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			74 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #include "ray_sphere_intersect.h"
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| 
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| template <
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|   typename Derivedo,
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|   typename Derivedd,
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|   typename Derivedc, 
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|   typename r_type, 
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|   typename t_type>
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| IGL_INLINE int igl::ray_sphere_intersect(
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|   const Eigen::PlainObjectBase<Derivedo> & ao,
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|   const Eigen::PlainObjectBase<Derivedd> & d,
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|   const Eigen::PlainObjectBase<Derivedc> & ac,
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|   r_type r, 
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|   t_type & t0,
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|   t_type & t1)
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| {
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|   Eigen::Vector3d o = ao-ac;
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|   // http://wiki.cgsociety.org/index.php/Ray_Sphere_Intersection
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|   //Compute A, B and C coefficients
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|   double a = d.dot(d);
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|   double b = 2 * d.dot(o);
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|   double c = o.dot(o) - (r * r);
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| 
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|   //Find discriminant
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|   double disc = b * b - 4 * a * c;
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|     
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|   // if discriminant is negative there are no real roots, so return 
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|   // false as ray misses sphere
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|   if (disc < 0)
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|   {
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|     return 0;
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|   }
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| 
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|   // compute q as described above
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|   double distSqrt = sqrt(disc);
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|   double q;
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|   if (b < 0)
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|   {
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|     q = (-b - distSqrt)/2.0;
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|   } else
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|   {
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|     q = (-b + distSqrt)/2.0;
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|   }
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| 
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|   // compute t0 and t1
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|   t0 = q / a;
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|   double _t1 = c/q;
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|   if(_t1 == t0)
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|   {
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|     return 1;
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|   }
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|   t1 = _t1;
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|   // make sure t0 is smaller than t1
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|   if (t0 > t1)
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|   {
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|     // if t0 is bigger than t1 swap them around
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|     double temp = t0;
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|     t0 = t1;
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|     t1 = temp;
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|   }
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|   return 2;
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| }
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| 
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| #ifdef IGL_STATIC_LIBRARY
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| // Explicit template instantiation
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| template int igl::ray_sphere_intersect<Eigen::Matrix<double, 3, 1, 0, 3, 1>, Eigen::Matrix<double, 3, 1, 0, 3, 1>, Eigen::Matrix<double, 3, 1, 0, 3, 1>, double, double>(Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&, double, double&, double&);
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| #endif
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