OrcaSlicer/src/libslic3r/TriangleMesh.cpp
SoftFever 1bb8fad63f
Merge some changes from BS 1.9 (#4994)
* FIX: do not touch the plate with different printing sequence

jira: STUDIO-5424
Change-Id: I8ad00fa991b753de126a5bef0d320c452033e2e7
(cherry picked from commit c4adfe16e285f238f2c5cd8938b2167fdfb6b1b0)

* FIX: global arrange setting is wrong

global arrange setting is wrong if a plate's setting is changed from object list

jira: STUDIO-5438
Change-Id: Iaa7f35837edbacff9b97ca17a8ab34c8e6bb023d
(cherry picked from commit fa2f56575b2e4305e35dd59ff55e0881720de025)

* FIX: temperature symbols not shown correctly

Need to use wxString::FromUTF8 to convert unicode symbols to wxString.

jira: none

Change-Id: Ia8b559d437c956a2cc28916d8963823356402d05

* FIX:Repair calculation process of plate_box

Jira: STUDIO-5520
Change-Id: I4c3f9597542ad2dfec4d7849e75fa28272fa4ea3

* FIX:frequent calls to _update_imgui_select_plate_toolbar

Jira: STUDIO-5488
Change-Id: I12e6f37c2fe94de004aa6da43421970d6df10f0f

* FIX: & is not displayed on the sending print page

Jira: STUDIO-5343

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I1736bb97433581ff117bfe09afe8ee70c1b08fc4

* FIX: file name is not fully displayed if it is too long

Jira: STUDIO-5230
Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I992fa0c0575afbd2eecb2af02c8a305eda028f7f
(cherry picked from commit d0d7fb0b1394429ee9d28d8ef4060a286ba0112d)

* FIX: The warning box still exits when the temperature has reset.

Jira: STUDIO-5562

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I7532db69880449eb3fa0a14fc4dfc61e7f6d518e
(cherry picked from commit 589ed5fe045b5e7ec3effe437c9685085960c0fc)

* FIX: White circle is not clear on auto refill page

Jira: STUDIO-3262

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I05ac6257638063d32a9943c09bb7c14cc9229b3a

* FIX: Groove text ctrl is not wide engough

Jira: STUDIO-5434

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I93c0995473a72b5c19bc413c38c090906e360455
(cherry picked from commit e4a8b0ef5e62ba0053dc782c30ea79b237a46ac3)

* FIX: values are not saved when clicking on an empty space

Jira: STUDIO-4637

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I837050029635f673b3ae671ea1ad049aaf4fdd16

* FIX: Temperature warning is not fully displayed

Jira: STUDIO-5038

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I460cbe2a5d0a092c4257b7bd5192058bf2e4707b

* NEW: display bitmap when calibrating

Jira: STUDIO-4661

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I60cf4f9769feca74699012418880e93fcfe34432
(cherry picked from commit 1213aea816694405311dc0c1061655a4c2a1d067)

* FIX: remember the flow ratio calibration type

Jira: STUDIO-5181
Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: Id6125d1d4ea58972ce55c2c2498259596b25111e
(cherry picked from commit 1af1038fd4824d989e992cb630cf34e00c787af7)

* FIX: File panel crash on scroll

Change-Id: I56833a376fa52c960efea5fbd60003367ba410c2
Jira: STUDIO-5337, STUDIO-5513

* FIX: auto arranging skip unprintable high items

Jira: STUDIO-5646
Change-Id: I72dc3d8c71a075bab8204f4418e869a7a34c0c8e
(cherry picked from commit 0afdf8361493485da2254c426719594fd9a982ed)

* FIX: MediaFilePanel error state

Change-Id: I318ef59fb97478ffee16dff594022b2b9029964a
Jira: STUDIO-5638

* FIX: sync whole preset vendor directory

Change-Id: I191dbe979a87ff35d38cab1149b7975664344838
Jira: STUDIO-5534

* ENH: support turn off liveview auto retry

Change-Id: I24b39f74e0a40a13277d6eae3830c95c5c9de333
Jira: none
(cherry picked from commit f6ceb3fb8e4df3f876c50a1c4ba96b4a1be60190)

* FIX: SwitchButton auto scale font

Change-Id: If4004c0963cc8bb2f41e8e71c304d5239bf252ab
Jira: STUDIO-4969 STUDIO-4921

* FIX: set WEBKIT_DISABLE_COMPOSITING_MODE=1 for linux gtk

Change-Id: I8a500585ca815948bab1210578ba5c45858ed78e
Jira: STUDIO-5199

* FIX: Prefer old selection when sync AMS not compatible

Change-Id: I6b18db51887132a997cf78d70fff9a92e23bc44a
Jira: STUDIO-5416

* ENH: show liveview stat

Change-Id: I70d1f458aa2ed379ad7fe07dee76fbe035316420
Jira: none

* NEW:remember custom color

Jira: STUDIO-5635
Change-Id: I439080f6a8ddb6fde3899cffbabc3b6e66afbd96

* FIX: copy live555 dll

Change-Id: Idf727b8e26107e93aa9934299e87dc71531d1c63
Jira: STUDIO-4480

* FIX: optimize batch update object list on macOS

Change-Id: I92e24cc53c0b3bf0658d15abc64292f0e17c0a82
Jira: STUDIO-5440 STUDIO-5515

* FIX: network plugins tip disappear on dark mode

Change-Id: I422ab63f71158a49920438f01dd9c39774c27744
Jira: STUDIO-4891

* FIX: Display inconsistence in parameter table

JIra: STUDIO-3716

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: I986473bcbb3efff4abd9c5917926d9e888a4f28c

* FIX: Incomplete copy display in Transfer or discard dialog

Jira: 5569 5549

Change-Id: I757b636259d7e1a222b9fc09276c12235360fd57

* FIX: Limit the max length of k when calibrating

Jira: STUDIO-4291

Signed-off-by: wenjie.guo <wenjie.guo@bambulab.com>
Change-Id: Ie7cff086cf2a3c744213525d5d83f9ac4b55333d

* fix build break

* FIX: delete sdcard file crash

Change-Id: I814fd4b557fa92ac4060cbeb18a53f5616e49662
Jira: STUDIO-5977

* FIX: Yield when join media thread

Change-Id: I746d7df88a0de8363da7d9507cb63c9e0ffe970a
Jira: STUDIO-5952

* FIX: Guide page can't show in screen with mainframe

Jira: STUDIO-4911

Change-Id: I7e89614e0f1585263456c847a1b38dcfd0ad59e6

* FIX: filament combox has blank line

Change-Id: Ia39ddb564b3c9cc943d0ea4c0cf7cc4d24bef799

* FIX: load 3mf crash when studio has no base filament

Jira: none

Change-Id: I4387f425f60e6a53a53cf68addb1ab2d6f8f8901
Signed-off-by: maosheng.wei <maosheng.wei@bambulab.com>

* FIX:add resume button

JIRA:github:2860
Change-Id: I39035d929876ab3c84c5f5c3494376967300938c

* FIX: CLI: fix an arrange issue when duplicate failed

restore the wipe_tower position to original when duplicate fail

JIRA: MAK-2638
Change-Id: I355056f1d87648cc1f6aafa15a98ff569359b44f

* FIX: fix printer list without nozzle such as 0.35 or 0.75

Jira: 5409

Change-Id: I1a258fd10bcc03e297b791256880f2518d602905

* ENH:The first object should locate at plate center

Jira: STUDIO-6023
Change-Id: If4284136fe63ca576463445f3ab16b6e18ead30f

* FIX: Colored filament is not matched against.

github: #2190
Colored filament is not matched against the same color in AMS slot.

Signed-off-by: Kunlong Ma <kunlong.ma@bambulab.com>
Change-Id: Id4588fc9c8115a46881e2f5d198d79fe831f4371

* FIX: Revert "[STUDIO-4284] not set max height of liveview window"

This reverts commit 0312aee4d9b92e23884be8802da9801ff3b9fe93.

Reason for revert: STUDIO-5653
Jira: STUDIO-5653

Change-Id: If9d5f3e63968a0a54f9af1a2dae8f95f7f1f3f80

* ENH:modify file name rules when export stl

Jira: STUDIO-6091
Change-Id: Ic27e4e341cc09099e98a5eab7dfd48416f2922ae

* FIX: Flow calibration stage incorrect when switching printers

Jira: 6093
Change-Id: I41f1ac10ac9422ac808eab3254f32ea14a0d3b76

* FIX: UserGuide Can not Click When Computer User name has chinese

JIRA: None
Change-Id: If50baa8c6a13eb501918fd5cdaf0ea3da7c788ef
(cherry picked from commit 4e5ccc9f2de5ac429af6541c6a8bd412848801d0)

* ENH: Little Optimize JS Code Execute Progress

JIRA: STUDIO-5792

Change-Id: I12b03d8b968a9dd8dfce9eb3ef925fa8768e2046
(cherry picked from commit 2bf861092c9e306e1311eda8ac36fd981e73b6c2)

* FIX: Delete Test Code

JIRA: NONE
Change-Id: I838a348edb22e09d2b1d5c41600c6fade535d184
(cherry picked from commit 51e664da0209ae8a3de5cbf30a72505c0b5bd028)

* FIX: the object list order changed after clone

github: 2798
Change-Id: I10a05ee7e00b05cb1255cfb708876ed784cabac7

* ENH: add alias for custom Filament preset

Jira: XXXX

Change-Id: I2fecc8b2bdb63618155e3d21f9db374a6119e416

* FIX: [5779] fix show alias logic when load preset

Jira: 5779

Change-Id: I4fefe3c1ffbca9bd8296f1b3fdd5de48c6a36a28

* ENH: Optimize the logic for deleting third-party printers

Mark the Filament and Process presets to be deleted first
then delete the child presets first and then the parent presets.

Jira: none

Change-Id: I100b873baae96c6ba27af258e708e6ab8e6ee4ab

* ENH:default selection of virtual tray

jira:[for def selected]

Change-Id: I0661f179f8e4bcac33ae12fbbeaeaf95c5b7c110

* ENH:add protection when no thumbnail data

jira:[for protection]

Change-Id: I3834a5ffde11ff54567dd854271184f06f94547f

* FIX:fixed issue with chinese path

jira:[Fixed the issue of failed loading of configuration files under Chinese path]

Change-Id: I9badd8fc158fcf49f46411ac4e5f72d58823eeb2

* NEW:add new msg notification for hms

jira:[STUDIO-6154]

Change-Id: If1aa33030a99550d0c859d594a2711aea4dcea4a

* NEW:using new humidity display ui

jira:[STUDIO-5967]

Change-Id: I13be4212e6b97f646d21e0af64cbc5006753fdeb

* NEW:Dye materials above grade 10 with shortcut keys

JIRA:STUDIO-5827
Change-Id: I002ecdd19167fb36772e4b4e9e2f7760e21079db

* NEW:update automatically when inserting materials

JIRA: STUDIO-6157
Change-Id: I2cefbb7b330ca4f13e841066548992b3fb3740f1

* FIX: check sdcard exists for file connect

Change-Id: I69199a29294c04d1fe46ee66682085b1f1d1d049
Jira: none

* FIX: not load printer files when it's busy

Change-Id: Ie5a58befcfc0d7fa0d4e587e8429c0b1bfeff72a
Jira: STUDIO-6105

* ENH: save video ctrl size to reduce layout change

Change-Id: I470f29d7f029d304c9badeeb8f94bed281080b29
Jira: STUDIO-6141

* ENH: stop liveview track record

Change-Id: Id4f236b239740bd919f2aa2f2892c1e63ce233bd
Jira: STUDIO-6131

* FIX: thread safe of http extra headers

Change-Id: I6ffa424be7ccb6abd78a66cc8be535f038b05469
Jira: none

* optimize MeshBoolean

* FIX: parse printer_model_id from 3mf

Change-Id: Ib149c986885ee6412898f1f51dd5a4aaad0a596d
Jira: none

* ENH: find grid empty cells for fill bed if the item is too small

jira: STUDIO-6015
Change-Id: I4e5eafdadd77482a27a8903d32bb83325283088d
(cherry picked from commit 8df4da4a863cdc42c790a9d5da37f8633423e406)

* ENH: always return product for firmware and lifycycle

JIRA: STUDIO-6282

Change-Id: I1f942babdcb7afee2c9a9076ac539063c5406ad7
Signed-off-by: Stone Li <stone.li@bambulab.com>

