i++;
}
// Process mouse wheel
if (mouse_hovered > 0)
process_mouse_wheel(mouse_wheel);
// process Up/DownArrows and Enter
process_key_down(ImGuiKey_UpArrow, [&hovered_id, mouse_hovered]() {
if (mouse_hovered > 0)
scroll_up();
else {
if (hovered_id > 0)
--hovered_id;
scroll_y(hovered_id);
}
});
process_key_down(ImGuiKey_DownArrow, [&hovered_id, mouse_hovered, i]() {
if (mouse_hovered > 0)
scroll_down();
else {
if (hovered_id < 0)
hovered_id = 0;
else if (hovered_id < i - 1)
++hovered_id;
scroll_y(hovered_id);
}
});
process_key_down(ImGuiKey_Enter, [&selected, hovered_id]() {
selected = hovered_id;
});
ImGui::ListBoxFooter();
auto check_box = [&edited, this](const wxString& label, bool& check) {
ImGui::SameLine();
bool ch = check;
checkbox(label, ch);
if (ImGui::IsItemClicked()) {
check = !check;
edited = true;
}
};
ImGui::AlignTextToFramePadding();
// add checkboxes for show/hide Categories and Groups
//text(_L("Use for search")+":");
//check_box(_L("Category"), view_params.category);
//if (is_localized)
// check_box(_L("Search in English"), view_params.english);
}
void ImGuiWrapper::bold_text(const std::string& str)
{
if (bold_font){
ImGui::PushFont(bold_font);
text(str);
ImGui::PopFont();
} else {
text(str);
}
}
bool ImGuiWrapper::push_font_by_name(std::string font_name)
{
auto sys_font = im_fonts_map.find(font_name);
if (sys_font != im_fonts_map.end()) {
ImFont* font = sys_font->second;
if (font && font->ContainerAtlas && font->Glyphs.Size > 4)
ImGui::PushFont(font);
else {
ImGui::PushFont(default_font);
}
return true;
}
return false;
}
bool ImGuiWrapper::pop_font_by_name(std::string font_name)
{
auto sys_font = im_fonts_map.find(font_name);
if (sys_font != im_fonts_map.end()) {
ImGui::PopFont();
return true;
}
return false;
}
void ImGuiWrapper::title(const std::string& str)
{
if (bold_font){
ImGui::PushFont(bold_font);
text(str);
ImGui::PopFont();
} else {
text(str);
}
ImGui::Separator();
}
void ImGuiWrapper::disabled_begin(bool disabled)
{
wxCHECK_RET(!m_disabled, "ImGUI: Unbalanced disabled_begin() call");
if (disabled) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
m_disabled = true;
}
}
void ImGuiWrapper::disabled_end()
{
if (m_disabled) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
m_disabled = false;
}
}
bool ImGuiWrapper::want_mouse() const
{
return ImGui::GetIO().WantCaptureMouse;
}
bool ImGuiWrapper::want_keyboard() const
{
return ImGui::GetIO().WantCaptureKeyboard;
}
bool ImGuiWrapper::want_text_input() const
{
return ImGui::GetIO().WantTextInput;
}
bool ImGuiWrapper::want_any_input() const
{
const auto io = ImGui::GetIO();
return io.WantCaptureMouse || io.WantCaptureKeyboard || io.WantTextInput;
}
#ifdef __APPLE__
static const ImWchar ranges_keyboard_shortcuts[] =
{
0x21E7, 0x21E7, // OSX Shift Key symbol
0x2318, 0x2318, // OSX Command Key symbol
0x2325, 0x2325, // OSX Option Key symbol
0,
};
#endif // __APPLE__
std::vector<unsigned char> ImGuiWrapper::load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height, unsigned *outwidth, unsigned *outheight)
{
std::vector<unsigned char> empty_vector;
NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f, { { "\"#808080\"", "\"#FFFFFF\"" } });
if (image == nullptr)
return empty_vector;
float svg_scale = target_height != 0 ?
(float)target_height / image->height : target_width != 0 ?
