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			6722 lines
		
	
	
	
		
			266 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			6722 lines
		
	
	
	
		
			266 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "libslic3r/libslic3r.h"
 | |
| #include "GLCanvas3D.hpp"
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| 
 | |
| #include <igl/unproject.h>
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| 
 | |
| #include "libslic3r/ClipperUtils.hpp"
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| #include "libslic3r/PrintConfig.hpp"
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| #include "libslic3r/GCode/ThumbnailData.hpp"
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| #include "libslic3r/Geometry.hpp"
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| #include "libslic3r/ExtrusionEntity.hpp"
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| #include "libslic3r/Layer.hpp"
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| #include "libslic3r/Utils.hpp"
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| #include "libslic3r/Technologies.hpp"
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| #include "libslic3r/Tesselate.hpp"
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| #include "libslic3r/PresetBundle.hpp"
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| #include "slic3r/GUI/3DScene.hpp"
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| #include "slic3r/GUI/BackgroundSlicingProcess.hpp"
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| #include "slic3r/GUI/GLShader.hpp"
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| #include "slic3r/GUI/GUI.hpp"
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| #include "slic3r/GUI/Tab.hpp"
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| #include "slic3r/GUI/GUI_Preview.hpp"
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| #include "slic3r/GUI/OpenGLManager.hpp"
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| #include "slic3r/GUI/3DBed.hpp"
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| #include "slic3r/GUI/Plater.hpp"
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| #include "slic3r/GUI/MainFrame.hpp"
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| 
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| #include "GUI_App.hpp"
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| #include "GUI_ObjectList.hpp"
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| #include "GUI_ObjectManipulation.hpp"
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| #include "Mouse3DController.hpp"
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| #include "I18N.hpp"
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| #include "NotificationManager.hpp"
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| #include "format.hpp"
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| 
 | |
| #if ENABLE_RETINA_GL
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| #include "slic3r/Utils/RetinaHelper.hpp"
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| #endif
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| 
 | |
| #include <GL/glew.h>
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| 
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| #include <wx/glcanvas.h>
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| #include <wx/bitmap.h>
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| #include <wx/dcmemory.h>
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| #include <wx/image.h>
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| #include <wx/settings.h>
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| #include <wx/tooltip.h>
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| #include <wx/debug.h>
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| #include <wx/fontutil.h>
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| 
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| // Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
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| #include "libslic3r/Print.hpp"
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| #include "libslic3r/SLAPrint.hpp"
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| 
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| #include "wxExtensions.hpp"
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| 
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| #include <tbb/parallel_for.h>
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| #include <tbb/spin_mutex.h>
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| 
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| #include <boost/log/trivial.hpp>
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| #include <boost/algorithm/string/predicate.hpp>
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| 
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| #include <iostream>
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| #include <float.h>
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| #include <algorithm>
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| #include <cmath>
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| #include "DoubleSlider.hpp"
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| 
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| #include <imgui/imgui_internal.h>
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| 
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| static constexpr const float TRACKBALLSIZE = 0.8f;
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| 
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| static constexpr const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
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| static constexpr const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
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| static constexpr const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
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| static constexpr const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
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| //static constexpr const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
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| 
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| // Number of floats
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| static constexpr const size_t MAX_VERTEX_BUFFER_SIZE     = 131072 * 6; // 3.15MB
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| // Reserve size in number of floats.
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| static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE = 131072 * 2; // 1.05MB
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| // Reserve size in number of floats, maximum sum of all preallocated buffers.
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| //static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX = 1024 * 1024 * 128 / 4; // 128MB
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| 
 | |
| namespace Slic3r {
 | |
| namespace GUI {
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| 
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| #ifdef __WXGTK3__
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| // wxGTK3 seems to simulate OSX behavior in regard to HiDPI scaling support.
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| RetinaHelper::RetinaHelper(wxWindow* window) : m_window(window), m_self(nullptr) {}
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| RetinaHelper::~RetinaHelper() {}
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| float RetinaHelper::get_scale_factor() { return float(m_window->GetContentScaleFactor()); }
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| #endif // __WXGTK3__
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| 
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| Size::Size()
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|     : m_width(0)
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|     , m_height(0)
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| {
 | |
| }
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| 
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| Size::Size(int width, int height, float scale_factor)
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|     : m_width(width)
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|     , m_height(height)
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|     , m_scale_factor(scale_factor)
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| {
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| }
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| 
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| int Size::get_width() const
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| {
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|     return m_width;
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| }
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| 
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| void Size::set_width(int width)
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| {
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|     m_width = width;
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| }
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| 
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| int Size::get_height() const
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| {
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|     return m_height;
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| }
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| 
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| void Size::set_height(int height)
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| {
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|     m_height = height;
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| }
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| 
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| int Size::get_scale_factor() const
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| {
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|     return m_scale_factor;
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| }
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| 
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| void Size::set_scale_factor(int scale_factor)
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| {
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|     m_scale_factor = scale_factor;
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| }
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| 
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| GLCanvas3D::LayersEditing::~LayersEditing()
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| {
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|     if (m_z_texture_id != 0) {
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|         glsafe(::glDeleteTextures(1, &m_z_texture_id));
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|         m_z_texture_id = 0;
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|     }
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|     delete m_slicing_parameters;
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| }
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| 
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| const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
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| 
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| void GLCanvas3D::LayersEditing::init()
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| {
 | |
|     glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
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|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
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|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
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|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
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|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));
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|     glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
 | |
| }
 | |
| 
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| void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
 | |
| {
 | |
|     m_config = config;
 | |
|     delete m_slicing_parameters;
 | |
|     m_slicing_parameters = nullptr;
 | |
|     m_layers_texture.valid = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
 | |
| {
 | |
|     const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
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|     // Maximum height of an object changes when the object gets rotated or scaled.
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|     // Changing maximum height of an object will invalidate the layer heigth editing profile.
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|     // m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently.
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|     const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast<float>(model_object_new->bounding_box().max.z());
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|     if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
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|         (model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
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|         m_layer_height_profile.clear();
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|         m_layer_height_profile_modified = false;
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|         delete m_slicing_parameters;
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|         m_slicing_parameters   = nullptr;
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|         m_layers_texture.valid = false;
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|         this->last_object_id   = object_id;
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|         m_model_object         = model_object_new;
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|         m_object_max_z         = new_max_z;
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|     }
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| }
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| 
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| bool GLCanvas3D::LayersEditing::is_allowed() const
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| {
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|     return wxGetApp().get_shader("variable_layer_height") != nullptr && m_z_texture_id > 0;
 | |
| }
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| 
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| bool GLCanvas3D::LayersEditing::is_enabled() const
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| {
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|     return m_enabled;
 | |
| }
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| 
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| void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
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| {
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|     m_enabled = is_allowed() && enabled;
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| }
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| 
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| float GLCanvas3D::LayersEditing::s_overlay_window_width;
 | |
| 
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| void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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| {
 | |
|     if (!m_enabled)
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|         return;
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| 
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|     const Size& cnv_size = canvas.get_canvas_size();
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| 
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|     ImGuiWrapper& imgui = *wxGetApp().imgui();
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|     imgui.set_next_window_pos(static_cast<float>(cnv_size.get_width()) - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, 
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|         static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 1.0f, 1.0f);
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| 
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|     imgui.begin(_L("Variable layer height"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
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| 
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|     imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Left mouse button:"));
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|     ImGui::SameLine();
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|     imgui.text(_L("Add detail"));
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| 
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|     imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Right mouse button:"));
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|     ImGui::SameLine();
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|     imgui.text(_L("Remove detail"));
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| 
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|     imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Shift + Left mouse button:"));
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|     ImGui::SameLine();
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|     imgui.text(_L("Reset to base"));
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| 
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|     imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Shift + Right mouse button:"));
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|     ImGui::SameLine();
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|     imgui.text(_L("Smoothing"));
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| 
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|     imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mouse wheel:"));
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|     ImGui::SameLine();
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|     imgui.text(_L("Increase/decrease edit area"));
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|     
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|     ImGui::Separator();
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|     if (imgui.button(_L("Adaptive")))
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|         wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality));
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| 
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|     ImGui::SameLine();
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|     float text_align = ImGui::GetCursorPosX();
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|     ImGui::AlignTextToFramePadding();
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|     imgui.text(_L("Quality / Speed"));
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|     if (ImGui::IsItemHovered()) {
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|         ImGui::BeginTooltip();
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|         ImGui::TextUnformatted(_L("Higher print quality versus higher print speed.").ToUTF8());
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|         ImGui::EndTooltip();
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|     }
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| 
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|     ImGui::SameLine();
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|     float widget_align = ImGui::GetCursorPosX();
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|     ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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|     m_adaptive_quality = std::clamp(m_adaptive_quality, 0.0f, 1.f);
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|     imgui.slider_float("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
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| 
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|     ImGui::Separator();
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|     if (imgui.button(_L("Smooth")))
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|         wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
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| 
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|     ImGui::SameLine();
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|     ImGui::SetCursorPosX(text_align);
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|     ImGui::AlignTextToFramePadding();
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|     imgui.text(_L("Radius"));
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|     ImGui::SameLine();
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|     ImGui::SetCursorPosX(widget_align);
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|     ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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|     int radius = (int)m_smooth_params.radius;
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|     if (ImGui::SliderInt("##1", &radius, 1, 10))
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|         m_smooth_params.radius = (unsigned int)radius;
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| 
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|     ImGui::SetCursorPosX(text_align);
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|     ImGui::AlignTextToFramePadding();
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|     imgui.text(_L("Keep min"));
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|     ImGui::SameLine();
 | |
|     if (ImGui::GetCursorPosX() < widget_align)  // because of line lenght after localization
 | |
|         ImGui::SetCursorPosX(widget_align);
 | |
| 
 | |
|     ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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|     imgui.checkbox("##2", m_smooth_params.keep_min);
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| 
 | |
|     ImGui::Separator();
 | |
|     if (imgui.button(_L("Reset")))
 | |
|         wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
 | |
| 
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|     GLCanvas3D::LayersEditing::s_overlay_window_width = ImGui::GetWindowSize().x /*+ (float)m_layers_texture.width/4*/;
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|     imgui.end();
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| 
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|     const Rect& bar_rect = get_bar_rect_viewport(canvas);
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|     render_active_object_annotations(canvas, bar_rect);
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|     render_profile(bar_rect);
 | |
| }
 | |
| 
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| float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Vec2d mouse_pos = canvas.get_local_mouse_position();
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     float x = (float)mouse_pos(0);
 | |
|     float y = (float)mouse_pos(1);
 | |
|     float t = rect.get_top();
 | |
|     float b = rect.get_bottom();
 | |
| 
 | |
|     return (rect.get_left() <= x && x <= rect.get_right() && t <= y && y <= b) ?
 | |
|         // Inside the bar.
 | |
|         (b - y - 1.0f) / (b - t - 1.0f) :
 | |
|         // Outside the bar.
 | |
|         -1000.0f;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     return rect.get_left() <= x && x <= rect.get_right() && rect.get_top() <= y && y <= rect.get_bottom();
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
|     return { w - thickness_bar_width(canvas), 0.0f, w, h };
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
|     float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
 | |
|     return { (half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom };
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_initialized() const
 | |
| {
 | |
|     return wxGetApp().get_shader("variable_layer_height") != nullptr;
 | |
| }
 | |
| 
 | |
| std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     std::string ret;
 | |
|     if (m_enabled && m_layer_height_profile.size() >= 4) {
 | |
|         float z = get_cursor_z_relative(canvas);
 | |
|         if (z != -1000.0f) {
 | |
|             z *= m_object_max_z;
 | |
| 
 | |
|             float h = 0.0f;
 | |
|             for (size_t i = m_layer_height_profile.size() - 2; i >= 2; i -= 2) {
 | |
|                 const float zi = static_cast<float>(m_layer_height_profile[i]);
 | |
|                 const float zi_1 = static_cast<float>(m_layer_height_profile[i - 2]);
 | |
|                 if (zi_1 <= z && z <= zi) {
 | |
|                     float dz = zi - zi_1;
 | |
|                     h = (dz != 0.0f) ? static_cast<float>(lerp(m_layer_height_profile[i - 1], m_layer_height_profile[i + 1], (z - zi_1) / dz)) :
 | |
|                         static_cast<float>(m_layer_height_profile[i + 1]);
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if (h > 0.0f)
 | |
|                 ret = std::to_string(h);
 | |
|         }
 | |
|     }
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
 | |
| {
 | |
|     GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height");
 | |
|     if (shader == nullptr)
 | |
|         return;
 | |
| 
 | |
|     shader->start_using();
 | |
| 
 | |
|     shader->set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
 | |
|     shader->set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
 | |
|     shader->set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
 | |
|     shader->set_uniform("z_cursor_band_width", band_width);
 | |
|     shader->set_uniform("object_max_z", m_object_max_z);
 | |
| 
 | |
|     glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
 | |
| 
 | |
|     // Render the color bar
 | |
|     const float l = bar_rect.get_left();
 | |
|     const float r = bar_rect.get_right();
 | |
|     const float t = bar_rect.get_top();
 | |
|     const float b = bar_rect.get_bottom();
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     ::glNormal3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(l, b);
 | |
|     ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(r, b);
 | |
|     ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(r, t);
 | |
|     ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(l, t);
 | |
|     glsafe(::glEnd());
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
 | |
| 
 | |
|     shader->stop_using();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
 | |
| {
 | |
|     //FIXME show some kind of legend.
 | |
| 
 | |
|     if (!m_slicing_parameters)
 | |
|         return;
 | |
| 
 | |
|     // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
 | |
|     float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
 | |
|     float scale_y = bar_rect.get_height() / m_object_max_z;
 | |
|     float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
 | |
| 
 | |
|     // Baseline
 | |
|     glsafe(::glColor3f(0.0f, 0.0f, 0.0f));
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     ::glVertex2f(x, bar_rect.get_bottom());
 | |
|     ::glVertex2f(x, bar_rect.get_top());
 | |
|     glsafe(::glEnd());
 | |
| 
 | |
|     // Curve
 | |
|     glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
 | |
|         ::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
 | |
|     glsafe(::glEnd());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes)
 | |
| {
 | |
|     assert(this->is_allowed());
 | |
|     assert(this->last_object_id != -1);
 | |
|     GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height");
 | |
|     if (shader == nullptr)
 | |
|         return;
 | |
| 
 | |
|     GLShaderProgram* current_shader = wxGetApp().get_current_shader();
 | |
|     if (shader->get_id() != current_shader->get_id())
 | |
|         // The layer editing shader is not yet active. Activate it.
 | |
|         shader->start_using();
 | |
|     else
 | |
|         // The layer editing shader was already active.
 | |
|         current_shader = nullptr;
 | |
| 
 | |
|     generate_layer_height_texture();
 | |
| 
 | |
|     // Uniforms were resolved, go ahead using the layer editing shader.
 | |
|     shader->set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * float(m_object_max_z)));
 | |
|     shader->set_uniform("z_texture_row_to_normalized", 1.0f / float(m_layers_texture.height));
 | |
|     shader->set_uniform("z_cursor", float(m_object_max_z) * float(this->get_cursor_z_relative(canvas)));
 | |
|     shader->set_uniform("z_cursor_band_width", float(this->band_width));
 | |
| 
 | |
|     // Initialize the layer height texture mapping.
 | |
|     GLsizei w = (GLsizei)m_layers_texture.width;
 | |
|     GLsizei h = (GLsizei)m_layers_texture.height;
 | |
|     GLsizei half_w = w / 2;
 | |
|     GLsizei half_h = h / 2;
 | |
|     glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
 | |
|     glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
 | |
|     glsafe(::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
 | |
|     glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data()));
 | |
|     glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4));
 | |
|     for (const GLVolume* glvolume : volumes.volumes) {
 | |
|         // Render the object using the layer editing shader and texture.
 | |
|         if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
 | |
|             continue;
 | |
| 
 | |
|         shader->set_uniform("volume_world_matrix", glvolume->world_matrix());
 | |
|         shader->set_uniform("object_max_z", GLfloat(0));
 | |
|         glvolume->render();
 | |
|     }
 | |
|     // Revert back to the previous shader.
 | |
|     glBindTexture(GL_TEXTURE_2D, 0);
 | |
|     if (current_shader != nullptr)
 | |
|         current_shader->start_using();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
 | |
| {
 | |
| 	this->update_slicing_parameters();
 | |
| 	PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
 | |
| 	Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
 | |
| 	m_layer_height_profile_modified = true;
 | |
|     m_layers_texture.valid = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
 | |
| {
 | |
|     const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
 | |
|     m_layer_height_profile.clear();
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
|     wxGetApp().obj_list()->update_info_items(last_object_id);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor)
 | |
| {
 | |
|     this->update_slicing_parameters();
 | |
|     m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor);
 | |
|     const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
|     wxGetApp().obj_list()->update_info_items(last_object_id);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
 | |
| {
 | |
|     this->update_slicing_parameters();
 | |
|     m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
 | |
|     const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
|     wxGetApp().obj_list()->update_info_items(last_object_id);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::generate_layer_height_texture()
 | |
| {
 | |
| 	this->update_slicing_parameters();
 | |
| 	// Always try to update the layer height profile.
 | |
|     bool update = ! m_layers_texture.valid;
 | |
|     if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
 | |
|         // Initialized to the default value.
 | |
|         m_layer_height_profile_modified = false;
 | |
|         update = true;
 | |
|     }
 | |
|     // Update if the layer height profile was changed, or when the texture is not valid.
 | |
|     if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
 | |
|         // Texture is valid, don't update.
 | |
|         return; 
 | |
| 
 | |
|     if (m_layers_texture.data.empty()) {
 | |
|         m_layers_texture.width  = 1024;
 | |
|         m_layers_texture.height = 1024;
 | |
|         m_layers_texture.levels = 2;
 | |
|         m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
 | |
|     }
 | |
| 
 | |
|     bool level_of_detail_2nd_level = true;
 | |
|     m_layers_texture.cells = Slic3r::generate_layer_height_texture(
 | |
|         *m_slicing_parameters, 
 | |
|         Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile), 
 | |
| 		m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
 | |
| 	m_layers_texture.valid = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
 | |
| {
 | |
|     if (last_object_id >= 0) {
 | |
|         if (m_layer_height_profile_modified) {
 | |
|             wxGetApp().plater()->take_snapshot(_L("Variable layer height - Manual edit"));
 | |
|             const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
 | |
| 			canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
|             wxGetApp().obj_list()->update_info_items(last_object_id);
 | |
|         }
 | |
|     }
 | |
|     m_layer_height_profile_modified = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::update_slicing_parameters()
 | |
| {
 | |
| 	if (m_slicing_parameters == nullptr) {
 | |
| 		m_slicing_parameters = new SlicingParameters();
 | |
|         *m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
 | |
|     }
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
 | |
| {
 | |
|     return
 | |
| #if ENABLE_RETINA_GL
 | |
|         canvas.get_canvas_size().get_scale_factor()
 | |
| #else
 | |
|         canvas.get_wxglcanvas()->GetContentScaleFactor()
 | |
| #endif
 | |
|          * THICKNESS_BAR_WIDTH;
 | |
| }
 | |
| 
 | |
| 
 | |
| const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
 | |
| const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
 | |
| 
 | |
| GLCanvas3D::Mouse::Drag::Drag()
 | |
|     : start_position_2D(Invalid_2D_Point)
 | |
|     , start_position_3D(Invalid_3D_Point)
 | |
|     , move_volume_idx(-1)
 | |
|     , move_requires_threshold(false)
 | |
|     , move_start_threshold_position_2D(Invalid_2D_Point)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Mouse::Mouse()
 | |
|     : dragging(false)
 | |
|     , position(DBL_MAX, DBL_MAX)
 | |
|     , scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
 | |
|     , ignore_left_up(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_instances) const
 | |
| {
 | |
|     if (!m_enabled || !is_shown())
 | |
|         return;
 | |
| 
 | |
|     const Camera& camera = wxGetApp().plater()->get_camera();
 | |
|     const Model* model = m_canvas.get_model();
 | |
|     if (model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     Transform3d world_to_eye = camera.get_view_matrix();
 | |
|     Transform3d world_to_screen = camera.get_projection_matrix() * world_to_eye;
 | |
|     const std::array<int, 4>& viewport = camera.get_viewport();
 | |
| 
 | |
|     struct Owner
 | |
|     {
 | |
|         int obj_idx;
 | |
|         int inst_idx;
 | |
|         size_t model_instance_id;
 | |
|         BoundingBoxf3 world_box;
 | |
|         double eye_center_z;
 | |
|         std::string title;
 | |
|         std::string label;
 | |
|         std::string print_order;
 | |
|         bool selected;
 | |
|     };
 | |
| 
 | |
|     // collect owners world bounding boxes and data from volumes
 | |
|     std::vector<Owner> owners;
 | |
|     const GLVolumeCollection& volumes = m_canvas.get_volumes();
 | |
|     for (const GLVolume* volume : volumes.volumes) {
 | |
|         int obj_idx = volume->object_idx();
 | |
|         if (0 <= obj_idx && obj_idx < (int)model->objects.size()) {
 | |
|             int inst_idx = volume->instance_idx();
 | |
|             std::vector<Owner>::iterator it = std::find_if(owners.begin(), owners.end(), [obj_idx, inst_idx](const Owner& owner) {
 | |
|                 return (owner.obj_idx == obj_idx) && (owner.inst_idx == inst_idx);
 | |
|                 });
 | |
|             if (it != owners.end()) {
 | |
|                 it->world_box.merge(volume->transformed_bounding_box());
 | |
|                 it->selected &= volume->selected;
 | |
|             } else {
 | |
|                 const ModelObject* model_object = model->objects[obj_idx];
 | |
|                 Owner owner;
 | |
|                 owner.obj_idx = obj_idx;
 | |
|                 owner.inst_idx = inst_idx;
 | |
|                 owner.model_instance_id = model_object->instances[inst_idx]->id().id;
 | |
|                 owner.world_box = volume->transformed_bounding_box();
 | |
|                 owner.title = "object" + std::to_string(obj_idx) + "_inst##" + std::to_string(inst_idx);
 | |
|                 owner.label = model_object->name;
 | |
|                 if (model_object->instances.size() > 1)
 | |
|                     owner.label += " (" + std::to_string(inst_idx + 1) + ")";
 | |
|                 owner.selected = volume->selected;
 | |
|                 owners.emplace_back(owner);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // updates print order strings
 | |
|     if (sorted_instances.size() > 1) {
 | |
|         for (size_t i = 0; i < sorted_instances.size(); ++i) {
 | |
|             size_t id = sorted_instances[i]->id().id;
 | |
|             std::vector<Owner>::iterator it = std::find_if(owners.begin(), owners.end(), [id](const Owner& owner) {
 | |
|                 return owner.model_instance_id == id;
 | |
|                 });
 | |
|             if (it != owners.end())
 | |
|                 it->print_order = std::string((_(L("Seq."))).ToUTF8()) + "#: " + std::to_string(i + 1);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // calculate eye bounding boxes center zs
 | |
|     for (Owner& owner : owners) {
 | |
|         owner.eye_center_z = (world_to_eye * owner.world_box.center())(2);
 | |
|     }
 | |
| 
 | |
|     // sort owners by center eye zs and selection
 | |
|     std::sort(owners.begin(), owners.end(), [](const Owner& owner1, const Owner& owner2) {
 | |
|         if (!owner1.selected && owner2.selected)
 | |
|             return true;
 | |
|         else if (owner1.selected && !owner2.selected)
 | |
|             return false;
 | |
|         else
 | |
|             return (owner1.eye_center_z < owner2.eye_center_z);
 | |
|         });
 | |
| 
 | |
|     ImGuiWrapper& imgui = *wxGetApp().imgui();
 | |
| 
 | |
|     // render info windows
 | |
|     for (const Owner& owner : owners) {
 | |
|         Vec3d screen_box_center = world_to_screen * owner.world_box.center();
 | |
|         float x = 0.0f;
 | |
|         float y = 0.0f;
 | |
|         if (camera.get_type() == Camera::EType::Perspective) {
 | |
|             x = (0.5f + 0.001f * 0.5f * (float)screen_box_center(0)) * viewport[2];
 | |
|             y = (0.5f - 0.001f * 0.5f * (float)screen_box_center(1)) * viewport[3];
 | |
|         } else {
 | |
|             x = (0.5f + 0.5f * (float)screen_box_center(0)) * viewport[2];
 | |
|             y = (0.5f - 0.5f * (float)screen_box_center(1)) * viewport[3];
 | |
|         }
 | |
| 
 | |
|         if (x < 0.0f || viewport[2] < x || y < 0.0f || viewport[3] < y)
 | |
|             continue;
 | |
| 
 | |
|         ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, owner.selected ? 3.0f : 1.5f);
 | |
|         ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
 | |
|         ImGui::PushStyleColor(ImGuiCol_Border, owner.selected ? ImVec4(0.757f, 0.404f, 0.216f, 1.0f) : ImVec4(0.75f, 0.75f, 0.75f, 1.0f));
 | |
|         imgui.set_next_window_pos(x, y, ImGuiCond_Always, 0.5f, 0.5f);
 | |
|         imgui.begin(owner.title, ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove);
 | |
|         ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
 | |
|         float win_w = ImGui::GetWindowWidth();
 | |
|         float label_len = imgui.calc_text_size(owner.label).x;
 | |
|         ImGui::SetCursorPosX(0.5f * (win_w - label_len));
 | |
|         ImGui::AlignTextToFramePadding();
 | |
|         imgui.text(owner.label);
 | |
| 
 | |
|         if (!owner.print_order.empty()) {
 | |
|             ImGui::Separator();
 | |
|             float po_len = imgui.calc_text_size(owner.print_order).x;
 | |
|             ImGui::SetCursorPosX(0.5f * (win_w - po_len));
 | |
|             ImGui::AlignTextToFramePadding();
 | |
|             imgui.text(owner.print_order);
 | |
|         }
 | |
| 
 | |
|         // force re-render while the windows gets to its final size (it takes several frames)
 | |
|         if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
 | |
|             m_canvas.request_extra_frame();
 | |
| 
 | |
|         imgui.end();
 | |
|         ImGui::PopStyleColor();
 | |
|         ImGui::PopStyleVar(2);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Tooltip::set_text(const std::string& text)
 | |
| {
 | |
|     // If the mouse is inside an ImGUI dialog, then the tooltip is suppressed.
