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			734 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			734 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <iostream>
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#include <utility>
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#include <memory>
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#include "Engine.hpp"
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#include "ShaderCSGDisplay.hpp"
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#include <GL/glew.h>
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#include <opencsg/opencsg.h>
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/slider.h>
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#include <wx/tglbtn.h>
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#include <wx/combobox.h>
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#include <wx/spinctrl.h>
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#include <wx/msgdlg.h>
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#include <wx/glcanvas.h>
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#include <wx/cmdline.h>
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Format/3mf.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "slic3r/GUI/Jobs/Job.hpp"
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#include "slic3r/GUI/ProgressStatusBar.hpp"
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using namespace Slic3r::GL;
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class Renderer {
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protected:
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    wxGLCanvas *m_canvas;
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    std::shared_ptr<wxGLContext> m_context;
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public:
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    Renderer(wxGLCanvas *c): m_canvas{c} {
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        auto ctx = new wxGLContext(m_canvas);
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        if (!ctx || !ctx->IsOK()) {
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            wxMessageBox("Could not create OpenGL context.", "Error",
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                         wxOK | wxICON_ERROR);
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            return;
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        }
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        m_context.reset(ctx);
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    }
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    wxGLContext * context() { return m_context.get(); }
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    const wxGLContext * context() const { return m_context.get(); }
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};
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// Tell the CSGDisplay how to swap buffers and set the gl context.
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class OCSGRenderer: public Renderer, public Slic3r::GL::CSGDisplay {
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public:
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    OCSGRenderer(wxGLCanvas *c): Renderer{c} {}
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    void set_active(long w, long h) override
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    {
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        m_canvas->SetCurrent(*m_context);
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        Slic3r::GL::Display::set_active(w, h);
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    }
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    void swap_buffers() override { m_canvas->SwapBuffers(); }
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};
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// Tell the CSGDisplay how to swap buffers and set the gl context.
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class ShaderCSGRenderer : public Renderer, public Slic3r::GL::ShaderCSGDisplay {
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public:
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    ShaderCSGRenderer(wxGLCanvas *c): Renderer{c} {}
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    void set_active(long w, long h) override
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    {
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        m_canvas->SetCurrent(*m_context);
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        Slic3r::GL::Display::set_active(w, h);
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    }
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    void swap_buffers() override { m_canvas->SwapBuffers(); }
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};
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// The opengl rendering facility. Here we implement the rendering objects.
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class Canvas: public wxGLCanvas
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{    
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    // One display is active at a time, the OCSGRenderer by default.
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    std::shared_ptr<Slic3r::GL::Display> m_display;
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public:
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    template<class...Args>
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    Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...) {}
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    std::shared_ptr<Slic3r::GL::Display> get_display() const { return m_display; }
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    void set_display(std::shared_ptr<Slic3r::GL::Display> d) { m_display = d; }
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};
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// Enumerate possible mouse events, we will record them.
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enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV };
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struct Event
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{
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    EEvents type;
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    long    a, b;
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    Event(EEvents t, long x = 0, long y = 0) : type{t}, a{x}, b{y} {}
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};
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// Create a special mouse input adapter, which can store (record) the received
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// mouse signals into a file and play back the stored events later.
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class RecorderMouseInput: public MouseInput {
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    std::vector<Event> m_events;
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    bool m_recording = false, m_playing = false;
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public:
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    void left_click_down() override
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    {
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        if (m_recording) m_events.emplace_back(LCLK_D);
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        if (!m_playing) MouseInput::left_click_down();
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    }
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    void left_click_up() override
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    {
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        if (m_recording) m_events.emplace_back(LCLK_U);
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        if (!m_playing) MouseInput::left_click_up();
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    }
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    void right_click_down() override
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    {
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        if (m_recording) m_events.emplace_back(RCLK_D);
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        if (!m_playing) MouseInput::right_click_down();
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    }
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    void right_click_up() override
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    {
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        if (m_recording) m_events.emplace_back(RCLK_U);
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        if (!m_playing) MouseInput::right_click_up();
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    }
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    void double_click() override
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    {
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        if (m_recording) m_events.emplace_back(DDCLK);
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        if (!m_playing) MouseInput::double_click();
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    }
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    void scroll(long v, long d, WheelAxis wa) override
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    {
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        if (m_recording) m_events.emplace_back(SCRL, v, d);
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        if (!m_playing) MouseInput::scroll(v, d, wa);
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    }
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    void move_to(long x, long y) override
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    {