(float)target_width / image->width : 1;
int width = (int)(svg_scale * image->width + 0.5f);
int height = (int)(svg_scale * image->height + 0.5f);
int n_pixels = width * height;
if (n_pixels <= 0) {
::nsvgDelete(image);
return empty_vector;
}
NSVGrasterizer* rast = ::nsvgCreateRasterizer();
if (rast == nullptr) {
::nsvgDelete(image);
return empty_vector;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
::nsvgRasterize(rast, image, 0, 0, svg_scale, data.data(), width, height, width * 4);
::nsvgDeleteRasterizer(rast);
::nsvgDelete(image);
*outwidth = width;
*outheight = height;
return data;
}
//BBS
static bool m_is_dark_mode = false;
void ImGuiWrapper::on_change_color_mode(bool is_dark)
{
m_is_dark_mode = is_dark;
}
void ImGuiWrapper::push_toolbar_style(const float scale)
{
if (m_is_dark_mode) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 0.88f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGuiWrapper::COL_WINDOW_BG_DARK); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImGuiWrapper::COL_TITLE_BG); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImGuiWrapper::COL_TITLE_BG); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR_DARK); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(62 / 255.0f, 62 / 255.0f, 69 / 255.0f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(73 / 255.0f, 73 / 255.0f, 78 / 255.0f, 1.00f)); // 7
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(73 / 255.0f, 73 / 255.0f, 78 / 255.0f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(84 / 255.0f, 84 / 255.0f, 90 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(62 / 255.0f, 62 / 255.0f, 69 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f)); // 12
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 13
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f)); // 14
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f)); // 15
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f)); // 16
}
else {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(50 / 255.0f, 58 / 255.0f, 61 / 255.0f, 1.00f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGuiWrapper::COL_WINDOW_BG); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImGuiWrapper::COL_TITLE_BG); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImGuiWrapper::COL_TITLE_BG); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGuiWrapper::COL_HOVER); // 7
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(172 / 255.0f, 172 / 255.0f, 172 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));//13
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
}
}
void ImGuiWrapper::pop_toolbar_style()
{
// size in push toolbar style
ImGui::PopStyleColor(16);
ImGui::PopStyleVar(6);
}
void ImGuiWrapper::push_menu_style(const float scale)
{
if (m_is_dark_mode) {
ImGuiWrapper::push_toolbar_style(scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, 4.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
}
else {
ImGuiWrapper::push_toolbar_style(scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, 4.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_PopupBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
}
}
void ImGuiWrapper::pop_menu_style()
{
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGuiWrapper::pop_toolbar_style();
}
void ImGuiWrapper::push_common_window_style(const float scale) {
if (m_is_dark_mode) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowTitleAlign, ImVec2(0.05f, 0.50f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 0.88f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGuiWrapper::COL_WINDOW_BG_DARK); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(54 / 255.0f, 54 / 255.0f, 60 / 255.0f, 1.00f)); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImVec4(54 / 255.0f, 54 / 255.0f, 60 / 255.0f, 1.00f)); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR_DARK); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); // 7
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(84 / 255.0f, 84 / 255.0f, 90 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(62 / 255.0f, 62 / 255.0f, 69 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 12
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f)); // 13
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); // 14
}
else {
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 10.0f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowTitleAlign, ImVec2(0.05f, 0.50f) * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 3.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(38 / 255.0f, 46 / 255.0f, 48 / 255.0f, 1.00f)); // 1
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 2
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(245 / 255.0f, 245 / 255.0f, 245 / 255.0f, 1.00f)); // 3
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImVec4(245 / 255.0f, 245 / 255.0f, 245 / 255.0f, 1.00f)); // 4
ImGui::PushStyleColor(ImGuiCol_Separator, ImGuiWrapper::COL_SEPARATOR); // 5