 | |
| 	const std::string &new_text = m_in_imgui ? std::string() : text;
 | |
|     if (m_text != new_text) {
 | |
|         if (m_text.empty())
 | |
|             m_start_time = std::chrono::steady_clock::now();
 | |
| 
 | |
|         m_text = new_text;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas) const
 | |
| {
 | |
|     static ImVec2 size(0.0f, 0.0f);
 | |
| 
 | |
|     auto validate_position = [](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) {
 | |
|         Size cnv_size = canvas.get_canvas_size();
 | |
|         float x = std::clamp((float)position(0), 0.0f, (float)cnv_size.get_width() - wnd_size.x);
 | |
|         float y = std::clamp((float)position(1) + 16, 0.0f, (float)cnv_size.get_height() - wnd_size.y);
 | |
|         return Vec2f(x, y);
 | |
|     };
 | |
| 
 | |
|     if (m_text.empty())
 | |
|         return;
 | |
| 
 | |
|     // draw the tooltip as hidden until the delay is expired
 | |
|     // use a value of alpha slightly different from 0.0f because newer imgui does not calculate properly the window size if alpha == 0.0f
 | |
|     float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f;
 | |
| 
 | |
|     Vec2f position = validate_position(mouse_position, canvas, size);
 | |
| 
 | |
|     ImGuiWrapper& imgui = *wxGetApp().imgui();
 | |
|     ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
 | |
|     ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
 | |
|     imgui.set_next_window_pos(position(0), position(1), ImGuiCond_Always, 0.0f, 0.0f);
 | |
| 
 | |
|     imgui.begin(wxString("canvas_tooltip"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing);
 | |
|     ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
 | |
|     ImGui::TextUnformatted(m_text.c_str());
 | |
| 
 | |
|     // force re-render while the windows gets to its final size (it may take several frames) or while hidden
 | |
|     if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
 | |
|         canvas.request_extra_frame();
 | |
| 
 | |
|     size = ImGui::GetWindowSize();
 | |
| 
 | |
|     imgui.end();
 | |
|     ImGui::PopStyleVar(2);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons)
 | |
| {
 | |
|     m_perimeter.reset();
 | |
|     m_fill.reset();
 | |
|     if (polygons.empty())
 | |
|         return;
 | |
| 
 | |
|     size_t triangles_count = 0;
 | |
|     for (const Polygon& poly : polygons) {
 | |
|         triangles_count += poly.points.size() - 2;
 | |
|     }
 | |
|     const size_t vertices_count = 3 * triangles_count;
 | |
| 
 | |
|     if (m_render_fill) {
 | |
|         GLModel::InitializationData fill_data;
 | |
|         GLModel::InitializationData::Entity entity;
 | |
|         entity.type = GLModel::PrimitiveType::Triangles;
 | |
|         entity.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
 | |
|         entity.positions.reserve(vertices_count);
 | |
|         entity.normals.reserve(vertices_count);
 | |
|         entity.indices.reserve(vertices_count);
 | |
| 
 | |
|         const ExPolygons polygons_union = union_ex(polygons);
 | |
|         for (const ExPolygon& poly : polygons_union) {
 | |
|             const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
 | |
|             for (const Vec3d& v : triangulation) {
 | |
|                 entity.positions.emplace_back(v.cast<float>() + Vec3f(0.0f, 0.0f, 0.0125f)); // add a small positive z to avoid z-fighting
 | |
|                 entity.normals.emplace_back(Vec3f::UnitZ());
 | |
|                 const size_t positions_count = entity.positions.size();
 | |
|                 if (positions_count % 3 == 0) {
 | |
|                     entity.indices.emplace_back(positions_count - 3);
 | |
|                     entity.indices.emplace_back(positions_count - 2);
 | |
|                     entity.indices.emplace_back(positions_count - 1);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         fill_data.entities.emplace_back(entity);
 | |
|         m_fill.init_from(fill_data);
 | |
|     }
 | |
| 
 | |
|     GLModel::InitializationData perimeter_data;
 | |
|     for (const Polygon& poly : polygons) {
 | |
|         GLModel::InitializationData::Entity ent;
 | |
|         ent.type = GLModel::PrimitiveType::LineLoop;
 | |
|         ent.positions.reserve(poly.points.size());
 | |
|         ent.indices.reserve(poly.points.size());
 | |
|         unsigned int id_count = 0;
 | |
|         for (const Point& p : poly.points) {
 | |
|             ent.positions.emplace_back(unscale<float>(p.x()), unscale<float>(p.y()), 0.025f); // add a small positive z to avoid z-fighting
 | |
|             ent.normals.emplace_back(Vec3f::UnitZ());
 | |
|             ent.indices.emplace_back(id_count++);
 | |
|         }
 | |
| 
 | |
|         perimeter_data.entities.emplace_back(ent);
 | |
|     }
 | |
| 
 | |
|     m_perimeter.init_from(perimeter_data);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::SequentialPrintClearance::render()
 | |
| {
 | |
|     std::array<float, 4> FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
 | |
|     std::array<float, 4> NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
 | |
| 
 | |
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
 | |
|     if (shader == nullptr)
 | |
|         return;
 | |
| 
 | |
|     shader->start_using();
 | |
| 
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
|     glsafe(::glDisable(GL_CULL_FACE));
 | |
|     glsafe(::glEnable(GL_BLEND));
 | |
|     glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
 | |
| 
 | |
|     m_perimeter.set_color(-1, m_render_fill ? FILL_COLOR : NO_FILL_COLOR);
 | |
|     m_perimeter.render();
 | |
|     m_fill.render();
 | |
| 
 | |
|     glsafe(::glDisable(GL_BLEND));
 | |
|     glsafe(::glEnable(GL_CULL_FACE));
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     shader->stop_using();
 | |
| }
 | |
| 
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_SLIDERS, wxKeyEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_JUMP_TO, wxKeyEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_COLLAPSE_SIDEBAR, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RENDER_TIMER, wxTimerEvent/*RenderTimerEvent*/);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, wxTimerEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, wxTimerEvent);
 | |
| 
 | |
| const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
 | |
| 
 | |
| void GLCanvas3D::load_arrange_settings()
 | |
| {
 | |
|     std::string dist_fff_str =
 | |
|         wxGetApp().app_config->get("arrange", "min_object_distance_fff");
 | |
| 
 | |
|     std::string dist_fff_seq_print_str =
 | |
|         wxGetApp().app_config->get("arrange", "min_object_distance_fff_seq_print");
 | |
| 
 | |
|     std::string dist_sla_str =
 | |
|         wxGetApp().app_config->get("arrange", "min_object_distance_sla");
 | |
| 
 | |
|     std::string en_rot_fff_str =
 | |
|         wxGetApp().app_config->get("arrange", "enable_rotation_fff");
 | |
| 
 | |
|     std::string en_rot_fff_seqp_str =
 | |
|         wxGetApp().app_config->get("arrange", "enable_rotation_fff_seq_print");
 | |
| 
 | |
|     std::string en_rot_sla_str =
 | |
|         wxGetApp().app_config->get("arrange", "enable_rotation_sla");
 | |
| 
 | |
|     if (!dist_fff_str.empty())
 | |
|         m_arrange_settings_fff.distance = std::stof(dist_fff_str);
 | |
| 
 | |
|     if (!dist_fff_seq_print_str.empty())
 | |
|         m_arrange_settings_fff_seq_print.distance = std::stof(dist_fff_seq_print_str);
 | |
| 
 | |
|     if (!dist_sla_str.empty())
 | |
|         m_arrange_settings_sla.distance = std::stof(dist_sla_str);
 | |
| 
 | |
|     if (!en_rot_fff_str.empty())
 | |
|         m_arrange_settings_fff.enable_rotation = (en_rot_fff_str == "1" || en_rot_fff_str == "yes");
 | |
| 
 | |
|     if (!en_rot_fff_seqp_str.empty())
 | |
|         m_arrange_settings_fff_seq_print.enable_rotation = (en_rot_fff_seqp_str == "1" || en_rot_fff_seqp_str == "yes");
 | |
| 
 | |
|     if (!en_rot_sla_str.empty())
 | |
|         m_arrange_settings_sla.enable_rotation = (en_rot_sla_str == "1" || en_rot_sla_str == "yes");
 | |
| }
 | |
| 
 | |
| PrinterTechnology GLCanvas3D::current_printer_technology() const
 | |
| {
 | |
|     return m_process->current_printer_technology();
 | |
| }
 | |
| 
 | |
| GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
 | |
|     : m_canvas(canvas)
 | |
|     , m_context(nullptr)
 | |
| #if ENABLE_RETINA_GL
 | |
|     , m_retina_helper(nullptr)
 | |
| #endif
 | |
|     , m_in_render(false)
 | |
|     , m_main_toolbar(GLToolbar::Normal, "Main")
 | |
|     , m_undoredo_toolbar(GLToolbar::Normal, "Undo_Redo")
 | |
|     , m_gizmos(*this)
 | |
|     , m_use_clipping_planes(false)
 | |
|     , m_sidebar_field("")
 | |
|     , m_extra_frame_requested(false)
 | |
|     , m_config(nullptr)
 | |
|     , m_process(nullptr)
 | |
|     , m_model(nullptr)
 | |
|     , m_dirty(true)
 | |
|     , m_initialized(false)
 | |
|     , m_apply_zoom_to_volumes_filter(false)
 | |
|     , m_picking_enabled(false)
 | |
|     , m_moving_enabled(false)
 | |
|     , m_dynamic_background_enabled(false)
 | |
|     , m_multisample_allowed(false)
 | |
|     , m_moving(false)
 | |
|     , m_tab_down(false)
 | |
|     , m_cursor_type(Standard)
 | |
|     , m_color_by("volume")
 | |
|     , m_reload_delayed(false)
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     , m_show_picking_texture(false)
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
|     , m_render_sla_auxiliaries(true)
 | |
|     , m_labels(*this)
 | |
|     , m_slope(m_volumes)
 | |
| {
 | |
|     if (m_canvas != nullptr) {
 | |
|         m_timer.SetOwner(m_canvas);
 | |
|         m_render_timer.SetOwner(m_canvas);
 | |
| #if ENABLE_RETINA_GL
 | |
|         m_retina_helper.reset(new RetinaHelper(canvas));
 | |
| #endif // ENABLE_RETINA_GL
 | |
|     }
 | |
| 
 | |
|     load_arrange_settings();
 | |
| 
 | |
|     m_selection.set_volumes(&m_volumes.volumes);
 | |
| }
 | |
| 
 | |
| GLCanvas3D::~GLCanvas3D()
 | |
| {
 | |
|     reset_volumes();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::post_event(wxEvent &&event)
 | |
| {
 | |
|     event.SetEventObject(m_canvas);
 | |
|     wxPostEvent(m_canvas, event);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::init()
 | |
| {
 | |
|     if (m_initialized)
 | |
|         return true;
 | |
| 
 | |
|     if (m_canvas == nullptr || m_context == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
 | |
|     glsafe(::glClearDepth(1.0f));
 | |
| 
 | |
|     glsafe(::glDepthFunc(GL_LESS));
 | |
| 
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
|     glsafe(::glEnable(GL_CULL_FACE));
 | |
|     glsafe(::glEnable(GL_BLEND));
 | |
|     glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
 | |
| 
 | |
|     // Set antialiasing / multisampling
 | |
|     glsafe(::glDisable(GL_LINE_SMOOTH));
 | |
|     glsafe(::glDisable(GL_POLYGON_SMOOTH));
 | |
| 
 | |
|     // ambient lighting
 | |
|     GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     glsafe(::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient));
 | |
| 
 | |
|     glsafe(::glEnable(GL_LIGHT0));
 | |
|     glsafe(::glEnable(GL_LIGHT1));
 | |
| 
 | |
|     // light from camera
 | |
|     GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam));
 | |
|     GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam));
 | |
| 
 | |
|     // light from above
 | |
|     GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top));
 | |
|     GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top));
 | |
| 
 | |
|     // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
 | |
|     glsafe(::glShadeModel(GL_SMOOTH));
 | |
| 
 | |
|     // A handy trick -- have surface material mirror the color.
 | |
|     glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE));
 | |
|     glsafe(::glEnable(GL_COLOR_MATERIAL));
 | |
| 
 | |
|     if (m_multisample_allowed)
 | |
|         glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|     if (m_main_toolbar.is_enabled())
 | |
|         m_layers_editing.init();
 | |
| 
 | |
|     // on linux the gl context is not valid until the canvas is not shown on screen
 | |
|     // we defer the geometry finalization of volumes until the first call to render()
 | |
|     m_volumes.finalize_geometry(true);
 | |
| 
 | |
|     if (m_gizmos.is_enabled() && !m_gizmos.init())
 | |
|         std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
 | |
| 
 | |
|     if (!_init_toolbars())
 | |
|         return false;
 | |
| 
 | |
|     if (m_selection.is_enabled() && !m_selection.init())
 | |
|         return false;
 | |
| 
 | |
|     m_initialized = true;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_as_dirty()
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| unsigned int GLCanvas3D::get_volumes_count() const
 | |
| {
 | |
|     return (unsigned int)m_volumes.volumes.size();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_volumes()
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     if (m_volumes.empty())
 | |
|         return;
 | |
| 
 | |
|     _set_current();
 | |
| 
 | |
|     m_selection.clear();
 | |
|     m_volumes.clear();
 | |
|     m_dirty = true;
 | |
| 
 | |
|     _set_warning_notification(EWarning::ObjectOutside, false);
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::check_volumes_outside_state() const
 | |
| {
 | |
|     ModelInstanceEPrintVolumeState state;
 | |
|     m_volumes.check_outside_state(m_config, &state);
 | |
|     return (int)state;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::start_mapping_gcode_window()
 | |
| {
 | |
|     m_gcode_viewer.start_mapping_gcode_window();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::stop_mapping_gcode_window()
 | |
| {
 | |
|     m_gcode_viewer.stop_mapping_gcode_window();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
 | |
| {
 | |
|     m_render_sla_auxiliaries = visible;
 | |
| 
 | |
|     for (GLVolume* vol : m_volumes.volumes) {
 | |
|         if (vol->composite_id.object_id == 1000)
 | |
|             continue; // the wipe tower
 | |
|         if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
 | |
|         && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
 | |
|         && vol->composite_id.volume_id < 0)
 | |
|             vol->is_active = visible;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx)
 | |
| {
 | |
|     for (GLVolume* vol : m_volumes.volumes) {
 | |
|         if (vol->composite_id.object_id == 1000) { // wipe tower
 | |
|             vol->is_active = (visible && mo == nullptr);
 | |
|         }
 | |
|         else {
 | |
|             if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
 | |
|             && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
 | |
|                 vol->is_active = visible;
 | |
| 
 | |
|                 if (instance_idx == -1) {
 | |
|                     vol->force_native_color = false;
 | |
|                     vol->force_neutral_color = false;
 | |
|                 } else {
 | |
|                     const GLGizmosManager& gm = get_gizmos_manager();
 | |
|                     auto gizmo_type = gm.get_current_type();
 | |
|                     if (    (gizmo_type == GLGizmosManager::FdmSupports
 | |
|                           || gizmo_type == GLGizmosManager::Seam)
 | |
|                         && ! vol->is_modifier)
 | |
|                         vol->force_neutral_color = true;
 | |
|                     else if (gizmo_type == GLGizmosManager::MmuSegmentation)
 | |
|                         vol->is_active = false;
 | |
|                     else
 | |
|                         vol->force_native_color = true;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if (visible && !mo)
 | |
|         toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
 | |
| 
 | |
|     if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
 | |
|         _set_warning_notification(EWarning::SomethingNotShown, true);
 | |
| 
 | |
|     if (!mo && visible)
 | |
|         _set_warning_notification(EWarning::SomethingNotShown, false);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_instance_printable_state_for_object(const size_t obj_idx)
 | |
| {
 | |
|     ModelObject* model_object = m_model->objects[obj_idx];
 | |
|     for (int inst_idx = 0; inst_idx < (int)model_object->instances.size(); ++inst_idx) {
 | |
|         ModelInstance* instance = model_object->instances[inst_idx];
 | |
| 
 | |
|         for (GLVolume* volume : m_volumes.volumes) {
 | |
|             if ((volume->object_idx() == (int)obj_idx) && (volume->instance_idx() == inst_idx))
 | |
|                 volume->printable = instance->printable;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_instance_printable_state_for_objects(const std::vector<size_t>& object_idxs)
 | |
| {
 | |
|     for (size_t obj_idx : object_idxs)
 | |
|         update_instance_printable_state_for_object(obj_idx);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_config(const DynamicPrintConfig* config)
 | |
| {
 | |
|     m_config = config;
 | |
|     m_layers_editing.set_config(config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
 | |
| {
 | |
|     m_process = process;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_model(Model* model)
 | |
| {
 | |
|     m_model = model;
 | |
|     m_selection.set_model(m_model);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bed_shape_changed()
 | |
| {
 | |
|     refresh_camera_scene_box();
 | |
|     wxGetApp().plater()->get_camera().requires_zoom_to_bed = true;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_color_by(const std::string& value)
 | |
| {
 | |
|     m_color_by = value;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::refresh_camera_scene_box()
 | |
| {
 | |
|     wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb;
 | |
|     for (const GLVolume* volume : m_volumes.volumes) {
 | |
|         if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
 | |
|             bb.merge(volume->transformed_bounding_box());
 | |
|     }
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb = volumes_bounding_box();
 | |
|     bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(true));
 | |
|     if (m_config != nullptr) {
 | |
|         double h = m_config->opt_float("max_print_height");
 | |
|         bb.min(2) = std::min(bb.min(2), -h);
 | |
|         bb.max(2) = std::max(bb.max(2), h);
 | |
|     }
 | |
| 
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_enabled() const
 | |
| {
 | |
|     return m_layers_editing.is_enabled();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_allowed() const
 | |
| {
 | |
|     return m_layers_editing.is_allowed();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_layer_height_profile()
 | |
| {
 | |
|     wxGetApp().plater()->take_snapshot(_L("Variable layer height - Reset"));
 | |
|     m_layers_editing.reset_layer_height_profile(*this);
 | |
|     m_layers_editing.state = LayersEditing::Completed;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::adaptive_layer_height_profile(float quality_factor)
 | |
| {
 | |
|     wxGetApp().plater()->take_snapshot(_L("Variable layer height - Adaptive"));
 | |
|     m_layers_editing.adaptive_layer_height_profile(*this, quality_factor);
 | |
|     m_layers_editing.state = LayersEditing::Completed;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
 | |
| {
 | |
|     wxGetApp().plater()->take_snapshot(_L("Variable layer height - Smooth all"));
 | |
|     m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
 | |
|     m_layers_editing.state = LayersEditing::Completed;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_reload_delayed() const
 | |
| {
 | |
|     return m_reload_delayed;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_layers_editing(bool enable)
 | |
| {
 | |
|     m_layers_editing.set_enabled(enable);
 | |
|     const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
 | |
|     for (unsigned int idx : idxs) {
 | |
|         GLVolume* v = m_volumes.volumes[idx];
 | |
|         if (v->is_modifier)
 | |
|             v->force_transparent = enable;
 | |
|     }
 | |
| 
 | |
|     set_as_dirty();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_legend_texture(bool enable)
 | |
| {
 | |
|     m_gcode_viewer.enable_legend(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_picking(bool enable)
 | |
| {
 | |
|     m_picking_enabled = enable;
 | |
|     m_selection.set_mode(Selection::Instance);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_moving(bool enable)
 | |
| {
 | |
|     m_moving_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_gizmos(bool enable)
 | |
| {
 | |
|     m_gizmos.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_selection(bool enable)
 | |
| {
 | |
|     m_selection.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_main_toolbar(bool enable)
 | |
| {
 | |
|     m_main_toolbar.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_undoredo_toolbar(bool enable)
 | |
| {
 | |
|     m_undoredo_toolbar.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_dynamic_background(bool enable)
 | |
| {
 | |
|     m_dynamic_background_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::allow_multisample(bool allow)
 | |
| {
 | |
|     m_multisample_allowed = allow;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_bed()
 | |
| {
 | |
|     _zoom_to_box(wxGetApp().plater()->get_bed().get_bounding_box(false));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_volumes()
 | |
| {
 | |
|     m_apply_zoom_to_volumes_filter = true;
 | |
|     _zoom_to_box(volumes_bounding_box());
 | |
|     m_apply_zoom_to_volumes_filter = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_selection()
 | |
| {
 | |
|     if (!m_selection.is_empty())
 | |
|         _zoom_to_box(m_selection.get_bounding_box());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_gcode()
 | |
| {
 | |
|     _zoom_to_box(m_gcode_viewer.get_paths_bounding_box(), 1.05);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_view(const std::string& direction)
 | |
| {
 | |
|     wxGetApp().plater()->get_camera().select_view(direction);
 | |
|     if (m_canvas != nullptr)
 | |
|         m_canvas->Refresh();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_volumes_colors_by_extruder()
 | |
| {
 | |
|     if (m_config != nullptr)
 | |
|         m_volumes.update_colors_by_extruder(m_config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::render()
 | |
| {
 | |
|     if (m_in_render) {
 | |
|         // if called recursively, return
 | |
|         m_dirty = true;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     m_in_render = true;
 | |
|     Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
 | |
|     (void)in_render_guard;
 | |
| 
 | |
|     if (m_canvas == nullptr)
 | |
|         return;
 | |
| 
 | |
|     // ensures this canvas is current and initialized
 | |
|     if (!_is_shown_on_screen() || !_set_current() || !wxGetApp().init_opengl())
 | |
|         return;
 | |
| 
 | |
|     if (!is_initialized() && !init())
 | |
|         return;
 | |
| 
 | |
|     if (wxGetApp().plater()->get_bed().get_shape().empty()) {
 | |
|         // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| #if ENABLE_ENVIRONMENT_MAP
 | |
|     if (wxGetApp().is_editor())
 | |
|         wxGetApp().plater()->init_environment_texture();
 | |
| #endif // ENABLE_ENVIRONMENT_MAP
 | |
| 
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     // Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
 | |
|     // to preview, this was called before canvas had its final size. It reported zero width
 | |
|     // and the viewport was set incorrectly, leading to tripping glAsserts further down
 | |
|     // the road (in apply_projection). That's why the minimum size is forced to 10.
 | |
|     Camera& camera = wxGetApp().plater()->get_camera();
 | |
|     camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
 | |
| 
 | |
|     if (camera.requires_zoom_to_bed) {
 | |
|         zoom_to_bed();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
|         camera.requires_zoom_to_bed = false;
 | |
|     }
 | |
| 
 | |
|     camera.apply_view_matrix();
 | |
|     camera.apply_projection(_max_bounding_box(true, true));
 | |
| 
 | |
|     GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
 | |
|     GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
 | |
| 
 | |
|     wxGetApp().imgui()->new_frame();
 | |
| 
 | |
|     if (m_picking_enabled) {
 | |
|         if (m_rectangle_selection.is_dragging())
 | |
|             // picking pass using rectangle selection
 | |
|             _rectangular_selection_picking_pass();
 | |
|         else if (!m_volumes.empty())
 | |
|             // regular picking pass
 | |
|             _picking_pass();
 | |
|     }
 | |
| 
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     if (!m_picking_enabled || !m_show_picking_texture) {
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
|     // draw scene
 | |
|     glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
|     _render_background();
 | |
| 
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|     _render_objects(GLVolumeCollection::ERenderType::Opaque);
 | |
| #else
 | |
|     _render_objects();
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|     if (!m_main_toolbar.is_enabled())
 | |
|         _render_gcode();
 | |
|     _render_sla_slices();
 | |
|     _render_selection();
 | |
|     _render_bed(!camera.is_looking_downward(), true);
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|     _render_objects(GLVolumeCollection::ERenderType::Transparent);
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
| 
 | |
|     _render_sequential_clearance();
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|     _render_selection_center();
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
|     // we need to set the mouse's scene position here because the depth buffer
 | |
|     // could be invalidated by the following gizmo render methods
 | |
|     // this position is used later into on_mouse() to drag the objects
 | |
|     if (m_picking_enabled)
 | |
|         m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<coord_t>());
 | |
| 
 | |
|     // sidebar hints need to be rendered before the gizmos because the depth buffer
 | |
|     // could be invalidated by the following gizmo render methods
 | |
|     _render_selection_sidebar_hints();
 | |
|     _render_current_gizmo();
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     }
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
| 
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
|     _render_camera_target();
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
| 
 | |
|     if (m_picking_enabled && m_rectangle_selection.is_dragging())
 | |
|         m_rectangle_selection.render(*this);
 | |
| 
 | |
|     // draw overlays
 | |
|     _render_overlays();
 | |
| 
 | |
|     if (wxGetApp().plater()->is_render_statistic_dialog_visible()) {
 | |
|         ImGuiWrapper& imgui = *wxGetApp().imgui();
 | |
|         imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
 | |
|         imgui.text("FPS (SwapBuffers() calls per second):");
 | |
|         ImGui::SameLine();
 | |
|         imgui.text(std::to_string(m_render_stats.get_fps_and_reset_if_needed()));
 | |
|         ImGui::Separator();
 | |
|         imgui.text("Compressed textures:");
 | |
|         ImGui::SameLine();
 | |
|         imgui.text(OpenGLManager::are_compressed_textures_supported() ? "supported" : "not supported");
 | |
|         imgui.text("Max texture size:");
 | |
|         ImGui::SameLine();
 | |
|         imgui.text(std::to_string(OpenGLManager::get_gl_info().get_max_tex_size()));
 | |
|         imgui.end();
 | |
|     }
 | |
| 
 | |
| #if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
 | |
|     if (wxGetApp().is_editor() && wxGetApp().plater()->is_view3D_shown())
 | |
|         wxGetApp().plater()->render_project_state_debug_window();
 | |
| #endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
 | |
| 
 | |
| #if ENABLE_CAMERA_STATISTICS
 | |
|     camera.debug_render();
 | |
| #endif // ENABLE_CAMERA_STATISTICS
 | |
| 
 | |
|     std::string tooltip;
 | |
| 
 | |
| 	// Negative coordinate means out of the window, likely because the window was deactivated.
 | |
| 	// In that case the tooltip should be hidden.
 | |
|     if (m_mouse.position.x() >= 0. && m_mouse.position.y() >= 0.) {
 | |
| 	    if (tooltip.empty())
 | |
| 	        tooltip = m_layers_editing.get_tooltip(*this);
 | |
| 
 | |
| 	    if (tooltip.empty())
 | |
| 	        tooltip = m_gizmos.get_tooltip();
 | |
| 
 | |
| 	    if (tooltip.empty())
 | |
| 	        tooltip = m_main_toolbar.get_tooltip();
 | |
| 
 | |
| 	    if (tooltip.empty())
 | |
| 	        tooltip = m_undoredo_toolbar.get_tooltip();
 | |
| 
 | |
| 	    if (tooltip.empty())
 | |
|             tooltip = wxGetApp().plater()->get_collapse_toolbar().get_tooltip();
 | |
| 
 | |
| 	    if (tooltip.empty())
 | |
|             tooltip = wxGetApp().plater()->get_view_toolbar().get_tooltip();
 | |
|     }
 | |
| 
 | |
|     set_tooltip(tooltip);
 | |
| 
 | |
|     if (m_tooltip_enabled)
 | |
|         m_tooltip.render(m_mouse.position, *this);
 | |
| 
 | |
|     wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
 | |
| 
 | |
|     wxGetApp().plater()->get_notification_manager()->render_notifications(*this, get_overlay_window_width());
 | |
| 
 | |
|     wxGetApp().imgui()->render();
 | |
| 
 | |
|     m_canvas->SwapBuffers();
 | |
|     m_render_stats.increment_fps_counter();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type)
 | |
| {
 | |
|     render_thumbnail(thumbnail_data, w, h, thumbnail_params, m_volumes, camera_type);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
 | |
| {
 | |
|     switch (OpenGLManager::get_framebuffers_type())
 | |
|     {
 | |
|     case OpenGLManager::EFramebufferType::Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; }
 | |
|     case OpenGLManager::EFramebufferType::Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; }
 | |
|     default: { _render_thumbnail_legacy(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_all()
 | |
| {
 | |
|     m_selection.add_all();
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::deselect_all()
 | |
| {
 | |
|     m_selection.remove_all();
 | |
|     wxGetApp().obj_manipul()->set_dirty();
 | |
|     m_gizmos.reset_all_states();
 | |
|     m_gizmos.update_data();
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::delete_selected()
 | |
| {
 | |
|     m_selection.erase();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ensure_on_bed(unsigned int object_idx, bool allow_negative_z)
 | |
| {
 | |
|     if (allow_negative_z)
 | |
|         return;
 | |
| 
 | |
|     typedef std::map<std::pair<int, int>, double> InstancesToZMap;
 | |
|     InstancesToZMap instances_min_z;
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes) {
 | |
|         if (volume->object_idx() == (int)object_idx && !volume->is_modifier) {
 | |
|             double min_z = volume->transformed_convex_hull_bounding_box().min.z();
 | |
|             std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
 | |
|             InstancesToZMap::iterator it = instances_min_z.find(instance);
 | |
|             if (it == instances_min_z.end())
 | |
|                 it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
 | |
| 
 | |
|             it->second = std::min(it->second, min_z);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes) {
 | |
|         std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
 | |
|         InstancesToZMap::iterator it = instances_min_z.find(instance);
 | |
|         if (it != instances_min_z.end())
 | |
|             volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| const std::vector<double>& GLCanvas3D::get_gcode_layers_zs() const
 | |
| {
 | |
|     return m_gcode_viewer.get_layers_zs();
 | |
| }
 | |
| 
 | |
| std::vector<double> GLCanvas3D::get_volumes_print_zs(bool active_only) const
 | |
| {
 | |
|     return m_volumes.get_current_print_zs(active_only);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_gcode_options_visibility_from_flags(unsigned int flags)
 | |
| {
 | |
|     m_gcode_viewer.set_options_visibility_from_flags(flags);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_toolpath_role_visibility_flags(unsigned int flags)
 | |
| {
 | |
|     m_gcode_viewer.set_toolpath_role_visibility_flags(flags);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_toolpath_view_type(GCodeViewer::EViewType type)
 | |
| {
 | |
|     m_gcode_viewer.set_view_type(type);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_volumes_z_range(const std::array<double, 2>& range)
 | |
| {
 | |
|     m_volumes.set_range(range[0] - 1e-6, range[1] + 1e-6);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_toolpaths_z_range(const std::array<unsigned int, 2>& range)
 | |
| {
 | |
|     if (m_gcode_viewer.has_data())
 | |
|         m_gcode_viewer.set_layers_z_range(range);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
 | |
| {
 | |
|     if (instance_idxs.empty()) {
 | |
|         for (unsigned int i = 0; i < model_object.instances.size(); ++i) {
 | |
|             instance_idxs.emplace_back(i);
 | |
|         }
 | |
|     }
 | |
|     return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_initialized);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
 | |
| {
 | |
|     if (0 <= obj_idx && obj_idx < (int)model.objects.size()) {
 | |
|         const ModelObject* model_object = model.objects[obj_idx];
 | |
|         if (model_object != nullptr)
 | |
|             return load_object(*model_object, obj_idx, std::vector<int>());
 | |
|     }
 | |
| 
 | |
|     return std::vector<int>();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::mirror_selection(Axis axis)
 | |
| {
 | |
|     m_selection.mirror(axis);
 | |
|     do_mirror(L("Mirror Object"));
 | |
|     wxGetApp().obj_manipul()->set_dirty();
 | |
| }
 | |
| 
 | |
| // Reload the 3D scene of 
 | |
| // 1) Model / ModelObjects / ModelInstances / ModelVolumes
 | |
| // 2) Print bed
 | |
| // 3) SLA support meshes for their respective ModelObjects / ModelInstances
 | |
| // 4) Wipe tower preview
 | |
| // 5) Out of bed collision status & message overlay (texture)
 | |
| void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
 | |
| {
 | |
|     if (m_canvas == nullptr || m_config == nullptr || m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
|     
 | |
|     _set_current();
 | |
| 
 | |
|     m_hover_volume_idxs.clear();
 | |
| 
 | |
|     struct ModelVolumeState {
 | |
|         ModelVolumeState(const GLVolume* volume) :
 | |
|             model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
 | |
|         ModelVolumeState(const ModelVolume* model_volume, const ObjectID& instance_id, const GLVolume::CompositeID& composite_id) :
 | |
|             model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
 | |
|         ModelVolumeState(const ObjectID& volume_id, const ObjectID& instance_id) :
 | |
|             model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
 | |
|         bool new_geometry() const { return this->volume_idx == size_t(-1); }
 | |
|         const ModelVolume* model_volume;
 | |
|         // ObjectID of ModelVolume + ObjectID of ModelInstance
 | |
|         // or timestamp of an SLAPrintObjectStep + ObjectID of ModelInstance
 | |
|         std::pair<size_t, size_t>   geometry_id;
 | |
|         GLVolume::CompositeID       composite_id;
 | |
|         // Volume index in the new GLVolume vector.
