OrcaSlicer/src/libigl/igl/triangle_triangle_adjacency.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

115 lines
4.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_TRIANGLE_TRIANGLE_ADJACENCY_H
#define IGL_TRIANGLE_TRIANGLE_ADJACENCY_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Constructs the triangle-triangle adjacency matrix for a given
// mesh (V,F).
//
// Inputs:
// F #F by simplex_size list of mesh faces (must be triangles)
// Outputs:
// TT #F by #3 adjacent matrix, the element i,j is the id of the triangle
// adjacent to the j edge of triangle i
// TTi #F by #3 adjacent matrix, the element i,j is the id of edge of the
// triangle TT(i,j) that is adjacent with triangle i
//
// NOTE: the first edge of a triangle is [0,1] the second [1,2] and the third
// [2,3]. this convention is DIFFERENT from cotmatrix_entries.h
template <typename DerivedF, typename DerivedTT, typename DerivedTTi>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedTT>& TT,
Eigen::PlainObjectBase<DerivedTTi>& TTi);
template <typename DerivedF, typename DerivedTT>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedTT>& TT);
// Preprocessing
template <typename DerivedF, typename TTT_type>
IGL_INLINE void triangle_triangle_adjacency_preprocess(
const Eigen::MatrixBase<DerivedF>& F,
std::vector<std::vector<TTT_type> >& TTT);
// Extract the face adjacencies
template <typename DerivedF, typename TTT_type, typename DerivedTT>
IGL_INLINE void triangle_triangle_adjacency_extractTT(
const Eigen::MatrixBase<DerivedF>& F,
std::vector<std::vector<TTT_type> >& TTT,
Eigen::PlainObjectBase<DerivedTT>& TT);
// Extract the face adjacencies indices (needed for fast traversal)
template <typename DerivedF, typename TTT_type, typename DerivedTTi>
IGL_INLINE void triangle_triangle_adjacency_extractTTi(
const Eigen::MatrixBase<DerivedF>& F,
std::vector<std::vector<TTT_type> >& TTT,
Eigen::PlainObjectBase<DerivedTTi>& TTi);
// Adjacency list version, which works with non-manifold meshes
//
// Inputs:
// F #F by 3 list of triangle indices
// Outputs:
// TT #F by 3 list of lists so that TT[i][c] --> {j,k,...} means that
// faces j and k etc. are edge-neighbors of face i on face i's edge
// opposite corner c
// TTj #F list of lists so that TTj[i][c] --> {j,k,...} means that face
// TT[i][c][0] is an edge-neighbor of face i incident on the edge of face
// TT[i][c][0] opposite corner j, and TT[i][c][1] " corner k, etc.
template <
typename DerivedF,
typename TTIndex,
typename TTiIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF> & F,
std::vector<std::vector<std::vector<TTIndex> > > & TT,
std::vector<std::vector<std::vector<TTiIndex> > > & TTi);
template < typename DerivedF, typename TTIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF> & F,
std::vector<std::vector<std::vector<TTIndex> > > & TT);
// Wrapper with bool to choose whether to compute TTi (this prototype should
// be "hidden").
template <
typename DerivedF,
typename TTIndex,
typename TTiIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF> & F,
const bool construct_TTi,
std::vector<std::vector<std::vector<TTIndex> > > & TT,
std::vector<std::vector<std::vector<TTiIndex> > > & TTi);
// Inputs:
// E #F*3 by 2 list of all of directed edges in order (see
// `oriented_facets`)
// EMAP #F*3 list of indices into uE, mapping each directed edge to unique
// undirected edge
// uE2E #uE list of lists of indices into E of coexisting edges
// See also: unique_edge_map, oriented_facets
template <
typename DerivedE,
typename DerivedEMAP,
typename uE2EType,
typename TTIndex,
typename TTiIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedE> & E,
const Eigen::MatrixBase<DerivedEMAP> & EMAP,
const std::vector<std::vector<uE2EType > > & uE2E,
const bool construct_TTi,
std::vector<std::vector<std::vector<TTIndex> > > & TT,
std::vector<std::vector<std::vector<TTiIndex> > > & TTi);
}
#ifndef IGL_STATIC_LIBRARY
# include "triangle_triangle_adjacency.cpp"
#endif
#endif