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			27 lines
		
	
	
	
		
			474 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			474 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef SHADERCSGDISPLAY_HPP
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| #define SHADERCSGDISPLAY_HPP
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| 
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| #include "Engine.hpp"
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| 
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| namespace Slic3r { namespace GL {
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| 
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| class CSGVolume: public Volume
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| {
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|     // Extend...    
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| };
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| 
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| class ShaderCSGDisplay: public Display {
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| protected:
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|     vector<std::shared_ptr<CSGVolume>> m_volumes;
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|     
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|     void add_mesh(const TriangleMesh &mesh);
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| public:
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|     
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|     void render_scene() override;
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|     
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|     void on_scene_updated(const Scene &scene) override;
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| };
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| 
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| }}
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| 
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| #endif // SHADERCSGDISPLAY_HPP
 | 
