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			82 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ExtrusionEntityCollection.hpp"
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namespace Slic3r {
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ExtrusionEntityCollection*
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ExtrusionEntityCollection::clone() const
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{
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    ExtrusionEntityCollection* collection = new ExtrusionEntityCollection (*this);
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    for (ExtrusionEntitiesPtr::iterator it = collection->entities.begin(); it != collection->entities.end(); ++it) {
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        *it = (*it)->clone();
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    }
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    return collection;
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}
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void
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ExtrusionEntityCollection::reverse()
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{
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    for (ExtrusionEntitiesPtr::iterator it = this->entities.begin(); it != this->entities.end(); ++it) {
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        (*it)->reverse();
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    }
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    std::reverse(this->entities.begin(), this->entities.end());
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}
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Point*
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ExtrusionEntityCollection::first_point() const
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{
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    return this->entities.front()->first_point();
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}
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Point*
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ExtrusionEntityCollection::last_point() const
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{
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    return this->entities.back()->last_point();
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}
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ExtrusionEntityCollection*
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ExtrusionEntityCollection::chained_path(bool no_reverse) const
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{
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    if (this->entities.empty()) {
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        return new ExtrusionEntityCollection ();
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    }
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    return this->chained_path_from(this->entities.front()->first_point(), no_reverse);
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}
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ExtrusionEntityCollection*
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ExtrusionEntityCollection::chained_path_from(Point* start_near, bool no_reverse) const
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{
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    if (this->no_sort) return this->clone();
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    ExtrusionEntityCollection* retval = new ExtrusionEntityCollection;
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    ExtrusionEntitiesPtr my_paths;
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    for (ExtrusionEntitiesPtr::const_iterator it = this->entities.begin(); it != this->entities.end(); ++it) {
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        my_paths.push_back((*it)->clone());
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    }
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    Points endpoints;
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    for (ExtrusionEntitiesPtr::iterator it = my_paths.begin(); it != my_paths.end(); ++it) {
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        endpoints.push_back(*(*it)->first_point());
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        if (no_reverse) {
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            endpoints.push_back(*(*it)->first_point());
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        } else {
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            endpoints.push_back(*(*it)->last_point());
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        }
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    }
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    while (!my_paths.empty()) {
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        // find nearest point
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        int start_index = start_near->nearest_point_index(endpoints);
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        int path_index = start_index/2;
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        if (start_index % 2 && !no_reverse) {
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            my_paths.at(path_index)->reverse();
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        }
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        retval->entities.push_back(my_paths.at(path_index));
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        my_paths.erase(my_paths.begin() + path_index);
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        endpoints.erase(endpoints.begin() + 2*path_index, endpoints.begin() + 2*path_index + 2);
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        start_near = retval->entities.back()->last_point();
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    }
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    return retval;
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}
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}
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