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        if (m_recording) m_events.emplace_back(MV, x, y);
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        if (!m_playing) MouseInput::move_to(x, y);
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    }
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    void save(std::ostream &stream)
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    {
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        for (const Event &evt : m_events)
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            stream << evt.type << " " << evt.a << " " << evt.b << std::endl;
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    }
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    void load(std::istream &stream)
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    {
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        m_events.clear();
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        while (stream.good()) {
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            int type; long a, b;
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            stream >> type >> a >> b;
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            m_events.emplace_back(EEvents(type), a, b);
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        }
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    }    
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    void record(bool r) { m_recording = r; if (r) m_events.clear(); }
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    void play()
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    {
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        m_playing = true;
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        for (const Event &evt : m_events) {
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            switch (evt.type) {
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            case LCLK_U: MouseInput::left_click_up(); break;
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            case LCLK_D: MouseInput::left_click_down(); break;
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            case RCLK_U: MouseInput::right_click_up(); break;
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            case RCLK_D: MouseInput::right_click_down(); break;
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            case DDCLK:  MouseInput::double_click(); break;
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            case SCRL:   MouseInput::scroll(evt.a, evt.b, WheelAxis::waVertical); break;
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            case MV:     MouseInput::move_to(evt.a, evt.b); break;
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            }
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            wxTheApp->Yield();
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            if (!m_playing)
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                break;
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        }
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        m_playing = false;
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    }
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    void stop() { m_playing = false; }
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    bool is_playing() const { return m_playing; }
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};
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// The top level frame of the application.
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class MyFrame: public wxFrame
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{
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    // Instantiate the 3D engine.
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    std::shared_ptr<Scene>             m_scene;             // Model
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    std::shared_ptr<Canvas>            m_canvas;            // Views store
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    std::shared_ptr<OCSGRenderer>      m_ocsgdisplay;       // View
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    std::shared_ptr<ShaderCSGRenderer> m_shadercsg_display; // Another view
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    std::shared_ptr<Controller>        m_ctl;               // Controller
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    // Add a status bar with progress indication.
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    std::shared_ptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
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    RecorderMouseInput m_mouse;
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    // When loading a Model from 3mf and preparing it, we use a separate thread.
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    class SLAJob: public Slic3r::GUI::Job {
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        MyFrame *m_parent;
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        std::unique_ptr<Slic3r::SLAPrint> m_print;
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        std::string m_fname;
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    public:
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        SLAJob(MyFrame *frame, const std::string &fname)
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            : Slic3r::GUI::Job{frame->m_stbar}
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            , m_parent{frame}
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            , m_fname{fname}
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        {}
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        // Runs in separate thread
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        void process() override;
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        const std::string & get_project_fname() const { return m_fname; }
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    protected:
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        // Runs in the UI thread.
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        void finalize() override 
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        {
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            m_parent->m_scene->set_print(std::move(m_print));
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            m_parent->m_stbar->set_status_text(
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                        wxString::Format("Model %s loaded.", m_fname));
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        }
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    };
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    std::unique_ptr<SLAJob> m_ui_job;
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    // To keep track of the running average of measured fps values.
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    double m_fps_avg = 0.;
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    // We need the record button across methods
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    wxToggleButton *m_record_btn;
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    wxComboBox *    m_alg_select;
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    wxComboBox *    m_depth_select;
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    wxComboBox *    m_optimization_select;
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    wxSpinCtrl *    m_convexity_spin;
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    wxToggleButton *m_csg_toggle;
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    wxToggleButton *m_ms_toggle;
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    wxStaticText   *m_fpstext;
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    CSGSettings     m_csg_settings;
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    void read_csg_settings(const wxCmdLineParser &parser);
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    void set_renderer_algorithm(const wxString &alg);
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    void activate_canvas_display();
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public:
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    MyFrame(const wxString &       title,
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            const wxPoint &        pos,
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            const wxSize &         size,
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            const wxCmdLineParser &parser);
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    // Grab a 3mf and load (hollow it out) within the UI job.
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    void load_model(const std::string &fname) {
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        m_ui_job = std::make_unique<SLAJob>(this, fname);
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        m_ui_job->start();
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    }
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    // Load a previously stored mouse event log and play it back.
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    void play_back_mouse(const std::string &events_fname)
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    {
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        std::fstream stream(events_fname, std::fstream::in);
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        if (stream.good()) {
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            std::string model_name;
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            std::getline(stream, model_name);
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            load_model(model_name);
