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			508 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			508 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Layer;
 | |
| use Moo;
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| 
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| use Math::Clipper ':all';
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| use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines nearest_point
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|     line_length collinear X Y A B PI);
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| use Slic3r::Geometry::Clipper qw(safety_offset union_ex);
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| use XXX;
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| 
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| # a sequential number of layer, starting at 0
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| has 'id' => (
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|     is          => 'ro',
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|     #isa         => 'Int',
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|     required    => 1,
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| );
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| 
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| # collection of spare segments generated by slicing the original geometry;
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| # these need to be merged in continuos (closed) polylines
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| has 'lines' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Line]',
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|     default => sub { [] },
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| );
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| 
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| # collection of surfaces generated by slicing the original geometry
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| has 'surfaces' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Surface]',
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|     default => sub { [] },
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| );
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| 
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| # collection of surfaces representing bridges
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| has 'bridges' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Surface::Bridge]',
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|     default => sub { [] },
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| );
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| 
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| # collection of surfaces to make perimeters for
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| has 'perimeter_surfaces' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Surface]',
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|     default => sub { [] },
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| );
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| 
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| # ordered collection of extrusion paths to build all perimeters
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| has 'perimeters' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::ExtrusionLoop]',
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|     default => sub { [] },
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| );
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| 
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| # ordered collection of extrusion paths to build skirt loops
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| has 'skirts' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::ExtrusionLoop]',
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|     default => sub { [] },
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| );
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| 
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| # collection of surfaces generated by offsetting the innermost perimeter(s)
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| # they represent boundaries of areas to fill (grouped by original objects)
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| has 'fill_surfaces' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[ArrayRef[Slic3r::Surface]]',
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|     default => sub { [] },
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| );
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| 
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| # ordered collection of extrusion paths to fill surfaces
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| has 'fills' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::ExtrusionPath]',
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|     default => sub { [] },
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| );
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| 
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| # Z used for slicing
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| sub slice_z {
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|     my $self = shift;
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|     return ($self->id * $Slic3r::layer_height + $Slic3r::layer_height/2) / $Slic3r::resolution;
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| }
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| 
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| # Z used for printing
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| sub print_z {
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|     my $self = shift;
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|     return ($self->id + 1) * $Slic3r::layer_height / $Slic3r::resolution;
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| }
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| 
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| sub add_surface {
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|     my $self = shift;
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|     my (@vertices) = @_;
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|     
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|     # convert arrayref points to Point objects
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|     @vertices = map Slic3r::Point->new($_), @vertices;
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|     
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|     my $surface = Slic3r::Surface->new(
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|         contour => Slic3r::Polyline::Closed->new(points => \@vertices),
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|     );
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|     push @{ $self->surfaces }, $surface;
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|     
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|     # make sure our contour has its points in counter-clockwise order
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|     $surface->contour->make_counter_clockwise;
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|     
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|     return $surface;
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| }
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| 
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| sub add_line {
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|     my $self = shift;
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|     my ($line) = @_;
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|     
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|     return if $line->a->coincides_with($line->b);
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|     
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|     push @{ $self->lines }, $line;
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|     return $line;
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| }
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| 
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| # merge overlapping lines
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| sub cleanup_lines {
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|     my $self = shift;
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|     
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|     my $lines = $self->lines;
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|     my $line_count = @$lines;
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|     
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|     for (my $i = 0; $i <= $#$lines-1; $i++) {
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|         for (my $j = $i+1; $j <= $#$lines; $j++) {
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|             # lines are collinear and overlapping?
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|             next unless collinear($lines->[$i], $lines->[$j], 1);
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|             
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|             # lines have same orientation?