 | |
|         size_t                      volume_idx;
 | |
|     };
 | |
|     std::vector<ModelVolumeState> model_volume_state;
 | |
|     std::vector<ModelVolumeState> aux_volume_state;
 | |
| 
 | |
|     struct GLVolumeState {
 | |
|         GLVolumeState() :
 | |
|             volume_idx(size_t(-1)) {}
 | |
|         GLVolumeState(const GLVolume* volume, unsigned int volume_idx) :
 | |
|             composite_id(volume->composite_id), volume_idx(volume_idx) {}
 | |
|         GLVolumeState(const GLVolume::CompositeID &composite_id) :
 | |
|             composite_id(composite_id), volume_idx(size_t(-1)) {}
 | |
| 
 | |
|         GLVolume::CompositeID       composite_id;
 | |
|         // Volume index in the old GLVolume vector.
 | |
|         size_t                      volume_idx;
 | |
|     };
 | |
| 
 | |
|     // SLA steps to pull the preview meshes for.
 | |
| 	typedef std::array<SLAPrintObjectStep, 3> SLASteps;
 | |
|     SLASteps sla_steps = { slaposDrillHoles, slaposSupportTree, slaposPad };
 | |
|     struct SLASupportState {
 | |
|         std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
 | |
|     };
 | |
|     // State of the sla_steps for all SLAPrintObjects.
 | |
|     std::vector<SLASupportState>   sla_support_state;
 | |
| 
 | |
|     std::vector<size_t> instance_ids_selected;
 | |
|     std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
 | |
|     std::vector<GLVolumeState> deleted_volumes;
 | |
|     std::vector<GLVolume*> glvolumes_new;
 | |
|     glvolumes_new.reserve(m_volumes.volumes.size());
 | |
|     auto model_volume_state_lower = [](const ModelVolumeState& m1, const ModelVolumeState& m2) { return m1.geometry_id < m2.geometry_id; };
 | |
| 
 | |
|     m_reload_delayed = !m_canvas->IsShown() && !refresh_immediately && !force_full_scene_refresh;
 | |
| 
 | |
|     PrinterTechnology printer_technology = current_printer_technology();
 | |
|     int               volume_idx_wipe_tower_old = -1;
 | |
| 
 | |
|     // Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
 | |
|     // First initialize model_volumes_new_sorted & model_instances_new_sorted.
 | |
|     for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++object_idx) {
 | |
|         const ModelObject* model_object = m_model->objects[object_idx];
 | |
|         for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++instance_idx) {
 | |
|             const ModelInstance* model_instance = model_object->instances[instance_idx];
 | |
|             for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++volume_idx) {
 | |
|                 const ModelVolume* model_volume = model_object->volumes[volume_idx];
 | |
|                 model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if (printer_technology == ptSLA) {
 | |
|         const SLAPrint* sla_print = this->sla_print();
 | |
| #ifndef NDEBUG
 | |
|         // Verify that the SLAPrint object is synchronized with m_model.
 | |
|         check_model_ids_equal(*m_model, sla_print->model());
 | |
| #endif /* NDEBUG */
 | |
|         sla_support_state.reserve(sla_print->objects().size());
 | |
|         for (const SLAPrintObject* print_object : sla_print->objects()) {
 | |
|             SLASupportState state;
 | |
|             for (size_t istep = 0; istep < sla_steps.size(); ++istep) {
 | |
|                 state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
 | |
|                 if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                     if (!print_object->has_mesh(sla_steps[istep]))
 | |
|                         // Consider the DONE step without a valid mesh as invalid for the purpose
 | |
|                         // of mesh visualization.
 | |
|                         state.step[istep].state = PrintStateBase::INVALID;
 | |
|                     else if (sla_steps[istep] != slaposDrillHoles)
 | |
|                         for (const ModelInstance* model_instance : print_object->model_object()->instances)
 | |
|                             // Only the instances, which are currently printable, will have the SLA support structures kept.
 | |
|                             // The instances outside the print bed will have the GLVolumes of their support structures released.
 | |
|                             if (model_instance->is_printable())
 | |
|                                 aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
 | |
|                 }
 | |
|             }
 | |
|             sla_support_state.emplace_back(state);
 | |
|         }
 | |
|     }
 | |
|     std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
 | |
|     std::sort(aux_volume_state.begin(), aux_volume_state.end(), model_volume_state_lower);
 | |
|     // Release all ModelVolume based GLVolumes not found in the current Model. Find the GLVolume of a hollowed mesh.
 | |
|     for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++volume_id) {
 | |
|         GLVolume* volume = m_volumes.volumes[volume_id];
 | |
|         ModelVolumeState  key(volume);
 | |
|         ModelVolumeState* mvs = nullptr;
 | |
|         if (volume->volume_idx() < 0) {
 | |
|             auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
 | |
|             if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
 | |
|                 // This can be an SLA support structure that should not be rendered (in case someone used undo
 | |
|                 // to revert to before it was generated). We only reuse the volume if that's not the case.
 | |
|                 if (m_model->objects[volume->composite_id.object_id]->sla_points_status != sla::PointsStatus::NoPoints)
 | |
|                     mvs = &(*it);
 | |
|         }
 | |
|         else {
 | |
|             auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
|             if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
 | |
|                 mvs = &(*it);
 | |
|         }
 | |
|         // Emplace instance ID of the volume. Both the aux volumes and model volumes share the same instance ID.
 | |
|         // The wipe tower has its own wipe_tower_instance_id().
 | |
|         if (m_selection.contains_volume(volume_id))
 | |
|             instance_ids_selected.emplace_back(volume->geometry_id.second);
 | |
|         if (mvs == nullptr || force_full_scene_refresh) {
 | |
|             // This GLVolume will be released.
 | |
|             if (volume->is_wipe_tower) {
 | |
|                 // There is only one wipe tower.
 | |
|                 assert(volume_idx_wipe_tower_old == -1);
 | |
|                 volume_idx_wipe_tower_old = (int)volume_id;
 | |
|             }
 | |
|             if (!m_reload_delayed)
 | |
|             {
 | |
|                 deleted_volumes.emplace_back(volume, volume_id);
 | |
|                 delete volume;
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             // This GLVolume will be reused.
 | |
|             volume->set_sla_shift_z(0.0);
 | |
|             map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
 | |
|             mvs->volume_idx = glvolumes_new.size();
 | |
|             glvolumes_new.emplace_back(volume);
 | |
|             // Update color of the volume based on the current extruder.
 | |
|             if (mvs->model_volume != nullptr) {
 | |
|                 int extruder_id = mvs->model_volume->extruder_id();
 | |
|                 if (extruder_id != -1)
 | |
|                     volume->extruder_id = extruder_id;
 | |
| 
 | |
|                 volume->is_modifier = !mvs->model_volume->is_model_part();
 | |
|                 volume->set_color_from_model_volume(*mvs->model_volume);
 | |
| 
 | |
|                 // updates volumes transformations
 | |
|                 volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
 | |
|                 volume->set_volume_transformation(mvs->model_volume->get_transformation());
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     sort_remove_duplicates(instance_ids_selected);
 | |
|     auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; };
 | |
|     std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower);
 | |
| 
 | |
|     if (m_reload_delayed)
 | |
|         return;
 | |
| 
 | |
|     bool update_object_list = false;
 | |
|     if (m_volumes.volumes != glvolumes_new)
 | |
| 		update_object_list = true;
 | |
|     m_volumes.volumes = std::move(glvolumes_new);
 | |
|     for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
 | |
|         const ModelObject &model_object = *m_model->objects[obj_idx];
 | |
|         for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
 | |
| 			const ModelVolume &model_volume = *model_object.volumes[volume_idx];
 | |
|             for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
 | |
| 				const ModelInstance &model_instance = *model_object.instances[instance_idx];
 | |
| 				ModelVolumeState key(model_volume.id(), model_instance.id());
 | |
| 				auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
| 				assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                 if (it->new_geometry()) {
 | |
|                     // New volume.
 | |
|                     auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower);
 | |
|                     if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id)
 | |
|                         // If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection.
 | |
|                         map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size();
 | |
|                     // Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh
 | |
|                     // later in this function.
 | |
|                     it->volume_idx = m_volumes.volumes.size();
 | |
|                     m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized);
 | |
|                     m_volumes.volumes.back()->geometry_id = key.geometry_id;
 | |
|                     update_object_list = true;
 | |
|                 } else {
 | |
| 					// Recycling an old GLVolume.
 | |
| 					GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
 | |
|                     assert(existing_volume.geometry_id == key.geometry_id);
 | |
| 					// Update the Object/Volume/Instance indices into the current Model.
 | |
| 					if (existing_volume.composite_id != it->composite_id) {
 | |
| 						existing_volume.composite_id = it->composite_id;
 | |
| 						update_object_list = true;
 | |
| 					}
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if (printer_technology == ptSLA) {
 | |
|         size_t idx = 0;
 | |
|         const SLAPrint *sla_print = this->sla_print();
 | |
| 		std::vector<double> shift_zs(m_model->objects.size(), 0);
 | |
|         double relative_correction_z = sla_print->relative_correction().z();
 | |
|         if (relative_correction_z <= EPSILON)
 | |
|             relative_correction_z = 1.;
 | |
| 		for (const SLAPrintObject *print_object : sla_print->objects()) {
 | |
|             SLASupportState   &state        = sla_support_state[idx ++];
 | |
|             const ModelObject *model_object = print_object->model_object();
 | |
|             // Find an index of the ModelObject
 | |
|             int object_idx;
 | |
|             // There may be new SLA volumes added to the scene for this print_object.
 | |
|             // Find the object index of this print_object in the Model::objects list.
 | |
|             auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
 | |
|             assert(it != sla_print->model().objects.end());
 | |
| 			object_idx = it - sla_print->model().objects.begin();
 | |
| 			// Cache the Z offset to be applied to all volumes with this object_idx.
 | |
| 			shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
 | |
|             // Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
 | |
|             // pairs of <instance_idx, print_instance_idx>
 | |
| 			std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
 | |
|             for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
 | |
|                 const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
 | |
|                 // Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
 | |
| 				auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(), 
 | |
|                     [&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
 | |
|                 assert(it != model_object->instances.end());
 | |
|                 int instance_idx = it - model_object->instances.begin();
 | |
|                 for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
 | |
|                     if (sla_steps[istep] == slaposDrillHoles) {
 | |
|                     	// Hollowing is a special case, where the mesh from the backend is being loaded into the 1st volume of an instance,
 | |
|                     	// not into its own GLVolume.
 | |
|                         // There shall always be such a GLVolume allocated.
 | |
|                         ModelVolumeState key(model_object->volumes.front()->id(), instance.instance_id);
 | |
|                         auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
|                         assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                         assert(!it->new_geometry());
 | |
|                         GLVolume &volume = *m_volumes.volumes[it->volume_idx];
 | |
|                         if (! volume.offsets.empty() && state.step[istep].timestamp != volume.offsets.front()) {
 | |
|                         	// The backend either produced a new hollowed mesh, or it invalidated the one that the front end has seen.
 | |
|                             volume.indexed_vertex_array.release_geometry();
 | |
|                         	if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                                 TriangleMesh mesh = print_object->get_mesh(slaposDrillHoles);
 | |
| 	                            assert(! mesh.empty());
 | |
|                                 mesh.transform(sla_print->sla_trafo(*m_model->objects[volume.object_idx()]).inverse());
 | |
| #if ENABLE_SMOOTH_NORMALS
 | |
|                                 volume.indexed_vertex_array.load_mesh(mesh, true);
 | |
| #else
 | |
|                                 volume.indexed_vertex_array.load_mesh(mesh);
 | |
| #endif // ENABLE_SMOOTH_NORMALS
 | |
|                             } else {
 | |
| 	                        	// Reload the original volume.
 | |
| #if ENABLE_SMOOTH_NORMALS
 | |
|                                 volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh(), true);
 | |
| #else
 | |
|                                 volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh());
 | |
| #endif // ENABLE_SMOOTH_NORMALS
 | |
|                             }
 | |
|                             volume.finalize_geometry(true);
 | |
| 	                    }
 | |
|                     	//FIXME it is an ugly hack to write the timestamp into the "offsets" field to not have to add another member variable
 | |
|                     	// to the GLVolume. We should refactor GLVolume significantly, so that the GLVolume will not contain member variables
 | |
|                     	// of various concenrs (model vs. 3D print path).
 | |
|                     	volume.offsets = { state.step[istep].timestamp };
 | |
|                     } else if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                         // Check whether there is an existing auxiliary volume to be updated, or a new auxiliary volume to be created.
 | |
| 						ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
 | |
| 						auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
 | |
| 						assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                     	if (it->new_geometry()) {
 | |
|                             // This can be an SLA support structure that should not be rendered (in case someone used undo
 | |
|                             // to revert to before it was generated). If that's the case, we should not generate anything.
 | |
|                             if (model_object->sla_points_status != sla::PointsStatus::NoPoints)
 | |
|                                 instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
 | |
|                             else
 | |
|                                 shift_zs[object_idx] = 0.;
 | |
|                         } else {
 | |
|                             // Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
 | |
|                             m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
 | |
|                             m_volumes.volumes[it->volume_idx]->set_instance_transformation(model_object->instances[instance_idx]->get_transformation());
 | |
|                         }
 | |
|                     }
 | |
|             }
 | |
| 
 | |
|             for (size_t istep = 0; istep < sla_steps.size(); ++istep)
 | |
|                 if (!instances[istep].empty())
 | |
|                     m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_initialized);
 | |
|         }
 | |
| 
 | |
| 		// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
 | |
| 		for (GLVolume* volume : m_volumes.volumes)
 | |
| 			if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable())
 | |
| 				volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
 | |
|     }
 | |
| 
 | |
|     if (printer_technology == ptFFF && m_config->has("nozzle_diameter")) {
 | |
|         // Should the wipe tower be visualized ?
 | |
|         unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
 | |
| 
 | |
|         bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
 | |
|         bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
 | |
| 
 | |
|         if (extruders_count > 1 && wt && !co) {
 | |
|             // Height of a print (Show at least a slab)
 | |
|             double height = std::max(m_model->bounding_box().max(2), 10.0);
 | |
| 
 | |
|             float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
 | |
|             float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
 | |
|             float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
 | |
|             float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
 | |
| 
 | |
|             const Print *print = m_process->fff_print();
 | |
| 
 | |
|             float depth = print->wipe_tower_data(extruders_count).depth;
 | |
|             float brim_width = print->wipe_tower_data(extruders_count).brim_width;
 | |
| 
 | |
|             int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
 | |
|                 1000, x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower),
 | |
|                 brim_width, m_initialized);
 | |
|             if (volume_idx_wipe_tower_old != -1)
 | |
|                 map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     update_volumes_colors_by_extruder();
 | |
| 	// Update selection indices based on the old/new GLVolumeCollection.
 | |
|     if (m_selection.get_mode() == Selection::Instance)
 | |
|         m_selection.instances_changed(instance_ids_selected);
 | |
|     else
 | |
|         m_selection.volumes_changed(map_glvolume_old_to_new);
 | |
| 
 | |
|     m_gizmos.update_data();
 | |
|     m_gizmos.refresh_on_off_state();
 | |
| 
 | |
|     // Update the toolbar
 | |
| 	if (update_object_list)
 | |
| 		post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
| 
 | |
|     // checks for geometry outside the print volume to render it accordingly
 | |
|     if (!m_volumes.empty()) {
 | |
|         bool partlyOut = false;
 | |
|         bool fullyOut = false;
 | |
|         const bool contained_min_one = m_volumes.check_outside_state(m_config, partlyOut, fullyOut);
 | |
| 
 | |
|         _set_warning_notification(EWarning::ObjectClashed, partlyOut);
 | |
|         _set_warning_notification(EWarning::ObjectOutside, fullyOut);
 | |
|         if (printer_technology != ptSLA || !contained_min_one)
 | |
|             _set_warning_notification(EWarning::SlaSupportsOutside, false);
 | |
| 
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, 
 | |
|                                contained_min_one && !m_model->objects.empty() && !partlyOut));
 | |
|     }
 | |
|     else {
 | |
|         _set_warning_notification(EWarning::ObjectOutside, false);
 | |
|         _set_warning_notification(EWarning::ObjectClashed, false);
 | |
|         _set_warning_notification(EWarning::SlaSupportsOutside, false);
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
 | |
|     }
 | |
| 
 | |
|     refresh_camera_scene_box();
 | |
| 
 | |
|     if (m_selection.is_empty()) {
 | |
|         // If no object is selected, deactivate the active gizmo, if any
 | |
|         // Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
 | |
|         m_gizmos.reset_all_states();
 | |
| 
 | |
|         // If no object is selected, reset the objects manipulator on the sidebar
 | |
|         // to force a reset of its cache
 | |
|         auto manip = wxGetApp().obj_manipul();
 | |
|         if (manip != nullptr)
 | |
|             manip->set_dirty();
 | |
|     }
 | |
| 
 | |
|     // and force this canvas to be redrawn.
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume& vol_old, bool gl_initialized, size_t prealloc_size = VERTEX_BUFFER_RESERVE_SIZE)
 | |
| {
 | |
| 	// Assign the large pre-allocated buffers to the new GLVolume.
 | |
| 	vol_new.indexed_vertex_array = std::move(vol_old.indexed_vertex_array);
 | |
| 	// Copy the content back to the old GLVolume.
 | |
| 	vol_old.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
| 	// Clear the buffers, but keep them pre-allocated.
 | |
| 	vol_new.indexed_vertex_array.clear();
 | |
| 	// Just make sure that clear did not clear the reserved memory.
 | |
| 	// Reserving number of vertices (3x position + 3x color)
 | |
| 	vol_new.indexed_vertex_array.reserve(prealloc_size / 6);
 | |
| 	// Finalize the old geometry, possibly move data to the graphics card.
 | |
| 	vol_old.finalize_geometry(gl_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_gcode_preview(const GCodeProcessor::Result& gcode_result)
 | |
| {
 | |
|     m_gcode_viewer.load(gcode_result, *this->fff_print(), m_initialized);
 | |
| 
 | |
|     if (wxGetApp().is_editor()) {
 | |
|         m_gcode_viewer.update_shells_color_by_extruder(m_config);
 | |
|         _set_warning_notification_if_needed(EWarning::ToolpathOutside);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::refresh_gcode_preview(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     m_gcode_viewer.refresh(gcode_result, str_tool_colors);
 | |
|     set_as_dirty();
 | |
|     request_extra_frame();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::refresh_gcode_preview_render_paths()
 | |
| {
 | |
|     m_gcode_viewer.refresh_render_paths();
 | |
|     set_as_dirty();
 | |
|     request_extra_frame();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_sla_preview()
 | |
| {
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     if (m_canvas != nullptr && print != nullptr) {
 | |
|         _set_current();
 | |
| 	    // Release OpenGL data before generating new data.
 | |
| 	    this->reset_volumes();
 | |
|         _load_sla_shells();
 | |
|         _update_sla_shells_outside_state();
 | |
|         _set_warning_notification_if_needed(EWarning::SlaSupportsOutside);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     _set_current();
 | |
| 
 | |
|     // Release OpenGL data before generating new data.
 | |
|     this->reset_volumes();
 | |
| 
 | |
|     _load_print_toolpaths();
 | |
|     _load_wipe_tower_toolpaths(str_tool_colors);
 | |
|     for (const PrintObject* object : print->objects())
 | |
|         _load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
 | |
| 
 | |
|     _update_toolpath_volumes_outside_state();
 | |
|     _set_warning_notification_if_needed(EWarning::ToolpathOutside);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr) {
 | |
|         m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
 | |
|         m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
 | |
|         m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); });
 | |
|         m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
 | |
|         m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); });
 | |
|         m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|         m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
 | |
| 
 | |
|         m_event_handlers_bound = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::unbind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr && m_event_handlers_bound) {
 | |
|         m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Unbind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
| 		m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|         m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
 | |
| 
 | |
|         m_event_handlers_bound = false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_size(wxSizeEvent& evt)
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
|  
 | |
| void GLCanvas3D::on_idle(wxIdleEvent& evt)
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     m_dirty |= m_main_toolbar.update_items_state();
 | |
|     m_dirty |= m_undoredo_toolbar.update_items_state();
 | |
|     m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state();
 | |
|     m_dirty |= wxGetApp().plater()->get_collapse_toolbar().update_items_state();
 | |
|     bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera());
 | |
|     m_dirty |= mouse3d_controller_applied;
 | |
|     m_dirty |= wxGetApp().plater()->get_notification_manager()->update_notifications(*this);
 | |
|     auto gizmo = wxGetApp().plater()->canvas3D()->get_gizmos_manager().get_current();
 | |
|     if (gizmo != nullptr) m_dirty |= gizmo->update_items_state();
 | |
| 
 | |
|     if (!m_dirty)
 | |
|         return;
 | |
| 
 | |
|     _refresh_if_shown_on_screen();
 | |
| 
 | |
|     if (m_extra_frame_requested || mouse3d_controller_applied) {
 | |
|         m_dirty = true;
 | |
|         m_extra_frame_requested = false;
 | |
|         evt.RequestMore();
 | |
|     }
 | |
|     else
 | |
|         m_dirty = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_char(wxKeyEvent& evt)
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     // see include/wx/defs.h enum wxKeyCode
 | |
|     int keyCode = evt.GetKeyCode();
 | |
|     int ctrlMask = wxMOD_CONTROL;
 | |
|     int shiftMask = wxMOD_SHIFT;
 | |
| 
 | |
|     auto imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_key_data(evt)) {
 | |
|         render();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (keyCode == WXK_ESCAPE && (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item() || _deactivate_arrange_menu()))
 | |
|         return;
 | |
| 
 | |
|     if (m_gizmos.on_char(evt))
 | |
|         return;
 | |
| 
 | |
|     if ((evt.GetModifiers() & ctrlMask) != 0) {
 | |
|         // CTRL is pressed
 | |
|         switch (keyCode) {
 | |
| #ifdef __APPLE__
 | |
|         case 'a':
 | |
|         case 'A':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_A:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
 | |
|         break;
 | |
| #ifdef __APPLE__
 | |
|         case 'c':
 | |
|         case 'C':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_C:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
 | |
|         break;
 | |
| #ifdef __APPLE__
 | |
|         case 'm':
 | |
|         case 'M':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_M:
 | |
| #endif /* __APPLE__ */
 | |
|         {
 | |
| #ifdef _WIN32
 | |
|             if (wxGetApp().app_config->get("use_legacy_3DConnexion") == "1") {
 | |
| #endif //_WIN32
 | |
| #ifdef __APPLE__
 | |
|             // On OSX use Cmd+Shift+M to "Show/Hide 3Dconnexion devices settings dialog"
 | |
|             if ((evt.GetModifiers() & shiftMask) != 0) {
 | |
| #endif // __APPLE__
 | |
|                 Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
 | |
|                 controller.show_settings_dialog(!controller.is_settings_dialog_shown());
 | |
|                 m_dirty = true;
 | |
| #ifdef __APPLE__
 | |
|             } 
 | |
|             else 
 | |
|             // and Cmd+M to minimize application
 | |
|                 wxGetApp().mainframe->Iconize();
 | |
| #endif // __APPLE__
 | |
| #ifdef _WIN32
 | |
|             }
 | |
| #endif //_WIN32
 | |
|             break;
 | |
|         }
 | |
| #ifdef __APPLE__
 | |
|         case 'v':
 | |
|         case 'V':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_V:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLTOOLBAR_PASTE));
 | |
|         break;
 | |
| 
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|         case 'f':
 | |
|         case 'F':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_F:
 | |
| #endif /* __APPLE__ */
 | |
|             _activate_search_toolbar_item();
 | |
|             break;
 | |
| 
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|         case 'y':
 | |
|         case 'Y':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_Y:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_REDO));
 | |
|         break;
 | |
| #ifdef __APPLE__
 | |
|         case 'z':
 | |
|         case 'Z':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_Z:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_UNDO));
 | |
|         break;
 | |
| 
 | |
|         case WXK_BACK:
 | |
|         case WXK_DELETE:
 | |
|              post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
 | |
|         default:            evt.Skip();
 | |
|         }
 | |
|     } else {
 | |
|         switch (keyCode)
 | |
|         {
 | |
|         case WXK_BACK:
 | |
|         case WXK_DELETE: { post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE)); break; }
 | |
|         case WXK_ESCAPE: { deselect_all(); break; }
 | |
|         case WXK_F5: {
 | |
|             if ((wxGetApp().is_editor() && !wxGetApp().plater()->model().objects.empty()) ||
 | |
|                 (wxGetApp().is_gcode_viewer() && !wxGetApp().plater()->get_last_loaded_gcode().empty()))
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_RELOAD_FROM_DISK));
 | |
|             break;
 | |
|         }
 | |
|         case '0': { select_view("iso"); break; }
 | |
|         case '1': { select_view("top"); break; }
 | |
|         case '2': { select_view("bottom"); break; }
 | |
|         case '3': { select_view("front"); break; }
 | |
|         case '4': { select_view("rear"); break; }
 | |
|         case '5': { select_view("left"); break; }
 | |
|         case '6': { select_view("right"); break; }
 | |
|         case '+': {
 | |
|             if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                 post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt));
 | |
|             else
 | |
|                 post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1));
 | |
|             break;
 | |
|         }
 | |
|         case '-': {
 | |
|             if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                 post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt)); 
 | |
|             else
 | |
|                 post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); 
 | |
|             break;
 | |
|         }
 | |
|         case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
 | |
|         case 'A':
 | |
|         case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
 | |
|         case 'B':
 | |
|         case 'b': { zoom_to_bed(); break; }
 | |
|         case 'C':
 | |
|         case 'c': { m_gcode_viewer.toggle_gcode_window_visibility(); m_dirty = true; request_extra_frame(); break; }
 | |
|         case 'E':
 | |
|         case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
 | |
|         case 'G':
 | |
|         case 'g': {
 | |
|             if ((evt.GetModifiers() & shiftMask) != 0) {
 | |
|                 if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                     post_event(wxKeyEvent(EVT_GLCANVAS_JUMP_TO, evt));
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|         case 'I':
 | |
|         case 'i': { _update_camera_zoom(1.0); break; }
 | |
|         case 'K':
 | |
|         case 'k': { wxGetApp().plater()->get_camera().select_next_type(); m_dirty = true; break; }
 | |
|         case 'L':
 | |
|         case 'l': {
 | |
|             if (!m_main_toolbar.is_enabled()) {
 | |
|                 m_gcode_viewer.enable_legend(!m_gcode_viewer.is_legend_enabled());
 | |
|                 m_dirty = true;
 | |
|                 wxGetApp().plater()->update_preview_bottom_toolbar();
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|         case 'O':
 | |
|         case 'o': { _update_camera_zoom(-1.0); break; }
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|         case 'T':
 | |
|         case 't': {
 | |
|             m_show_picking_texture = !m_show_picking_texture;
 | |
|             m_dirty = true;
 | |
|             break;
 | |
|         }
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
|         case 'Z':
 | |
|         case 'z': {
 | |
|             if (!m_selection.is_empty())
 | |
|                 zoom_to_selection();
 | |
|             else {
 | |
|                 if (!m_volumes.empty())
 | |
|                     zoom_to_volumes();
 | |
|                 else
 | |
|                     _zoom_to_box(m_gcode_viewer.get_paths_bounding_box());
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|         default:  { evt.Skip(); break; }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| class TranslationProcessor
 | |
| {
 | |
|     using UpAction = std::function<void(void)>;
 | |
|     using DownAction = std::function<void(const Vec3d&, bool, bool)>;
 | |
| 
 | |
|     UpAction m_up_action{ nullptr };
 | |
|     DownAction m_down_action{ nullptr };
 | |
| 
 | |
|     bool m_running{ false };
 | |
|     Vec3d m_direction{ Vec3d::UnitX() };
 | |
| 
 | |
| public:
 | |
|     TranslationProcessor(UpAction up_action, DownAction down_action)
 | |
|         : m_up_action(up_action), m_down_action(down_action)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     void process(wxKeyEvent& evt)
 | |
|     {
 | |
|         const int keyCode = evt.GetKeyCode();
 | |
|         wxEventType type = evt.GetEventType();
 | |
|         if (type == wxEVT_KEY_UP) {
 | |
|             switch (keyCode)
 | |
|             {
 | |
|             case WXK_NUMPAD_LEFT:  case WXK_LEFT:
 | |
|             case WXK_NUMPAD_RIGHT: case WXK_RIGHT:
 | |
|             case WXK_NUMPAD_UP:    case WXK_UP:
 | |
|             case WXK_NUMPAD_DOWN:  case WXK_DOWN:
 | |
|             {
 | |
|                 m_running = false;
 | |
|                 m_up_action();
 | |
|                 break;
 | |
|             }
 | |
|             default: { break; }
 | |
|             }
 | |
|         }
 | |
|         else if (type == wxEVT_KEY_DOWN) {
 | |
|             bool apply = false;
 | |
| 
 | |
|             switch (keyCode)
 | |
|             {
 | |
|             case WXK_SHIFT:
 | |
|             {
 | |
|                 if (m_running) 
 | |
|                     apply = true;
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case WXK_NUMPAD_LEFT:
 | |
|             case WXK_LEFT:
 | |
|             {
 | |
|                 m_direction = -Vec3d::UnitX();
 | |
|                 apply = true;
 | |
|                 break;
 | |
|             }
 | |
|             case WXK_NUMPAD_RIGHT:
 | |
|             case WXK_RIGHT:
 | |
|             {
 | |
|                 m_direction = Vec3d::UnitX();
 | |
|                 apply = true;
 | |
|                 break;
 | |
|             }
 | |
|             case WXK_NUMPAD_UP:
 | |
|             case WXK_UP:
 | |
|             {
 | |
|                 m_direction = Vec3d::UnitY();
 | |
|                 apply = true;
 | |
|                 break;
 | |
|             }
 | |
|             case WXK_NUMPAD_DOWN:
 | |
|             case WXK_DOWN:
 | |
|             {
 | |
|                 m_direction = -Vec3d::UnitY();
 | |
|                 apply = true;
 | |
|                 break;
 | |
|             }
 | |
|             default: { break; }
 | |
|             }
 | |
| 
 | |
|             if (apply) {
 | |
|                 m_running = true;
 | |
|                 m_down_action(m_direction, evt.ShiftDown(), evt.CmdDown());
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| };
 | |
| 
 | |
| void GLCanvas3D::on_key(wxKeyEvent& evt)
 | |
| {
 | |
|     static TranslationProcessor translationProcessor(
 | |
|         [this]() {
 | |
|             do_move(L("Gizmo-Move"));
 | |
|             m_gizmos.update_data();
 | |
| 
 | |
|             wxGetApp().obj_manipul()->set_dirty();
 | |
|             // Let the plater know that the dragging finished, so a delayed refresh
 | |
|             // of the scene with the background processing data should be performed.
