OrcaSlicer/src/libigl/igl/boundary_facets.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

141 lines
5.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "boundary_facets.h"
#include "face_occurrences.h"
// IGL includes
#include "sort.h"
// STL includes
#include <map>
#include <iostream>
template <typename IntegerT, typename IntegerF>
IGL_INLINE void igl::boundary_facets(
const std::vector<std::vector<IntegerT> > & T,
std::vector<std::vector<IntegerF> > & F)
{
using namespace std;
if(T.size() == 0)
{
F.clear();
return;
}
int simplex_size = T[0].size();
// Get a list of all faces
vector<vector<IntegerF> > allF(
T.size()*simplex_size,
vector<IntegerF>(simplex_size-1));
// Gather faces, loop over tets
for(int i = 0; i< (int)T.size();i++)
{
assert((int)T[i].size() == simplex_size);
switch(simplex_size)
{
case 4:
// get face in correct order
allF[i*simplex_size+0][0] = T[i][1];
allF[i*simplex_size+0][1] = T[i][3];
allF[i*simplex_size+0][2] = T[i][2];
// get face in correct order
allF[i*simplex_size+1][0] = T[i][0];
allF[i*simplex_size+1][1] = T[i][2];
allF[i*simplex_size+1][2] = T[i][3];
// get face in correct order
allF[i*simplex_size+2][0] = T[i][0];
allF[i*simplex_size+2][1] = T[i][3];
allF[i*simplex_size+2][2] = T[i][1];
// get face in correct order
allF[i*simplex_size+3][0] = T[i][0];
allF[i*simplex_size+3][1] = T[i][1];
allF[i*simplex_size+3][2] = T[i][2];
break;
case 3:
allF[i*simplex_size+0][0] = T[i][1];
allF[i*simplex_size+0][1] = T[i][2];
allF[i*simplex_size+1][0] = T[i][2];
allF[i*simplex_size+1][1] = T[i][0];
allF[i*simplex_size+2][0] = T[i][0];
allF[i*simplex_size+2][1] = T[i][1];
break;
}
}
// Counts
vector<int> C;
face_occurrences(allF,C);
// Q: Why not just count the number of ones?
// A: because we are including non-manifold edges as boundary edges
int twos = (int) count(C.begin(),C.end(),2);
//int ones = (int) count(C.begin(),C.end(),1);
// Resize output to fit number of ones
F.resize(allF.size() - twos);
//F.resize(ones);
int k = 0;
for(int i = 0;i< (int)allF.size();i++)
{
if(C[i] != 2)
{
assert(k<(int)F.size());
F[k] = allF[i];
k++;
}
}
assert(k==(int)F.size());
//if(k != F.size())
//{
// printf("%d =? %d\n",k,F.size());
//}
}
#include "list_to_matrix.h"
#include "matrix_to_list.h"
template <typename DerivedT, typename DerivedF>
IGL_INLINE void igl::boundary_facets(
const Eigen::PlainObjectBase<DerivedT>& T,
Eigen::PlainObjectBase<DerivedF>& F)
{
assert(T.cols() == 0 || T.cols() == 4 || T.cols() == 3);
using namespace std;
using namespace Eigen;
// Cop out: use vector of vectors version
vector<vector<typename DerivedT::Scalar> > vT;
matrix_to_list(T,vT);
vector<vector<typename DerivedF::Scalar> > vF;
boundary_facets(vT,vF);
list_to_matrix(vF,F);
}
template <typename DerivedT, typename Ret>
Ret igl::boundary_facets(
const Eigen::PlainObjectBase<DerivedT>& T)
{
Ret F;
igl::boundary_facets(T,F);
return F;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >&);
// generated by autoexplicit.sh
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
template void igl::boundary_facets<int, int>(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&);
//template Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > igl::boundary_facets(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> >&);
#endif