* ENH:STL tracking restricted area

jira:[STUDIO-6155]

Change-Id: I289c8b8aa8f62f0e5cc7004fb60437aa3337ca85

* NEW:add nozzle settings

jira:[STUDIO-6226]

Change-Id: I0db8333e5b5c8195add111fdcfa2e92387997815

* ENH:display the current humidity of AMS

jira:[ENH]

Change-Id: I98bdd6d70cd173ed640f0d96692fcb6836416bb8

* FIX: [6123] create printer for exist printer can not into next page

Jira: 6123

Change-Id: I338ac0fde4f69b6f312f20e53851d91339e8156f

* ENH: Display value of flushing volumes

JIRA:STUDIO-6139

Signed-off-by: Kunlong Ma <kunlong.ma@bambulab.com>
Change-Id: I273fb22b0d378a839c34e9e0e9c414f0e5134799

* FIX: show printer file path & title

Change-Id: Ie5eff188c3039deeca5da96b54407194bf8910a0
Jira: STUDIO-6268

* FIX: liveview error message

Change-Id: Ie437e07916d7b6feae2dbcfa166c4e73bdcf31a1
Jira: STUDIO-6107

* FIX: file proto error message

Change-Id: I2c4117961c615e424780fb3830441e6a93c50bcc
Jira: none

* ENH: earse sensitive fields when export configs

Jira: None

Change-Id: Id9ca0637240b80773f39d2308192f8c78a5de3c6

* fix build errors

* FIX: unexpected layers in multi color print

github: 3131
Change-Id: I2a42e3bbd2247fbc0957022e1baae43c9375a8fb

* ENH: Add "New" button for PA cali

Jira: XXXX
Change-Id: Ic39f2508f2f9d390c2b9246fb3d3e281cde9b064

* NEW:add printer compatible check from sd card view

jira:[STUDIO-5969]

Change-Id: I86d10ebe2e9bc77e6350e26aeed6b4f0f9fdcecb

* NEW:enable loadl/unload when printing pause

jira:[STUDIO-5968]

Change-Id: Ieb3ef2423378e44b81a61a2b18c16f68aa335922

* FIX:fixed HMS message not cleared

jira:[STUDIO-6296]

Change-Id: Ic7692ce337fd00ece4ab8d65214a8c406f8543f8

* ENH:error code setting default value

jira:[for error code]

Change-Id: Ica61344c8217d41adb2947a40f633dc8d19a197a

* ENH:display conflict information

jira:[STUDIO-6297]

Change-Id: Ie1501323a7e8d9ceb4060ae6c0b4eab20f8b088a

* ENH: refresh printer file list

Change-Id: Ic86942d2b0b2e8383ef0f06311164aad59e837ad
Github: 3383

* FIX: Unnecessary prime tower error prompts

Custom gcode on other plate causes unnecessary prime tower error prompts
Jira: 6305

Change-Id: If499659b364a6b6898db1587b7b2aeed03758667

* FIX:multi colour displayed as gradient color on AMS

JIRA:5925
Change-Id: Ic7a925dda2e3bde066ba40ba27002569040f9518

* NEW:Color painting shortcut keys 10~16

JIRA:STUDIO-6238
Change-Id: I3cce838fad5e73d41f109b32f2e563716fd5b0da

* ENH: Print when unnamed project, task named as object names

github: #2286

Change-Id: I9be3fd25d16a00b78326ec43db9afcf3645d90f1

* ENH:reset user access code

jira:[for lan mode]

Change-Id: I2d0ed48411d683c3f20b2febc0d54747287870a7

* FIX:fixed crash when selecting new printer

jira:[fix]

Change-Id: I6a81186e822eb6bf6ce7aa70561dfae35d4de0e7

* FIX: not show printer's camera error when updating

Jira: STUDIO-6232
Change-Id: I985d75b3772849e07100799c4f13db5d4cbafde3

* FIX: clear error after reload file list ok

Change-Id: I5d5e4f2870302b198d3a9d40603a6fa8010b7e76
Jira: STUDIO-6306

* ENH: custom filament sync with printer

1. prompt sync user presets when create custom filament
2. Fix the issue of not displaying printers when creating custom Filaments based on presets when selecting PLA Aero Type.
3. Optimizing the traversal logic during AMS Setting Pop up reduces time complexity and allows for quick pop ups. Additionally, using nozzle calibers for retrieval and repairing custom materials may result in inaccurate retrieval.
4. Implement synchronization logic with the printer
	-a. Received slot information, reset the slot when the "filament_id" in the information does not exist in Studio
	-b. Received slot information, the nozzle temperature in the information is different from the preset nozzle temperature in Studio, reset the current temperature.

Jira: none

Change-Id: I511dc82563ec77a341839671d398607048ce1985
Signed-off-by: maosheng.wei <maosheng.wei@bambulab.com>

* NEW: add api of "toggle_selected_volume_visibility"

Jira: STUDIO-6166
Change-Id: I77eb988a3ea43cd37d50888d1753b973795d8b36

* FIX: No data in the drop-down menu of the AMS settings page

Jira: 6342 6343

Change-Id: I6938fb4a7ae2816a4675d8d739622e25f219f469

* fix build error

* FIX: label wrap all & ping test for liveview

Change-Id: I7767ed0740e20bb578b6ef9f5e9873c8c79d172a
Jira: STUDIO-5821

* ENH: reuse controls in param Field

Change-Id: I42bb4da01e1e9b64c343b7fda4357a9553cf8684
Jira: STUDIO-5983

* FIX: use wide path to create camera process

Change-Id: I5de31fce0dea14df9a0ad363f3cb16dc40c275bc
Jira: STUDIO-4946

* ENH: optimize the get_tool_order func

Use Dp to refine performance

jira:[NEW]

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I38b0c875e4deee9d9fbe926087fb5b2e274f8f90
(cherry picked from commit 9b7b66dc7a1f5e3efa318227ae7694bec5ec1216)

* Fix build errors

* ENH: add customize other layers print sequence

Jira: 6338
Change-Id: Ic14b2671ade37ab37583b81c5b509447b6c0d8f8

* ENH: [#3236] Unsaved changes to interface copy adjustment

github: #3236

Change-Id: I53931859bdcdfedfa9f63f6239d0fd2fd6d2766c

* NEW: support to adjust other layers print sequence

Jira: 6338

Change-Id: I5e6aef71aa9e6e97c1859aaaeb9ada5f1340414a

* FIX: imgui support toolbar window text wrapping issue

jira: STUDIO-5821

Change-Id: I57ee984baffbb2f00a7ecc5d5c8061074b06aff6

* FIX: updater: fix force upgrade logic

JIRA: STUDIO-6393
Change-Id: I46c51e09e7390e5ab0de40215911aac9635ab476
(cherry picked from commit 673ba6ff4ebda039d71dcbfdaa28c1252f5b8821)

* FIX:final step of slicing is to execute post-processing script

JIRA: STUDIO-5828
Change-Id: I8c33e2a66ac5c692244c778586040663b7b54bd7

* NEW:enable 3dMouse detect in .conf

JIRA: 5830
Change-Id: I8731e0244d2f551130c84bcfbbb46967ae6b19cd

* FIX:finish init "return" icon and hide it

Jira: STUDIO-6350
Change-Id: I0f1efd4a64ea204daeac7de822602ef6dfa3e4a5

* FIX: seq_print: fix an invalid warning caused by sinking

github: https://github.com/bambulab/BambuStudio/issues/3007
Change-Id: I1111910f2c625d5a871ea01b37dbfa7b04a849ee
(cherry picked from commit a3db95bb0940d5afe07ef0bb07113cc2acd7cd0a)

* ENH: plater: optimize the loading time of 3mf with large objects

JIRA: STUDIO-6021
Change-Id: Ia97f681041bb553c5c4b5b1d9109e5e5c42daf6b

* FIX:Fixed HMS issue

jira:[STUDIO-6344 STUDIO-6310 STUDIO-6356  STUDIO-6348]

Change-Id: I9d6660e7c349775004b69bfe41b651bfa8b359b7

* ENH:handling dirty data after nozzle settings

jira:[STUDIO-6332]

Change-Id: I00d6d1324376f973ec3cf9f2154ae83ef3302705

* ENH: use Bambu_StartStreamEx for agora tunnel

Change-Id: I5c28dea49d267bf7ff967d0982dd83555899c8c4
Jira: none

* FIX: use safe language code for http

Change-Id: Id1f4927308350ee35b891a5352cbf1e2d0c2577e
Github: 3655

* FIX: add cli_id, cli_ver to bambu url

Change-Id: Ic527d1497c6dee0c723d7b4629f0be825a8f7545
Jira: none

* FIX: not throw when _add_auxiliary_dir_to_archive

Change-Id: Idf54bbbd0ef557ec5e1a8e51ed669a1eb1fb4261
Jira: STUDIO-6339

* NEW: vase mode can be applied to one plate

jira: STUDIO-5838

Change-Id: Ifb315f7d79b570aeb7ee31d3495b4d465e3af0c6

* fix crashes

* ENH: update overhang degree method on calssic mode

Jira: none

Signed-off-by: qing.zhang <qing.zhang@bambulab.com>
Change-Id: I90f6e4c2ef618fdaef00bdaf1ca309893f484c1e

* FIX: auto-arranging unprintable items may crash

github: #3676
Change-Id: I68eb87c73ad2c0c269f60e661136fd1a72ee5e2f
(cherry picked from commit 7e3c57eaa811424935fe8db6a4e77dd142ee2b58)

* FIX: use old slicer_uuid for client_id

Change-Id: I6c45e83213d613fc28eef04115f9cfb19dea703e
Jira: none

* ci: update network module based on commit 542ced8

Change-Id: I3ad5032cc56a99d1c3a687b2891d147b13af066d

* NEW:Support OLTP file

Jira: STUDIO-6421
Change-Id: I58bc94e978e6d2dd136ea370fb01f6ec80e14b23

* ENH: detect in_head_wrap_zone more precisly

1.Union first layer convex hull with object's bbox to detect whether
model enter head_wrap_detect_zone

jira:NEW

Signed-off-by: XunZhangBambu <xun.zhang@bambulab.com>
Change-Id: I11f26967d7421f41e9c824e62794c96591e6ae71

* FIX: fix the plate cannot be searched

JIRA: STUDIO-6283

Signed-off-by: Kunlong Ma <kunlong.ma@bambulab.com>
Change-Id: I88206c91ea24c6a41a0bd06f05f0f3c2fdc58a36

* NEW:hms error code

JIRA: STUDIO-6302
Change-Id: Ia33511f4c636c8ada39ed5a4e52d9b185da9c00b

* FIX:Color adaptation for numpad

JIRA:STUDIO-6410
Change-Id: If6e49638af8616fd349367073883592e6bebb503

* FIX: error overhang degree mapping

Jira: none

Signed-off-by: qing.zhang <qing.zhang@bambulab.com>
Change-Id: Ifa24aa0cad0a06b09ee62a8be8781188a765d1d0

* FIX:display correct humidity

jira:[fix]

Change-Id: I27aae54a8355911b5d88ed45be320d3c9178081c

* ENH:Hide confirmation button when unable to send print

jira:[STUDIO-6355, STUDIO-6332]

Change-Id: I8f9c0edea4d5ee70e9fef1e9d42838d598dc32c4

* NEW: new type for Custom Filament

Type: "PE", "PP", "EVA", "PHA", "BVOH", "PE-CF", "PP-CF", "PP-GF"

Github: 3205 3169 3127

Change-Id: I8a30dd806c35460d9dae0f808190ce013b125d51
Signed-off-by: maosheng.wei <maosheng.wei@bambulab.com>

* FIX:fixed filament settings page display error in French

jira:[STUDIO-5821]

Change-Id: I6cc6dd9b83c7570688c2adc55efe2407cbcb4390

* FIX:fixed thumbnail not updating when using multiple plates

jira:[STUDIO-6313]

