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			90 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Perimeter;
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| use Moo;
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| 
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| use Math::Clipper ':all';
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| use Math::ConvexHull 1.0.4 qw(convex_hull);
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| use Slic3r::Geometry qw(X Y shortest_path);
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| use XXX;
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| 
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| sub make_perimeter {
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|     my $self = shift;
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|     my ($layer) = @_;
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|     printf "Making perimeter for layer %d:\n", $layer->id;
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|     
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|     # at least one perimeter is required
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|     die "Can't slice object with no perimeters!\n"
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|         if $Slic3r::perimeter_offsets == 0;
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|     
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|     # this array will hold one arrayref per original surface;
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|     # each item of this arrayref is an arrayref representing a depth (from inner
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|     # perimeters to outer); each item of this arrayref is an ExPolygon:
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|     # @perimeters = (
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|     #    [ # first object (identified by a single surface before offsetting)
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|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 0: outer loop
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|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 1: inner loop
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|     #    ],
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|     #    [ # second object
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|     #        ...
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|     #    ]
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|     # )
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|     my @perimeters = ();  # one item per depth; each item
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|     
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|     # organize $layer->perimeter_surfaces using a shortest path search
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|     @{ $layer->perimeter_surfaces } = @{shortest_path([
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|         map [ $_->contour->points->[0], $_ ], @{ $layer->perimeter_surfaces },
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|     ])};
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|     
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|     foreach my $surface (@{ $layer->perimeter_surfaces }) {
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|         # the outer loop must be offsetted by half extrusion width inwards
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|         my @last_offsets = ($surface->expolygon);
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|         my $distance = $Slic3r::flow_width / 2 / $Slic3r::resolution;
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|         
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|         # create other offsets
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|         push @perimeters, [];
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|         for (my $loop = 0; $loop < $Slic3r::perimeter_offsets; $loop++) {
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|             # offsetting a polygon can result in one or many offset polygons
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|             @last_offsets = map $_->offset(-$distance), @last_offsets;
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|             push @{ $perimeters[-1] }, [@last_offsets];
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|             
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|             # offset distance for inner loops
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|             $distance = $Slic3r::flow_width / $Slic3r::resolution;
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|         }
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|         
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|         # create one more offset to be used as boundary for fill
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|         {
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|             my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon
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|                 ($_, surface_type => $surface->surface_type),
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|                 map $_->offset(-$distance), @last_offsets;
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|             
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|             push @{ $layer->fill_surfaces }, [@fill_surfaces] if @fill_surfaces;
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|         }
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|     }
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|     
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|     # process one island (original surface) at time
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|     foreach my $island (@perimeters) {
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|         # do holes starting from innermost one
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|         foreach my $hole (map $_->holes, map @$_, @$island) {
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|             push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole);
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|         }
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|         
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|         # do contours starting from innermost one
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|         foreach my $contour (map $_->contour, map @$_, reverse @$island) {
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|             push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour);
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|         }
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|     }
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|     
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|     # generate skirt on bottom layer
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|     if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
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|         # find out convex hull
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|         my $convex_hull = convex_hull([ map @$_, map $_->p, @{ $layer->surfaces } ]);
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|         
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|         # draw outlines from outside to inside
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|         for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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|             my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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|             my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
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|             push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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|         }
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|     }
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| }
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| 
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| 1;
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