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 6
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); // 7
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); // 8
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 9
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f)); // 12
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImGuiWrapper::COL_GREEN_LIGHT); // 13
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); // 14
}
}
void ImGuiWrapper::pop_common_window_style() {
ImGui::PopStyleColor(14);
ImGui::PopStyleVar(5);
}
void ImGuiWrapper::push_confirm_button_style() {
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f / 255.f, 174.f / 255.f, 66.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f / 255.f, 174.f / 255.f, 66.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(61.f / 255.f, 203.f / 255.f, 115.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(27.f / 255.f, 136.f / 255.f, 68.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.f, 1.f, 1.f, 0.88f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 0.88f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f / 255.f, 174.f / 255.f, 66.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f / 255.f, 174.f / 255.f, 66.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(61.f / 255.f, 203.f / 255.f, 115.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(27.f / 255.f, 136.f / 255.f, 68.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.f, 1.f, 1.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 1.f));
}
}
void ImGuiWrapper::pop_confirm_button_style() {
ImGui::PopStyleColor(6);
}
void ImGuiWrapper::push_cancel_button_style() {
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f, 0.f, 0.f, 0.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.f, 1.f, 1.f, 0.64f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(73 / 255.f, 73 / 255.f, 78 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(129 / 255.f, 129 / 255.f, 131 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.f, 1.f, 1.f, 0.64f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 0.64f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 1.f, 1.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(38 / 255.f, 46 / 255.f, 48 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(238.f / 255.f, 238.f / 255.f, 238.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(206.f / 255.f, 206.f / 255.f, 206.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.f, 0.f, 0.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(38.f / 255.0f, 46.f / 255.0f, 48.f / 255.0f, 1.00f));
}
}
void ImGuiWrapper::pop_cancel_button_style() {
ImGui::PopStyleColor(6);
}
void ImGuiWrapper::push_button_disable_style() {
if (m_is_dark_mode) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(54 / 255.f, 54 / 255.f, 60 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(54 / 255.f, 54 / 255.f, 60 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 0.4f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(206.f / 255.f, 206.f / 255.f, 206.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(206.f / 255.f, 206.f / 255.f, 206.f / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 1.f));
}
}
void ImGuiWrapper::pop_button_disable_style() {
ImGui::PopStyleColor(3);
}
void ImGuiWrapper::init_font(bool compress)
{
destroy_font();
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
// Create ranges of characters from m_glyph_ranges, possibly adding some OS specific special characters.
ImVector<ImWchar> ranges;
ImVector<ImWchar> basic_ranges;
ImFontAtlas::GlyphRangesBuilder builder;
builder.AddRanges(m_glyph_ranges);
#ifdef __APPLE__
if (m_font_cjk)
// Apple keyboard shortcuts are only contained in the CJK fonts.
builder.AddRanges(ranges_keyboard_shortcuts);
#endif
builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
io.Fonts->Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;
ImFontConfig cfg = ImFontConfig();
cfg.OversampleH = cfg.OversampleV = 1;
//FIXME replace with io.Fonts->AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, m_font_size, nullptr, ranges.Data);
//https://github.com/ocornut/imgui/issues/220
default_font = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/" + "HarmonyOS_Sans_SC_Regular.ttf").c_str(), m_font_size, &cfg, ImGui::GetIO().Fonts->GetGlyphRangesChineseFull());
if (default_font == nullptr) {
default_font = io.Fonts->AddFontDefault();
if (default_font == nullptr) {
throw Slic3r::RuntimeError("ImGui: Could not load deafult font");
}
}
bold_font = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/" + "HarmonyOS_Sans_SC_Bold.ttf").c_str(), m_font_size, &cfg, ranges.Data);
if (bold_font == nullptr) {
bold_font = io.Fonts->AddFontDefault();
if (bold_font == nullptr) { throw Slic3r::RuntimeError("ImGui: Could not load deafult font"); }
}
#ifdef __APPLE__
ImFontConfig config;
config.MergeMode = true;
if (! m_font_cjk) {
// Apple keyboard shortcuts are only contained in the CJK fonts.
