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			34 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| //
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| // Copyright (C) 2016 Alec Jacobson, Daniele Panozzo, Olga Diamanti 
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| //
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| // This Source Code Form is subject to the terms of the Mozilla Public License
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H
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| #define IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H
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| #include "igl_inline.h"
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| 
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| #include <Eigen/Core>
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| 
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| namespace igl 
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| {
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|   // Given 2 vectors centered on origin calculate the rotation matrix from
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|   // first to the second
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|   //
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|   // Inputs:
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|   //   v0  3D column vector
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|   //   v1  3D column vector
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|   // Output:
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|   //   3 by 3 rotation matrix that takes v0 to v1
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|   //
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|   template <typename Scalar>
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|   IGL_INLINE Eigen::Matrix<Scalar, 3, 3> rotation_matrix_from_directions(
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|     const Eigen::Matrix<Scalar, 3, 1> v0,
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|     const Eigen::Matrix<Scalar, 3, 1> v1);
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #include "rotation_matrix_from_directions.cpp"
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| #endif
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| #endif
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