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|             next unless ($lines->[$i][A][X] <=> $lines->[$i][B][X]) == ($lines->[$j][A][X] <=> $lines->[$j][B][X])
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|                 && ($lines->[$i][A][Y] <=> $lines->[$i][B][Y]) == ($lines->[$j][A][Y] <=> $lines->[$j][B][Y]);
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|             
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|             # resulting line
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|             my @x = sort { $a <=> $b } ($lines->[$i][A][X], $lines->[$i][B][X], $lines->[$j][A][X], $lines->[$j][B][X]);
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|             my @y = sort { $a <=> $b } ($lines->[$i][A][Y], $lines->[$i][B][Y], $lines->[$j][A][Y], $lines->[$j][B][Y]);
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|             my $new_line = Slic3r::Line->new([$x[0], $y[0]], [$x[-1], $y[-1]]);
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|             for (X, Y) {
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|                 ($new_line->[A][$_], $new_line->[B][$_]) = ($new_line->[B][$_], $new_line->[A][$_])
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|                     if $lines->[$i][A][$_] > $lines->[$i][B][$_];
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|             }
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|             
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|             # save new line and remove found one
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|             $lines->[$i] = $new_line;
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|             splice @$lines, $j, 1;
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|             $j--;
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|         }
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|     }
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|     
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|     Slic3r::debugf "  merging %d lines resulted in %d lines\n", $line_count, scalar(@$lines);
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| }
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| 
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| # build polylines from lines
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| sub make_surfaces {
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|     my $self = shift;
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|     
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|     if (0) {
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|         require "Slic3r/SVG.pm";
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|         Slic3r::SVG::output(undef, "lines.svg",
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|             lines       => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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|             red_lines   => [ grep  $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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|         );
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|     }
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|     
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|     my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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|     
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|     my $detect = sub {
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|         my @lines = @{$self->lines};
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|         (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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|         my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
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|         
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|         my (%pointmap, @pointmap_keys) = ();
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|         foreach my $line (@lines) {
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|             my $point_id = $get_point_id->($line->[A]);
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|             if (!exists $pointmap{$point_id}) {
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|                 $pointmap{$point_id} = [];
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|                 push @pointmap_keys, $line->[A];
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|             }
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|             push @{ $pointmap{$point_id} }, $line;
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|         }
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|         
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|         my $n = 0;
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|         while (my $first_line = shift @lines) {
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|             next if $visited_lines{ $first_line->id };
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|             my @points = @$first_line;
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|             
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|             my @seen_lines = ($first_line);
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|             my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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|             
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|             CYCLE: while (1) {
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|                 my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
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|                 
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|                 # shouldn't we find the point, let's try with a slower algorithm
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|                 # as approximation may make the coordinates differ
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|                 if (!$next_lines) {
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|                     my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
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|                     #printf "  we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
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|                     
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|                     if ($nearest_point) {
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|                         local $Slic3r::Geometry::epsilon = 1000000;
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|                         $next_lines = $pointmap{$get_point_id->($nearest_point)}
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|                             if points_coincide($points[-1], $nearest_point);
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|                     }
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|                 }
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|                 
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|                 #Slic3r::SVG::output(undef, "lines.svg",
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|                 #    lines       => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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|                 #    red_lines   => [ map $_->p, grep  $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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|                 #    points      => [ $points[-1] ],
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|                 #    no_arrows => 1,
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|                 #) if !$next_lines;
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|                 
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|                 $next_lines
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|                     or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.", $get_point_id->($points[-1]));
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|                 last CYCLE if !@$next_lines;
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|                 
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|                 my @ordered_next_lines = sort 
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|                     { angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) } 
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|                     0..$#$next_lines;
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|                 
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|                 #if (@$next_lines > 1) {
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|                 #    Slic3r::SVG::output(undef, "next_line.svg",
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|                 #        lines        => $next_lines,
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|                 #        red_lines    => [ polyline_lines([@points]) ],
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|                 #        green_lines  => [ $next_lines->[ $ordered_next_lines[0] ] ],
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|                 #    );
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|                 #}
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|                 
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|                 my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
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|                 push @seen_lines, $next_line;
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|                 
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|                 push @points, $next_line->[B];
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|                 
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|                 my $point_id = $get_point_id->($points[-1]);
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|                 if ($seen_points{$point_id}) {
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|                     splice @points, 0, $seen_points{$point_id};
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|                     last CYCLE;
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|                 }
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|                 
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|                 $seen_points{$point_id} = $#points;
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|             }
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|             
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|             if (@points < 4 || !points_coincide($points[0], $points[-1])) {
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|                 # discarding polyline
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|                 push @discarded_lines, @seen_lines;
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|                 if (@points > 2) {
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|                     push @discarded_polylines, [@points];
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|                 }
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|                 next;
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|             }
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|             
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|             $visited_lines{ $_->id } = 1 for @seen_lines;
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|             pop @points;
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|             Slic3r::debugf "Discovered polygon of %d points\n", scalar(@points);
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|             push @polygons, Slic3r::Polygon->new(@points);
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|             $polygons[-1]->cleanup;
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|         }
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|     };
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|     
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|     $detect->();
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|     
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|     # Now, if we got a clean and manifold model then @polygons would contain everything
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|     # we need to draw our layer. In real life, sadly, things are different and it is likely
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|     # that the above algorithm wasn't able to detect every polygon. This may happen because
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|     # of non-manifoldness or because of many close lines, often overlapping; both situations
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|     # make a head-to-tail search difficult.