[[maybe_unused]]ImFont *font_cjk = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/HarmonyOS_Sans_SC_Regular.ttf").c_str(), m_font_size, &config, ranges_keyboard_shortcuts);
assert(font_cjk != nullptr);
}
#endif
float font_scale = m_font_size/15;
int icon_sz = lround(16 * font_scale); // default size of icon is 16 px
int rect_id = io.Fonts->CustomRects.Size; // id of the rectangle added next
// add rectangles for the icons to the font atlas
for (auto& icon : font_icons)
io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz, icon_sz, 3.0 * font_scale + icon_sz);
for (auto& icon : font_icons_large)
io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz * 2, icon_sz * 2, 3.0 * font_scale + icon_sz * 2);
for (auto& icon : font_icons_extra_large)
io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz * 4, icon_sz * 4, 3.0 * font_scale + icon_sz * 4);
// Build texture atlas
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
BOOST_LOG_TRIVIAL(trace) << "Build default font texture done. width: " << width << ", height: " << height;
// Fill rectangles from the SVG-icons
for (auto icon : font_icons) {
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
assert(rect->Width == icon_sz);
assert(rect->Height == icon_sz);
unsigned outwidth, outheight;
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
const ImU32* pIn = (ImU32*)raw_data.data();
for (unsigned y = 0; y < outheight; y++) {
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
for (unsigned x = 0; x < outwidth; x++)
*pOut++ = *pIn++;
}
}
rect_id++;
}
icon_sz *= 2; // default size of large icon is 32 px
for (auto icon : font_icons_large) {
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
assert(rect->Width == icon_sz);
assert(rect->Height == icon_sz);
unsigned outwidth, outheight;
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
const ImU32* pIn = (ImU32*)raw_data.data();
for (unsigned y = 0; y < outheight; y++) {
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
for (unsigned x = 0; x < outwidth; x++)
*pOut++ = *pIn++;
}
}
rect_id++;
}
icon_sz *= 2; // default size of extra large icon is 64 px
for (auto icon : font_icons_extra_large) {
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
assert(rect->Width == icon_sz);
assert(rect->Height == icon_sz);
unsigned outwidth, outheight;
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
const ImU32* pIn = (ImU32*)raw_data.data();
for (unsigned y = 0; y < outheight; y++) {
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
for (unsigned x = 0; x < outwidth; x++)
*pOut++ = *pIn++;
}
}
rect_id++;
}
// Upload texture to graphics system
GLint last_texture;
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
glsafe(::glGenTextures(1, &m_font_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_font_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
if (compress && GLEW_EXT_texture_compression_s3tc)
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_texture;
// Restore state
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
}
void ImGuiWrapper::load_fonts_texture()
{
//if (m_font_another_texture == 0) {
// ImGuiIO& io = ImGui::GetIO();
// io.Fonts->Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;
// ImFontConfig cfg = ImFontConfig();
// cfg.OversampleH = cfg.OversampleV = 1;
// std::map<std::string, std::string> sys_fonts_map = get_occt_fonts_maps(); // map<font name, font path>
// im_fonts_map.clear(); // map<font name, ImFont*>
// BOOST_LOG_TRIVIAL(info) << "init_im_font start";
// for (auto sys_font : sys_fonts_map) {
// boost::filesystem::path font_path(sys_font.second);
// if (!boost::filesystem::exists(font_path)) {
// BOOST_LOG_TRIVIAL(trace) << "load font = " << sys_font.first << ", path = " << font_path << " is not exists";
// continue;
// }
// ImFont* im_font = io.Fonts->AddFontFromFileTTF(sys_font.second.c_str(), m_font_size, &cfg, ImGui::GetIO().Fonts->GetGlyphRangesBasic());
// if (im_font == nullptr) {
// BOOST_LOG_TRIVIAL(trace) << "load font = " << sys_font.first << " failed, path = " << font_path << " is not exists";
// continue;
// }
// im_fonts_map.insert({ sys_font.first, im_font });
// }
// BOOST_LOG_TRIVIAL(info) << "init_im_font end";
// unsigned char* pixels;
// int width, height;
