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* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
49 lines
2 KiB
C++
49 lines
2 KiB
C++
///|/ Copyright (c) Prusa Research 2023 Vojtěch Bubník @bubnikv
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#include "IntersectionPoints.hpp"
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#include <libslic3r/AABBTreeLines.hpp>
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//NOTE: using CGAL SweepLines is slower !!! (example in git history)
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namespace {
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using namespace Slic3r;
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IntersectionsLines compute_intersections(const Lines &lines)
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{
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if (lines.size() < 3)
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return {};
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auto tree = AABBTreeLines::build_aabb_tree_over_indexed_lines(lines);
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IntersectionsLines result;
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for (uint32_t li = 0; li < lines.size()-1; ++li) {
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const Line &l = lines[li];
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auto intersections = AABBTreeLines::get_intersections_with_line<false, Point, Line>(lines, tree, l);
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for (const auto &[p, node_index] : intersections) {
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if (node_index - 1 <= li)
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continue;
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if (const Line &l_ = lines[node_index];
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l_.a == l.a ||
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l_.a == l.b ||
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l_.b == l.a ||
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l_.b == l.b )
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// it is duplicit point not intersection
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continue;
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// NOTE: fix AABBTree to compute intersection with double preccission!!
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Vec2d intersection_point = p.cast<double>();
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result.push_back(IntersectionLines{li, static_cast<uint32_t>(node_index), intersection_point});
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}
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}
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return result;
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}
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} // namespace
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namespace Slic3r {
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IntersectionsLines get_intersections(const Lines &lines) { return compute_intersections(lines); }
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IntersectionsLines get_intersections(const Polygon &polygon) { return compute_intersections(to_lines(polygon)); }
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IntersectionsLines get_intersections(const Polygons &polygons) { return compute_intersections(to_lines(polygons)); }
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IntersectionsLines get_intersections(const ExPolygon &expolygon) { return compute_intersections(to_lines(expolygon)); }
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IntersectionsLines get_intersections(const ExPolygons &expolygons) { return compute_intersections(to_lines(expolygons)); }
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}
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