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			74 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| //
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| // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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| //
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| // This Source Code Form is subject to the terms of the Mozilla Public License
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_UNPROJECT_ONTO_MESH
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| #define IGL_UNPROJECT_ONTO_MESH
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| #include "igl_inline.h"
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| #include "Hit.h"
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| #include <Eigen/Core>
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| #include <functional>
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| 
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| namespace igl
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| {
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|   // Unproject a screen location (using current opengl viewport, projection, and
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|   // model view) to a 3D position _onto_ a given mesh, if the ray through the
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|   // given screen location (x,y) _hits_ the mesh.
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|   //
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|   // Inputs:
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|   //    pos        screen space coordinates
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|   //    model      model matrix
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|   //    proj       projection matrix
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|   //    viewport   vieweport vector
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|   //    V   #V by 3 list of mesh vertex positions
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|   //    F   #F by 3 list of mesh triangle indices into V
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|   // Outputs:
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|   //    fid  id of the first face hit
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|   //    bc  barycentric coordinates of hit
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|   // Returns true if there's a hit
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|   template < typename DerivedV, typename DerivedF, typename Derivedbc>
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|   IGL_INLINE bool unproject_onto_mesh(
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|     const Eigen::Vector2f& pos,
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|     const Eigen::Matrix4f& model,
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|     const Eigen::Matrix4f& proj,
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|     const Eigen::Vector4f& viewport,
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|     const Eigen::PlainObjectBase<DerivedV> & V,
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|     const Eigen::PlainObjectBase<DerivedF> & F,
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|     int & fid,
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|     Eigen::PlainObjectBase<Derivedbc> & bc);
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|   //
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|   // Inputs:
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|   //    pos        screen space coordinates
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|   //    model      model matrix
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|   //    proj       projection matrix
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|   //    viewport   vieweport vector
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|   //    shoot_ray  function handle that outputs hits of a given ray against a
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|   //      mesh (embedded in function handles as captured variable/data)
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|   // Outputs:
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|   //    fid  id of the first face hit
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|   //    bc  barycentric coordinates of hit
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|   // Returns true if there's a hit
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|   template <typename Derivedbc>
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|   IGL_INLINE bool unproject_onto_mesh(
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|     const Eigen::Vector2f& pos,
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|     const Eigen::Matrix4f& model,
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|     const Eigen::Matrix4f& proj,
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|     const Eigen::Vector4f& viewport,
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|     const std::function<
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|       bool(
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|         const Eigen::Vector3f&,
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|         const Eigen::Vector3f&,
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|         igl::Hit  &)
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|         > & shoot_ray,
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|     int & fid,
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|     Eigen::PlainObjectBase<Derivedbc> & bc);
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| }
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "unproject_onto_mesh.cpp"
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| #endif
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| #endif
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| 
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| 
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