// io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// BOOST_LOG_TRIVIAL(trace) << "Build system fonts texture done. width: " << width << ", height: " << height;
// if (m_fonts_names.size() == 0) {
// std::vector<std::string> to_delete_fonts;
// for (auto im_font : im_fonts_map) {
// if (im_font.second->Glyphs.Size < 4) { to_delete_fonts.push_back(im_font.first); }
// }
// for (auto to_delete_font : to_delete_fonts) {
// sys_fonts_map.erase(to_delete_font);
// im_fonts_map.erase(to_delete_font);
// }
// for (auto im_font : im_fonts_map) m_fonts_names.push_back(im_font.first);
// }
// GLint last_texture;
// glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
// glsafe(::glGenTextures(1, &(m_font_another_texture)));
// glsafe(::glBindTexture(GL_TEXTURE_2D, m_font_another_texture));
// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
// glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
// glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// // Store our identifier
// io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_another_texture;
// // Restore state
// glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
//}
}
void ImGuiWrapper::init_input()
{
ImGuiIO& io = ImGui::GetIO();
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
io.KeyMap[ImGuiKey_Tab] = WXK_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = WXK_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = WXK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = WXK_UP;
io.KeyMap[ImGuiKey_DownArrow] = WXK_DOWN;
io.KeyMap[ImGuiKey_PageUp] = WXK_PAGEUP;
io.KeyMap[ImGuiKey_PageDown] = WXK_PAGEDOWN;
io.KeyMap[ImGuiKey_Home] = WXK_HOME;
io.KeyMap[ImGuiKey_End] = WXK_END;
io.KeyMap[ImGuiKey_Insert] = WXK_INSERT;
io.KeyMap[ImGuiKey_Delete] = WXK_DELETE;
io.KeyMap[ImGuiKey_Backspace] = WXK_BACK;
io.KeyMap[ImGuiKey_Space] = WXK_SPACE;
io.KeyMap[ImGuiKey_Enter] = WXK_RETURN;
io.KeyMap[ImGuiKey_KeyPadEnter] = WXK_NUMPAD_ENTER;
io.KeyMap[ImGuiKey_Escape] = WXK_ESCAPE;
io.KeyMap[ImGuiKey_A] = 'A';
io.KeyMap[ImGuiKey_C] = 'C';
io.KeyMap[ImGuiKey_V] = 'V';
io.KeyMap[ImGuiKey_X] = 'X';
io.KeyMap[ImGuiKey_Y] = 'Y';
io.KeyMap[ImGuiKey_Z] = 'Z';
// Don't let imgui special-case Mac, wxWidgets already do that
io.ConfigMacOSXBehaviors = false;
// Setup clipboard interaction callbacks
io.SetClipboardTextFn = clipboard_set;
io.GetClipboardTextFn = clipboard_get;
io.ClipboardUserData = this;
}
void ImGuiWrapper::init_style()
{
ImGuiStyle &style = ImGui::GetStyle();
auto set_color = [&](ImGuiCol_ entity, ImVec4 color) {
style.Colors[entity] = color;
};
//BBS modify style
// Window
style.WindowRounding = 0.0f;
set_color(ImGuiCol_WindowBg, COL_WINDOW_BACKGROUND);
set_color(ImGuiCol_TitleBgActive, COL_WINDOW_BACKGROUND);
// Generics
set_color(ImGuiCol_FrameBg, COL_GREY_DARK);
set_color(ImGuiCol_FrameBgHovered, COL_GREY_LIGHT);
set_color(ImGuiCol_FrameBgActive, COL_GREY_LIGHT);
// Text selection
set_color(ImGuiCol_TextSelectedBg, COL_ORANGE_DARK);
// Buttons
set_color(ImGuiCol_Button, COL_BUTTON_BACKGROUND);
set_color(ImGuiCol_ButtonHovered, COL_HOVER);
set_color(ImGuiCol_ButtonActive, COL_ACTIVE);
// Checkbox
set_color(ImGuiCol_CheckMark, COL_BLUE_LIGHT);
// ComboBox items
set_color(ImGuiCol_Header, COL_ORANGE_DARK);
set_color(ImGuiCol_HeaderHovered, COL_BLUE_LIGHT);
set_color(ImGuiCol_HeaderActive, COL_BLUE_LIGHT);
// Slider
set_color(ImGuiCol_SliderGrab, COL_BLUE_LIGHT);
set_color(ImGuiCol_SliderGrabActive, COL_BLUE_LIGHT);
// Separator
set_color(ImGuiCol_Separator, COL_BLUE_LIGHT);
// Tabs
set_color(ImGuiCol_Tab, COL_ORANGE_DARK);
set_color(ImGuiCol_TabHovered, COL_BLUE_LIGHT);
set_color(ImGuiCol_TabActive, COL_BLUE_LIGHT);
set_color(ImGuiCol_TabUnfocused, COL_GREY_DARK);
set_color(ImGuiCol_TabUnfocusedActive, COL_GREY_LIGHT);
// Scrollbars
set_color(ImGuiCol_ScrollbarGrab, COL_ORANGE_DARK);
set_color(ImGuiCol_ScrollbarGrabHovered, COL_ORANGE_LIGHT);
set_color(ImGuiCol_ScrollbarGrabActive, COL_ORANGE_LIGHT);
}
void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
ImGuiIO& io = ImGui::GetIO();
int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width == 0 || fb_height == 0)
return;
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
// We are using the OpenGL fixed pipeline to make the example code simpler to read!
