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			463 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			463 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Print;
 | |
| use Moo;
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| 
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| use Math::Clipper ':all';
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| use Slic3r::Geometry qw(X Y);
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| use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex);
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| use XXX;
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| 
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| has 'x_length' => (
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|     is          => 'ro',
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|     required    => 1,
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|     coerce      => sub { sprintf '%.0f', $_[0] },
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| );
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| 
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| has 'y_length' => (
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|     is          => 'ro',
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|     required    => 1,
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|     coerce      => sub { sprintf '%.0f', $_[0] },
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| );
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| 
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| has 'layers' => (
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|     traits  => ['Array'],
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Layer]',
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|     default => sub { [] },
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| );
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| 
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| sub new_from_stl {
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|     my $self = shift;
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|     my ($stl_file) = @_;
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|     
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|     my $print = Slic3r::STL->new->parse_file($stl_file);
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|     
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|     print "\n==> PROCESSING SLICES:\n";
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|     foreach my $layer (@{ $print->layers }) {
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|         printf "Making surfaces for layer %d:\n", $layer->id;
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|         
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|         # layer currently has many lines representing intersections of
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|         # model facets with the layer plane. there may also be lines
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|         # that we need to ignore (for example, when two non-horizontal
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|         # facets share a common edge on our plane, we get a single line;
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|         # however that line has no meaning for our layer as it's enclosed
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|         # inside a closed polyline)
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|         
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|         # build surfaces from sparse lines
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|         $layer->make_surfaces;
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|     }
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|     
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|     return $print;
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| }
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| 
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| sub layer_count {
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|     my $self = shift;
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|     return scalar @{ $self->layers };
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| }
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| 
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| sub max_length {
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|     my $self = shift;
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|     return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length;
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| }
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| 
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| sub layer {
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|     my $self = shift;
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|     my ($layer_id) = @_;
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|     
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|     # extend our print by creating all necessary layers
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|     
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|     if ($self->layer_count < $layer_id + 1) {
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|         for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
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|             push @{ $self->layers }, Slic3r::Layer->new(id => $i);
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|         }
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|     }
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|     
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|     return $self->layers->[$layer_id];
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| }
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| 
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| sub detect_surfaces_type {
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|     my $self = shift;
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|     
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|     my $clipper = Math::Clipper->new;
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|     
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|     # prepare a reusable subroutine to make surface differences
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|     my $surface_difference = sub {
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|         my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
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|         my $expolygons = diff_ex(
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|             [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
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|             [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
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|         );
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|         return grep $_->contour->is_printable,
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|             map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type), 
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|             @$expolygons;
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|     };
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|     
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|     for (my $i = 0; $i < $self->layer_count; $i++) {
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|         my $layer = $self->layers->[$i];
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|         Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id;
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|         my $upper_layer = $self->layers->[$i+1];
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|         my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
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|         
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|         my (@bottom, @top, @internal) = ();
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|         
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|         # find top surfaces (difference between current surfaces
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|         # of current layer and upper one)
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|         if ($upper_layer) {
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|             # offset upper layer surfaces by extrusion_width * perimeters
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|             @top = $surface_difference->($layer->surfaces, $upper_layer->surfaces, 'top');
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|             
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|             # now check whether each resulting top surfaces is large enough to have its
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|             # own perimeters or whether it may be sufficient to use the lower layer's 
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|             # perimeters
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|             
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|             # offset upper layer's surfaces
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|             my $upper_surfaces_offsetted;
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|             {
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|                 my $distance = $Slic3r::flow_width * ($Slic3r::perimeter_offsets + 1) / $Slic3r::resolution;
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|                 $upper_surfaces_offsetted = offset([ map $_->p, @{$upper_layer->surfaces} ], $distance, 100, JT_MITER, 2);
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|             }
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|             
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|             @top = grep {
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|                 my $surface = $_;
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|                 my $diff = diff_ex([ map $_->p, $surface ], $upper_surfaces_offsetted);
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|                 @$diff;
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|             } @top;
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|         } else {
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|             # if no upper layer, all surfaces of this one are solid
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|             @top = @{$layer->surfaces};
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|             $_->surface_type('top') for @top;
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|         }
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|         
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|         # find bottom surfaces (difference between current surfaces
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|         # of current layer and lower one)
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|         if ($lower_layer) {
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|             @bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom');
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|             
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|             $_->contour->merge_continuous_lines for @bottom;
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|             
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|             # merge_continuous_lines could return polylines with less than 3 points (thus invalid)
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|             # actually, this shouldn't happen so it deserves further investigation
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|             @bottom = grep $_->contour->is_valid, @bottom;
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|             
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|             foreach my $surface (@bottom) {
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|                 $surface->contour->remove_acute_vertices;
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|         
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|                 # okay, this is an Ugly Hack(tm) to avoid floating point math problems
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|                 # with diagonal bridges. will find a nicer solution, promised.