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            while (!m_ui_job->is_finalized())
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                wxTheApp->Yield();;
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            int w, h;
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            stream >> w >> h;
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            SetSize(w, h);
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            m_mouse.load(stream);
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            if (m_record_btn) m_record_btn->Disable();
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            m_mouse.play();
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        }
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    }
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    Canvas * canvas() { return m_canvas.get(); }
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    const Canvas * canvas() const { return m_canvas.get(); }
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    // Bind the canvas mouse events to a class implementing MouseInput interface
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    void bind_canvas_events(MouseInput &msinput);
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    double get_fps_average() const { return m_fps_avg; }
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};
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// Possible OpenCSG configuration values. Will be used on the command line and
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// on the UI widgets.
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static const std::vector<wxString> CSG_ALGS  = {"Auto", "Goldfeather", "SCS", "EnricoShader"};
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static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
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static const std::vector<wxString> CSG_OPT   = { "Default", "ForceOn", "On", "Off" };
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inline long get_idx(const wxString &a, const std::vector<wxString> &v)
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{
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    auto it = std::find(v.begin(), v.end(), a.ToStdString());
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    return it - v.begin();
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};
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class App : public wxApp {
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    MyFrame *m_frame = nullptr;
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    wxString m_fname;
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public:
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    bool OnInit() override {
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        wxCmdLineParser parser(argc, argv);
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        parser.AddOption("p", "play", "play back file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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        parser.AddOption("a", "algorithm", "OpenCSG algorithm [Auto|Goldfeather|SCS]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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        parser.AddOption("d", "depth", "OpenCSG depth strategy [Off|OcclusionQuery|On]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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        parser.AddOption("o", "optimization", "OpenCSG optimization strategy [Default|ForceOn|On|Off]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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        parser.AddOption("c", "convexity", "OpenCSG convexity parameter for generic meshes", wxCMD_LINE_VAL_NUMBER, wxCMD_LINE_PARAM_OPTIONAL);
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        parser.AddSwitch("", "disable-csg", "Disable csg rendering", wxCMD_LINE_PARAM_OPTIONAL);
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        parser.Parse();
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        bool is_play = parser.Found("play", &m_fname);
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        m_frame = new MyFrame("BambuStudio OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768), parser);
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        if (is_play) {
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            Bind(wxEVT_IDLE, &App::Play, this);
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            m_frame->Show( true );
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        } else m_frame->Show( true );
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        return true;
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    }
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    void Play(wxIdleEvent &) {
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        Unbind(wxEVT_IDLE, &App::Play, this);
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        m_frame->play_back_mouse(m_fname.ToStdString());
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        m_frame->Destroy();
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    }
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};
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wxIMPLEMENT_APP(App);
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void MyFrame::read_csg_settings(const wxCmdLineParser &parser)
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{
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    wxString alg;
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    parser.Found("algorithm", &alg);
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    wxString depth;
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    parser.Found("depth", &depth);
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    wxString opt;
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    parser.Found("optimization", &opt);
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    long convexity = 1;
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    parser.Found("convexity", &convexity);
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    bool csg_off = parser.Found("disable-csg");
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    if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused) 
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            m_csg_settings.set_algo(OpenCSG::Algorithm(a));
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    if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused) 
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            m_csg_settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
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    if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused) 
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            m_csg_settings.set_optimization(OpenCSG::Optimization(a));
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    m_csg_settings.set_convexity(unsigned(convexity));
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    m_csg_settings.enable_csg(!csg_off);
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    if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
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}
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void MyFrame::set_renderer_algorithm(const wxString &alg)
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{
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    long alg_idx = get_idx(alg, CSG_ALGS);
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    if (alg_idx < 0 || alg_idx >= long(CSG_ALGS.size())) return;
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    // If there is a valid display in place, save its camera.
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    auto cam = m_canvas->get_display() ?
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                   m_canvas->get_display()->get_camera() : nullptr;
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    if (alg == "EnricoShader") {
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        m_alg_select->SetSelection(int(alg_idx));
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        m_depth_select->Disable();
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        m_optimization_select->Disable();
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        m_csg_toggle->Disable();
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        m_ocsgdisplay.reset();
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        canvas()->set_display(nullptr);
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        m_shadercsg_display = std::make_shared<ShaderCSGRenderer>(canvas());
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        canvas()->set_display(m_shadercsg_display);
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    } else {
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        if (m_csg_settings.get_algo() > 0) m_depth_select->Enable(true);
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        m_alg_select->SetSelection(m_csg_settings.get_algo());
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        m_depth_select->SetSelection(m_csg_settings.get_depth_algo());
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        m_optimization_select->SetSelection(m_csg_settings.get_optimization());
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        m_convexity_spin->SetValue(int(m_csg_settings.get_convexity()));
 | 
						|
        m_csg_toggle->SetValue(m_csg_settings.is_enabled());
 | 
						|
        m_optimization_select->Enable();
 | 
						|
        m_csg_toggle->Enable();
 | 
						|
        
