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			80 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_AMBIENT_OCCLUSION_H
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| #define IGL_AMBIENT_OCCLUSION_H
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| #include "igl_inline.h"
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| #include "AABB.h"
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| #include <Eigen/Core>
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| #include <functional>
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| namespace igl
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| {
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|   // Compute ambient occlusion per given point
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|   //
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|   // Inputs:
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|   //    shoot_ray  function handle that outputs hits of a given ray against a
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|   //      mesh (embedded in function handles as captured variable/data)
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|   //    P  #P by 3 list of origin points
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|   //    N  #P by 3 list of origin normals
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|   // Outputs:
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|   //    S  #P list of ambient occlusion values between 1 (fully occluded) and
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|   //      0 (not occluded)
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|   //
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|   template <
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|     typename DerivedP,
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|     typename DerivedN,
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|     typename DerivedS >
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|   IGL_INLINE void ambient_occlusion(
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|     const std::function<
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|       bool(
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|         const Eigen::Vector3f&,
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|         const Eigen::Vector3f&)
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|         > & shoot_ray,
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|     const Eigen::PlainObjectBase<DerivedP> & P,
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|     const Eigen::PlainObjectBase<DerivedN> & N,
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|     const int num_samples,
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|     Eigen::PlainObjectBase<DerivedS> & S);
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|   // Inputs:
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|   //   AABB  axis-aligned bounding box hierarchy around (V,F)
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|   template <
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|     typename DerivedV,
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|     int DIM,
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|     typename DerivedF,
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|     typename DerivedP,
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|     typename DerivedN,
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|     typename DerivedS >
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|   IGL_INLINE void ambient_occlusion(
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|     const igl::AABB<DerivedV,DIM> & aabb,
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|     const Eigen::PlainObjectBase<DerivedV> & V,
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|     const Eigen::PlainObjectBase<DerivedF> & F,
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|     const Eigen::PlainObjectBase<DerivedP> & P,
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|     const Eigen::PlainObjectBase<DerivedN> & N,
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|     const int num_samples,
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|     Eigen::PlainObjectBase<DerivedS> & S);
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|   // Inputs:
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|   //    V  #V by 3 list of mesh vertex positions
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|   //    F  #F by 3 list of mesh face indices into V
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|   template <
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|     typename DerivedV,
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|     typename DerivedF,
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|     typename DerivedP,
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|     typename DerivedN,
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|     typename DerivedS >
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|   IGL_INLINE void ambient_occlusion(
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|     const Eigen::PlainObjectBase<DerivedV> & V,
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|     const Eigen::PlainObjectBase<DerivedF> & F,
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|     const Eigen::PlainObjectBase<DerivedP> & P,
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|     const Eigen::PlainObjectBase<DerivedN> & N,
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|     const int num_samples,
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|     Eigen::PlainObjectBase<DerivedS> & S);
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| 
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| };
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "ambient_occlusion.cpp"
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| #endif
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| 
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| #endif
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