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
 | |
|             // updates camera target constraints
 | |
|             refresh_camera_scene_box();
 | |
|             m_dirty = true;
 | |
|         },
 | |
|         [this](const Vec3d& direction, bool slow, bool camera_space) {
 | |
|             m_selection.start_dragging();
 | |
|             double multiplier = slow ? 1.0 : 10.0;
 | |
| 
 | |
|             Vec3d displacement;
 | |
|             if (camera_space) {
 | |
|                 Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
 | |
|                 displacement = multiplier * (inv_view_3x3 * direction);
 | |
|                 displacement(2) = 0.0;
 | |
|             }
 | |
|             else
 | |
|                 displacement = multiplier * direction;
 | |
| 
 | |
|             m_selection.translate(displacement);
 | |
|             m_dirty = true;
 | |
|         }
 | |
|     );
 | |
| 
 | |
|     const int keyCode = evt.GetKeyCode();
 | |
| 
 | |
|     auto imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_key_data(evt)) {
 | |
|         render();
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         if (!m_gizmos.on_key(evt)) {
 | |
|             if (evt.GetEventType() == wxEVT_KEY_UP) {
 | |
|                 if (evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_SPACE) {
 | |
|                     wxGetApp().plater()->toggle_render_statistic_dialog();
 | |
|                     m_dirty = true;
 | |
|                 }
 | |
|                 if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
 | |
|                     // Enable switching between 3D and Preview with Tab
 | |
|                     // m_canvas->HandleAsNavigationKey(evt);   // XXX: Doesn't work in some cases / on Linux
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_TAB));
 | |
|                 }
 | |
|                 else if (keyCode == WXK_TAB && evt.ShiftDown() && ! wxGetApp().is_gcode_viewer()) {
 | |
|                     // Collapse side-panel with Shift+Tab
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_COLLAPSE_SIDEBAR));
 | |
|                 }
 | |
|                 else if (keyCode == WXK_SHIFT) {
 | |
|                     translationProcessor.process(evt);
 | |
| 
 | |
|                     if (m_picking_enabled && m_rectangle_selection.is_dragging()) {
 | |
|                         _update_selection_from_hover();
 | |
|                         m_rectangle_selection.stop_dragging();
 | |
|                         m_mouse.ignore_left_up = true;
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
| //                    set_cursor(Standard);
 | |
|                 }
 | |
|                 else if (keyCode == WXK_ALT) {
 | |
|                     if (m_picking_enabled && m_rectangle_selection.is_dragging()) {
 | |
|                         _update_selection_from_hover();
 | |
|                         m_rectangle_selection.stop_dragging();
 | |
|                         m_mouse.ignore_left_up = true;
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
| //                    set_cursor(Standard);
 | |
|                 }
 | |
|                 else if (keyCode == WXK_CONTROL)
 | |
|                     m_dirty = true;
 | |
|                 else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
 | |
|                     translationProcessor.process(evt);
 | |
| 
 | |
|                     switch (keyCode)
 | |
|                     {
 | |
|                     case WXK_NUMPAD_PAGEUP:   case WXK_PAGEUP:
 | |
|                     case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN:
 | |
|                     {
 | |
|                         do_rotate(L("Gizmo-Rotate"));
 | |
|                         m_gizmos.update_data();
 | |
| 
 | |
|                         wxGetApp().obj_manipul()->set_dirty();
 | |
|                         // Let the plater know that the dragging finished, so a delayed refresh
 | |
|                         // of the scene with the background processing data should be performed.
 | |
|                         post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
 | |
|                         // updates camera target constraints
 | |
|                         refresh_camera_scene_box();
 | |
|                         m_dirty = true;
 | |
| 
 | |
|                         break;
 | |
|                     }
 | |
|                     default: { break; }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
 | |
|                 m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
 | |
|                 if (keyCode == WXK_SHIFT) {
 | |
|                     translationProcessor.process(evt);
 | |
| 
 | |
|                     if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
 | |
|                     {
 | |
|                         m_mouse.ignore_left_up = false;
 | |
| //                        set_cursor(Cross);
 | |
|                     }
 | |
|                 }
 | |
|                 else if (keyCode == WXK_ALT) {
 | |
|                     if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
 | |
|                     {
 | |
|                         m_mouse.ignore_left_up = false;
 | |
| //                        set_cursor(Cross);
 | |
|                     }
 | |
|                 }
 | |
|                 else if (keyCode == WXK_CONTROL)
 | |
|                     m_dirty = true;
 | |
|                 else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
 | |
|                     auto do_rotate = [this](double angle_z_rad) {
 | |
|                         m_selection.start_dragging();
 | |
|                         m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint));
 | |
|                         m_dirty = true;
 | |
| //                        wxGetApp().obj_manipul()->set_dirty();
 | |
|                     };
 | |
| 
 | |
|                     translationProcessor.process(evt);
 | |
| 
 | |
|                     switch (keyCode)
 | |
|                     {
 | |
|                     case WXK_NUMPAD_PAGEUP:   case WXK_PAGEUP:   { do_rotate(0.25 * M_PI); break; }
 | |
|                     case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN: { do_rotate(-0.25 * M_PI); break; }
 | |
|                     default: { break; }
 | |
|                     }
 | |
|                 }
 | |
|                 else if (!m_gizmos.is_enabled()) {
 | |
|                     // DoubleSlider navigation in Preview
 | |
|                     if (keyCode == WXK_LEFT ||
 | |
|                         keyCode == WXK_RIGHT ||
 | |
|                         keyCode == WXK_UP ||
 | |
|                         keyCode == WXK_DOWN) {
 | |
|                         if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                             post_event(wxKeyEvent(EVT_GLCANVAS_MOVE_SLIDERS, evt));
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (keyCode != WXK_TAB
 | |
|         && keyCode != WXK_LEFT
 | |
|         && keyCode != WXK_UP
 | |
|         && keyCode != WXK_RIGHT
 | |
|         && keyCode != WXK_DOWN) {
 | |
|         evt.Skip();   // Needed to have EVT_CHAR generated as well
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
 | |
| {
 | |
| #ifdef WIN32
 | |
|     // Try to filter out spurious mouse wheel events comming from 3D mouse.
 | |
|     if (wxGetApp().plater()->get_mouse3d_controller().process_mouse_wheel())
 | |
|         return;
 | |
| #endif
 | |
| 
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     // Ignore the wheel events if the middle button is pressed.
 | |
|     if (evt.MiddleIsDown())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor();
 | |
|     evt.SetX(evt.GetX() * scale);
 | |
|     evt.SetY(evt.GetY() * scale);
 | |
| #endif
 | |
| 
 | |
|     if (wxGetApp().imgui()->update_mouse_data(evt)) {
 | |
|         m_dirty = true;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	// For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad,
 | |
| 	// if the event is not allowed to be passed further.
 | |
| 	// https://github.com/prusa3d/PrusaSlicer/issues/2750
 | |
| 	evt.Skip();
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     // Performs layers editing updates, if enabled
 | |
|     if (is_layers_editing_enabled()) {
 | |
|         int object_idx_selected = m_selection.get_object_idx();
 | |
|         if (object_idx_selected != -1) {
 | |
|             // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|             if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY())) {
 | |
|                 // Adjust the width of the selection.
 | |
|                 m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
 | |
|                 if (m_canvas != nullptr)
 | |
|                     m_canvas->Refresh();
 | |
| 
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // If the Search window or Undo/Redo list is opened, 
 | |
|     // update them according to the event
 | |
|     if (m_main_toolbar.is_item_pressed("search")    || 
 | |
|         m_undoredo_toolbar.is_item_pressed("undo")  || 
 | |
|         m_undoredo_toolbar.is_item_pressed("redo")) {
 | |
|         m_mouse_wheel = int((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Inform gizmos about the event so they have the opportunity to react.
 | |
|     if (m_gizmos.on_mouse_wheel(evt))
 | |
|         return;
 | |
| 
 | |
|     // Calculate the zoom delta and apply it to the current zoom factor
 | |
|     double direction_factor = (wxGetApp().app_config->get("reverse_mouse_wheel_zoom") == "1") ? -1.0 : 1.0;
 | |
|     _update_camera_zoom(direction_factor * (double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_timer(wxTimerEvent& evt)
 | |
| {
 | |
|     if (m_layers_editing.state == LayersEditing::Editing)
 | |
|         _perform_layer_editing_action();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_render_timer(wxTimerEvent& evt)
 | |
| {
 | |
|     // no need to wake up idle
 | |
|     // right after this event, idle event is fired
 | |
|     // m_dirty = true; 
 | |
|     // wxWakeUpIdle(); 
 | |
| }
 | |
| 
 | |
| 
 | |
| void GLCanvas3D::schedule_extra_frame(int miliseconds)
 | |
| {
 | |
|     // Schedule idle event right now
 | |
|     if (miliseconds == 0)
 | |
|     {
 | |
|         // We want to wakeup idle evnt but most likely this is call inside render cycle so we need to wait
 | |
|         if (m_in_render)
 | |
|             miliseconds = 33;
 | |
|         else {
 | |
|             m_dirty = true;
 | |
|             wxWakeUpIdle();
 | |
|             return;
 | |
|         }
 | |
|     } 
 | |
|     int remaining_time = m_render_timer.GetInterval();
 | |
|     // Timer is not running
 | |
|     if (!m_render_timer.IsRunning()) {
 | |
|         m_render_timer.StartOnce(miliseconds);
 | |
|     // Timer is running - restart only if new period is shorter than remaning period
 | |
|     } else {
 | |
|         if (miliseconds + 20 < remaining_time) {
 | |
|             m_render_timer.Stop(); 
 | |
|             m_render_timer.StartOnce(miliseconds);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| #ifndef NDEBUG
 | |
| // #define SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| #endif
 | |
| 
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
 | |
| {
 | |
| 	static int idx = 0;
 | |
| 	char buf[2048];
 | |
| 	std::string out;
 | |
| 	sprintf(buf, "Mouse Event %d - ", idx ++);
 | |
| 	out = buf;
 | |
| 
 | |
| 	if (evt.Entering())
 | |
| 		out += "Entering ";
 | |
| 	if (evt.Leaving())
 | |
| 		out += "Leaving ";
 | |
| 	if (evt.Dragging())
 | |
| 		out += "Dragging ";
 | |
| 	if (evt.Moving())
 | |
| 		out += "Moving ";
 | |
| 	if (evt.Magnify())
 | |
| 		out += "Magnify ";
 | |
| 	if (evt.LeftDown())
 | |
| 		out += "LeftDown ";
 | |
| 	if (evt.LeftUp())
 | |
| 		out += "LeftUp ";
 | |
| 	if (evt.LeftDClick())
 | |
| 		out += "LeftDClick ";
 | |
| 	if (evt.MiddleDown())
 | |
| 		out += "MiddleDown ";
 | |
| 	if (evt.MiddleUp())
 | |
| 		out += "MiddleUp ";
 | |
| 	if (evt.MiddleDClick())
 | |
| 		out += "MiddleDClick ";
 | |
| 	if (evt.RightDown())
 | |
| 		out += "RightDown ";
 | |
| 	if (evt.RightUp())
 | |
| 		out += "RightUp ";
 | |
| 	if (evt.RightDClick())
 | |
| 		out += "RightDClick ";
 | |
| 
 | |
| 	sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
 | |
| 	out += buf;
 | |
| 	return out;
 | |
| }
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 
 | |
| void GLCanvas3D::on_mouse(wxMouseEvent& evt)
 | |
| {
 | |
|     if (!m_initialized || !_set_current())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor();
 | |
|     evt.SetX(evt.GetX() * scale);
 | |
|     evt.SetY(evt.GetY() * scale);
 | |
| #endif
 | |
| 
 | |
|     Point pos(evt.GetX(), evt.GetY());
 | |
| 
 | |
|     ImGuiWrapper* imgui = wxGetApp().imgui();
 | |
|     if (m_tooltip.is_in_imgui() && evt.LeftUp())
 | |
|         // ignore left up events coming from imgui windows and not processed by them
 | |
|         m_mouse.ignore_left_up = true;
 | |
|     m_tooltip.set_in_imgui(false);
 | |
|     if (imgui->update_mouse_data(evt)) {
 | |
|         m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
 | |
|         m_tooltip.set_in_imgui(true);
 | |
|         render();
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
|         printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
|         m_dirty = true;
 | |
|         // do not return if dragging or tooltip not empty to allow for tooltip update
 | |
|         // also, do not return if the mouse is moving and also is inside MM gizmo to allow update seed fill selection
 | |
|         if (!m_mouse.dragging && m_tooltip.is_empty() && (m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation || !evt.Moving()))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	bool on_enter_workaround = false;
 | |
|     if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
 | |
|         // Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
 | |
|         m_mouse.position = pos.cast<double>();
 | |
|         render();
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 		on_enter_workaround = true;
 | |
|     } else 
 | |
| #endif /* __WXMSW__ */
 | |
|     {
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 	}
 | |
| 
 | |
|     if (m_main_toolbar.on_mouse(evt, *this)) {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_undoredo_toolbar.on_mouse(evt, *this)) {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (wxGetApp().plater()->get_collapse_toolbar().on_mouse(evt, *this)) {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (wxGetApp().plater()->get_view_toolbar().on_mouse(evt, *this)) {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| #if ENABLE_SINKING_CONTOURS
 | |
|     for (GLVolume* volume : m_volumes.volumes) {
 | |
|         volume->force_sinking_contours = false;
 | |
|     }
 | |
| 
 | |
|     auto show_sinking_contours = [this]() {
 | |
|         const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
 | |
|         for (unsigned int idx : idxs) {
 | |
|             m_volumes.volumes[idx]->force_sinking_contours = true;
 | |
|         }
 | |
|         m_dirty = true;
 | |
|     };
 | |
| #endif // ENABLE_SINKING_CONTOURS
 | |
| 
 | |
|     if (m_gizmos.on_mouse(evt)) {
 | |
|         if (wxWindow::FindFocus() != m_canvas)
 | |
|             // Grab keyboard focus for input in gizmo dialogs.
 | |
|             m_canvas->SetFocus();
 | |
| 
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
| 
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         m_mouse.position = pos.cast<double>();
 | |
| 
 | |
|         if (evt.Dragging() && current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
 | |
|             switch (m_gizmos.get_current_type())
 | |
|             {
 | |
|             case GLGizmosManager::EType::Move:
 | |
|             case GLGizmosManager::EType::Scale:
 | |
|             case GLGizmosManager::EType::Rotate:
 | |
|             {
 | |
|                 update_sequential_clearance();
 | |
|                 break;
 | |
|             }
 | |
|             default: { break; }
 | |
|             }
 | |
|         }
 | |
| #if ENABLE_SINKING_CONTOURS
 | |
|         else if (evt.Dragging()) {
 | |
|             switch (m_gizmos.get_current_type())
 | |
|             {
 | |
|             case GLGizmosManager::EType::Move:
 | |
|             case GLGizmosManager::EType::Scale:
 | |
|             case GLGizmosManager::EType::Rotate:
 | |
|             {
 | |
|                 show_sinking_contours();
 | |
|                 break;
 | |
|             }
 | |
|             default: { break; }
 | |
|             }
 | |
|         }
 | |
| #endif // ENABLE_SINKING_CONTOURS
 | |
| 
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     bool any_gizmo_active = m_gizmos.get_current() != nullptr;
 | |
| 
 | |
|     int selected_object_idx = m_selection.get_object_idx();
 | |
|     int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
 | |
|     m_layers_editing.select_object(*m_model, layer_editing_object_idx);
 | |
| 
 | |
|     if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos)) {
 | |
|         m_mouse.drag.move_requires_threshold = false;
 | |
|         m_mouse.set_move_start_threshold_position_2D_as_invalid();
 | |
|     }
 | |
| 
 | |
|     if (evt.ButtonDown() && wxWindow::FindFocus() != m_canvas)
 | |
|         // Grab keyboard focus on any mouse click event.
 | |
|         m_canvas->SetFocus();
 | |
| 
 | |
|     if (evt.Entering()) {
 | |
| //#if defined(__WXMSW__) || defined(__linux__)
 | |
| //        // On Windows and Linux needs focus in order to catch key events
 | |
|         // Set focus in order to remove it from sidebar fields
 | |
|         if (m_canvas != nullptr) {
 | |
|             // Only set focus, if the top level window of this canvas is active.
 | |
|             auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
 | |
|             while (p->GetParent())
 | |
|                 p = p->GetParent();
 | |
|             auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
 | |
|             if (top_level_wnd && top_level_wnd->IsActive())
 | |
|                 m_canvas->SetFocus();
 | |
|             m_mouse.position = pos.cast<double>();
 | |
|             m_tooltip_enabled = false;
 | |
|             // 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
 | |
|             // the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
 | |
|             // change the volume hover state if any is under the mouse 
 | |
|             // 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
 | |
|             // so forces a resize to avoid multiple renders with different sizes (seen as flickering)
 | |
|             _refresh_if_shown_on_screen();
 | |
|             m_tooltip_enabled = true;
 | |
|         }
 | |
|         m_mouse.set_start_position_2D_as_invalid();
 | |
| //#endif
 | |
|     }
 | |
|     else if (evt.Leaving()) {
 | |
|         _deactivate_undo_redo_toolbar_items();
 | |
| 
 | |
|         // to remove hover on objects when the mouse goes out of this canvas
 | |
|         m_mouse.position = Vec2d(-1.0, -1.0);
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.LeftDown() || evt.RightDown() || evt.MiddleDown()) {
 | |
|         if (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item() || _deactivate_arrange_menu())
 | |
|             return;
 | |
| 
 | |
|         // If user pressed left or right button we first check whether this happened
 | |
|         // on a volume or not.
 | |
|         m_layers_editing.state = LayersEditing::Unknown;
 | |
|         if (layer_editing_object_idx != -1 && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1))) {
 | |
|             // A volume is selected and the mouse is inside the layer thickness bar.
 | |
|             // Start editing the layer height.
 | |
|             m_layers_editing.state = LayersEditing::Editing;
 | |
|             _perform_layer_editing_action(&evt);
 | |
|         }
 | |
|         else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
 | |
|             if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
 | |
|              && m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
 | |
|              && m_gizmos.get_current_type() != GLGizmosManager::Seam
 | |
|              && m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
 | |
|                 m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             // Select volume in this 3D canvas.
 | |
|             // Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
 | |
|             // during the scene manipulation.
 | |
| 
 | |
|             if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
 | |
|                 if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
 | |
|                     int volume_idx = get_first_hover_volume_idx();
 | |
|                     bool already_selected = m_selection.contains_volume(volume_idx);
 | |
|                     bool ctrl_down = evt.CmdDown();
 | |
| 
 | |
|                     Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
 | |
| 
 | |
|                     if (already_selected && ctrl_down)
 | |
|                         m_selection.remove(volume_idx);
 | |
|                     else {
 | |
|                         m_selection.add(volume_idx, !ctrl_down, true);
 | |
|                         m_mouse.drag.move_requires_threshold = !already_selected;
 | |
|                         if (already_selected)
 | |
|                             m_mouse.set_move_start_threshold_position_2D_as_invalid();
 | |
|                         else
 | |
|                             m_mouse.drag.move_start_threshold_position_2D = pos;
 | |
|                     }
 | |
| 
 | |
|                     // propagate event through callback
 | |
|                     if (curr_idxs != m_selection.get_volume_idxs()) {
 | |
|                         if (m_selection.is_empty())
 | |
|                             m_gizmos.reset_all_states();
 | |
|                         else
 | |
|                             m_gizmos.refresh_on_off_state();
 | |
| 
 | |
|                         m_gizmos.update_data();
 | |
|                         post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (!m_hover_volume_idxs.empty()) {
 | |
|                 if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
 | |
|                     // Only accept the initial position, if it is inside the volume bounding box.
 | |
|                     int volume_idx = get_first_hover_volume_idx();
 | |
|                     BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
 | |
|                     volume_bbox.offset(1.0);
 | |
|                     if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) {
 | |
|                         m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
 | |
|                         // The dragging operation is initiated.
 | |
|                         m_mouse.drag.move_volume_idx = volume_idx;
 | |
|                         m_selection.start_dragging();
 | |
|                         m_mouse.drag.start_position_3D = m_mouse.scene_position;
 | |
|                         m_sequential_print_clearance_first_displacement = true;
 | |
|                         m_moving = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
 | |
|         if (!m_mouse.drag.move_requires_threshold) {
 | |
|             m_mouse.dragging = true;
 | |
|             Vec3d cur_pos = m_mouse.drag.start_position_3D;
 | |
|             // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
 | |
|             if (m_selection.contains_volume(get_first_hover_volume_idx())) {
 | |
|                 const Camera& camera = wxGetApp().plater()->get_camera();
 | |
|                 if (std::abs(camera.get_dir_forward()(2)) < EPSILON) {
 | |
|                     // side view -> move selected volumes orthogonally to camera view direction
 | |
|                     Linef3 ray = mouse_ray(pos);
 | |
|                     Vec3d dir = ray.unit_vector();
 | |
|                     // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | |
|                     // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | |
|                     // in our case plane normal and ray direction are the same (orthogonal view)
 | |
|                     // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
 | |
|                     Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
 | |
|                     // vector from the starting position to the found intersection
 | |
|                     Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
 | |
| 
 | |
|                     Vec3d camera_right = camera.get_dir_right();
 | |
|                     Vec3d camera_up = camera.get_dir_up();
 | |
| 
 | |
|                     // finds projection of the vector along the camera axes
 | |
|                     double projection_x = inters_vec.dot(camera_right);
 | |
|                     double projection_z = inters_vec.dot(camera_up);
 | |
| 
 | |
|                     // apply offset
 | |
|                     cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
 | |
|                 }
 | |
|                 else {
 | |
|                     // Generic view
 | |
|                     // Get new position at the same Z of the initial click point.
 | |
|                     float z0 = 0.0f;
 | |
|                     float z1 = 1.0f;
 | |
|                     cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
 | |
|             if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
 | |
|                 update_sequential_clearance();
 | |
|             wxGetApp().obj_manipul()->set_dirty();
 | |
|             m_dirty = true;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
 | |
|         m_rectangle_selection.dragging(pos.cast<double>());
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.Dragging()) {
 | |
|         m_mouse.dragging = true;
 | |
| 
 | |
|         if (m_layers_editing.state != LayersEditing::Unknown && layer_editing_object_idx != -1) {
 | |
|             if (m_layers_editing.state == LayersEditing::Editing) {
 | |
|                 _perform_layer_editing_action(&evt);
 | |
|                 m_mouse.position = pos.cast<double>();
 | |
|             }
 | |
|         }
 | |
|         // do not process the dragging if the left mouse was set down in another canvas
 | |
|         else if (evt.LeftIsDown()) {
 | |
|             // if dragging over blank area with left button, rotate
 | |
|             if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
 | |
|                 const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
 | |
|                 if (wxGetApp().app_config->get("use_free_camera") == "1")
 | |
|                     // Virtual track ball (similar to the 3DConnexion mouse).
 | |
|                     wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
 | |
|                 else {
 | |
|                     // Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
 | |
|                     // It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
 | |
|                     // which checks an atomics (flushes CPU caches).
 | |
|                     // See GH issue #3816.
 | |
|                     Camera& camera = wxGetApp().plater()->get_camera();
 | |
|                     camera.recover_from_free_camera();
 | |
|                     camera.rotate_on_sphere(rot.x(), rot.y(), current_printer_technology() != ptSLA);
 | |
|                 }
 | |
| 
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
 | |
|         }
 | |
|         else if (evt.MiddleIsDown() || evt.RightIsDown()) {
 | |
|             // If dragging over blank area with right button, pan.
 | |
|             if (m_mouse.is_start_position_2D_defined()) {
 | |
|                 // get point in model space at Z = 0
 | |
|                 float z = 0.0f;
 | |
|                 const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
 | |
|                 Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
 | |
|                 Camera& camera = wxGetApp().plater()->get_camera();
 | |
|                 if (wxGetApp().app_config->get("use_free_camera") != "1")
 | |
|                     // Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
 | |
|                     // It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
 | |
|                     // which checks an atomics (flushes CPU caches).
 | |
|                     // See GH issue #3816.
 | |
|                     camera.recover_from_free_camera();
 | |
| 
 | |
|                 camera.set_target(camera.get_target() + orig - cur_pos);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
| 
 | |
|             m_mouse.drag.start_position_2D = pos;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
 | |
|         if (m_layers_editing.state != LayersEditing::Unknown) {
 | |
|             m_layers_editing.state = LayersEditing::Unknown;
 | |
|             _stop_timer();
 | |
|             m_layers_editing.accept_changes(*this);
 | |
|         }
 | |
|         else if (m_mouse.drag.move_volume_idx != -1 && m_mouse.dragging) {
 | |
|             do_move(L("Move Object"));
 | |
|             wxGetApp().obj_manipul()->set_dirty();
 | |
|             // Let the plater know that the dragging finished, so a delayed refresh
 | |
|             // of the scene with the background processing data should be performed.
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
 | |
|         }
 | |
|         else if (evt.LeftUp() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
 | |
|             if (evt.ShiftDown() || evt.AltDown())
 | |
|                 _update_selection_from_hover();
 | |
| 
 | |
|             m_rectangle_selection.stop_dragging();
 | |
|         }
 | |
|         else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && !is_layers_editing_enabled()) {
 | |
|             // deselect and propagate event through callback
 | |
|             if (!evt.ShiftDown() && (!any_gizmo_active || !evt.CmdDown()) && m_picking_enabled)
 | |
|                 deselect_all();
 | |
|         }
 | |
|         else if (evt.RightUp()) {
 | |
|             m_mouse.position = pos.cast<double>();
 | |
|             // forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
 | |
|             // the context menu is already shown
 | |
|             render();
 | |
|             if (!m_hover_volume_idxs.empty()) {
 | |
|                 // if right clicking on volume, propagate event through callback (shows context menu)
 | |
|                 int volume_idx = get_first_hover_volume_idx();
 | |
|                 if (!m_volumes.volumes[volume_idx]->is_wipe_tower // no context menu for the wipe tower
 | |
|                     && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)  // disable context menu when the gizmo is open
 | |
|                 {
 | |
|                     // forces the selection of the volume
 | |
|                     /* m_selection.add(volume_idx); // #et_FIXME_if_needed
 | |
|                      * To avoid extra "Add-Selection" snapshots,
 | |
|                      * call add() with check_for_already_contained=true
 | |
|                      * */
 | |
|                     m_selection.add(volume_idx, true, true); 
 | |
|                     m_gizmos.refresh_on_off_state();
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                     m_gizmos.update_data();
 | |
|                     wxGetApp().obj_manipul()->set_dirty();
 | |
|                     // forces a frame render to update the view before the context menu is shown
 | |
|                     render();
 | |
|                 }
 | |
|             }
 | |
|             Vec2d logical_pos = pos.cast<double>();
 | |
| #if ENABLE_RETINA_GL
 | |
|             const float factor = m_retina_helper->get_scale_factor();
 | |
|             logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
 | |
| #endif // ENABLE_RETINA_GL
 | |
|             if (!m_mouse.dragging) {
 | |
|                 // do not post the event if the user is panning the scene
 | |
|                 // or if right click was done over the wipe tower
 | |
|                 bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
 | |
|                 if (post_right_click_event)
 | |
|                     post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         mouse_up_cleanup();
 | |
|     }
 | |
|     else if (evt.Moving()) {
 | |
|         m_mouse.position = pos.cast<double>();
 | |
| 
 | |
|         // updates gizmos overlay
 | |
|         if (m_selection.is_empty())
 | |
|             m_gizmos.reset_all_states();
 | |
| 
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else
 | |
|         evt.Skip();
 | |
| 
 | |
| #if ENABLE_SINKING_CONTOURS
 | |
|     if (m_moving)
 | |
|         show_sinking_contours();
 | |
| #endif // ENABLE_SINKING_CONTOURS
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	if (on_enter_workaround)
 | |
| 		m_mouse.position = Vec2d(-1., -1.);
 | |
| #endif /* __WXMSW__ */
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_paint(wxPaintEvent& evt)
 | |
| {
 | |
|     if (m_initialized)
 | |
|         m_dirty = true;
 | |
|     else
 | |
|         // Call render directly, so it gets initialized immediately, not from On Idle handler.
 | |
|         this->render();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
 | |
| {
 | |
|     m_tooltip_enabled = false;
 | |
|     _refresh_if_shown_on_screen();
 | |
|     m_tooltip_enabled = true;
 | |
| }
 | |
| 
 | |
| Size GLCanvas3D::get_canvas_size() const
 | |
| {
 | |
|     int w = 0;
 | |
|     int h = 0;
 | |
| 
 | |
|     if (m_canvas != nullptr)
 | |
|         m_canvas->GetSize(&w, &h);
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float factor = m_retina_helper->get_scale_factor();
 | |
|     w *= factor;
 | |
|     h *= factor;
 | |
| #else
 | |
|     const float factor = 1.0f;
 | |
| #endif
 | |
| 
 | |
|     return Size(w, h, factor);
 | |
| }
 | |
| 
 | |
| Vec2d GLCanvas3D::get_local_mouse_position() const
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
| 		return Vec2d::Zero();
 | |
| 
 | |
|     wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
 | |
|     const double factor = 
 | |
| #if ENABLE_RETINA_GL
 | |
|         m_retina_helper->get_scale_factor();
 | |
| #else
 | |
|         1.0;
 | |
| #endif
 | |
|     return Vec2d(factor * mouse_pos.x, factor * mouse_pos.y);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_tooltip(const std::string& tooltip)
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|         m_tooltip.set_text(tooltip);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_move(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
|     bool object_moved = false;
 | |
|     Vec3d wipe_tower_origin = Vec3d::Zero();
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes) {
 | |
|         int object_idx = v->object_idx();
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
| 
 | |
|         if (0 <= object_idx && object_idx < (int)m_model->objects.size()) {
 | |
|             done.insert(done_id);
 | |
| 
 | |
|             // Move instances/volumes
 | |
|             ModelObject* model_object = m_model->objects[object_idx];
 | |
|             if (model_object != nullptr) {
 | |
|                 if (selection_mode == Selection::Instance)
 | |
|                     model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|                 else if (selection_mode == Selection::Volume)
 | |
|                     model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
| 
 | |
|                 object_moved = true;
 | |
|                 model_object->invalidate_bounding_box();
 | |
|             }
 | |
|         }
 | |
|         else if (object_idx == 1000)
 | |
|             // Move a wipe tower proxy.
 | |
|             wipe_tower_origin = v->get_volume_offset();
 | |
|     }
 | |
| 
 | |
|     // Fixes flying instances
 | |
|     for (const std::pair<int, int>& i : done) {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         const double shift_z = m->get_instance_min_z(i.second);
 | |
|         if (current_printer_technology() == ptSLA || shift_z > SINKING_Z_THRESHOLD) {
 | |
|             const Vec3d shift(0.0, 0.0, -shift_z);
 | |
|             m_selection.translate(i.first, i.second, shift);
 | |
|             m->translate_instance(i.second, shift);
 | |
|         }
 | |
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
 | |
|     }
 | |
| 
 | |
|     // if the selection is not valid to allow for layer editing after the move, we need to turn off the tool if it is running
 | |
|     // similar to void Plater::priv::selection_changed()
 | |
|     if (!wxGetApp().plater()->can_layers_editing() && is_layers_editing_enabled())
 | |
|         post_event(SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING));
 | |
| 
 | |
|     if (object_moved)
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
 | |
| 
 | |
|     if (wipe_tower_origin != Vec3d::Zero())
 | |
|         post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
 | |
| 
 | |
|     reset_sequential_print_clearance();
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_rotate(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     // stores current min_z of instances
 | |
|     std::map<std::pair<int, int>, double> min_zs;
 | |
|     for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
 | |
|         const ModelObject* obj = m_model->objects[i];
 | |
|         for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
 | |
|             if (snapshot_type.empty() && m_selection.get_object_idx() == i) {
 | |
|                 // This means we are flattening this object. In that case pretend
 | |
|                 // that it is not sinking (even if it is), so it is placed on bed
 | |
|                 // later on (whatever is sinking will be left sinking).
 | |
|                 min_zs[{ i, j }] = SINKING_Z_THRESHOLD;
 | |
|             } else
 | |
|                 min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
 | |
| 
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes) {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx == 1000) { // the wipe tower
 | |
|             Vec3d offset = v->get_volume_offset();
 | |
|             post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
 | |
|         }
 | |
|         if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Rotate instances/volumes.
