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			47 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| //
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| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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| //
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| // This Source Code Form is subject to the terms of the Mozilla Public License
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_UNPROJECT_H
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| #define IGL_UNPROJECT_H
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| #include "igl_inline.h"
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| #include <Eigen/Core>
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| namespace igl
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| {
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|   // Eigen reimplementation of gluUnproject
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|   //
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|   // Inputs:
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|   //   win  #P by 3 or 3-vector (#P=1) of screen space x, y, and z coordinates
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|   //   model  4x4 model-view matrix
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|   //   proj  4x4 projection matrix
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|   //   viewport  4-long viewport vector
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|   // Outputs:
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|   //   scene  #P by 3 or 3-vector (#P=1) the unprojected x, y, and z coordinates
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|   template <
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|     typename Derivedwin,
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|     typename Derivedmodel,
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|     typename Derivedproj,
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|     typename Derivedviewport,
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|     typename Derivedscene>
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|   IGL_INLINE void unproject(
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|     const Eigen::MatrixBase<Derivedwin>&  win,
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|     const Eigen::MatrixBase<Derivedmodel>& model,
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|     const Eigen::MatrixBase<Derivedproj>& proj,
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|     const Eigen::MatrixBase<Derivedviewport>&  viewport,
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|     Eigen::PlainObjectBase<Derivedscene> & scene);
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|   template <typename Scalar>
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|   IGL_INLINE Eigen::Matrix<Scalar,3,1> unproject(
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|     const Eigen::Matrix<Scalar,3,1>&  win,
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|     const Eigen::Matrix<Scalar,4,4>& model,
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|     const Eigen::Matrix<Scalar,4,4>& proj,
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|     const Eigen::Matrix<Scalar,4,1>&  viewport);
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "unproject.cpp"
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| #endif
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| 
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| #endif
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