Change-Id: If49daa5b38b9a580ae226ff00a1e0085d167c15c

* FIX: Color Bleed in slicer

github: 3681 jira: 6450
Change-Id: Icb6274f7ddb238c238c133b95167310b1af905f7

* ci: update network module based on commit 8befd46

Change-Id: I3a6420684f106bdde5897a50d27dfec69e0aa37f

* ci: update network module based on commit e411785

Change-Id: I3a9c7bfa5ac5a942f339ad0194a24d9170847371

* FIX:reload paint after background process apply

Jira: STUDIO-6493
Change-Id: I9a1986152f05163f236f58bb24210b690ca3d562

* FIX: use object name of plate when send task in untitled project

Jira: 6430

Change-Id: I78ec811fab1cf028c0d5f81ac7738abdbeb6145f

* FIX: auto arranging spacing can't be adjusted correctly

jira: none
Change-Id: Ibddfe85aab9f3fad6a1612e8db437e52c40e20a3
(cherry picked from commit 136bca01f45e62042bd699a9a0a9f6d13519712c)

* FIX: fix change nozzle temp in Studio but printer not change

Jira: 6510

Change-Id: Ia0e1ac586ff41ddbabdac0845415e70774299387
Signed-off-by: maosheng.wei <maosheng.wei@bambulab.com>

* ENH:rename some img files

jira:[STUDIO-6512]

Change-Id: I69872533cccda37b94384bc219cc35c5dec9310b

* ENH:PEI bed is no longer unchecked by default

jira:[STUDIO-6508]

Change-Id: Ic9ca99860d46c27ca4c36a735df3f57fe71417df

* FIX:fix the load status of vtray

jira:[STUDIO-6435]

Change-Id: I8cafcc0b6caf19492aae6c153fb509f470dc7e83

* FIX: Supports automatic calibration of textured PEI

jira: 6504
Change-Id: I3234fb555b9bf0ea97e73387651874733e761ee7

* ENH:add tooltip for search item

JIRA: STUDIO-6459

Signed-off-by: Kunlong Ma <kunlong.ma@bambulab.com>
Change-Id: I7602a32159d21de8f37ea0208dd6a9f59b90dcce

* ENH: CLI: add version check logic

add option allow_newer_file

Change-Id: I8e8e4a45f77ebdd6dae6189841e4a9952e95ca82

* ci: update build version to 01.09.00.52

Change-Id: Id6e32b5afcf5eaabce9c0c7ab2c422e97b00e632

* NEW: switch to object panel if double click on object

jira: none

switch to object panel if double click on object,
otherwise switch to global panel if double click on background.

Change-Id: I6e54d7957aa19f1ebb1f993bc38125bbee8a1c98
(cherry picked from commit cc2e07bc9489c76a7d767acff0406c83c996504c)

* FIX:fixed loading img resource failure

jira:[for fix img load]

Change-Id: Ifb26b2ca23029abeda000322bf2ef7d2b3cda3b4

* FIX: Project Title can Click

JIRA: none
Change-Id: I614c60e76efe04875e36e3a8ef7a10acd3ef9ecf

* FIX:Prioritize selecting filament with smaller serial numbers in AMS

JIRA: 5909
Change-Id: If3030d4dd8d59af36bc1ae1801be1b89b0027a71

* NEW:material adaptation in select machine dialog

JIRA:xxxx
Change-Id: I625eac75c88cad804dd3741f750c5ea68a975421

* FIX:mac ams setting display

JIRA: STUDIO-6228\6409
Change-Id: I432a3aa96601a8e223b5949bc0ad5234c1374dca

* FIX: Image Scale Mode and Online Display

JIRA: none
Change-Id: I528f16e93b82748d86dc93e2dd3d85f317babaa7

* FIX: sequential_print_clearance_valid not working

not working  correctly with short objects

jira: STUDIO-6489
Change-Id: I33e1a165f448e1c3e272d4045934c63ad345db2f
(cherry picked from commit 9348eaa22a056db5384a38ea966cec9ba4a533a7)

* NEW: add nozzle_height to machine profile and do not detect conflict

Jira: request from 1.9

1. add nozzle_height to machine profile
2. auto arranging and sequential_print_clearance_valid don't consider objects conflicting if they are all shorter than nozzle_height and close.
3. do not detect conflict when all models are short.

Change-Id: I8d1eebb15d5bfa8c40d7491e033149e360531b89
(cherry picked from commit 6b4b52653db5f08d724a556c5c766c0bfa00f34d)

* FIX: sequential_print_clearance_valid not working

not working  correctly with short objects

jira: STUDIO-6489
Change-Id: I33e1a165f448e1c3e272d4045934c63ad345db2f
(cherry picked from commit 9348eaa22a056db5384a38ea966cec9ba4a533a7)

* FIX: [6510] set nozzle temp incorrectly when popup AMS Setting

Change-Id: I898f0b94794a3d67017b1917ce196c4019f5eb4a

* FIX: auto-calculate flushing volumes

JIRA: STUDIO-6547
FIX the first modification of consumable color after synchronizing filaments, without automatically calculating the flushing volumes

Signed-off-by: Kunlong Ma <kunlong.ma@bambulab.com>
Change-Id: I2bc76a29afde5241d100cc42a5161db0f9b901c4

* FIX: custom layer sequence from End to End comboBox display issue

jira: new

Change-Id: I413cd5896d7e921f2c7c03b91b08788fefb9a4f3

* FIX:fix the v tray's filament unload logic

jira:[STUDIO-6627]

Change-Id: I34420bc4d1d27b6b36defb9852bba2eaf77fdcf2

* NEW:reducing purge through retracting filament

1.reducing purge through retracting filament.Currently only
applicable to X&P series

github: PR#3100

Signed-off-by: XunZhangBambu <xun.zhang@bambulab.com>
Change-Id: Ie328039872e50e699dc5e5082fa99f68ac5f5fd1

* FIX: wrong role cache in wipe tower

1. Add wipe tower role cache in GCodeProcessor result
2. Add wiki link for prime tower

jira:NEW

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Ia766c7218df68fb1ffba567af193d6bfecacf588

* Fix plate settng icon

* NEW:revert hms error code

Change-Id: Ib5cc8bb8b8ced0f70d5bbe4751a1f97258218c6f

* FIX: calibration page button broken display issue

jira: STUDIO-3913

Change-Id: I2fd488e829d898b7d81d09db814ed6518f0c54a8

* FIX: do not check spiral vase mode config if an object is loaded

jira: STUDIO-6514

Change-Id: Ib44ec8322ff178b5765f7fe94b588aa38339691d

* FIX: implicitly set spiral vase config for objects just loading

jira: 6514

Change-Id: I04bb2b1abeb62d4dfff4e526b723b1cf1bd5fd7f

* FIX: filling bed fails if the bed is already full

JIRA: STUDIO-6490

Signed-off-by: Kunlong Ma <kunlong.ma@bambulab.com>
Change-Id: I71b5a01a95cdffef7c0750e6347fa8911dcd781d

* ci: update network module based on commit 868f5d7

Change-Id: I5584e4441e1f2ab400addaa87ee8013927fb9e15

* FIX: add query_real_volume_idx_from_other_view api

Jira: STUDIO-6545
Change-Id: Ib8216981c5d2945a0221a5caa1fbc14ed74e930b

* FIX: Can't edit text

github: 3750
Change-Id: I1caecaa968e60cadcdbe9f7aa67cba141bb88230

* FIX: Slicer creates invalid color pattern

github: 3749
Change-Id: I3fd74a9ca59b75873fcbca4437e4858c749ee853

* ENH: hide tuck did

Change-Id: I9021d3f51c9a73bc9208b479f96b1ddbe7a2f8f8
Jira: none

* FIX: PrinterFileSystem: retry connect on user action

Change-Id: I3e8902298385ed2e5906fd15d1817b6e33522a76
Jira: STUDIO-6354

* FIX: Remove user ID and other information

Jira: XXXX

Change-Id: Ia63ec88a335d88fd40a29952abe6d40d8991efee

* ENH: refine retraction before cut

1. Add filament retraction before cut control

jira:NEW

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Ifcb087c9791c0461b793ef811b21ebd4c007d880

* FIX: enable resumed read only Field

Change-Id: Id09e671932458699c020f0a061d8cfc11a6958ab
Jira: STUDIO-6641

* ENH: add precise_z_height

jira: none
Change-Id: Idb9fcf0063e773f1531a49961478460b91ded10f

* ENH: modify the multi-material segmentation and voronoi

This patch is cherry pick from Prusa, thanks to Prusa

Rework multi-material segmentation to work directly on the Voronoi diagram without creating a copy of it.

Previous algorithms assume that they can get an invalid Voronoi diagram. Because of that, during the multi-material segmentation, a copy of the Voronoi diagram was created, and there were several attempts to fix missing vertices and edges. But as it shows, this wasn't a good enough approach and sometimes led to several issues like bleeding layers.

After generalization, our approach for detection and repairs of invalid Voronoi diagrams from Arachne, we could assume that multi-material segmentation gets non-invalid Voronoi diagrams.
With this assumption, we reimplement multi-materials segmentation to work directly on the Voronoi diagram. That should make multi-material segmentation more stable.

So, this should fix several issues like bleeding layers. Also, memory consumption should decrease by a lot. Also, there should be some speedup of multi-materials segmentation.

Jira: none
Change-Id: I72aa6e1f9634d9ee8759aa469a0b39a36ace62f5

* FIX: infill speed not work on region level

Jira: none

Signed-off-by: qing.zhang <qing.zhang@bambulab.com>
Change-Id: Ie3d17c5e3cbf91a8854e3b4cd80babeb2b1bd121

* ENH: support saving PA calibration results for P series

Jira: none

Change-Id: I9402b8bcce7b48a63d0e97e0708080701d065e7a

* ENH: refine long retraction ui

1. associate button display logic
2. Add valid range tip
3. seperate the printer into three types

jira:NEW

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Ie14c8746eb20456dacd5c129a5449c1e7c7db372

* FIX:height range cut = volume_count * 2

Jira: none
Change-Id: I539c2f9cda7985b4b3c318ca8aa1eb7c52fdce82

* FIX: auto arranging gets wrong object height

obj->bounding_box().size() is not the real object size if the object has been rotated.

jira: STUDIO-5999
Change-Id: I6553d4c990696efd674e3e57063802127d5d5282
(cherry picked from commit 479ea9fb02f55d24f27c94633f3d852bd5c62c83)

* ENH: seperate support weight from model

jira:NEW

Signed-off-by: XunZhangBambu <xun.zhang@bambulab.com>
Change-Id: I86bb34941269bf1aa29436a94ebbdff675497e85

* ENH: add support for gcodeviewer statistics

jira: new

Change-Id: Ied6d61e8c48ac82daf16579d9caed9723cf8e29d

* FIX: invalid support weight per extruder

jira:NEW

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I0e4b857c9c758ab7c54ef13aee1bf596f975640b

* FIX: do not need reset bed_type for pa calibration

jira: none
Change-Id: I411064cf14d94a9bd1f0f6668ee23aa10d372f3d

* FIX: P1P/S can not modify the k value in old version

jira: 6745
Change-Id: I5c9dffe8e998213e6af6e1d01a6b0ae82521e8db

* Add rotation support for 3D Honeycomb
Ported from BS

* ENH: add default params for long retraction

1. Only auto calculate flush when enabled
2. Add default params for long retraction
3. Disable filament override for unsupport machines

jira:NEW

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Ib5d51505b58101839527e944f9a237483951f9fe

* misc fixes

* ENH: remove long retraction warning

jira:NEW

Signed-off-by: tao wang <tao.wang@bambulab.com>
Change-Id: If60236b3282991a2d94df7d125427cff86899536

* avoid zero length path

* FIX: check recommended nozzle temperature

Jira: XXXX

Change-Id: I4dbb274cf27ef9c6d20a8479b29af1069652b2bc

* FIX: fix not popping up a prompt when the temperature is set to 0

Jira: 6497

Change-Id: I6498fc6962e7da376d4c652dab0a99a161932eef
Signed-off-by: maosheng.wei <maosheng.wei@bambulab.com>

* ENH: When creating a custom Filament, use the system Filament type.