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr) {
 | |
|             if (selection_mode == Selection::Instance) {
 | |
|                 model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|             }
 | |
|             else if (selection_mode == Selection::Volume) {
 | |
|                 model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
 | |
|                 model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
|             }
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done) {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         const double shift_z = m->get_instance_min_z(i.second);
 | |
|         // leave sinking instances as sinking
 | |
|         if (min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
 | |
|             const Vec3d shift(0.0, 0.0, -shift_z);
 | |
|             m_selection.translate(i.first, i.second, shift);
 | |
|             m->translate_instance(i.second, shift);
 | |
|         }
 | |
| 
 | |
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
 | |
|     }
 | |
| 
 | |
|     if (!done.empty())
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_scale(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     // stores current min_z of instances
 | |
|     std::map<std::pair<int, int>, double> min_zs;
 | |
|     if (!snapshot_type.empty()) {
 | |
|         for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
 | |
|             const ModelObject* obj = m_model->objects[i];
 | |
|             for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
 | |
|                 min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes) {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Rotate instances/volumes
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr) {
 | |
|             if (selection_mode == Selection::Instance) {
 | |
|                 model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|             }
 | |
|             else if (selection_mode == Selection::Volume) {
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|                 model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
 | |
|                 model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
|             }
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done) {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         double shift_z = m->get_instance_min_z(i.second);
 | |
|         // leave sinking instances as sinking
 | |
|         if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
 | |
|             Vec3d shift(0.0, 0.0, -shift_z);
 | |
|             m_selection.translate(i.first, i.second, shift);
 | |
|             m->translate_instance(i.second, shift);
 | |
|         }
 | |
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
 | |
|     }
 | |
| 
 | |
|     if (!done.empty())
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_flatten(const Vec3d& normal, const std::string& snapshot_type)
 | |
| {
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     m_selection.flattening_rotate(normal);
 | |
|     do_rotate(""); // avoid taking another snapshot
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_mirror(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     // stores current min_z of instances
 | |
|     std::map<std::pair<int, int>, double> min_zs;
 | |
|     if (!snapshot_type.empty()) {
 | |
|         for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
 | |
|             const ModelObject* obj = m_model->objects[i];
 | |
|             for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
 | |
|                 min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes) {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Mirror instances/volumes
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr) {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|                 model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|                 model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
 | |
| 
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done) {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         double shift_z = m->get_instance_min_z(i.second);
 | |
|         // leave sinking instances as sinking
 | |
|         if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
 | |
|             Vec3d shift(0.0, 0.0, -shift_z);
 | |
|             m_selection.translate(i.first, i.second, shift);
 | |
|             m->translate_instance(i.second, shift);
 | |
|         }
 | |
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
 | |
|     }
 | |
| 
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_gizmos_on_off_state()
 | |
| {
 | |
|     set_as_dirty();
 | |
|     m_gizmos.update_data();
 | |
|     m_gizmos.refresh_on_off_state();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
 | |
| {
 | |
|     m_sidebar_field = focus_on ? opt_key : "";
 | |
| 
 | |
|     if (!m_sidebar_field.empty())
 | |
|         m_gizmos.reset_all_states();
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
 | |
| {
 | |
|     std::string field = "layer_" + std::to_string(type) + "_" + std::to_string(range.first) + "_" + std::to_string(range.second);
 | |
|     handle_sidebar_focus_event(field, true);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_ui_from_settings()
 | |
| {
 | |
|     m_dirty = true;
 | |
| 
 | |
| #if __APPLE__
 | |
|     // Update OpenGL scaling on OSX after the user toggled the "use_retina_opengl" settings in Preferences dialog.
 | |
|     const float orig_scaling = m_retina_helper->get_scale_factor();
 | |
| 
 | |
|     const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
 | |
|     BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
 | |
|     m_retina_helper->set_use_retina(use_retina);
 | |
|     const float new_scaling = m_retina_helper->get_scale_factor();
 | |
| 
 | |
|     if (new_scaling != orig_scaling) {
 | |
|         BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
 | |
| 
 | |
|         Camera& camera = wxGetApp().plater()->get_camera();
 | |
|         camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
 | |
|         _refresh_if_shown_on_screen();
 | |
|     }
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     if (wxGetApp().is_editor())
 | |
|         wxGetApp().plater()->enable_collapse_toolbar(wxGetApp().app_config->get("show_collapse_button") == "1");
 | |
| }
 | |
| 
 | |
| GLCanvas3D::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const
 | |
| {
 | |
|     WipeTowerInfo wti;
 | |
|     
 | |
|     for (const GLVolume* vol : m_volumes.volumes) {
 | |
|         if (vol->is_wipe_tower) {
 | |
|             wti.m_pos = Vec2d(m_config->opt_float("wipe_tower_x"),
 | |
|                             m_config->opt_float("wipe_tower_y"));
 | |
|             wti.m_rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle");
 | |
|             const BoundingBoxf3& bb = vol->bounding_box();
 | |
|             wti.m_bb = BoundingBoxf{to_2d(bb.min), to_2d(bb.max)};
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     return wti;
 | |
| }
 | |
| 
 | |
| Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
 | |
| {
 | |
|     float z0 = 0.0f;
 | |
|     float z1 = 1.0f;
 | |
|     return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
 | |
| }
 | |
| 
 | |
| double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
 | |
| {
 | |
|     return factor * wxGetApp().plater()->get_bed().get_bounding_box(false).max_size();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_cursor(ECursorType type)
 | |
| {
 | |
|     if ((m_canvas != nullptr) && (m_cursor_type != type))
 | |
|     {
 | |
|         switch (type)
 | |
|         {
 | |
|         case Standard: { m_canvas->SetCursor(*wxSTANDARD_CURSOR); break; }
 | |
|         case Cross: { m_canvas->SetCursor(*wxCROSS_CURSOR); break; }
 | |
|         }
 | |
| 
 | |
|         m_cursor_type = type;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::msw_rescale()
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_tooltip_for_settings_item_in_main_toolbar()
 | |
| {
 | |
|     std::string new_tooltip = _u8L("Switch to Settings") + 
 | |
|                              "\n" + "[" + GUI::shortkey_ctrl_prefix() + "2] - " + _u8L("Print Settings Tab")    + 
 | |
|                              "\n" + "[" + GUI::shortkey_ctrl_prefix() + "3] - " + (current_printer_technology() == ptFFF ? _u8L("Filament Settings Tab") : _u8L("Material Settings Tab")) +
 | |
|                              "\n" + "[" + GUI::shortkey_ctrl_prefix() + "4] - " + _u8L("Printer Settings Tab") ;
 | |
| 
 | |
|     m_main_toolbar.set_tooltip(get_main_toolbar_item_id("settings"), new_tooltip);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::has_toolpaths_to_export() const
 | |
| {
 | |
|     return m_gcode_viewer.can_export_toolpaths();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::export_toolpaths_to_obj(const char* filename) const
 | |
| {
 | |
|     m_gcode_viewer.export_toolpaths_to_obj(filename);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::mouse_up_cleanup()
 | |
| {
 | |
|     m_moving = false;
 | |
|     m_mouse.drag.move_volume_idx = -1;
 | |
|     m_mouse.set_start_position_3D_as_invalid();
 | |
|     m_mouse.set_start_position_2D_as_invalid();
 | |
|     m_mouse.dragging = false;
 | |
|     m_mouse.ignore_left_up = false;
 | |
|     m_dirty = true;
 | |
| 
 | |
|     if (m_canvas->HasCapture())
 | |
|         m_canvas->ReleaseMouse();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_sequential_clearance()
 | |
| {
 | |
|     if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
 | |
|         return;
 | |
| 
 | |
|     if (m_layers_editing.is_enabled() || m_gizmos.is_dragging())
 | |
|         return;
 | |
| 
 | |
|     // collects instance transformations from volumes
 | |
|     // first define temporary cache
 | |
|     unsigned int instances_count = 0;
 | |
|     std::vector<std::vector<std::optional<Geometry::Transformation>>> instance_transforms;
 | |
|     for (size_t obj = 0; obj < m_model->objects.size(); ++obj) {
 | |
|         instance_transforms.emplace_back(std::vector<std::optional<Geometry::Transformation>>());
 | |
|         const ModelObject* model_object = m_model->objects[obj];
 | |
|         for (size_t i = 0; i < model_object->instances.size(); ++i) {
 | |
|             instance_transforms[obj].emplace_back(std::optional<Geometry::Transformation>());
 | |
|             ++instances_count;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (instances_count == 1)
 | |
|         return;
 | |
| 
 | |
|     // second fill temporary cache with data from volumes
 | |
|     for (const GLVolume* v : m_volumes.volumes) {
 | |
|         if (v->is_modifier || v->is_wipe_tower)
 | |
|             continue;
 | |
| 
 | |
|         auto& transform = instance_transforms[v->object_idx()][v->instance_idx()];
 | |
|         if (!transform.has_value())
 | |
|             transform = v->get_instance_transformation();
 | |
|     }
 | |
| 
 | |
|     // calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
 | |
|     // this is done only the first time this method is called while moving the mouse,
 | |
|     // the results are then cached for following displacements
 | |
|     if (m_sequential_print_clearance_first_displacement) {
 | |
|         m_sequential_print_clearance.m_hull_2d_cache.clear();
 | |
|         float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
 | |
|         double mitter_limit = scale_(0.1);
 | |
|         m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size());
 | |
|         for (size_t i = 0; i < m_model->objects.size(); ++i) {
 | |
|             ModelObject* model_object = m_model->objects[i];
 | |
|             ModelInstance* model_instance0 = model_object->instances.front();
 | |
|             Polygon hull_2d = offset(model_object->convex_hull_2d(Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(),
 | |
|                 model_instance0->get_scaling_factor(), model_instance0->get_mirror())),
 | |
|                 // Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
 | |
|                 // exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
 | |
|                 shrink_factor,
 | |
|                 jtRound, mitter_limit).front();
 | |
| 
 | |
|             Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s());
 | |
|             cache_hull_2d.reserve(hull_2d.points.size());
 | |
|             for (const Point& p : hull_2d.points) {
 | |
|                 cache_hull_2d.emplace_back(unscale<double>(p.x()), unscale<double>(p.y()), 0.0);
 | |
|             }
 | |
|         }
 | |
|         m_sequential_print_clearance_first_displacement = false;
 | |
|     }
 | |
| 
 | |
|     // calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
 | |
|     Polygons polygons;
 | |
|     polygons.reserve(instances_count);
 | |
|     for (size_t i = 0; i < instance_transforms.size(); ++i) {
 | |
|         const auto& instances = instance_transforms[i];
 | |
|         double rotation_z0 = instances.front()->get_rotation().z();
 | |
|         for (const auto& instance : instances) {
 | |
|             Geometry::Transformation transformation;
 | |
|             const Vec3d& offset = instance->get_offset();
 | |
|             transformation.set_offset({ offset.x(), offset.y(), 0.0 });
 | |
|             transformation.set_rotation(Z, instance->get_rotation().z() - rotation_z0);
 | |
|             const Transform3d& trafo = transformation.get_matrix();
 | |
|             const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i];
 | |
|             Points inst_pts;
 | |
|             inst_pts.reserve(hull_2d.size());
 | |
|             for (size_t j = 0; j < hull_2d.size(); ++j) {
 | |
|                 const Vec3d p = trafo * hull_2d[j];
 | |
|                 inst_pts.emplace_back(scaled<double>(p.x()), scaled<double>(p.y()));
 | |
|             }
 | |
|             polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts)));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends instances 2d hulls to be rendered
 | |
|     set_sequential_print_clearance_visible(true);
 | |
|     set_sequential_print_clearance_render_fill(false);
 | |
|     set_sequential_print_clearance_polygons(polygons);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_object_sinking(int object_idx) const
 | |
| {
 | |
|     for (const GLVolume* v : m_volumes.volumes) {
 | |
|         if (v->object_idx() == object_idx && v->is_sinking())
 | |
|             return true;
 | |
|     }
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_shown_on_screen() const
 | |
| {
 | |
|     return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
 | |
| }
 | |
| 
 | |
| // Getter for the const char*[]
 | |
| static bool string_getter(const bool is_undo, int idx, const char** out_text)
 | |
| {
 | |
|     return wxGetApp().plater()->undo_redo_string_getter(is_undo, idx, out_text);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x)
 | |
| {
 | |
|     bool action_taken = false;
 | |
| 
 | |
|     ImGuiWrapper* imgui = wxGetApp().imgui();
 | |
| 
 | |
|     const float x = pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
 | |
|     imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
 | |
|     std::string title = is_undo ? L("Undo History") : L("Redo History");
 | |
|     imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
 | |
| 
 | |
|     int hovered = m_imgui_undo_redo_hovered_pos;
 | |
|     int selected = -1;
 | |
|     float em = static_cast<float>(wxGetApp().em_unit());
 | |
| #if ENABLE_RETINA_GL
 | |
| 	em *= m_retina_helper->get_scale_factor();
 | |
| #endif
 | |
| 
 | |
|     if (imgui->undo_redo_list(ImVec2(18 * em, 26 * em), is_undo, &string_getter, hovered, selected, m_mouse_wheel))
 | |
|         m_imgui_undo_redo_hovered_pos = hovered;
 | |
|     else
 | |
|         m_imgui_undo_redo_hovered_pos = -1;
 | |
| 
 | |
|     if (selected >= 0) {
 | |
|         is_undo ? wxGetApp().plater()->undo_to(selected) : wxGetApp().plater()->redo_to(selected);
 | |
|         action_taken = true;
 | |
|     }
 | |
| 
 | |
|     imgui->text(wxString::Format(is_undo ? _L_PLURAL("Undo %1$d Action", "Undo %1$d Actions", hovered + 1) : _L_PLURAL("Redo %1$d Action", "Redo %1$d Actions", hovered + 1), hovered + 1));
 | |
| 
 | |
|     imgui->end();
 | |
| 
 | |
|     return action_taken;
 | |
| }
 | |
| 
 | |
| // Getter for the const char*[] for the search list 
 | |
| static bool search_string_getter(int idx, const char** label, const char** tooltip)
 | |
| {
 | |
|     return wxGetApp().plater()->search_string_getter(idx, label, tooltip);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_render_search_list(float pos_x)
 | |
| {
 | |
|     bool action_taken = false;
 | |
|     ImGuiWrapper* imgui = wxGetApp().imgui();
 | |
| 
 | |
|     const float x = /*pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + */0.5f * (float)get_canvas_size().get_width();
 | |
|     imgui->set_next_window_pos(x, m_main_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
 | |
|     std::string title = L("Search");
 | |
|     imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
 | |
| 
 | |
|     int selected = -1;
 | |
|     bool edited = false;
 | |
|     float em = static_cast<float>(wxGetApp().em_unit());
 | |
| #if ENABLE_RETINA_GL
 | |
| 	em *= m_retina_helper->get_scale_factor();
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Sidebar& sidebar = wxGetApp().sidebar();
 | |
| 
 | |
|     std::string& search_line = sidebar.get_search_line();
 | |
|     char *s = new char[255];
 | |
|     strcpy(s, search_line.empty() ? _u8L("Enter a search term").c_str() : search_line.c_str());
 | |
| 
 | |
|     imgui->search_list(ImVec2(45 * em, 30 * em), &search_string_getter, s,
 | |
|         sidebar.get_searcher().view_params,
 | |
|         selected, edited, m_mouse_wheel, wxGetApp().is_localized());
 | |
| 
 | |
|     search_line = s;
 | |
|     delete [] s;
 | |
|     if (search_line == _u8L("Enter a search term"))
 | |
|         search_line.clear();
 | |
| 
 | |
|     if (edited)
 | |
|         sidebar.search();
 | |
| 
 | |
|     if (selected >= 0) {
 | |
|         // selected == 9999 means that Esc kye was pressed
 | |
|         /*// revert commit https://github.com/prusa3d/PrusaSlicer/commit/91897589928789b261ca0dc735ffd46f2b0b99f2
 | |
|         if (selected == 9999)
 | |
|             action_taken = true;
 | |
|         else
 | |
|             sidebar.jump_to_option(selected);*/
 | |
|         if (selected != 9999)
 | |
|             sidebar.jump_to_option(selected);
 | |
|         action_taken = true;
 | |
|     }
 | |
| 
 | |
|     imgui->end();
 | |
| 
 | |
|     return action_taken;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_render_arrange_menu(float pos_x)
 | |
| {
 | |
|     ImGuiWrapper *imgui = wxGetApp().imgui();
 | |
| 
 | |
|     auto canvas_w = float(get_canvas_size().get_width());
 | |
|     const float x = pos_x * float(wxGetApp().plater()->get_camera().get_zoom()) + 0.5f * canvas_w;
 | |
|     imgui->set_next_window_pos(x, m_main_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
 | |
| 
 | |
|     imgui->begin(_L("Arrange options"), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
 | |
| 
 | |
|     ArrangeSettings settings = get_arrange_settings();
 | |
|     ArrangeSettings &settings_out = get_arrange_settings();
 | |
| 
 | |
|     auto &appcfg = wxGetApp().app_config;
 | |
|     PrinterTechnology ptech = current_printer_technology();
 | |
| 
 | |
|     bool settings_changed = false;
 | |
|     float dist_min = 0.f;
 | |
|     std::string dist_key = "min_object_distance", rot_key = "enable_rotation";
 | |
|     std::string postfix;
 | |
| 
 | |
|     if (ptech == ptSLA) {
 | |
|         dist_min     = 0.f;
 | |
|         postfix      = "_sla";
 | |
|     } else if (ptech == ptFFF) {
 | |
|         auto co_opt = m_config->option<ConfigOptionBool>("complete_objects");
 | |
|         if (co_opt && co_opt->value) {
 | |
|             dist_min     = float(min_object_distance(*m_config));
 | |
|             postfix      = "_fff_seq_print";
 | |
|         } else {
 | |
|             dist_min     = 0.f;
 | |
|             postfix     = "_fff";
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     dist_key += postfix;
 | |
|     rot_key  += postfix;
 | |
| 
 | |
|     imgui->text(GUI::format_wxstr(_L("Press %1%left mouse button to enter the exact value"), shortkey_ctrl_prefix()));
 | |
| 
 | |
|     if (imgui->slider_float(_L("Spacing"), &settings.distance, dist_min, 100.0f, "%5.2f") || dist_min > settings.distance) {
 | |
|         settings.distance = std::max(dist_min, settings.distance);
 | |
|         settings_out.distance = settings.distance;
 | |
|         appcfg->set("arrange", dist_key.c_str(), float_to_string_decimal_point(settings_out.distance));
 | |
|         settings_changed = true;
 | |
|     }
 | |
| 
 | |
|     if (imgui->checkbox(_L("Enable rotations (slow)"), settings.enable_rotation)) {
 | |
|         settings_out.enable_rotation = settings.enable_rotation;
 | |
|         appcfg->set("arrange", rot_key.c_str(), settings_out.enable_rotation? "1" : "0");
 | |
|         settings_changed = true;
 | |
|     }
 | |
| 
 | |
|     ImGui::Separator();
 | |
| 
 | |
|     if (imgui->button(_L("Reset"))) {
 | |
|         settings_out = ArrangeSettings{};
 | |
|         settings_out.distance = std::max(dist_min, settings_out.distance);
 | |
|         appcfg->set("arrange", dist_key.c_str(), float_to_string_decimal_point(settings_out.distance));
 | |
|         appcfg->set("arrange", rot_key.c_str(), settings_out.enable_rotation? "1" : "0");
 | |
|         settings_changed = true;
 | |
|     }
 | |
| 
 | |
|     ImGui::SameLine();
 | |
| 
 | |
|     if (imgui->button(_L("Arrange"))) {
 | |
|         wxGetApp().plater()->arrange();
 | |
|     }
 | |
| 
 | |
|     imgui->end();
 | |
| 
 | |
|     return settings_changed;
 | |
| }
 | |
| 
 | |
| #define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
| static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
 | |
| {
 | |
|     // debug export of generated image
 | |
|     wxImage image(thumbnail_data.width, thumbnail_data.height);
 | |
|     image.InitAlpha();
 | |
| 
 | |
|     for (unsigned int r = 0; r < thumbnail_data.height; ++r)
 | |
|     {
 | |
|         unsigned int rr = (thumbnail_data.height - 1 - r) * thumbnail_data.width;
 | |
|         for (unsigned int c = 0; c < thumbnail_data.width; ++c)
 | |
|         {
 | |
|             unsigned char* px = (unsigned char*)thumbnail_data.pixels.data() + 4 * (rr + c);
 | |
|             image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
 | |
|             image.SetAlpha((int)c, (int)r, px[3]);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     image.SaveFile("C:/prusa/test/test.png", wxBITMAP_TYPE_PNG);
 | |
| }
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
 | |
| {
 | |
|     auto is_visible = [](const GLVolume& v) {
 | |
|         bool ret = v.printable;
 | |
|         ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside);
 | |
|         return ret;
 | |
|     };
 | |
| 
 | |
|     static const std::array<float, 4> orange = { 0.923f, 0.504f, 0.264f, 1.0f };
 | |
|     static const std::array<float, 4> gray   = { 0.64f, 0.64f, 0.64f, 1.0f };
 | |
| 
 | |
|     GLVolumePtrs visible_volumes;
 | |
| 
 | |
|     for (GLVolume* vol : volumes.volumes) {
 | |
|         if (!vol->is_modifier && !vol->is_wipe_tower && (!thumbnail_params.parts_only || vol->composite_id.volume_id >= 0)) {
 | |
|             if (!thumbnail_params.printable_only || is_visible(*vol))
 | |
|                 visible_volumes.emplace_back(vol);
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #if !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
 | |
|     if (visible_volumes.empty())
 | |
|         return;
 | |
| #endif // !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
 | |
| 
 | |
|     BoundingBoxf3 volumes_box;
 | |
| #if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
 | |
|     if (!visible_volumes.empty()) {
 | |
| #endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
 | |
|         for (const GLVolume* vol : visible_volumes) {
 | |
|             volumes_box.merge(vol->transformed_bounding_box());
 | |
|         }
 | |
| #if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
 | |
|     }
 | |
|     else
 | |
|         // This happens for empty projects
 | |
|         volumes_box = wxGetApp().plater()->get_bed().get_bounding_box(true);
 | |
| #endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
 | |
| 
 | |
|     Camera camera;
 | |
|     camera.set_type(camera_type);
 | |
|     camera.set_scene_box(scene_bounding_box());
 | |
|     camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
 | |
|     camera.zoom_to_box(volumes_box);
 | |
|     camera.apply_view_matrix();
 | |
| 
 | |
|     double near_z = -1.0;
 | |
|     double far_z = -1.0;
 | |
| 
 | |
|     if (thumbnail_params.show_bed) {
 | |
|         // extends the near and far z of the frustrum to avoid the bed being clipped
 | |
| 
 | |
|         // box in eye space
 | |
|         BoundingBoxf3 t_bed_box = wxGetApp().plater()->get_bed().get_bounding_box(true).transformed(camera.get_view_matrix());
 | |
|         near_z = -t_bed_box.max.z();
 | |
|         far_z = -t_bed_box.min.z();
 | |
|     }
 | |
| 
 | |
|     camera.apply_projection(volumes_box, near_z, far_z);
 | |
| 
 | |
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
 | |
|     if (shader == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (thumbnail_params.transparent_background)
 | |
|         glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
 | |
| 
 | |
|     glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|     shader->start_using();
 | |
|     shader->set_uniform("emission_factor", 0.0f);
 | |
| 
 | |
|     for (GLVolume* vol : visible_volumes) {
 | |
|         shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
 | |
|         // the volume may have been deactivated by an active gizmo
 | |
|         bool is_active = vol->is_active;
 | |
|         vol->is_active = true;
 | |
|         vol->render();
 | |
|         vol->is_active = is_active;
 | |
|     }
 | |
| 
 | |
|     shader->stop_using();
 | |
| 
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     if (thumbnail_params.show_bed)
 | |
|         _render_bed(!camera.is_looking_downward(), false);
 | |
| 
 | |
|     // restore background color
 | |
|     if (thumbnail_params.transparent_background)
 | |
|         glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
 | |
| {
 | |
|     thumbnail_data.set(w, h);
 | |
|     if (!thumbnail_data.is_valid())
 | |
|         return;
 | |
| 
 | |
|     bool multisample = m_multisample_allowed;
 | |
|     if (multisample)
 | |
|         glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|     GLint max_samples;
 | |
|     glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples));
 | |
|     GLsizei num_samples = max_samples / 2;
 | |
| 
 | |
|     GLuint render_fbo;
 | |
|     glsafe(::glGenFramebuffers(1, &render_fbo));
 | |
|     glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
 | |
| 
 | |
|     GLuint render_tex = 0;
 | |
|     GLuint render_tex_buffer = 0;
 | |
|     if (multisample) {
 | |
|         // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
 | |
|         glsafe(::glGenRenderbuffers(1, &render_tex_buffer));
 | |
|         glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer));
 | |
|         glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h));
 | |
|         glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer));
 | |
|     }
 | |
|     else {
 | |
|         glsafe(::glGenTextures(1, &render_tex));
 | |
|         glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|         glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
 | |
|     }
 | |
| 
 | |
|     GLuint render_depth;
 | |
|     glsafe(::glGenRenderbuffers(1, &render_depth));
 | |
|     glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
 | |
|     if (multisample)
 | |
|         glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h));
 | |
|     else
 | |
|         glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h));
 | |
| 
 | |
|     glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
 | |
| 
 | |
|     GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
 | |
|     glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|     if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
 | |
|         _render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type);
 | |
| 
 | |
|         if (multisample) {
 | |
|             GLuint resolve_fbo;
 | |
|             glsafe(::glGenFramebuffers(1, &resolve_fbo));
 | |
|             glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo));
 | |
| 
 | |
|             GLuint resolve_tex;
 | |
|             glsafe(::glGenTextures(1, &resolve_tex));
 | |
|             glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
 | |
|             glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|             glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0));
 | |
| 
 | |
|             glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|             if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
 | |
|                 glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo));
 | |
|                 glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo));
 | |
|                 glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
 | |
| 
 | |
|                 glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo));
 | |
|                 glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
|             }
 | |
| 
 | |
|             glsafe(::glDeleteTextures(1, &resolve_tex));
 | |
|             glsafe(::glDeleteFramebuffers(1, &resolve_fbo));
 | |
|         }
 | |
|         else
 | |
