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			39 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_IS_VERTEX_MANIFOLD_H
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| #define IGL_IS_VERTEX_MANIFOLD_H
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| #include "igl_inline.h"
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| 
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| #include <Eigen/Core>
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| 
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| namespace igl 
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| {
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|   // Check if a mesh is vertex-manifold. This only checks whether the faces
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|   // incident on each vertex form exactly one connected component. Vertices
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|   // incident on non-manifold edges are not consider non-manifold by this
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|   // function (see is_edge_manifold.h). Unreferenced verties are considered
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|   // non-manifold (zero components).
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|   //
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|   // Inputs:
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|   //   F  #F by 3 list of triangle indices
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|   // Outputs:
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|   //   B  #V list indicate whether each vertex is locally manifold.
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|   // Returns whether mesh is vertex manifold.
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|   //
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|   // See also: is_edge_manifold
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|   template <typename DerivedF,typename DerivedB>
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|   IGL_INLINE bool is_vertex_manifold(
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|     const Eigen::PlainObjectBase<DerivedF>& F,
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|     Eigen::PlainObjectBase<DerivedB>& B);
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "is_vertex_manifold.cpp"
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| #endif
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| 
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| #endif
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