 | 
						|
        m_shadercsg_display.reset();
 | 
						|
        canvas()->set_display(nullptr);
 | 
						|
        m_ocsgdisplay = std::make_shared<OCSGRenderer>(canvas());
 | 
						|
        m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | 
						|
        canvas()->set_display(m_ocsgdisplay);
 | 
						|
    }
 | 
						|
    
 | 
						|
    if (cam)
 | 
						|
        m_canvas->get_display()->set_camera(cam);
 | 
						|
    
 | 
						|
    m_ctl->remove_displays();
 | 
						|
    m_ctl->add_display(m_canvas->get_display());
 | 
						|
    m_canvas->get_display()->get_fps_counter().add_listener([this](double fps) {
 | 
						|
        m_fpstext->SetLabel(wxString::Format("fps: %.2f", fps));
 | 
						|
        m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
 | 
						|
    });
 | 
						|
    
 | 
						|
    if (IsShown()) {
 | 
						|
        activate_canvas_display();
 | 
						|
        m_canvas->get_display()->on_scene_updated(*m_scene);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::activate_canvas_display()
 | 
						|
{
 | 
						|
    const wxSize ClientSize = m_canvas->GetClientSize();
 | 
						|
    m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
 | 
						|
    enable_multisampling(m_ms_toggle->GetValue());
 | 
						|
    
 | 
						|
    m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
 | 
						|
        // This is required even though dc is not used otherwise.
 | 
						|
        wxPaintDC dc(m_canvas.get());
 | 
						|
        const wxSize csize = m_canvas->GetClientSize();
 | 
						|
        m_canvas->get_display()->set_screen_size(csize.x, csize.y);
 | 
						|
        m_canvas->get_display()->repaint();
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_canvas->Bind(wxEVT_SIZE, [this](wxSizeEvent &) {
 | 
						|
        const wxSize csize = m_canvas->GetClientSize();
 | 
						|
        m_canvas->get_display()->set_screen_size(csize.x, csize.y);
 | 
						|
        m_canvas->get_display()->repaint();
 | 
						|
    });
 | 
						|
    
 | 
						|
    // Do the repaint continuously
 | 
						|
    m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
 | 
						|
        m_canvas->get_display()->repaint();
 | 
						|
        evt.RequestMore();
 | 
						|
    });
 | 
						|
    