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill.
GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
GLint last_polygon_mode[2]; glsafe(::glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode));
GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport));
GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box));
glsafe(::glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glDisable(GL_COLOR_MATERIAL));
glsafe(::glEnable(GL_SCISSOR_TEST));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glEnableClientState(GL_COLOR_ARRAY));
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
GLint texture_env_mode = GL_MODULATE;
glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &texture_env_mode));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
glsafe(::glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f));
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// Render command lists
ImVec2 pos = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
glsafe(::glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))));
glsafe(::glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))));
glsafe(::glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))));
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
{
// User callback (registered via ImDrawList::AddCallback)
pcmd->UserCallback(cmd_list, pcmd);
}
else
{
ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y);
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
{
// Apply scissor/clipping rectangle
glsafe(::glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)));
// Bind texture, Draw
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer));
}
}
idx_buffer += pcmd->ElemCount;
}
}
// Restore modified state
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, texture_env_mode));
glsafe(::glDisableClientState(GL_COLOR_ARRAY));
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPopMatrix());
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPopMatrix());
glsafe(::glPopAttrib());
glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]));
glsafe(::glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]));
glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]));
}
bool ImGuiWrapper::display_initialized() const
{
const ImGuiIO& io = ImGui::GetIO();
return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
}
void ImGuiWrapper::destroy_font()
{
if (m_font_texture != 0) {
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexID = 0;
glsafe(::glDeleteTextures(1, &m_font_texture));
m_font_texture = 0;
}
}
void ImGuiWrapper::destroy_fonts_texture() {
//if (m_font_another_texture != 0) {
// if (m_new_frame_open) {
// render();
// }
// init_font(true);
// glsafe(::glDeleteTextures(1, &m_font_another_texture));
// m_font_another_texture = 0;
// if (!m_new_frame_open) {
// new_frame();
// }
//}
}
const char* ImGuiWrapper::clipboard_get(void* user_data)
{
ImGuiWrapper *self = reinterpret_cast<ImGuiWrapper*>(user_data);
const char* res = "";
if (wxTheClipboard->Open()) {
if (wxTheClipboard->IsSupported(wxDF_TEXT)) {
wxTextDataObject data;
wxTheClipboard->GetData(data);
if (data.GetTextLength() > 0) {
self->m_clipboard_text = into_u8(data.GetText());
res = self->m_clipboard_text.c_str();
}
}
wxTheClipboard->Close();
}
return res;
}
void ImGuiWrapper::clipboard_set(void* /* user_data */, const char* text)
{
if (wxTheClipboard->Open()) {
wxTheClipboard->SetData(new wxTextDataObject(wxString::FromUTF8(text))); // object owned by the clipboard
wxTheClipboard->Close();
}
}
bool IMTexture::load_from_svg_file(const std::string& filename, unsigned width, unsigned height, ImTextureID& texture_id)
{
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr) {
return false;
}
float scale = (float)width / std::max(image->width, image->height);
int n_pixels = width * height;
if (n_pixels <= 0) {
nsvgDelete(image);
return false;
}
NSVGrasterizer* rast = nsvgCreateRasterizer();
if (rast == nullptr) {
nsvgDelete(image);
return false;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), width, height, width * 4);
bool compress = false;
GLint last_texture;
unsigned m_image_texture{ 0 };
unsigned char* pixels = (unsigned char*)(&data[0]);
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
glsafe(::glGenTextures(1, &m_image_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_image_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
texture_id = (ImTextureID)(intptr_t)m_image_texture;
// Restore state
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
return true;
}
} // namespace GUI
} // namespace Slic3r