Jira: 6301

Change-Id: I1bfddcf43d2ebaebca4eb494d1f64165c3d59e9e
Signed-off-by: maosheng.wei <maosheng.wei@bambulab.com>

* FIX: seam and unretarct pos error on smooth vase
casused by invalid path of smooth vase mode

Signed-off-by: qing.zhang <qing.zhang@bambulab.com>
Change-Id: Ib597e8c05760886aae2c42e42e8d46e82b844578

* FIX: unable to map if filament not used in model

1.Fix filament can not map if it's not used in model body

jira:NEW

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Ibd2685ffd198b2e17dbf44289d0144b5b7c25788

* NEW:Update data only on device pages

jira:[STUDIO-6776]

Change-Id: I33b0c9f35c1dc6df2db3b6bd4f446f46b31ecf6c

* set(SLIC3R_VERSION "01.09.00.70")

* update BBL machine profile 01.09.00.04

* scarf clip start and end
Ported from BambuStudio

* fix linux build error

---------

Co-authored-by: Arthur <arthur.tang@bambulab.com>
Co-authored-by: zhou.xu <zhou.xu@bambulab.com>
Co-authored-by: wenjie.guo <wenjie.guo@bambulab.com>
Co-authored-by: chunmao.guo <chunmao.guo@bambulab.com>
Co-authored-by: maosheng.wei <maosheng.wei@bambulab.com>
Co-authored-by: hu.wang <hu.wang@bambulab.com>
Co-authored-by: lane.wei <lane.wei@bambulab.com>
Co-authored-by: Kunlong Ma <kunlong.ma@bambulab.com>
Co-authored-by: zhimin.zeng <zhimin.zeng@bambulab.com>
Co-authored-by: zorro.zhang <zorro.zhang@bambulab.com>
Co-authored-by: tao wang <tao.wang@bambulab.com>
Co-authored-by: Stone Li <stone.li@bambulab.com>
Co-authored-by: xun.zhang <xun.zhang@bambulab.com>
Co-authored-by: liz.li <liz.li@bambulab.com>
Co-authored-by: qing.zhang <qing.zhang@bambulab.com>
Co-authored-by: gerrit <gerrit@bambulab.com>
Co-authored-by: Leon Fisher-Skipper <47602359+LeonFisherSkipper@users.noreply.github.com>
Co-authored-by: Lukas Matena <lukasmatena@seznam.cz>
Co-authored-by: jianjia.ma <jianjia.ma@bambulab.com>
2024-04-14 22:07:00 +08:00