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|     # On the other hand, we can safely assume that every polygon we detected is correct, as 
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|     # the above algorithm is quite strict. We can take a brute force approach to connect any
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|     # other line.
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|     
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|     # So, let's first check what lines were not detected as part of polygons.
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|     if (@discarded_lines) {
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|         Slic3r::debugf "  %d lines out of %d were discarded and %d polylines were not closed\n",
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|             scalar(@discarded_lines), scalar(@{$self->lines}), scalar(@discarded_polylines);
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|         print "  Warning: errors while parsing this layer (dirty or non-manifold model).\n";
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|         print "  Retrying with slower algorithm.\n";
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|         
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|         if (0) {
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|             require "Slic3r/SVG.pm";
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|             Slic3r::SVG::output(undef, "layer" . $self->id . "_detected.svg",
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|                 white_polygons => \@polygons,
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|             );
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|             Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_lines.svg",
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|                 red_lines   => \@discarded_lines,
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|             );
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|             Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_polylines.svg",
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|                 polylines   => \@discarded_polylines,
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|             );
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|             exit;
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|         }
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|         
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|         $self->cleanup_lines;
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|         $detect->();
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|         
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|         if (@discarded_lines) {
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|             print "  Warning: even slow detection algorithm throwed errors. Review the output before printing.\n";
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|         }
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|     }
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|     
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|     {
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|         my $expolygons = union_ex([ @polygons ]);
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|         Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n",
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|             scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@polygons);
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|         
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|         push @{$self->surfaces},
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|             map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
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|                 @$expolygons;
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|     }
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|     
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|     #use Slic3r::SVG;
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|     #Slic3r::SVG::output(undef, "surfaces.svg",
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|     #    polygons        => [ map $_->contour->p, @{$self->surfaces} ],
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|     #    red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->surfaces} ],
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|     #);
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| }
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| 
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| sub remove_small_surfaces {
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|     my $self = shift;
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|     my @good_surfaces = ();
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|     
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|     my $surface_count = scalar @{$self->surfaces};
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|     foreach my $surface (@{$self->surfaces}) {
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|         next if !$surface->contour->is_printable;
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|         @{$surface->holes} = grep $_->is_printable, @{$surface->holes};
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|         push @good_surfaces, $surface;
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|     }
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|     
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|     @{$self->surfaces} = @good_surfaces;
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|     Slic3r::debugf "removed %d small surfaces at layer %d\n",
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|         ($surface_count - @good_surfaces), $self->id 
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|         if @good_surfaces != $surface_count;
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| }
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| 
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| sub remove_small_perimeters {
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|     my $self = shift;
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|     my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
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|     Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
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|         (@{$self->perimeters} - @good_perimeters), $self->id
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|         if @good_perimeters != @{$self->perimeters};
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|     
