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			12 lines
		
	
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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in vec3 v_position;
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in vec2 v_tex_coord;
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out vec2 tex_coord;
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void main()
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{
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	tex_coord = v_tex_coord;
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    gl_Position = vec4(v_position, 1.0);
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}
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