 | 
						|
    bind_canvas_events(m_mouse);
 | 
						|
}
 | 
						|
 | 
						|
MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size, 
 | 
						|
                 const wxCmdLineParser &parser):
 | 
						|
    wxFrame(nullptr, wxID_ANY, title, pos, size)
 | 
						|
{
 | 
						|
    wxMenu *menuFile = new wxMenu;
 | 
						|
    menuFile->Append(wxID_OPEN);
 | 
						|
    menuFile->Append(wxID_EXIT);
 | 
						|
    wxMenuBar *menuBar = new wxMenuBar;
 | 
						|
    menuBar->Append( menuFile, "&File" );
 | 
						|
    SetMenuBar( menuBar );
 | 
						|
    
 | 
						|
    m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
 | 
						|
    m_stbar->embed(this);
 | 
						|
    
 | 
						|
    SetStatusText( "Welcome to wxWidgets!" );
 | 
						|
    
 | 
						|
    int attribList[] =
 | 
						|
    {WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
 | 
						|
     // RGB channels each should be allocated with 8 bit depth. One
 | 
						|
     // should almost certainly get these bit depths by default.
 | 
						|
     WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
 | 
						|
     // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
 | 
						|
     // drivers would most likely work with some alpha plane, but
 | 
						|
     // glReadPixels would not return the alpha channel on NVIDIA if
 | 
						|
     // not requested when the GL context is created.
 | 
						|
     WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
 | 
						|
     WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
 | 
						|
    
 | 
						|
    m_scene = std::make_shared<Scene>();
 | 
						|
    m_ctl = std::make_shared<Controller>();
 | 
						|
    m_ctl->set_scene(m_scene);
 | 
						|
    
 | 
						|
    m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
 | 
						|
                                        wxDefaultPosition, wxDefaultSize,
 | 
						|
                                        wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
 | 
						|
    
 | 
						|
    read_csg_settings(parser);
 | 
						|
 | 
						|
    wxPanel *control_panel = new wxPanel(this);
 | 
						|
 | 
						|
    auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
    auto slider_sizer = new wxBoxSizer(wxVERTICAL);
 | 
						|
    auto console_sizer = new wxBoxSizer(wxVERTICAL);
 | 
						|
    
 | 
						|
    auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
 | 
						|
                               wxDefaultPosition, wxDefaultSize,
 | 
						|
                               wxSL_VERTICAL);
 | 
						|
    slider_sizer->Add(slider, 1, wxEXPAND);
 | 
						|
    
 | 
						|
    m_ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
 | 
						|
    console_sizer->Add(m_ms_toggle, 0, wxALL | wxEXPAND, 5);
 | 
						|
    
 | 
						|
    m_csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
 | 
						|
    m_csg_toggle->SetValue(true);
 | 
						|
    console_sizer->Add(m_csg_toggle, 0, wxALL | wxEXPAND, 5);
 | 
						|
    
 | 
						|
    auto add_combobox = [control_panel, console_sizer]
 | 
						|
            (const wxString &label, const std::vector<wxString> &list)
 | 
						|
    {
 | 
						|
        auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
 | 
						|
                wxDefaultPosition, wxDefaultSize,
 | 
						|
                int(list.size()), list.data());
 | 
						|
        
 | 
						|
        auto sz = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
        sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
 | 
						|
                wxALL | wxALIGN_CENTER, 5);
 | 
						|
        sz->Add(widget, 1, wxALL | wxEXPAND, 5);
 | 
						|
        console_sizer->Add(sz, 0, wxEXPAND);
 | 
						|
        return widget;
 | 
						|
    };
 | 
						|
    
 | 
						|
    auto add_spinctl = [control_panel, console_sizer]
 | 
						|
            (const wxString &label, int initial, int min, int max)
 | 
						|
    {    
 | 
						|
        auto widget = new wxSpinCtrl(
 | 
						|
                    control_panel, wxID_ANY,
 | 
						|
                    wxString::Format("%d", initial),
 | 
						|
                    wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
 | 
						|
                    initial);
 | 
						|
        
