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			39 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| //
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| // Copyright (C) 2016 Michael Rabinovich <michaelrabinovich27@gmail.com@gmail.com>
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| //
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| // This Source Code Form is subject to the terms of the Mozilla Public License
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_FLIPPED_TRIANGLES_H
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| #define IGL_FLIPPED_TRIANGLES_H
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| #include "igl_inline.h"
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| 
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| #include <Eigen/Dense>
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| namespace igl
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| {
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|   // Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv
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|   //
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|   // Inputs:
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|   //   V  #V by 2 list of mesh vertex positions
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|   //   F  #F by 3 list of mesh faces (must be triangles)
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|   // Outputs:
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|   //   X  #flipped list of containing the indices into F of the flipped triangles
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|   // Wrapper with return type
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|   template <typename DerivedV, typename DerivedF, typename DerivedX>
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|   IGL_INLINE void flipped_triangles(
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|     const Eigen::PlainObjectBase<DerivedV> & V,
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|     const Eigen::PlainObjectBase<DerivedF> & F,
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|     Eigen::PlainObjectBase<DerivedX> & X);
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|   template <typename Scalar, typename Index>
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|   IGL_INLINE Eigen::VectorXi flipped_triangles(
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|     const Eigen::PlainObjectBase<Scalar> & V,
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|     const Eigen::PlainObjectBase<Index> & F);
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| 
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "flipped_triangles.cpp"
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| #endif
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| 
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| #endif
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