|             glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|         debug_output_thumbnail(thumbnail_data);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|     }
 | |
| 
 | |
|     glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
 | |
|     glsafe(::glDeleteRenderbuffers(1, &render_depth));
 | |
|     if (render_tex_buffer != 0)
 | |
|         glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer));
 | |
|     if (render_tex != 0)
 | |
|         glsafe(::glDeleteTextures(1, &render_tex));
 | |
|     glsafe(::glDeleteFramebuffers(1, &render_fbo));
 | |
| 
 | |
|     if (multisample)
 | |
|         glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
 | |
| {
 | |
|     thumbnail_data.set(w, h);
 | |
|     if (!thumbnail_data.is_valid())
 | |
|         return;
 | |
| 
 | |
|     bool multisample = m_multisample_allowed;
 | |
|     if (multisample)
 | |
|         glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|     GLint max_samples;
 | |
|     glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples));
 | |
|     GLsizei num_samples = max_samples / 2;
 | |
| 
 | |
|     GLuint render_fbo;
 | |
|     glsafe(::glGenFramebuffersEXT(1, &render_fbo));
 | |
|     glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
 | |
| 
 | |
|     GLuint render_tex = 0;
 | |
|     GLuint render_tex_buffer = 0;
 | |
|     if (multisample) {
 | |
|         // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
 | |
|         glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer));
 | |
|         glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer));
 | |
|         glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h));
 | |
|         glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer));
 | |
|     }
 | |
|     else {
 | |
|         glsafe(::glGenTextures(1, &render_tex));
 | |
|         glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|         glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
 | |
|     }
 | |
| 
 | |
|     GLuint render_depth;
 | |
|     glsafe(::glGenRenderbuffersEXT(1, &render_depth));
 | |
|     glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
 | |
|     if (multisample)
 | |
|         glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h));
 | |
|     else
 | |
|         glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h));
 | |
| 
 | |
|     glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
 | |
| 
 | |
|     GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
 | |
|     glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|     if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT) {
 | |
|         _render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type);
 | |
| 
 | |
|         if (multisample) {
 | |
|             GLuint resolve_fbo;
 | |
|             glsafe(::glGenFramebuffersEXT(1, &resolve_fbo));
 | |
|             glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo));
 | |
| 
 | |
|             GLuint resolve_tex;
 | |
|             glsafe(::glGenTextures(1, &resolve_tex));
 | |
|             glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
 | |
|             glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|             glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0));
 | |
| 
 | |
|             glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|             if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT) {
 | |
|                 glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo));
 | |
|                 glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo));
 | |
|                 glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
 | |
| 
 | |
|                 glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo));
 | |
|                 glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
|             }
 | |
| 
 | |
|             glsafe(::glDeleteTextures(1, &resolve_tex));
 | |
|             glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo));
 | |
|         }
 | |
|         else
 | |
|             glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|         debug_output_thumbnail(thumbnail_data);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|     }
 | |
| 
 | |
|     glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
 | |
|     glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
 | |
|     if (render_tex_buffer != 0)
 | |
|         glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer));
 | |
|     if (render_tex != 0)
 | |
|         glsafe(::glDeleteTextures(1, &render_tex));
 | |
|     glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
 | |
| 
 | |
|     if (multisample)
 | |
|         glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type)
 | |
| {
 | |
|     // check that thumbnail size does not exceed the default framebuffer size
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     unsigned int cnv_w = (unsigned int)cnv_size.get_width();
 | |
|     unsigned int cnv_h = (unsigned int)cnv_size.get_height();
 | |
|     if (w > cnv_w || h > cnv_h) {
 | |
|         float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h);
 | |
|         w = (unsigned int)(ratio * (float)w);
 | |
|         h = (unsigned int)(ratio * (float)h);
 | |
|     }
 | |
| 
 | |
|     thumbnail_data.set(w, h);
 | |
|     if (!thumbnail_data.is_valid())
 | |
|         return;
 | |
| 
 | |
|     _render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type);
 | |
| 
 | |
|     glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|     debug_output_thumbnail(thumbnail_data);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
| 
 | |
|     // restore the default framebuffer size to avoid flickering on the 3D scene
 | |
|     wxGetApp().plater()->get_camera().apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_toolbars()
 | |
| {
 | |
|     if (!_init_main_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     if (!_init_undoredo_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     if (!_init_view_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     if (!_init_collapse_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_main_toolbar()
 | |
| {
 | |
|     if (!m_main_toolbar.is_enabled())
 | |
|         return true;
 | |
| 
 | |
|     BackgroundTexture::Metadata background_data;
 | |
|     background_data.filename = "toolbar_background.png";
 | |
|     background_data.left = 16;
 | |
|     background_data.top = 16;
 | |
|     background_data.right = 16;
 | |
|     background_data.bottom = 16;
 | |
| 
 | |
|     if (!m_main_toolbar.init(background_data))
 | |
|     {
 | |
|         // unable to init the toolbar texture, disable it
 | |
|         m_main_toolbar.set_enabled(false);
 | |
|         return true;
 | |
|     }
 | |
|     // init arrow
 | |
|     BackgroundTexture::Metadata arrow_data;
 | |
|     arrow_data.filename = "toolbar_arrow.svg";
 | |
|     arrow_data.left = 0;
 | |
|     arrow_data.top = 0;
 | |
|     arrow_data.right = 0;
 | |
|     arrow_data.bottom = 0;
 | |
| 
 | |
|     if (!m_main_toolbar.init_arrow(arrow_data))
 | |
|     {
 | |
|         BOOST_LOG_TRIVIAL(error) << "Main toolbar failed to load arrow texture.";
 | |
|     }
 | |
| 
 | |
|     if (!m_gizmos.init_arrow(arrow_data))
 | |
|     {
 | |
|         BOOST_LOG_TRIVIAL(error) << "Gizmos manager failed to load arrow texture.";
 | |
|     }
 | |
| 
 | |
| //    m_main_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
 | |
|     m_main_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
 | |
|     m_main_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Right);
 | |
|     m_main_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
 | |
|     m_main_toolbar.set_border(5.0f);
 | |
|     m_main_toolbar.set_separator_size(5);
 | |
|     m_main_toolbar.set_gap_size(4);
 | |
| 
 | |
|     GLToolbarItem::Data item;
 | |
| 
 | |
|     item.name = "add";
 | |
|     item.icon_filename = "add.svg";
 | |
|     item.tooltip = _utf8(L("Add...")) + " [" + GUI::shortkey_ctrl_prefix() + "I]";
 | |
|     item.sprite_id = 0;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "delete";
 | |
|     item.icon_filename = "remove.svg";
 | |
|     item.tooltip = _utf8(L("Delete")) + " [Del]";
 | |
|     item.sprite_id = 1;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "deleteall";
 | |
|     item.icon_filename = "delete_all.svg";
 | |
|     item.tooltip = _utf8(L("Delete all")) + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
 | |
|     item.sprite_id = 2;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "arrange";
 | |
|     item.icon_filename = "arrange.svg";
 | |
|     item.tooltip = _utf8(L("Arrange")) + " [A]\n" + _utf8(L("Arrange selection")) + " [Shift+A]\n" + _utf8(L("Click right mouse button to show arrangement options"));
 | |
|     item.sprite_id = 3;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
 | |
|     item.right.toggable = true;
 | |
|     item.right.render_callback = [this](float left, float right, float, float) {
 | |
|         if (m_canvas != nullptr)
 | |
|         {
 | |
|             _render_arrange_menu(0.5f * (left + right));
 | |
|         }
 | |
|     };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.right.toggable = false;
 | |
|     item.right.render_callback = GLToolbarItem::Default_Render_Callback;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "copy";
 | |
|     item.icon_filename = "copy.svg";
 | |
|     item.tooltip = _utf8(L("Copy")) + " [" + GUI::shortkey_ctrl_prefix() + "C]";
 | |
|     item.sprite_id = 4;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_copy_to_clipboard(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "paste";
 | |
|     item.icon_filename = "paste.svg";
 | |
|     item.tooltip = _utf8(L("Paste")) + " [" + GUI::shortkey_ctrl_prefix() + "V]";
 | |
|     item.sprite_id = 5;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_paste_from_clipboard(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "more";
 | |
|     item.icon_filename = "instance_add.svg";
 | |
|     item.tooltip = _utf8(L("Add instance")) + " [+]";
 | |
|     item.sprite_id = 6;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
 | |
| 
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "fewer";
 | |
|     item.icon_filename = "instance_remove.svg";
 | |
|     item.tooltip = _utf8(L("Remove instance")) + " [-]";
 | |
|     item.sprite_id = 7;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitobjects";
 | |
|     item.icon_filename = "split_objects.svg";
 | |
|     item.tooltip = _utf8(L("Split to objects"));
 | |
|     item.sprite_id = 8;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
 | |
|     item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitvolumes";
 | |
|     item.icon_filename = "split_parts.svg";
 | |
|     item.tooltip = _utf8(L("Split to parts"));
 | |
|     item.sprite_id = 9;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "settings";
 | |
|     item.icon_filename = "settings.svg";
 | |
|     item.tooltip = _u8L("Switch to Settings") + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "2] - " + _u8L("Print Settings Tab")    + 
 | |
|                                                 "\n" + "[" + GUI::shortkey_ctrl_prefix() + "3] - " + (current_printer_technology() == ptFFF ? _u8L("Filament Settings Tab") : _u8L("Material Settings Tab")) +
 | |
|                                                 "\n" + "[" + GUI::shortkey_ctrl_prefix() + "4] - " + _u8L("Printer Settings Tab") ;
 | |
|     item.sprite_id = 10;
 | |
|     item.enabling_callback    = GLToolbarItem::Default_Enabling_Callback;
 | |
|     item.visibility_callback  = []() { return (wxGetApp().app_config->get("new_settings_layout_mode") == "1" ||
 | |
|                                                wxGetApp().app_config->get("dlg_settings_layout_mode") == "1"); };
 | |
|     item.left.action_callback = []() { wxGetApp().mainframe->select_tab(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     /*
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
|         */
 | |
| 
 | |
|     item.name = "search";
 | |
|     item.icon_filename = "search_.svg";
 | |
|     item.tooltip = _utf8(L("Search")) + " [" + GUI::shortkey_ctrl_prefix() + "F]";
 | |
|     item.sprite_id = 11;
 | |
|     item.left.toggable = true;
 | |
|     item.left.render_callback = [this](float left, float right, float, float) {
 | |
|         if (m_canvas != nullptr)
 | |
|         {
 | |
|             if (_render_search_list(0.5f * (left + right)))
 | |
|                 _deactivate_search_toolbar_item();
 | |
|         }
 | |
|     };
 | |
|     item.left.action_callback   = GLToolbarItem::Default_Action_Callback;
 | |
|     item.visibility_callback    = GLToolbarItem::Default_Visibility_Callback;
 | |
|     item.enabling_callback      = GLToolbarItem::Default_Enabling_Callback;
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "layersediting";
 | |
|     item.icon_filename = "layers_white.svg";
 | |
|     item.tooltip = _utf8(L("Variable layer height"));
 | |
|     item.sprite_id = 12;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
 | |
|     item.visibility_callback = [this]()->bool {
 | |
|         bool res = current_printer_technology() == ptFFF;
 | |
|         // turns off if changing printer technology
 | |
|         if (!res && m_main_toolbar.is_item_visible("layersediting") && m_main_toolbar.is_item_pressed("layersediting"))
 | |
|             force_main_toolbar_left_action(get_main_toolbar_item_id("layersediting"));
 | |
| 
 | |
|         return res;
 | |
|     };
 | |
|     item.enabling_callback      = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
 | |
|     item.left.render_callback   = GLToolbarItem::Default_Render_Callback;
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_undoredo_toolbar()
 | |
| {
 | |
|     if (!m_undoredo_toolbar.is_enabled())
 | |
|         return true;
 | |
| 
 | |
|     BackgroundTexture::Metadata background_data;
 | |
|     background_data.filename = "toolbar_background.png";
 | |
|     background_data.left = 16;
 | |
|     background_data.top = 16;
 | |
|     background_data.right = 16;
 | |
|     background_data.bottom = 16;
 | |
| 
 | |
|     if (!m_undoredo_toolbar.init(background_data))
 | |
|     {
 | |
|         // unable to init the toolbar texture, disable it
 | |
|         m_undoredo_toolbar.set_enabled(false);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
| //    m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
 | |
|     m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
 | |
|     m_undoredo_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left);
 | |
|     m_undoredo_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
 | |
|     m_undoredo_toolbar.set_border(5.0f);
 | |
|     m_undoredo_toolbar.set_separator_size(5);
 | |
|     m_undoredo_toolbar.set_gap_size(4);
 | |
| 
 | |
|     GLToolbarItem::Data item;
 | |
| 
 | |
|     item.name = "undo";
 | |
|     item.icon_filename = "undo_toolbar.svg";
 | |
|     item.tooltip = _utf8(L("Undo")) + " [" + GUI::shortkey_ctrl_prefix() + "Z]\n" + _utf8(L("Click right mouse button to open/close History"));
 | |
|     item.sprite_id = 0;
 | |
|     item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_UNDO)); };
 | |
|     item.right.toggable = true;
 | |
|     item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
 | |
|     item.right.render_callback = [this](float left, float right, float, float) {
 | |
|         if (m_canvas != nullptr)
 | |
|         {
 | |
|             if (_render_undo_redo_stack(true, 0.5f * (left + right)))
 | |
|                 _deactivate_undo_redo_toolbar_items();
 | |
|         }
 | |
|     };
 | |
|     item.enabling_callback = [this]()->bool {
 | |
|         bool can_undo = wxGetApp().plater()->can_undo();
 | |
|         int id = m_undoredo_toolbar.get_item_id("undo");
 | |
| 
 | |
|         std::string curr_additional_tooltip;
 | |
|         m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
 | |
| 
 | |
|         std::string new_additional_tooltip = "";
 | |
|         if (can_undo) {
 | |
|         	std::string action;
 | |
|             wxGetApp().plater()->undo_redo_topmost_string_getter(true, action);
 | |
|             new_additional_tooltip = (boost::format(_utf8(L("Next Undo action: %1%"))) % action).str();
 | |
|         }
 | |
| 
 | |
|         if (new_additional_tooltip != curr_additional_tooltip)
 | |
|         {
 | |
|             m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
 | |
|             set_tooltip("");
 | |
|         }
 | |
|         return can_undo;
 | |
|     };
 | |
| 
 | |
|     if (!m_undoredo_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "redo";
 | |
|     item.icon_filename = "redo_toolbar.svg";
 | |
|     item.tooltip = _utf8(L("Redo")) + " [" + GUI::shortkey_ctrl_prefix() + "Y]\n" + _utf8(L("Click right mouse button to open/close History"));
 | |
|     item.sprite_id = 1;
 | |
|     item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_REDO)); };
 | |
|     item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
 | |
|     item.right.render_callback = [this](float left, float right, float, float) {
 | |
|         if (m_canvas != nullptr)
 | |
|         {
 | |
|             if (_render_undo_redo_stack(false, 0.5f * (left + right)))
 | |
|                 _deactivate_undo_redo_toolbar_items();
 | |
|         }
 | |
|     };
 | |
|     item.enabling_callback = [this]()->bool {
 | |
|         bool can_redo = wxGetApp().plater()->can_redo();
 | |
|         int id = m_undoredo_toolbar.get_item_id("redo");
 | |
| 
 | |
|         std::string curr_additional_tooltip;
 | |
|         m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
 | |
| 
 | |
|         std::string new_additional_tooltip = "";
 | |
|         if (can_redo) {
 | |
|         	std::string action;
 | |
|             wxGetApp().plater()->undo_redo_topmost_string_getter(false, action);
 | |
|             new_additional_tooltip = (boost::format(_utf8(L("Next Redo action: %1%"))) % action).str();
 | |
|         }
 | |
| 
 | |
|         if (new_additional_tooltip != curr_additional_tooltip)
 | |
|         {
 | |
|             m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
 | |
|             set_tooltip("");
 | |
|         }
 | |
|         return can_redo;
 | |
|     };
 | |
| 
 | |
|     if (!m_undoredo_toolbar.add_item(item))
 | |
|         return false;
 | |
|     /*
 | |
|     if (!m_undoredo_toolbar.add_separator())
 | |
|         return false;
 | |
|         */
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_view_toolbar()
 | |
| {
 | |
|     return wxGetApp().plater()->init_view_toolbar();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_collapse_toolbar()
 | |
| {
 | |
|     return wxGetApp().plater()->init_collapse_toolbar();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_set_current()
 | |
| {
 | |
|     return m_context != nullptr && m_canvas->SetCurrent(*m_context);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_resize(unsigned int w, unsigned int h)
 | |
| {
 | |
|     if (m_canvas == nullptr && m_context == nullptr)
 | |
|         return;
 | |
| 
 | |
|     const std::array<unsigned int, 2> new_size = { w, h };
 | |
|     if (m_old_size == new_size)
 | |
|         return;
 | |
| 
 | |
|     m_old_size = new_size;
 | |
| 
 | |
|     auto *imgui = wxGetApp().imgui();
 | |
|     imgui->set_display_size(static_cast<float>(w), static_cast<float>(h));
 | |
|     const float font_size = 1.5f * wxGetApp().em_unit();
 | |
| #if ENABLE_RETINA_GL
 | |
|     imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     imgui->set_scaling(font_size, m_canvas->GetContentScaleFactor(), 1.0f);
 | |
| #endif
 | |
| 
 | |
|     this->request_extra_frame();
 | |
| 
 | |
|     // ensures that this canvas is current
 | |
|     _set_current();
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
 | |
| {
 | |
|     BoundingBoxf3 bb = volumes_bounding_box();
 | |
| 
 | |
|     // The following is a workaround for gizmos not being taken in account when calculating the tight camera frustrum
 | |
|     // A better solution would ask the gizmo manager for the bounding box of the current active gizmo, if any
 | |
|     if (include_gizmos && m_gizmos.is_running())
 | |
|     {
 | |
|         BoundingBoxf3 sel_bb = m_selection.get_bounding_box();
 | |
|         Vec3d sel_bb_center = sel_bb.center();
 | |
|         Vec3d extend_by = sel_bb.max_size() * Vec3d::Ones();
 | |
|         bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
 | |
|     }
 | |
| 
 | |
|     bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(include_bed_model));
 | |
| 
 | |
|     if (!m_main_toolbar.is_enabled())
 | |
|         bb.merge(m_gcode_viewer.get_max_bounding_box());
 | |
| 
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
 | |
| {
 | |
|     wxGetApp().plater()->get_camera().zoom_to_box(box, margin_factor);
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_camera_zoom(double zoom)
 | |
| {
 | |
|     wxGetApp().plater()->get_camera().update_zoom(zoom);
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_refresh_if_shown_on_screen()
 | |
| {
 | |
|     if (_is_shown_on_screen()) {
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
| 
 | |
|         // Because of performance problems on macOS, where PaintEvents are not delivered
 | |
|         // frequently enough, we call render() here directly when we can.
 | |
|         render();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_picking_pass()
 | |
| {
 | |
|     if (m_picking_enabled && !m_mouse.dragging && m_mouse.position != Vec2d(DBL_MAX, DBL_MAX)) {
 | |
|         m_hover_volume_idxs.clear();
 | |
| 
 | |
|         // Render the object for picking.
 | |
|         // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
 | |
|         // Better to use software ray - casting on a bounding - box hierarchy.
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|         	// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
 | |
|             glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| 
 | |
|         glsafe(::glDisable(GL_BLEND));
 | |
|         glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|         glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
| 
 | |
|         m_camera_clipping_plane = m_gizmos.get_clipping_plane();
 | |
|         if (m_camera_clipping_plane.is_active()) {
 | |
|             ::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_camera_clipping_plane.get_data());
 | |
|             ::glEnable(GL_CLIP_PLANE0);
 | |
|         }
 | |
|         _render_volumes_for_picking();
 | |
|         if (m_camera_clipping_plane.is_active())
 | |
|             ::glDisable(GL_CLIP_PLANE0);
 | |
| 
 | |
|         _render_bed_for_picking(!wxGetApp().plater()->get_camera().is_looking_downward());
 | |
| 
 | |
|         m_gizmos.render_current_gizmo_for_picking_pass();
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|         int volume_id = -1;
 | |
|         int gizmo_id = -1;
 | |
| 
 | |
|         GLubyte color[4] = { 0, 0, 0, 0 };
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         bool inside = 0 <= m_mouse.position(0) && m_mouse.position(0) < cnv_size.get_width() && 0 <= m_mouse.position(1) && m_mouse.position(1) < cnv_size.get_height();
 | |
|         if (inside) {
 | |
|             glsafe(::glReadPixels(m_mouse.position(0), cnv_size.get_height() - m_mouse.position(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color));
 | |
|             if (picking_checksum_alpha_channel(color[0], color[1], color[2]) == color[3]) {
 | |
|                 // Only non-interpolated colors are valid, those have their lowest three bits zeroed.
 | |
|                 // we reserve color = (0,0,0) for occluders (as the printbed) 
 | |
|                 // volumes' id are shifted by 1
 | |
|                 // see: _render_volumes_for_picking()
 | |
|                 volume_id = color[0] + (color[1] << 8) + (color[2] << 16) - 1;
 | |
|                 // gizmos' id are instead properly encoded by the color
 | |
|                 gizmo_id = color[0] + (color[1] << 8) + (color[2] << 16);
 | |
|             }
 | |
|         }
 | |
|         if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size()) {
 | |
|             // do not add the volume id if any gizmo is active and CTRL is pressed
 | |
|             if (m_gizmos.get_current_type() == GLGizmosManager::EType::Undefined || !wxGetKeyState(WXK_CONTROL))
 | |
|                 m_hover_volume_idxs.emplace_back(volume_id);
 | |
|             m_gizmos.set_hover_id(-1);
 | |
|         }
 | |
|         else
 | |
|             m_gizmos.set_hover_id(inside && (unsigned int)gizmo_id <= GLGizmoBase::BASE_ID ? ((int)GLGizmoBase::BASE_ID - gizmo_id) : -1);
 | |
| 
 | |
|         _update_volumes_hover_state();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_rectangular_selection_picking_pass()
 | |
| {
 | |
|     m_gizmos.set_hover_id(-1);
 | |
| 
 | |
|     std::set<int> idxs;
 | |
| 
 | |
|     if (m_picking_enabled) {
 | |
|         if (m_multisample_allowed)
 | |
|         	// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
 | |
|             glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| 
 | |
|         glsafe(::glDisable(GL_BLEND));
 | |
|         glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|         glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
| 
 | |
|         _render_volumes_for_picking();
 | |
|         _render_bed_for_picking(!wxGetApp().plater()->get_camera().is_looking_downward());
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|         int width = std::max((int)m_rectangle_selection.get_width(), 1);
 | |
|         int height = std::max((int)m_rectangle_selection.get_height(), 1);
 | |
|         int px_count = width * height;
 | |
| 
 | |
|         int left = (int)m_rectangle_selection.get_left();
 | |
|         int top = get_canvas_size().get_height() - (int)m_rectangle_selection.get_top();
 | |
|         if (left >= 0 && top >= 0) {
 | |
| #define USE_PARALLEL 1
 | |
| #if USE_PARALLEL
 | |
|             struct Pixel
 | |
|             {
 | |
|                 std::array<GLubyte, 4> data;
 | |
|             	// Only non-interpolated colors are valid, those have their lowest three bits zeroed.
 | |
|                 bool valid() const { return picking_checksum_alpha_channel(data[0], data[1], data[2]) == data[3]; }
 | |
|                 // we reserve color = (0,0,0) for occluders (as the printbed) 
 | |
|                 // volumes' id are shifted by 1
 | |
|                 // see: _render_volumes_for_picking()
 | |
|                 int id() const { return data[0] + (data[1] << 8) + (data[2] << 16) - 1; }
 | |
|             };
 | |
| 
 | |
|             std::vector<Pixel> frame(px_count);
 | |
|             glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
 | |
| 
 | |
|             tbb::spin_mutex mutex;
 | |
|             tbb::parallel_for(tbb::blocked_range<size_t>(0, frame.size(), (size_t)width),
 | |
|                 [this, &frame, &idxs, &mutex](const tbb::blocked_range<size_t>& range) {
 | |
|                 for (size_t i = range.begin(); i < range.end(); ++i)
 | |
|                 	if (frame[i].valid()) {
 | |
|                     	int volume_id = frame[i].id();
 | |
|                     	if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size()) {
 | |
|                         	mutex.lock();
 | |
|                         	idxs.insert(volume_id);
 | |
|                         	mutex.unlock();
 | |
|                     	}
 | |
|                 	}
 | |
|             });
 | |
| #else
 | |
|             std::vector<GLubyte> frame(4 * px_count);
 | |
|             glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
 | |
| 
 | |
|             for (int i = 0; i < px_count; ++i)
 | |
|             {
 | |
|                 int px_id = 4 * i;
 | |
|                 int volume_id = frame[px_id] + (frame[px_id + 1] << 8) + (frame[px_id + 2] << 16);
 | |
|                 if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size())
 | |
|                     idxs.insert(volume_id);
 | |
|             }
 | |
| #endif // USE_PARALLEL
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     m_hover_volume_idxs.assign(idxs.begin(), idxs.end());
 | |
|     _update_volumes_hover_state();
 | |
| }
 | |
| 
 | |
| static BoundingBoxf3 print_volume(const DynamicPrintConfig& config)
 | |
| {
 | |
|     // tolerance to avoid false detection at bed edges
 | |
|     const double tolerance_x = 0.05;
 | |
|     const double tolerance_y = 0.05;
 | |
| 
 | |
|     BoundingBoxf3 ret;
 | |
|     const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config.option("bed_shape"));
 | |
|     if (opt != nullptr) {
 | |
|         BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
 | |
|         ret = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, config.opt_float("max_print_height")));
 | |
|         // Allow the objects to protrude below the print bed
 | |
|         ret.min(2) = -1e10;
 | |
|     }
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_background() const
 | |
| {
 | |
|     bool use_error_color = false;
 | |
|     if (wxGetApp().is_editor()) {
 | |
|         use_error_color = m_dynamic_background_enabled &&
 | |
|         (current_printer_technology() != ptSLA || !m_volumes.empty());
 | |
| 
 | |
|         if (!m_volumes.empty())
 | |
|             use_error_color &= _is_any_volume_outside();
 | |
|         else {
 | |
|             const BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3();
 | |
|             const BoundingBoxf3& paths_volume = m_gcode_viewer.get_paths_bounding_box();
 | |
|             use_error_color &= (test_volume.radius() > 0.0 && paths_volume.radius() > 0.0) ? !test_volume.contains(paths_volume) : false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
|     glsafe(::glMatrixMode(GL_PROJECTION));
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
| 
 | |
|     // Draws a bottom to top gradient over the complete screen.