1618 lines
59 KiB
C++

///|/ Copyright (c) Prusa Research 2016 - 2023 Oleksandra Iushchenko @YuSanka, Enrico Turri @enricoturri1966, Lukáš Matěna @lukasmatena, Vojtěch Bubník @bubnikv, Tomáš Mészáros @tamasmeszaros, Filip Sykala @Jony01, Lukáš Hejl @hejllukas, Vojtěch Král @vojtechkral
///|/ Copyright (c) 2019 Jason Tibbitts @jasontibbitts
///|/ Copyright (c) 2019 Sijmen Schoon
///|/ Copyright (c) 2016 Joseph Lenox @lordofhyphens
///|/ Copyright (c) Slic3r 2013 - 2016 Alessandro Ranellucci @alranel
///|/ Copyright (c) 2015 Maksim Derbasov @ntfshard
///|/ Copyright (c) 2014 Miro Hrončok @hroncok
///|/ Copyright (c) 2014 Petr Ledvina @ledvinap
///|/
///|/ ported from lib/Slic3r/TriangleMesh.pm:
///|/ Copyright (c) Slic3r 2011 - 2014 Alessandro Ranellucci @alranel
///|/ Copyright (c) 2012 - 2013 Mark Hindess
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#include "Exception.hpp"
#include "TriangleMesh.hpp"
#include "TriangleMeshSlicer.hpp"
#include "MeshSplitImpl.hpp"
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "Geometry/ConvexHull.hpp"
#include "Point.hpp"
#include "Execution/ExecutionTBB.hpp"
#include "Execution/ExecutionSeq.hpp"
#include "CutUtils.hpp"
#include "Utils.hpp"
#include "Format/STL.hpp"
#include <libqhullcpp/Qhull.h>
#include <libqhullcpp/QhullFacetList.h>
#include <libqhullcpp/QhullVertexSet.h>
#include <cmath>
#include <deque>
#include <queue>
#include <vector>
#include <utility>
#include <algorithm>
#include <type_traits>
#include <boost/log/trivial.hpp>
#include <boost/nowide/cstdio.hpp>
#include <boost/predef/other/endian.h>
#include <Eigen/Core>
#include <Eigen/Dense>
#include <assert.h>
namespace Slic3r {
static void update_bounding_box(const indexed_triangle_set &its, TriangleMeshStats &out)
{
BoundingBoxf3 bbox = Slic3r::bounding_box(its);
out.min = bbox.min.cast<float>();
out.max = bbox.max.cast<float>();
out.size = out.max - out.min;
}
static void fill_initial_stats(const indexed_triangle_set &its, TriangleMeshStats &out)
{
out.number_of_facets = its.indices.size();
out.volume = its_volume(its);
update_bounding_box(its, out);
const std::vector<Vec3i> face_neighbors = its_face_neighbors(its);
out.number_of_parts = its_number_of_patches(its, face_neighbors);
out.open_edges = its_num_open_edges(face_neighbors);
}
TriangleMesh::TriangleMesh(const std::vector<Vec3f> &vertices, const std::vector<Vec3i> &faces) : its { faces, vertices }
{
fill_initial_stats(this->its, m_stats);
}
TriangleMesh::TriangleMesh(std::vector<Vec3f> &&vertices, const std::vector<Vec3i> &&faces) : its { std::move(faces), std::move(vertices) }
{
fill_initial_stats(this->its, m_stats);
}
TriangleMesh::TriangleMesh(const indexed_triangle_set &its) : its(its)
{
fill_initial_stats(this->its, m_stats);
}
TriangleMesh::TriangleMesh(indexed_triangle_set &&its, const RepairedMeshErrors& errors/* = RepairedMeshErrors()*/) : its(std::move(its))
{
m_stats.repaired_errors = errors;
fill_initial_stats(this->its, m_stats);
}
// #define SLIC3R_TRACE_REPAIR
static void trianglemesh_repair_on_import(stl_file &stl)
{
// admesh fails when repairing empty meshes
if (stl.stats.number_of_facets == 0)
return;
BOOST_LOG_TRIVIAL(debug) << "TriangleMesh::repair() started";
// checking exact
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_check_faces_exact";
#endif /* SLIC3R_TRACE_REPAIR */
assert(stl_validate(&stl));
stl_check_facets_exact(&stl);
assert(stl_validate(&stl));
stl.stats.facets_w_1_bad_edge = (stl.stats.connected_facets_2_edge - stl.stats.connected_facets_3_edge);
stl.stats.facets_w_2_bad_edge = (stl.stats.connected_facets_1_edge - stl.stats.connected_facets_2_edge);
stl.stats.facets_w_3_bad_edge = (stl.stats.number_of_facets - stl.stats.connected_facets_1_edge);
// checking nearby
//int last_edges_fixed = 0;
float tolerance = (float)stl.stats.shortest_edge;
float increment = (float)stl.stats.bounding_diameter / 10000.0f;
int iterations = 2;
if (stl.stats.connected_facets_3_edge < int(stl.stats.number_of_facets)) {
// Not a manifold, some triangles have unconnected edges.
for (int i = 0; i < iterations; ++ i) {
if (stl.stats.connected_facets_3_edge < int(stl.stats.number_of_facets)) {
// Still not a manifold, some triangles have unconnected edges.
//printf("Checking nearby. Tolerance= %f Iteration=%d of %d...", tolerance, i + 1, iterations);
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_check_faces_nearby";
#endif /* SLIC3R_TRACE_REPAIR */
stl_check_facets_nearby(&stl, tolerance);
//printf(" Fixed %d edges.\n", stl.stats.edges_fixed - last_edges_fixed);
//last_edges_fixed = stl.stats.edges_fixed;
tolerance += increment;
} else {
break;
}
}
}
assert(stl_validate(&stl));
// remove_unconnected
if (stl.stats.connected_facets_3_edge < (int)stl.stats.number_of_facets) {
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_remove_unconnected_facets";
#endif /* SLIC3R_TRACE_REPAIR */
stl_remove_unconnected_facets(&stl);
assert(stl_validate(&stl));
}
// fill_holes
#if 0
// Don't fill holes, the current algorithm does more harm than good on complex holes.
// Rather let the slicing algorithm close gaps in 2D slices.
if (stl.stats.connected_facets_3_edge < stl.stats.number_of_facets) {
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_fill_holes";
#endif /* SLIC3R_TRACE_REPAIR */
stl_fill_holes(&stl);
stl_clear_error(&stl);
}
#endif
// normal_directions
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_fix_normal_directions";
#endif /* SLIC3R_TRACE_REPAIR */
stl_fix_normal_directions(&stl);
assert(stl_validate(&stl));
// normal_values
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_fix_normal_values";
#endif /* SLIC3R_TRACE_REPAIR */
stl_fix_normal_values(&stl);
assert(stl_validate(&stl));
// always calculate the volume and reverse all normals if volume is negative
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_calculate_volume";
#endif /* SLIC3R_TRACE_REPAIR */
// If the volume is negative, all the facets are flipped and added to stats.facets_reversed.
stl_calculate_volume(&stl);
assert(stl_validate(&stl));
// neighbors
#ifdef SLIC3R_TRACE_REPAIR
BOOST_LOG_TRIVIAL(trace) << "\tstl_verify_neighbors";
#endif /* SLIC3R_TRACE_REPAIR */
stl_verify_neighbors(&stl);
assert(stl_validate(&stl));
//FIXME The admesh repair function may break the face connectivity, rather refresh it here as the slicing code relies on it.
if (auto nr_degenerated = stl.stats.degenerate_facets; stl.stats.number_of_facets > 0 && nr_degenerated > 0)
stl_check_facets_exact(&stl);
BOOST_LOG_TRIVIAL(debug) << "TriangleMesh::repair() finished";
}
bool TriangleMesh::from_stl(stl_file& stl, bool repair)
{
if (repair)
trianglemesh_repair_on_import(stl);
#if 0
m_stats.number_of_facets = stl.stats.number_of_facets;
m_stats.min = stl.stats.min;
m_stats.max = stl.stats.max;
m_stats.size = stl.stats.size;
m_stats.volume = stl.stats.volume;
auto facets_w_1_bad_edge = stl.stats.connected_facets_2_edge - stl.stats.connected_facets_3_edge;
auto facets_w_2_bad_edge = stl.stats.connected_facets_1_edge - stl.stats.connected_facets_2_edge;
auto facets_w_3_bad_edge = stl.stats.number_of_facets - stl.stats.connected_facets_1_edge;
m_stats.open_edges = stl.stats.backwards_edges + facets_w_1_bad_edge + facets_w_2_bad_edge * 2 + facets_w_3_bad_edge * 3;
m_stats.repaired_errors = { stl.stats.edges_fixed,
stl.stats.degenerate_facets,
stl.stats.facets_removed,
stl.stats.facets_reversed,
stl.stats.backwards_edges };
m_stats.number_of_parts = stl.stats.number_of_parts;
#endif
stl_generate_shared_vertices(&stl, this->its);
fill_initial_stats(this->its, this->m_stats);
return true;
}
bool TriangleMesh::ReadSTLFile(const char *input_file, bool repair, ImportstlProgressFn stlFn, int custom_header_length)
{
stl_file stl;
if (!stl_open(&stl, input_file, stlFn, custom_header_length))
return false;
return from_stl(stl, repair);
}
bool TriangleMesh::write_ascii(const char* output_file)
{
return its_write_stl_ascii(output_file, "", this->its);
}
bool TriangleMesh::write_binary(const char* output_file)
{
return its_write_stl_binary(output_file, "", this->its);
}
float TriangleMesh::volume()
{
if (m_stats.volume == -1)
m_stats.volume = its_volume(this->its);
return m_stats.volume;
}
void TriangleMesh::WriteOBJFile(const char* output_file) const
{
its_write_obj(this->its, output_file);
}
void TriangleMesh::scale(float factor)
{
this->scale(Vec3f(factor, factor, factor));
}
void TriangleMesh::scale(const Vec3f &versor)
{
// Scale extents.
auto s = versor.array();
m_stats.min.array() *= s;
m_stats.max.array() *= s;
// Scale size.
m_stats.size.array() *= s;
// Scale volume.
if (m_stats.volume > 0.0)
m_stats.volume *= s(0) * s(1) * s(2);
if (versor.x() == versor.y() && versor.x() == versor.z()) {
float s = versor.x();
for (stl_vertex &v : this->its.vertices)
v *= s;
} else {
for (stl_vertex &v : this->its.vertices) {
v.x() *= versor.x();
v.y() *= versor.y();
v.z() *= versor.z();
}
}
}
void TriangleMesh::translate(const Vec3f &displacement)
{
if (displacement.x() != 0.f || displacement.y() != 0.f || displacement.z() != 0.f) {
for (stl_vertex& v : this->its.vertices)
v += displacement;
m_stats.min += displacement;
m_stats.max += displacement;
}
}
void TriangleMesh::translate(float x, float y, float z)
{
this->translate(Vec3f(x, y, z));
}
void TriangleMesh::rotate(float angle, const Axis &axis)
{
if (angle != 0.f) {
angle = Slic3r::Geometry::rad2deg(angle);
switch (axis) {
case X: its_rotate_x(this->its, angle); break;
case Y: its_rotate_y(this->its, angle); break;
case Z: its_rotate_z(this->its, angle); break;
default: assert(false); return;
}
update_bounding_box(this->its, this->m_stats);
}
}
void TriangleMesh::rotate(float angle, const Vec3d& axis)
{
if (angle != 0.f) {
Vec3d axis_norm = axis.normalized();
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(angle, axis_norm));
its_transform(its, m);
update_bounding_box(this->its, this->m_stats);
}
}
void TriangleMesh::mirror(const Axis axis)
{
switch (axis) {
case X:
for (stl_vertex &v : its.vertices)
v.x() *= -1.f;
break;
case Y:
for (stl_vertex& v : this->its.vertices)
v.y() *= -1.0;
break;
case Z:
for (stl_vertex &v : this->its.vertices)
v.z() *= -1.0;
break;
default:
assert(false);
return;
};
its_flip_triangles(this->its);
int iaxis = int(axis);
std::swap(m_stats.min[iaxis], m_stats.max[iaxis]);
m_stats.min[iaxis] *= -1.0;
m_stats.max[iaxis] *= -1.0;
}
void TriangleMesh::transform(const Transform3d& t, bool fix_left_handed)
{
its_transform(its, t);
double det = t.matrix().block(0, 0, 3, 3).determinant();
if (fix_left_handed && det < 0.) {
its_flip_triangles(its);
det = -det;
}
m_stats.volume *= det;
update_bounding_box(this->its, this->m_stats);
}
void TriangleMesh::transform(const Matrix3d& m, bool fix_left_handed)
{
its_transform(its, m);
double det = m.block(0, 0, 3, 3).determinant();
if (fix_left_handed && det < 0.) {
its_flip_triangles(its);
det = -det;
}
m_stats.volume *= det;
update_bounding_box(this->its, this->m_stats);
}
void TriangleMesh::flip_triangles()
{
its_flip_triangles(its);
m_stats.volume = - m_stats.volume;
}
void TriangleMesh::align_to_origin()
{
this->translate(- m_stats.min(0), - m_stats.min(1), - m_stats.min(2));
}
void TriangleMesh::rotate(double angle, Point* center)
{
if (angle != 0.) {
Vec2f c = center->cast<float>();
this->translate(-c(0), -c(1), 0);
its_rotate_z(this->its, (float)angle);
this->translate(c(0), c(1), 0);
}
}
/**
* Calculates whether or not the mesh is splittable.
*/
bool TriangleMesh::is_splittable() const
{
return its_is_splittable(this->its);
}
std::vector<TriangleMesh> TriangleMesh::split() const
{
std::vector<indexed_triangle_set> itss = its_split(this->its);
std::vector<TriangleMesh> out;
out.reserve(itss.size());
for (indexed_triangle_set &m : itss) {
// The TriangleMesh constructor shall fill in the mesh statistics including volume.
out.emplace_back(std::move(m));
if (TriangleMesh &triangle_mesh = out.back(); triangle_mesh.volume() < 0)
// Some source mesh parts may be incorrectly oriented. Correct them.
triangle_mesh.flip_triangles();
}
return out;
}
void TriangleMesh::merge(const TriangleMesh &mesh)
{
its_merge(this->its, mesh.its);
m_stats = m_stats.merge(mesh.m_stats);
}
// Calculate projection of the mesh into the XY plane, in scaled coordinates.
//FIXME This could be extremely slow! Use it for tiny meshes only!
ExPolygons TriangleMesh::horizontal_projection() const
{
return union_ex(project_mesh(this->its, Transform3d::Identity(), []() {}));
}
// 2D convex hull of a 3D mesh projected into the Z=0 plane.
Polygon TriangleMesh::convex_hull() const
{
Points pp;
pp.reserve(this->its.vertices.size());
for (size_t i = 0; i < this->its.vertices.size(); ++ i) {
