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			56 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_RAY_MESH_INTERSECT_H
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| #define IGL_RAY_MESH_INTERSECT_H
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| #include "igl_inline.h"
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| #include "Hit.h"
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| #include <Eigen/Core>
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| #include <vector>
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| namespace igl
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| {
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|   // Shoot a ray against a mesh (V,F) and collect all hits.
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|   //
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|   // Inputs:
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|   //   source  3-vector origin of ray
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|   //   dir  3-vector direction of ray
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|   //   V  #V by 3 list of mesh vertex positions
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|   //   F  #F by 3 list of mesh face indices into V
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|   // Outputs:
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|   //    hits  **sorted** list of hits
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|   // Returns true if there were any hits (hits.size() > 0)
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|   //
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|   template <
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|     typename Derivedsource,
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|     typename Deriveddir,
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|     typename DerivedV, 
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|     typename DerivedF> 
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|   IGL_INLINE bool ray_mesh_intersect(
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|     const Eigen::MatrixBase<Derivedsource> & source,
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|     const Eigen::MatrixBase<Deriveddir> & dir,
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|     const Eigen::MatrixBase<DerivedV> & V,
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|     const Eigen::MatrixBase<DerivedF> & F,
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|     std::vector<igl::Hit> & hits);
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|   // Outputs:
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|   //   hit  first hit, set only if it exists
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|   // Returns true if there was a hit
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|   template <
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|     typename Derivedsource,
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|     typename Deriveddir,
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|     typename DerivedV, 
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|     typename DerivedF> 
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|   IGL_INLINE bool ray_mesh_intersect(
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|     const Eigen::MatrixBase<Derivedsource> & source,
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|     const Eigen::MatrixBase<Deriveddir> & dir,
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|     const Eigen::MatrixBase<DerivedV> & V,
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|     const Eigen::MatrixBase<DerivedF> & F,
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|     igl::Hit & hit);
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| }
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "ray_mesh_intersect.cpp"
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| #endif
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| #endif
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