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     if (use_error_color)
 | |
|         ::glColor3fv(ERROR_BG_DARK_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_DARK_COLOR);
 | |
| 
 | |
|     ::glVertex2f(-1.0f, -1.0f);
 | |
|     ::glVertex2f(1.0f, -1.0f);
 | |
| 
 | |
|     if (use_error_color)
 | |
|         ::glColor3fv(ERROR_BG_LIGHT_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_LIGHT_COLOR);
 | |
| 
 | |
|     ::glVertex2f(1.0f, 1.0f);
 | |
|     ::glVertex2f(-1.0f, 1.0f);
 | |
|     glsafe(::glEnd());
 | |
| 
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|     glsafe(::glPopMatrix());
 | |
|     glsafe(::glMatrixMode(GL_MODELVIEW));
 | |
|     glsafe(::glPopMatrix());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_bed(bool bottom, bool show_axes)
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     bool show_texture = ! bottom ||
 | |
|             (m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
 | |
|           && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
 | |
|           && m_gizmos.get_current_type() != GLGizmosManager::Hollow
 | |
|           && m_gizmos.get_current_type() != GLGizmosManager::Seam
 | |
|           && m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation);
 | |
| 
 | |
|     wxGetApp().plater()->get_bed().render(*this, bottom, scale_factor, show_axes, show_texture);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_bed_for_picking(bool bottom)
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     wxGetApp().plater()->get_bed().render_for_picking(*this, bottom, scale_factor);
 | |
| }
 | |
| 
 | |
| 
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
| void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
 | |
| #else
 | |
| void GLCanvas3D::_render_objects()
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
| {
 | |
|     if (m_volumes.empty())
 | |
|         return;
 | |
| 
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|     m_camera_clipping_plane = m_gizmos.get_clipping_plane();
 | |
| 
 | |
|     if (m_picking_enabled) {
 | |
|         // Update the layer editing selection to the first object selected, update the current object maximum Z.
 | |
|         m_layers_editing.select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
 | |
| 
 | |
|         if (m_config != nullptr) {
 | |
|             const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false);
 | |
|             m_volumes.set_print_box((float)bed_bb.min(0) - BedEpsilon, (float)bed_bb.min(1) - BedEpsilon, 0.0f, (float)bed_bb.max(0) + BedEpsilon, (float)bed_bb.max(1) + BedEpsilon, (float)m_config->opt_float("max_print_height"));
 | |
|             m_volumes.check_outside_state(m_config, nullptr);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (m_use_clipping_planes)
 | |
|         m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
 | |
|     else
 | |
|         m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
 | |
| 
 | |
|     m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
 | |
|     m_volumes.set_show_sinking_contours(! m_gizmos.is_hiding_instances());
 | |
| 
 | |
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud");
 | |
|     if (shader != nullptr) {
 | |
|         shader->start_using();
 | |
| 
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|         switch (type)
 | |
|         {
 | |
|         default:
 | |
|         case GLVolumeCollection::ERenderType::Opaque:
 | |
|         {
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|             if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
 | |
|                 int object_id = m_layers_editing.last_object_id;
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|                 m_volumes.render(type, false, wxGetApp().plater()->get_camera().get_view_matrix(), [object_id](const GLVolume& volume) {
 | |
| #else
 | |
|                 m_volumes.render(GLVolumeCollection::ERenderType::Opaque, false, wxGetApp().plater()->get_camera().get_view_matrix(), [object_id](const GLVolume& volume) {
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|                     // Which volume to paint without the layer height profile shader?
 | |
|                     return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
 | |
|                     });
 | |
|                 // Let LayersEditing handle rendering of the active object using the layer height profile shader.
 | |
|                 m_layers_editing.render_volumes(*this, m_volumes);
 | |
|             }
 | |
|             else {
 | |
|                 // do not cull backfaces to show broken geometry, if any
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|                 m_volumes.render(type, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this](const GLVolume& volume) {
 | |
| #else
 | |
|                 m_volumes.render(GLVolumeCollection::ERenderType::Opaque, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this](const GLVolume& volume) {
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|                     return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
 | |
|                     });
 | |
|             }
 | |
| 
 | |
|             // In case a painting gizmo is open, it should render the painted triangles
 | |
|             // before transparent objects are rendered. Otherwise they would not be
 | |
|             // visible when inside modifier meshes etc.
 | |
|             {
 | |
|                 const GLGizmosManager& gm = get_gizmos_manager();
 | |
|                 GLGizmosManager::EType type = gm.get_current_type();
 | |
|                 if (type == GLGizmosManager::FdmSupports
 | |
|                     || type == GLGizmosManager::Seam
 | |
|                     || type == GLGizmosManager::MmuSegmentation) {
 | |
|                     shader->stop_using();
 | |
|                     gm.render_painter_gizmo();
 | |
|                     shader->start_using();
 | |
|                 }
 | |
|             }
 | |
| #if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|             break;
 | |
|         }
 | |
|         case GLVolumeCollection::ERenderType::Transparent:
 | |
|         {
 | |
|             m_volumes.render(type, false, wxGetApp().plater()->get_camera().get_view_matrix());
 | |
|             break;
 | |
|         }
 | |
|         }
 | |
| #else
 | |
|         m_volumes.render(GLVolumeCollection::ERenderType::Transparent, false, wxGetApp().plater()->get_camera().get_view_matrix());
 | |
| #endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
 | |
|         shader->stop_using();
 | |
|     }
 | |
| 
 | |
|     m_camera_clipping_plane = ClippingPlane::ClipsNothing();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_gcode()
 | |
| {
 | |
|     m_gcode_viewer.render();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_selection() const
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     if (!m_gizmos.is_running())
 | |
|         m_selection.render(scale_factor);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_sequential_clearance()
 | |
| {
 | |
|     if (m_layers_editing.is_enabled() || m_gizmos.is_dragging())
 | |
|         return;
 | |
| 
 | |
|     switch (m_gizmos.get_current_type())
 | |
|     {
 | |
|     case GLGizmosManager::EType::Flatten:
 | |
|     case GLGizmosManager::EType::Cut:
 | |
|     case GLGizmosManager::EType::Hollow:
 | |
|     case GLGizmosManager::EType::SlaSupports:
 | |
|     case GLGizmosManager::EType::FdmSupports:
 | |
|     case GLGizmosManager::EType::Seam: { return; }
 | |
|     default: { break; }
 | |
|     }
 | |
|  
 | |
|     m_sequential_print_clearance.render();
 | |
| }
 | |
| 
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
| void GLCanvas3D::_render_selection_center() const
 | |
| {
 | |
|     m_selection.render_center(m_gizmos.is_dragging());
 | |
| }
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
| void GLCanvas3D::_check_and_update_toolbar_icon_scale()
 | |
| {
 | |
|     // Don't update a toolbar scale, when we are on a Preview
 | |
|     if (wxGetApp().plater()->is_preview_shown())
 | |
|         return;
 | |
| 
 | |
|     float scale = wxGetApp().toolbar_icon_scale();
 | |
|     Size cnv_size = get_canvas_size();
 | |
| 
 | |
|     float size = GLToolbar::Default_Icons_Size * scale;
 | |
| 
 | |
|     // Set current size for all top toolbars. It will be used for next calculations
 | |
|     GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float sc = m_retina_helper->get_scale_factor() * scale;
 | |
|     m_main_toolbar.set_scale(sc);
 | |
|     m_undoredo_toolbar.set_scale(sc);
 | |
|     collapse_toolbar.set_scale(sc);
 | |
|     size *= m_retina_helper->get_scale_factor();
 | |
| #else
 | |
|     m_main_toolbar.set_icons_size(size);
 | |
|     m_undoredo_toolbar.set_icons_size(size);
 | |
|     collapse_toolbar.set_icons_size(size);
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     float top_tb_width = m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar.get_width();
 | |
|     int   items_cnt = m_main_toolbar.get_visible_items_cnt() + m_undoredo_toolbar.get_visible_items_cnt() + collapse_toolbar.get_visible_items_cnt();
 | |
|     float noitems_width = top_tb_width - size * items_cnt; // width of separators and borders in top toolbars 
 | |
| 
 | |
|     // calculate scale needed for items in all top toolbars
 | |
|     float new_h_scale = (cnv_size.get_width() - noitems_width) / (items_cnt * GLToolbar::Default_Icons_Size);
 | |
| 
 | |
|     items_cnt = m_gizmos.get_selectable_icons_cnt() + 3; // +3 means a place for top and view toolbars and separators in gizmos toolbar
 | |
| 
 | |
|     // calculate scale needed for items in the gizmos toolbar
 | |
|     float new_v_scale = cnv_size.get_height() / (items_cnt * GLGizmosManager::Default_Icons_Size);
 | |
| 
 | |
|     // set minimum scale as a auto scale for the toolbars
 | |
|     float new_scale = std::min(new_h_scale, new_v_scale);
 | |
| #if ENABLE_RETINA_GL
 | |
|     new_scale /= m_retina_helper->get_scale_factor();
 | |
| #endif
 | |
|     if (fabs(new_scale - scale) > 0.01) // scale is changed by 1% and more
 | |
|         wxGetApp().set_auto_toolbar_icon_scale(new_scale);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_overlays()
 | |
| {
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
|     // ensure that the textures are renderered inside the frustrum
 | |
|     const Camera& camera = wxGetApp().plater()->get_camera();
 | |
|     glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.005)));
 | |
|     // ensure that the overlay fits the frustrum near z plane
 | |
|     double gui_scale = camera.get_gui_scale();
 | |
|     glsafe(::glScaled(gui_scale, gui_scale, 1.0));
 | |
| 
 | |
|     _check_and_update_toolbar_icon_scale();
 | |
| 
 | |
|     _render_gizmos_overlay();
 | |
| 
 | |
|     // main toolbar and undoredo toolbar need to be both updated before rendering because both their sizes are needed
 | |
|     // to correctly place them
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(/*true*/);
 | |
|     m_main_toolbar.set_scale(scale);
 | |
|     m_undoredo_toolbar.set_scale(scale);
 | |
|     wxGetApp().plater()->get_collapse_toolbar().set_scale(scale);
 | |
| #else
 | |
|     const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(/*true*/));
 | |
|     m_main_toolbar.set_icons_size(size);
 | |
|     m_undoredo_toolbar.set_icons_size(size);
 | |
|     wxGetApp().plater()->get_collapse_toolbar().set_icons_size(size);
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     _render_main_toolbar();
 | |
|     _render_undoredo_toolbar();
 | |
|     _render_collapse_toolbar();
 | |
|     _render_view_toolbar();
 | |
| 
 | |
|     if (m_layers_editing.last_object_id >= 0 && m_layers_editing.object_max_z() > 0.0f)
 | |
|         m_layers_editing.render_overlay(*this);
 | |
| 
 | |
|     const ConfigOptionBool* opt = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"));
 | |
|     bool sequential_print = opt != nullptr && opt->value;
 | |
|     std::vector<const ModelInstance*> sorted_instances;
 | |
|     if (sequential_print) {
 | |
|         for (ModelObject* model_object : m_model->objects)
 | |
|             for (ModelInstance* model_instance : model_object->instances) {
 | |
|                 sorted_instances.emplace_back(model_instance);
 | |
|             }
 | |
|     }
 | |
|     m_labels.render(sorted_instances);
 | |
| 
 | |
|     glsafe(::glPopMatrix());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_volumes_for_picking() const
 | |
| {
 | |
|     static const GLfloat INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     // do not cull backfaces to show broken geometry, if any
 | |
|     glsafe(::glDisable(GL_CULL_FACE));
 | |
| 
 | |
|     glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
 | |
|     glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
 | |
| 
 | |
|     const Transform3d& view_matrix = wxGetApp().plater()->get_camera().get_view_matrix();
 | |
|     for (size_t type = 0; type < 2; ++ type) {
 | |
|         GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::ERenderType::Opaque : GLVolumeCollection::ERenderType::Transparent, view_matrix);
 | |
|         for (const GLVolumeWithIdAndZ& volume : to_render)
 | |
| 	        if (!volume.first->disabled && (volume.first->composite_id.volume_id >= 0 || m_render_sla_auxiliaries)) {
 | |
| 		        // Object picking mode. Render the object with a color encoding the object index.
 | |
|                 // we reserve color = (0,0,0) for occluders (as the printbed) 
 | |
|                 // so we shift volumes' id by 1 to get the proper color
 | |
|                 unsigned int id = 1 + volume.second.first;
 | |
|                 unsigned int r = (id & (0x000000FF << 0)) << 0;
 | |
| 		        unsigned int g = (id & (0x000000FF << 8)) >> 8;
 | |
| 		        unsigned int b = (id & (0x000000FF << 16)) >> 16;
 | |
| 		        unsigned int a = picking_checksum_alpha_channel(r, g, b);
 | |
|                 glsafe(::glColor4f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255, (GLfloat)a * INV_255));
 | |
| 	            volume.first->render();
 | |
| 	        }
 | |
| 	}
 | |
| 
 | |
|     glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
 | |
|     glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
 | |
| 
 | |
|     glsafe(::glEnable(GL_CULL_FACE));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_current_gizmo() const
 | |
| {
 | |
|     m_gizmos.render_current_gizmo();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_gizmos_overlay()
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
| //     m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
 | |
|     const float scale = m_retina_helper->get_scale_factor()*wxGetApp().toolbar_icon_scale();
 | |
|     m_gizmos.set_overlay_scale(scale); //! #ys_FIXME_experiment
 | |
| #else
 | |
| //     m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
 | |
| //     m_gizmos.set_overlay_scale(wxGetApp().em_unit()*0.1f);
 | |
|     const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
 | |
|     m_gizmos.set_overlay_icon_size(size); //! #ys_FIXME_experiment
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     m_gizmos.render_overlay();
 | |
| 
 | |
|     if (m_gizmo_highlighter.m_render_arrow)
 | |
|     {
 | |
|         m_gizmos.render_arrow(*this, m_gizmo_highlighter.m_gizmo_type);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_main_toolbar()
 | |
| {
 | |
|     if (!m_main_toolbar.is_enabled())
 | |
|         return;
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
 | |
| 
 | |
|     float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|     GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
 | |
|     float collapse_toolbar_width = collapse_toolbar.is_enabled() ? collapse_toolbar.get_width() : 0.0f;
 | |
|     float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar_width) * inv_zoom;
 | |
| 
 | |
|     m_main_toolbar.set_position(top, left);
 | |
|     m_main_toolbar.render(*this);
 | |
|     if (m_toolbar_highlighter.m_render_arrow)
 | |
|     {
 | |
|         m_main_toolbar.render_arrow(*this, m_toolbar_highlighter.m_toolbar_item);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_undoredo_toolbar()
 | |
| {
 | |
|     if (!m_undoredo_toolbar.is_enabled())
 | |
|         return;
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
 | |
| 
 | |
|     float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|     GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
 | |
|     float collapse_toolbar_width = collapse_toolbar.is_enabled() ? collapse_toolbar.get_width() : 0.0f;
 | |
|     float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar_width)) * inv_zoom;
 | |
| 
 | |
|     m_undoredo_toolbar.set_position(top, left);
 | |
|     m_undoredo_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_collapse_toolbar() const
 | |
| {
 | |
|     GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
 | |
| 
 | |
|     float band = m_layers_editing.is_enabled() ? (wxGetApp().imgui()->get_style_scaling() * LayersEditing::THICKNESS_BAR_WIDTH) : 0.0;
 | |
| 
 | |
|     float top  = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|     float left = (0.5f * (float)cnv_size.get_width() - (float)collapse_toolbar.get_width() - band) * inv_zoom;
 | |
| 
 | |
|     collapse_toolbar.set_position(top, left);
 | |
|     collapse_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_view_toolbar() const
 | |
| {
 | |
|     GLToolbar& view_toolbar = wxGetApp().plater()->get_view_toolbar();
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
 | |
| #if __APPLE__
 | |
|     view_toolbar.set_scale(scale);
 | |
| #else // if GTK3
 | |
|     const float size = int(GLGizmosManager::Default_Icons_Size * scale);
 | |
|     view_toolbar.set_icons_size(size);
 | |
| #endif // __APPLE__
 | |
| #else
 | |
|     const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
 | |
|     view_toolbar.set_icons_size(size);
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
 | |
| 
 | |
|     // places the toolbar on the bottom-left corner of the 3d scene
 | |
|     float top = (-0.5f * (float)cnv_size.get_height() + view_toolbar.get_height()) * inv_zoom;
 | |
|     float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
 | |
|     view_toolbar.set_position(top, left);
 | |
|     view_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
| void GLCanvas3D::_render_camera_target() const
 | |
| {
 | |
|     double half_length = 5.0;
 | |
| 
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     glsafe(::glLineWidth(2.0f));
 | |
|     ::glBegin(GL_LINES);
 | |
|     const Vec3d& target = m_camera.get_target();
 | |
|     // draw line for x axis
 | |
|     ::glColor3f(1.0f, 0.0f, 0.0f);
 | |
|     ::glVertex3d(target(0) - half_length, target(1), target(2));
 | |
|     ::glVertex3d(target(0) + half_length, target(1), target(2));
 | |
|     // draw line for y axis
 | |
|     ::glColor3f(0.0f, 1.0f, 0.0f);
 | |
|     ::glVertex3d(target(0), target(1) - half_length, target(2));
 | |
|     ::glVertex3d(target(0), target(1) + half_length, target(2));
 | |
|     // draw line for z axis
 | |
|     ::glColor3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glVertex3d(target(0), target(1), target(2) - half_length);
 | |
|     ::glVertex3d(target(0), target(1), target(2) + half_length);
 | |
|     glsafe(::glEnd());
 | |
| }
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
| 
 | |
| void GLCanvas3D::_render_sla_slices()
 | |
| {
 | |
|     if (!m_use_clipping_planes || current_printer_technology() != ptSLA)
 | |
|         return;
 | |
| 
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     const PrintObjects& print_objects = print->objects();
 | |
|     if (print_objects.empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     double clip_min_z = -m_clipping_planes[0].get_data()[3];
 | |
|     double clip_max_z = m_clipping_planes[1].get_data()[3];
 | |
|     for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i) {
 | |
|         const SLAPrintObject* obj = print_objects[i];
 | |
| 
 | |
|         if (!obj->is_step_done(slaposSliceSupports))
 | |
|             continue;
 | |
| 
 | |
|         SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
 | |
|         SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i);
 | |
|         {
 | |
|             if (it_caps_bottom == m_sla_caps[0].triangles.end())
 | |
|                 it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
 | |
|             if (!m_sla_caps[0].matches(clip_min_z)) {
 | |
|                 m_sla_caps[0].z = clip_min_z;
 | |
|                 it_caps_bottom->second.object.clear();
 | |
|                 it_caps_bottom->second.supports.clear();
 | |
|             }
 | |
|             if (it_caps_top == m_sla_caps[1].triangles.end())
 | |
|                 it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
 | |
|             if (!m_sla_caps[1].matches(clip_max_z)) {
 | |
|                 m_sla_caps[1].z = clip_max_z;
 | |
|                 it_caps_top->second.object.clear();
 | |
|                 it_caps_top->second.supports.clear();
 | |
|             }
 | |
|         }
 | |
|         Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
 | |
|         Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
 | |
|         Pointf3s &top_obj_triangles    = it_caps_top->second.object;
 | |
|         Pointf3s &top_sup_triangles    = it_caps_top->second.supports;
 | |
| 
 | |
|         if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) &&
 | |
|             !obj->get_slice_index().empty())
 | |
|         {
 | |
|             double layer_height         = print->default_object_config().layer_height.value;
 | |
|             double initial_layer_height = print->material_config().initial_layer_height.value;
 | |
|             bool   left_handed          = obj->is_left_handed();
 | |
| 
 | |
|             coord_t key_zero = obj->get_slice_index().front().print_level();
 | |
|             // Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
 | |
|             coord_t key_low  = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero;
 | |
|             // Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane.
 | |
|             coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero;
 | |
| 
 | |
|             const SliceRecord& slice_low  = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON));
 | |
|             const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON));
 | |
| 
 | |
|             // Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts.
 | |
|             double plane_shift_z = 0.002;
 | |
| 
 | |
|             if (slice_low.is_valid()) {
 | |
|                 const ExPolygons& obj_bottom = slice_low.get_slice(soModel);
 | |
|                 const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
 | |
|                 // calculate model bottom cap
 | |
|                 if (bottom_obj_triangles.empty() && !obj_bottom.empty())
 | |
|                     bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, ! left_handed);
 | |
|                 // calculate support bottom cap
 | |
|                 if (bottom_sup_triangles.empty() && !sup_bottom.empty())
 | |
|                     bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, ! left_handed);
 | |
|             }
 | |
| 
 | |
|             if (slice_high.is_valid()) {
 | |
|                 const ExPolygons& obj_top = slice_high.get_slice(soModel);
 | |
|                 const ExPolygons& sup_top = slice_high.get_slice(soSupport);
 | |
|                 // calculate model top cap
 | |
|                 if (top_obj_triangles.empty() && !obj_top.empty())
 | |
|                     top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed);
 | |
|                 // calculate support top cap
 | |
|                 if (top_sup_triangles.empty() && !sup_top.empty())
 | |
|                     top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty()) {
 | |
| 			for (const SLAPrintObject::Instance& inst : obj->instances()) {
 | |
|                 glsafe(::glPushMatrix());
 | |
|                 glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0));
 | |
|                 glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0));
 | |
| 				if (obj->is_left_handed())
 | |
|                     // The polygons are mirrored by X.
 | |
|                     glsafe(::glScalef(-1.0, 1.0, 1.0));
 | |
|                 glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
 | |
|                 glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
 | |
| 				if (!bottom_obj_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_obj_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_obj_triangles.size()));
 | |
| 				}
 | |
| 				if (! top_obj_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_obj_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_obj_triangles.size()));
 | |
| 				}
 | |
|                 glsafe(::glColor3f(1.0f, 0.0f, 0.37f));
 | |
| 				if (! bottom_sup_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_sup_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_sup_triangles.size()));
 | |
| 				}
 | |
| 				if (! top_sup_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_sup_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_sup_triangles.size()));
 | |
| 				}
 | |
|                 glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
 | |
|                 glsafe(::glPopMatrix());
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_selection_sidebar_hints() const
 | |
| {
 | |
|     m_selection.render_sidebar_hints(m_sidebar_field);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_volumes_hover_state()
 | |
| {
 | |
|     for (GLVolume* v : m_volumes.volumes) {
 | |
|         v->hover = GLVolume::HS_None;
 | |
|     }
 | |
| 
 | |
|     if (m_hover_volume_idxs.empty())
 | |
|         return;
 | |
| 
 | |
|     bool ctrl_pressed = wxGetKeyState(WXK_CONTROL); // additive select/deselect
 | |
|     bool shift_pressed = wxGetKeyState(WXK_SHIFT);  // select by rectangle
 | |
|     bool alt_pressed = wxGetKeyState(WXK_ALT);      // deselect by rectangle
 | |
| 
 | |
|     if (alt_pressed && (shift_pressed || ctrl_pressed)) {
 | |
|         // illegal combinations of keys
 | |
|         m_hover_volume_idxs.clear();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
 | |
| 
 | |
|     bool hover_modifiers_only = true;
 | |
|     for (int i : m_hover_volume_idxs) {
 | |
|         if (!m_volumes.volumes[i]->is_modifier) {
 | |
|             hover_modifiers_only = false;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::set<std::pair<int, int>> hover_instances;
 | |
|     for (int i : m_hover_volume_idxs) {
 | |
|         const GLVolume& v = *m_volumes.volumes[i];
 | |
|         hover_instances.insert(std::make_pair(v.object_idx(), v.instance_idx()));
 | |
|     }
 | |
| 
 | |
|     bool hover_from_single_instance = hover_instances.size() == 1;
 | |
| 
 | |
|     if (hover_modifiers_only && !hover_from_single_instance) {
 | |
|         // do not allow to select volumes from different instances
 | |
|         m_hover_volume_idxs.clear();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     for (int i : m_hover_volume_idxs) {
 | |
|         GLVolume& volume = *m_volumes.volumes[i];
 | |
|         if (volume.hover != GLVolume::HS_None)
 | |
|             continue;
 | |
| 
 | |
|         bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
 | |
|         // (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
 | |
|         bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
 | |
| 
 | |
|         if (select || deselect) {
 | |
|             bool as_volume =
 | |
|                 volume.is_modifier && hover_from_single_instance && !ctrl_pressed &&
 | |
|                 (
 | |
|                 (!deselect) ||
 | |
|                 (deselect && !m_selection.is_single_full_instance() && (volume.object_idx() == m_selection.get_object_idx()) && (volume.instance_idx() == m_selection.get_instance_idx()))
 | |
|                 );
 | |
| 
 | |
|             if (as_volume)
 | |
|                 volume.hover = deselect ? GLVolume::HS_Deselect : GLVolume::HS_Select;
 | |
|             else {
 | |
|                 int object_idx = volume.object_idx();
 | |
|                 int instance_idx = volume.instance_idx();
 | |
| 
 | |
|                 for (GLVolume* v : m_volumes.volumes) {
 | |
|                     if (v->object_idx() == object_idx && v->instance_idx() == instance_idx)
 | |
|                         v->hover = deselect ? GLVolume::HS_Deselect : GLVolume::HS_Select;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| #if ENABLE_SINKING_CONTOURS
 | |
|         else if (volume.selected)
 | |
|             volume.hover = GLVolume::HS_Hover;
 | |
| #endif // ENABLE_SINKING_CONTOURS
 | |
| 
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
 | |
| {
 | |
|     int object_idx_selected = m_layers_editing.last_object_id;
 | |
|     if (object_idx_selected == -1)
 | |
|         return;
 | |
| 
 | |
|     // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|     if (evt != nullptr) {
 | |
|         const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
 | |
|         float b = rect.get_bottom();
 | |
|         m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
 | |
|         m_layers_editing.last_action = 
 | |
|             evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) : 
 | |
|                                (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
 | |
|     }
 | |
| 
 | |
|     m_layers_editing.adjust_layer_height_profile();
 | |
|     _refresh_if_shown_on_screen();
 | |
| 
 | |
|     // Automatic action on mouse down with the same coordinate.
 | |
|     _start_timer();
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| 
 | |
|     const Camera& camera = wxGetApp().plater()->get_camera();
 | |
|     Matrix4d modelview = camera.get_view_matrix().matrix();
 | |
|     Matrix4d projection= camera.get_projection_matrix().matrix();
 | |
|     Vec4i viewport(camera.get_viewport().data());
 | |
| 
 | |
|     GLint y = viewport[3] - (GLint)mouse_pos(1);
 | |
|     GLfloat mouse_z;
 | |
|     if (z == nullptr)
 | |
|         glsafe(::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z));
 | |
|     else
 | |
|         mouse_z = *z;
 | |
| 
 | |
|     Vec3d out;
 | |
|     igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out);
 | |
|     return out;
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
 | |
| {
 | |
|     return mouse_ray(mouse_pos).intersect_plane(0.0);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_start_timer()
 | |
| {
 | |
|     m_timer.Start(100, wxTIMER_CONTINUOUS);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_stop_timer()
 | |
| {
 | |
|     m_timer.Stop();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_toolpaths()
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (! print->is_step_done(psSkirtBrim))
 | |
|         return;
 | |
| 
 | |
|     if (!print->has_skirt() && !print->has_brim())
 | |
|         return;
 | |
| 
 | |
|     const std::array<float, 4> color = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
 | |
| 
 | |
|     // number of skirt layers
 | |
|     size_t total_layer_count = 0;
 | |
|     for (const PrintObject* print_object : print->objects()) {
 | |
|         total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
 | |
|     }
 | |
|     size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
 | |
|     if ((skirt_height == 0) && print->has_brim())
 | |
|         skirt_height = 1;
 | |
| 
 | |
|     // Get first skirt_height layers.
 | |
|     //FIXME This code is fishy. It may not work for multiple objects with different layering due to variable layer height feature.
 | |
|     // This is not critical as this is just an initial preview.
 | |
|     const PrintObject* highest_object = *std::max_element(print->objects().begin(), print->objects().end(), [](auto l, auto r){ return l->layers().size() < r->layers().size(); });
 | |
|     std::vector<float> print_zs;
 | |
|     print_zs.reserve(skirt_height * 2);
 | |
|     for (size_t i = 0; i < std::min(skirt_height, highest_object->layers().size()); ++ i)
 | |
|         print_zs.emplace_back(float(highest_object->layers()[i]->print_z));
 | |
|     // Only add skirt for the raft layers.
 | |
|     for (size_t i = 0; i < std::min(skirt_height, std::min(highest_object->slicing_parameters().raft_layers(), highest_object->support_layers().size())); ++ i)
 | |
|         print_zs.emplace_back(float(highest_object->support_layers()[i]->print_z));
 | |
|     sort_remove_duplicates(print_zs);
 | |
|     skirt_height = std::min(skirt_height, print_zs.size());
 | |
|     print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
 | |
| 
 | |
|     GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE);
 | |
|     for (size_t i = 0; i < skirt_height; ++ i) {
 | |
|         volume->print_zs.emplace_back(print_zs[i]);
 | |
|         volume->offsets.emplace_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|         volume->offsets.emplace_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
|         if (i == 0)
 | |
|             _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume);
 | |
|         _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume);
 | |
|         // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
|         if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
|         	GLVolume &vol = *volume;
 | |
|             volume = m_volumes.new_toolpath_volume(vol.color);
 | |
|             reserve_new_volume_finalize_old_volume(*volume, vol, m_initialized);
 | |
|         }
 | |
|     }
 | |
|     volume->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values)
 | |
| {
 | |
|     std::vector<std::array<float, 4>> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const PrintInstances        *shifted_copies;
 | |
|         std::vector<const Layer*>    layers;
 | |
|         bool                         has_perimeters;
 | |
|         bool                         has_infill;
 | |
|         bool                         has_support;
 | |
|         const std::vector<std::array<float, 4>>* tool_colors;
 | |
|         bool                         is_single_material_print;
 | |
|         int                          extruders_cnt;
 | |
|         const std::vector<CustomGCode::Item>*   color_print_values;
 | |
| 
 | |
|         static const std::array<float, 4>& color_perimeters() { static std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
 | |
|         static const std::array<float, 4>& color_infill() { static std::array<float, 4> color = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
 | |
|         static const std::array<float, 4>& color_support() { static std::array<float, 4> color = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
|         static const std::array<float, 4>& color_pause_or_custom_code() { static std::array<float, 4> color = { 0.5f, 0.5f, 0.5f, 1.f }; return color; } // gray
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools() const { return color_by_tool() ? tool_colors->size() : 0; }
 | |
|         const std::array<float, 4>&  color_tool(size_t tool) const { return (*tool_colors)[tool]; }
 | |
| 
 | |
|         // For coloring by a color_print(M600), return a parsed color.