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|                 my $offset = safety_offset([$surface->contour->p]);
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|                 @{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] };
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|             }
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|             
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|             #Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
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|             #    green_polygons  => [ map $_->p, @{$layer->surfaces} ],
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|             #    red_polygons    => [ map $_->p, @{$lower_layer->surfaces} ],
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|             #);
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|             
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|             # offset lower layer's surfaces
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|             my $lower_surfaces_offsetted;
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|             {
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|                 my $distance = $Slic3r::flow_width * ($Slic3r::perimeter_offsets + 1) / $Slic3r::resolution;
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|                 $lower_surfaces_offsetted = offset([ map $_->p, @{$lower_layer->surfaces} ], $distance, 100, JT_MITER, 2);
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|             }
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|             
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|             @bottom = grep {
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|                 my $surface = $_;
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|                 my $diff = diff_ex([ map $_->p, $surface ], $lower_surfaces_offsetted);
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|                 @$diff;
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|             } @bottom;
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|             
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|         } else {
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|             # if no lower layer, all surfaces of this one are solid
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|             @bottom = @{$layer->surfaces};
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|             $_->surface_type('bottom') for @bottom;
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|         }
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|         
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|         # now, if the object contained a thin membrane, we could have overlapping bottom
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|         # and top surfaces; let's do an intersection to discover them and consider them
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|         # as bottom surfaces (to allow for bridge detection)
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|         if (@top && @bottom) {
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|             my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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|             Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
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|             @top = $surface_difference->([@top], $overlapping, 'top');
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|         }
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|         
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|         # find internal surfaces (difference between top/bottom surfaces and others)
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|         @internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal');
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|         
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|         # save surfaces to layer
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|         $layer->surfaces([ @bottom, @top, @internal ]);
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|         
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|         #use Slic3r::SVG;
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|         #Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg",
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|         #    white_polygons  => [ map $_->p, @internal ],
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|         #    green_polygons  => [ map $_->p, @bottom ],
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|         #    red_polygons    => [ map $_->p, @top ],
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|         #);
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|         
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|         Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
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|             $layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
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|     }
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| }
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| 
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| sub discover_horizontal_shells {
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|     my $self = shift;
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|     
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|     Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
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|     
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|     my $clipper = Math::Clipper->new;
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|     
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|     for (my $i = 0; $i < $self->layer_count; $i++) {
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|         my $layer = $self->layers->[$i];
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|         foreach my $type (qw(top bottom)) {
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|             # find surfaces of current type for current layer
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|             my @surfaces = grep $_->surface_type eq $type, map @$_, @{$layer->fill_surfaces} or next;
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|             Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
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|                 $i, scalar(@surfaces), $type;
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|             
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|             for (my $n = $type eq 'top' ? $i-1 : $i+1; 
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|                     abs($n - $i) <= $Slic3r::solid_layers-1; 
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|                     $type eq 'top' ? $n-- : $n++) {
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|                 
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|                 next if $n < 0 || $n >= $self->layer_count;
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|                 Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
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|                 
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|                 foreach my $surfaces (@{$self->layers->[$n]->fill_surfaces}) {
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|                     my $neighbor_polygons = [ map $_->p, grep $_->surface_type =~ /internal/, @$surfaces ];
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|                     
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|                     # find intersection between @surfaces and current layer's surfaces
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|                     $clipper->add_subject_polygons([ map $_->p, @surfaces ]);
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|                     $clipper->add_clip_polygons($neighbor_polygons);
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|                     
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|                     # intersections have contours and holes
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|                     my $intersections = $clipper->ex_execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO);
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|                     $clipper->clear;
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|                     
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|                     next if @$intersections == 0;
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|                     Slic3r::debugf "    %d intersections found\n", scalar @$intersections;
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|                     
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|                     # subtract intersections from layer surfaces to get resulting inner surfaces
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|                     $clipper->add_subject_polygons($neighbor_polygons);
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|                     $clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @$intersections ]);