const stl_vertex &v = this->its.vertices[i];
pp.emplace_back(Point::new_scale(v(0), v(1)));
}
return Slic3r::Geometry::convex_hull(pp);
}
BoundingBoxf3 TriangleMesh::bounding_box() const
{
BoundingBoxf3 bb;
bb.defined = true;
bb.min = m_stats.min.cast<double>();
bb.max = m_stats.max.cast<double>();
return bb;
}
BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d &trafo) const
{
BoundingBoxf3 bbox;
for (const stl_vertex &v : this->its.vertices)
bbox.merge(trafo * v.cast<double>());
return bbox;
}
BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafod, double world_min_z) const
{
// 1) Allocate transformed vertices with their position with respect to print bed surface.
std::vector<char> sides;
size_t num_above = 0;
Eigen::AlignedBox<float, 3> bbox;
Transform3f trafo = trafod.cast<float>();
sides.reserve(its.vertices.size());
for (const stl_vertex &v : this->its.vertices) {
const stl_vertex pt = trafo * v;
const int sign = pt.z() > world_min_z ? 1 : pt.z() < world_min_z ? -1 : 0;
sides.emplace_back(sign);
if (sign >= 0) {
// Vertex above or on print bed surface. Test whether it is inside the build volume.
++ num_above;
bbox.extend(pt);
}
}
// 2) Calculate intersections of triangle edges with the build surface.
if (num_above < its.vertices.size()) {
// Not completely above the build surface and status may still change by testing edges intersecting the build platform.
for (const stl_triangle_vertex_indices &tri : its.indices) {
const int s[3] = { sides[tri(0)], sides[tri(1)], sides[tri(2)] };
if (std::min(s[0], std::min(s[1], s[2])) < 0 && std::max(s[0], std::max(s[1], s[2])) > 0) {
// Some edge of this triangle intersects the build platform. Calculate the intersection.
int iprev = 2;
for (int iedge = 0; iedge < 3; ++ iedge) {
if (s[iprev] * s[iedge] == -1) {
// edge intersects the build surface. Calculate intersection point.
const stl_vertex p1 = trafo * its.vertices[tri(iprev)];
const stl_vertex p2 = trafo * its.vertices[tri(iedge)];
// Edge crosses the z plane. Calculate intersection point with the plane.
const float t = (world_min_z - p1.z()) / (p2.z() - p1.z());
bbox.extend(Vec3f(p1.x() + (p2.x() - p1.x()) * t, p1.y() + (p2.y() - p1.y()) * t, world_min_z));
}
iprev = iedge;
}
}
}
}
BoundingBoxf3 out;
if (! bbox.isEmpty()) {
out.min = bbox.min().cast<double>();
out.max = bbox.max().cast<double>();
out.defined = true;
};
return out;
}
TriangleMesh TriangleMesh::convex_hull_3d() const
{
TriangleMesh mesh(its_convex_hull(this->its));
// Quite often qhull produces non-manifold mesh.
// assert(mesh.stats().manifold());
return mesh;
}
std::vector<ExPolygons> TriangleMesh::slice(const std::vector<double> &z) const
{
// convert doubles to floats
std::vector<float> z_f(z.begin(), z.end());
return slice_mesh_ex(this->its, z_f, 0.0004f);
}
size_t TriangleMesh::memsize() const
{
size_t memsize = 8 + this->its.memsize() + sizeof(this->m_stats);
return memsize;
}
// Create a mapping from triangle edge into face.
struct EdgeToFace {
// Index of the 1st vertex of the triangle edge. vertex_low <= vertex_high.
int vertex_low;
// Index of the 2nd vertex of the triangle edge.
int vertex_high;
// Index of a triangular face.
int face;
// Index of edge in the face, starting with 1. Negative indices if the edge was stored reverse in (vertex_low, vertex_high).
int face_edge;
bool operator==(const EdgeToFace &other) const { return vertex_low == other.vertex_low && vertex_high == other.vertex_high; }
bool operator<(const EdgeToFace &other) const { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); }
};
template<typename FaceFilter, typename ThrowOnCancelCallback>
static std::vector<EdgeToFace> create_edge_map(
const indexed_triangle_set &its, FaceFilter face_filter, ThrowOnCancelCallback throw_on_cancel)
{
std::vector<EdgeToFace> edges_map;
edges_map.reserve(its.indices.size() * 3);
for (uint32_t facet_idx = 0; facet_idx < its.indices.size(); ++ facet_idx)
if (face_filter(facet_idx))
for (int i = 0; i < 3; ++ i) {
edges_map.push_back({});
EdgeToFace &e2f = edges_map.back();
e2f.vertex_low = its.indices[facet_idx][i];
e2f.vertex_high = its.indices[facet_idx][(i + 1) % 3];
e2f.face = facet_idx;
// 1 based indexing, to be always strictly positive.
e2f.face_edge = i + 1;
if (e2f.vertex_low > e2f.vertex_high) {
// Sort the vertices
std::swap(e2f.vertex_low, e2f.vertex_high);
// and make the face_edge negative to indicate a flipped edge.
e2f.face_edge = - e2f.face_edge;
}
}
throw_on_cancel();
std::sort(edges_map.begin(), edges_map.end());
return edges_map;
}
// Map from a face edge to a unique edge identifier or -1 if no neighbor exists.
// Two neighbor faces share a unique edge identifier even if they are flipped.
template<typename FaceFilter, typename ThrowOnCancelCallback>
static inline std::vector<Vec3i> its_face_edge_ids_impl(const indexed_triangle_set &its, FaceFilter face_filter, ThrowOnCancelCallback throw_on_cancel)
{
std::vector<Vec3i> out(its.indices.size(), Vec3i(-1, -1, -1));
std::vector<EdgeToFace> edges_map = create_edge_map(its, face_filter, throw_on_cancel);
// Assign a unique common edge id to touching triangle edges.
int num_edges = 0;
for (size_t i = 0; i < edges_map.size(); ++ i) {
EdgeToFace &edge_i = edges_map[i];
if (edge_i.face == -1)
// This edge has been connected to some neighbor already.
continue;
// Unconnected edge. Find its neighbor with the correct orientation.
size_t j;
bool found = false;
for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j]; ++ j)
if (edge_i.face_edge * edges_map[j].face_edge < 0 && edges_map[j].face != -1) {
// Faces touching with opposite oriented edges and none of the edges is connected yet.
found = true;
break;
}
if (! found) {
//FIXME Vojtech: Trying to find an edge with equal orientation. This smells.
// admesh can assign the same edge ID to more than two facets (which is
// still topologically correct), so we have to search for a duplicate of
// this edge too in case it was already seen in this orientation
for (j = i + 1; j < edges_map.size() && edge_i == edges_map[j]; ++ j)
if (edges_map[j].face != -1) {
// Faces touching with equally oriented edges and none of the edges is connected yet.
found = true;
break;
}
}
// Assign an edge index to the 1st face.
out[edge_i.face](std::abs(edge_i.face_edge) - 1) = num_edges;
if (found) {
EdgeToFace &edge_j = edges_map[j];
out[edge_j.face](std::abs(edge_j.face_edge) - 1) = num_edges;
// Mark the edge as connected.
edge_j.face = -1;
}
++ num_edges;
if ((i & 0x0ffff) == 0)
throw_on_cancel();
}
return out;
}
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its)
{
return its_face_edge_ids_impl(its, [](const uint32_t){ return true; }, [](){});
}
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::function<void()> throw_on_cancel_callback)
{
return its_face_edge_ids_impl(its, [](const uint32_t){ return true; }, throw_on_cancel_callback);
}
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, const std::vector<bool> &face_mask)
{
return its_face_edge_ids_impl(its, [&face_mask](const uint32_t idx){ return face_mask[idx]; }, [](){});
}
// Having the face neighbors available, assign unique edge IDs to face edges for chaining of polygons over slices.
std::vector<Vec3i> its_face_edge_ids(const indexed_triangle_set &its, std::vector<Vec3i> &face_neighbors, bool assign_unbound_edges, int *num_edges)
{
// out elements are not initialized!
std::vector<Vec3i> out(face_neighbors.size());
int last_edge_id = 0;
for (int i = 0; i < int(face_neighbors.size()); ++ i) {
const stl_triangle_vertex_indices &triangle = its.indices[i];
const Vec3i &neighbors = face_neighbors[i];
for (int j = 0; j < 3; ++ j) {
int n = neighbors[j];
if (n > i) {
const stl_triangle_vertex_indices &triangle2 = its.indices[n];
int edge_id = last_edge_id ++;
Vec2i edge = its_triangle_edge(triangle, j);
// First find an edge with opposite orientation.
std::swap(edge(0), edge(1));
int k = its_triangle_edge_index(triangle2, edge);
//FIXME is the following realistic? Could face_neighbors contain such faces?
// And if it does, do we want to produce the same edge ID for those mutually incorrectly oriented edges?
if (k == -1) {
// Second find an edge with the same orientation (the neighbor triangle may be flipped).
std::swap(edge(0), edge(1));
k = its_triangle_edge_index(triangle2, edge);
}
assert(k >= 0);
out[i](j) = edge_id;
out[n](k) = edge_id;
} else if (n == -1) {
out[i](j) = assign_unbound_edges ? last_edge_id ++ : -1;
} else {
// Triangle shall never be neighbor of itself.
assert(n < i);
// Don't do anything, the neighbor will assign us an edge ID in later iterations.
}
}
}
if (num_edges)
*num_edges = last_edge_id;
return out;
}
// Merge duplicate vertices, return number of vertices removed.
int its_merge_vertices(indexed_triangle_set &its, bool shrink_to_fit)
{
// 1) Sort indices to vertices lexicographically by coordinates AND vertex index.
auto sorted = reserve_vector<int>(its.vertices.size());
for (int i = 0; i < int(its.vertices.size()); ++ i)
sorted.emplace_back(i);
std::sort(sorted.begin(), sorted.end(), [&its](int il, int ir) {
const Vec3f &l = its.vertices[il];
const Vec3f &r = its.vertices[ir];
// Sort lexicographically by coordinates AND vertex index.
return l.x() < r.x() || (l.x() == r.x() && (l.y() < r.y() || (l.y() == r.y() && (l.z() < r.z() || (l.z() == r.z() && il < ir)))));
});
// 2) Map duplicate vertices to the one with the lowest vertex index.
// The vertex to stay will have a map_vertices[...] == -1 index assigned, the other vertices will point to it.
std::vector<int> map_vertices(its.vertices.size(), -1);
for (int i = 0; i < int(sorted.size());) {
const int u = sorted[i];
const Vec3f &p = its.vertices[u];
int j = i;
for (++ j; j < int(sorted.size()); ++ j) {
const int v = sorted[j];
const Vec3f &q = its.vertices[v];
if (p != q)
break;
assert(v > u);
map_vertices[v] = u;
}
i = j;
}
// 3) Shrink its.vertices, update map_vertices with the new vertex indices.
int k = 0;
for (int i = 0; i < int(its.vertices.size()); ++ i) {
if (map_vertices[i] == -1) {
map_vertices[i] = k;
if (k < i)
its.vertices[k] = its.vertices[i];
++ k;
} else {
assert(map_vertices[i] < i);
map_vertices[i] = map_vertices[map_vertices[i]];
}
}
int num_erased = int(its.vertices.size()) - k;
if (num_erased) {
// Shrink the vertices.
its.vertices.erase(its.vertices.begin() + k, its.vertices.end());
// Remap face indices.
for (stl_triangle_vertex_indices &face : its.indices)
for (int i = 0; i < 3; ++ i)
face(i) = map_vertices[face(i)];
// Optionally shrink to fit (reallocate) vertices.
if (shrink_to_fit)
its.vertices.shrink_to_fit();
}
return num_erased;
}
void its_flip_triangles(indexed_triangle_set &its)
{
for (stl_triangle_vertex_indices &face : its.indices)
std::swap(face(1), face(2));
}
int its_remove_degenerate_faces(indexed_triangle_set &its, bool shrink_to_fit)
{
auto it = std::remove_if(its.indices.begin(), its.indices.end(), [](auto &face) {
return face(0) == face(1) || face(0) == face(2) || face(1) == face(2);
});
int removed = std::distance(it, its.indices.end());
its.indices.erase(it, its.indices.end());
if (removed && shrink_to_fit)
its.indices.shrink_to_fit();
return removed;
}
int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit)
{
// First used to mark referenced vertices, later used for mapping old vertex index to a new one.
std::vector<int> vertex_map(its.vertices.size(), 0);
// Mark referenced vertices.
for (const stl_triangle_vertex_indices &face : its.indices)
for (int i = 0; i < 3; ++ i)
vertex_map[face(i)] = 1;
// Compactify vertices, update map from old vertex index to a new one.
int last = 0;
for (int i = 0; i < int(vertex_map.size()); ++ i)
if (vertex_map[i]) {
if (last < i)
its.vertices[last] = its.vertices[i];
vertex_map[i] = last ++;
}
int removed = int(its.vertices.size()) - last;
if (removed) {
its.vertices.erase(its.vertices.begin() + last, its.vertices.end());
// Update faces with the new vertex indices.
for (stl_triangle_vertex_indices &face : its.indices)
for (int i = 0; i < 3; ++ i)
face(i) = vertex_map[face(i)];
// Optionally shrink the vertices.
if (shrink_to_fit)
its.vertices.shrink_to_fit();
}
return removed;
}
bool its_store_triangle(const indexed_triangle_set &its,
const char * obj_filename,
size_t triangle_index)
{
if (its.indices.size() <= triangle_index) return false;
Vec3i t = its.indices[triangle_index];
indexed_triangle_set its2;
its2.indices = {{0, 1, 2}};
its2.vertices = {its.vertices[t[0]], its.vertices[t[1]],
its.vertices[t[2]]};
return its_write_obj(its2, obj_filename);
}
bool its_store_triangles(const indexed_triangle_set &its,
const char * obj_filename,
const std::vector<size_t> & triangles)
{
indexed_triangle_set its2;
its2.vertices.reserve(triangles.size() * 3);
