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			69 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLShader_hpp_
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| #define slic3r_GLShader_hpp_
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| 
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| #include <array>
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| #include <string>
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| 
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| #include "libslic3r/Point.hpp"
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| 
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| namespace Slic3r {
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| 
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| class GLShaderProgram
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| {
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| public:
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|     enum class EShaderType
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|     {
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|         Vertex,
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|         Fragment,
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|         Geometry,
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|         TessEvaluation,
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|         TessControl,
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|         Compute,
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|         Count
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|     };
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| 
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|     typedef std::array<std::string, static_cast<size_t>(EShaderType::Count)> ShaderFilenames;
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|     typedef std::array<std::string, static_cast<size_t>(EShaderType::Count)> ShaderSources;
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| 
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| private:
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|     std::string m_name;
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|     unsigned int m_id{ 0 };
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| 
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| public:
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|     ~GLShaderProgram();
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| 
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|     bool init_from_files(const std::string& name, const ShaderFilenames& filenames);
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|     bool init_from_texts(const std::string& name, const ShaderSources& sources);
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| 
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|     const std::string& get_name() const { return m_name; }
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|     unsigned int get_id() const { return m_id; }
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| 
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|     void start_using() const;
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|     void stop_using() const;
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| 
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|     bool set_uniform(const char* name, int value) const;
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|     bool set_uniform(const char* name, bool value) const;
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|     bool set_uniform(const char* name, float value) const;
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|     bool set_uniform(const char* name, double value) const;
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|     bool set_uniform(const char* name, const std::array<int, 2>& value) const;
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|     bool set_uniform(const char* name, const std::array<int, 3>& value) const;
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|     bool set_uniform(const char* name, const std::array<int, 4>& value) const;
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|     bool set_uniform(const char* name, const std::array<float, 2>& value) const;
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|     bool set_uniform(const char* name, const std::array<float, 3>& value) const;
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|     bool set_uniform(const char* name, const std::array<float, 4>& value) const;
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|     bool set_uniform(const char* name, const float* value, size_t size) const;
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|     bool set_uniform(const char* name, const Transform3f& value) const;
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|     bool set_uniform(const char* name, const Transform3d& value) const;
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|     bool set_uniform(const char* name, const Matrix3f& value) const;
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|     bool set_uniform(const char* name, const Vec3f& value) const;
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|     bool set_uniform(const char* name, const Vec3d& value) const;
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| 
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|     // returns -1 if not found
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|     int get_attrib_location(const char* name) const;
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|     // returns -1 if not found
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|     int get_uniform_location(const char* name) const;
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| };
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| 
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| } // namespace Slic3r
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| 
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| #endif /* slic3r_GLShader_hpp_ */
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