 | 
						|
        auto sz = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
        sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
 | 
						|
                wxALL | wxALIGN_CENTER, 5);
 | 
						|
        sz->Add(widget, 1, wxALL | wxEXPAND, 5);
 | 
						|
        console_sizer->Add(sz, 0, wxEXPAND);
 | 
						|
        return widget;
 | 
						|
    };
 | 
						|
    
 | 
						|
    m_convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
 | 
						|
    
 | 
						|
    m_alg_select = add_combobox("Algorithm", CSG_ALGS);
 | 
						|
    m_depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
 | 
						|
    m_optimization_select = add_combobox("Optimization", CSG_OPT);
 | 
						|
    
 | 
						|
    m_fpstext = new wxStaticText(control_panel, wxID_ANY, "");
 | 
						|
    console_sizer->Add(m_fpstext, 0, wxALL, 5);
 | 
						|
    
 | 
						|
    m_record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
 | 
						|
    console_sizer->Add(m_record_btn, 0, wxALL | wxEXPAND, 5);
 | 
						|
    
 | 
						|
    controlsizer->Add(slider_sizer, 0, wxEXPAND);
 | 
						|
    controlsizer->Add(console_sizer, 1, wxEXPAND);
 | 
						|
    
 | 
						|
    control_panel->SetSizer(controlsizer);
 | 
						|
    
 | 
						|
    auto sizer = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
    sizer->Add(m_canvas.get(), 1, wxEXPAND);
 | 
						|
    sizer->Add(control_panel, 0, wxEXPAND);
 | 
						|
    SetSizer(sizer);
 | 
						|
    
 | 
						|
    wxString alg;
 | 
						|
    if (!parser.Found("algorithm", &alg)) alg = "Auto";
 | 
						|
    
 | 
						|
    set_renderer_algorithm(alg);
 | 
						|
    
 | 
						|
    Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt){
 | 
						|
        if (m_canvas) RemoveChild(m_canvas.get());
 | 
						|
        m_canvas.reset();
 | 
						|
        if (!m_mouse.is_playing()) evt.Skip();
 | 
						|
        else m_mouse.stop();
 | 
						|
    });    
 | 
						|
    
 | 
						|
    Bind(wxEVT_MENU, [this](wxCommandEvent &) {
 | 
						|
        wxFileDialog dlg(this, "Select project file",  wxEmptyString,
 | 
						|
                         wxEmptyString, "*.3mf", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
 | 
						|
 | 
						|
        if (dlg.ShowModal() == wxID_OK) load_model(dlg.GetPath().ToStdString());
 | 
						|
    }, wxID_OPEN);
 | 
						|
    
 | 
						|
    Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
 | 
						|
    
 | 
						|
    Bind(wxEVT_SHOW, [this](wxShowEvent &) {
 | 
						|
        activate_canvas_display();
 | 
						|
    });
 | 
						|
    
 | 
						|
    Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
 | 
						|
        m_ctl->move_clip_plane(double(slider->GetValue()));
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
 | 
						|
        enable_multisampling(m_ms_toggle->GetValue());
 | 
						|
        m_canvas->get_display()->repaint();
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
 | 
						|
        CSGSettings stt = m_ocsgdisplay->get_csgsettings();
 | 
						|
        stt.enable_csg(m_csg_toggle->GetValue());
 | 
						|
        m_ocsgdisplay->apply_csgsettings(stt);
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_alg_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
 | 
						|
        wxString alg = m_alg_select->GetValue();
 | 
						|
        int sel = m_alg_select->GetSelection();
 | 
						|
        m_csg_settings.set_algo(sel);
 | 
						|
        set_renderer_algorithm(alg);
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_depth_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
 | 
						|
        int sel = m_depth_select->GetSelection();
 | 
						|
        m_csg_settings.set_depth_algo(sel);
 | 
						|
        if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_optimization_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
 | 
						|
        int sel = m_optimization_select->GetSelection();
 | 
						|
        m_csg_settings.set_optimization(sel);
 | 
						|
        if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_convexity_spin->Bind(wxEVT_SPINCTRL, [this](wxSpinEvent &) {
 | 
						|
        int c = m_convexity_spin->GetValue();
 | 
						|
        if (c > 0) {
 | 
						|
            m_csg_settings.set_convexity(unsigned(c));
 | 
						|
            if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
 | 
						|
        }
 | 
						|
    });
 | 
						|
    