its2.indices.reserve(triangles.size());
std::map<size_t, size_t> vertex_map;
for (auto ti : triangles) {
if (its.indices.size() <= ti) return false;
Vec3i t = its.indices[ti];
Vec3i new_t;
for (size_t i = 0; i < 3; ++i) {
size_t vi = t[i];
auto it = vertex_map.find(vi);
if (it != vertex_map.end()) {
new_t[i] = it->second;
continue;
}
size_t new_vi = its2.vertices.size();
its2.vertices.push_back(its.vertices[vi]);
vertex_map[vi] = new_vi;
new_t[i] = new_vi;
}
its2.indices.push_back(new_t);
}
return its_write_obj(its2, obj_filename);
}
void its_shrink_to_fit(indexed_triangle_set &its)
{
its.indices.shrink_to_fit();
its.vertices.shrink_to_fit();
}
template<typename TransformVertex>
void its_collect_mesh_projection_points_above(const indexed_triangle_set &its, const TransformVertex &transform_fn, const float z, Points &all_pts)
{
all_pts.reserve(all_pts.size() + its.indices.size() * 3);
for (const stl_triangle_vertex_indices &tri : its.indices) {
const Vec3f pts[3] = { transform_fn(its.vertices[tri(0)]), transform_fn(its.vertices[tri(1)]), transform_fn(its.vertices[tri(2)]) };
int iprev = 2;
for (int iedge = 0; iedge < 3; ++ iedge) {
const Vec3f &p1 = pts[iprev];
const Vec3f &p2 = pts[iedge];
if ((p1.z() < z && p2.z() > z) || (p2.z() < z && p1.z() > z)) {
// Edge crosses the z plane. Calculate intersection point with the plane.
float t = (z - p1.z()) / (p2.z() - p1.z());
all_pts.emplace_back(scaled<coord_t>(p1.x() + (p2.x() - p1.x()) * t), scaled<coord_t>(p1.y() + (p2.y() - p1.y()) * t));
}
if (p2.z() >= z)
all_pts.emplace_back(scaled<coord_t>(p2.x()), scaled<coord_t>(p2.y()));
iprev = iedge;
}
}
}
void its_collect_mesh_projection_points_above(const indexed_triangle_set &its, const Matrix3f &m, const float z, Points &all_pts)
{
return its_collect_mesh_projection_points_above(its, [m](const Vec3f &p){ return m * p; }, z, all_pts);
}
void its_collect_mesh_projection_points_above(const indexed_triangle_set &its, const Transform3f &t, const float z, Points &all_pts)
{
return its_collect_mesh_projection_points_above(its, [t](const Vec3f &p){ return t * p; }, z, all_pts);
}
template<typename TransformVertex>
Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const TransformVertex &transform_fn, const float z)
{
Points all_pts;
its_collect_mesh_projection_points_above(its, transform_fn, z, all_pts);
return Geometry::convex_hull(std::move(all_pts));
}
Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f &m, const float z)
{
return its_convex_hull_2d_above(its, [m](const Vec3f &p){ return m * p; }, z);
}
Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z)
{
return its_convex_hull_2d_above(its, [t](const Vec3f &p){ return t * p; }, z);
}
// Generate the vertex list for a cube solid of arbitrary size in X/Y/Z.
indexed_triangle_set its_make_cube(double xd, double yd, double zd)
{
auto x = float(xd), y = float(yd), z = float(zd);
return {
{ {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7},
{0, 4, 7}, {0, 7, 1}, {1, 7, 6}, {1, 6, 2},
{2, 6, 5}, {2, 5, 3}, {4, 0, 3}, {4, 3, 5} },
{ {x, y, 0}, {x, 0, 0}, {0, 0, 0}, {0, y, 0},
{x, y, z}, {0, y, z}, {0, 0, z}, {x, 0, z} }
};
}
indexed_triangle_set its_make_prism(float width, float length, float height)
{
// We need two upward facing triangles
float x = width / 2.f, y = length / 2.f;
return {
{
{0, 1, 2}, // side 1
{4, 3, 5}, // side 2
{1, 4, 2}, {2, 4, 5}, // roof 1
{0, 2, 5}, {0, 5, 3}, // roof 2
{3, 4, 1}, {3, 1, 0} // bottom
},
{
{-x, -y, 0.f}, {x, -y, 0.f}, {0.f, -y, height},
{-x, y, 0.f}, {x, y, 0.f}, {0.f, y, height},
}
};
}
// Generate the mesh for a cylinder and return it, using
// the generated angle to calculate the top mesh triangles.
// Default is 360 sides, angle fa is in radians.
indexed_triangle_set its_make_cylinder(double r, double h, double fa)
{
indexed_triangle_set mesh;
size_t n_steps = (size_t)ceil(2. * PI / fa);
double angle_step = 2. * PI / n_steps;
auto &vertices = mesh.vertices;
auto &facets = mesh.indices;
vertices.reserve(2 * n_steps + 2);
facets.reserve(4 * n_steps);
// 2 special vertices, top and bottom center, rest are relative to this
vertices.emplace_back(Vec3f(0.f, 0.f, 0.f));
vertices.emplace_back(Vec3f(0.f, 0.f, float(h)));
// for each line along the polygon approximating the top/bottom of the
// circle, generate four points and four facets (2 for the wall, 2 for the
// top and bottom.
// Special case: Last line shares 2 vertices with the first line.
Vec2f p = Eigen::Rotation2Df(0.f) * Eigen::Vector2f(0, r);
vertices.emplace_back(Vec3f(p(0), p(1), 0.f));
vertices.emplace_back(Vec3f(p(0), p(1), float(h)));
for (size_t i = 1; i < n_steps; ++i) {
p = Eigen::Rotation2Df(angle_step * i) * Eigen::Vector2f(0, float(r));
vertices.emplace_back(Vec3f(p(0), p(1), 0.f));
vertices.emplace_back(Vec3f(p(0), p(1), float(h)));
int id = (int)vertices.size() - 1;
facets.emplace_back( 0, id - 1, id - 3); // top
facets.emplace_back(id, 1, id - 2); // bottom
facets.emplace_back(id, id - 2, id - 3); // upper-right of side
facets.emplace_back(id, id - 3, id - 1); // bottom-left of side
}
// Connect the last set of vertices with the first.
int id = (int)vertices.size() - 1;
facets.emplace_back( 0, 2, id - 1);
facets.emplace_back( 3, 1, id);
facets.emplace_back(id, 2, 3);
facets.emplace_back(id, id - 1, 2);
return mesh;
}
indexed_triangle_set its_make_frustum(double r, double h, double fa)
{
indexed_triangle_set mesh;
size_t n_steps = (size_t)ceil(2. * PI / fa);
double angle_step = 2. * PI / n_steps;
auto &vertices = mesh.vertices;
auto &facets = mesh.indices;
vertices.reserve(2 * n_steps + 2);
facets.reserve(4 * n_steps);
// 2 special vertices, top and bottom center, rest are relative to this
vertices.emplace_back(Vec3f(0.f, 0.f, 0.f));
vertices.emplace_back(Vec3f(0.f, 0.f, float(h)));
// for each line along the polygon approximating the top/bottom of the
// circle, generate four points and four facets (2 for the wall, 2 for the
// top and bottom.
// Special case: Last line shares 2 vertices with the first line.
Vec2f vec_top = Eigen::Rotation2Df(0.f) * Eigen::Vector2f(0, 0.5f*r);
Vec2f vec_botton = Eigen::Rotation2Df(0.f) * Eigen::Vector2f(0, r);
vertices.emplace_back(Vec3f(vec_botton(0), vec_botton(1), 0.f));
vertices.emplace_back(Vec3f(vec_top(0), vec_top(1), float(h)));
for (size_t i = 1; i < n_steps; ++i) {
vec_top = Eigen::Rotation2Df(angle_step * i) * Eigen::Vector2f(0, 0.5f*float(r));
vec_botton = Eigen::Rotation2Df(angle_step * i) * Eigen::Vector2f(0, float(r));
vertices.emplace_back(Vec3f(vec_botton(0), vec_botton(1), 0.f));
vertices.emplace_back(Vec3f(vec_top(0), vec_top(1), float(h)));
int id = (int)vertices.size() - 1;
facets.emplace_back( 0, id - 1, id - 3); // top
facets.emplace_back(id, 1, id - 2); // bottom
facets.emplace_back(id, id - 2, id - 3); // upper-right of side
facets.emplace_back(id, id - 3, id - 1); // bottom-left of side
}
// Connect the last set of vertices with the first.
int id = (int)vertices.size() - 1;
facets.emplace_back( 0, 2, id - 1);
facets.emplace_back( 3, 1, id);
facets.emplace_back(id, 2, 3);
facets.emplace_back(id, id - 1, 2);
return mesh;
}
indexed_triangle_set its_make_cone(double r, double h, double fa)
{
indexed_triangle_set mesh;
auto& vertices = mesh.vertices;
auto& facets = mesh.indices;
vertices.reserve(3 + 2 * size_t(2 * PI / fa));
// base center and top vertex
vertices.emplace_back(Vec3f::Zero());
vertices.emplace_back(Vec3f(0., 0., h));
size_t i = 0;
for (double angle=0; angle<2*PI; angle+=fa) {
vertices.emplace_back(r*std::cos(angle), r*std::sin(angle), 0.);
if (angle > 0.) {
facets.emplace_back(0, i+2, i+1);
facets.emplace_back(1, i+1, i+2);
}
++i;
}
facets.emplace_back(0, 2, i+1); // close the shape
facets.emplace_back(1, i+1, 2);
return mesh;
}
indexed_triangle_set its_make_pyramid(float base, float height)
{
float a = base / 2.f;
return {
{
{0, 1, 2},
{0, 2, 3},
{0, 1, 4},
{1, 2, 4},
{2, 3, 4},
{3, 0, 4}
},
{
{-a, -a, 0}, {a, -a, 0}, {a, a, 0},
{-a, a, 0}, {0.f, 0.f, height}
}
};
}
// Generates mesh for a sphere centered about the origin, using the generated angle
// to determine the granularity.
// Default angle is 1 degree.
//FIXME better to discretize an Icosahedron recursively http://www.songho.ca/opengl/gl_sphere.html
indexed_triangle_set its_make_sphere(double radius, double fa)
{
int sectorCount = int(ceil(2. * M_PI / fa));
int stackCount = int(ceil(M_PI / fa));
float sectorStep = float(2. * M_PI / sectorCount);
float stackStep = float(M_PI / stackCount);
indexed_triangle_set mesh;
auto& vertices = mesh.vertices;
vertices.reserve((stackCount - 1) * sectorCount + 2);
for (int i = 0; i <= stackCount; ++ i) {
// from pi/2 to -pi/2
double stackAngle = 0.5 * M_PI - stackStep * i;
double xy = radius * cos(stackAngle);
double z = radius * sin(stackAngle);
if (i == 0 || i == stackCount)
vertices.emplace_back(Vec3f(float(xy), 0.f, float(z)));
else
for (int j = 0; j < sectorCount; ++ j) {
// from 0 to 2pi
double sectorAngle = sectorStep * j;
vertices.emplace_back(Vec3d(xy * std::cos(sectorAngle), xy * std::sin(sectorAngle), z).cast<float>());
}
}
auto& facets = mesh.indices;
facets.reserve(2 * (stackCount - 1) * sectorCount);
for (int i = 0; i < stackCount; ++ i) {
// Beginning of current stack.
int k1 = (i == 0) ? 0 : (1 + (i - 1) * sectorCount);
int k1_first = k1;
// Beginning of next stack.
int k2 = (i == 0) ? 1 : (k1 + sectorCount);
int k2_first = k2;
for (int j = 0; j < sectorCount; ++ j) {
// 2 triangles per sector excluding first and last stacks
int k1_next = k1;
int k2_next = k2;
if (i != 0) {
k1_next = (j + 1 == sectorCount) ? k1_first : (k1 + 1);
facets.emplace_back(k1, k2, k1_next);
}
if (i + 1 != stackCount) {
k2_next = (j + 1 == sectorCount) ? k2_first : (k2 + 1);
facets.emplace_back(k1_next, k2, k2_next);
}
k1 = k1_next;
k2 = k2_next;
}
}
return mesh;
}
// Generates mesh for a frustum dowel centered about the origin, using the count of sectors
// Note: This function uses code for sphere generation, but for stackCount = 2;
indexed_triangle_set its_make_frustum_dowel(double radius, double h, int sectorCount)
{
int stackCount = 2;
float sectorStep = float(2. * M_PI / sectorCount);
float stackStep = float(M_PI / stackCount);
indexed_triangle_set mesh;
auto& vertices = mesh.vertices;
vertices.reserve((stackCount - 1) * sectorCount + 2);
for (int i = 0; i <= stackCount; ++i) {
// from pi/2 to -pi/2
double stackAngle = 0.5 * M_PI - stackStep * i;
double xy = radius * cos(stackAngle);
double z = radius * sin(stackAngle);
if (i == 0 || i == stackCount)
vertices.emplace_back(Vec3f(float(xy), 0.f, float(h * sin(stackAngle))));
else
for (int j = 0; j < sectorCount; ++j) {
// from 0 to 2pi
double sectorAngle = sectorStep * j + 0.25 * M_PI;
vertices.emplace_back(Vec3d(xy * std::cos(sectorAngle), xy * std::sin(sectorAngle), z).cast<float>());
}
}
auto& facets = mesh.indices;
facets.reserve(2 * (stackCount - 1) * sectorCount);
for (int i = 0; i < stackCount; ++i) {
// Beginning of current stack.
int k1 = (i == 0) ? 0 : (1 + (i - 1) * sectorCount);
int k1_first = k1;
// Beginning of next stack.
int k2 = (i == 0) ? 1 : (k1 + sectorCount);
int k2_first = k2;
for (int j = 0; j < sectorCount; ++j) {
// 2 triangles per sector excluding first and last stacks
int k1_next = k1;
int k2_next = k2;
if (i != 0) {
k1_next = (j + 1 == sectorCount) ? k1_first : (k1 + 1);
facets.emplace_back(k1, k2, k1_next);
}
if (i + 1 != stackCount) {
k2_next = (j + 1 == sectorCount) ? k2_first : (k2 + 1);
facets.emplace_back(k1_next, k2, k2_next);
}
k1 = k1_next;
k2 = k2_next;
}
}
return mesh;
}
indexed_triangle_set its_make_snap(double r, double h, float space_proportion, float bulge_proportion)
{
const float radius = (float)r;
const float height = (float)h;
const size_t sectors_cnt = 10; //(float)fa;
const float halfPI = 0.5f * (float)PI;
const float space_len = space_proportion * radius;
const float b_len = radius;
const float m_len = (1 + bulge_proportion) * radius;
const float t_len = 0.5f * radius;
const float b_height = 0.f;
const float m_height = 0.5f * height;
const float t_height = height;
const float b_angle = acos(space_len/b_len);
const float t_angle = acos(space_len/t_len);
const float b_angle_step = b_angle / (float)sectors_cnt;
const float t_angle_step = t_angle / (float)sectors_cnt;
const Vec2f b_vec = Eigen::Vector2f(0, b_len);
const Vec2f t_vec = Eigen::Vector2f(0, t_len);
auto add_side_vertices = [b_vec, t_vec, b_height, m_height, t_height](std::vector<stl_vertex>& vertices, float b_angle, float t_angle, const Vec2f& m_vec) {
Vec2f b_pt = Eigen::Rotation2Df(b_angle) * b_vec;
Vec2f m_pt = Eigen::Rotation2Df(b_angle) * m_vec;
Vec2f t_pt = Eigen::Rotation2Df(t_angle) * t_vec;