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|                     my $internal_polygons = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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|                     $clipper->clear;
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|                     
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|                     # Note: due to floating point math we're going to get some very small
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|                     # polygons as $internal_polygons; they will be removed by removed_small_features()
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|                     
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|                     # assign resulting inner surfaces to layer
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|                     @$surfaces = ();
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|                     foreach my $p (@$internal_polygons) {
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|                         push @$surfaces, Slic3r::Surface->new(
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|                             surface_type => 'internal',
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|                             contour => Slic3r::Polyline::Closed->cast($p->{outer}),
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|                             holes   => [
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|                                 map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
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|                             ],
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|                         );
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|                     }
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|                     
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|                     # assign new internal-solid surfaces to layer
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|                     foreach my $p (@$intersections) {
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|                         push @$surfaces, Slic3r::Surface->new(
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|                             surface_type => 'internal-solid',
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|                             contour => Slic3r::Polyline::Closed->cast($p->{outer}),
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|                             holes   => [
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|                                 map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
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|                             ],
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|                         );
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|                     }
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|                 }
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|             }
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|         }
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|     }
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| }
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| 
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| # remove surfaces which are too small to be extruded
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| sub remove_small_surfaces {
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|     my $self = shift;
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|     $_->remove_small_surfaces for @{$self->layers};
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| }
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| 
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| # remove perimeters which are too small to be extruded
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| sub remove_small_perimeters {
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|     my $self = shift;
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|     $_->remove_small_perimeters for @{$self->layers};
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| }
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| 
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| # make bridges printable
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| sub process_bridges {
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|     my $self = shift;
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|     $_->process_bridges for @{ $self->layers };
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| }
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| 
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| sub extrude_perimeters {
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|     my $self = shift;
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|     
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|     my $perimeter_extruder = Slic3r::Perimeter->new;
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|     
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|     foreach my $layer (@{ $self->layers }) {
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|         $layer->detect_perimeter_surfaces;
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|         $perimeter_extruder->make_perimeter($layer);
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|         Slic3r::debugf "  generated paths: %s\n",
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|             join '  ', map $_->id, @{ $layer->perimeters } if $Slic3r::debug;
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|     }
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| }
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| 
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| # splits fill_surfaces in internal and bridge surfaces
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| sub split_bridges_fills {
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|     my $self = shift;
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|     $_->split_bridges_fills for @{$self->layers};
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| }
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| 
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| # combine fill surfaces across layers
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| sub infill_every_layers {
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|     my $self = shift;
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|     return unless $Slic3r::infill_every_layers > 1;
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|     
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|     printf "==> COMBINING INFILL\n";
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|     
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|     # start from bottom, skip first layer
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|     for (my $i = 1; $i < $self->layer_count; $i++) {
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|         my $layer = $self->layer($i);
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|         
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|         # skip layer if no internal fill surfaces
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|         next if !grep $_->surface_type eq 'internal', map @$_, @{$layer->fill_surfaces};
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|         
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|         # for each possible depth, look for intersections with the lower layer
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|         # we do this from the greater depth to the smaller
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|         for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) {
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|             next if ($i - $d) < 0;
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|             my $lower_layer = $self->layer($i - 1);
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|             
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|             # select surfaces of the lower layer having the depth we're looking for
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|             my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
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|                 map @$_, @{$lower_layer->fill_surfaces};
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|             next if !@lower_surfaces;
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|             # process each group of surfaces separately
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|             foreach my $surfaces (@{$layer->fill_surfaces}) {
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|                 # calculate intersection between our surfaces and theirs
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|                 my $intersection = intersection_ex(
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|                     [ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
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|                     [ map $_->p, grep $_->surface_type eq 'internal', @$surfaces ],
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|                 );
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|                 next if !@$intersection;
