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			41 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _technologies_h_
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| #define _technologies_h_
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| 
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| //============
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| // debug techs
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| //============
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| 
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| // Shows camera target in the 3D scene
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| #define ENABLE_SHOW_CAMERA_TARGET 0
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| 
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| //=============
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| // 1.42.0 techs
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| //=============
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| #define ENABLE_1_42_0 1
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| 
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| // Add double click on gizmo grabbers to reset transformation components to their default value
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| #define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
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| // Uses a unique opengl context
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| #define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
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| // Disable synchronization of unselected instances
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| #define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0)
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| // Modified camera target behavior
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| #define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
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| // Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume
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| #define ENABLE_MODELVOLUME_TRANSFORM (1 && ENABLE_1_42_0)
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| // Keeps objects on bed while scaling them using the scale gizmo
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| #define ENABLE_ENSURE_ON_BED_WHILE_SCALING (1 && ENABLE_MODELVOLUME_TRANSFORM)
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| // Gizmos always rendered on top of objects
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| #define ENABLE_GIZMOS_ON_TOP (1 && ENABLE_1_42_0)
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| // New menu layout (open/save/save as project + import/export)
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| #define ENABLE_NEW_MENU_LAYOUT (1 && ENABLE_1_42_0)
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| // All rotations made using the rotate gizmo are done with respect to the world reference system
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| #define ENABLE_WORLD_ROTATIONS (1 && ENABLE_1_42_0)
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| // Enables shortcut keys for gizmos
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| #define ENABLE_GIZMOS_SHORTCUT (1 && ENABLE_1_42_0)
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| // Scene's GUI made using imgui library
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| #define ENABLE_IMGUI (1 && ENABLE_1_42_0)
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| 
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| #endif // _technologies_h_
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| 
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| 
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