vertices.emplace_back(Vec3f(b_pt(0), b_pt(1), b_height));
vertices.emplace_back(Vec3f(m_pt(0), m_pt(1), m_height));
vertices.emplace_back(Vec3f(t_pt(0), t_pt(1), t_height));
};
auto add_side_facets = [](std::vector<stl_triangle_vertex_indices>& facets, int vertices_cnt, int frst_id, int scnd_id) {
int id = vertices_cnt - 1;
facets.emplace_back(frst_id, id - 2, id - 5);
facets.emplace_back(id - 2, id - 1, id - 5);
facets.emplace_back(id - 1, id - 4, id - 5);
facets.emplace_back(id - 4, id - 1, id);
facets.emplace_back(id, id - 3, id - 4);
facets.emplace_back(id, scnd_id, id - 3);
};
const float f = (b_len - m_len) / m_len; // Flattening
auto get_m_len = [b_len, f](float angle) {
const float rad_sqr = b_len * b_len;
const float sin_sqr = sin(angle) * sin(angle);
const float f_sqr = (1-f)*(1-f);
return sqrtf(rad_sqr / (1 + (1 / f_sqr - 1) * sin_sqr));
};
auto add_sub_mesh = [add_side_vertices, add_side_facets, get_m_len,
b_height, t_height, b_angle, t_angle, b_angle_step, t_angle_step]
(indexed_triangle_set& mesh, float center_x, float angle_rotation, int frst_vertex_id) {
auto& vertices = mesh.vertices;
auto& facets = mesh.indices;
// 2 special vertices, top and bottom center, rest are relative to this
vertices.emplace_back(Vec3f(center_x, 0.f, b_height));
vertices.emplace_back(Vec3f(center_x, 0.f, t_height));
float b_angle_start = angle_rotation - b_angle;
float t_angle_start = angle_rotation - t_angle;
const float b_angle_stop = angle_rotation + b_angle;
const int frst_id = frst_vertex_id;
const int scnd_id = frst_id + 1;
// add first side vertices and internal facets
{
const Vec2f m_vec = Eigen::Vector2f(0, get_m_len(b_angle_start));
add_side_vertices(vertices, b_angle_start, t_angle_start, m_vec);
int id = (int)vertices.size() - 1;
facets.emplace_back(frst_id, id - 2, id - 1);
facets.emplace_back(frst_id, id - 1, id);
facets.emplace_back(frst_id, id, scnd_id);
}
// add d side vertices and facets
while (!is_approx(b_angle_start, b_angle_stop)) {
b_angle_start += b_angle_step;
t_angle_start += t_angle_step;
const Vec2f m_vec = Eigen::Vector2f(0, get_m_len(b_angle_start));
add_side_vertices(vertices, b_angle_start, t_angle_start, m_vec);
add_side_facets(facets, (int)vertices.size(), frst_id, scnd_id);
}
// add last internal facets to close the mesh
{
int id = (int)vertices.size() - 1;
facets.emplace_back(frst_id, scnd_id, id);
facets.emplace_back(frst_id, id, id - 1);
facets.emplace_back(frst_id, id - 1, id - 2);
}
};
indexed_triangle_set mesh;
mesh.vertices.reserve(2 * (3 * (2 * sectors_cnt + 1) + 2));
mesh.indices.reserve(2 * (6 * 2 * sectors_cnt + 6));
add_sub_mesh(mesh, -space_len, halfPI , 0);
add_sub_mesh(mesh, space_len, 3 * halfPI, (int)mesh.vertices.size());
return mesh;
}
indexed_triangle_set its_convex_hull(const std::vector<Vec3f> &pts)
{
std::vector<Vec3f> dst_vertices;
std::vector<Vec3i> dst_facets;
if (! pts.empty()) {
// The qhull call:
orgQhull::Qhull qhull;
qhull.disableOutputStream(); // we want qhull to be quiet
#if ! REALfloat
std::vector<realT> src_vertices;
#endif
try {
#if REALfloat
qhull.runQhull("", 3, (int)pts.size(), (const realT*)(pts.front().data()), "Qt");
#else
src_vertices.reserve(pts.size() * 3);
// We will now fill the vector with input points for computation:
for (const stl_vertex &v : pts)
for (int i = 0; i < 3; ++ i)
src_vertices.emplace_back(v(i));
qhull.runQhull("", 3, (int)src_vertices.size() / 3, src_vertices.data(), "Qt");
#endif
} catch (...) {
BOOST_LOG_TRIVIAL(error) << "its_convex_hull: Unable to create convex hull";
return {};
}
// Let's collect results:
// Map of QHull's vertex ID to our own vertex ID (pointing to dst_vertices).
std::vector<int> map_dst_vertices;
#ifndef NDEBUG
Vec3f centroid = Vec3f::Zero();
for (const stl_vertex& pt : pts)
centroid += pt;
centroid /= float(pts.size());
#endif // NDEBUG
for (const orgQhull::QhullFacet &facet : qhull.facetList()) {
// Collect face vertices first, allocate unique vertices in dst_vertices based on QHull's vertex ID.
Vec3i indices;
int cnt = 0;
for (const orgQhull::QhullVertex vertex : facet.vertices()) {
int id = vertex.id();
assert(id >= 0);
if (id >= int(map_dst_vertices.size()))
map_dst_vertices.resize(next_highest_power_of_2(size_t(id + 1)), -1);
if (int i = map_dst_vertices[id]; i == -1) {
// Allocate a new vertex.
i = int(dst_vertices.size());
map_dst_vertices[id] = i;
orgQhull::QhullPoint pt(vertex.point());
dst_vertices.emplace_back(pt[0], pt[1], pt[2]);
indices[cnt] = i;
} else {
// Reuse existing vertex.
indices[cnt] = i;
}
if (cnt ++ == 3)
break;
}
assert(cnt == 3);
if (cnt == 3) {
// QHull sorts vertices of a face lexicographically by their IDs, not by face normals.
// Calculate face normal based on the order of vertices.
Vec3f n = (dst_vertices[indices(1)] - dst_vertices[indices(0)]).cross(dst_vertices[indices(2)] - dst_vertices[indices(1)]);
auto *n2 = facet.getBaseT()->normal;
auto d = n.x() * n2[0] + n.y() * n2[1] + n.z() * n2[2];
#ifndef NDEBUG
Vec3f n3 = (dst_vertices[indices(0)] - centroid);
auto d3 = n.dot(n3);
assert((d < 0.f) == (d3 < 0.f));
#endif // NDEBUG
// Get the face normal from QHull.
if (d < 0.f)
// Fix face orientation.
std::swap(indices[1], indices[2]);
dst_facets.emplace_back(indices);
}
}
}
return { std::move(dst_facets), std::move(dst_vertices) };
}
void its_reverse_all_facets(indexed_triangle_set &its)
{
for (stl_triangle_vertex_indices &face : its.indices)
std::swap(face[0], face[1]);
}
void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B)
{
auto N = int(A.vertices.size());
auto N_f = A.indices.size();
A.vertices.insert(A.vertices.end(), B.vertices.begin(), B.vertices.end());
A.indices.insert(A.indices.end(), B.indices.begin(), B.indices.end());
for(size_t n = N_f; n < A.indices.size(); n++)
A.indices[n] += Vec3i{N, N, N};
}
void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles)
{
const size_t offs = A.vertices.size();
A.vertices.insert(A.vertices.end(), triangles.begin(), triangles.end());
A.indices.reserve(A.indices.size() + A.vertices.size() / 3);
for(int i = int(offs); i < int(A.vertices.size()); i += 3)
A.indices.emplace_back(i, i + 1, i + 2);
}
void its_merge(indexed_triangle_set &A, const Pointf3s &triangles)
{
auto trianglesf = reserve_vector<Vec3f> (triangles.size());
for (auto &t : triangles)
trianglesf.emplace_back(t.cast<float>());
its_merge(A, trianglesf);
}
float its_volume(const indexed_triangle_set &its)
{
if (its.empty()) return 0.;
// Choose a point, any point as the reference.
auto p0 = its.vertices.front();
float volume = 0.f;
for (size_t i = 0; i < its.indices.size(); ++ i) {
// Do dot product to get distance from point to plane.
its_triangle triangle = its_triangle_vertices(its, i);
Vec3f U = triangle[1] - triangle[0];
Vec3f V = triangle[2] - triangle[0];
Vec3f C = U.cross(V);
Vec3f normal = C.normalized();
float area = 0.5 * C.norm();
float height = normal.dot(triangle[0] - p0);
volume += (area * height) / 3.0f;
}
return volume;
}
float its_average_edge_length(const indexed_triangle_set &its)
{
if (its.indices.empty())
return 0.f;
double edge_length = 0.f;
for (size_t i = 0; i < its.indices.size(); ++ i) {
const its_triangle v = its_triangle_vertices(its, i);
edge_length += (v[1] - v[0]).cast<double>().norm() +
(v[2] - v[0]).cast<double>().norm() +
(v[1] - v[2]).cast<double>().norm();
}
return float(edge_length / (3 * its.indices.size()));
}
std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its)
{
return its_split<>(its);
}
// Number of disconnected patches (faces are connected if they share an edge, shared edge defined with 2 shared vertex indices).
size_t its_number_of_patches(const indexed_triangle_set &its)
{
return its_number_of_patches<>(its);
}
size_t its_number_of_patches(const indexed_triangle_set &its, const std::vector<Vec3i> &face_neighbors)
{
return its_number_of_patches<>(ItsNeighborsWrapper{ its, face_neighbors });
}
// Same as its_number_of_patches(its) > 1, but faster.
bool its_is_splittable(const indexed_triangle_set &its)
{
return its_is_splittable<>(its);
}
bool its_is_splittable(const indexed_triangle_set &its, const std::vector<Vec3i> &face_neighbors)
{
return its_is_splittable<>(ItsNeighborsWrapper{ its, face_neighbors });
}
size_t its_num_open_edges(const std::vector<Vec3i> &face_neighbors)
{
size_t num_open_edges = 0;
for (Vec3i neighbors : face_neighbors)
for (int n : neighbors)
if (n < 0)
++ num_open_edges;
return num_open_edges;
}
size_t its_num_open_edges(const indexed_triangle_set &its)
{
return its_num_open_edges(its_face_neighbors(its));
}
void VertexFaceIndex::create(const indexed_triangle_set &its)
{
m_vertex_to_face_start.assign(its.vertices.size() + 1, 0);
// 1) Calculate vertex incidence by scatter.
for (auto &face : its.indices) {
++ m_vertex_to_face_start[face(0) + 1];
++ m_vertex_to_face_start[face(1) + 1];
++ m_vertex_to_face_start[face(2) + 1];
}
// 2) Prefix sum to calculate offsets to m_vertex_faces_all.
for (size_t i = 2; i < m_vertex_to_face_start.size(); ++ i)
m_vertex_to_face_start[i] += m_vertex_to_face_start[i - 1];
// 3) Scatter indices of faces incident to a vertex into m_vertex_faces_all.
m_vertex_faces_all.assign(m_vertex_to_face_start.back(), 0);
for (size_t face_idx = 0; face_idx < its.indices.size(); ++ face_idx) {
auto &face = its.indices[face_idx];
for (int i = 0; i < 3; ++ i)
m_vertex_faces_all[m_vertex_to_face_start[face(i)] ++] = face_idx;
}
// 4) The previous loop modified m_vertex_to_face_start. Revert the change.
for (auto i = int(m_vertex_to_face_start.size()) - 1; i > 0; -- i)
m_vertex_to_face_start[i] = m_vertex_to_face_start[i - 1];
m_vertex_to_face_start.front() = 0;
}
std::vector<Vec3i> its_face_neighbors(const indexed_triangle_set &its)
{
return create_face_neighbors_index(ex_seq, its);
}
std::vector<Vec3i> its_face_neighbors_par(const indexed_triangle_set &its)
{
return create_face_neighbors_index(ex_tbb, its);
}
std::vector<Vec3f> its_face_normals(const indexed_triangle_set &its)
{
std::vector<Vec3f> normals;
normals.reserve(its.indices.size());
for (stl_triangle_vertex_indices face : its.indices)
normals.push_back(its_face_normal(its, face));
return normals;
}
#if BOOST_ENDIAN_LITTLE_BYTE
static inline void big_endian_reverse_quads(char*, size_t) {}
#else // BOOST_ENDIAN_LITTLE_BYTE
static inline void big_endian_reverse_quads(char *buf, size_t cnt)
{
for (size_t i = 0; i < cnt; i += 4) {
std::swap(buf[i], buf[i+3]);
std::swap(buf[i+1], buf[i+2]);
}
}
#endif // BOOST_ENDIAN_LITTLE_BYTE
bool its_write_stl_ascii(const char *file, const char *label, const std::vector<stl_triangle_vertex_indices> &indices, const std::vector<stl_vertex> &vertices)
{
FILE *fp = boost::nowide::fopen(file, "w");
if (fp == nullptr) {
BOOST_LOG_TRIVIAL(error) << "its_write_stl_ascii: Couldn't open " << file << " for writing";
return false;
}
fprintf(fp, "solid %s\n", label);
for (const stl_triangle_vertex_indices& face : indices) {
Vec3f vertex[3] = { vertices[face(0)], vertices[face(1)], vertices[face(2)] };
Vec3f normal = (vertex[1] - vertex[0]).cross(vertex[2] - vertex[1]).normalized();
fprintf(fp, " facet normal % .8E % .8E % .8E\n", normal(0), normal(1), normal(2));
fprintf(fp, " outer loop\n");
fprintf(fp, " vertex % .8E % .8E % .8E\n", vertex[0](0), vertex[0](1), vertex[0](2));
fprintf(fp, " vertex % .8E % .8E % .8E\n", vertex[1](0), vertex[1](1), vertex[1](2));
fprintf(fp, " vertex % .8E % .8E % .8E\n", vertex[2](0), vertex[2](1), vertex[2](2));
fprintf(fp, " endloop\n");
fprintf(fp, " endfacet\n");
}
fprintf(fp, "endsolid %s\n", label);
fclose(fp);
return true;
}
bool its_write_stl_binary(const char *file, const char *label, const std::vector<stl_triangle_vertex_indices> &indices, const std::vector<stl_vertex> &vertices)
{
FILE *fp = boost::nowide::fopen(file, "wb");
if (fp == nullptr) {
BOOST_LOG_TRIVIAL(error) << "its_write_stl_binary: Couldn't open " << file << " for writing";
return false;
}
{
static constexpr const int header_size = 80;
std::vector<char> header(header_size, 0);
if (int header_len = std::min((label == nullptr) ? 0 : int(strlen(label)), header_size); header_len > 0)
::memcpy(header.data(), label, header_len);
::fwrite(header.data(), header_size, 1, fp);
}
uint32_t nfaces = indices.size();
big_endian_reverse_quads(reinterpret_cast<char*>(&nfaces), 4);
::fwrite(&nfaces, 4, 1, fp);
stl_facet f;
f.extra[0] = 0;
f.extra[1] = 0;
for (const stl_triangle_vertex_indices& face : indices) {
f.vertex[0] = vertices[face(0)];
f.vertex[1] = vertices[face(1)];
f.vertex[2] = vertices[face(2)];
f.normal = (f.vertex[1] - f.vertex[0]).cross(f.vertex[2] - f.vertex[1]).normalized();
big_endian_reverse_quads(reinterpret_cast<char*>(&f), 48);
fwrite(&f, 50, 1, fp);
}
fclose(fp);
return true;
}
} // namespace Slic3r