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|     @{$self->perimeters} = @good_perimeters;
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| }
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| 
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| # make bridges printable
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| sub process_bridges {
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|     my $self = shift;
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|     return if $self->id == 0;
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|     
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|     # a bottom surface on a layer > 0 is either a bridge or a overhang 
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|     # or a combination of both
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|     
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|     my @bottom_surfaces     = grep $_->surface_type eq 'bottom',   @{$self->surfaces} or return;
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|     my @supporting_surfaces = grep $_->surface_type =~ /internal/, @{$self->surfaces};
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|     
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|     SURFACE: foreach my $surface (@bottom_surfaces) {
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|         # since we can't print concave bridges, we transform the surface
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|         # in a convex polygon; this will print thin membranes eventually
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|         my $surface_p = $surface->contour->p;
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|         
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|         # offset the surface a bit to avoid approximation issues when doing the
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|         # intersection below (this is to make sure we overlap with supporting
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|         # surfaces, otherwise a little gap will result from intersection)
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|         $surface_p = safety_offset([$surface_p])->[0];
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|         
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|             #use Slic3r::SVG;
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|             #Slic3r::SVG::output(undef, "bridge.svg",
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|             #    green_polygons  => [ map $_->p, @supporting_surfaces ],
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|             #    red_polygons    => [ $surface_p ],
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|             #);
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|         
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|         # find all supported edges (as polylines, thus keeping notion of 
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|         # consecutive supported edges)
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|         my @supported_polylines = ();
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|         {
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|             my @current_polyline = ();
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|             EDGE: foreach my $edge (Slic3r::Geometry::polygon_lines($surface_p)) {
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|                 for my $supporting_surface (@supporting_surfaces) {
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|                     local $Slic3r::Geometry::epsilon = 1E+7;
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|                     if (Slic3r::Geometry::polygon_has_subsegment($supporting_surface->contour->p, $edge)) {
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|                         push @current_polyline, $edge;
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|                         next EDGE;
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|                     }
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|                 }
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|                 if (@current_polyline) {
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|                     push @supported_polylines, [@current_polyline];
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|                     @current_polyline = ();
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|                 }
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|             }
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|             push @supported_polylines, [@current_polyline] if @current_polyline;
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|         }
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|         
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|         # defensive programming, this shouldn't happen
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|         if (@supported_polylines == 0) {
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|             Slic3r::debugf "Found bridge/overhang with no supports on layer %d; ignoring\n", $self->id;
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|             next SURFACE;
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|         }
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|         
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|         if (@supported_polylines == 1) {
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|             Slic3r::debugf "Found bridge/overhang with only one support on layer %d; ignoring\n", $self->id;
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|             next SURFACE;
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|         }
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|         
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|         # now connect the first point to the last of each polyline
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|         @supported_polylines = map [ $_->[0]->[0], $_->[-1]->[-1] ], @supported_polylines;
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|         # @supported_polylines becomes actually an array of lines
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|         
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|         # if we got more than two supports, get the longest two
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|         if (@supported_polylines > 2) {
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|             my %lengths = map { $_ => Slic3r::Geometry::line_length($_) } @supported_polylines;
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|             @supported_polylines = sort { $lengths{"$a"} <=> $lengths{"$b"} } @supported_polylines;