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|                 
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|                 # new fill surfaces of the current layer are:
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|                 # - any non-internal surface
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|                 # - intersections found (with a $d + 1 depth)
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|                 # - any internal surface not belonging to the intersection (with its original depth)
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|                 {
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|                     my @new_surfaces = ();
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|                     push @new_surfaces, grep $_->surface_type ne 'internal', @$surfaces;
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|                     push @new_surfaces, map Slic3r::Surface->cast_from_expolygon
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|                         ($_, surface_type => 'internal', depth_layers => $d + 1), @$intersection;
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|                     
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|                     foreach my $depth (reverse $d..$Slic3r::infill_every_layers) {
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|                         push @new_surfaces, map Slic3r::Surface->cast_from_expolygon
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|                             ($_, surface_type => 'internal', depth_layers => $depth),
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|                             
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|                             # difference between our internal layers with depth == $depth
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|                             # and the intersection found
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|                             @{diff_ex(
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|                                 [
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|                                     map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth, 
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|                                         @$surfaces,
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|                                 ],
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|                                 safety_offset($intersection),
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|                             )};
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|                     }
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|                     @$surfaces = @new_surfaces;
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|                 }
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|                 
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|                 # now we remove the intersections from lower layer
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|                 foreach my $lower_surfaces (@{$lower_layer->fill_surfaces}) {
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|                     my @new_surfaces = ();
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|                     push @new_surfaces, grep $_->surface_type ne 'internal', @$lower_surfaces;
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|                     foreach my $depth (1..$Slic3r::infill_every_layers) {
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|                         push @new_surfaces, map Slic3r::Surface->cast_from_expolygon
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|                             ($_, surface_type => 'internal', depth_layers => $depth),
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|                             
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|                             # difference between internal layers with depth == $depth
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|                             # and the intersection found
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|                             @{diff_ex(
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|                                 [
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|                                     map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth, 
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|                                         @$lower_surfaces,
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|                                 ],
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|                                 safety_offset($intersection),
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|                             )};
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|                     }
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|                     @$lower_surfaces = @new_surfaces;
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|                 }
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|             }
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|         }
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|     }
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| }
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| 
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| sub extrude_fills {
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|     my $self = shift;
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|     
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|     my $fill_extruder = Slic3r::Fill->new('print' => $self);
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|     
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|     foreach my $layer (@{ $self->layers }) {
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|         $fill_extruder->make_fill($layer);
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|         Slic3r::debugf "  generated %d paths: %s\n",
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|             scalar @{ $layer->fills },
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|             join '  ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug;
 | |
|     }
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| }
 | |
| 
 | |
| sub export_gcode {
 | |
|     my $self = shift;
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|     my ($file) = @_;
 | |
|     
 | |
|     printf "Exporting GCODE file...\n";
 | |
|     
 | |
|     # open output gcode file
 | |
|     open my $fh, ">", $file
 | |
|         or die "Failed to open $file for writing\n";
 | |
|     
 | |
|     # write start commands to file
 | |
|     printf $fh "M104 S%d ; wait for temperature to be reached\n", $Slic3r::temperature;
 | |
|     print  $fh "$Slic3r::start_gcode\n";
 | |
|     print  $fh "G90 ; use absolute coordinates\n";
 | |
|     print  $fh "G21 ; set units to millimeters\n";
 | |
|     print  $fh "G92 E0 ; reset extrusion distance\n";
 | |
|     if ($Slic3r::use_relative_e_distances) {
 | |
|         print $fh "M83 ; use relative distances for extrusion\n";
 | |
|     } else {
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|         print $fh "M82 ; use absolute distances for extrusion\n";
 | |
|     }
 | |
|     
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|     # set up our extruder object
 | |
|     my $extruder = Slic3r::Extruder->new(
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|         # calculate X,Y shift to center print around specified origin
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|         shift_x => $Slic3r::print_center->[X] - ($self->x_length * $Slic3r::resolution / 2),
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|         shift_y => $Slic3r::print_center->[Y] - ($self->y_length * $Slic3r::resolution / 2),
 | |
|     );
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|     
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|     # write gcode commands layer by layer
 | |
|     foreach my $layer (@{ $self->layers }) {
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|         # go to layer
 | |
|         printf $fh $extruder->move_z($Slic3r::z_offset + $layer->print_z * $Slic3r::resolution);
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|         
 | |
|         # extrude skirts
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|         printf $fh $extruder->extrude_loop($_, 'skirt') for @{ $layer->skirts };
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|         
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|         # extrude perimeters
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|         printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters };
 | |
|         
 | |
|         # extrude fills
 | |
|         for my $fill (@{ $layer->fills }) {
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|             printf $fh $extruder->extrude($_, 'fill') 
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|                 for $fill->shortest_path($extruder->last_pos);
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     # write end commands to file
 | |
|     print $fh "$Slic3r::end_gcode\n";
 | |
|     
 | |
|     # close our gcode file
 | |
|     close $fh;
 | |
| }
 | |
| 
 | |
| 1;
 | 
