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				https://github.com/SoftFever/OrcaSlicer.git
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	As title. Thanks @Prusa Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I2fa177e27ac53211952ea9b6c62e98182b8f05ce
		
			
				
	
	
		
			152 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef slic3r_MultiPoint_hpp_
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#define slic3r_MultiPoint_hpp_
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#include "libslic3r.h"
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#include <algorithm>
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#include <vector>
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#include "Line.hpp"
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#include "Point.hpp"
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namespace Slic3r {
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class BoundingBox;
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class BoundingBox3;
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class MultiPoint
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{
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public:
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    Points points;
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    MultiPoint() {}
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    MultiPoint(const MultiPoint &other) : points(other.points) {}
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    MultiPoint(MultiPoint &&other) : points(std::move(other.points)) {}
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    MultiPoint(std::initializer_list<Point> list) : points(list) {}
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    explicit MultiPoint(const Points &_points) : points(_points) {}
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    MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
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    MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
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    void scale(double factor);
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    void scale(double factor_x, double factor_y);
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    void translate(double x, double y) { this->translate(Point(coord_t(x), coord_t(y))); }
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    void translate(const Point &vector);
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    void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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    void rotate(double cos_angle, double sin_angle);
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    void rotate(double angle, const Point ¢er);
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    void reverse() { std::reverse(this->points.begin(), this->points.end()); }
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    const Point& front() const { return this->points.front(); }
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    const Point& back() const { return this->points.back(); }
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    const Point& first_point() const { return this->front(); }
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    virtual const Point& last_point() const = 0;
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    virtual Lines lines() const = 0;
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    size_t size() const { return points.size(); }
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    bool   empty() const { return points.empty(); }
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    double length() const;
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    bool   is_valid() const { return this->points.size() >= 2; }
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    // Return index of a polygon point exactly equal to point.
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    // Return -1 if no such point exists.
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    int  find_point(const Point &point) const;
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    // Return index of the closest point to point closer than scaled_epsilon.
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    // Return -1 if no such point exists.
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    int  find_point(const Point &point, const double scaled_epsilon) const;
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    bool has_boundary_point(const Point &point) const;
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    int  closest_point_index(const Point &point) const {
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        int idx = -1;
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        if (! this->points.empty()) {
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            idx = 0;
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            double dist_min = (point - this->points.front()).cast<double>().norm();
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            for (int i = 1; i < int(this->points.size()); ++ i) {
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                double d = (this->points[i] - point).cast<double>().norm();
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                if (d < dist_min) {
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                    dist_min = d;
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                    idx = i;
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                }
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            }
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        }
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        return idx;
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    }
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    const Point* closest_point(const Point &point) const { return this->points.empty() ? nullptr : &this->points[this->closest_point_index(point)]; }
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    // The distance of polygon to point is defined as:
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    //  the minimum distance of all points to that point
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    double distance_to(const Point& point) const {
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        const Point* cl = closest_point(point);
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        return (*cl - point).cast<double>().norm();
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    }
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    BoundingBox bounding_box() const;
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    // Return true if there are exact duplicates.
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    bool has_duplicate_points() const;
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    // Remove exact duplicates, return true if any duplicate has been removed.
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    bool remove_duplicate_points();
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    void clear() { this->points.clear(); }
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    void append(const Point &point) { this->points.push_back(point); }
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    void append(const Points &src) { this->append(src.begin(), src.end()); }
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    void append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); }
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    void append(Points &&src)
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    {
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        if (this->points.empty()) {
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            this->points = std::move(src);
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        } else {
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            this->points.insert(this->points.end(), src.begin(), src.end());
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            src.clear();
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        }
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    }
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    bool intersection(const Line& line, Point* intersection) const;
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    bool first_intersection(const Line& line, Point* intersection) const;
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    bool intersections(const Line &line, Points *intersections) const;
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    static Points _douglas_peucker(const Points &points, const double tolerance);
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    static Points visivalingam(const Points& pts, const double tolerance);
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    static Points concave_hull_2d(const Points& pts, const double tolerence);
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    inline auto begin()        { return points.begin(); }
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    inline auto begin()  const { return points.begin(); }
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    inline auto end()          { return points.end();   }
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    inline auto end()    const { return points.end();   }
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    inline auto cbegin() const { return points.begin(); }
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    inline auto cend()   const { return points.end();   }
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};
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class MultiPoint3
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{
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public:
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    Points3 points;
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    void append(const Vec3crd& point) { this->points.push_back(point); }
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    void translate(double x, double y);
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    void translate(const Point& vector);
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    virtual Lines3 lines() const = 0;
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    double length() const;
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    bool is_valid() const { return this->points.size() >= 2; }
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    BoundingBox3 bounding_box() const;
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    // Remove exact duplicates, return true if any duplicate has been removed.
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    bool remove_duplicate_points();
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};
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extern BoundingBox get_extents(const MultiPoint &mp);
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extern BoundingBox get_extents_rotated(const std::vector<Point> &points, double angle);
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extern BoundingBox get_extents_rotated(const MultiPoint &mp, double angle);
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inline double length(const Points &pts) {
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    double total = 0;
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    if (! pts.empty()) {
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        auto it = pts.begin();
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        for (auto it_prev = it ++; it != pts.end(); ++ it, ++ it_prev)
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            total += (*it - *it_prev).cast<double>().norm();
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    }
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    return total;
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}
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inline double area(const Points &polygon) {
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    double area = 0.;
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    for (size_t i = 0, j = polygon.size() - 1; i < polygon.size(); j = i ++)
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		area += double(polygon[i](0) + polygon[j](0)) * double(polygon[i](1) - polygon[j](1));
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    return area;
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}
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} // namespace Slic3r
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#endif
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