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|             @supported_polylines = @supported_polylines[-2,-1];
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|         }
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|         
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|         # connect the midpoints, that will give the the optimal infill direction
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|         my @midpoints = map Slic3r::Geometry::midpoint($_), @supported_polylines;
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|         my $bridge_angle = -Slic3r::Geometry::rad2deg(Slic3r::Geometry::line_atan(\@midpoints) + PI/2);
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|         Slic3r::debugf "Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle;
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|         
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|         # detect which neighbor surfaces are now supporting our bridge
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|         my @supporting_neighbor_surfaces = ();
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|         foreach my $supporting_surface (@supporting_surfaces) {
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|             local $Slic3r::Geometry::epsilon = 1E+7;
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|             push @supporting_neighbor_surfaces, $supporting_surface 
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|                 if grep Slic3r::Geometry::polygon_has_vertex($supporting_surface->contour->p, $_), 
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|                     map $_->[0], @supported_polylines;
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|         }
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|         
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|         # defensive programming, this shouldn't happen
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|         if (@supporting_neighbor_surfaces == 0) {
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|             Slic3r::debugf "Couldn't find supporting surfaces on layer %d; ignoring\n", $self->id;
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|             next SURFACE;
 | |
|         }
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|         
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|         # now, extend our bridge by taking a portion of supporting surfaces
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|         {
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|             # offset the bridge by the specified amount of mm
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|             my $bridge_offset = ${ offset([$surface_p], $Slic3r::bridge_overlap / $Slic3r::resolution, $Slic3r::resolution * 100, JT_MITER, 2) }[0];
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|             
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|             # calculate the new bridge
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|             my $clipper = Math::Clipper->new;
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|             $clipper->add_subject_polygon($surface_p);
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|             $clipper->add_subject_polygons([ map $_->p, @supporting_neighbor_surfaces ]);
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|             $clipper->add_clip_polygon($bridge_offset);
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|             my $intersection = $clipper->execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO);
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|             
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|             push @{$self->bridges}, map Slic3r::Surface::Bridge->cast_from_polygon($_,
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|                 surface_type => 'bottom',
 | |
|                 bridge_angle => $bridge_angle,
 | |
|             ), @$intersection;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| # generates a set of surfaces that will be used to make perimeters
 | |
| # thus, we need to merge internal surfaces and bridges
 | |
| sub detect_perimeter_surfaces {
 | |
|     my $self = shift;
 | |
|     
 | |
|     # little optimization: skip the Clipper UNION if we have no bridges
 | |
|     if (!@{$self->bridges}) {
 | |
|         push @{$self->perimeter_surfaces}, @{$self->surfaces};
 | |
|     } else {
 | |
|         my $clipper = Math::Clipper->new;
 | |
|         $clipper->add_subject_polygons([ map $_->p, grep $_->surface_type =~ /internal/, @{$self->surfaces} ]);
 | |
|         $clipper->add_clip_polygons([ map $_->p, @{$self->bridges} ]);
 | |
|         my $union = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
 | |
|         
 | |
|         push @{$self->perimeter_surfaces}, 
 | |
|             map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'), 
 | |
|             @$union;
 | |
|         
 | |
|         push @{$self->perimeter_surfaces}, 
 | |
|             grep $_->surface_type !~ /internal/ && ($_->surface_type ne 'bottom' || $self->id == 0), 
 | |
|             @{$self->surfaces};
 | |
|     }
 | |
| }
 | |
| 
 | |
| # splits fill_surfaces in internal and bridge surfaces
 | |
| sub split_bridges_fills {
 | |
|     my $self = shift;
 | |
|     
 | |
|     my $clipper = Math::Clipper->new;
 | |
|     foreach my $surfaces (@{$self->fill_surfaces}) {
 | |
|         my @surfaces = @$surfaces;
 | |
|         @$surfaces = ();
 | |
|         
 | |
|         # intersect fill_surfaces with bridges to get actual bridges
 | |
|         foreach my $bridge (@{$self->bridges}) {
 | |
|             $clipper->clear;
 | |
|             $clipper->add_subject_polygons([ map $_->p, @surfaces ]);
 | |
|             $clipper->add_clip_polygon($bridge->contour->p);
 | |
|             my $intersection = $clipper->ex_execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO);
 | |
|             push @$surfaces, map Slic3r::Surface::Bridge->cast_from_expolygon($_,
 | |
|                 surface_type => 'bottom',
 | |
|                 bridge_angle => $bridge->bridge_angle,
 | |
|             ), @$intersection;
 | |
|         }
 | |
|         
 | |
|         # difference between fill_surfaces and bridges are the other surfaces
 | |
|         foreach my $surface (@surfaces) {
 | |
|             $clipper->clear;
 | |
|             $clipper->add_subject_polygons([ $surface->p ]);
 | |
|             $clipper->add_clip_polygons([ map $_->contour->p, @{$self->bridges} ]);
 | |
|             my $difference = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
 | |
|             push @$surfaces, map Slic3r::Surface->cast_from_expolygon($_,
 | |
|                 surface_type => $surface->surface_type), @$difference;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 1;
 | 