 | 
						|
    m_record_btn->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &) {
 | 
						|
        if (!m_ui_job) {
 | 
						|
            m_stbar->set_status_text("No project loaded!");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        
 | 
						|
        if (m_record_btn->GetValue()) {
 | 
						|
            if (auto c = m_canvas->get_display()->get_camera()) reset(*c);
 | 
						|
            m_ctl->on_scene_updated(*m_scene);
 | 
						|
            m_mouse.record(true);
 | 
						|
        } else {
 | 
						|
            m_mouse.record(false);
 | 
						|
            wxFileDialog dlg(this, "Select output file",
 | 
						|
                             wxEmptyString, wxEmptyString, "*.events",
 | 
						|
                             wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
 | 
						|
            
 | 
						|
            if (dlg.ShowModal() == wxID_OK) {
 | 
						|
                std::fstream stream(dlg.GetPath().ToStdString(),
 | 
						|
                                    std::fstream::out);
 | 
						|
                
 | 
						|
                if (stream.good()) {
 | 
						|
                    stream << m_ui_job->get_project_fname() << "\n";
 | 
						|
                    wxSize winsize = GetSize();
 | 
						|
                    stream << winsize.x << " " << winsize.y << "\n";
 | 
						|
                    m_mouse.save(stream);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::bind_canvas_events(MouseInput &ms)
 | 
						|
{
 | 
						|
    m_canvas->Bind(wxEVT_MOUSEWHEEL, [&ms](wxMouseEvent &evt) {
 | 
						|
        ms.scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
 | 
						|
                  evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
 | 
						|
                      Slic3r::GL::MouseInput::waVertical :
 | 
						|
                      Slic3r::GL::MouseInput::waHorizontal);
 | 
						|
    });
 | 
						|
 | 
						|
    m_canvas->Bind(wxEVT_MOTION, [&ms](wxMouseEvent &evt) {
 | 
						|
        ms.move_to(evt.GetPosition().x, evt.GetPosition().y);
 | 
						|
    });
 | 
						|
 | 
						|
    m_canvas->Bind(wxEVT_RIGHT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
 | 
						|
        ms.right_click_down();
 | 
						|
    });
 | 
						|
 | 
						|
    m_canvas->Bind(wxEVT_RIGHT_UP, [&ms](wxMouseEvent & /*evt*/) {
 | 
						|
        ms.right_click_up();
 | 
						|
    });
 | 
						|
 | 
						|
    m_canvas->Bind(wxEVT_LEFT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
 | 
						|
        ms.left_click_down();
 | 
						|
    });
 | 
						|
 | 
						|
    m_canvas->Bind(wxEVT_LEFT_UP, [&ms](wxMouseEvent & /*evt*/) {
 | 
						|
        ms.left_click_up();
 | 
						|
    });
 | 
						|
    
 | 
						|
    ms.add_listener(m_ctl);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::SLAJob::process() 
 | 
						|
{
 | 
						|
    using SlStatus = Slic3r::PrintBase::SlicingStatus;
 | 
						|
    
 | 
						|
    Slic3r::DynamicPrintConfig cfg;
 | 
						|
    auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
 | 
						|
    
 | 
						|
    m_print = std::make_unique<Slic3r::SLAPrint>();
 | 
						|
    m_print->apply(model, cfg);
 | 
						|
    
 | 
						|
    Slic3r::PrintBase::TaskParams params;
 | 
						|
    params.to_object_step = Slic3r::slaposHollowing;
 | 
						|
    m_print->set_task(params);
 | 
						|
    
 | 
						|
    m_print->set_status_callback([this](const SlStatus &status) {
 | 
						|
        update_status(status.percent, status.text);
 | 
						|
    });
 | 
						|
    
 | 
						|
    try {
 | 
						|
        m_print->process();
 | 
						|
    } catch(std::exception &e) {
 | 
						|
        update_status(0, wxString("Exception during processing: ") + e.what());
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
//int main() {}
 |