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* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
///|/ Copyright (c) Prusa Research 2022 Filip Sykala @Jony01
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef slic3r_CreateFontNameImageJob_hpp_
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#define slic3r_CreateFontNameImageJob_hpp_
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#include <vector>
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#include <string>
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#include <GL/glew.h>
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#include <wx/string.h>
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#include <wx/fontenc.h>
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#include "Job.hpp"
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#include "libslic3r/Point.hpp" // Vec2i
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namespace Slic3r::GUI {
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/// <summary>
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/// Keep data for rasterization of text by font face
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/// </summary>
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struct FontImageData
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{
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// Text to rasterize
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std::string text;
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// Define font face
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wxString font_name;
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wxFontEncoding encoding;
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// texture for copy result to
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// texture MUST BE initialized
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GLuint texture_id;
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// Index of face name, define place in texture
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size_t index;
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// Height of each text
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// And Limit for width
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Vec2i size; // in px
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// bigger value create darker image
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// divide value 255
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unsigned char gray_level = 5;
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// texture meta data
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GLenum format = GL_ALPHA, type = GL_UNSIGNED_BYTE;
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GLint level = 0;
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// prevent opening too much files
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// it is decreased in finalize phase
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unsigned int *count_opened_font_files = nullptr;
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std::shared_ptr<std::atomic<bool>> cancel = nullptr;
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std::shared_ptr<bool> is_created = nullptr;
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};
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/// <summary>
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/// Create image for face name
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/// </summary>
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class CreateFontImageJob : public Job
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{
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FontImageData m_input;
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std::vector<unsigned char> m_result;
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Point m_tex_size;
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public:
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CreateFontImageJob(FontImageData &&input);
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/// <summary>
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/// Rasterize text into image (result)
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/// </summary>
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/// <param name="ctl">Check for cancelation</param>
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void process(Ctl &ctl) override;
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/// <summary>
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/// Copy image data into OpenGL texture
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/// </summary>
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/// <param name="canceled"></param>
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/// <param name=""></param>
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void finalize(bool canceled, std::exception_ptr &) override;
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/// <summary>
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/// Text used for generate preview for empty text
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/// and when no glyph for given m_input.text
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/// </summary>
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static const std::string default_text;
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};
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} // namespace Slic3r::GUI
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#endif // slic3r_CreateFontNameImageJob_hpp_
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