 | |
|         bool                         color_by_color_print() const { return color_print_values!=nullptr; }
 | |
|         const size_t                 color_print_color_idx_by_layer_idx(const size_t layer_idx) const {
 | |
|             const CustomGCode::Item value{layers[layer_idx]->print_z + EPSILON, CustomGCode::Custom, 0, ""};
 | |
|             auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value);
 | |
|             return (it - color_print_values->begin()) % number_tools();
 | |
|         }
 | |
| 
 | |
|         const size_t                 color_print_color_idx_by_layer_idx_and_extruder(const size_t layer_idx, const int extruder) const
 | |
|         {
 | |
|             const coordf_t print_z = layers[layer_idx]->print_z;
 | |
| 
 | |
|             auto it = std::find_if(color_print_values->begin(), color_print_values->end(),
 | |
|                 [print_z](const CustomGCode::Item& code)
 | |
|                 { return fabs(code.print_z - print_z) < EPSILON; });
 | |
|             if (it != color_print_values->end()) {
 | |
|                 CustomGCode::Type type = it->type;
 | |
|                 // pause print or custom Gcode
 | |
|                 if (type == CustomGCode::PausePrint ||
 | |
|                     (type != CustomGCode::ColorChange && type != CustomGCode::ToolChange))
 | |
|                     return number_tools()-1; // last color item is a gray color for pause print or custom G-code 
 | |
| 
 | |
|                 // change tool (extruder) 
 | |
|                 if (type == CustomGCode::ToolChange)
 | |
|                     return get_color_idx_for_tool_change(it, extruder);
 | |
|                 // change color for current extruder
 | |
|                 if (type == CustomGCode::ColorChange) {
 | |
|                     int color_idx = get_color_idx_for_color_change(it, extruder);
 | |
|                     if (color_idx >= 0)
 | |
|                         return color_idx;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             const CustomGCode::Item value{print_z + EPSILON, CustomGCode::Custom, 0, ""};
 | |
|             it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value);
 | |
|             while (it != color_print_values->begin()) {
 | |
|                 --it;
 | |
|                 // change color for current extruder
 | |
|                 if (it->type == CustomGCode::ColorChange) {
 | |
|                     int color_idx = get_color_idx_for_color_change(it, extruder);
 | |
|                     if (color_idx >= 0)
 | |
|                         return color_idx;
 | |
|                 }
 | |
|                 // change tool (extruder) 
 | |
|                 if (it->type == CustomGCode::ToolChange)
 | |
|                     return get_color_idx_for_tool_change(it, extruder);
 | |
|             }
 | |
| 
 | |
|             return std::min<int>(extruders_cnt - 1, std::max<int>(extruder - 1, 0));;
 | |
|         }
 | |
| 
 | |
|     private:
 | |
|         int get_m600_color_idx(std::vector<CustomGCode::Item>::const_iterator it) const
 | |
|         {
 | |
|             int shift = 0;
 | |
|             while (it != color_print_values->begin()) {
 | |
|                 --it;
 | |
|                 if (it->type == CustomGCode::ColorChange)
 | |
|                     shift++;
 | |
|             }
 | |
|             return extruders_cnt + shift;
 | |
|         }
 | |
| 
 | |
|         int get_color_idx_for_tool_change(std::vector<CustomGCode::Item>::const_iterator it, const int extruder) const
 | |
|         {
 | |
|             const int current_extruder = it->extruder == 0 ? extruder : it->extruder;
 | |
|             if (number_tools() == size_t(extruders_cnt + 1)) // there is no one "M600"
 | |
|                 return std::min<int>(extruders_cnt - 1, std::max<int>(current_extruder - 1, 0));
 | |
| 
 | |
|             auto it_n = it;
 | |
|             while (it_n != color_print_values->begin()) {
 | |
|                 --it_n;
 | |
|                 if (it_n->type == CustomGCode::ColorChange && it_n->extruder == current_extruder)
 | |
|                     return get_m600_color_idx(it_n);
 | |
|             }
 | |
| 
 | |
|             return std::min<int>(extruders_cnt - 1, std::max<int>(current_extruder - 1, 0));
 | |
|         }
 | |
| 
 | |
|         int get_color_idx_for_color_change(std::vector<CustomGCode::Item>::const_iterator it, const int extruder) const
 | |
|         {
 | |
|             if (extruders_cnt == 1)
 | |
|                 return get_m600_color_idx(it);
 | |
| 
 | |
|             auto it_n = it;
 | |
|             bool is_tool_change = false;
 | |
|             while (it_n != color_print_values->begin()) {
 | |
|                 --it_n;
 | |
|                 if (it_n->type == CustomGCode::ToolChange) {
 | |
|                     is_tool_change = true;
 | |
|                     if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder))
 | |
|                         return get_m600_color_idx(it);
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if (!is_tool_change && it->extruder == extruder)
 | |
|                 return get_m600_color_idx(it);
 | |
| 
 | |
|             return -1;
 | |
|         }
 | |
| 
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
 | |
|     ctxt.has_infill = print_object.is_step_done(posInfill);
 | |
|     ctxt.has_support = print_object.is_step_done(posSupportMaterial);
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values;
 | |
|     ctxt.is_single_material_print = this->fff_print()->extruders().size()==1;
 | |
|     ctxt.extruders_cnt = wxGetApp().extruders_edited_cnt();
 | |
| 
 | |
|     ctxt.shifted_copies = &print_object.instances();
 | |
| 
 | |
|     // order layers by print_z
 | |
|     {
 | |
|         size_t nlayers = 0;
 | |
|         if (ctxt.has_perimeters || ctxt.has_infill)
 | |
|             nlayers = print_object.layers().size();
 | |
|         if (ctxt.has_support)
 | |
|             nlayers += print_object.support_layers().size();
 | |
|         ctxt.layers.reserve(nlayers);
 | |
|     }
 | |
|     if (ctxt.has_perimeters || ctxt.has_infill)
 | |
|         for (const Layer *layer : print_object.layers())
 | |
|             ctxt.layers.emplace_back(layer);
 | |
|     if (ctxt.has_support)
 | |
|         for (const Layer *layer : print_object.support_layers())
 | |
|             ctxt.layers.emplace_back(layer);
 | |
|     std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
 | |
| 
 | |
|     // Maximum size of an allocation block: 32MB / sizeof(float)
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
|     const bool is_selected_separate_extruder = m_selected_extruder > 0 && ctxt.color_by_color_print();
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const std::array<float, 4>& color) {
 | |
|         // Allocate the volume before locking.
 | |
| 		GLVolume *volume = new GLVolume(color);
 | |
| 		volume->is_extrusion_path = true;
 | |
|     	tbb::spin_mutex::scoped_lock lock;
 | |
|     	// Lock by ROII, so if the emplace_back() fails, the lock will be released.
 | |
|         lock.acquire(new_volume_mutex);
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         lock.release();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t    volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
 | |
|         [&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range<size_t>& range) {
 | |
|         GLVolumePtrs 		vols;
 | |
|         auto                volume = [&ctxt, &vols](size_t layer_idx, int extruder, int feature) -> GLVolume& {
 | |
|             return *vols[ctxt.color_by_color_print()?
 | |
|                 ctxt.color_print_color_idx_by_layer_idx_and_extruder(layer_idx, extruder) :
 | |
| 				ctxt.color_by_tool() ? 
 | |
| 					std::min<int>(ctxt.number_tools() - 1, std::max<int>(extruder - 1, 0)) : 
 | |
| 					feature
 | |
| 				];
 | |
|         };
 | |
|         if (ctxt.color_by_color_print() || ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *vol : vols)
 | |
| 			// Reserving number of vertices (3x position + 3x color)
 | |
|         	vol->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
 | |
|             const Layer *layer = ctxt.layers[idx_layer];
 | |
| 
 | |
|             if (is_selected_separate_extruder)
 | |
|             {
 | |
|                 bool at_least_one_has_correct_extruder = false;
 | |
|                 for (const LayerRegion* layerm : layer->regions())
 | |
|                 {
 | |
|                     if (layerm->slices.surfaces.empty())
 | |
|                         continue;
 | |
|                     const PrintRegionConfig& cfg = layerm->region().config();
 | |
|                     if (cfg.perimeter_extruder.value    == m_selected_extruder ||
 | |
|                         cfg.infill_extruder.value       == m_selected_extruder ||
 | |
|                         cfg.solid_infill_extruder.value == m_selected_extruder ) {
 | |
|                         at_least_one_has_correct_extruder = true;
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|                 if (!at_least_one_has_correct_extruder)
 | |
|                     continue;
 | |
|             }
 | |
| 
 | |
|             for (GLVolume *vol : vols)
 | |
|                 if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) {
 | |
|                     vol->print_zs.emplace_back(layer->print_z);
 | |
|                     vol->offsets.emplace_back(vol->indexed_vertex_array.quad_indices.size());
 | |
|                     vol->offsets.emplace_back(vol->indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             for (const PrintInstance &instance : *ctxt.shifted_copies) {
 | |
|                 const Point © = instance.shift;
 | |
|                 for (const LayerRegion *layerm : layer->regions()) {
 | |
|                     if (is_selected_separate_extruder)
 | |
|                     {
 | |
|                         const PrintRegionConfig& cfg = layerm->region().config();
 | |
|                         if (cfg.perimeter_extruder.value    != m_selected_extruder ||
 | |
|                             cfg.infill_extruder.value       != m_selected_extruder ||
 | |
|                             cfg.solid_infill_extruder.value != m_selected_extruder)
 | |
|                             continue;
 | |
|                     }
 | |
|                     if (ctxt.has_perimeters)
 | |
|                         _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
 | |
|                         	volume(idx_layer, layerm->region().config().perimeter_extruder.value, 0));
 | |
|                     if (ctxt.has_infill) {
 | |
|                         for (const ExtrusionEntity *ee : layerm->fills.entities) {
 | |
|                             // fill represents infill extrusions of a single island.
 | |
|                             const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
 | |
|                             if (! fill->entities.empty())
 | |
|                                 _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
 | |
| 	                                volume(idx_layer, 
 | |
| 		                                is_solid_infill(fill->entities.front()->role()) ?
 | |
| 			                                layerm->region().config().solid_infill_extruder :
 | |
| 			                                layerm->region().config().infill_extruder,
 | |
| 		                                1));
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 if (ctxt.has_support) {
 | |
|                     const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
 | |
|                     if (support_layer) {
 | |
|                         for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
 | |
|                             _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
 | |
| 	                            volume(idx_layer, 
 | |
| 		                            (extrusion_entity->role() == erSupportMaterial) ?
 | |
| 			                            support_layer->object()->config().support_material_extruder :
 | |
| 			                            support_layer->object()->config().support_material_interface_extruder,
 | |
| 		                            2));
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
| 	        for (size_t i = 0; i < vols.size(); ++i) {
 | |
| 	            GLVolume &vol = *vols[i];
 | |
| 	            if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
| 	                vols[i] = new_volume(vol.color);
 | |
| 	                reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
 | |
| 	            }
 | |
| 	        }
 | |
|         }
 | |
|         for (GLVolume *vol : vols)
 | |
|         	// Ideally one would call vol->indexed_vertex_array.finalize() here to move the buffers to the OpenGL driver,
 | |
|         	// but this code runs in parallel and the OpenGL driver is not thread safe.
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
 | |
|         return;
 | |
| 
 | |
|     if (!print->is_step_done(psWipeTower))
 | |
|         return;
 | |
| 
 | |
|     std::vector<std::array<float, 4>> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Print                 *print;
 | |
|         const std::vector<std::array<float, 4>>* tool_colors;
 | |
|         Vec2f                        wipe_tower_pos;
 | |
|         float                        wipe_tower_angle;
 | |
| 
 | |
|         static const std::array<float, 4>& color_support() { static std::array<float, 4> color = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools() const { return this->color_by_tool() ? tool_colors->size() : 0; }
 | |
|         const std::array<float, 4>&  color_tool(size_t tool) const { return (*tool_colors)[tool]; }
 | |
|         int                          volume_idx(int tool, int feature) const {
 | |
|             return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
 | |
|         }
 | |
| 
 | |
|         const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
 | |
|             const auto &tool_changes = print->wipe_tower_data().tool_changes;
 | |
|             return priming.empty() ?
 | |
|                 ((idx == tool_changes.size()) ? final : tool_changes[idx]) :
 | |
|                 ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
 | |
|         }
 | |
|         std::vector<WipeTower::ToolChangeResult> priming;
 | |
|         std::vector<WipeTower::ToolChangeResult> final;
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.print = print;
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
 | |
|         for (int i=0; i<(int)print->wipe_tower_data().priming.get()->size(); ++i)
 | |
|             ctxt.priming.emplace_back(print->wipe_tower_data().priming.get()->at(i));
 | |
|     if (print->wipe_tower_data().final_purge)
 | |
|         ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
 | |
| 
 | |
|     ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
 | |
|     ctxt.wipe_tower_pos = Vec2f(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
 | |
|     size_t          grain_size = std::max(n_items / 128, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const std::array<float, 4>& color) {
 | |
|         auto *volume = new GLVolume(color);
 | |
| 		volume->is_extrusion_path = true;
 | |
|         tbb::spin_mutex::scoped_lock lock;
 | |
|         lock.acquire(new_volume_mutex);
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         lock.release();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(n_items);
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, n_items, grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|         // Bounding box of this slab of a wipe tower.
 | |
|         GLVolumePtrs vols;
 | |
|         if (ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *volume : vols)
 | |
| 			// Reserving number of vertices (3x position + 3x color)
 | |
|             volume->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
 | |
|             const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
 | |
|                     vol.print_zs.emplace_back(layer.front().print_z);
 | |
|                     vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                     vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             }
 | |
|             for (const WipeTower::ToolChangeResult &extrusions : layer) {
 | |
|                 for (size_t i = 1; i < extrusions.extrusions.size();) {
 | |
|                     const WipeTower::Extrusion &e = extrusions.extrusions[i];
 | |
|                     if (e.width == 0.) {
 | |
|                         ++i;
 | |
|                         continue;
 | |
|                     }
 | |
|                     size_t j = i + 1;
 | |
|                     if (ctxt.color_by_tool())
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     else
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     size_t              n_lines = j - i;
 | |
|                     Lines               lines;
 | |
|                     std::vector<double> widths;
 | |
|                     std::vector<double> heights;
 | |
|                     lines.reserve(n_lines);
 | |
|                     widths.reserve(n_lines);
 | |
|                     heights.assign(n_lines, extrusions.layer_height);
 | |
|                     WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
 | |
| 
 | |
|                     if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
 | |
|                         e_prev.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e_prev.pos;
 | |
|                         e_prev.pos += ctxt.wipe_tower_pos;
 | |
|                     }
 | |
| 
 | |
|                     for (; i < j; ++i) {
 | |
|                         WipeTower::Extrusion e = extrusions.extrusions[i];
 | |
|                         assert(e.width > 0.f);
 | |
|                         if (!extrusions.priming) {
 | |
|                             e.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e.pos;
 | |
|                             e.pos += ctxt.wipe_tower_pos;
 | |
|                         }
 | |
| 
 | |
|                         lines.emplace_back(Point::new_scale(e_prev.pos.x(), e_prev.pos.y()), Point::new_scale(e.pos.x(), e.pos.y()));
 | |
|                         widths.emplace_back(e.width);
 | |
| 
 | |
|                         e_prev = e;
 | |
|                     }
 | |
|                     _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
 | |
|                         *vols[ctxt.volume_idx(e.tool, 0)]);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         for (size_t i = 0; i < vols.size(); ++i) {
 | |
|             GLVolume &vol = *vols[i];
 | |
|             if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
|                 vols[i] = new_volume(vol.color);
 | |
|                 reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
 | |
|             }
 | |
|         }
 | |
|         for (GLVolume *vol : vols)
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
 | |
| }
 | |
| 
 | |
| // While it looks like we can call 
 | |
| // this->reload_scene(true, true)
 | |
| // the two functions are quite different:
 | |
| // 1) This function only loads objects, for which the step slaposSliceSupports already finished. Therefore objects outside of the print bed never load.
 | |
| // 2) This function loads object mesh with the relative scaling correction (the "relative_correction" parameter) was applied,
 | |
| // 	  therefore the mesh may be slightly larger or smaller than the mesh shown in the 3D scene.
 | |
| void GLCanvas3D::_load_sla_shells()
 | |
| {
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     if (print->objects().empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     auto add_volume = [this](const SLAPrintObject &object, int volume_id, const SLAPrintObject::Instance& instance,
 | |
|         const TriangleMesh& mesh, const std::array<float, 4>& color, bool outside_printer_detection_enabled) {
 | |
|         m_volumes.volumes.emplace_back(new GLVolume(color));
 | |
|         GLVolume& v = *m_volumes.volumes.back();
 | |
| #if ENABLE_SMOOTH_NORMALS
 | |
|         v.indexed_vertex_array.load_mesh(mesh, true);
 | |
| #else
 | |
|         v.indexed_vertex_array.load_mesh(mesh);
 | |
| #endif // ENABLE_SMOOTH_NORMALS
 | |
|         v.indexed_vertex_array.finalize_geometry(m_initialized);
 | |
|         v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
 | |
|         v.composite_id.volume_id = volume_id;
 | |
|         v.set_instance_offset(unscale(instance.shift.x(), instance.shift.y(), 0.0));
 | |
|         v.set_instance_rotation({ 0.0, 0.0, (double)instance.rotation });
 | |
|         v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
 | |
|         v.set_convex_hull(mesh.convex_hull_3d());
 | |
|     };
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     for (const SLAPrintObject* obj : print->objects())
 | |
|         if (obj->is_step_done(slaposSliceSupports)) {
 | |
|             unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
 | |
|             for (const SLAPrintObject::Instance& instance : obj->instances()) {
 | |
|                 add_volume(*obj, 0, instance, obj->get_mesh_to_print(), GLVolume::MODEL_COLOR[0], true);
 | |
|                 // Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
 | |
|                 // through the update_volumes_colors_by_extruder() call.
 | |
|                 m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
 | |
|                 if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
 | |
|                     add_volume(*obj, -int(slaposSupportTree), instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
 | |
|                 if (obj->is_step_done(slaposPad) && obj->has_mesh(slaposPad))
 | |
|                     add_volume(*obj, -int(slaposPad), instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, false);
 | |
|             }
 | |
|             double shift_z = obj->get_current_elevation();
 | |
|             for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
 | |
|                 // apply shift z
 | |
|                 m_volumes.volumes[i]->set_sla_shift_z(shift_z);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|     update_volumes_colors_by_extruder();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_toolpath_volumes_outside_state()
 | |
| {
 | |
|     BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3();
 | |
|     for (GLVolume* volume : m_volumes.volumes) {
 | |
|         volume->is_outside = (test_volume.radius() > 0.0 && volume->is_extrusion_path) ? !test_volume.contains(volume->bounding_box()) : false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_sla_shells_outside_state()
 | |
| {
 | |
|     BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3();
 | |
|     for (GLVolume* volume : m_volumes.volumes) {
 | |
|         volume->is_outside = (test_volume.radius() > 0.0 && volume->shader_outside_printer_detection_enabled) ? !test_volume.contains(volume->transformed_convex_hull_bounding_box()) : false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_set_warning_notification_if_needed(EWarning warning)
 | |
| {
 | |
|     _set_current();
 | |
|     bool show = false;
 | |
|     if (!m_volumes.empty())
 | |
|         show = _is_any_volume_outside();
 | |
|     else {
 | |
|         if (wxGetApp().is_editor()) {
 | |
|             BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3();
 | |
|             const BoundingBoxf3& paths_volume = m_gcode_viewer.get_paths_bounding_box();
 | |
|             if (test_volume.radius() > 0.0 && paths_volume.radius() > 0.0)
 | |
|                 show = !test_volume.contains(paths_volume);
 | |
|         }
 | |
|     }
 | |
|     _set_warning_notification(warning, show);
 | |
| }
 | |
| 
 | |
| std::vector<std::array<float, 4>> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
 | |
| {
 | |
|     static const float INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     std::vector<std::array<float, 4>> output(colors.size(), { 1.0f, 1.0f, 1.0f, 1.0f });
 | |
|     for (size_t i = 0; i < colors.size(); ++i) {
 | |
|         const std::string& color = colors[i];
 | |
|         const char* c = color.data() + 1;
 | |
|         if (color.size() == 7 && color.front() == '#') {
 | |
|             for (size_t j = 0; j < 3; ++j) {
 | |
|                 int digit1 = hex_digit_to_int(*c++);
 | |
|                 int digit2 = hex_digit_to_int(*c++);
 | |
|                 if (digit1 == -1 || digit2 == -1)
 | |
|                     break;
 | |
| 
 | |
|                 output[i][j] = float(digit1 * 16 + digit2) * INV_255;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return output;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_set_warning_notification(EWarning warning, bool state)
 | |
| {
 | |
|     enum ErrorType{
 | |
|         PLATER_WARNING,
 | |
|         PLATER_ERROR,
 | |
|         SLICING_ERROR
 | |
|     };
 | |
|     std::string text;
 | |
|     ErrorType error = ErrorType::PLATER_WARNING;
 | |
|     switch (warning) {
 | |
|     case EWarning::ObjectOutside:      text = _u8L("An object outside the print area was detected."); break;
 | |
|     case EWarning::ToolpathOutside:    text = _u8L("A toolpath outside the print area was detected."); error = ErrorType::SLICING_ERROR; break;
 | |
|     case EWarning::SlaSupportsOutside: text = _u8L("SLA supports outside the print area were detected."); error = ErrorType::PLATER_ERROR; break;
 | |
|     case EWarning::SomethingNotShown:  text = _u8L("Some objects are not visible during editing."); break;
 | |
|     case EWarning::ObjectClashed:
 | |
|         text = _u8L("An object outside the print area was detected.\n"
 | |
|             "Resolve the current problem to continue slicing.");
 | |
|         error = ErrorType::PLATER_ERROR;
 | |
|         break;
 | |
| }
 | |
|     auto& notification_manager = *wxGetApp().plater()->get_notification_manager();
 | |
|     switch (error)
 | |
|     {
 | |
|     case PLATER_WARNING:
 | |
|         if (state)
 | |
|             notification_manager.push_plater_warning_notification(text);
 | |
|         else
 | |
|             notification_manager.close_plater_warning_notification(text);
 | |
|         break;
 | |
|     case PLATER_ERROR:
 | |
|         if (state)
 | |
|             notification_manager.push_plater_error_notification(text);
 | |
|         else
 | |
|             notification_manager.close_plater_error_notification(text);
 | |
|         break;
 | |
|     case SLICING_ERROR:
 | |
|         if (state)
 | |
|             notification_manager.push_slicing_error_notification(text);
 | |
|         else
 | |
|             notification_manager.close_slicing_error_notification(text);
 | |
|         break;
 | |
|     default:
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_any_volume_outside() const
 | |
| {
 | |
|     for (const GLVolume* volume : m_volumes.volumes) {
 | |
|         if ((volume != nullptr) && volume->is_outside)
 | |
|             return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_selection_from_hover()
 | |
| {
 | |
|     bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
 | |
| 
 | |
|     if (m_hover_volume_idxs.empty()) {
 | |
|         if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
 | |
|             m_selection.remove_all();
 | |
| 
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     GLSelectionRectangle::EState state = m_rectangle_selection.get_state();
 | |
| 
 | |
|     bool hover_modifiers_only = true;
 | |
|     for (int i : m_hover_volume_idxs) {
 | |
|         if (!m_volumes.volumes[i]->is_modifier) {
 | |
|             hover_modifiers_only = false;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     bool selection_changed = false;
 | |
|     if (state == GLSelectionRectangle::Select) {
 | |
|         bool contains_all = true;
 | |
|         for (int i : m_hover_volume_idxs) {
 | |
|             if (!m_selection.contains_volume((unsigned int)i)) {
 | |
|                 contains_all = false;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // the selection is going to be modified (Add)
 | |
|         if (!contains_all) {
 | |
|             wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")));
 | |
|             selection_changed = true;
 | |
|         }
 | |
|     }
 | |
|     else {
 | |
|         bool contains_any = false;
 | |
|         for (int i : m_hover_volume_idxs) {
 | |
|             if (m_selection.contains_volume((unsigned int)i)) {
 | |
|                 contains_any = true;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // the selection is going to be modified (Remove)
 | |
|         if (contains_any) {
 | |
|             wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")));
 | |
|             selection_changed = true;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!selection_changed)
 | |
|         return;
 | |
| 
 | |
|     Plater::SuppressSnapshots suppress(wxGetApp().plater());
 | |
| 
 | |
|     if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
 | |
|         m_selection.clear();
 | |
| 
 | |
|     for (int i : m_hover_volume_idxs) {
 | |
|         if (state == GLSelectionRectangle::Select) {
 | |
|             if (hover_modifiers_only) {
 | |
|                 const GLVolume& v = *m_volumes.volumes[i];
 | |
|                 m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
 | |
|             }
 | |
|             else
 | |
|                 m_selection.add(i, false);
 | |
|         }
 | |
|         else
 | |
|             m_selection.remove(i);
 | |
|     }
 | |
| 
 | |
|     if (m_selection.is_empty())
 | |
|         m_gizmos.reset_all_states();
 | |
|     else
 | |
|         m_gizmos.refresh_on_off_state();
 | |
| 
 | |
|     m_gizmos.update_data();
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_deactivate_undo_redo_toolbar_items()
 | |
| {
 | |
|     if (m_undoredo_toolbar.is_item_pressed("undo")) {
 | |
|         m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("undo"), *this);
 | |
|         return true;
 | |
|     }
 | |
|     else if (m_undoredo_toolbar.is_item_pressed("redo")) {
 | |
|         m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("redo"), *this);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_search_pressed() const
 | |
| {
 | |
|     return m_main_toolbar.is_item_pressed("search");
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_deactivate_arrange_menu()
 | |
| {
 | |
|     if (m_main_toolbar.is_item_pressed("arrange")) {
 | |
|         m_main_toolbar.force_right_action(m_main_toolbar.get_item_id("arrange"), *this);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_deactivate_search_toolbar_item()
 | |
| {
 | |
|     if (is_search_pressed()) {
 | |
|         m_main_toolbar.force_left_action(m_main_toolbar.get_item_id("search"), *this);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_activate_search_toolbar_item()
 | |
| {
 | |
|     if (!m_main_toolbar.is_item_pressed("search")) {
 | |
|         m_main_toolbar.force_left_action(m_main_toolbar.get_item_id("search"), *this);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_deactivate_collapse_toolbar_items()
 | |
| {
 | |
|     GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar();
 | |
|     if (collapse_toolbar.is_item_pressed("print")) {
 | |
|         collapse_toolbar.force_left_action(collapse_toolbar.get_item_id("print"), *this);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::highlight_toolbar_item(const std::string& item_name)
 | |
| {
 | |
|     GLToolbarItem* item = m_main_toolbar.get_item(item_name);
 | |
|     if (!item)
 | |
|         item = m_undoredo_toolbar.get_item(item_name);
 | |
|     if (!item || !item->is_visible())
 | |
|         return;
 | |
|     m_toolbar_highlighter.init(item, this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::highlight_gizmo(const std::string& gizmo_name)
 | |
| {
 | |
|     GLGizmosManager::EType gizmo = m_gizmos.get_gizmo_from_name(gizmo_name);
 | |
|     if(gizmo == GLGizmosManager::EType::Undefined)
 | |
|         return;
 | |
|     m_gizmo_highlighter.init(&m_gizmos, gizmo, this);
 | |
| }
 | |
| 
 | |
| const Print* GLCanvas3D::fff_print() const
 | |
| {
 | |
|     return (m_process == nullptr) ? nullptr : m_process->fff_print();
 | |
| }
 | |
| 
 | |
| const SLAPrint* GLCanvas3D::sla_print() const
 | |
| {
 | |
|     return (m_process == nullptr) ? nullptr : m_process->sla_print();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const
 | |
| {
 | |
|     DynamicPrintConfig cfg;
 | |
|     cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = m_pos(X);
 | |
|     cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = m_pos(Y);
 | |
|     cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = (180./M_PI) * m_rotation;
 | |
|     wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::RenderTimer::Notify()
 | |
| {
 | |
|     wxPostEvent((wxEvtHandler*)GetOwner(), RenderTimerEvent( EVT_GLCANVAS_RENDER_TIMER, *this));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ToolbarHighlighterTimer::Notify()
 | |
| {
 | |
|     wxPostEvent((wxEvtHandler*)GetOwner(), ToolbarHighlighterTimerEvent(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, *this));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::GizmoHighlighterTimer::Notify()
 | |
| {
 | |
|     wxPostEvent((wxEvtHandler*)GetOwner(), GizmoHighlighterTimerEvent(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, *this));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ToolbarHighlighter::set_timer_owner(wxEvtHandler* owner, int timerid/* = wxID_ANY*/)
 | |
| {
 | |
|     m_timer.SetOwner(owner, timerid);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ToolbarHighlighter::init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas)
 | |
| {
 | |
|     if (m_timer.IsRunning())
 | |
|         invalidate();
 | |
|     if (!toolbar_item || !canvas)
 | |
|         return;
 | |
| 
 | |
|     m_timer.Start(300, false);
 | |
| 
 | |
|     m_toolbar_item = toolbar_item;
 | |
|     m_canvas       = canvas;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ToolbarHighlighter::invalidate()
 | |
| {
 | |
|     m_timer.Stop();
 | |
| 
 | |
|     if (m_toolbar_item) {
 | |
|         m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::NotHighlighted);
 | |
|     }
 | |
|     m_toolbar_item = nullptr;
 | |
|     m_blink_counter = 0;
 | |
|     m_render_arrow = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ToolbarHighlighter::blink()
 | |
| {
 | |
|     if (m_toolbar_item) {
 | |
|         char state = m_toolbar_item->get_highlight();
 | |
|         if (state != (char)GLToolbarItem::EHighlightState::HighlightedShown)
 | |
|             m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::HighlightedShown);
 | |
|         else 
 | |
|             m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::HighlightedHidden);
 | |
| 
 | |
|         m_render_arrow = !m_render_arrow;
 | |
|         m_canvas->set_as_dirty();
 | |
|     }
 | |
|     else
 | |
|         invalidate();
 | |
| 
 | |
|     if ((++m_blink_counter) >= 11)
 | |
|         invalidate();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::GizmoHighlighter::set_timer_owner(wxEvtHandler* owner, int timerid/* = wxID_ANY*/)
 | |
| {
 | |
|     m_timer.SetOwner(owner, timerid);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::GizmoHighlighter::init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas)
 | |
| {
 | |
|     if (m_timer.IsRunning())
 | |
|         invalidate();
 | |
|     if (!gizmo || !canvas)
 | |
|         return;
 | |
| 
 | |
|     m_timer.Start(300, false);
 | |
| 
 | |
|     m_gizmo_manager = manager;
 | |
|     m_gizmo_type    = gizmo;
 | |
|     m_canvas        = canvas;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::GizmoHighlighter::invalidate()
 | |
| {
 | |
|     m_timer.Stop();
 | |
| 
 | |
|     if (m_gizmo_manager) {
 | |
|         m_gizmo_manager->set_highlight(GLGizmosManager::EType::Undefined, false);
 | |
|     }
 | |
|     m_gizmo_manager = nullptr;
 | |
|     m_gizmo_type = GLGizmosManager::EType::Undefined;
 | |
|     m_blink_counter = 0;
 | |
|     m_render_arrow = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::GizmoHighlighter::blink()
 | |
| {
 | |
|     if (m_gizmo_manager) {
 | |
|         if (m_blink_counter % 2 == 0)
 | |
|             m_gizmo_manager->set_highlight(m_gizmo_type, true);
 | |
|         else
 | |
|             m_gizmo_manager->set_highlight(m_gizmo_type, false);
 | |
| 
 | |
|         m_render_arrow = !m_render_arrow;
 | |
|         m_canvas->set_as_dirty();
 | |
|     }
 | |
|     else
 | |
|         invalidate();
 | |
| 
 | |
|     if ((++m_blink_counter) >= 11)
 | |
|         invalidate();
 | |
| }
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | 
